Apple now needs a judge's order to hand over push notification records

Following the revelation that our mobile push notification records can be handed over to law enforcements, Apple put the blame on the Department of Justice (DOJ) for preventing tech companies from revealing such process. Meanwhile, the company also updated its Legal Process Guidelines document to state that "a subpoena or greater legal process" was required to obtain the relevant records. However, Reuters spotted that a week later, Apple quietly tweaked this particular line to match Google's stricter policy on this matter:

"The Apple ID associated with a registered APNs token and associated records may be obtained with an order under 18 U.S.C. §2703(d) or a search warrant."

In other words, law enforcement will now need a judge's consent in order to obtain push notification data from Apple — as is the case with Google all this time, according to a statement provided to Reuters. Engadget reached out to Apple, but it refused to comment on the updated guidelines.

The "push notification spying" concerns were originally brought to light by Oregon Senator Ron Wyden who, in an open letter to the DOJ, claimed that foreign governments have been demanding Google and Apple to provide push notification records. Given how push notifications go through these companies' servers, the senator is worried that "Apple and Google are in a unique position to facilitate government surveillance of how users are using particular apps."

Wyden then addressed the elephant in the room, by arguing that these two tech giants "should be permitted to be transparent about the legal demands they receive, particularly from foreign governments." Apple's response regarding the DOJ's suppression appears to align with the senator's claims, but it's unclear whether the department will take action on both tech companies' stepped-up transparency on push notification surveillance.

This article originally appeared on Engadget at https://www.engadget.com/apple-now-needs-a-judges-order-to-hand-over-push-notification-records-052710429.html?src=rss

Cruise drops nine executives following its robotaxi accident probe

A few weeks after Cruise's CEO Kyle Vogt and co-founder Daniel Kan resigned, the company has also dismissed nine executives considered as "key" figures for the firm. According to Reuters and other sources, GM's robotaxi unit sent an internal memo to staff members announcing the executives' departure while regulators are investigating an incident wherein a pedestrian was dragged by a Cruise vehicle after being struck by another car. Authorities are accusing the company of withholding a video that allegedly shows the victim underneath its vehicle. 

"Following an initial analysis of the October 2 incident and Cruise's response to it, nine individuals departed Cruise," the memo reportedly reads. "We are committed to full transparency and are focused on rebuilding trust and operating with the highest standards when it comes to safety, integrity, and accountability. As a result, we believe that new leadership is necessary to achieve these goals."

One of the executives who was dismissed was Gil West, who served as Cruise's Chief Operating Officer. A spokesperson also confirmed to Reuters that Jeff Bleich and David Estrada, who were the company's Chief Legal and Policy Officer and Senior Vice President of Government Affairs, respectively, were among the nine executives who were let go. 

This is just the latest update in the major upheaval Cruise is going through. The California DMV suspended the company's driverless permit in October, the same month the incident happened. In November, Cruise recalled 950 of its robotaxis following reports that they had trouble identifying children and that the company knew about it but kept the vehicles on the streets anyway. The robotaxi company eventually suspended even its manual operations as part of a safety probe by a third-party firm. Vogt also reportedly announced before he left the company that layoffs are on the horizon, so these executives may not be the only personnel leaving Cruise before the year ends. 

This article originally appeared on Engadget at https://www.engadget.com/cruise-drops-nine-executives-in-the-midst-of-an-accident-probe-involving-its-vehicle-044408544.html?src=rss

Instagram is making it easier to remove spammy followers

Meta is rolling out a suite of new tools on Instagram that give users more control over how much spam content and bots they will see on their feeds. People will also be told if something they posted is in accordance with community guidelines. The new tools will be introduced gradually in the coming weeks.

Instagram has developed and improved its automated detection system that checks for spam across comments, tags, story views and followers. The moderation systems will flag fake followers and spam-filled content and give users the option to delete those items in bulk to save users time. Any suspected spam or bot account will get filtered into a separate inbox for you to review, and if an account isn’t spam, you can approve a request and they’ll be added to your following list. Otherwise, all accounts will be automatically removed after 30 days. Posts by profiles that get tagged as spam won't appear on the content creators’ accounts unless they get approved. An account holder can view, bulk delete or approve any tag requests flagged by the system.

Instagram will also send in-app notifications if it detects posts that violate its content policies. This follows Instagram’s most recent update that shows when posts are blocked from appearing on the Explore page, which should stop account holders from repeating those mistakes. For Stories though, Instagram said it is still experimenting with hiding views from accounts that the platform deems as spam.

The company already introduced the "Hidden Words" tool in 2021, which hides messages with questionable keywords. In the coming update, Instagram said it will start to edit out suspected spam through the advanced comment filtering tool. The issue of harassment and spam has long been a focal point for Instagram. It has had to deal with bots storming the platform and proliferating sexually explicit content. However, the company needs to strike a balance between policing inappropriate content and allowing for the free exchange of ideas on its platform. Recently, Instagram has faced scrutiny for allegedly censoring pro-Palestinian content amid the ongoing war in the Gaza.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-making-it-easier-to-remove-spammy-followers-021801458.html?src=rss

Instagram Notes can now include two-second looping videos

Instagram inboxes are about to get a little busier. The app is adding two-second looping videos and direct replies to Notes, the status update-like feature that lives at the top of users’ inboxes.

The feature was first introduced a year ago as a way to share quick text updates with your mutual followers and close friends. Since then, the company has also added music and translation capabilities to the feature. Now, with the latest change, users will also be able to share 2-second looping videos in the space, almost like a mini Boomerang. The clip will appear at the top of your friends’ inboxes in place of your normal profile photo.

At the same time, Meta is also adding the ability for people to interact with their friends’ notes similar to how you might respond to a Stories post. Tapping on a note at the top of your inbox brings up a shortcut to reply with a GIF, sticker, voice note, photo or text. Replies to notes are routed to users’ inboxes alongside other messages.

The updates come as Meta has looked for more low-pressure ways to encourage users to share on its apps, including with smaller groups of friends. The company recently rolled out the ability to share feed posts and Reels with “close friends” only. It's also recently been spotted working on a feature called “flipside,” which could offer a finsta-like space directly in users’ profiles.

This article originally appeared on Engadget at https://www.engadget.com/instagram-notes-can-now-include-two-second-looping-videos-010755739.html?src=rss

Fan-made Zelda: Link’s Awakening remake lets you zoom out to see the entire island

An anonymous and inventive Nintendo fan has recreated the Game Boy classic The Legend of Zelda: Link’s Awakening with a twist that separates it from the official 2019 remaster. The widescreen Windows remake adds high frame rate support and lets you zoom out to view a larger portion — or even all — of Koholint Island. But the game may not last long as Nintendo has a habit of crushing copyright-infringing fan games, even when crafted lovingly and offered for free like this one.

Spotted on X (alongside a writeup by Polygon), Link’s Awakening DX HD is a love letter to the 1993 original and its 1998 color re-release. The unofficial port recreates the quirky Zelda installment with 120 frames per second (FPS) support, which the developer describes as adding “unparalleled fluidity.”

The homebrew port also gets rid of the original’s transitions, which loaded a new screen every time you walked to the next one (old-school Zelda style). In this version, the camera pans fluidly as Links strolls around the island, something we imagine was no small task for the unnamed creator.

linksawakeningdxhd / itch.io / Nintendo

Zoom level, available in the in-game settings menu, lets you pan out to a 1:1, half or one-third pixel scale, allowing you to view as much as the entire island simultaneously. This isn’t a static perspective, either. Each visible section is fully activated (as if Link were on it in the original) and swarming with enemies. You can move around in the panned-out views, swinging your sword at Moblins and searching for the next task without pausing to consult a static game map.

The game’s developer posted the 90s love letter anonymously, likely to shield them (for a time, anyway) from Nintendo’s litigation-happy legal team. The 24 MB Link’s Awakening DX HD is a free download on itch.io, but we wouldn’t count on it staying there for much longer. Either way, you can watch a snippet of gameplay in the video below.

I've found out that there's a port of Zelda Link's Awakening for PC and I'm amazed with it. This version not only offers widescreen support, but the game now runs at a single screen without any transitions and you can zoom out to see more of the overworld. pic.twitter.com/yQBbbFeytn

— Vinícius Medeiros (@VinciusMedeiro6) December 13, 2023

This article originally appeared on Engadget at https://www.engadget.com/fan-made-zelda-links-awakening-remake-lets-you-zoom-out-to-see-the-entire-island-214345008.html?src=rss

Xbox Cloud Gaming lands on Meta Quest headsets

Meta has been promising as much for a while, and now Meta Quest 2, 3 and Pro owners can now stream hundreds of games through Xbox Cloud Gaming. You'll need an Xbox Game Pass Ultimate membership, compatible controller, solid internet connection and the most recent Quest software update. Then, you'll be able to snag the Xbox Cloud Gaming (Beta) app and hop into games such as Starfield, Cocoon and Halo Infinite on a large virtual screen.

Meta says you'll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air thanks to the Quest 3 and Pro's full-color passthrough features. As for supported controllers, Meta says Xbox gamepads, PlayStation 4 peripherals and the Nintendo Switch Pro all work. Support for the PlayStation 5's DualSense will be available at a later date.

This is the second major cross-platform collaboration that has arrived on Quest in the last couple of weeks. It's now possible to wirelessly play PC VR games on the headsets thanks to Steam Link support. While some folks were already able to access Xbox Cloud Gaming on Quest headsets via workarounds, the arrival of the app will make it much easier for anyone to dive in and play something when, say, they're traveling or someone else is occupying the TV.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-lands-on-meta-quest-headsets-204929253.html?src=rss

Etsy is laying off 11 percent of its staff

Etsy is the latest company to lay off staff in 2023. CEO Josh Silverman confirmed the marketplace is letting go of 11 percent of its staff (around 225 employees) in its first significant staffing cut in recent years. It’s also reshuffling its leadership, including announcing two executives’ departures at the beginning of 2024.

“After deep discussion and careful consideration, we are reorganizing our internal structure to more closely align our resources with our most important business priorities and better serve our customers,” Silverman wrote to employees. “As part of this, I’m sad to share that we must say goodbye to approximately 225 team members, reducing the Etsy workforce by ~11%. This decision was among the hardest we’ve ever made, and one that we have tried earnestly to avoid.”

The company is facing a consumer spending slowdown, as its leadership warned in its Q3 2023 earnings call in November. “There’s no doubt that this is an incredibly challenging environment for spending on consumer discretionary items,” Silverman said to investors last month. “It’s therefore important to acknowledge that the volatile macro climate is going to make it challenging for us to grow this quarter.” Etsy’s revenue growth had already stalled in recent years, with customers adjusting their spending habits post-lockdowns after a pandemic-era boom.

Etsy’s Brooklyn headquarters
Etsy

Etsy’s CEO says Shein and Temu have also affected the company’s bottom line. “There’s no question that Temu and Shein are having an impact in the market,” Silverman said in the November call. “You don’t get that big that fast without taking share from many people.”

However, the two upstarts’ competition isn’t the only issue; Shein and Temu have also allegedly driven up Etsy’s advertising costs. “And the other thing that is happening is they’re spending a large amount of money on marketing, not clear that they’re using ROI thresholds to do that,” Silverman added. “And so I think those two players are almost single-handedly having an impact on the cost of advertising, particularly in some paid channels in Google and in Meta.”

Silverman plans to market the platform’s “quality, value and reliability” to help fend off the younger competitors, which specialize in cheaper goods. “I have great confidence in these plans, but we need the right structure and resources in place to successfully execute on them,” he wrote to employees.

The CEO wasn’t above talking a little smack, either. “We are the opposite of Temu,” Silverman said to investors in November. “If I had to think about what is the polar opposite of Etsy, I’d probably get pretty close to Temu.”

As part of the reorganization, Etsy’s chief marketing officer, Ryan Scott, and chief human resources officer, Kim Seymour, will leave the company on January 1. Chief operating officer Raina Moskowitz will now lead marketing teams, and chief product officer Nick Daniel inherits Moskowitz’s previous turf, overseeing payments and fulfillment teams.

This article originally appeared on Engadget at https://www.engadget.com/etsy-is-laying-off-11-percent-of-its-staff-201545615.html?src=rss

OpenAI will pay to train its models on Business Insider and Politico articles

OpenAI will pay German publisher Axel Springer to use its news articles to train its AI models and show real-time information from Axel Springer's brands, which include Business Insider and Politico in the US and Bild and Welt in Europe, in ChatGPT’s responses. None of the companies disclosed how much the deal was worth, but Bloomberg reported that OpenAI will pay the publisher tens of millions of euros over the next three years.

“This partnership with Axel Springer will help provide people with new ways to access quality, real-time news content through our AI tools,” said OpenAI’s chief operating officer Brad Lightcap in a statement. “We are deeply committed to working with publishers and creators around the world and ensuring they benefit from advanced AI technology and new revenue models.”

OpenAI’s partnership with Axel Springer comes on the heels of concerns from creators, authors, and publishers who have criticized and sued generative AI companies for training their models on their content without consent or compensation. Some publishers like The New York Times, Vox Media, BBC News, Reuters, and CNN have blocked OpenAI from accessing their data. Striking deals with AI companies, however, could provide a brand new revenue source for publishers who are currently going through the worst year for the media business in decades.

As part of the deal, Alex Springer will provide OpenAI with both current news articles as well as archives from all its brands to train its large language models, the foundational tech that powers ChatGPT. When ChatGPT uses Axel Springer’s articles in its responses, it will include attribution and links to the pieces for transparency. Axel Springer will also be able to use OpenAI’s technology to improve its own products, The Wall Street Journal reported.

This isn’t the first deal that OpenAI has struck with a news publisher. Earlier this year, the company entered into a two-year partnership with The Associated Press to use select content from the AP’s archives dating back to 1985 to train its AI models, although the terms of that deal do not include letting ChatGPT use AP content in its responses. OpenAI also has a $5 million partnership with the American Journalism Project to explore how local news organizations can benefit from artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-pay-to-train-its-models-on-business-insider-and-politico-articles-200327559.html?src=rss

The EU will reportedly rule against Apple in Spotify's complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on "anti-steering" rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

Nintendo's Switch year in review site is now live

It's time to find out just how long you've spent playing The Legend of Zelda: Tears of The Kingdom, Pikmin 4 and Suika Game on your Nintendo Switch this year. Hot on the heels of Sony and Microsoft releasing their year in review tools, Nintendo has followed suit with one of its own.

Log into the web app with your Nintendo account and you'll see the first game you played on your Switch this year. You can then scroll down to see how many different games you've checked out on the console on our most recent trip around the sun, as well as your total playtime.

Look back at all the fun you had with #NintendoSwitch games in 2023 with a personalized wrap-up! You can see what you played most, choose your favorite game of the year, and share your stats with friends.

See your #NintendoSwitch2023 Year in Review here: https://t.co/5VR8vnCX1I pic.twitter.com/yV3TkR11JV

— Nintendo of America (@NintendoAmerica) December 13, 2023

Along with a breakdown of your most-played games this year, Nintendo will reveal your gaming trends — i.e. a chart breaking down your Switch gaming time by genre. Naturally, Nintendo will condense these details and info about your busiest months in terms of playtime into shareable cards.

Nintendo's year in review app is fairly bare bones compared with the ones Sony and Microsoft put together this year. Still, it can be a fun way to help you look back at your year in gaming. And don't worry about all the other things you could have done with the time you spent playing games. Self-care is important.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-year-in-review-site-is-now-live-192907994.html?src=rss