Here at CES 2024 in Las Vegas, a Japanese startup is worried about the mental health of all those dogs you bought during the pandemic. One By One Music believes those dogs who, while everyone was sheltering in place, got too used to their family being at home for most of the day. Now that everyone’s back to work, school or generally enjoying the outdoors, they’re getting lonely and stressed on their lonesome. That’s why the company conducted some research and claims to have discovered the secret to making dogs calmer. The answer is AI-generated downtempo music, which the company's representatives say reduces your pooch’s stress by 84 percent.
The general idea is that users will subscribe and leave the music running on their device at home while they’re away. It’ll cost ¥980 (around $6.70) per month, which you might think is a small price to pay if you think this is the most effective way to keep your dog happy. Now, I’ve only heard a tiny sample of the music the company is promising, so I can’t make any real comment on its quality. But, it does feel very much like the sort of generic downtempo synth music you’ll find in some spa music playlists that you’ll find on Spotify. But, as I say, what price can you put on your love of your dog?
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/who-knew-dogs-enjoyed-downtempo-music-004714808.html?src=rss
Fortnite players in the US who believe they were charged for unwanted purchases during gameplay can request a refund via the Federal Trade Commission through the end of February. The claims process, which was previously set to end in January of this year, was initiated in September of 2023 after the regulatory agency finalized a settlement against Epic Games. About $245 million were earmarked for refunds alone.
The FTC said it notified about 37 million eligible Fortnite users impacted by the company’s practices when the claims initially opened. The agency said it will continue emailing potential refund recipients until the new deadline ends on February 29.
The online claim form is available on the official FTC website, where you will need to share your Epic account ID and disclose whether or not you received an email from the regulator. To qualify for a refund, you must have been charged in-game currency for products in the Fortnite game you didn't intend to purchase between January 2017 and September 2022. This also applies to children who were subject to charges using their parent's accounts without adult supervision between January 2017 and November 2018.
Importantly, the FTC highlights the fact that some charged users had their accounts locked after seeking support through Epic Games or after attempting reconciliation of charges with their credit card companies. This new extension comes as another blow to Epic Games, which was accused of violating the Children’s Online Privacy Protection Act Rule in a separate ruling.
The company has changed its policy on saving payment information as a result of the FTC claims case and will now offer a more direct way to offer yes or no options to save payment-related user information. In a statement, the company notably remarked, “No developer creates a game with the intention of ending up here.”
This article originally appeared on Engadget at https://www.engadget.com/theres-still-time-for-fortnite-players-to-request-a-refund-for-unwanted-items-224949244.html?src=rss
The Securities and Exchange Commission has approved the applications of 11 spot bitcoin ETFs in a highly anticipated decision that will make it much easier for people to dabble in cryptocurrency investing without directly buying and holding bitcoin. The approval comes one day after a hacker temporarily took over the SEC’s X account and posted a rogue tweet saying that bitcoin ETFs had been approved by the regulator.
The approval is a significant milestone for crypto investors, who for years have tried to win SEC approval for the investment funds that hold bitcoin. With the approval, 11 such funds will be listed on public stock exchanges.
United States financial regulators have long been wary of bitcoin and other cryptocurrencies and in a statement, SEC Chair Gary Gensler wasn’t exactly effusive about the merits of bitcoin. “Bitcoin is primarily a speculative, volatile asset that’s also used for illicit activity including ransomware, money laundering, sanction evasion, and terrorist financing,” he wrote.
“While we approved the listing and trading of certain spot bitcoin ETP shares today, we did not approve or endorse bitcoin. Investors should remain cautious about the myriad risks associated with bitcoin and products whose value is tied to crypto.”
Gensler may have more reasons than usual to be circumspect. On Tuesday, one day before the SEC’s decision on bitcoin ETFs was due, the SEC’s official X account was hacked. The attackers posted a rogue tweet claiming the funds had been approved, causing a temporary spike in the price of bitcoin. The SEC has said it’s working with the FBI and Inspector General to investigate the matter.
This article originally appeared on Engadget at https://www.engadget.com/sec-approves-bitcoin-etfs-for-real-this-time-224125584.html?src=rss
A busy, stimulating convention like CES can exacerbate hand tremors for those living with Parkinsons. For Roberta Wilson-Garrett, however, a new wearable device has been helping keep the tremors at bay. Wilson-Garrett has been using the GyroGlove, which launched here at CES 2024. It's a hand-stabilizing glove designed to "counteract hand tremors by utilizing advanced gyroscopic technology," giving wearers more control over their mobility.
In the few days she has been wearing the GyroGlove, Wilson-Garrett says she's been able to perform certain tasks more easily. Things like buttoning up a shirt, moving a cup of coffee around or writing down a note had become easier with the device. One morning, she had forgotten that she didn't have the glove on and grabbed her coffee, only for her hand to shake and and the drink to spill over.
It's in little daily activities like that where assistive technology can help give people with disabilities some sense of control and independence again. The current iteration of GyroGlove comprises of three parts: The fabric glove, the gyroscope in the stabilization module and a battery pack on the forearm. Though the company's reps said they designed the glove to be easy to put on by people with hand tremors, they wanted to help me get the device on. I held my palm out, and a representative slipped the GyroGlove on.
The unit at the booth was too large for me, so my experience wasn't as effective or accurate. Though I tried to move my hand in a way that might be similar to tremors, I didn't quite feel any counteracting force or stabilizing effect.
If anything, I just felt like there was a fairly heavy weight on the back of my palm and a constant low whir of the gyroscope spinning inside the module. According to the company's founder Faii Ong, the gyroscope is spinning at a speed that's over four times faster than a jet turbine. The device is powered by rechargeable lithium polymer batteries that last about four hours of continuous use, which Wilson-Garrett said was in line with her experience. She also said that she's heard of some people who manage to get two days out of a charge, if they use the device more intermittently depending on the frequency of their tremors.
The components were designed to be bulky and easy for people with hand tremors to grip and maneuver. Large buttons on the battery pack allow for power control and navigation of the screen on the power unit, which also displays the battery status in large icons and font.
Photo by Liviu Oprescu / Engadget
All of these parts are attached to a comfortable harness, which felt stretchy, soft and spongy. The company said the fabric was "benchmarked against top yoga and athleisure brands" and "manufactured by the very same leading manufacturers." Altogether, the GyroGlove weighs about 580 grams (or about 1.27 pounds), with the stabilization and power modules each coming in at 200 grams.
During my time with the device, I mostly held my hand up awkwardly in mid-air while gesturing at our video producer, and that prolonged strain might explain why the GyroGlove felt more heavy to me. Wilson-Garrett, however, said she found the glove comfortable to wear all day, and I noticed she was using her hand more naturally than I was. It's likely she had grown more accustomed to the GyroGlove's weight and presence, and had adapted to it.
Ultimately, I'm not a person who lives with significant hand tremors and had tried on the wrong size of the device, so I cannot really criticize its effectiveness. Wilson-Garrett, who has been living with Parkinson's disease for at least six years, said she's happy with it and intends to purchase one.
The GyroGlove is available for sale worldwide for $5,899 (though it's on sale for $1,000 cheaper for a limited time). Like many assistive devices, that's a high price that not everyone can pay. Ong said the GyroGlove is registered with the FDA and the Australian Therapeutic Goods Administration (TGA) as a medical device, and that the company is in talks with insurance providers in the US to consider covering the glove for those who need it. It's worth noting that GyroGlove is not meant to replace medication or other types of treatment, too.
The company's reps said it has hopes for future iterations to be smaller and offer more sophisticated stabilization. For now, the fact that GyroGlove is an actual device you can buy (if you have the money for it) is a good sign of its potential ability to help the many people living with hand tremors.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/gyroglove-is-a-hand-stabilizing-glove-for-people-with-tremors-223816688.html?src=rss
While MEMS drivers may be the next big thing in true wireless earbuds, the first models with the solid-state components still require a hybrid setup. These products pair a MEMS speaker with a dynamic driver to ensure proper bass performance. The current-gen driver from xMEMS, a California-based company that develops the audio components, is called Cowell and it's already available in earbuds from the likes of Creative and Noble Audio.
The next-gen MEMS driver is called Cypress, and while it won't arrive in new products until 2025, I got a chance to hear the difference been it and Cowell at CES 2024 here in Las Vegas — and it's quite striking. With Cowell, there's bass, but it's subdued and the emphasis is on the highs and the mids. It sounds great, on both complete products and reference designs, offering punchy highs, full mids and great clarity. With Cypress alone though, there's a blanket of warm, bassy low-end that really fills out the soundstage. It will be a massive improvement for what MEMS drivers are capable of doing for wireless earbuds.
"We moved to a sound from ultrasound principle where we have ultrasonic modulation and demodulation to deliver 30 to 40 times greater low-frequency pressure for anti-noise generation for ANC earbuds, while still delivering all of the benefits of our solid state speakers," xMEMS vice president of marketing Mike Housholder explained. "Wide dynamic range, with excellent low-frequency performance for deep bass and noise cancellation."
Photo by Billy Steele/Engadget
Indeed, that 30 to 40 times louder bass response was clearly evident when on a Cypress reference design. The prototype was built to showcase the MEMS drivers on their own, without that secondary dynamic driver today's true wireless models require for bass. The results are the pristine clarity you'd expect in a send of high-end wireless headphones or even some audiophile-grade cans. The additional bass isn't loud and boomy, but instead it's warm and full, inviting you to stay and listen a while. And that I did: I had a hard time putting the Cypress prototype down even when I felt I'd overstayed my welcome.
On the whole, MEMS drivers offer a host of benefits over coil speakers that should all lead to better audio quality in your earbuds. They're more efficient in terms of mechanical response, with faster speeds there contributing to increased detail and clarity — something I certainly noticed on the Noble Audio FoKus Triumph wireless earbuds. This model pairs Cowell with a 6.5mm dynamic driver, but the boost in fidelity in the mids and highs is apparent. And getting a set of earbuds with MEMS drivers doesn't mean you'll pay more. The two models Creative has already debuted are $130 and $150. The same will be true for upcoming products with the ultrasonic Cypress drivers, according to Housholder.
"We see ourselves going to market first in flagship products," he said. "As with our current products, we really see the sweet spot for our products anywhere 150 and up, [which] is easily achievable day one. And then over time and over volume, getting down to that $100 price point."
Various MEMS drivers for IEMs and wireless earbuds
Photo by Billy Steele/Engadget
And that's really the big takeaway from me. For years, companies have offered true wireless earbuds with some of the features of more premium flagship models, but usually lacking the sonic performance of pricier options. With MEMS drivers, the audio quality is greatly improved in affordable models that are half the price of the top-of-the-line Sony or Sennheiser noise-canceling earbuds. And with Cypress, xMEMS can offer audio companies the ability to improve overall sound quality without having to raise prices.
xMEMS has also developed what it calls a DynamicVent to relieve occlusion in sleep earbuds. The component can automatically open or close depending on if the buds detect ambient noise like a snoring spouse. When open, the DynamicVent offers a semi-open fit like AirPods, but when it's closed the ear will be completely sealed off. The open vent should also keep sounds of your own breathing or the earbuds rubbing against a pillow from disturbing your sleep. xMEMS is showing off the DynamicVent at CES in a set of reference sleep buds equipped with its Cowell MEMS drivers.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/next-gen-mems-ultrasonic-solid-state-earbud-drivers-will-deliver-the-bass-214131547.html?src=rss
A year since Sony Honda Mobility (SHM) announced its debut EV concept, the Afeela, the company is back at CES 2024 to offer more details, more collaborations and a driving simulator.
The name of the concept vehicle hasn’t changed since last we saw it. What is new, however, is the car's ability to be driven around with a PlayStation controller. I didn’t get to do that — it was a stunt operated by one of the company's employees — but there was a DualSense controller involved in my demo.
So let’s begin where SHM left off. At last year’s CES 2023, it revealed the Afeela Concept EV, which packed in 45 cameras and an expansive “media bar” that spread across the vehicle's dash, showing a mix of car information, navigation, music players and more. The steering wheel was redesigned as a yoke so that the driver can better view that sumptuous dash. The company also further teased some mixed-reality tricks in collaboration with Epic Games.
The Afeela EV itself looks mostly the same as the prototype from last year, although it now has a substantial LiDAR bar above the windscreen that looks like a giant smartphone notch. The company says that the car will be available for pre-order in 2025 before going on sale in the US the following year.
At CES 2024, I got to step inside an Afeela, while an SHM representative gave me a tour of everything that’s so far been crammed into this concept vehicle.
Combining both Sony and Honda’s expertise, the Afeela will create its own noise cancellation bubble, apparently “tailoring the cabin for entertainment” using Sony’s Spatial Audio technology. According to SHM’s renders, there appear to be roughly 30 speakers, although that’s more than likely to change as the concept further evolves. A spokesperson added that over 42 sensors grace the Afeela’s initial spec sheet.
Photo by Mat Smith/Engadget
In one of the most surreal experiences I’ve had at CES, I also got to play Horizon Forbidden West on the Afeela's expansive dashboard display. No, there isn’t a PS5 baked into this concept EV — why not, though? — but a demonstration involving PlayStation’s long-running Remote Play feature. Sure, the Bluetooth connection to the controller was temperamental (CES is just hundreds of Bluetooth and Wi-Fi signals clashing), but conceptually, you get that it’s possible. The two screens for passengers sitting in the rear would also be able to display games, movies and more; however they were just dummy screens in this demo car.
SHM also announced during Sony’s CES show that it’s already teamed up with Microsoft to use its Azure OpenAI technology to create a “Mobility Personal Agent” — a conversational in-car virtual assistant for drivers and passengers alike.
It’s also working with Polyphony Digital, the company behind Gran Turismo, on a nebulous goal of developing vehicles that “fuse the virtual and the real, mainly in the area of human senses.” For now, that collaboration has resulted in an Afeela you can drive in Gran Turismo.
But it’s the new dash, combined with AR graphics overlays and that LiDAR notch, which intrigues me most. The EV will draw information and imagery from its sensors and create 3D models of the outside world. This can be used for frivolous things, like Godzilla-styled monsters on your dashcam feed and augmented reality games. Or more simply, rich, detailed overlays for navigation to nearby businesses and destinations.
While we weren’t driving the Aveela EV around Las Vegas, SHM tried to offer the next best thing: a car simulator made in collaboration with Epic Games (and what appears to be that Unreal Engine 5 Matrix demo). Steering around the virtual world, in an Aveela cockpit (in a moody black colorway, different to the light-gray showroom car I sat in earlier), the digital wing mirrors also displayed the same highly realistic 3D world. The dash display then offered an AR overlay, showing vehicles, objects and pedestrians, flagging nearby hazards in red.
SHM is still putting a lot of its focus on developing its autonomous driving technology and advanced driver assistance systems, the latter are non-autonomous helper features, similar to Tesla’s Autopilot. With Qualcomm’s Snapdragon Ride SoC powering the concept vehicle’s advanced driving features, the Aveela could reach limited Level 3 autonomous driving capabilities. At that point (and we’re not there yet) a vehicle can manage most aspects of driving without any human intervention. A spokesperson added it would be capable of Level 2 Plus autonomous driving in urban settings. SHM also teased traffic monitoring through the sensors, detection for objects like traffic cones, and apparently, using what it calls a Vision Transformer that will work to detect environmental characteristics “in a broader perspective” — this could translate into predicting future traffic jams before you meet them or alternative driving routes.
The car will also utilize all those sensors more frivolously, to detect drivers' approach and open the door for them. The same sensors, including LiDAR and cameras, will guide the Afeela as it parks itself.
Many of us still wonder if SHM’s EV will ever exist as a consumer vehicle. The commitment to getting its car on roads by 2026 is still there, and while CES may be the perfect audience for the hype being served up, will car buyers think the same?
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/i-played-horizon-zero-dawn-inside-sony-and-hondas-afeela-concept-ev-at-ces-2024-205902922.html?src=rss
When I’m away from home and don’t have access to my big desktop displays, it feels like I’m missing a limb. Unfortunately, there’s a limit to how big a portable monitor can really be. After a certain point, it’s not going to fit in a reasonably sized bag. ASUS’s ZenScreen Fold solves that problem through the use of a bendy OLED panel.
Measuring 17.3 inches across, the ZenScreen Fold is still a far cry from the 27-inch monitors I have at home, but it’s a huge step up from typical 14 or 15-inch portable displays. And thanks to the fact that you can bend it in half, it can collapse down to something not much larger than a hardcover book and just 0.38 inches thick. Though it is a bit heavier at two and a half pounds. It also comes with a handy travel case and, because its display is protected when closed, you should be able to toss it in a bag without worrying about damaging its soft plastic panel.
The display’s specs are more than decent too, as it boasts a QHD+ resolution (2,560 x 1,920), a gamut that covers 100 percent of DCI-P3 and VESA DisplayHDR True Black 500 compliance. That said, this shouldn’t come as a complete surprise as the ZenScreen Fold is based on the same basic panel as what ASUS used in the Zenbook 17 Fold.
The difference this time is that the panel is a slightly newer revision, so it’s a bit more durable. And, thanks to a redesigned hinge that creates a waterdrop-shaped fold, there’s even less of a crease — you have to look hard to see it. Even its kickstand is better than the one on ASUS’ bendy laptop, as it offers solid stability in either portrait or landscape. And for a portable monitor, there’s more than enough connectivity including mini HDMI, two USB-C ports and a 3.5mm audio jack.
Sadly, while ASUS may have made a big travel display that’s easy to carry around, this thing is really expensive at a cool $2,000. But if you want a portable monitor that gives you the most screen space in the smallest physical size, the ZenScreen may be it.
The ZenScreen Fold is expected to go on sale sometime in Q2.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/the-2000-asus-zenscreen-fold-solves-the-biggest-issue-with-portable-monitors-ces-2024-204009822.html?src=rss
The best part about CES 2024 has been all of the cool product announcements. Many of these products are early in development, so not available for purchase. Some, however, are already on store shelves, allowing tech-crazed consumers to see what all the fuss is about. Here are some of the niftier items displayed at this year’s CES that are ready, willing and able to empty your bank account. These products range from cool smartphone accessories to gaming laptops and some items that simply defy description.
This article originally appeared on Engadget at https://www.engadget.com/25-gadgets-from-ces-2024-that-you-can-buy-right-now-202332730.html?src=rss
OpenAI has rolled out its store for custom GPTs and a new ChatGPT subscription tier for smaller teams. The GPT Store allows developers and users to share and profit from their custom versions of the viral chatbot. Meanwhile, ChatGPT Team costs $25 to $30 monthly per user while offering data security and supporting longer queries.
GPT Store
OpenAI
The GPT Store allows OpenAI to turn ChatGPT’s white-hot prominence in the tech world into a tollkeeper’s business model, taking a cut of revenue like in Apple’s App Store. Anyone can build and share GPTs — you don’t need coding experience — but creators must make a Builder Profile that shares their real name or points users to a verified website.
OpenAI says a revenue program for GPT creators is coming soon in Q1. “As a first step, US builders will be paid based on user engagement with their GPTs,” the company wrote, promising to provide more info as the program’s launch approaches. For now, GPT creators will have to settle for riding the hype train and hoping the terms are attractive.
ChatGPT Team
As OpenAI describes it, ChatGPT Team provides “a secure, collaborative workspace to get the most out of ChatGPT at work.” Unlike ChatGPT Enterprise, which was launched in August, the Team tier doesn’t require thousands of dollars or calls with the company’s sales team. Instead, anyone subscribed to ChatGPT Plus or Enterprise can join for $30 (when billed monthly) or $25 (annually) per month.
ChatGPT Team offers access to GPT-4 with a larger (32,000-token) context window for longer queries. In addition, subscribers get higher message caps, and (like with the Enterprise tier) OpenAI says it won’t train its models on ChatGPT Team subscribers’ data or conversations.
The Team tier also provides a “secure workspace,” including an admin console to manage seats. Team members on the plan can also create and share custom GPTs internally. Finally, OpenAI teases that ChatGPT Team subscribers will receive “early access to new features and improvements.”
This article originally appeared on Engadget at https://www.engadget.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463.html?src=rss
Earlier this week, Volkswagen announced plans to augment its in-car voice assistant IDA with ChatGPT. I'll admit that I initially didn't quite understand the point, but I got a chance to hear about the vision for this integration from Cerence, the company that already powers the back-end of VW's voice assistant. As usual, it's a bit of a rough demo, because it's hard to exactly see how ChatGPT will help you out when you're on the road when you're instead sitting in a stationary car inside of a convention center.
But conceptually, the idea behind bringing ChatGPT into a car is all about avoiding a "dead end" when you as IDA something, Cerence told us. Drivers don't need to do anything different — you just say "Hello IDA" or press the voice assistant button on the driver's wheel and start talking. And if there's something that IDA doesn't know, it'll check with ChatGPT. When the voice assistant hits ChatGPT, you'll only know because the response says "According to ChatGPT" at the beginning of it.
I wasn't able to get a great sense yet of what things ChatGPT is good for. One of the demos we saw involved asking the car to tell us a story about dinosaurs, as a theoretical way to entertain kids in the back seat. ChatGPT quickly came back and started spinning a cute yarn — a good proof of concept but probably not something you'll need to do in the car a lot. I asked the car to tell me about Sphere, the massive new concert / entertainment venue in Las Vegas, and it started responding with details about it "opening soon." That's because the version of ChatGPT in the car didn't have the absolute latest details about it. I was expecting more of a Google-like experience, where I could ask things like "who won the Celtics game last night?" but that's not really what ChatGPT is for.
Given how capable the IDA voice assistant already seems to be, I'm not yet sure how much ChatGPT will add to the equation. But, the usual caveats apply — this was just a quick demo, not on the road, and it's not fully ready for release yet. But VW is not alone in seeing benefits for adding LLMs to its cars. BMW is working with Amazon to bring AI-powered vehicle info to its cars, and Mercedes-Benz started testing a ChatGPT integration last year. I wager we'll hear more about this from other manufacturers in the year ahead.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/a-volkswagen-with-chatgpt-told-me-a-story-about-dinosaurs-at-ces-2024-185239472.html?src=rss