Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Google is following Apple's lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

US Government Announces to Invest $3.5 bn in Intel to Produce Chipsets for Defense Sector

US Government Announces to Invest $3.5 bn in Intel to Produce Chipsets for Defense Sector

Around $238 million has been sanctioned by the Pentagon to eight regional technology clusters, which are focused on semiconductors with defense applications

Staff Thu, 03/07/2024 - 11:12
Circuit Digest 07 Mar 05:42

Facebook is using AI to supercharge the algorithm that recommends you videos

Meta is revamping how Facebook recommends videos across Reels, Groups, and the main Facebook Feed, by using AI to power its video recommendation algorithm, Facebook head Tom Alison revealed on Wednesday. The world's largest social network has already switched Reels, its TikTok competitor, to the new engine, and plans to use it in all places within Facebook that show video — the main Facebook feed and Groups — as part of a "technology roadmap" through 2026, Alison said at a Morgan Stanley tech conference in San Francisco.

Meta has made competing with TikTok a top priority ever since the app, which serves up vertical video clips and is known for its powerful recommendation engine that seems to know exactly what will keep users hooked, started exploding in popularity in the US in the last few years. When Facebook tested the new AI-powered recommendation engine with Reels, watch time went up by roughly 8 to 10 percent, Alison revealed. “So what that told us was this new model architecture is learning from the data much more efficiently than the previous generation,” Alison said. “So that was like a good sign that says, OK, we’re on the right track.”

So far, Facebook used different video recommendation engines for Reels, Groups, and the Facebook feed. But after seeing success with Reels, the company plans to use the same AI-powered engine across all these products.

“Instead of just powering Reels, we’re working on a project to power our entire video ecosystem with this single model, and then can we add our Feed recommendation product to also be served by this model,” Alison said. “If we get this right, not only will the recommendations be kind of more engaging and more relevant, but we think the responsiveness of them can improve as well.”

The move is a part of Meta’s strategy to infuse AI into all its products after the technology exploded with the launch of OpenAI’s ChatGPT at the end of 2022. The company is spending billions of dollars to buy up hundreds of thousands of pricey NVIDIA GPUs used to train and power AI models, Zuckerberg said in a video earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/facebook-is-using-ai-to-supercharge-the-algorithm-that-recommends-you-videos-033027002.html?src=rss

AI has spoken: the Apple Car would have been adorable

After a decade of rumors and speculation, the Apple Car is dead. Last week, Bloomberg reported that the multibillion-dollar project had finally been scrapped. Reports about the electric vehicle never quite seemed real, but now we have many new details about the car that never was thanks to an excellent post-mortem from Bloomberg’s Mark Gurman.

The story includes many astonishing details about various Apple executives’ plans for the car, and why the project ultimately failed. But some of the best details are the descriptions of what the vehicle was supposed to look like.

At one point, Apple’s leaders were adamant that the autonomous “microbus” should not include a steering wheel or pedals. It would have “club seating like a private plane” and curved sides and a glass roof. Famed Apple designer Jony Ive thought the interior should be “covered in stainless steel, wood and white fabric,” and that it should only come in one color: white.

Since any actual mock-ups of the car, which Gurman says was sometimes referred to as the “Bread Loaf,” are presumably locked deep inside a well-guarded Apple office, I did the next best thing and asked AI. The results are, actually, kind of cute?

This article originally appeared on Engadget at https://www.engadget.com/ai-has-spoken-the-apple-car-would-have-been-adorable-020527007.html?src=rss

A former Google engineer was arrested for allegedly stealing AI secrets for Chinese rivals

A former Google engineer was arrested in California on Wednesday for stealing more than 500 files containing artificial intelligence trade secrets from the company and using the information to benefit rival tech companies in China.

In an indictment that was unsealed in a federal California court, prosecutors accused Linwei Ding, a 38-year-old Chinese national who started working at Google in 2019, of uploading trade secrets from his Google-issued laptop to personal cloud storage accounts. The documents that Ding stole involved “building blocks” of Google’s AI infrastructure, according to the indictment. He uploaded them to his personal accounts over a period of one year from May 2022 to May 2023.

Ding was arrested in Newark, California, and charged with four counts of theft of trade secrets. If convicted, he can be sentenced up to 10 years in prison and a fine of up to $250,000 for each count.

“We have strict safeguards to prevent the theft of our confidential commercial information and trade secrets,” Google spokesperson José Castañeda told Engadget. “After an investigation, we found that this employee stole numerous documents, and we quickly referred the case to law enforcement. We are grateful to the FBI for helping protect our information and will continue cooperating with them closely.”

The development comes at a time of heightened tensions between the United States and China over the explosion of artificial intelligence. Last year, the Biden administration banned the export of advanced AI chips designed by American companies like NVIDIA to China to stop the country from using AI to strengthen its military. “Today’s charges are the latest illustration of the lengths affiliates of companies based in the People’s Republic of China are wiling to go to steal American innovation,” said FBI director Christopher Wray in a statement. “The theft of innovative technology and trade secrets from American companies can cost jobs and have devastating economic and national security consequences.”

The indictment revealed all kinds of details about the nature of the crime. Ding allegedly copied information from Google’s files into Apple Notes on his laptop first, and then converted them to PDF files that he uploaded to his personal Google account to evade detection by Google’s data loss prevention systems. He also gave his Google badge to another Google employee in California to make it seem like he was working from Google’s offices in the state while actually working for rival companies in China. Prosecutors said that Ding helped in raising capital for one of the Chinese companies he worked with as its chief technology officer. Last year, he also founded another AI company in China and served as its CEO.

This isn’t the first time that the US has arrested a Chinese national for stealing trade secrets from American companies. In the last few years, the US attorney’s office in San Francisco has charged three former Apple employees for stealing trade secrets related to the Apple Car, a project the company recently canceled, and siphoning them off to companies in China. Last month, one of those engineers was sentenced to six months in prison and asked to pay nearly $150,000 in fines. 

This article originally appeared on Engadget at https://www.engadget.com/a-former-google-engineer-was-arrested-for-allegedly-stealing-ai-secrets-for-chinese-rivals-010846023.html?src=rss

‘Episode Aigis -The Answer-’ will wrap up Persona 3 Reload’s story in September

Microsoft and Atlus said today that the Expansion Pass for Persona 3 Reload will be available on March 12. The bundle will include the story’s final chapter DLC, Episode Aigis -The Answer-, which arrives in September. Game Pass Ultimate subscribers can get the Expansion Pass for free with their membership.

In the original Persona 3, the epilogue was called The Answer in the English version and Episode Aegis in the Japanese version, leading to the combined title in the remake’s DLC. Like the base game, the DLC will transform the original story with “cutting-edge graphics, modernized quality-of-life features and all the upgrades that came with Persona 3 Reload.”

The DLC’s story begins in a Groundhog Day-style time loop. “After unravelling the mysteries of the Dark Hour, fighting epic battles through Tartarus, and all the unforgettable events of Persona 3 Reload, the S.E.E.S. members find themselves trapped in a never-ending March 31st,” Xbox communication manager Michael Carven wrote. You’ll play as Aigis, a human-like android with Persona-summoning abilities.

Persona 3 Reload would not be complete without Episode Aigis –The Answer-,” General Producer Kazuhisa Wada wrote. “The epilogue is sure to satisfy both those who have played the original Persona 3 FES and those who are just starting out.”

The Expansion Pass will also add new music and costumes. The updated tracks will include remixes and “fan-favorite tracks from previous Persona titles.”

Microsoft says Persona 3 Reload is developer Atlus’ fast-selling title, surpassing a million sales in its first week.

This article originally appeared on Engadget at https://www.engadget.com/episode-aigis--the-answer--will-wrap-up-persona-3-reloads-story-in-september-214804635.html?src=rss

Final Fantasy 14 will finally hit Xbox Series X/S on March 21

At long last, Square Enix has revealed the proper release date for Final Fantasy 14 on Xbox Series X/S. The MMO, which is currently in open beta on the consoles, will officially arrive on the systems on March 21. PlayStation and PC players have been enjoying Final Fantasy 14 since 2013, so the Xbox release has been a long time coming.

The Xbox open beta is available only to new Square Enix accounts. It includes everything that's available in the free trial (more on that in a second) and progress will roll over into the full game.

Microsoft is offering Game Pass Ultimate subscribers the option to claim the game's Starter Edition at no extra cost between March 21 and April 19. That too has the same content as the free trial. You'll get the base game and the first two expansions, Heavensward and Stormblood.

There are some limits for both options, though. The free trial caps out when you reach level 70, though you can continue playing indefinitely. Other limitations include the amount of in-game currency you can carry and not being able to trade items with other players.

Opt for the Starter Edition and you can exceed the free trial's level cap and other restrictions, but you'll have to start paying the game's subscription fee after 30 days (that's on top of the Game Pass Core or Xbox Game Pass Ultimate subscription you'll need to pay to play the game on Xbox). If you prefer not to rush through the base game and first two expansions, it might be better to stick with the trial until you've finished those.

It's worth bearing those quirks in mind as you prepare to set foot in Eorzea for the first time (or you're perhaps starting over after playing Final Fantasy 14 on another platform). In any case, given its capacity to bring people closer together, it might be worth checking out the game with your friends and family if you haven't already done so.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-14-will-finally-hit-xbox-series-xs-on-march-21-205030097.html?src=rss

Capcom's Kunitsu-Gami: Path of the Goddess is officially arriving this year

Capcom's Kunitsu-Gami: Path of the Goddess is coming out this year, according to today’s Xbox Partner Showcase. Capcom and Xbox dropped a new trailer today, which shows off more gameplay and more of the title’s unique Japanese folklore-inspired aesthetic. The game looks cool as heck.

Though there’s no concrete release date, Kunitsu-Gami: Path of the Goddess will be a day one Game Pass title for Xbox Series X|S and Windows. It’s also coming to PS5 and the Steam store.

This is a single-player action RPG with some time and resource management flourishes. During the day, you rescue and recruit villagers to your cause. Once the sun sets, you must juggle real-time action with strategic elements, as you decide how each villager will help you fight against a villainous horde called The Seethe.

Lead director Shuichi Kawata was also behind the well-reviewed Metroidvania Shinsekai: Into the Depths. Kawata says his team has been working on Kunitsu-Gami for four years and that they are excited “and maybe a little nervous” to have everyone finally get their hands on the game.

Capcom has compared Kunitsu-Gami’s aesthetic to previous titles with traditional Japanese themes, like the universally beloved Okami. The game was developed using its RE Engine, which was originally designed for Resident Evil 7: Biohazard.

Kunitsu-Gami: Path of the Goddess wasn’t the only news to come out of today’s Xbox Partner Showcase event. Final Fantasy XIV finally hits Xbox consoles on March 21 and an expansion pass for Persona 3: Reload will bring new missions to the JRPG later this year. 

This article originally appeared on Engadget at https://www.engadget.com/capcoms-kunitsu-gami-path-of-the-goddess-is-officially-arriving-this-year-200624878.html?src=rss

Twitch will overhaul its mobile app for the first time since 2019

Twitch is redesigning its mobile app for the first time since 2019. The company’s CEO, Dan Clancy, wrote in an open letter on Wednesday that the discovery feed will be the app’s new landing page. The update, expected later this year, will also make it easier to share quick updates, including uploading short video stories from the mobile app.

“We’re redesigning the mobile app (the first major update since 2019) to bring you a more modern, immersive viewing experience by making the discovery feed available to all Twitch users as the new landing experience in the app,” Clancy wrote. The discovery feed, currently only available as an “experiment” in the mobile app, shows real-time updates blending streams from people you follow with recommended content.

Clancy says the mobile app will also add new features that encourage quick updates for your followers, including the ability to create and upload short video stories from your phone. Other additions will include pinch-to-zoom in photos (better late than never?) and the ability to share portrait videos to stories.

Twitch moderators with iPhones have something to look forward to, as the mobile app will include mod tools for the first time. Previously desktop-only, the mobile tools will be “flexible, easy to use, and move with you,” according to Clancy. The company says the mod tools will roll out to iOS later this year; it hasn’t yet addressed Android availability.

Looking beyond the mobile app, other 2024 Twitch updates will include updated community guidelines. Clancy says the new rules include “clearer, updated harm definitions, and more severe penalties for some types of harassment.” The platform also plans to roll out tools to help users better identify harassment, including some that Clancy claims “would block more harassment before it shows up in your chat.”

Finally, Twitch’s clip editor (which reportedly helped enable child exploitation on the platform) will soon make it easier to share content. Clancy says the feature will make it easier for creators and viewers to share clips to social channels, including an option to export directly to Instagram. In addition, the mobile app’s big update will add the clip editor when it arrives later this year.

This article originally appeared on Engadget at https://www.engadget.com/twitch-will-overhaul-its-mobile-app-for-the-first-time-since-2019-195811175.html?src=rss