Elon Musk first started the idea of a high-speed hyperloop transport system between cities way back in 2013, but he left it to other companies to develop the idea further. Fast forward to 2017, when Musk announced that would build a hyperloop system after all, starting with the New York to Washington D.C. route. Now, Musk has tweeted that The Boring Company will attempt to build a working hyperloop "in the coming years."
As a reminder, hyperloop is a system that runs pods with passengers or cargo through low-pressure tubes at speeds up to 800 MPH. It's an idea that could work in theory, but it's never been proven to run at anything close to those speeds in practice.
Musk noted that hyperloop would be the fastest way of getting from one city center to another for distances less than 2,000 miles, with Starship being faster for longer journeys. He also noted that "underground tunnels are immune to surface weather (subways are a good example), so it wouldn’t matter to hyperloop if a hurricane was raging on the surface. You wouldn’t even notice."
In the coming years, Boring Co will attempt to build a working Hyperloop.
From a known physics standpoint, this is the fastest possible way of getting from one city center to another for distances less than ~2000 miles. Starship is faster for longer journeys.
In fact, Paris subways are susceptible to flooding when the Seine river is high, for instance, and the New York subway system flooded during Hurricane Sandy, as TechCrunch noted. Still, perhaps hyperloop could be designed to be flood-resistant.
Meanwhile, Musk founded the Boring Company in late 2016 as a way to dig tunnels efficiently for cars and high-speed trains. That company recently received a big cash injection that valued it at around $5.7 billion, but it has yet to complete any significant projects, apart from the Las Vegas LVCC Loop with 1.7 miles of tunnels. (It has announced, but shelved or cancelled several other projects).
Hyperloop would add to the stack on Musk's plate, which could include a $43 billion purchase of Twitter. It's also not completely clear how serious Musk is when he makes such proclamations.
There's an obvious synergy between hyperloop and The Boring Company. It could become a lot more practical once the company finishes development of Prufrock-3, a machine that will supposedly be able to dig seven miles of tunnel per day. That's about fifty times faster than the company's current Prufrock-2 machines that can do just one mile of tunneling per week.
A record 238 anti-LGBTQ bills have been proposed in the US this year alone (as of last month), with about half of them targeting transgender people specifically. With that in the background, filmmakers Lana and Lilly Wachowski have announced that they're holding an auction of props from films like The Matrix and Cloud Atlas to raise money for vulnerable trans youth, Gizmodo reported.
hi youse! so me and Lana have been doing some spring cleaning at our Raiders of the Lost Ark warehouse and have happily decided to pass on some of the best treasures we've been collecting over the years!! no ark of the covenants but some pretty major and magical artifacts!
The Enter the Matrix: The Wachowski Collection held by Potter & Potter Auctions features items from their film canon and the Netflix cult series, Sense8. All the money raised will go to the Protect & Defend Trans Youth Fund, which will distribute the funds to organizations in Florida, Arkansas, Tennessee and elsewhere in the US.
A number of iconic props and items are up for grabs, like the screen-used Lightning Rifle from The Matrix "as seen wielded by Cypher (Joe Pantoliano) against Tank (Marcus Chong) and Dozer (Anthony Ray Parker)," according to the description. Others include Channing Tatum's screen-worn latex ears and gravity boots from Jupiter Ascending, a purple Segway from Speed Racer, an execution chair from Cloud Atlas, MTV Movie/ACE/Jupiter Awards, platinum records and more.
The auction is taking absentee bids, with a live auction starting on May 12th at 11AM ET. At the same time, Trans Week starts today and runs until March 31st — for information on how to help, visit their website.
Riot Games has just revealed the newest agent coming to its popular tactical shooter. Shown off during the finals of Valorant’s Masters Reykjavík tournament on Sunday, Fade is a shadowy bounty hunter that hails from Turkey. “I’ve seen your darkest fears,” she declares ominously in her agent trailer. “Mine would eat them alive.”
In designing Fade, Riot’s Nicholas Smith said the studio’s intent was to create a foil to Sova, previously the game’s only scouting-focused agent. “Fade brings recon to a personal level, more potent in a localized area,” Smith said. “Haunt,” one of her primary abilities, allows you to throw an orb that reveals the location of enemy agents caught in its line of sight. Fade also has an ability called Prowler that sends out a creature that seeks out enemy agents. If an enemy player is hit by the nightmare, they’re left temporarily nearsighted. Fade can also temporarily immobilize enemies with her Seize ability.
Fade will join Valorant’s roster with the release of Episode Four, Act Three, which Riot is expected to release next week.
Apple may have begun more rigorously enforcing its policy against unused and dysfunctional apps. Back in 2016, the company vowed it would go out of its way to remove applications that had stopped working, not kept up with its latest guidelines or become outdated. After not drawing much attention over the last few years, that policy came back into the public consciousness this week. In a series of tweets spotted by The Verge, a handful of indie developers shared an email notice from Apple prompting them to update their games.
I feel sick. Apple just sent me an email saying they're removing my free game Motivoto because its more than 2 years old.
It's part of their App improvement system.
This is not cool. Console games from 2000 are still available for sale.
“This app has not been updated in a significant amount of time and is scheduled to be removed from sale in 30 days,” the company states in the email. “You can keep this app available for new users to discover and download from the App Store by submitting an update for review within 30 days.”
Apple notes developers can continue to earn revenue from microtransactions even if it removes their app or game from the store. Moreover, their programs will continue to work for those who have them downloaded to their devices. Some people who shared screenshots of the notice on Twitter expressed concern that the policy disproportionately affects smaller developers.
“This is an unfair barrier to indie devs,” Protopop Games developer Robert Kabwe said. “I’m sitting here on a Friday night, working myself to the bone after my day job, trying my best to scrape a living from my indie games, trying to keep up with Apple, Google, Unity, Xcode, macOS changes that happen so fast my head spins while performing worse on older devices.”
On a support page dedicated to its App Store Improvements initiative, the company states the policy is designed “to make it easier for customers to find great apps that fit their needs.” It also notes it wants to ensure all the software you found on the platform is “functional and up-to-date.”
Obviously, there isn’t an easy answer to the situation. From the perspective of an iOS user, it’s not great when you buy a new Apple device and find apps that aren’t optimized to take advantage of the hardware. I encountered that situation when I bought my 2020 iPad Air and downloaded Klei’s tactical espionage RPG Invisible, Inc. Playing the game for the first time, I was disappointed when I found out the studio had not updated the game to support the iPad Air’s 2,360 by 1,640 resolution. In fact, Klei hasn’t updated the iOS version of Invisible, Inc. since 2016. That hasn’t stopped me from enjoying the game, but I wish I could play it without black bars letterboxing the interface.
Twitter may be warming up to the idea of selling itself to Elon Musk. According to The Wall Street Journal, the company is re-examining Musk’s takeover bid after the billionaire announced he had the financial backing to get the deal done. When Musk first announced he was ready to pay $43 billion to buy the social media giant, noting at the time it was his “best and final offer,” Twitter was widely expected to reject the proposal. The company even went so far as to adopt a so-called “poison pill” strategy to ward off a hostile takeover attempt.
But Twitter is now “taking a fresh look” at Musk’s offer and is more likely to engage in negotiations, according to The Journal. The outlet reports the two sides are meeting on Sunday to discuss the proposal, but a handful of hurdles could complicate negotiations. For instance, company executives could insist on Musk agreeing to monetary protections if the deal falls through.
Twitter declined to comment on the report. When Musk first announced his bid, the company said it was committed to a “careful, comprehensive and deliberate review” of the offer. It’s very likely we’ll learn how Twitter plans to proceed sometime in the next few days. The Journal reports the company will weigh in on the situation when it reports its first-quarter earnings on Thursday, “if not sooner.”
Following multiple delays, 343 Industries hopes to deliver Halo Infinite’s co-op campaign sometime in August 2022, the studio said in a roadmap update released Friday. Campaign co-op was one of the features that didn’t makeInfinite’sDecember 8th release date.
343 Industries
At the time, 343 said it planned to roll out the mode alongside the game’s season two update approximately three months after launch. However, 343 first delayed the debut of season two to May 3rd and later said campaign co-op wouldn’t be available when the season kicked off.
The studio now says it’s targeting an August release date for network co-op, with split-screen co-op coming even later. That means you’ll have to wait to invite a friend over to play the game on a single TV. According to the roadmap 343 shared, couch co-op won’t be available until sometime during season three, which won’t begin until November 8th. What’s more, that’s a tentative plan, with a note on the roadmap indicating the exact release date of the feature is “TBD.”
If there’s a silver lining to the news, it’s that 343 is also targeting an August release date for a feature that allows you to replay campaign missions. Additionally, the studio expects to launch the Forge mode open beta sometime in September.
The delays are likely to irritate Infinite’s already frustrated playerbase further, but Joseph Staten, the game’s head of creative, stressed 343 is doing its best to deliver new features quickly while protecting the health of its team. "We know we need to deliver more content and more features more quickly," Staten said. "Staying true to priority zero means that sometimes we need to slow down in order to stay healthy and move faster later. But we’re also aggressively looking at ways to accelerate.”
In 2010, Apple software engineer Gray Powell left a prototype iPhone 4 in a bar in Redwood City, California. In an era where nearly every device leaks before it’s officially announced, images of a new iPhone showing up online seem quaint. But at the time it was a big deal and the incident even came to involve US law enforcement. Now, more than a decade later, images of another highly anticipated device have made their way online in much the same way.
Android Central
On Saturday evening, Android Central shared photos of Google’s long-rumored Pixel Watch. The outlet says it obtained the images you see throughout this post from someone who found the smartwatch at a restaurant in the US. The photos confirm the Pixel Watch will feature a circular face with minimal display bezels. If you look closely, you can see the wearable’s band attaches directly to its case, with a latch mechanism that looks proprietary to Google and reminiscent of the design employed by Fitbit on its Versa and Sense smartwatches (Google acquired the company in 2021).
The watch features a single button next to its crown and what looks like a microphone or altimeter port. On the back of the device, you can see an optical heartrate sensor. Unfortunately, the watch wouldn’t go beyond its boot screen so there are no photos of it running Wear OS 3.
Android Central
According to a report leaker Jon Prosser published in January, Google will announce the Pixel Watch on May 26th. The company recently filed to trademark the Pixel Watch name. Visit Android Central to see more photos of the leaked device.
As with most every other aspect of modern society, computerization, augmentation and automation have hyper-accelerated the pace at which wars are prosecuted — and who better to help reshape the US military into a 21st century fighting force than an entire industry centered on moving fast and breaking things? In his latest book, War Virtually: The Quest to Automate Conflict, Militarize Data, and Predict the Future, professor and chair of the Anthropology Department at San José State University, Roberto J González examines the military's increasing reliance on remote weaponry and robotic systems are changing the way wars are waged. In the excerpt below, González investigates Big Tech's role in the Pentagon's high-tech transformations.
Ash Carter’s plan was simple but ambitious: to harness the best and brightest ideas from the tech industry for Pentagon use. Carter’s premise was that new commercial companies had surpassed the Defense Department’s ability to create cutting-edge technologies. The native Pennsylvanian, who had spent several years at Stanford University prior to his appointment as defense secretary, was deeply impressed with the innovative spirit of the Bay Area and its millionaire magnates. “They are inventing new technology, creating prosperity, connectivity, and freedom,” he said. “They feel they too are public servants, and they’d like to have somebody in Washington they can connect to.” Astonishingly, Carter was the first sitting defense secretary to visit Silicon Valley in more than twenty years.
The Pentagon has its own research and development agency, DARPA, but its projects tend to pursue objectives that are decades, not months, away. What the new defense secretary wanted was a nimble, streamlined office that could serve as a kind of broker, channeling tens or even hundreds of millions of dollars from the Defense Department’s massive budget toward up-and-coming firms developing technologies on the verge of completion. Ideally, DIUx would serve as a kind of liaison, negotiating the needs of grizzled four-star generals, the Pentagon’s civilian leaders, and hoodie-clad engineers and entrepreneurs. Within a year, DIUx opened branch offices in two other places with burgeoning tech sectors: Boston, Massachusetts, and Austin, Texas.
In the short term, Carter hoped that DIUx would build relationships with local start-ups, recruit top talent, get military reservists involved in projects, and streamline the Pentagon’s notoriously cumbersome procurement processes. “The key is to contract quickly — not to make these people fill out reams of paperwork,” he said. His long-term goals were even more ambitious: to take career military officers and assign them to work on futuristic projects in Silicon Valley for months at a time, to “expose them to new cultures and ideas they can take back to the Pentagon... [and] invite techies to spend time at Defense.”
In March 2016, Carter organized the Defense Innovation Board (DIB), an elite brain trust of civilians tasked with providing advice and recommendations to the Pentagon’s leadership. Carter appointed former Google CEO (and Alphabet board member) Eric Schmidt to chair the DIB, which includes current and former executives from Facebook, Google, and Instagram, among others.
Three years after Carter launched DIUx, it was renamed the Defense Innovation Unit (DIU), indicating that it was no longer experimental. This signaled the broad support the office had earned from Pentagon leaders. The Defense Department had lavished nearly $100 million on projects from forty-five companies, almost none of which were large defense contractors. Despite difficulties in the early stages — and speculation that the Trump administration might not support an initiative focused on regions that tended to skew toward the Democratic Party — DIUx was “a proven, valuable asset to the DoD,” in the words of Trump’s deputy defense secretary, Patrick Shanahan. “The organization itself is no longer an experiment,” he noted in an August 2018 memo, adding: “DIU remains vital to fostering innovation across the Department and transforming the way DoD builds a more lethal force.” Defense Secretary James “Mad Dog” Mattis visited Amazon’s Seattle headquarters and Google’s Palo Alto office in August 2017 and had nothing but praise for the tech industry. “I’m going out to see what we can pick up in DIUx,” he told reporters. In early 2018, the Trump administration requested a steep increase in DIU’s budget for fiscal year 2019, from $30 million to $71 million. For 2020, the administration requested $164 million, more than doubling the previous year’s request.
Q BRANCH
Although Pentagon officials portrayed DIUx as a groundbreaking organization, it was actually modeled after another firm established to serve the US Intelligence Community in a similar way. In the late 1990s, Ruth David, the CIA’s deputy director for science and technology, suggested that the agency needed to move in a radically new direction to ensure that it could capitalize on innovations being developed in the private sector, with a special focus on Silicon Valley firms. In 1999, under the leadership of its director, George Tenet, the CIA established a nonprofit legal entity called Peleus to fulfill this objective, with help from former Lockheed Martin CEO Norman Augustine. Soon after, the organization was renamed In-Q-Tel.
The first CEO, Gilman Louie, was an unconventional choice to head the enterprise. Louie had spent nearly twenty years as a video game developer who, among other things, created a popular series of Falcon F-16 flight simulators. At the time he agreed to join the new firm, he was chief creative officer for the toy company Hasbro. In a 2017 presentation at Stanford University, Louie claimed to have proposed that In-Q-Tel take the form of a venture capital fund. He also described how, at its core, the organization was created to solve “the big data problem”:
The problem they [CIA leaders] were trying to solve was: How to get technology companies who historically have never engaged with the federal government to actually provide technologies, particularly in the IT space, that the government can leverage. Because they were really afraid of what they called at that time the prospects of a “digital Pearl Harbor” Pearl Harbor
happened with every different part of the government having a piece of information but they couldn’t stitch it together to say, “Look, the attack at Pearl Harbor is imminent.” The White House had a piece of information, naval intelligence had a piece of information, ambassadors had a piece of information, the State Department had a piece of information, but they couldn’t put it all together [In] 1998, they began to realize that information was siloed across all these different intelligence agencies of which they could never stitch it together [F]undamentally what they were trying to solve was the big data problem. How do you stitch that together to get intelligence out of that data?
Louie served as In-Q-Tel’s chief executive for nearly seven years and played a crucial role in shaping the organization.
By channeling funds from intelligence agencies to nascent firms building technologies that might be useful for surveillance, intelligence gathering, data analysis, cyberwarfare, and cybersecurity, the CIA hoped to get an edge over its global rivals by using investment funds to co-opt creative engineers, hackers, scientists, and programmers. The Washington Post reported that “In-Q-Tel was engineered with a bundle of contradictions built in. It is independent of the CIA, yet answers wholly to it. It is a non- profit, yet its employees can profit, sometimes handsomely, from its work. It functions in public, but its products are strictly secret.” In 2005, the CIA pumped approximately $37 million into In-Q-Tel. By 2014, the organization’s funding had grown to nearly $94 million a year and it had made 325 investments with an astonishing range of technology firms, almost none of which were major defense contractors.
If In-Q-Tel sounds like something out of a James Bond movie, that’s because the organization was partly inspired by — and named after — Q Branch, a fictional research and development office of the British secret service, popularized in Ian Fleming’s spy novels and in the Hollywood blockbusters based on them, going back to the early 1960s. Ostensibly, both In-Q-Tel and DIUx were created to transfer emergent private-sector technologies into the US intelligence and military agencies, respectively. A somewhat different interpretation is that these organizations were launched “to capture technological innovations... [and] to capture new ideas.” From the perspective of the CIA these arrangements have been a “win-win,” but critics have described them as a boondoggle — lack of transparency, oversight, and streamlined procurement means that there is great potential for conflicts of interest. Other critics point to In-Q-Tel as a prime example of the militarization of the tech industry.
There’s an important difference between DIUx and In-Q-Tel. DIUx is part of the Defense Department and is therefore financially dependent on Pentagon funds. By contrast, In-Q-Tel is, in legal and financial terms, a distinct entity. When it invests in promising companies, In-Q-Tel also becomes part owner of those firms. In monetary and technological terms, it’s likely that the most profitable In-Q-Tel investment was funding for Keyhole, a San Francisco–based company that developed software capable of weaving together satellite images and aerial photos to create three-dimensional models of Earth’s surface. The program was capable of creating a virtual high-resolution map of the entire planet. In-Q-Tel provided funding in 2003, and within months, the US military was using the software to support American troops in Iraq.
Official sources never revealed how much In-Q-Tel invested in Keyhole. In 2004, Google purchased the start-up for an undisclosed amount and renamed it Google Earth. The acquisition was significant. Yasha Levine writes that the Keyhole-Google deal “marked the moment the company stopped being a purely consumer-facing internet company and began integrating with the US government [From Keyhole, Google] also acquired an In-Q-Tel executive named Rob Painter, who came with deep connections to the world of intelligence and military contracting.” By 2006 and 2007, Google was actively seeking government contracts “evenly spread among military, intelligence, and civilian agencies,” according to the Washington Post.
Apart from Google, several other large technology firms have acquired startups funded by In-Q-Tel, including IBM, which purchased the data storage company Cleversafe; Cisco Systems, which absorbed a conversational AI interface startup called MindMeld; Samsung, which snagged nanotechnology display firm QD Vision; and Amazon, which bought multiscreen video delivery company Elemental Technologies. While these investments have funded relatively mundane technologies, In-Q-Tel’s portfolio includes firms with futuristic projects such as Cyphy, which manufactures tethered drones that can fly reconnaissance missions for extended periods, thanks to a continuous power source; Atlas Wearables, which produces smart fitness trackers that closely monitor body movements and vital signs; Fuel3d, which sells a handheld device that instantly produces detailed three-dimensional scans of structures or other objects; and Sonitus, which has developed a wireless communication system, part of which fits inside the user’s mouth. If DIUx has placed its bets with robotics and AI companies, In-Q-Tel has been particularly interested in those creating surveillance technologies — geospatial satellite firms, advanced sensors, biometrics equipment, DNA analyzers, language translation devices, and cyber-defense systems.
More recently, In-Q-Tel has shifted toward firms specializing in data mining social media and other internet platforms. These include Dataminr, which streams Twitter data to spot trends and potential threats; Geofeedia, which collects geographically indexed social media messages related to breaking news events such as protests; PATHAR, a company specializing in social network analysis; and TransVoyant, a data integration firm that collates data from satellites, radar, drones, and other sensors. In-Q-Tel has also created Lab41, a Silicon Valley technology center specializing in big data analysis and machine learning.
Since their release in 2020, Sony's WH-1000XM4 have consistently been among the best Bluetooth headphones you can buy thanks to their long-lasting battery and excellent noise cancelling capabilities. It now looks like the company has a substantial upgrade planned. In a leak spotted by Gizmodo, German-language publication TechnikNewsshared details on what to expect from the WH-1000XM5.
According to the outlet, Sony's next flagship noise cancelling headphones will feature up to 40 hours of battery life. If accurate, that would be a significant improvement from the already impressive 30 hours you can get on a single charge from the XM4. Charging the new model to full via USB-C will reportedly take approximately three-and-a-half hours, or about 30 minutes longer than the XM4. The new model is also said to feature an additional processing chip for ANC and a new set of drivers.
But as you can see from the renders TechnikNews shared, the most notable difference between the WH-1000XM4 and its alleged successor is an entirely new design. It looks like the XM5 won't fold in like Sony's current flagship Bluetooth headphones but the tradeoff it appears is that they'll feature more padding on the earcups and a lighter band. A lot of people love the WH4 for their comfort and it will be interesting to see if the design of the new model makes it even easier to wear over long listening sessions.
TechnikNews didn't say anything about a release date or pricing for the WH-1000XM5. Outside of sales, the current model retails for $350. We'll note here Sony's WF-1000XM4 earbuds ended up costing more than their predecessor due the addition of features like Qi charging and LDAC support.