Detailed as part of Google's "What's New with Android for Cars" session, the most important upcoming change is a refreshed UI for Android Auto focused on making it easier to navigate, control media and communicate with others while driving. To accommodate the larger displays in new cars, the company is making split screen view standard across all devices so that you can see directions, music and texts all at the same time. That means you'll be able to quickly pause a song or see a new message without having to navigate through a bunch of menus and settings.
Google
On top of that, Google is also improving support for adaptive layouts that can more easily adjust to the growing variety of displays in new cars. So regardless of if you have a sweeping extra-wide display on your dash or a tall portrait-orientated screen, the Android Auto UI can still show all your pertinent info. Meanwhile, to improve hands-free controls, the Google Assistant is better contextual suggestions for things like returning missed calls, texting arrival times and more.
Google
Finally, for owners of cars with systems based on Android Automotive (such as new vehicles from Ford, Volvo and others), Google is expanding your in-car entertainment options with wider support for video streaming apps. Earlier this year at CES, Google announced the ability to stream clips from YouTube, and now the Tubi TV and Epix Now apps will be added soon. Just remember, you can only watch videos while the car is parked, so don't try to stream and drive. And in the future, the company says it also has plans to let passengers stream content from their phones to their vehicle's built-in display, though there isn't a concrete timeline for when that will be available yet.
Follow all of the news from Google I/O 2022 right here!
Meta CEO Mark Zuckerberg has provided a first proper look at the company's next mixed-reality headset, codenamed Project Cambria, in action. The "high-end headset" is scheduled for release later this year and it will support a new augmented reality experience called The World Beyond.
We see Zuckerberg playing with and petting a virtual creature that's superimposed onto the real world. The clip also shows a user in front of a virtual workstation before looking down at a notepad and writing on it. Reports suggested that Cambria's image quality would allow users to clearly read text, and that seems to be the case.
In addition, the demo shows a virtual workout instructor who appears to be in the same space as the headset wearer. The World Beyond was built with Meta's Presence Platform, which is designed to help developers create mixed-reality experiences.
Project Cambria will support full-color passthrough. Its onboard cameras can seemingly provide wearers with a higher fidelity view of their surroundings for mixed-reality purposes than existing Quest headsets can offer. The World Beyond will be available on Quest soon through App Lab, though you won't be able to access the full-color passthrough experience just yet.
The new headset itself was blurred in the clip. However, it's not that hard to imagine roughly what it will look like, especially given the teaser Meta released last year. Project Cambria (or whatever it will actually be called) will reportedly cost over $799.
A recent report noted that Meta employees likened Project Cambria to a "laptop for the face," given that it's said to have similar specs to a Chromebook. It's believed Meta is planning to release a more advanced version of the Cambria headset in 2024 as well as two new Quest models over the next few years.
However, it seems Meta is scaling back some of its metaverse ambitions. On Wednesday, it was reported that the company is shutting down some projects at Reality Labs, the hardware and metaverse division that lost $10 billion last year, and putting others on hold. Meta is said to be hiring fewer staff than usual this year to reduce costs amid slowing revenue growth. Meanwhile, the company this week opened its first physical store for Reality Labs products.
Amazon's handling of the deadly Edwardsville, Illinois warehouse collapse in December is drawing criticism from key figures in Congress. Motherboardreports that Senator Elizabeth Warren and representatives Alexandria Ocasio-Cortez and Cori Bush have sent a follow-up letter to Amazon CEO Andy Jassy and chairman Jeff Bezos criticizing the company's "disappointing" response to an initial series of questions about the Illinois warehouse's safety. They said OSHA's findings described a "wholly inadequate safety culture" that may have played a role in the deaths of six facility workers.
The data pointed to "serious concerns" about safety training at the Edwardsville location, the politicians wrote. While OSHA didn't fine or otherwise punish Amazon, its investigation contradicted the company's statements about preparedness. Staff didn't participate in emergency drills that might have protected them from the tornado, and some didn't even know the location of the designated shelter area. And while Amazon claimed the warehouse had an Emergency Action Plan, OSHA said the company neither customized it for the area nor followed it properly.
The investigation and Amazon's response suggested the firm only did the "bare minimum" or less to protect workers, according to the politicians. They added that there was evidence of injuries and exploitation elsewhere, and urged Amazon to honor the House Oversight Committee's request for documents as part of its own inquiry.
We've asked Amazon for comment. The tech giant said in its response letter that safety was its "top priority" and defended its practices at the Edwardsville warehouse. Bezos told shareholders roughly a year ago that Amazon needed to improve its treatment of employees, but his focus was on reducing repetitive strain injuries and general safety projects, not disaster preparedness. The retailer acknowledged some of the calls for reform by permanently allowing cellphones on-site.
Whatever Amazon's answer to this latest letter, it's likely to face considerably more scrutiny. On top of the House probe, Amazon is dealing with multiple lawsuits accusing the company of negligence that led to deaths and injuries at the Illinois hub. There's still plenty of pressure to change, and Amazon might not succeed in resisting political demands.
The UK's Royal Mail wants to set up as many as 50 drone routes over the next three years to make deliveries to remote communities. The plan, which requires approval from the Civil Aviation Authority, would see the service secure up to 200 of the autonomous devices from logistics drone company Windracers.
The Royal Mail said the first communities to benefit would be the Isles of Scilly (off the coast of Cornwall in south-west England) and the Scottish islands of Shetland, Orkney and the Hebrides.
Test flights started last year. In the most recent one, held in April, the service was able to use a UAV to deliver mail to Unst, Britain's most northerly inhabited island, from Tingwall Airport on Shetland's largest island. That's a 50-mile flight each way.
The twin-engine drone used in the tests can carry a payload of up to 100 kg of mail and take two return flights each day. The Royal Mail said the device has a wingspan of 10 meters and can withstand difficult weather conditions with the help of its autopilot system. After the drone arrives at its destination, a postal worker will retrieve the mail and parcels and deliver them.
The Royal Mail claimed the drones would help it reduce carbon emissions and provide a more reliable delivery service to islands. It eventually hopes to have a fleet of more than 500 drones that will operate across the UK.
There are many, many ways to play retro games today. Plenty of those options are handhelds. But you might be surprised at how many of these devices feel jury rigged, cheap or often both. Worse, there’s a mishmash of open-source emulators running on a variety of operating systems to deal with, and all of the hardware is different — in short, emulation is a bit of a wild west sometimes.
What’s more, even the better handhelds usually only emulate up to around the PS1/N64 era. If you’re a fan of the GameCube or PS2 libraries, for example, the venn diagram of handhelds powerful enough that are well made and reasonably priced is effectively three separate circles. Maybe not for much longer thanks to the Odin by Ayn.
Yep, I hadn’t heard of ‘em either, but in the retro gaming scene that’s not uncommon. The Odin was launched on Indiegogo and instantly drew a lot of attention. The premise is simple, to bring the aforementioned venn diagram together and make a more cohesive retro (and even modern game) handheld.
The Odin gets off to a good start by effectively mimicking the Switch Lite form factor. Though the Odin’s screen is a shade larger (5.9 inches compared to Nintendo’s 5.5) and, at FHD, higher resolution. Anecdotally, most people who’ve held both find the Odin more comfortable and even prefer the latter’s analog sticks and D-pad which is not bad for a company new to the space.
James Trew / Engadget
I’m personally a fan of how all the controls are laid out. The analogue sticks are far enough away to not interfere with the buttons/D-pad but close enough to allow for quick, comfortable switching between them. I also like that the sticks are a little shallower than on other controllers which means you don’t need to push as far to get the movement you need.
There are three different models of Odin available: Pro, Base and Lite. The Pro is the one we have been using and is, as the name suggests, the higher specification version. We’re not talking bleeding edge internals here, but with a Snapdragon 845 and an Adreno 635 doing the processing and graphics we’re looking at something similar to a high-end smartphone from a couple of years ago. Bear in mind that the Switch using an older chipset: It’s, as the saying goes, what you do with it that counts, right?
The differences between each model include battery size, SoC, storage, RAM and, of course, price. Here’s a cheat sheet for those interested:
Ayn Odin Lite
Ayn Odin Base
Ayn Odin Pro
Processor
MediaTek Dimensity D900
Qualcomm Snapdragon 845
Qualcomm Snapdragon 845
RAM/Storage
4GB/64GB
4GB/64GB
8GB/128GB
Battery capacity
5,000mAh
5,000mAh
6,000mAh
Price
$200
$240
$290
It’s worth noting that if you’re only worried about the storage, all Odin’s come with a microSD card slot so you can expand the available memory that way if you prefer. As for battery capacity, the 6,000 mAh model I tested was good for around six hours of play on systems like the PS2/GameCube and, given everyone seems to test this game, about half that time with something like Genshin Impact.
This puts the Odin in an interesting spot. You can certainly pick up a very good retro handheld/emulator for around $100, but likely it won’t be able to play nearly as many games from as many platforms. Alternatively, you could spend over $1,000 on something like the Aya Neo which likely trounces the Odin but then is also four times the cost. Then there’s the Steam Deck which is a whole other beast, but a viable alternative if you want to play non-retro games also. It’s also a shade pricier than the Odin, starting at $400, but obviously not a direct competitor. All to say, the handheld market is kind of all over the place.
The Odin runs on Android. If that induces an internal groan, we get it. Android and gaming have a complicated history. But arguably Android makes the most sense for a device like the Odin. Not least because the hardware is comparable to that in a high end phone, but Android is also well catered for in the retro world, with most of the emulators having mature ports. Oh, and Android does have good games of its own, so you can play those natively too.
As much as the Odin is aiming to feel like a complete console rather than a single-board PC in a box running apps, there’s a bit of a problem. It’s almost impossible to do it any other way without going full remake a-la Analogue. That said, setting up the Odin was about as painless as this process gets. Pick the emulators you want, install them, load up on games and you’re more or less good to go. Often the physical controls are either already mapped or just take a minute to do so.
James Trew / Engadget
Ayn did give the Odin its own launcher which sorta-kinda makes it feel more “consoley” and less like an Android tablet, but honestly the version it ships with is clean enough that you can just stick with that. Thankfully there’s almost no extra app cruft on the Odin out of the box and, despite being Android 10, there’s support for Project Treble which should help keep it feeling current for longer.
If your interest is mostly around the NES/SNES or Sega equivalents, you can simply install RetroArch and kick back. There’s nothing unusual here for those most favored or classical consoles so I’ll focus on the more advanced systems.
For many it’s the promise of portable PlayStation 2 and GameCube emulation that will be a lure here. The PS2 is notoriously tricky thanks to the console’s custom processor. But the emulation community is industrious if nothing else and there are some pretty good options now. I tested out some of my favorites from my physical collection, but obviously had to start with Rez, just to see how it looked on that display.
Sure enough, it looked pretty fab. My left thumb is way less nimble than it was 20 years ago but the Odin barely flinched at serving up the game. I may have heard a few minor, almost imperceptible glitches in the audio, but they were infrequent and possibly something that could be remedied in the emulator settings rather than the hardware.
This experience was pretty much the same with any other title I tried. I spent time taking Raiden out for a crawl in the rain in Metal Gear Solid 2. While over in GTA: San Andreas, CJ’s hopes of going straight were just as futile (complete with slightly wonky physics) as I remembered. Final Fantasy XII’s dramatic opening sequence ran as smooth as it ever did and Reks’ brave naivety was almost glitchless bar some light cracking on audio here and there.
James Trew / Engadget
With the GameCube you might reasonably expect a little more success given that historically it’s been easier to emulate. That does broadly seem to pan out. It might take a little fiddling around to get things optimized, but F-Zero GX can run at full speed and there are only a few games that are more performance hungry than that. You can also get some good results for Wii emulation here too but that will depend on a title’s use of Wiimotes among other things.
Of course, everything at this level is still some sort of crapshoot. Who knows how the game was programmed or how it used the hardware it was built for. There are already several videos on YouTube that dutifully go through a bunch of titles for all the systems to show how they run. There’s also a thriving subreddit that has spreadsheets dedicated to listing which games are (or aren’t) compatible and how well they perform on the Odin.
There are two areas where you don’t need to worry about compatibility: Android gaming and streaming services like Stadia and Game Pass. There’s not a lot to say here really other than the Odin was born to do it, so long as your internet can keep up. (WiFi performance is comparable to my phone, for what it’s worth.)
Some brave folks out there have even tried running 3DS and even Switch games all with varying degrees of success. Ultimately what you’re buying with the Odin is a bespoke gaming handheld that merely has the capability to run these apps, there’s no real promise of performance (or really control thereof).
James Trew / Engadget
But it does seem to have been particularly well designed. The active cooling seems to be a bit of a secret sauce, making sure you not only get the most out of the processor but for extended periods without any fear of damage. Some might wonder, why not simply get an old handset with similar specification and slap it in something like Razer’s Kishi. You definitely could do that, but the Odin’s cooling isn’t the only perk, its screen is bigger and 16:9 rather than superwide like a phone. Plus… it’s about not feeling like you have a phone in a clamp, that’s kinda the point.
It’s not a headline feature, but Ayn did see fit to offer two ways of playing the Odin on a TV/display. There’s a micro HDMI port on the top which is probably the simplest way to get your game on a bigger screen. I will say though that I didn’t have a great time with it as neither of my TVs have a great gaming mode, so latency was an issue. There is also DisplayPort connectivity via the USB-C connection.
If you really want to consolize the Odin, you can do so via a $50 “Super Dock” accessory. With this, you can slide the Odin into the mount much like a Switch and pick up where you left off on the bigger screen. Along with USB, there are also dedicated ports for both GameCube and N64 controllers should you have any of those lying around. It also adds in the option for ethernet and USB-C/SATA for things like SSDs (more modern games take up a lot more space after all).
Of course, given it’s running Android, you can do anything with the Odin that you can do with a phone or tablet. That means video streaming or music listening and even productivity. Though, logic might suggest that running things in the background or, heaven forbid, allowing notifications is only going to do bad things to your gaming experience. But you could.
Mobile gaming is serious business now. The biggest titles out there are games like Fortnite and Genshin Impact, helped along by legions of kids getting their first smartphone. Lots of game publishers are putting out console-quality experiences on mobile, and it’s taken time for gaming accessories to catch up. But they have, and now players have a number of controller options to suit their play style. We’ve sorted through the leading options to highlight the pros and cons of each, so you can decide which one is the best for getting your game on (the go).
For players who prefer PlayStation-style controllers: 8BitDo Pro 2
Kris Naudus / Engadget
8BitDo has built itself a reputation for versatile gamepads that can work with multiple systems, from the Nintendo Switch to the Raspberry Pi. And while the Pro 2 is one of our top controllers for the Switch, it's also a pretty great option for Android and iOS as well. The advantage to using these with your phone is also the free 8BitDo software that gives you extensive customization options for the buttons; it even has more options than you’ll find on Nintendo’s system. Of course, being a Bluetooth gamepad means it’s easy enough to jump back and forth, making this a good investment for people who own multiple portable devices (like a Switch).
Pros: PlayStation-like design is comfortable; configuration software is robust; controller is available in multiple colors
Cons: Not small and would be best carried around in a case
For players who like Xbox-style controllers: SteelSeries Nimbus+ and Stratus+
Kris Naudus / Engadget
While the PlayStation’s DualShock design has gained its share of devotees over the years, the Xbox gamepad is the stereotypical image of the gamepad in many people’s minds (as well as the Discord logo). So it makes sense that there are a lot more mobile gaming options with that shape, and the best ones come from SteelSeries: the Nimbus+ for Apple-made devices and the Stratus+ for Google-based devices (Android and Chromebook).
The two controllers are, for the most part, identical. They have shoulder buttons and triggers, the d-pad is the same, and they both include sturdy phone mounts for attaching your device at the top — the type that clamps in place automatically. Unlike a clamp from a more generic company, the one SteelSeries provides with both controllers won’t fight you during the process of mounting your phone.
Pros: More players are likely to be familiar with Xbox-style controllers; both models include sturdy clamps for clipping your phone to the controller.
Cons: You have to buy a different controller based on what OS you’re using; the controller with the clamp attached is unwieldy
For players who want to turn their Android phone into a Switch or Steam Deck-like device: Razer Kishi
Kris Naudus / Engadget
Let’s be honest, the form factor is a big reason that devices like the Switch are so popular. They’re comfortable to hold, well-balanced and really put the screen front and center. You don’t really get that with a phone clamp or table stand. Luckily, Razer’s Kishi is a super affordable option that’s easy to slide your phone into — though the setup admittedly wasn’t as quick for me as the SteelSeries options. But at least the direct connection it forms with the phone using USB-C is faster than Bluetooth.
The Kishi’s biggest advantages — besides Razer’s high-end build quality — are its passthrough charging, so you never need to detach it to charge your phone, and the size it folds down to when you do take it off your device. It’s smaller than the SteelSeries controllers, making it ideal for throwing into a small bag.
Pros: Provides a direct connection to a phone instead of relying on Bluetooth; folds up compactly when not in use
Cons: Phone with Kishi attached may feel bulky; doesn’t work with iPhones
For players who want to turn their iPhone into a handheld console: Backbone One
Kris Naudus / Engadget
The USB-C port on the Kishi restricts it to Android devices, and Razer doesn’t make an iOS equivalent. However, the new Backbone One is made for Apple devices, though at a higher cost (due to being newer and from a smaller company). My colleague Mat Smith was a big fan of the One when he tried it, and in my own use it has a few advantages over the Razer device, namely a cleaner design and a more sweat-friendly matte texture. It also features Apple-specific buttons, ones that are much bigger and thus easier to hit than the ones on the Kishi.
Pros: Nice matte finish; specifically made for iPhone users
For players who want the most portable controller possible (or the cutest): 8BitDo Zero 2
Kris Naudus / Engadget
If you have big hands, the 8BitDo Zero 2 is definitely not for you, and your hands will likely cramp if you spend too long playing with this diminutive Bluetooth controller. But for everyone else, it’s definitely worth a look, if only because it’s so small there’s no reason to keep it on you at all times in case of an emergency. Not that we could tell you what constitutes a gaming emergency, but if one does come up you’ll be glad to have this on hand. It truly is keychain-sized, so you can clip it on your backpack or slide it into a Switch carrying case with ease. And we love the bright colors, which are based on the Switch Lite design and should blend in with your spring and summertime apparel.
Pros: Cute and tiny; comes with a strap for attaching to a bag
Scientists have imaged a black hole before, but now they've captured a picture of the most important example — the one at the heart of the Milky Way galaxy. Researchers using the Event Horizon Telescope have revealed the first image of Sagittarius A* (aka Sgr A*), the supermassive black hole at the center of our home galaxy. The snapshot confirms both the presence of the black hole and provides more details of how these extreme space objects work.
Like the black hole spotted inside M87, Sgr A* is bending all the light around it — hence why it looks so similar. They're far from identical beyond this, however. The Milky Way's hole is over 1,000 times smaller and less massive. That made it a challenge to accurately visualize the gas whipping around the hole, as it orbits in minutes where M87's gas takes days or even weeks.
The team needed the Event Horizon Telescope's network of radio observatories to produce the imagery over the course of multiple nights. They developed new imaging tools, and used a mix of supercomputing power (to analyze and combine data) and black hole simulations to help compare their findings. The project took five years to complete, including 100 million hours of supercomputer time at the US' National Science Foundation.
Developing...
Our own black hole! Astronomers have just revealed the 1st image of the supermassive black hole at the center of our Milky Way galaxy using the @ehtelescope- a planet-scale array of radio telescopes that emerged from decades of NSF support. https://t.co/bC1PZH4yD6#ourblackholepic.twitter.com/pd96CH3V0m
Chatting while gaming on your Xbox One Series X/S can be fun, but party chat members' poor quality mics that let in every barking dog and blaring TV? Not so much. Now, Microsoft is doing something about it by introducing noise suppression to party chat in the latest Xbox update.
"We’ve enabled a new feature which will process your microphone input through a noise suppression step to help produce cleaner audio in your Party Chat session," it wrote in the Xbox blog. " The setting is enabled by default but can be toggled from the dropdown options menu."
The Xbox update also includes various fixes for audio, controllers, HDMI CEC, Guide and more. It's entering the alpha skip-ahead ring today, but should roll out more widely in the near future.
Meta started renaming its products after the company switched its name: The Oculus Quest and Facebook Portal devices, for instance, are now known as the Meta Quest and Meta Portal. It's only natural for the company to also plan the future of its payments experience as it continues to expand into the metaverse, and that includes a name change for it. Stephane Kasriel, Meta's head of fintech services, has revealed in a longer post about the metaverse that the company is soon renaming Facebook Pay to Meta Pay.
Kasriel said that Meta is "in the very early stages of scoping out what a single wallet experience might look like." While it has no concrete plans yet, Meta is looking into how you can prove who you are and how you can carry that identity into different metaverse experiences. The company is also examining how you can store and bring your digital goods wherever you go in the metaverse and how you can pay friends and businesses easily with your chosen payment method.
Kasriel oversees the company's financial division, which includes the Novi crypto wallet. Former Facebook exec David Marcus spent years trying to get Novi off the ground, but the wallet launched without support for the Diem cryptocurrency that he co-founded. In the end, Marcus stepped down in 2021 and Kasriel renamed the division as Meta Financial Technologies when he took over.
Facebook's name change signified a new era for the company that's now pinning its future on virtual reality and the metaverse. It hasn't been smooth sailing for the internet giant, though. In 2021, Meta's Reality Labs division that serves as home to its hardware and metaverse initiatives lost $10 billion and will hire fewer employees this year as a result. More recently, Reutersreported that the division will be axing some of its projects and postponing others, because it could no longer afford some of the initiatives it originally planned.
Two of Bethesda's highest-profile games won't make their long-promised release dates. The Microsoft-owned company has delayed both the sci-fi RPG Starfield and Arkane's vampire shooter Redfall to the first half of 2023. The developers have "incredible ambitions" and need the extra time to deliver the "best, most polished" titles they can, according to Bethesda.
The studio promised deep-dive gameplay explorations for the two projects "soon." Starfield was previously slated to ship November 11th this year, while Redfall was poised to launch in the summer.
These certainly aren't the only major games delayed to 2023. Nintendo's Breath of the Wild sequel and EA's PGA Tour are among those pushed back. Bethesda's delays may sting more than usual, though. Starfield is a tentpole game that will show what the company can do under Microsoft's wing, while Redfall is building on the hype of previous Arkane successes like Dishonored, Prey and Deathloop. The waits may be worthwhile, but they will prevent Bethesda from ending 2022 with some blockbuster releases.