Gran Turismo Sophy is a computer program built by Sony AI that debuted in 2020. It was trained to drive in Gran Turismo and the company put it up against some of the best human sim racers in private events. In the process, Sony learned a lot about how AI could work alongside people — both on the road and off.
Several states that are moving to ban abortion also use a tool that could be leveraged to monitor women's locations from their phones. There is growing alarm that the information could be used by police or prosecutors to go after both patients and physicians.
It turns out the fan-led campaign to #ReleaseTheSnyderCut had some help in convincing WarnerMedia to finally reveal the extended director's cut of Justice League.
If you were a T-Mobile customer in August 2021, you may get a few dollars from the carrier in the near future. It has agreed to settle a consolidated class action lawsuit filed against the company over a data breach that exposed the personal information of 76.6 million "current, former and prospective customers." Back when T-Mobile's CEO, Mike Sievert, admitted and apologized for the breach, the carrier said the individual who hacked its network used "specialized" tools and knowledge of its infrastructure in order to gain access to its testing environment. That individual then stole customer data from the network and sold them on hacker forums.
The type of information that the bad actor sold varies per person, but it could include the name, birth date and social security number for each individual. T-Mobile got in touch with people affected by the data leak shortly after it came to light and offered them two free years of access to McAfee’s ID Theft Protection Service. Now, they're also getting monetary compensation, though it will likely be a few dollars at most. While the $350 million settlement may sound substantial, a huge chunk of that amount will go towards paying off legal fees. The rest will be divided among tens of millions of affected customers. According to the SEC filing spotted by GeekWire, the company will also spend $150 million on data security technologies throughout this year and the next.
The settlement still has to be approved by the court. But if it does, it will "resolve substantially all of the claims brought by the company’s current, former and prospective customers who were impacted by the 2021 cyberattack." You can read the full proposed settlement here.
Blake Lemoine, an engineer who's spent the last seven years with Google, has been fired, reports Alex Kantrowitz of the Big Technology newsletter. The news was allegedly broken by Lemoine himself during a taping of the podcast of the same name, though the episode is not yet public. Google confirmed the firing to Engadget.
Lemoine, who most recently was part of Google’s Responsible AI project, went to the Washington Post last month with claims that one of company's AI projects had allegedly gained sentience. The AI in question, LaMDA — short for Language Model for Dialogue Applications — was publicly unveiled by Google last year as a means for computers to better mimic open-ended conversation. Lemoine seems not only to have believed LaMDA attained sentience, but was openly questioning whether it possessed a soul. And in case there's any doubt words his views are being expressed without hyperbole, he went on to tell Wired, "I legitimately believe that LaMDA is a person."
After making these statements to the press, seemingly without authorization from his employer, Lemoine was put on paid administrative leave. Google, both in statements to the Washington Post then and since, has steadfastly asserted its AI is in no way sentient.
Several members of the AI research community spoke up against Lemoine's claims as well. Margaret Mitchell, who was fired from Google after calling out the lack of diversity within the organization, wrote on Twitter that systems like LaMDA don't develop intent, they instead are "modeling how people express communicative intent in the form of text strings." Less tactfully, Gary Marcus referred to Lemoine's assertions as "nonsense on stilts."
Reached for comment, Google shared the following statement with Engadget:
As we share in our AI Principles, we take the development of AI very seriously and remain committed to responsible innovation. LaMDA has been through 11 distinct reviews, and we published a research paper earlier this year detailing the work that goes into its responsible development. If an employee shares concerns about our work, as Blake did, we review them extensively. We found Blake’s claims that LaMDA is sentient to be wholly unfounded and worked to clarify that with him for many months. These discussions were part of the open culture that helps us innovate responsibly. So, it’s regrettable that despite lengthy engagement on this topic, Blake still chose to persistently violate clear employment and data security policies that include the need to safeguard product information. We will continue our careful development of language models, and we wish Blake well.
Amazon is determined to generate buzz for its blockbuster series The Lord of the Rings: The Rings of Power, and that includes a large new trailer to kick off San Diego Comic-Con. The three-minute clip sheds considerably more light on the story and, to no one's surprise, sets the stage for Sauron's appearance. While the show will start by highlighting the relative peace of Middle-earth's Second Age, it will quickly become clear that Sauron is coming back — and that factions will have to unite if they hope to stop the Dark Lord.
As the title makes clear, the series will focus on the forging of the Rings of Power so crucial to J.R.R. Tolkien's fantasy world. You can also expect to learn more about the rise and fall of the island nation of Númenor. Clips shown at Comic-Con offered peeks at a younger Elrond, harfoots (ancestors to hobbits) and Arondir.
The Rings of Power debuts September 2nd on Prime Video. It's still too soon to say if the reported $1 billion production budget will pay off for Amazon. However, the internet behemoth clearly isn't taking chances. Talk show host (and Tolkien fan) Stephen Colbert opened the Comic-Con panel alongside an orchestral performance led by composer Bear McCreary. Amazon expects its Lord of the Rings saga to be a hit, and it's willing to spend lavishly on both the production and the marketing.
Warner Bros. Games' MultiVersus is a fun take on platform fighters like Super Smash Bros. Ultimate and Brawlhalla. It's soon going into open beta with a roster packed with characters from across a wide range of WB franchises. Developer Player First Games is about to add one more to the mix: Space Jam: A New Legacy star LeBron James.
The NBA icon will join the lineup when the open beta starts on July 26th. Unsurprisingly, his offense centers around the use of a basketball. He can throw a ball at opponents or dribble one around his feet to damage enemies. James is also able to block projectiles by building a fence. Surprisingly (or not, depending on how much you appreciated his thespian skills in Space Jam), James isn't voicing himself in the game. Actor John Bentley will play him.
WB also announced that a couple of other fan-favorite characters will join the lineup soon, as Rick and Morty are on the way. Many of Rick's abilities are based around his portal gun. He'll be available when season one starts on August 9th. Morty, who will arrive later in the season, can whip himself at opponents and use grenades.
The trio will be added to an ever-expanding and fairly peculiar roster. Big names like Superman, Batman, Wonder Woman, Harley Quinn and Bugs Bunny are all in the mix, as are Arya Stark from Game of Thrones and Shaggy and Velma from Scooby Doo. Tom and Jerry play as a single character, rather than trying to throttle one another.
The Iron Giant, the most recent addition, is portrayed as a gentle-hearted being in the film of the same name who only fights when it's completely necessary. In MultiVersus, he's beating up opponents like the rest of the cast, which the developers justified by saying the game takes place in an alternate universe.
If that's not odd enough, leaks have suggested Ted Lasso, Gizmo from Gremlins (you know, the cute one) and the Wicked Witch from The Wizard of Oz are coming to the roster as well. For what it's worth, those leaks are from the same person who revealed the game's existence in the first place and who said LeBron, Rick and Morty were MultiVersus-bound too.
Volkswagen is shaking up its leadership. The automaker has announced that group chairman Herbert Diess will leave at the end of August. Porsche chairman Oliver Blume will take over the role (while preserving his existing position) as of September 1st. The company didn't explain Diess' exit, but said the move was the result of a "mutual agreement."
Diess has a somewhat mixed track record. He replaced former chief Martin Winterkorn as the Dieselgate emissions cheating scandal unfolded in 2015, and was meant to help VW move past a dark chapter in its history. In 2019, though, German prosecutors charged Diess with stock manipulation for allegedly delaying reports on the cheating to minimize the impact on company shares. Diess' attorney contended that the executive joined VW too late to understand the ramifications of the scandal, but the allegations still tarnished the leader's reputation.
At the same time, there's little doubt that Diess oversaw an important moment in VW's history. He helped the company start its transition to EVs and self-driving cars. He also prepared for declining car ownership by fostering mobility services. Much of VW's business still depends on conventional combustion engine vehicles, but it now expects EVs to represent half of its sales by 2030. If the Dieselgate-era VW was clinging to the past, Diess' company was bracing itself for the future.
Don't expect a radical change under Blume. The new chairman will "press ahead" with the transformation that largely began under Diess, according to VW. Blume may serve as a custodian in that regard, but that won't necessarily be a problem if the company continues to expand and improve its EV lineup.
If you have a spare $300,000 burning a hole in your pocket but don't mind waiting a couple of years for a luxury electric vehicle, Cadillac's Celestiq might be of interest. The automaker pulled back the curtain to properly reveal the EV for the first time.
Given the expected price, it's not surprising that Cadillac sees it as an "ultra-luxury" flagship model. While it's keeping quiet on most of the specs for now, the brand has revealed some intriguing details for the hand-built sedan. The Celestiq will feature hand-crafted materials, all-wheel drive, four-wheel steering and GM’s next-gen driver assist system, Ultra Cruise. It will also be powered by GM’s Ultium powertrain tech.
Cadillac/GM
The interior is said to offer a customizable experience for drivers and passengers. For one thing, the roof has "four-quadrant, suspended-particle-device smart glass." The idea is that each person in the vehicle will be able to set their own roof transparency level.
There are several screens inside the cabin, including a 55-inch, end-to-end LED dashboard display. Cadillac says it boasts a feature called "electronic digital blinds." It says this will allow the passenger in the front seat to watch videos without distracting the driver. There are also screens on the back of each of the front headrests and a touchscreen console between the seats in each row.
Cadillac/GM
While the model Cadillac revealed is a show car, the production version will be very similar. According to Motor Authority, the Celestiq is expected to go on sale in 2024 as a 2025 model. Maybe it's best to put that $300,000 into a savings account for now.
The Secret Service may face serious legal repercussions over deleted text messages relating to the January 6th, 2021 Capitol attack. NBC Newssources said the Department of Homeland Security's Inspector General has opened a criminal investigation into the deletion of texts from the days surrounding the riot. The Secret Service has been ordered to stop its own internal probes, according to a copy of a letter DHS Deputy Inspector General Gladys Ayala sent to the agency.
In a statement, the Secret Service acknowledged receiving Ayala's letter. It promised a "thorough legal review" to ensure it was "fully cooperative" with all oversight.
Word of the deleted texts came last week, when the Inspector General's office said that Secret Service texts from January 5th and 6th had been deleted as part of a "device replacement program." Agents were supposed to back up their messages before the migration, but it's not clear that happened. While the Secret Service told the House's January 6th committee that it was "currently unaware" of any lost messages, CNNreported, it also acknowledged that it was still trying to recover messages. The service hasn't provided more than a single message thread in response to a House committee subpoena.
It's not yet clear if the messages are recoverable, and there isn't any known evidence of malicious intent. Whatever the circumstances, there's a chance the Secret Service could face significant charges. House committee leaders Liz Cheney and Bennie Thompson warned that the service might have violated the Federal Records Act by failing to keep the messages. At the least, the investigation highlights the challenges and importance of preserving data in modern government — a botched migration could impact crucial proceedings.
Meta has committed to keeping its Oversight Board running by providing ongoing financial support. The company has pledged to fund the board's operations with a contribution of an additional $150 million. Meta previously earmarked $130 million for the board's trust when it was set up in 2019.
The Oversight Board says the money, which is irrevocable under the terms of the trust, can only be used to fund, manage and oversee its operations. “By making this ongoing financial commitment, Meta has issued a vote of confidence in the work of the board and its efforts to apply Facebook and Instagram content standards in a manner that protects freedom of expression and pertinent human rights standards,” Oversight Board Trust chairperson Stephen Neal said.
We’re delighted to announce that Meta has committed ongoing financial support for the Board, including a new $150 million contribution to the Oversight Board Trust to support our operations. 🧵
The Oversight Board reviews certain content moderation decisions made by Facebook and Instagram and provides recommendations to Meta. Through the lens of human rights standards, it also assesses Meta's policies and how it enforces them. The board says it has received more than a million appeals from users against moderation decisions. To date, it has issued 25 binding decisions on cases and made 118 policy suggestions, while asking many questions of Meta's practices.
The board started making decisions on cases in January 2021 and it wasn't long before a major case dropped into its lap: Meta's decision to suspend Donald Trump indefinitely from its platforms after the events of January 6th, 2021. The board ultimately determined that Meta was "justified" in blocking Trump, but argued that its reasoning for an indefinite ban meant that suspending Trump for an indeterminate period of time was not within the company's remit. As such, Meta limited the suspension to two years.
As Dusk Falls is an ambitious narrative adventure game that fails to execute its grandest ideas, hemorrhaging tension along the way. It attempts to tell a mature, action-packed tale about family and loss, but repeated missteps in logic and emotion strip the story of its power. From the mechanics to the branching narrative itself, As Dusk Falls sets clear goals and then fails to meet them, resulting in a choppy southwestern soap opera peppered with sluggish quick-time events.
It feels like this game was purpose-built for me to review it. I’m an Arizona native and the high-desert regions where most of As Dusk Falls takes place are home for me; I grew up hiking the mountain trails just outside of Flagstaff, camping among the creosote bushes and pine trees, and partying on the edges of the valley, surrounded by saguaros and dust. I know how the landscape shifts along the I-17 from Phoenix to the Grand Canyon, the mountains swallowing up flat dry land and spewing out smooth red rocks and craggy black cliffs.
I love my hometown and I was excited to see it portrayed in a video game, especially from a new UK studio headed up by Caroline Marchal, the lead designer of Heavy Rain and Beyond: Two Souls. As far as the setting goes, As Dusk Falls gets it mostly right. I’m not going to be too precious about the details here — the landscape shifts from northern to southern desert in an unrealistic way and all the exit signs are European — because the environment does its job of grounding the characters in an isolated town.
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What’s actually jarring is the dialect in As Dusk Falls, which leans heavily on stereotypically rural words like “ma” for mom, “pa” for dad and “pappy” for grandpa. These terms aren’t the norm in Arizona, even in small desert towns, and they come across as a cheap attempt to infuse the characters with generic “backwoods” traits.
I’d be able to forget the cliche turns of phrase if they weren’t symptomatic of the game as a whole. As Dusk Falls attempts to tell a realistic story that deals with mature subjects like death, suicide and generational trauma, but it places a Hollywood filter over all of its scenes, complete with small-town caricatures, blubbering deathbed monologues and sociopathic responses to murder. As Dusk Falls fails to let its dramatic moments breathe, choking the tension out of the game as a whole.
As Dusk Falls begins in 1998 and features a wide cast of characters, though the main story focuses on two families — one from small-town Arizona and the other passing through on a drive from Sacramento to St. Louis. The local family consists of three brothers on the brink of adulthood, plus ma and pa. The traveling family consists of a dad and mom in their early 30s, their daughter who’s about 10 and her grandpa. For the bulk of the game, you play as the youngest local and the father of the traveling family.
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These families’ paths cross at a motel in the middle of the desert, where the brothers end up in a standoff with the sheriff’s department, holding everyone in the lobby hostage at gunpoint. As the standoff unfolds, players control the dad of the traveling family, deciding what to say and do in response to the brothers’ orders. The game swaps between past and present for both families, showing how they ended up in such a desperate situation, and players’ choices dictate how the story unfolds.
Though the narrative extends past the motel, there are numerous examples of lost tension in the hostage scenes alone. Details will vary depending on the choices each player makes, but in my time with the game, two significant characters ended up shot and killed inside the motel, in front of all the hostages. These characters had strong, loving ties to the remaining group members, yet their deaths were barely acknowledged. Instead, characters that should have been consumed by grief — or, like, any emotion — were soon having conversations about their travel plans and career moves, with barely a word for the dearly departed.
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In As Dusk Falls, it feels like the second a character dies, they’ve served their purpose; the moment anyone steps off-screen, they’re forgotten. This is a pitfall of interactive storytelling — even hits like Until Dawn have awkward pauses or nonsensical dialogue when the writers haven’t properly accounted for all of the player’s decisions. Still, as a game that relies on narrative-driven progression, these anomalies should’ve been addressed. It’s also worth noting that As Dusk Falls can be played with friends online and locally, though I’ve only tried single-player.
The motel is a mess of dramatic but illogical events: The dad exits the hostage situation multiple times and always ends up running back to his captors, throwing out a line like, “but my family’s in there” as explanation. Characters disappear and suddenly reappear when it’s time for a big story beat — and this includes the entire sheriff’s squad. A woman is allowed to walk into the motel in the middle of an active, already-lethal standoff. And don’t get me started on the dad’s two-way pager, which doesn’t have a keyboard but somehow still functions like a modern text app.
As Dusk Falls expands beyond ‘90s Arizona, traveling across the country and 14 years into the future. Most drama in the game feels forced and unearned, and what remains plays out like a soap opera, subsisting on surface-level emotion and oddly timed monologues.
It doesn’t help that the actual mechanics in As Dusk Falls are troublesome. The game runs on dialogue trees and quick-time events, but on my Xbox Series S there’s a significant input delay that can’t be fixed with sensitivity or accessibility settings. There’s a lag of roughly one second, making it difficult to control the cursor when choosing among dialogue and action options as the timer ticks down, and also turning each QTE into a guessing game. In a word, As Dusk Falls is frustrating. My advice is to use the D-pad whenever you can and turn off any mashing sequences in the accessibility options.
The game’s visual style is unique, playing out in stuttering, storyboard-style animations with rotoscoped characters, and I actually enjoy this approach. It conveys a sense of dreamlike realism to the entire experience, and had it been backed up by a different story, it could’ve been captivating.
Unfortunately, the best parts of As Dusk Falls are relegated to the final chapters, when there are fewer characters to track and deeper interpersonal relationships to explore. The game starts to take off when Zoe, the daughter, becomes the main character 14 years after the hostage situation, and players are able to dive deeper into her relationships with her family members and actually process some of the events she witnessed at the motel as a child. This is where drama truly lives, in the aftermath of a major event — not in the event itself.
As Dusk Falls fails to understand this premise, instead relying on action-movie cliches to tell a hollow story with too many moving parts. Tension in the game builds too swiftly and snaps repeatedly, leaving multiple characters’ storylines dangling in the breeze, and sucking the life out of moments that are meant to be emotional. There are some good ideas here, including the rotoscoped visuals and willingness to tackle mature topics, but ultimately, As Dusk Falls feels more like a rough draft than a finished product.
As Dusk Falls is available now on Xbox One, Xbox Series X/S and PC.