LG has presented its upcoming premium monitors at IFA Berlin this year, and one of the models it unveiled is a 45-inch curved display that was specifically design for more immersive gaming experiences. The company says the model (45GR95QE) is its first curved display under the UltraGear brand of gaming monitors and is also its first OLED display with a 240Hz refresh rate. It has a 21:9 aspect ratio for an ultrawide view, has a WQHD (3440 x 1440) resolution, and it supports HDR10 and HDMI 2.1.
The monitor's aspect ratio and borderless design combined with its 800R curvature are supposed to make gamers feel like they're truly in the game they're playing. LG even gave the screen an anti-glare and low-reflection coating to lessen the feeling of viewing the game on a screen. If all these are sounding familiar, that's because Corsair also just launched a 45-inch 1440p gaming monitor called Xeneon Flex that it developed in partnership with LG. Unlike this UltraGear model, though, that one has a bendable design that can go from straight to 800R in curvature.
In addition to its upcoming 45-inch curved display, LG has also showcased the UltraFine Display Ergo AI at IFA. The 31.5-inch display has a built-in camera that monitors the user's eye level and then automatically adjusts its height and tilt so that the user doesn't remain in a single position for a long period of time. Unfortunately, LG didn't reveal the monitors' pricing and availability, so those interested will just have to wait for more information.
T-Mobile and SpaceX have announced a new technology alliance they're calling "Coverage and Above and Beyond" that aims to end mobile deadzones. In an event at SpaceX's Starbase facility, the companies have revealed that they're working on integrating a slice of T-Mobile's mid-band 5G spectrum into the second-gen Starlink satellites launching next year. It's like putting a cellular tower in the sky, T-Mobile CEO Mike Sievert said during the event. He also said that they're envisioning a future wherein if you have a clear view of the sky, you are connected on your mobile phone — even if it's the middle of the ocean. No more getting worried that you won't be able to get in touch with first responders or friends and family while driving or hiking in places where there's typically no coverage.
The companies are making it so that your existing phones can connect to the service, which will enter beta as soon as late next year. It will start with messaging (SMS, MMS and select messaging apps), allowing you to send and receive messages in real time, and Sievert said the companies will keep going until the service can also offer data and voice. While the partners didn't exactly launch a product during the event, the T-Mobile CEO promised that the service will come free with T-Mobile's popular plans. For low-cost plans that don't include it, the carrier may charge for the service, but for far lower prices than satellite services do.
SpaceX chief Elon Musk tweeted that connectivity will be 2 to 4 Megabits per cell zone, which isn't a high bandwidth, but will work great for texting and for voice calls.
Note, connectivity will be 2 to 4 Mbits per cell zone, so will work great for texting & voice calls, but not high bandwidth
On stage, Musk said the service will save lives, as it will allow people to call for help even from the most remote places. When asked how his company had to tweak Starlink satellites for the service to work, Musk said SpaceX had to design a very big, extremely advanced antenna that has the ability to pick up very quiet signals from your cellphone. The company is still currently working on it in the lab, but Musk said SpaceX is confident that it's going to work in the field.
The company chiefs have issued an open invitation to carriers around the world to make the service available everywhere. In the US, international carriers can team up with T-Mobile so that visitors to the country will also be able to connect to Starlink satellites with their mobile devices.
Back in February, Netflix announced it was working with 2K and Take-Two Interactive for a live-action movie based on the BioShock series. The project has taken an important step forward, as it now has a writer and director on board. Michael Green (Logan, Blade Runner 2049 and American Gods) is on script duties, while Francis Lawrence will be keeping the director's chair warm.
Along with I Am Legend, Lawrence has directed four of the five Hunger Games movies as well as some episodes of the Apple TV+ series See. He's currently shooting The Hunger Games: The Ballad of Songbirds and Snakes, so don't expect a trailer for the BioShock movie anytime soon.
It appears as though the film will in fact be an adaptation of the first game. Netflix's Tudum site explains a few basics of the original BioShock and notes that Lawrence will presumably "strap into a Big Daddy suit and get ready to brave the flooded corridors of Rapture soon enough." For the sake of clarity, there's only one question truly worth asking: Netflix, would you kindly reveal more details about the movie?
BioShock — our live-action feature film adaptation of the renowned video game franchise — will be directed by Francis Lawrence (I Am Legend, The Hunger Games: Catching Fire, Slumberland) from a script written by Michael Green (Logan, Blade Runner 2049, American Gods). pic.twitter.com/mDh4ut6ayJ
Twitter really isn’t giving up on this whole “also becoming an audio app” thing. The platform announced today it is testing a newly re-designed Spaces tab that will also offer a selection of popular podcasts. The podcasts — which include well-known titles fromVox Media, NPR and more — will be categorized under themes like news, music and sports and featured alongside similar Spaces. Twitter is currently testing the feature with a limited group of global English-speaking users on the iOS and Andriod apps, with a wider release and more features on the way.
good news, today we’re starting to test a new Spaces Tab
even better news, it includes podcasts, themed audio stations, and (of course) recorded + live Spaces pic.twitter.com/TGS2aVsUI1
Earlier this year, under-the-hood sleuth Jane Manchun Wong discovered that Twitter was working on a “Podcasts” tab. Instead, it appears Twitter wants to lump all of it audio content under Spaces as an all-in-one destination for podcasts and live audio. Furthermore, the Spaces tab features separate categories for current Spaces, upcoming Spaces and a “Stations” tab that will group podcasts and Spaces under similar themes — which it will auto-play once selected.
If this doesn’t seem like the most instinctual or user-friendly design for those looking for a specific podcast or episode, you’re right. Instead, Twitter seems to have tailored the feature to work as a sort of a curated radio experience in the style of Pandora. Users can rate each audio selection with a “thumbs up” or “thumbs down," allowing Twitter to further tailor a station to fit your specific interests. This isn’t restricted to content you view under Spaces. As the company noted in its blog post, if you regularly interact with Vox Media content on Twitter, you’ll likely see their podcasts show up in your Spaces tab.
At the I/O 2022 conference this past May, Google CEO Sundar Pichai announced that the company would, in the coming months, gradually avail its experimental LaMDA 2 conversational AI model to select beta users. Those months have come. On Thursday, researchers at Google's AI division announced that interested users can register to explore the model as access increasingly becomes available.
Regular readers will recognize LaMDA as the supposedly sentient natural language processing (NLP) model that a Google researcher got himself fired over. NLPs are a class of AI model designed to parse human speech into actionable commands and are behind the functionality of digital assistants and chatbots like Siri or Alexa, as well as do the heavy lifting for realtime translation and subtitle apps. Basically, whenever you're talking to a computer, it's using NLP tech to listen.
Google's AI Test kitchen will enable beta users to experiment and explore interactions with the NLP in a controlled, presumably supervised, sandbox. Access will begin rolling out to small groups of US Android users today before spreading to iOS devices in the coming weeks. The program will offer a set of guided demos which will show users LaMDA's capabilities.
"The first demo, 'Imagine It,' lets you name a place and offers paths to explore your imagination," Tris Warkentin, Group Product Manager at Google Research, and Josh Woodward, Senior Director of Product Management for Labs at Google, wrote in a Google AI blog Thursday. "With the 'List It' demo, you can share a goal or topic, and LaMDA will break it down into a list of helpful subtasks. And in the 'Talk About It (Dogs Edition)' demo, you can have a fun, open-ended conversation about dogs and only dogs, which explores LaMDA’s ability to stay on topic even if you try to veer off-topic."
The focus on safe, responsible interactions is a common one in an industry where there's already a name for chatbot AIs that go full-Nazi, and that name in Taye. Thankfully, that exceedingly embarrassing incident was a lesson that Microsoft and much of the rest of the AI field has taken to heart, which is why we see such strident restrictions on what users can have Midjourney or Dall-E 2 conjure, or what topics Facebook's Blenderbot 3 can discuss.
That's not to say the system is foolproof. "We’ve run dedicated rounds of adversarial testing to find additional flaws in the model," Warkentin and Woodward wrote. "We enlisted expert red teaming members... who have uncovered additional harmful, yet subtle, outputs." Those include failing "to produce a response when they’re used because it has difficulty differentiating between benign and adversarial prompts," and producing "harmful or toxic responses based on biases in its training data." As many AIs these days are wont to do.
Seven long months after FromSoftware shut off the Dark Souls, Dark Souls 2 and Dark Souls 3 PC servers due to a security issue, it's finally starting to bring them back online. "Online features for the PC version of Dark Souls 3 have been reactivated," a tweet on the official Dark Souls Twitter account reads. "We are working to restore these features for all other #DarkSouls titles and will inform you when they are back in service."
Back in January, it was reported that attackers found an exploit in Dark Souls 3 that enabled them to remotely execute code and hijack a player's PC. From and publisher Bandai Namco shut down the player vs. player servers for the PC versions of the Dark Souls games while they worked on a fix.
They hoped to have the servers online again in time for the release of Elden Ring in February. That obviously didn't happen. In May, From said it was "currently in the process of restoring the online servers for the Dark Souls series on PC," starting with Dark Souls 3. It's not clear why that process took another three months. Hopefully, From and Bandai Namco will get the Dark Souls and Dark Souls 2 servers up and running again soon. In the meantime, you can once again invade another player's Dark Souls 3 game on PC.
Online features for the PC version of Dark Souls III have been reactivated.
We are working to restore these features for all other #DarkSouls titles and will inform you when they are back in service.
The White House has updated its policy on federally funded research. Going forward, the results of studies funded by the government must be made public right away. Until now, researchers who receive federal funding have been allowed to publish their findings in academic journals exclusively for one year, effectively adding a paywall to their work. Agencies will need to update their policies accordingly by December 31st, 2025.
The Biden administration hopes that the move will afford more equitable access to research. "All members of the American public should be able to take part in every part of the scientific enterprise—leading, participating in, accessing and benefitting from taxpayer-funded scientific research. That is, all communities should be able to take part in America’s scientific possibilities," senior policy advisor Dr. Ryan Donohue and assistant director for open science and data policy Dr. Christopher Steven Marcum wrote in the White House's announcement.
They note that several discriminatory factors have prevented many Americans from accessing research, not least because of the paywall. The lack of adequate funding at "minority-serving colleges and institutions" and people's socio-economic statuses "have historically and systemically excluded some Americans from accessing the full benefits of scientific research," the announcement reads.
Under the White House Office of Science and Technology Policy's (OSTP) latest guidance, the administration is eliminating the option to put federally funded peer-reviewed research articles exclusively behind a paywall for 12 months. The refreshed policy builds on a 2013 memo on bolstering access to federally funded research results with a requirement to make "data published in peer-reviewed research articles immediately available upon publication." Other research data will be made available "within a reasonable timeframe."
Publicly publishing such data as soon as possible could accelerate the pace of scientific research. It may be easier for others to replicate and build on the results of studies. Still, the policy clarifies that it's important for researchers and agencies to share data responsibly to ensure privacy and security standards are upheld.
Among other things, the guidance affords researchers the ability to include the costs of publishing and sharing data in their research budget proposals. OSTP is also working with several agencies to combat funding inequities. Several agencies have programs through which they provide grants to researchers in the early stages of their careers, and bolster the "racial and gender diversity of award applicants and the scientific workforce."
More than 20 agencies were subject to the 2013 memo, including the Centers for Disease Control and Prevention, the National Oceanic and Atmospheric Administration, the Department of Transportation and NASA. All of the agencies have established policies to release scientific data swiftly, which they may now need to update.
Instagram will automatically switch on its most restrictive content filter for any new users who are under 16 years old — and recommend that existing teen users do the same, the platform announced today in a blog post. Instagram renamed its existing content settings earlier this summer, which are now categorized as “Less”, “Standard” and “More” and allow users to limit content containing violence, sexual imagery, cosmetic procedures and other “sensitive” subjects. Only users over the age of 18 years old can access the “More” setting, which offers up the least filtered version of Instagram available to the public. (Note: This may cause confusion for some users accustomed to Instagram's older settings, where the "Limit Even More" option meant the strictest controls on content.)
Now, new Instagram users under 16 years old will have the “Less” setting turned on by default, which will affect the type of content they see throughout the platform, including in Search, Reels, suggested accounts, hashtags and in-feed recommendations. Instagram will also ask all existing teen users to perform a “settings check-up” and limit who can share their content, direct message them and what kind of content their followers can view. It’ll also ask teens if they want to update a feature that lets them limit the amount of time they spend on Instagram.
An Instagram spokesperson told Engadget that one example of the type of content that the "Less" setting would restrict (that the Standard setting would not) is video footage from a protest gone violent. The content settings only apply to accounts that teens don't currently follow.
Growing concern over the psychological and emotional toll of Instagram for its youngest users prompted a Senate panel last year to bring in head Adam Mosseri for questioning. Ahead of the hearing, the platform unveiled new teen safety features, including one that notified users if they were spending too much time on the app and an option to automatically report that objectionable content to their parents. And earlier this year, Instagram launched parental controls that allow guardians to monitor who their teen follows and impose time limits on the app.
Mental health experts have warned that parental controls on social media can only go so far — especially given the fact that algorithms are known to slip up and reveal risky content. Tech-savvy teens can also easily bypass such parental controls or simply view the content of their choice on a different platform or on a friend’s phone.
This recent change likely won’t be too impactful for teen users whose parents or guardians already control their accounts through Instagram’s Family Center. And for teens who are allowed to roam free on Instagram, it’s hard to imagine how many will willingly switch on the most restrictive content settings — especially if many of their peers pick the more lenient filter.
The best non-Apple smartwatch has long been Samsung’s Galaxy Watch series, thanks to its comprehensive health and fitness tracking, intuitive interface and comfortable, pleasant design. For a product that’s so mature, it’s hard to imagine what else Samsung can improve upon, which might explain why the Galaxy Watch 5 is very similar to its predecessor. It even costs the same $280 to start.
Most of the changes here aren’t immediately visible, like a more durable build, an inactive temperature sensor and better battery life. Samsung also introduced a new Pro model for $450 that comes in a 45mm titanium case, uses a stronger screen and has a large 590mAh battery, promising a runtime of up to 80 hours. Still, the fact that the tweaks are small doesn’t mean the Galaxy Watch 5 can’t still be the best smartwatch around for Android users.
Design
Like I said, the Galaxy Watch 5 looks just like its predecessor, and comes in the same 40mm and 44mm sizes as before. Both are a few grams (or less than a quarter ounce) heavier than the previous generation, but it’s barely noticeable. The lack of change isn’t a bad thing — the Galaxy Watch’s round face and minimalist design make it look more like a conventional timepiece than the Apple Watch.
My 40mm review unit has a silver case, though black and pink gold are also available, while the 44mm model is available in silver, black or sapphire. I also received a comfortable silicon purple strap, which is more inoffensive than lust-inducingly pretty. If you want something nicer, you can easily swap out the bands.
It’s not immediately obvious, but Samsung used a more durable Sapphire Crystal glass for the Watch 5’s screen. I have yet to destroy a smartwatch even during my wilder gym sessions, but I was grateful for the reinforced materials during a workout recently. I had forgotten about the Watch 5 and Watch 5 Pro on my wrists, and flipped a pair of 26-pound kettlebell onto the back of my arms. Thankfully, neither device was scratched, and I continued to rack the weights as I powered through two more sets. To be fair, I’ve also done this same exercise with the Apple Watch and haven’t damaged it either.
Like its predecessors, the Watch 5 is also rated IP68, 5 ATM and MIL-STD-810H for durability (water, dust and pressure resistance). I wore it swimming recently, and though it wasn’t as accurate as the Apple Watch at tracking laps, it at least survived. Those who liked Samsung’s bezel-based navigation will appreciate the touch-sensitive ring framing the screen that you can use to scroll through the Wear OS interface, as well as the mild haptic feedback as you whizz past apps. I still prefer a physical rotating bezel, but I get that not everyone wants the added bulk.
Cherlynn Low / Engadget
One of the main differences Samsung brought to the Watch 5 is the refined curvature of its underside. This is meant to keep the watch in contact with more of your wrist so its sensors can deliver more reliable readings. Unfortunately, I found this kind of uncomfortable. Both the Galaxy Watch 5 and Watch 5 Pro would leave round indentation marks on my wrist after I removed them, no matter how much I adjusted the fit.
This was only mildly annoying, and I put up with it because I thought I was getting more reliable scans in return. But I realized that the Galaxy Watch 5 was consistently giving me almost exactly the same readings as the Apple Watch Series 7 that I wore on my other wrist, and the latter never felt as tight. Another reviewer I spoke to said they found the Watch 5 very comfortable, though, so this might be a matter of personal preference.
Sleep-tracking and coaching
This also applies to wearing a watch to bed — some people don’t mind it, others hate it. I belong in the latter camp, but still wore the Galaxy Watch and Apple Watch to bed to compare their sleep-tracking tools. As I’ve said before, Apple’s system is atrocious. You have to either set a bedtime or enable your Sleep focus before the device can tell you’re asleep. Even then, it doesn’t really actually know if you’re awake or passed out. Samsung can figure it out all on its own.
Cherlynn Low / Engadget
One night, I wore both watches to bed, making sure to note the time right before I flipped over and closed my eyes. The Galaxy Watch 5 accurately noted that I fell asleep around 1:30am and woke up at 4am, while Apple simply told me I got a full night’s rest from 11pm to 9am.
I could go on about how infuriating it is that Apple can’t figure out something that Fitbit and Samsung managed to years ago, but this isn’t a watchOS review. The Galaxy Watch 5, like Fitbit’s watches, will also use your heart rate information to gauge what sleep zones you hit and tell you how much time you’ve spent in REM, Deep or Light sleep. Meanwhile, that feature is slated to arrive with the upcoming watchOS 9.
Sleep-tracking isn’t new to the Galaxy Watch 5, but Samsung did add a sleep coaching tool that’s meant to guide you towards better rest. However, it requires 5 weeknights and 2 weekend nights of data before any tips are generated, and I haven’t logged that many hours yet. Plus, my data would be skewed anyway — any time I wear any accessory to bed, I sleep horribly. This might be an insightful feature, I just can’t tell you right now.
Another thing I can’t evaluate at the moment is whether the skin temperature sensor that Samsung introduced on the Galaxy Watch 5 will be useful, since it’s not currently doing anything. There are plenty of potentially useful applications for that data, though, so it’ll be interesting to see what the company is able to do with this.
Health and activity tracking
Samsung has also long been better than most Wear OS watches at monitoring your activity, and the Watch 5 is no different. When I was stuck at my desk for hours on end pounding out this review, it reminded me to get up and move. I have always appreciated that in addition to walking, Galaxy Watches would also suggest movements you could perform at your desk, like torso twists or stretches. Even better, the device would be able to detect exactly how many twists you’ve done — something the Apple Watch and other Wear OS devices don’t do.
In general, Samsung’s system is as proactive as ever. When I got up to walk around after the Watch 5 prompted me to, the device buzzed after I took about a dozen steps to congratulate me for moving. That’s a lot less than Apple’s demands, which can make me feel like I need to pace my room like I’m going mad.
Galaxy Watches are also quicker to recognize when you’ve been moving and will ask if you want to record your walk. The flip side of that is they’re also hyperactive at noticing when you’ve paused and will not only suspend tracking, but will buzz you to let you know it’s not counting the time while you’ve stopped. Chill, Samsung!
Cherlynn Low / Engadget
Performance and in use
Besides the sleep coaching feature, not much is different between the Watch 4 and Watch 5 when it comes to software. You’ll still be able to get a body composition reading using the built-in body-impedance analysis (BIA) tool, take ECG scans, reply to messages, control music playback and more. The Watch 5 also uses the same 5nm Exynos processor as the older model, and for the most part was just as responsive. I only really had to wait when creating new watch faces or taking a body fat scan — otherwise, everything happened the instant I tapped the screen.
Speaking of, if you were wondering about the accuracy of the Watch 5's body composition measurements — it's surprisingly close to results from more sophisticated systems. I recently tried an InBody scan, which is a more advanced version of BIA like that on the Watch 5. Samsung's readings were just about two percent off on body fat percent and less than a pound under my skeletal muscle as calculated by the InBody version.
I actually forgot that the Watch 5 is a Wear OS device, because the its software still feels so much like Tizen. Besides swiping up and down from the home screen to pull up all apps and settings, the majority of the side-swiping interface feels no different from Samsung’s original OS.
Cherlynn Low / Engadget
One thing I wish Wear OS / Tizen did better was displaying workout information. Apple uses a large, bold font to show how long you’ve been working out, as well as your heart rate and calories burned. Samsung displays similar information, but using a font that’s a lot thinner and smaller. When my Watch 5’s screen was locked during my swim and I couldn’t tap it, I couldn’t see any info at all and had to unlock water mode mid-lap to bump up brightness to the max. Even then, it was only slightly better.
It’s also worth noting that because they’re typically secondary devices, a significant part of the smartwatch experience is interacting with its companion apps on your phone. In this case, you’ll need to install the Galaxy Wearable app to set up your Watch 5, and Samsung Health to see details about your workouts and sleep sessions. In general, these apps were easy to use and navigate and I found settings or health summaries quickly. Samsung also shows what cardio zones you were in during a workout or sleep session, and this information is only coming to watchOS 9 when it’s publicly available later this year.
Battery life and recharging
I wore the Apple Watch Series 7 and Galaxy Watch 5 on each wrist for a week and every day they delivered almost exactly the same runtime, though with one caveat. Both devices clocked slightly over a day before conking out, although enabling the Always On Display (AOD) caused the Watch 5 to drain noticeably faster. One night, the Samsung watch dropped to 4 percent by 7:21pm, while the Apple Watch was still holding strong at 38 percent despite also having AOD on.
Cherlynn Low / Engadget
Both watches recharged quickly, so I never had to wait longer than 30 minutes to get enough juice for half a day’s wear. When I wore the watches overnight to test sleep tracking, the Apple Watch used less power than the Galaxy Watch, but the latter actually delivers better results, which seems like a worthwhile tradeoff.
The Pro difference
The Pro model of the Watch 5 typically lasted a few hours longer than the 40mm model with its Always On Display enabled, and I got close to a day more juice with the setting turned off. Though Samsung markets the Watch 5 Pro as having been designed “for the great outdoors,” there’s really little about it that makes it feel that way.
The Pro is noticeably bulkier, too. I have fairly petite wrists, so the 45mm titanium case felt overwhelming. It also has a chunky frame around the screen where a rotating bezel might sit, although there is no mechanical spinner here. While the D-buckle closure makes the Pro fit more securely, it adds to the general heft.
That might not be a bad thing if you don’t mind oversized watches, and the bonus is that the Watch 5 Pro feels strong enough to withstand being smashed against boulders. I had it higher up my forearm when racking kettlebells like I mentioned earlier, so the weights actually landed on its screen. Despite being smacked by 26 pounds of metal, the Watch 5 Pro survived without a scratch, and I continued to run through my reps without much concern. The stronger Sapphire Crystal glass that Samsung uses here definitely held up, at least during my testing.
The other feature differentiating the Pro from the regular Watch 5 is its support for the GPX route format for workouts like hiking and cycling. You’ll have to go into the Samsung Health app on your phone to pick a previous route and export it as a GPX file, go into Hiking or Cycling and import that information. Then, from the Watch 5 Pro, you can select one of the routes you loaded under one of those exercises to start the same journey, and the device will show you turn by turn directions.
Cherlynn Low / Engadget
It’s a little tricky to set up, but potentially helpful for those who are in a new place and want to try out a local route by downloading GPX files from databases. Samsung also added a Track Back feature that will take you home the way you came and it’s only available for hiking or cycling for now.
Wrap-up
Even though most of the changes Samsung brought to the Watch 5 line are minimal, the fact remains that for Android users, this is the best smartwatch around. I might not like the refined curvature of the underside, but it does make for more reliable sensor readings. The Watch 5 Pro is also a little bulky for my taste and the only real improvement it offers over the regular model (aside from size and durability) is a bit more battery life.
Still, thanks to its well-rounded and capable health and fitness tracking tools, the Watch 5 is one of the best smartwatches around.
This year’s RoboCup symposium held in Bangkok, Thailand marks the 25th anniversary of the event, an international competition dedicated to the advancement of robotic and artificial intelligence technologies. The original goal of the event was to get the state of robotics in robust enough shape that one might field a team of robotic soccer players capable of beating a World Cup champion (human) team by 2050 – but a lot has changed since 1997.
RoboCup
Both the event and its mechanical entrants have evolved by leaps and bounds in the intervening years. The number of teams participating has ballooned tenfold since the inaugural event, from 38 to more than 300, with competitors now coming from more than 40 nations worldwide. And rather than fall down stairs, today’s cutting-edge humanoid constructs are backflipping off them.
“We think of [the competition] as a grand challenge akin to the Apollo missions that sought to land a person on the moon,” Dr. Peter Stone, Professor of Computer Science at the University of Texas at Austin and Executive Director of Sony AI America, told Engadget via email. “In both cases, one might reasonably ask, why is it worthwhile to try to achieve such a goal? What do we gain by landing a person on the moon? What do we gain by creating superhuman soccer playing robots?”
“In the case of the Apollo mission, there were several spin-off technologies in areas such as remote telemetry, body monitoring, breathing apparatuses, fabric structures, communications, and food packaging,” he continued. ”In the case of RoboCup, there have been several start-up companies founded by RoboCup participants using RoboCup technologies, most prominently Kiva Systems which became Amazon Robotics.”
“This vision inspired my early research on AI planning and machine learning in multiagent systems,” Stone wrote in a 2021 Sony AI blog, “and has continued to inspire my research and that of my students on these areas and robot learning throughout the years.”
The ideas that led to the RoboCup — can you use a soccer competition to promote robotics and AI research — had been percolating in the academic space since the early 1990s, according to RoboCup, though it wasn't until 1995’s International Joint Conference on Artificial Intelligence that the official groundwork for a RoboCup competition was laid. Following a requisite two-year gap for teams to sort funding and training, Nagoya, Japan hosted the first event with more than 5,000 spectators in attendance.
Today, teams can compete in both simulated and physical soccer matches using an array of humanoid robots — sorted into divisions by size, capability, and pedalness — as well as pit their robotic first responders against the Cup’s hazard-strewn disaster courses, best one another at robo-buttling in the @Home competition, and devise the most efficient warehouse floor operation in Industry. There’s even a dedicated league for junior roboticists that spans the fields of soccer, search and rescue, and on-stage performance.
“One of the most important scientific contributions of RoboCup has been to demonstrate how competitions can drive research and also provide a way of objectively benchmarking different technologies,” Dr. Claude Sammut, Head of the Artificial Intelligence Research Group at the University of New South Wales and Deputy Director of the iCinema Centre for Interactive Cinema Research, told Engadget.
Sammut notes RoboCup Rescue as one valuable benchmarking example. The competition is supported, in part, by the US National Institute for Standard and Technology (NIST). “The arena uses the test methods developed by NIST to measure the performance of robots for disaster recovery and ordnance disposal. Each year, the test methods are updated to reflect real-world experience, so teams are encouraged to extend the capabilities of their robots to handle increasingly complex tasks.”
Training robots to play soccer “is a great problem to work on because it needs progress across most areas of AI and robotics (and it’s fun and motivating for students),” Sammut said, but learning that game won’t teach robots all they need to know about navigating in the wider world. The Cup’s Rescue course requires the robot to overcome unknown terrain to extract victims while @Home demands robust human-robot interaction and planning skills. “Humans working with robots is an important goal, so introducing domestic service robots pushes us in that direction,” he said.
That skill development has kept apace with the field’s steady stream of hardware advancements. Sammut points to “the massive increases in performance of low cost, low power CPUs and GPUs” to handle a greater degree of processing onboard, as well as the precipitous price drop of sensory equipment. “The first depth camera we bought for our rescue robots in 2006 cost €10,000. Now you can buy much better ones for a few hundred dollars and your iPhone and iPad have them built in.”
That said, even with a quarter century of technological advancements, today’s RoboCup competitors more closely resemble old Asimo than they do Sonny. Matches aren’t so much fast moving spectacles of mechanical might and sport prowess as they are watching a pair of toddering automatons shuffle after a ball while their developers trail behind them, ready to intervene in the event of a misstep or stumble.
“Motors and batteries have improved somewhat but they need further development to be able to get better speed, agility and lifetime,” Sammut conceded. “Soft, light but strong materials would also make the robots safer to be around. I wouldn't want to be on the field with the current large humanoid robots because a tackle would really hurt!”