Mercedes-Benz has officially launched production of its all-electric EQS SUV at its Tuscaloosa, Alabama production plant, the company announced today. Earlier this year the German automaker previewed the vehicle — its very first electric SUV — and promised it would be built in the US and available later this fall. While supply chain bottlenecks have delayed launches of other new EVs, Mercedes has a couple of factors working in its favor. The company already secured its battery materials by partnering with the Canadian government this month. It also plans to produce its batteries locally, at its own factory in nearby Bibb County, Alabama.
Our preview of the EQS SUV noted that its battery range works out to a little over 300 miles. The automaker has yet to disclose the price of the car, which, as Electreknotes, will determine whether the SUV is eligible for a 2023 EV tax credit or not. Currently, new SUVs must be assembled in North America and priced under $80,000 to qualify for next year’s tax credit. Given that Mercedes’ EQS sedan started at a little over $103,000, it’s probably safe to say that the price of its new electric SUV will trump that — and won’t qualify for any tax rebates. Seems like EQS SUV drivers will have to resign themselves to saving money on fuel.
One that takes advantage of the DualSense controller seems particularly novel. “[A feature that] started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback," game director Matthew Gallant told the PlayStation Blog. "That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered."
Another big accessibility update is audio descriptions for cutscenes. Gallant said Naughty Dog teamed up with a company that delivers descriptions for TV, movies and game trailers. The feature will be available across all the localized languages in The Last of Us Part I. “We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” Gallant said.
The blog post details all of the settings, including presets for vision, hearing and motor accessibility. You can expect visual aids and a way to zoom into a specific section of the screen using the touchpad. You'll be able to fully remap the controls — there's even the option to link a command to shaking the DualSense. There are also in-depth settings for motion sickness, navigation, traversal, combat, the heads-up display and, of course, difficulty.
It's heartening to see Naughty Dog place so much emphasis on making its games as accessible as possible. Not every developer has the resources of that studio, but here's hoping more game creators take inspiration from Naughty Dog's work in this area. In the meantime, if you want to find out much more about The Last Of Us Part I, you can read Engadget's review on August 31st.
I need to get the caller ID phone number from a VOIP phone line so I can input it into an Arduino. So I was thinking why not just buy one of those $20-30 caller ID boxes that display the caller ID number on the box's LED and instead just input it into my project. I just don't know how to do it. I'm sure the schematic for the box in question would be needed. But that is as far as I go. If someone could help me I will get a box with the schematic that belongs to it. The arduino project is already programmed Thanks in advance -Ken
Fewer people commuting due to the COVID-19 pandemic means fewer people in need of carpools. That’s the reason Google-owned Waze has decided to shutter its six-year-old Carpool app, which matches riders and drivers headed in the same direction, reportedThe Verge. The company will begin shutting down the feature this September in the US, Brazil and Israel.
Waze’s Carpool app primarily was popular with commuters — the service offered a partner program so companies could offer it as a transportation alternative to workers. Waze Carpool drivers would get reimbursed (up to 54 cents per mile) in order to pick up passengers who lived on their way to work. Rather than a way to make extra bucks, most Carpool drivers saw it as a way to save on gas.
“While Waze was predominantly a commuting app pre-COVID, today the proportion of errands and travel drives have surpassed commutes,” Waze said in a statement given to The Verge.
The rise of telework and safety precautions during the pandemic has made carpools a lot less popular. Although more people are returning to the office this year, interest in carpools and public transportation ridership has yet to return to pre-pandemic levels, the Washington Postnoted. More people are working hybrid work schedules or only stopping by the office for meetings or other events, which make make coordinating carpools or vanpools less convenient. As a result, more people are driving to work alone.
The James Webb Space Telescope can do much more than produce astonishingimages of the universe. The observatory has, for the first time, found clear evidence of carbon dioxide in the atmosphere of a planet that's not in our solar system. It detected the gas on WASP-39 b, a gas giant that's orbiting a star some 700 light years away.
The Hubble and Spitzer telescopes previously detected water vapor, sodium and potassium in the planet's atmosphere. But JWST has more powerful and sensitive infrared capabilities and was able to pick up the signature of carbon dioxide as well.
Catch your breath — Webb has captured the first clear evidence of carbon dioxide (CO2) in the atmosphere of a planet outside of our solar system! WASP-39 B is a gas giant closely orbiting a Sun-like star 700 light years away: https://t.co/FenLqV6HSopic.twitter.com/abJvqxfLdG
"Understanding the composition of a planet’s atmosphere can help us learn more about its origin and evolution," an official JWST Twitter account notes. "Webb’s success here offers evidence that it could also be able to detect and measure carbon dioxide in the thinner atmospheres of smaller rocky planets in the future."
NASA previously released spectroscopic data JWST captured from WASP-96 b, a gas exoplanet that's approximately 1,150 light years away. The observatory detected "the unambiguous signature of water," along with haze and clouds, which were not previously believed to exist on WASP-96 b.
Also this week, researchers announced the discovery of an exoplanet that's around 100 light years away. It was detected with the help of NASA's Transiting Exoplanet Survey Satellite and ground-based telescopes rather than JWST, but it might merit a closer look from the latter. Researchers believe that water could make up as much as 30 percent of the mass of TOI-1452 b, which has been deemed a "super-Earth." It's around 70 percent larger than Earth and it may have a "very deep ocean."
The California Air Resources Board has issued a rule (PDF) that formally bans the sale of fully gas-powered vehicles in the state by 2035. The regulations come two years after Governor Gavin Newsom instructed the agency to develop "passenger vehicle and truck regulations requiring increasing volumes of new zero-emission vehicles sold in the state towards the target of 100 percent of in-state sales by 2035."
The board unanimously approved the rule, which will gradually phase out the sale of combustion-engine vehicles. By 2026, 35 percent of new car sales in the state must be electric vehicles, plug-in hybrids or models with hydrogen fuel cells. That benchmark will rise to 68 percent by 2030 and 100 percent by 2035.
California Air Resources Board chair Liane Randolph said the move will lead to a 50 percent drop in pollution from light trucks and cars by 2040. The state also aims to move to 100 percent renewable energy by 2045.
The rule is likely to prompt similar moves by other states, as CNBC notes — New York and Massachusetts have already passed laws to that effect. California has led the way when it comes to setting strict emissions standards, with at least 15 states adopting its rules.
Many long-standing manufacturers and car brands have already announced plans to fully switch to EVs by 2035. Bentley aims to sell only plug-in hybrids and EVs by 2026. Mercedes and Volvo plan to go fully electric by 2030. GM expects to finalize a similar transition by 2035. Honda has set a target of 2040. Ford, meanwhile, has pledged to fully switch to EVs in Europe by 2030.
This week, Santa Rosa became the largest city in the US to ban the opening of new gas stations, as part of efforts to combat climate change. The city, which is in Sonoma County, has an estimated population of 176,938. The Press Democratreported that more than half of the county's 486,000 residents now live in a jurisdiction where new gas stations are banned.
Officials in Los Angeles and New York state are considering adopting similar measures. Between that and the ban on gas-powered vehicle sales, maybe one day in the not-too-distant future, the infamous Los Angeles smog will be a thing of the past.
At this point, Samsung has a lot of experience making true wireless earbuds. While the company flexed its design muscle early with the Galaxy Buds line, it hasn’t always nailed the details. It rebounded quickly with its second installment, the Galaxy Buds+, and since then Samsung has continued to refine its aesthetic, improve sound quality and add handy features. It even found time for a polarizing open-wear model with the Galaxy Buds Live.
While the leguminous Live were the first of Samsung’s earbuds to include active noise cancellation (ANC), the open design rendered the feature ineffective. With the Galaxy Buds Pro that debuted early last year, the company finally delivered true ANC, but there was room for improvement in terms of both noise blocking and overall audio quality. Now Samsung is back with version 2.0 of its flagship earbuds, the Galaxy Buds 2 Pro ($230). This set is not only smaller and more comfortable, but they showcase the massive gains the company has made over the last year and a half. However, the most attractive features are reserved for the Samsung faithful.
Design
Billy Steele
Overall, the Galaxy Buds 2 Pro have a similar design to last year’s Buds Pro, but there are a few notable changes. First, this new model is 15-percent smaller than the 2021 version, which means they fit better in your ear and are more comfortable for longer periods of time. What’s more, Samsung added a vent on the inside of each earbud to help relieve pressure. Of course, the tiny stature means they tuck nicely into your ear, leaving very little sticking out from the side of your head. It’s a design Samsung adopted early on for its earbuds and subsequent models have continued to be satisfyingly svelte.
The Galaxy Buds 2 Pro have a soft-touch matte coating where the Galaxy Buds Pro was a glossy affair. I prefer the former as it’s more pleasant to the touch and isn’t a fingerprint magnet. However, it doesn’t necessarily offer more grip and neither surface impacted the touch controls. The included charging case for the Buds 2 Pro is covered in the same matte finish, so it too is pleasantly tactile. Like the Buds Pro, this model is IPX7 rated, which will allow you to submerge the earbuds in up to three feet of “fresh water” for up to 30 minutes, according to Samsung.
Touch controls are mirrored on both earbuds for the most part. There’s single tap for play/pause, double tap to skip ahead, triple tap to go back and a customizable touch and hold gesture. That long press can be used to change noise controls – ANC/ambient sound, ANC/off or ambient sound/off – or to summon Bixby, activate Spotify or control volume (down on left, up on right). If you don’t want to sacrifice some of those other features for volume, there’s an additional Labs option that will allow you to double tap the front edge of the earbuds to adjust audio levels.
It’s a little tricky to master, but I didn’t have any serious problems with edge tapping once I got the hang of it. The real annoyance with the touch controls comes when you try to adjust the fit of the earbuds. The Buds 2 Pro fit well, but as is the case with all true wireless models, you have to regularly reposition them in your ears. Due to the sensitivity of those touch panels, and the small size of the buds, it’s easy to make an errant tap when you’re just trying to readjust. It happened often enough to become very frustrating over the last two weeks.
Software and features
Billy Steele/Engadget
Like previous Samsung earbuds, all of the features and settings for the Galaxy Buds 2 Pro are accessible through the Galaxy Wearable app on Android devices. Unfortunately, the company is staying consistent with recent models by not offering an iOS version. Samsung used to have onr, which made its buds a great option for both operating systems, but that hasn’t been the case for a while now. You can still use the earbuds with Apple gear, but you’ll lose some of the more attractive features by doing so.
Inside the app, you’ll get battery percentages for both the earbuds and the case right up top. The main screen also gives you access to noise controls, so you can see which mode is active (ANC, off or ambient sound) and make a change with the software if needed. Just below, there are options for enabling/disabling Voice Detect, 360 audio, touch controls and finding lost earbuds. Voice Detect is Samsung’s new feature that can tell when you’re speaking and automatically activate ambient sound while lowering the audio volume for quick conversations.
By default, the tool will go back to regular levels 10 seconds after you stop talking, but you can set that time to five or 15 seconds too. During my tests, Voice Detect worked well, and it doesn’t seem to be as easily tricked by coughs as Sony’s version of the feature. It also continues to work when I’m connected to my MacBook Pro, not only with a Samsung or Android device. However, I prefer Sony’s method of fully pausing the audio rather than just lowering the volume with its Speak-to-Chat tool. So while it’s handy, Samsung’s co-opting of Sony’s feature isn’t as pleasant to use despite its more accurate speech detection.
The Galaxy Wearables app also offers more detailed settings like EQ presets, an earbud fit test, read notifications, hands-free Bixby, ambient sound during calls, in-ear detection for calls, seamless connection with some Samsung devices, neck stretch reminders and Labs features. There is a lot packed into this software. Everything is pretty self-explanatory, but I will note that a second Labs tool is a Gaming Mode designed to minimize latency.
There’s also an Accessibility section that lets you adjust the left/right balance. Here, you can also choose to keep ANC active when you remove one earbud (the Buds 2 Pro turns it off by default) and you can adjust ambient sound volume and tone for your hearing. Some assistance with amplifying environmental audio isn’t new for earbuds, but it’s nice that Samsung offers a degree of customization here.
One item that’s still in the works is LE Audio. Samsung mentioned this during its recent event, explaining that the feature will allow you to capture 360 environmental sounds while you’re streaming or recording. For example, if you’re livestreaming. There weren’t a ton of details shared, other than the feature will arrive later this year. The Buds 2 Pro will also support Bluetooth LE, the next-gen wireless audio standard that’s on the way after being first introduced in 2020.
Sound quality
Billy Steele/Engadget
Samsung’s earbuds have never really impressed me with sound quality. They’ve ranged from just fine to good, but never truly great. Well, for the first time, the company has wowed this jaded headphone reviewer. The Buds 2 Pro pack plenty of bassy punch with a pleasantly open sound that is both full and filled with details and clarity. The low-end is also deep and nuanced, not just a heavy dose of thundering boom.
Plenty of earbuds offer balanced sound with good bass. What separates the great from the good is usually in the subtle details that can be difficult for something so small to replicate. Samsung does this with a combination of a 10mm woofer for the low-end and a 5.3mm tweeter so the treble cuts through. Across a range of genres, that setup enables stellar clarity and depth, keeping songs layered and immersive rather than compressed and messy. Amanda Shires’ vocals, for example, seem to float on top over every song throughout her latest album Take It Like A Man.
A big piece of the upgraded audio quality is 24-bit/48kHz Hi-Fi sound processing. Samsung’s new Seamless Codec (SSC) allows 256 times more sound data to be transmitted from your device to the Galaxy Buds 2 Pro. On the previous model, 24-bit audio was converted to 16 bit by the time it reached the earbuds. Swiping over to the Android developer settings confirmed that 24-bit/48kHz was indeed coming from the Galaxy S21 FE 5G I used to test the Buds 2 Pro, but there’s no mention of bitrate. That number would be an indication of overall quality.
The Verge reports that the Samsung Seamless Codec is capable of up to 2,304kbps, or true high-resolution lossless audio. For comparison, Sony’s LDAC standard maxes out at 990kbps, so what Samsung is claiming would be an insane improvement. But again, I’m not seeing any proof of that on an Android device. No matter the actual bitrate, the 24-bit audio is reserved for Samsung devices running One UI 4.0 or higher. And you’ll need a compatible lossless/high-res streaming service too. If you have all of that, just know that the Buds 2 Pro sound incredible, and they’re nearly as good as the Sennheiser Momentum True Wireless 3 – currently the best option in terms of pure audio quality, at least in my book.
Samsung also made improvements to its 360 audio. On the Buds Pro, this feature was a stereo-based multi-channel setup, so the sound never truly felt like it was coming from every direction. On the Buds 2 Pro, the company has created “complete surround sound” with virtual 5.1- and 7.1-channel arrangements, or Direct Multi-Channel as Samsung has labeled it. To me, this combo of head tracking and immersive audio is only really useful for movies and TV as I think it actually makes music sound worse on these new buds. You’ll need One UI 4.1.1 or later to use the feature, and it’s only available on Samsung phones and tablets.
And then there’s the active noise cancellation. Samsung says the ANC on the Buds 2 Pro is 40 percent better than the Buds Pro. I don’t have all of the fancy gear needed to confirm that number, but what I can tell you is that this new model does a better job of blocking most environmental noise. I was shocked at how well it was able to combat a raucous coffee grinder. Due to those vents that increase comfort, you’ll hear a bit of what’s going on around you when there’s no audio playing. However, when the tunes start, the Buds 2 Pro handle distractions with ease.
Call quality
Billy Steele/Engadget
One area where Samsung didn’t really improve is call quality. Like a lot of other true wireless earbuds, the people on calls consistently said I sounded like I was on speakerphone. They also recognized background noise clearly, and the distractions didn’t get much better while I was talking. You’ll be able to use these for calls, but don’t expect high-quality audio beaming to the folks on the other end.
Samsung gives you the ability to activate ambient sound during calls, which will help you feel less like you're shouting to hear yourself. No company does transparency mode as well as Apple, so while this does improve the overall experience, it’s still not totally natural sounding. You’ll still be well aware that you have earbuds in during any chats.
Battery life
Samsung promises up to five hours of listening time with ANC enabled on the Galaxy Buds 2 Pro. Unfortunately, that’s unchanged from the previous model and on the lower end of new earbuds these days. You’ll get an additional 18 hours with the charging case, or if you disable noise cancellation, you can expect up to eight hours with 21 more via the case. During my tests, these figures were spot on.
The case is compatible with wireless charging accessories, so you don’t have to reach for a cable if you have one of those. Samsung doesn’t mention any quick charge features, and I haven’t noticed the Buds 2 Pro being particularly fast at refueling over short periods of time.
The competition
Billy Steele/Engadget
It’s tempting to compare Samsung’s latest to the AirPods Pro, but for several reasons that’s not really an appropriate contest. First, like the Galaxy Buds 2 Pro, the best features on the AirPods Pod are reserved for the iOS faithful – people who are dedicated to the Apple ecosystem. Things like spatial audio and hands-free Siri aren’t available to everyone on any device. Second, the AirPods Pro will be three years old in November, and earbuds have progressed substantially since their debut. For example, Samsung has massively improved the noise-blocking abilities of the Buds 2 Pro from its predecessor that was just introduced in early 2021.
Better comparisons to Samsung’s latest earbuds are Google’s Pixel Buds Pro and Sennheiser’s Momentum True Wireless 3. Sure, Pixel owners will get the best of what the Pixel Buds Pro have to offer, but there’s plenty of handy features for other Android devices. They’re Google’s best earbuds yet, thanks to the inclusion of ANC, deep punchy bass and reliable touch controls. And while they offer two more hours of music on a charge and are $30 cheaper than the Galaxy Buds 2 Pro, Google is still working on spatial audio, which should arrive this fall with the new version of Android.
Sennheiser’s Momentum True Wireless 3 also gives you two more hours of listening time on top of what I consider the best audio you can get in a set of earbuds. Samsung has made huge gains in sound quality, but Sennheiser is consistently the best in my book. The MTW 3 only has an IPX4 rating and they won’t win any design awards, but there is a solid degree of customization available. Plus, the MTW 3 is $50 cheaper than its predecessor, but more expensive than both Google and Samsung’s latest models.
Wrap-up
I’ve said a set of Samsung’s Galaxy Buds are its best yet before – more than once. That’s because the company continues to improve its formula with each subsequent release, whether that’s the regular Buds or the Buds Pro. And now I have to declare it again. The Buds 2 Pro are a huge leap from the 2021 Pro model, with massive improvements to the audio, notable gains in noise cancellation and the introduction of several new features. Samsung lets its loyal customers unlock the best of the Buds 2 Pro, the same way Apple and Google have done. That’s not likely to change, but Samsung is making a strong case for owners of its phones to invest in its audio products too.
Labor Day deals are already starting to pop up across the web. Both Ooni and Solo Stove have early holiday sales that slash prices of some of their most popular machines, so now's the time to consider getting a pizza oven or a fire pit while you can save some money. Apple's base iPad dropped to a new record low of $280, while the Apple TV 4K is nearly $60 off as well. You can still pick up a number of Crucial SSDs and portable drives at some of the lowest prices we've seen, plus Google's latest Pixel Buds Pro are cheaper than ever. Here are the best tech deals from this week that you can still get today.
Google Pixel Buds Pro
Billy Steele/Engadget
Google's new Pixel Buds Pro are on sale for $175, or $25 off their usual price. This is the first real discount they've received since they launched last month. We gave the buds a score of 87 for their deep, punchy bass, solid ANC and reliable touch controls.
Apple's entry-level iPad has dropped to a new all-time low of $280. We gave it a score of 86 for its solid performance, excellent battery life and improved Center Stage cameras.
The Apple TV 4K is back in stock at Amazon and on sale for $120. While not quite as cheap as it was on Prime Day last month ($109), this remains one of the best prices we've seen no our favorite high-end set-top box. We gave the device a score of 90 for its fast performance, Dolby Vision and Atmos support, HomeKit integration and much-improved Siri remote.
Some models of the Apple Watch SE are up to 30 percent off at Amazon. This wearable earned a score of 88 from us for its solid performance, comfortable design and comprehensive feature set for the price. However, if you want the latest model, you may be better off waiting another few weeks as we expect to see new Apple Watches announced at the company's September 7th event.
The Product Red version of the Apple Watch Series 7 (45mm) is on sale for $320 right now. We gave the wearable a score of 90 for its larger screen, faster charging and handy watchOS capabilities. However, if you want the latest from Apple, it may be worth waiting until September when the company historically has announced its latest phones and smartwatches.
Both the 14-inch and 16-inch MacBook Pro M1 laptops are on sale at Amazon — the former is $200 off and down to $1,799 and the latter is $300 off and down to $2,199. Both of these machines earned scores of 92 from us for their powerful performance, excellent Liquid Retina displays, plethora of ports and excellent battery lives.
Solo Stove has discounted all of its fire pits and bundles ahead of Labor Day. The Ranger 2.0, Bonfire 2.0 and Yukon 2.0 are all up to 40 percent off and down to $200, $230 and $430, respectively. Most bundles are up to 45 percent off, too, including the Bonfire Backyard Bundle 2.0, which includes a spark shield, stand, shelter, carrying case and lid along with the aforementioned fire pit.
Ooni's early Labor Day sale knocks 20 percent off all of its 12-inch pizza ovens. That means you can get the Fyra for $279, or the Karu or Koda for $319. We've recommended these pizza ovens in outdoor guides in the past because they're relatively easy to use and produce delicious, bubbling pizzas that are as close to restaurant quality as you'll get in your home.
Google's budget-friendly Pixel 6a is on sale for $399 right now, or $50 less than usual. We gave it a score of 89 for its attractive design, great cameras and long battery life.
Most models of Google's Pixel 6 Pro are on sale right now for a record low of $649. The standard Pixel 6 is also on sale for $499. The Pro is one of our favorites at the moment, and we like it for its striking design, excellent performance and battery life, plus it has some of the best cameras you'll find on any smartphone.
You can pick up a bunch of Crucial gadgets for less at Amazon right now. The Crucial MX500 internal drive in 1TB is 24 percent off and down to $76, which is the best price we've seen. Also discounted are the Crucial P5 Plus SSD in 2TB, which is down to $226, and the X6 portable drive in 1TB, which is 25 percent off and down to $83.
HBO Max has discounted its annual plan, so you can save 30 percent if you sign up and pay for one year upfront. If you can deal with ads, the service will cost $70 for 12 months, down from the usual $100. to get an ad-free experience, you'll pay $105, which is $45 off the usual rate.
Sony's budget-friendly WH-CH710N headphones are on sale for an excellent price of $98. While we have seen them cheaper before, this 35-percent discount is a good one for these ANC cans. We like them for their comfortable design, solid noise cancellation and long battery life.
iRobot's Roomba j7+ is $200 off and down to $599 right now, while the s9+ has the same discount and is on sale for $799. These are some of our favorite robot vacuums, and they're made even better by these sale prices. The j7+ has advanced obstacle detection that helps it avoid pet poop and other hazards, while the s9+ has the strongest suction power of any Roomba.
Amazon knocked $15 off its Fire TV Stick 4K Max, bringing it down to $40. A couple of other Fire TV dongles are on sale, too: you can pick up the standard Fire TV Stick for $25 and the Fire TV Stick Lite for only $20. The TV Stick 4K Max is the most capable of the bunch, with support for Dolby Vision, WiFi 6 and more.
Samsung's new T7 Shield SSD in 1TB is down to a new record low of $98, which is $62 less than usual. This is the most durable version of Samsung's palm-sized portable drive, featuring a rubberized exterior and enough protection to survive up to 9.8-foot drops. It has sequential read speeds of up to 1,050 MB/s and write speeds of up to 1,000 MB/s, plus Dynamic Thermal Guard and 256-bit Advanced Encryption Standard.
Released a few years after Super Nintendo, Super Mario Kart was an odd proposition: Nintendo mascot Mario, his brother, friends and enemies get in go-carts, racing around flat, pseudo-3D tracks based on some very familiar Mario worlds.
The weapons included turtle shells, fire flowers and, er, bananas. They’re all linchpins of the Mario Kart experience now, but at the time, compared to the more buttoned-up racing games of the 1990s, it all seemed so silly. And fun. Super Mario Kart was a critical and commercial hit, with multiplayer races and battles further bolstered by the N64 version, which had four controller ports from the outset.
Nintendo has continued to evolve the series across three decades and 14 games, offering different vehicles, copilots, handheld versions and just… so… many... tracks. The company’s official celebration of this milestone (pun intended) appears to be the addition of eight new tracks to the latest iteration of the game, Mario Kart 8 Deluxe, but the racer’s influence goes beyond the console.
It’s spawned remote-controlled cars, theme park rides, mobile spin-offs, and an army of pretenders trying (and failing) to replicate the magic of the Mushroom Kingdom racer. Here, on the eve of the franchise's 30th birthday, a few of Engadget’s most avid Nintendo gamers reminisce about their favorite Mario Kart moments.
Throwing turtle shells in Tokyo arcade
I wish I was writing about the Super Nintendo Land Mario Kart ride, but COVID-19 derailed my plans to visit (in the name of journalism, of course). So I’ll talk about my favorite version of Mario Kart: the arcade version. Settle behind a cute cartoon steering wheel, adjust the seat because it was nearly always set up for a child, and play Mario Kart as if it’s a hyper-real driving experience.
Mario Kart Arcade GP DX is actually the third arcade edition of Mario Kart, made in collaboration with Bandai Namco, which meant including the likes of Pac-Man and other third-party characters. I played it while living in Tokyo, which meant that the race announcements were voiced by Rika Matsumoto, who I later learned also voiced Ash Ketchum in the Pokémon anime. (Yes, it was a peak Japan experience!)
These machines also had a little camera that would take a picture of the racer in the share, and superimpose a Mario hat and other items on them. It was cute, but dumb. You could save your progress on a card system, the kind of thing you’d see on many arcade machines – especially in Japan, but that seemed a little too serious for me. I was there, I was sometimes a little drunk, and I wanted to beat my friends at Mario Kart, from behind a steering wheel. When I wasn’t hanging out at home with my Nintendo console (tragically, at this point, the Wii U), this was my Mario Kart home away from home. But I still haven’t played Mario Kart VR. I’m sure I can fit in a quick race when I revisit Japan to tour Nintendo’s theme park. – Mat Smith, UK Bureau Chief
Battle Mode with an elder millennial
Nintendo
It’s a little painful to admit that my introduction to Mario Kart came via the original Super Mario Kart. Yes, I am a geriatric millennial. I didn’t get it on launch day, but I’m pretty sure that it was mine by Christmas. I’ve played nearly every installment since then, with some particularly fond memories of the ridiculous battles I had with my post-college friends on Mario Kart 64 and Mario Kart: Double Dash. But the original will always hold a special place in my heart because of one very delightful feature: Battle Mode.
My best friend and I played a positively startling number of Battle Mode matches over the years. Sure, we’d dabble with the Grand Prix mode too, but there was something intensely satisfying about going head to head, trying to pop each other’s balloons with red shells and banana peels. It was the great equalizer; in race mode, there’s at least some skill that comes into play.
But Battle Mode is more about getting as many weapons as you can as quickly as possible in hopes you luck into a red shell. You don’t need to be a skilled racer, though it can certainly help escape doom. The near-total randomness of Battle Mode was a big part of its appeal, though — it’s hard to get too mad at your friend when you’re just as likely to take them down on the next round.
Don’t get me wrong, I played the traditional Mario Kart Grand Prix levels incessantly, as well — I still love those ghost house worlds, not to mention the sheer terror that Rainbow Road still evokes after all these years. But Battle Mode was a great little experience when you just wanted to focus on throwing shells and nothing else. Given that Nintendo has dabbled in battle royale-style games with Tetris 99 and Super Mario Bros. 35, it seems like a great time to bring Battle Mode back in the next Mario Kart. – Nathan Ingraham, Deputy Editor
Let’s talk about Rainbow Road
There have been a ton of epic tracks throughout Mario Kart’s 30-year history, but to me, there’s one course that rose above its place on the circuit and left a lasting impression unlike any other: Rainbow Road. Now, I’ll fully admit that when it comes to pure gameplay, there are plenty of raceways like Wario Stadium, Baby Park or Koopa Troopa Beach that are more fun and engaging. And if the only version of Rainbow Road we got was the one from the original Mario Kart on SNES – which was a somewhat crude and spartan affair – I probably wouldn’t have written this snippet at all.
But when Nintendo recreated Rainbow Road for Mario Kart 64, the track became more than a race; it was a celebration. The added elevation and reduced gravity make it seem like you're floating down a rollercoaster, while the insertion of familiar faces from previous Mario games styled like neon lights brings warmth to the cold black void. And then there’s the soundtrack (please check out this version, which really does the song justice): It features playful woodwinds mixed with synth guitar that seamlessly transition from being soothing to energetic to almost melancholy at points. Rainbow Road in Mario Kart 64 is one part technicolor dream drive, one part Nintendo hall of fame and one part victory lap. – Sam Rutherford, Senior Writer
This week, Cherlynn is joined by UK Bureau Chief Mat Smith to discuss what they expect Apple to announce at its upcoming event on September 7th. Besides new iPhones and Watches, what might the company launch? Our hosts are also joined by senior reporter Jess Conditt to go over the highlights from Gamescom, including Sony’s new DualSense controller and PSVR2 update. We’ll be taking a break next week, so come back in two weeks for a new episode!
Listen below, or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
What to expect from the IFA electronics show in Berlin – 32:35
The most interesting news out of Gamescom 2022 – 41:56
Other news: Mark Zuckerberg's bad VR avatar and a movie based on BlackBerry – 1:11:47
Working on – 1:13:01
Pop culture picks – 1:15:48
Video Stream
Credits Hosts: Cherlynn Low and Mat Smith Guest: Jess Conditt Producer: Ben Ellman Livestream producers: Julio Barrientos Graphics artists: Julio Barrientos, Cherlynn Low Music: Dale North and Terrence O'Brien