Intel Arc A750 and A770 review: Trouncing NVIDIA and AMD on mid-range GPU value

Not too long ago, the notion of Intel getting into the world of discrete graphics cards seemed ludicrous. Intel?! The same company that killed its last major GPU project in 2009 and spent the 2010s focusing on weak integrated graphics? The same one that turned to AMD when it needed a decent GPU to sit alongside its CPU for enthusiast laptops? 

But after tempting Raja Koduri away from AMD, the engineer who spearheaded the powerful-yet-inexpensive Radeon RX480, it started to seem like Intel was finally getting serious about gaming GPUs. Since then, the company's new Xe graphics have beefed up its notebook CPUs and popped up in the DG1 card for developers.

Now comes the real test: Can Koduri and the Intel crew actually make GPUs gamers will want? After spending some time with the Arc A750 and A770 , it's clear that the company has developed cards that can easily take on NVIDIA and AMD's alternatives. But most importantly, they're aiming to deliver that power a lower price. The A750 is launching at $289, while the A770 starts at $329 (with a Limited Edition card at $349).

Theoretically, that puts the A770 on par with the RTX 3060's original price. But thanks to the wild GPU market, NVIDIA's card currently goes for around $400. We've yet to see how retailers will price Intel's cards, but the company's representatives have claimed they're pushing stores to stick to their low launch pricing. If that's the case, Intel's Arc GPUs will end up being something truly rare in the video card world today: good deals.

Devindra Hardawar/Engadget

I was impressed the moment I opened the Arc A750 and A770 boards sent for review. After testing Intel's recent NUC Extreme systems, I was expecting some fairly practical-yet-dull gamer chic. But these cards are genuinely sleek. They're well-built, have a finger print-free matte finish, and aside from the modest LEDs around the A770's fans, there's no annoying bling in sight. These certainly don't feel like Intel's first consumer graphics cards. They're more like stealth bombers built with the express purpose of obliterating NVIDIA and AMD's price-performance ratios.

Powering these beauties is the latest evolution of Intel's "Alchemist" Xe graphics architecture. The Arc A750 features 28 Xe cores, 28 ray tracing units, a 2,050 MHz clock speed and 8GB of GDDR6 RAM. The A770 doubles that memory and has more power across the board: 32 Xe cores and ray tracing units, as well as a 2.1 GHz speed. Both cards have a 225W TDP, which means they will end up drawing more power and heat than the 170W RTX 3060. (I typically saw them hit around 76C under heavy load, six degrees more than NVIDIA's card.)

Timespy Extreme

Hitman 3

Luxmark Luxball HDR

Intel Arc A770

6,718

117 fps (144 with XeSS)

52,055

Intel Arc A750

6,355

110 fps (135 with XeSS)

49,854

NVIDIA RTX 3060 Ti

5,408

124 fps

45,900

NVIDIA RTX 3070 Ti

6,842

155 fps

53,114

AMD Radeon 6600XT

3,973

94 fps

22,567

I figured the beefier Arc A770 would outmatch the RTX 3060 Ti (I didn't have a chance to review the 3060 at launch), but I was genuinely surprised by how well both cards faired in our benchmarks. The A750 scored over 900 more points than the 3060 Ti in the 3DMark Time Spy Extreme benchmark, landing just above the the RTX 3070. I was also able to hit 74 fps while playing Halo Infinite in 1440p with all of the graphics settings maxed out. That's not at all what I expected from a GPU under $300.

The Arc A770 was within reach of the RTX 3070 Ti's Time Spy Extreme score, a card that launched at $599 (and sold for much more) last year. It also proved to be a decent ray tracing contender (within reason), reaching 76 fps in Cyberpunk 2077's benchmark while playing in 1080p with the "ultra" ray tracing profile. Both GPUs scored close to the RTX 3060 Ti in 3DMark's Port Royal ray tracing benchmark, almost twice as fast as the Radeon 6600. Given how disappointing AMD's ray tracing performance has been, I was genuinely shocked that Intel was able to deliver a significantly better experience.

Still, it's strange to see the A750 and A770 scoring closely in some cases. The pricier card also hit around 75 fps while playing Halo Infinite in 1440p, and they were both within a few thousand points of each other in the Luxmark HDR OpenCL benchmark. That's both a testament to Intel's graphics architecture, and a sign that its drivers may need some work. (Another sign: Control didn't think either card was compatible with DirectX 12 ray tracing.)

NVIDIA's RTX 3060 Ti held a slight lead on both of Intel's cards in Hitman 3, though I was able to get a decent performance boost of 30 fps when I enabled Intel's XeSS technology. Similar to DLSS on RTX GPUs, it uses AI processing to upscale images rendered at lower resolutions. I didn't notice any artifacts during the Hitman benchmark, though I didn't have a chance to spend a ton of time playing it with XeSS enabled. 

You'll find XeSS support on titles like Call of Duty: Modern Warfare II, Naraka Bladepoint and Shadow of the Tomb Raider when the Arc GPUs launch. Similar to AMD's FX Super Resolution (and unlike DLSS), Intel's upscaling tech can also work with competitor's GPUs to give everyone a framerate boost.

Devindra Hardawar/Engadget

While the Arc A750 and A770 are best suited to 1440p and 1080p gaming, they also handled my ultrawide monitor's 3,440 by 1,440 resolution decently. In Halo Infinite, I saw an average of 62 fps on the cheaper card with maxed graphics settings, while the A770 hit a smoother 70 fps. These aren't groundbreaking scores, but it was heartening to see affordable cards holding their own at higher resolutions.

Despite a few hiccups, like not getting ray tracing in Control and occasional framerate hiccups in Cyberpunk, I was happy to see that Intel's Arc drivers didn't have any major issues. There were no game crashes or blue screens of death during my testing. Still, Intel needs to show it can optimize its drivers in time for major game launches (guaranteeing XeSS support in Modern Warfare II is a start). And given the company's complete abandonment of its previous discrete graphics card, Intel also has to prove that it won't just give up on these GPUs soon. Most gamers will need to rely on their video cards for several years, after all.

So sure, I have hesitations about recommending these cards wholeheartedly. But if you're looking for solid deals, especially following years of ever-increasing GPU prices, the Arc A750 and A770 are tough to beat. After almost a decade of doubting Intel's graphics hardware, I can't help but feel like the gruff farmer in Babe: That'll do Intel, that'll do.

Facebook is letting users choose which posts they want to see more of

With profits shrinking of late, Facebook has been shutting down unpopular apps and focusing on its core services. To that end, it's updating the primary Facebook Feed to let users see fewer or more posts from friends, groups and pages. That will in turn let it incorporate user feedback into Feed rankings, "making our artificial intelligence systems smarter and more responsive," it said in a blog post. 

As it stands now, the Facebook app only lets you hide posts from people you follow or those it suggests. Now, for friends or recommended posts, a new setting will allow you to "show more" or "show less" of that content. Doing so will not only change your feed content, but improve its AI system used for Feed rankings.

It'll "periodically" show the setting on posts in Feed, and you'll soon be able to access a similar setting on every post by tapping on the three-dot menu at the top right. It's also testing the feature in its short video Reels feature.

Facebook

In addition, Facebook is testing a global menu to customize the number of posts you see from Friends and family; Groups; and Pages and public figures. As shown in the image above, you'll be able to select "Normal," "Show more" or "Show less" of that content. That will appear along with the current Favorites, Snooze, Unfollow and Reconnect in the Feed Preferences.

With the changes, Facebook appears to be addressing one of the main user complaints: too many posts that they don't want to see. Considering the number of ads in Feed (with more coming to Instagram and Reels as well), parent Meta no doubt wants to make sure users are happy with other content. 

Zipline drones will deliver medicine to communities in Utah

Zipline has teamed up with a healthcare provider servicing the Intermountain Region in the US to deliver medicine to customers using its drones. The company has started doing drone deliveries to select Intermountain Healthcare patients in the Salt Lake Valley area. For now, it can only do drops for local communities within several miles of its distribution center. Zipline intends to add more centers over the next five years, though, so it can eventually expand beyond Salt Lake Valley and deliver medicine throughout Utah. 

As TechCrunch notes, Zipline has long been deploying drones for delivery in Africa, and it wasn't until the pandemic that it started doing drops in the US. In 2020, it teamed up with Novant Health to ferry personal protective gear and other types of medical equipment to frontline healthcare workers tending to COVID-19 patients in North Carolina. Later that year, it signed a deal with Walmart to deliver health and wellness supplies to customers near the retailer's headquarters in northwest Arkansas.

In June this year, the FAA authorized Zipline to conduct long range on-demand commercial drone deliveries in the US. The company said that the certification it received from the agency allows it to significantly expand its services in the country. That means we'll see it expand its covered areas with current partners and perhaps see it sign agreements with more partner companies in the future. 

Intermountain Healthcare patients in the Salt Lake Valley area can now sign up for Zipline deliveries. The company will then evaluate their eligibility based on their location, their yard size — its target delivery area must be at least two parking spaces big — and their surrounding airspace. Zipline's drones are six-foot gliders with a wingspan that's 10 feet long. These drones fly 300 to 400 feet above the ground, though they drop down to an altitude of around 60 to 80 feet to deliver packages outfitted with a parachute.

Bijal Mehta, head of global fulfillment operations at Zipline, said in a statement:

"Think back to the last time you had a doctor’s visit and then had to trek to the pharmacy for your prescription, making what can already be a time-consuming experience that much more draining, or the last time your child was ill and you had to pack the family in the car just to get cold medicine. Zipline and Intermountain Healthcare are working together to eliminate the burdens that make it harder to get the care you need when you need it. We believe instant delivery is a key element to the future of healthcare and we are excited to bring our service to the Salt Lake City area to make people’s lives better, easier, and healthier."

The Morning After: Twitter says it will close deal with Elon Musk, again

Twitter has agreed – once again – to Elon Musk’s proposal to buy the company for $54.20 a share. In a statement, Twitter confirmed it had received Musk’s letter that “the intention of the Company is to close the transaction at $54.20 per share.” The agreement follows months of legal drama after Musk tried to back out of his original agreement this spring to buy the company for $44 billion.

The two sides were set to go to trial later this month. But Musk abruptly reversed course on Tuesday, telling Twitter he would proceed with the original terms of the deal. In the letter filed with the SEC, Musk's lawyers say they will go ahead with the agreement struck in April if Delaware Chancery Court will "adjourn the trial and all other proceedings related" to the ongoing lawsuit.

It’s not yet clear when the acquisition could actually close. Twitter’s shareholders have already voted to approve the deal, but both sides now need to wait for Delaware’s Chancery Court’s response. The next question: What will Musk do with Twitter?

– Mat Smith

The biggest stories you might have missed

'Overwatch 2' server attack prevented fans from playing the game on launch day

We were stuck in a queue behind tens of thousands of other people.

Overwatch 2's early access launch has been marred by a massive DDoS attack preventing players from getting into the game. Many gamers, including me, were stuck on the connection screen, put in a queue behind tens of thousands of other players also trying to get in. When the countdown finished, I was booted from the server. I was apparently not the only one. Blizzard president Mike Ybarra tweeted that the game was "experiencing a mass DDoS attack" on its servers, causing drop and connection issues.

Continue reading.

Xiaomi's 12T Pro packs a 200-megapixel camera

But without Leica branding.

Engadget

Xiaomi's 12T Pro uses Samsung's ISOCELL HP1 sensor to capture epic 200-megapixel stills. The HP1 includes 2x in-sensor zoom, 4-in-1 pixel binning to mimic larger pixel sites for better sensitivity and 16-in-1 super pixel binning to simulate even bigger pixel sites for dark environments. If you shoot 200-megapixel images, you can let the AI-powered Xiaomi ProCut tool analyze those shots and suggest ideal compositions. Oddly, there's no Leica branding here. Engadget reached out to Xiaomi on this matter, and a rep replied: "While Leica is a partner in our strategic imagery upgrade, it won't necessarily contribute to every device."

Continue reading.

'The Onion' filed a real brief with the Supreme Court supporting man jailed for making fun of cops

A man was arrested for a Facebook page that parodied his local police department.

Satire and comedy news site The Onion filed an amicus brief with the Supreme Court in support of Anthony Novak, who was arrested and jailed for four days after briefly running a Facebook page parodying the police department of Parma, Ohio, back in 2016. Parma's police department claimed back then that people were confusing his posts with real information from law enforcement. Novak filed a civil suit against the city of Parma and the officers that arrested him , arguing his constitutional rights were violated. After federal appeals, he eventually took the battle to the Supreme Court.

Continue reading.

CDPR is working on a 'Cyberpunk 2077' sequel

And several new Witcher games.

CDPR

The game developer has shared a long-term roadmap that elaborates on its plans for its big gaming franchises. A project codenamed Orion is effectively a sequel to Cyberpunk 2077 to "further develop the potential" of the sci-fi franchise. We’ve already heard of a new Unreal Engine 5-based The Witcher game in the works, but it’s just the start of a new trilogy. We might not have to wait long to see the story reach its conclusion, either. CDPR hopes to release all three games within a six-year span, with the first (codenamed Polaris) serving as a technology foundation for the remaining two.

Continue reading.

One person’s quest for the perfect productivity mouse

Is it time for an upgrade?

James Trew’s mission for a mouse had several requirements. Top of the list: ergonomics. The Magic Mouse is… fine, but a little low profile for his palming style. Given that some rough repetitive strain injury (RSI) was exclusively in his mousing arm, that was crucial. As was a reasonable degree of configurability. So, of course, he tested 11 mice.

Continue reading.

Amazon is killing its interactive Glow video device for kids

It has only been a year since Amazon launched Glow, its kid-focused video calling device that can also be used for interactive gaming. Now according to Bloomberg, Amazon is already discontinuing it, most likely due to lackluster sales. As the publication notes, Glow, while highly rated on Amazon, only has a bit over 500 reviews on the website. 

Another possible reason why the company is giving up on the device is a change in people's behavior. Glow was created so kids could stay in touch with and play with relatives they don't live with or regularly see. Now that people have gone back to their pre-pandemic routines, there's even less of a demand for a specialized video calling device. 

Amazon spokesperson Kristy Schmidt confirmed to Bloomberg that the company is killing the device. They said:

"At Amazon we think big, experiment, and invest in new ideas to delight customers. We also continually evaluate the progress and potential of our products to deliver customer value, and we regularly make adjustments based on those assessments. We will be sharing updates and guidance with Glow customers soon."

Glow was a product of Amazon's secretive Grand Challenge moonshot laboratory, which works on experimental projects, such as those involving cancer and last-mile delivery. It has a projector that beams games onto a 19-inch mat, and kids can interact with the projected image to play with their loved ones even from afar. The device comes with Tangram Bits, which are physical pieces kids can use to solve puzzles. It also comes with a free year-long subscription to Amazon Kids+ that's necessary to be able to access its games, books and other activities. After that ends, users will have to pay $8 per month for the subscription, or $5 if they're a Prime member. 

Only those who already have a Glow will have to worry about future costs associated with the subscription, though. Amazon listed the device for 55 percent off, or $150, a few days ago, but now it doesn't seem to be available for purchase anymore.

The Disney+ app for PS5 finally supports 4K and HDR

The latest Disney+ app for the PlayStation 5 finally streams in 4K HDR, Disney announced. After installing it, you'll be able to watch supported Disney content, including Marvel and Star Wars movies and TV shows, in UltraHD and HDR10. Until now, the app was a simple port from the PS4 that was limited to 1080p resolution.

"A key part of our global expansion strategy is to meet consumers wherever they are," said Disney's EVP of product for streaming. "The ability to support 4K HDR video streaming on the platform will also improve the viewing experience for fans." 

That's certainly true, but it took Disney long enough — its main streaming rivals Netflix, HBO Max and Prime Video have offered 4K playback on the PS5 for a good while now. 

While 4K HDR10 is nice, PS5 doesn't support the far superior Dolby Vision format and can't handle Dolby Atmos audio either (except for Blu-rays). But more importantly, using the PS5 (or Xbox Series X) for streaming is a waste of electricity — it consumes about 70 watts, while the latest Google Chromecast, Roku or Apple TV devices use just 3-6 watts. In any case, you can now download the new PS5 Disney+ app from the media tab on the PS5's home screen. 

DDoS attack on 'Overwatch 2' servers prevents fans from playing the game on launch day

Overwatch 2's early access launch has been marred by a few bugs and a massive DDoS attack preventing players from getting into the game. Fans have been reporting getting stuck on the loading screen and getting one error after another. They're also put in queue behind hundreds — and in some cases, even tens of thousands — of other players also trying to get in. Blizzard president Mike Ybarra initially tweeted that the game is experiencing server issues and that the company's teams are working hard to fix it. In a follow-up tweet, though, the executive admitted that the game is "experiencing a mass DDoS attack" on its servers causing drop and connection issues.

Unfortunately we are experiencing a mass DDoS attack on our servers. Teams are working hard to mitigate/manage. This is causing a lot of drop/connection issues. https://t.co/4GwrfHEiBE

— Mike Ybarra (@Qwik) October 4, 2022

Blizzard developed the new free-to-play shooter for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X|S. The new game reduces team sizes from six to five, so a team gets only one tank. It also comes with new maps, new heroes and new features, such as the ability to place a Ping on the enemy's location to point them out to the rest of the team. Servers for the original Overwatch went offline shortly after its sequel launched, so fans have no choice but to wait for Blizzard to fix the issue before they can play the game again. 

Aside from mitigating the DDoS attack, Blizzard also has to fix quite a few bugs that made themselves known upon launch. They include items and currency going missing from players' collections, sections not populating, some areas becoming inaccessible, actions resulting in a blackscreen and Blizzard's SMS Protect leaving the client unusable. Since Blizzard has yet to issue an update about its progress in mitigating the DDoS attack, it's unclear when Overwatch 2 will be up and running again. 

NASA's DART asteroid impact test left a trail over 6,000 miles long

NASA's successful asteroid impact test created a beautiful mess, apparently. As the Associated Press reports, astronomers using the Southern Astrophysical Research (SOAR) Telescope in Chile have captured an image revealing that DART's collision with Dimorphos left a trail of dust and other debris measuring over 6,000 miles long. The spacecraft wasn't solely responsible — rather, the Sun's radiation pressure pushed the material away like it would with a comet's tail.

The trail is only likely to get larger, according to the researchers. It should eventually stretch to the point where the dust stream is virtually unrecognizable from the usual particles floating in the Solar System. NASA didn't create headaches for future probes and explorers. The space agency chose Dimorphos (a moonlet of the asteroid Didymos) as the deliberate crash wouldn't pose a threat to Earth.

The capture was about more than obtaining a dramatic snapshot, of course. Scientists will use data collected using SOAR, the Astronomical Event Observatory Network and other observers to understand more about the collision and Dimorphos itself. They'll determine the amount and speed of material ejected from the asteroid, and whether or not DART produced large debris chunks or 'merely' fine dust. Those will help understand how spacecraft can alter an asteroid's orbit, and potentially improve Earth's defenses against wayward cosmic rocks.

Instagram will shove ads into more parts of the app

Meta's quarterly revenue dipped for the first time ever in the April-June quarter. It's looking to make those numbers go back up and keep smiles on investors' faces. One of the strategies it's employing to do that is by attempting to squeeze more money out of Instagram. As such, it will shove ads into more areas of the app, namely the Explore feed and the grid on people's profiles.

Brands can now place ads in the Explore feed, but profile feed ads are still in the testing phase. The company will also offer some creators the chance to earn a cut of revenue from ads that are displayed in their profile feeds.

Meta announced a slew of other updates for its advertising products. Some of those will impact Instagram. For one thing, the company will try out augmented reality ads in both the feed and Stories. Meta suggests that brands might use these to let people test virtual furniture in their home or get a closer look at a car.

Meta

In addition, the company is experimenting with new formats for ads in Facebook and Instagram Reels. These include a "post-loop" format — skippable ads lasting between four and 10 seconds that play after a reel. After the ad finishes, the reel will play again. The company is also testing image carousel ads, which you may start to see at the bottom of Facebook Reels starting today. In addition, brands will have access to a free library of music to use in Reels ads.

As for how many ads you'll actually see, that may be different for each person. You may or may not see more of them, but they'll at least pop up in places where they weren't present before. "The number of ads across the platform varies based on how people use Instagram," an Instagram spokesperson told Engadget. "We closely monitor people’s sentiment — both for ads and overall commerciality."

It doesn't seem that Meta is considering the sentiment that some people don't want to see ads at all. The company swiftly took action against an unofficial, ad-free Instagram client that popped up last week.

Mastercard wants to make crypto purchases less risky

Crypto is still loaded with uncertainty, but Mastercard is betting that it can assuage buyers' minds. The credit card giant has introduced a Crypto Secure service meant to boost trust in crypto purchases. The offering uses AI from CipherTrace (a blockchain security firm Mastercard bought in 2021) to create a "risk profile" for digital asset providers and help card issuers decide whether or not to approve a transaction. Your bank might block a purchase if a merchant has significant fraud problems.

The system shows color-coded risk ratings that vary from green (safe) to red (dangerous). Mastercard also offers a "benchmark" rating to compare with a peer financial group, and helps issuers track the volume of approved and declined transactions. The company already uses a similar method for conventional currency — it's just shifting the concept to the crypto realm.

The service might not thrill you if a seemingly innocuous crypto buy falls apart. As Mastercard's Ajay Bhalla explains to CNBC, though, this is as much about helping companies as it is customers. Crypto Secure ideally helps card providers navigate the current regulatory maze for virtual assets. They shouldn't run into trouble by approving a shady deal that leaves people stranded.

As it is, Mastercard has a vested interest in improving the reliability of crypto transactions. It started supporting some cryptocurrency payments in 2021, letting more retailers adopt the technology. The more trustworthy those payments are, the more Mastercard can profit from them. Regardless of the motivations, you might not mind if you find more places to spend your Bitcoin or Ethereum.