'The Callisto Protocol' hands-on: Think Dead Space, but grosser

It’s a strange feeling. The Callisto Protocol is a new game from a studio with zero releases to its name, but playing it feels like coming home. Its mechanics, environments and monsters are deeply familiar, unapologetically feeding off the immersive sci-fi horror concepts of Dead Space. While playing a preview of The Callisto Protocol on PlayStation 5, I was reminded of that scene from Wayne’s World where the boys are looking down on a film set that looks like Wayne’s basement, but it’s not actually Wayne’s basement, and Garth says, "Isn’t that weird?" They all agree it is.

Playing The Callisto Protocol, I found myself trapped in a world between old and new. Like I said, it was strange. However, once the weirdness wore off, playing The Callisto Protocol just felt good.

Callisto is the first game out of Striking Distance Studios, a team led by Dead Space co-creator Greg Schofield — so yeah, all the references are coming straight from the source. And there are plenty of similarities to go around: Callisto stars a lone space dude fighting through rooms of mutated humans; headshots are less effective than shooting extremities and tentacles; there’s no UI and the protagonist’s health is displayed on the back of his neck; stomping enemies is the best way to ensure they’re dead; there’s a gravity gun that functions like a kinesis ability; and the death screens are particularly gruesome. One early level even has a vignette with the phrase, "shoot the tentacles" scrawled across the wall in blood, riffing on the classic Dead Space blood tag that read, "cut off their limbs."

Striking Distance Studios

I had the luxury of playing the Callisto Protocol preview just a week after trying out Motive Studio’s Dead Space remake, so the similarities stung sharply — but so did the differences. The Callisto Protocol does some things that Dead Space couldn’t, and it’s clearly a bigger game in a more complex world. Where the USG Ishimura in Dead Space often felt claustrophobic, the dead-moon prison colony in The Callisto Protocol feels vast and mazelike, with ladders, vents, long hallways, tight corridors and open laboratories with multiple access points for enemies, all of it overgrown with alien life.

The early game features a variety of enemy types — rushing monsters, tall spitters, leather-daddy tanks and invisible beasts with too many legs, to name a few — and they’re each difficult to kill in their own special ways. The twist is that all of the infected humans, or Biophage, will mutate in front of the player’s eyes when they’re not killed quickly enough, growing stronger in their evolved form. Enemy spawn points are not randomized, a fact that I discovered after dying a few times in a row in a single room. (The death screens are numerous and reach Mortal Kombat levels of brutality in the best possible way.)

All of these details result in a rich sense of strategy, with explodables, ammo drops and escape routes secreted around each combat area. Callisto is a video game for video game people, offering little actual direction while relying on the environment to communicate escape and attack opportunities — a suspiciously red canister in the middle of a long walkway, a ladder rung dangling just within reach, a box barely big enough to duck behind. Each detail blends smoothly into the futuristic surroundings, only standing out when a horde of Biophage are breathing down your neck.

TheCallisto Protocol is a fully formed concept executed with proficiency. The Striking Distance crew clearly know how to make a game feel tense and horrific and satisfying, and with Callisto, they’re just showing off. Only one segment of my playthrough sticks out negatively in my mind: The protagonist essentially finds himself on a water slide, and players have to navigate the concrete pillars and other obstacles in his path. It isn’t a terrible concept, but personally, I don’t need any more on-rails sequences in my games. Overall though, the preview was a haze of sci-fi gore, action and surprise, and I’m excited to play the full game when it comes out on December 2nd.

To be honest, I almost expected more out of The Callisto Protocol — more growth since Dead Space, a new perspective on horror, a stronger attempt to be different than that iconic game. Instead, Callisto leans into Dead Space’s original ideas and competes with them directly, even down to the release timing — the Dead Space remake is due out just eight weeks after Callisto. Something about that feels personal, like The Callisto Protocol is shoving something in Dead Space’s face; as if, more than a decade later, Schofield is trying to prove something to EA. That’s not based on any conversations with developers, it’s just a gut feeling I have.

Striking Distance Studios

Conspiracy theories aside, it’s fortunate that Dead Space provides such a timeless foundation for The Callisto Protocol’s playground. The original ideas — immersive UI, strategic combat, horrific killscreens, tight metal corridors — remain effective today, and modern hardware only provides more room for these mechanics to breathe.

The Callisto Protocol contains a few fresh concepts, but its most satisfying mechanics are the familiar ones, spit-shined for a new generation. That said, The Callisto Protocol’s success isn’t guaranteed just because it’s riffing on proven ideas — the game still has to run smoothly and look beautiful. Luckily, it seems Striking Distance got it right in these areas, too. Playing for an hour on PS5, the game is perfectly polished, terrifying and gruesome. Somehow, The Callisto Protocol is entirely new, yet exactly as I remember.

Nothing's $99 Ear Stick earbuds have a fancy twisting case

Nothing’s second attempt at wireless headphones come in a carry case that tries to combine a cosmetics packaging aesthetic with the glossy white, transparent style of its other devices so far. The Ear Stick, priced at $99, works best with the company’s phone (of course) but will happily work with any Android device or iPhone. The Nothing Ear 1 buds were eye-catching and surprisingly capable true wireless earbuds that offered tech like active noise cancellation (ANC) at a competitive price – although that’s since gone up.

While the Nothing Ear Stick is cheaper than its predecessor, these buds lack ANC. There are no silicone buds this time around, so you can expect more noise bleed-through, too, although some headphone wearers may find them a more comfortable fit. Nothing says it tested the new headphones with 100 pairs of ears. But I prefer silicone buds, so I’m looking forward to trying the Stick and forming my own opinion. The buds are still, thankfully, IP54 dust-, water- and sweat-resistant. One of the drawbacks of Nothing’s Ear 1 was occasionally patchy connectivity, both when pairing with your device and talking on calls. With the Ear Stick, the company has redesigned the antenna and shifted it further away from the face to reduce signal blockage.

Nothing

The company has also worked to improve sound quality, both listening and speaking. For the latter, there are now three high-definition mics (up from two mics on the Ear 1) that work with algorithms to filter out louder background noises and what it says is “wind-proof and crowd-proof.” Regarding audio quality, there’s a new 12.6mm custom dynamic driver inside each bud. A new feature called Bass Lock Technology will detect how much bass is lost during wear and adjust the equalizer automatically. You can also tweak the equalizer settings (with presets for different kinds of audio) from a new companion app. There are gesture controls on each headphone's tips, which can also be reassigned in the app.

Nothing says the Stick will offer up to seven hours of playback between charges, with 29 hours of total playback with the case. In a pinch, 10 minutes in the case should offer up to two hours of playback.

If you already own the see-thru Nothing Phone 1, many of these settings and features are already baked into the device, accessible by a widget in the Android phone’s drop-down menu. For other devices, a new Nothing X app will act as a settings hub for all of the company’s peripherals. The Ear stick will go on sale at 5:30 AM ET, on November 4th, directly from Nothing’s online store and other retailers, including Farfetch.

Google Workspace individual plans jump from 15GB to 1TB of storage

Google has some good news for folks who are on the Workspace individual plan. Those who use the service, such as self-employed people and entrepreneurs, will soon get a significant storage upgrade from 15GB to 1TB at no extra cost. Most Workspace individual users won't need to worry about running out of storage space in Gmail and Drive anymore.

Until now, Google has only offered Workspace individual users the same amount of storage that you'd get with a free Gmail account. To increase that capacity, you'd need to buy more storage through Google One. Google says it will users won't need to do anything as it will upgrade their storage automatically.

Elsewhere, there are more options for those who send emails to multiple people through the multi-send mode. You'll be able to use mail merge tags, such as @firstname, to personalize these email blasts. That may be useful, even if the Workspace individual plan doesn't support custom email addresses as yet. Additionally, Google is bringing the Workspace individual plan to the Philippines, Vietnam, Indonesia, Malaysia, Taiwan, Thailand, the Netherlands, Portugal, Belgium, Finland, Greece and Argentina.

Sony's wireless earbuds will support multipoint connections this fall

Sony isn't just upgrading its wireless earbuds with eco-friendly plastic. The company now promises that its LinkBuds, LinkBuds S and WF-1000XM4 models will receive multipoint audio support this fall. As with some rival buds, this lets you juggle the audio between two Bluetooth devices. You can switch to a call on your phone while you're watching video on your tablet, for instance.

The improvement requires new firmware available through Sony's Headphones Connect app. The LinkBuds family will get the multipoint update by November, while the WF-1000XM4 should make the leap sometime this winter.

As The Vergepointed out, the WF-1000XM4 upgrade is somewhat unexpected. Sony started selling that model in mid-2021, and hadn't even teased the prospect of a multipoint update. While the news still won't be much consolation if you own budget buds like the WF-C500, this at least ensures that you won't feel left out if you splurged on wireless audio in the past year.

The upgrade gives Sony an edge over some of the competition, at least. While you'll get seamless audio switching on challengers like Apple's AirPods lineup, you're frequently limited to one brand's ecosystem. Sony's multipoint functionality could make more sense if you don't want to be tied to certain platforms or products just to avoid wading through Bluetooth device menus.

SpaceX's costlier Starlink internet service for RVs works on moving vehicles

The Starlink service for RVs gives you a way to stay connected online even while you're off the grid, but it comes with one big limitation: It can't be used while in motion. Now, SpaceX has launched a new variant of Starlink for RVs called "Flat High Performance" that you can use on moving vehicles. You just have to be willing to pay almost five times as much for the dish needed to be able to access the service. 

The Flat High Performance Starlink for RVs was designed for in-motion use, with a bigger rectangular terminal that can see 35 percent more sky than its standard counterpart. It also has enhanced GPS capabilities, giving the dish the power to connect to more satellites, which enables connection to the Starlink internet even while a vehicle is on the move. The terminal features improved weather resistance and better performance in both hot weather and snow, as well. Unlike the standard version that can be placed on the ground, though, the Flat High Performance dish must be permanently installed on top of your RV.

SpaceX is already taking pre-orders for Flat High Performance in select markets and will start deliveries in December. Take note that its hardware kit, which includes its dish and mount, will set you back $2,500. The standard Starlink for RVs only requires an upfront payment of $599 for its kit. The service itself costs $135 a month just like the standard version, which is $25 more than a regular Starlink connection. You can pause (and un-pause) the service anytime, though, so you won't have to pay for those months when you don't use it. 

Enjoy high-speed, low-latency internet while on the move! Now accepting orders for the flat high-performance Starlink, which provides connectivity while in motion on land → https://t.co/tWDPs3JDWKpic.twitter.com/z2HNxaizdW

— SpaceX (@SpaceX) October 25, 2022

The Morning After: NASA reveals UFO investigation panel

NASA previously announced that it would create a panel to study "unidentified aerial phenomena" (UAP), aka UFOs — while saying it doesn't believe they're "extraterrestrial in origin." (Sure, NASA.)

Now, the space agency has unveiled the 16-member panel that will focus on these unclassified sightings, chaired by David Spergel, former head of astrophysics at Princeton University. Other members include Anamaria Berea, a research affiliate at the SETI (Search for Extraterrestrial Life) Institute in California; retired NASA astronaut and test pilot Scott Kelly; and astrophysicists, science journalists and more.

NASA

The US government is effectively running two tracks of UFO probes. There’s also a Pentagon group looking into UAPs reported by military pilots and investigated by US defense and intelligence officials.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

Apple SVP confirms a USB-C iPhone is coming

But is it only coming to Europe?

When the European Parliament voted in favor of making USB-C the common charging standard in the region, it was obvious Apple was going to be the company most affected by the mandate. While the tech giant already has iPad models with USB-C ports, its iPhones still require a lightning connector. Now, in an interview at The Wall Street Journal's Tech Live event, Apple's SVP of worldwide marketing Greg Joswiak has confirmed that the tech giant will be transitioning to USB-C connectors to comply with the EU's regulation. "We have no choice as we do around the world but to comply to local laws," Joswiak said. However, he didn't say whether Apple is only making a different variant for the European market while continuing to sell phones with lightning connectors elsewhere.

Continue reading.

Future ‘Doctor Who’ seasons will air on Disney+

It’ll remain on BBC in the UK and Ireland.

The BBC and Disney have announced future seasons of Doctor Who will stream on Disney+ outside the UK and Ireland. Back in July, Bloomberg reported that Disney was looking for “established” brands to bolster its streaming platform. Now it has the world’s longest-running science-fantasy series.

Continue reading.

‘Bayonetta 3’ turns witchy weirdness into an art form

It’s still weird, it’s still chaotic.

Platinum Games

Bayonetta 3 is full of classic Bayonetta madness, all of it amped up by one degree. The stakes are higher than they’ve ever been, the enemies are absolutely massive, Bayonetta’s magic is incredibly powerful, her outfits are outstanding and the fights don’t stop coming. She’s still a witch with gun shoes, but new abilities mean she can transform into demon hybrids, adding even more dimensions to the epic fights. It’s still all very silly, very meme-able and for now, it’s a Nintendo Switch exclusive. Read on for our full review.

Continue reading.

Watch Ken Block's first electric Gymkhana featuring a one-of-a-kind Audi EV

The S1 Hoonitron is kind(er) to the planet.

Gymkhana

Rally driver Ken Block has released his first Gymkhana video with an electric car — and this time, the vehicle is almost as important as the hooning. The "Electrikhana" sees Block drift around Las Vegas landmarks in a one-of-a-kind Audi S1 Hoonitron. It borrows design cues from the well-known Sport Quattro S1 while using a dual-motor system. Think of it as a souped-up cousin of the E-tron GT. With drifting and tire smoke, it’s a different kind of sales pitch for electric cars. Initially associated with eco-conscious drivers, they're becoming the machines of choice for performance-minded enthusiasts thanks to their instant torque and supercar-beating low-end acceleration.

Continue reading.

Shutterstock and OpenAI will team up to sell AI-generated stock images

DALL-E artwork could soon be widespread online.

Shutterstock has widened its deal with OpenAI, and will start selling stock images built using the DALL-E 2 AI generator. The approach will offer "direct access" to DALL-E through the Shutterstock website, and compensate creators whose pictures played a role in developing the technology through a new Contributor Fund. The company also plans to pay royalties to artists when the AI uses their work. The deal represents one of the first practical uses of the tech.

Continue reading.

Sony made some wireless earbuds using recycled water bottles

The new Earth Blue variant is available now.

Sony

Sony's original LinkBuds S were already being made with recycled plastics from automobile parts, but the company has now announced an Earth Blue variant made from even more reclaimed materials. The company says the body and case for this version of the LinkBuds S are made from "factory-recovered plastic and reclaimed water bottles." The recycled materials are what give the exterior surfaces a marble pattern. The new Earth Blue variant will be available at the end of October.

Continue reading.

Nintendo's retro controllers now work on iPhone, iPad, Apple TV and Mac

At WWDC 2022 earlier this year, Apple announced a bunch of gaming improvements rolling out with iOS 16, including support for Nintendo's Joy-Con and Pro controllers. Now, you'll also be able to use Nintendo's modernized retro gamepads with your iPhones, iPads, Mac computers and even Apple TVs. Developer Steven Troughton-Smith has discovered that iOS 16.1 and tvOS 16.1 supports Nintendo's SNES-style Switch controllers, a modern version of their classic counterparts with wireless connection and a USB-C port for charging. 

In his tweet with a video demonstrating the capability, Troughton-Smith said he believes that the Apple platforms now support the N64 and NES controllers for the Switch, as well. MacStories ran its own tests and confirmed that the SNES-style controllers also work with the iPad OS 16.1 and macOS Ventura. In addition, the publication was able to use the modern N64 controller with Apple's devices. The gamepads show up in Bluetooth settings when they're pairing mode like any other device. 

Neat, iOS/tvOS 16.1 support the official BT/USB-C Super Nintendo controller for the Switch 😄 I don’t have the N64 or NES versions to test with, but I believe they are supported now too 🎮 pic.twitter.com/mfkTIHpXun

— Steve Troughton-Smith (@stroughtonsmith) October 24, 2022

The Apple App Store doesn't support video game emulators, so you'll still have to fire up your Switch to play your games for the console and its subscription service. But as AppleInsider notes, you can use these gamepads for the Apple Arcade and other supported titles in the App Store. 

OM System unveils the OM-5, its first camera without the Olympus name

OM System has launched its first camera that doesn't carry the Olympus name, the $1,200 OM-5 — and it looks a lot like the Olympus OM-D E-M5 Mark III, other than a few tweaks. It has the same sensor and video specs, but wears a new weatherproof body and updated processor that delivers improved autofocus and other features.

Other than the new body, the OM-5 looks nigh-on identical to the past model. That's not necessarily a bad thing, as the E-M5 III has good handling with a generous complement of mechanical controls in a relatively light body. But it's also three years old, so a bigger grip would have been welcome, for instance. On the plus side, OM System has given it IP53 dustproof and splashproof protection, so you can use it in more extreme conditions. 

It also carries the same 20.1-megapixel Micro Four Thirds sensor, 121-point hybrid phase and contrast-detect AF system and 2.36 million-dot electronic viewfinder. The rear 1.05 million dot fully articulating display, battery and single card slot are also identical to the last model. Shooting speeds match the previous model at 6fps/10fps in mechanical/electronic shutter modes with autofocus enabled — somewhat anemic compared to the competition. 

OM System

However, the updated TruePic IX processor and better IBIS unit gives the OM-5 updated image processing, with image stabilization now up to 7.5 stops compared to 6.5 before. OM System also introduced a 50-megapixel handheld high-res shot mode, live ND mode and "Starry Sky" AF. Plus, you get improved face and eye detection for more distant subjects, but it lacks the new AI subject detection smarts of the OM-1. 

On the video side, it still shoots 4K 30p video as before, but can now handle super-slow-mo 1080p at 120 fps. It also adds the OM-Log400 Profile for improved dynamic range. OM System got rid of the 30 minute recording limit, so you can now shoot video for as long as your card or battery will hold out.

Overall, it's a pretty tame upgrade for a three-year-old camera and is in tough against rivals like Canon's $960 EOS R10, which has a bigger sensor, better shooting speeds and superior video specs. Still, if you're set on mid-range Micro Four Thirds camera, it arrives in November for $1,200 (body only) or $1,600 with the 12-45mm F4 PRO lens. 

iPhones will get USB-C charging to comply with EU law, Apple SVP confirms

When the European Parliament voted in favor of making USB-C the common charging standard in the region, it was pretty obvious which company was going to be the most affected by the mandate. Apple, of course. While the tech giant already has iPad models with USB-C ports, its iPhones still require a lightning connector. Now, in an interview at Wall Street Journal'sTech Live event, Apple's SVP of worldwide marketing Greg Joswiak has confirmed that the tech giant will be transitioning to USB-C connectors to comply with the EU's regulation. 

"Obviously, we’ll have to comply." Joswiak responded when asked by WSJ's Senior Personal Technology Columnist, Joanna Stern, whether Apple is moving to USB-C. But not before talking about the company's history with regulation compliance, such as making its phones compatible with hearing aids and how it had to come up with its own solution because existing technology at the time didn't work. 

Joswiak also talked about how the EU has been pushing for the adoption of micro-USB 10 years ago. Since part of the EU's concern was that people had to have several adapters with different connectors, Apple made cables detachable so that people can easily switch them out. The executive said the move allowed over a billion people to continue using their lightning cables instead of throwing them out and giving rise to a "bunch of e-waste."

"We have no choice as we do around the world but to comply to local laws," Joswiak said. However, he didn't say whether Apple is only making a different variant for the European market while continuing to sell phones with lightning connectors elsewhere. He also that Apple thinks the approach would have been better environmentally and better for its customers to "not have a government be that prescriptive." 

Apple also previously cited environmental concerns for not selling power adapters with new devices. The tech giant said that doing so will save 861,000 tons of metal and will also save fuel, since more iPhones can fit in shipping containers. Not everyone was convinced with the company's explanation, though, and Apple has gotten fined several times in Brazil for removing adapters from iPhone packages. 

Under the new EU mandate, Apple will have to ship iPhones and iPads with USB-C ports in the region by the end of 2024.

Spotify accuses Apple of impeding its fledgling audiobook business

Spotify launched its audiobook business just last month with 300,000 titles, but is now saying that Apple is engaging in "anticompetitive" behavior that is impinging the new business, the company wrote in a blog post. It said that Apple rejected its audiobook purchasing system three times due to a violation of its rules. To comply, it had to hide the price of the audiobooks and do sales outside of the main app via an email link.

All of that makes it harder for Spotify to compete, as users can't easily compare prices. "[This] harms not only consumers, but, this time, also authors and publishers who now find themselves under Apple’s thumb." It's also highly inconvenient for buyers used to simply clicking on a link to buy an audiobook.

Spotify's audiobooks could have easily been accepted if the company had followed the App Store rules, Apple told The New York Times. "We provided them with clear guidance on how to resolve the issue, and approved their app after they made changes that brought it into compliance," an Apple spokesperson said.

Spotify could also have sold its audiobooks through the App Store's purchasing system, but Apple would then take a 30 percent cut — putting Spotify's audiobooks at a considerable disadvantage against Apple Books. "With our Audiobooks launch, Apple has once again proven just how brazen it is willing to be with its App Store rules, constantly shifting the goalposts to disadvantage their competitors," said Spotify CEO Daniel Ek.

Spotify is already in a battle with Apple over music subscriptions, having said that its 30 percent commission harms consumers. The European Commission issued Apple with a Statement of Objections after concluding that Apple was in possible breach of EU laws, but has yet to reveal a final verdict. "Almost four years. That’s how long it’s been since Spotify filed a complaint against Apple with the European Commission, and we are still waiting on a decision," said Ek.