Dave the Diver is coming to PS5 and PS4. The 2023 breakout hit won Indie Game of the Year at The Game Awards — stretching the definition of “indie” — and was included in Engadget’s Best Games of 2023. It arrives on Sony’s consoles in April, and a Godzilla crossover DLC (sure, why not!) follows it in May.
The game has you exploring a vast underwater world full of mysteries during the day, and helming a sushi restaurant at night. As Engadget’s Lawrence Bonk wrote, “The daytime adventures are sort of like an underwater Metroidvania while the nighttime restaurant management is a combination of a Kairosoft sim and the arcade classic Tapper.” It doesn’t sound like it would work, but it does.
Dave the Diver launched on PC in June and arrived on Switch in late October.
Sony touts the game’s DualSense support. “The controller’s haptics offer the realistic feeling of a hooked fish tugging the line,” the company wrote in an announcement blog post. “The adaptive triggers respond differently depending on which weapon you’re using, making the combat and fishing experience even more immersive.”
As for the Godzilla DLC, we don’t know much yet other than it will introduce “even more enormous threats lurking in the depths” as you “prepare to meet the King of the Monsters in the Blue Hole.”
You can watch the trailer for Dave the Diver on PlayStation below, including a peek at Godzilla near the end.
This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-is-bringing-godzilla-with-him-to-ps5-this-spring-233136441.html?src=rss
Hideo Kojima is a busy, busy man. Not only does he have Death Stranding 2,a movie based on the first game and Xbox horror title OD on his plate, he's developing a brand new game for PlayStation. He'll be going back to his roots, as it's an action-espionage title codenamed PHYSINT.
Head of PlayStation Studios Hermen Hulst said during today's State of Play stream that the project is in a genre he's been encouraging Kojima to "reinvent for years." Kojima, of course, found fame as the creator of the Metal Gear series. This upcoming endeavor won't be a Metal Gear Solid game, however. Kojima says this will be a "brand new, original IP."
According to Kojima Productions, the game will feature "cutting-edge technology and a stellar cast to deliver an experience like no other. Blurring the boundaries between film and games, offering near life-like graphics and a new take on interactive entertainment."
Kojima Productions has started early work on the project, but it won't go into full production until the team finishes Death Stranding 2: On the Beach, which is set to arrive next year.Kojima noted that Sony makes music and movies, hinting that it could be a transmedia project. He added that he's "confident that this title will be the culmination of my work" after four decades of working in games.
It'll likely be a few years until we learn exactly what he means by that, but fans will likely have two more games from the auteur to enjoy/be perplexed by in the meantime. (Seriously, the latest Death Stranding 2 trailer is something else.)
This article originally appeared on Engadget at https://www.engadget.com/hideo-kojima-teases-a-new-action-espionage-game-for-playstation-230846022.html?src=rss
The game, developed under the working title “Project Eve,” puts you in the role of Eve, a warrior from the seventh airborne squad. She returns to Earth to battle the Naytibas, humanity’s mysterious (and horrific-looking) enemies. Eve joins with fellow survivors Adam and Lily to try to exterminate the Naytibas and save the last human city, Xion, from ruin.
Xion is connected to a “semi-open world” setting called the Wasteland and the Great Desert. There, you’ll meet new characters, help the citizens of Xion and gather energy cells to sustain the city.
You can pre-order Stellar Blade beginning on February 7 at 10AM ET through the PlayStation Store and retail partners. The standard version costs $70, and a Digital Deluxe variant ($80) adds extra costumes, experience points and in-game currency. It arrives on April 26. You can watch the game’s pre-order trailer below.
This article originally appeared on Engadget at https://www.engadget.com/futuristic-action-rpg-stellar-blade-arrives-on-april-26-224619987.html?src=rss
Silent Hill is back, and sooner than you might have expected. Sony and Konami teamed up to create a brand new title in the series as a PlayStation 5 exclusive. Best of all, Silent Hill: The Short Message is free and you can play it today.
The game brings the series bang up to date. For one thing, we see protagonist Anita using a smartphone. She ventures inside a crumbling apartment block after receiving messages from her friend. But this is no ordinary building. There have been rumors of suicides there, and it won't be long until Anita discovers "bizarre, otherworldly spaces, haunted by a twisted monster."
This is the first of several new Silent Hill games that are in the pipeline. Producer Motoi Okamoto wrote on the PlayStation Blog that The Short Message started as an experimental project that helped newer developers who are Silent Hill fans get some hands-on experience with the franchise. The team also wanted to explore how social media could fit into a psychological horror game. Konami and Sony decided to release it for free to help newcomers to the series get a sense of what it's all about (hint: scary stuff).
Meanwhile, Sony and Konami also offered a fresh look at the Silent Hill 2 remake Bloober Team is developing. There's still no timeline for that project's arrival just yet, unfortunately.
This article originally appeared on Engadget at https://www.engadget.com/silent-hill-the-short-message-is-free-bite-sized-and-available-now-for-ps5-224022321.html?src=rss
Palworld, the viral “Pokémon with guns” game that launched in Early Access to mixed reviews, has already sold 19 million copies. Developer Pocketpair says it’s sold 12 million copies on Steam and seven million on Xbox since its January 19 launch (after selling over a million in its first eight hours). Microsoft says the tongue-in-cheek Pokémon satire is the biggest third-party launch on Game Pass.
“The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld,” Pocketpair CEO Takuro Mizobe told Xbox Wire. “This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.”
In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.
Pocketpair
Palworld uses Pokémon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning.
But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokémon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.
Microsoft emphasized that the developer is still hard at work on the Early Access title. “There’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release,” Xbox Wire’s Joe Skrebels wrote. He says Pocketpair is listening to player feedback and applying what they’ve learned. He added that cross-play, one of the most requested features, is coming.
🎉Total number of players exceeds 19 million🎉
It's been less than two weeks since #Palworld was released, thank you!
Even if early impressions of the game’s fun and polish are hit-or-miss (at best), having Microsoft in its corner could help the developer tighten up Palworld significantly. The Windows maker says it’s supporting the game by enabling dedicated servers and offering engineering resources to help optimize GPU and memory workload. Palworldposted on X it will “continue to prioritize fixing bugs.”
Palworld is available in Early Access for $30 (and included in Game Pass) on Xbox and PC (including Steam).
This article originally appeared on Engadget at https://www.engadget.com/microsoft-says-palworld-is-the-biggest-ever-third-party-game-pass-launch-212835294.html?src=rss
Sony has revealed the PlayStation Plus monthly games lineup for February, and it’s pretty solid. There’s no clear headliner here, but a trio of nifty games are about to hit the platform, including Foamstars, Rollerdrome and Steelrising. Also, a two-hour trial of the beloved superhero simulationSpider-Man 2 drops on February 6 for PlayStation Plus Premium/Deluxe members.
If we had to pick the biggest game of the bunch, it’d be Rollerdrome. The dystopian roller-skating sim is absolutely fantastic, with a neat 1970s aesthetic, comic-book style visuals and a timely message about corporate greed. It’s also really fun to play, which is why it made our list of the best games of 2022. It even made our list of the best PS5 games of 2023, and that was back when you actually had to pay for it outright.
We already knew Foamstarswas hitting PS Plus this month, but that doesn’t make it any less exciting. This is Square Enix’s attempt to capture some of the magic of Nintendo’s Splatoon franchise and it's actually a day-one release for the platform. Foamstars is a 4x4 online party shooter, just like Splatoon. Unlike Nintendo’s game, you use foam as a primary mechanic instead of paint.
We haven’t written about Steelrising, but it’s a pretty cool riff on the Soulslike genre, trading a fantasy setting for a steampunk vibe. It’s set in an alternate history version of Paris in which robots quelled the French Revolution. It doesn't get more steampunk than that, though I haven’t played long enough to see if Jules Verne somehow shows up via time travel. The combat is fun though.
Fall Guys is also getting an avatars pack as part of this drop, including costumes based on characters from the Ratchet & Clank franchise. All three of the aforementioned titles will be available to PS Plus members starting February 6 and until March 4. To that end, some titles are leaving the platform this month. You only have until February 5 to add A Plague Tale: Requiem, Evil West and Nobody Saves the World to your digital library.
This article originally appeared on Engadget at https://www.engadget.com/februarys-playstation-plus-games-include-foamstars-rollerdrome-and-steelrising-190919961.html?src=rss
Sony is set to host its first PlayStation showcase of 2024 and it's shaping up to be a big one. The State of Play stream will run for over 40 minutes and feature more than 15 games. The event starts at 5PM ET and you can watch it below.
We know for sure that we'll get extended looks at two games in particular: Stellar Blade and Rise of the Ronin. Shift Up's Stellar Blade is a Sony-published action-adventure game that's coming to PS5 at some point this year. Perhaps we'll get a release date during the showcase. Sony is also publishing Rise of the Ronin, an action RPG from Nioh developer Team Ninja that's coming to PS5 on March 22. (Sidenote: it sure seems like time for Ghost of Tsushima to make the leap to PC.)
Beyond that, there have been all kinds of rumors about what the State of Play will include. Along with chatter about Death Stranding 2, there have been murmurings that a remake of Until Dawn is coming to PS5 and PC (perhaps ahead of the planned movie adaptation). Given that it's only a month away, it's a safe bet that we'll get another peek at Final Fantasy 7 Rebirth. We could also get more details on the long-awaited Silent Hill 2 remake, which is a PS5 console exclusive. In any case, we'll find out new information about a bunch of games that are coming to PS5 and PS VR2 this year and further down the line.
This article originally appeared on Engadget at https://www.engadget.com/watch-sonys-latest-state-of-play-here-at-5pm-et-183713629.html?src=rss
If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.
But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.
Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.
Atlus
Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.
Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.
The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.
Atlus
Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.
The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.
Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.
Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.
Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.
While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.
Atlus
Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.
Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.
It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.
Atlus
That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.
I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.
This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list — which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.
This week's stories
Microsoft, macro layoffs
Three months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months — last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It’s a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.
Palworld is the zeitgeist
So far, 2024 is the year of Palworld. The game comes from a small, rookie team and it’s been billed as “Pokémon with guns,” though it’s really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it’s No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in — the Pokemon publisher is investigating Palworld for potential copyright infringement, and we’ll see how that plays out in the coming weeks.
Cities: Skylines II and toxicity
The original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let’s play videos have been a critical aspect of Cities: Skylines’ long-term success.
Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out — and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it’s only available on PC and there’s no concrete timeline for when the other versions will come out. There’s been no word on a Mac or Linux launch. There’s also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game’s publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game’s minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.
The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.
Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word “toxicity.” He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they’re sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.
Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.
This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn’t have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump — especially people who paid $90 for the Ultimate Edition.
We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they’re spending money to play a new game, or to help finish it.
Now playing
I’ve been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.
This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss
It's been six years since Maddy Makes Games released Celeste, a tough but heartfelt 2D platformer that turned out to be one of the most memorable indie games of the last decade. It was one of our favorite games of 2018 too. To mark the anniversary, the studio has created a 3D spinoff that you can play for free right now.
Celeste 64: Fragments of the Mountain has many of the hallmarks of the original game. You'll once again take control of Madeline as she attempts to traverse difficult terrain, only this time there's an added dimension. Madeline can jump, dash and climb her way up perilous floating platforms while avoiding spikes and pitfalls. There are some Easter eggs for fans to discover too. As ever, Madeline's movement is slick and, based on some brief hands-on time, Celeste 64: Fragments of the Mountain is an enjoyable, fresh dose of this universe.
Gear up for the Celeste 6th Anniversary Challenge! 🗻
Celeste 64: Fragments of the Mountain is here and you can play it on @itchio.
"Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer," Maddy Makes Games wrote in the game's description. "Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary."
Unsurprisingly, given the original game's popularity in the speedrunning community, players are already blitzing through the new installment. Some are already getting to the finish line in under a minute, while it took one player just over 26 minutes to complete a 100 percent run (on their first attempt) by finding all the collectible items. Best of all, composer Lena Raine crafted a new soundtrack inspired by Super Mario 64 and Super Mario Sunshine that plays off the original Celeste score.
Celeste 64: Fragments of the Mountain is available for Windows and Linux. You can download it from itch.io. Meanwhile, Maddy Makes Games' next project, Earthblade, is set to arrive this year.
This article originally appeared on Engadget at https://www.engadget.com/indie-platformer-celeste-gets-a-short-free-3d-spinoff-for-its-sixth-anniversary-150937085.html?src=rss