It’ll soon be time for the tech world to once once again turn its attention to Mountain View. Google has revealed the date for this year's I/O conference. The event is set for May 14.
Google for Developers disclosed the date in annoying fashion. It asked folks to complete a tedious logic puzzle (think of the path puzzles from BioShock). Once enough people kindly finished all 15 levels and got a marble to its destination several times, Google announced when I/O will be happening.
While I/O is a developer conference, there’s always plenty of interest for consumers. The keynote, for instance, is bound to provide a look at some upcoming Pixel and Android features. We’ll likely learn about Google’s next steps in the fast-moving AI space as well (let’s just hope it’s not going to rebrand its chatbots yet again). Of course, we’ll have full coverage of the keynote and everything else you need to know from I/O right here at Engadget.
This article originally appeared on Engadget at https://www.engadget.com/google-io-2024-takes-place-on-may-14-200705393.html?src=rss
Intel just broke another speed record when it comes to desktop CPUs. The company just introduced the Core i9-14900K CPU, which can reach up to 6.2GHz without overclocking, making it the fastest desktop processor available to consumers. The company did the same thing last year, but that chip maxed out at 6GHz.
In addition to the record-breaking CPU speed, the i9-14900KS boasts a 24 cores/32 threads architecture and 36 megabytes of Intel’s proprietary Smart Cache technology, which shares the cache memory between the various cores. Intel says this will allow for “powerful performance in gaming and content creation workloads.”
The chip also makes use of Intel’s Thermal Velocity Boost tool, which is a feature in 11th Gen and later Intel Core chips that ups the clock frequency by 100 MHz when the temperature is below a threshold of 70 degrees C, or 158 degrees F. In other words, make sure your cooling system is on point.
As for metrics, the company promises that gamers will experience up to 15 percent better performance and that content creators should enjoy a 73 percent performance uptick when engaging in compute-intensive workflows. The i9-14900KS is compatible with Z790 and Z690 motherboards, but Intel recommends the latest BIOS to ensure the best results.
The Core i9-14900KS is available right now and starts at $700. It’s available at traditional retailers as a boxed product and will be integrated into systems from original equipment manufacturer (OEM) partners in the near future. Intel continues to focus on raw speed, rather than AI, which has been noticeable throughout this year’s product announcements.
This article originally appeared on Engadget at https://www.engadget.com/intels-latest-desktop-cpu-hits-62ghz-without-overclocking-breaking-another-speed-record-193839340.html?src=rss
There are plenty of portable headphone amps out there that plug directly into instruments like electric guitars and basses, but Boss just kicked things up a notch. The company has announced the Katana:GO headphone amp and it’s a doozy, with a combination of features I’ve never seen together in one little box.
Just like rival products, this thing plugs into the input jack of a preferred instrument and includes a headphone jack to hear what’s going on. Guitar players can choose from ten amp models and bassists get three amp models, each pulled from the pre-existing Katana line of modeling amplifiers. Boss Katana amps are known primarily for their surprisingly great selection of tones, and it looks like the company managed to squeeze those same models into a headphone amp. Rival products are certainly convenient, but don’t always sound that great.
There are 60 effects to choose from, with all of the reverbs, delays and, of course, choruses musicians have come to expect from Boss. These are also the same effects featured in the larger and pricier combo amps.
So, there are good amp tones and a robust lineup of effects. What sets the Katana:Go apart from, say, the Mustang Micro? First of all, there’s a built-in tuner, which is always a welcome addition. The Katana:GO also includes spatial audio tech to mimic a live setup, further enhancing its usefulness as a practice amp. It remains to be seen how realistic this sounds, but Boss says it lets users position a virtual amp in different locations to give the impression of playing on stage or “jamming in a room with friends.” I’ve used many of these amps before and have found the “in your face” nature of the headphone signal rather off-putting, so I’m intrigued by this feature.
The amp has 30 preset slots, for creating and saving unique tones, and integrates with the company’s Tone Exchange service. This allows users to trade presets like Pokémon. Okay, not quite like Pokémon, but you get the gist.
Boss
The Katana:GO even doubles as an actual USB audio interface. Just plug it into a computer, smartphone or tablet and record straight into a DAW. Finally, there’s a dedicated mobile app, with the ability to jam along to songs from streaming sites or a personal library. This is especially handy for getting that daily practice session in, and there’s a looping feature for nailing down difficult segments.
Just like the other headphone amps on the market, it folds up neatly and easily fits into a standard gig bag. The Boss Katana:GO costs $120 and, incidentally, is the same price as the Mustang Micro, which doesn’t double as an audio interface or include a built-in tuner. It’s available to purchase right now.
This article originally appeared on Engadget at https://www.engadget.com/the-pocket-sized-boss-katanago-headphone-amp-doubles-as-an-audio-interface-163901677.html?src=rss
Anker USB-C chargers are up to 43 percent off on Amazon, with prices ranging from $16 to $68. There are a bunch of chargers available, from entry-level devices to the company’s premium models.
Perhaps the most notable discount is for the Nano 2. This is one of the company’s mid-range chargers and costs $32 as part of this sale, which is a whopping 43 percent off. This 65W charger boasts three ports, with power distributed efficiently between each connected device. It’s tiny, roughly the size of a charging case for earbuds, and features two USB-C connections and one standard USB-A connection.
The budget-friendly Nano 3 is also on sale for $16, which is a discount of 20 percent. This model offers a similar experience to the Nano 2, but with just a single USB-C port. The baddest Anker charger of them all, the Prime, is part of this promotion. It’s on sale for $68, instead of $87. This 100W charger will make short work out of depleted devices. It features a trio of ports, two USB-C and a single USB-A, and includes the company’s ActiveShield 2.0 system to ensure safe charging. It also happens to be much smaller than a standard MacBook charger, which is nice.
The sale extends beyond traditional chargers. There are power stations here with numerous inputs, hubs and, of course, cables to get everything connected. Some of the discounts are pretty steep, up to 50 percent in a couple of cases. Chargers and cables may not be exciting, but they sure are necessary.
Blink is once again attempting to challenge conventional wisdom about how good a $40 security camera can be. The Amazon-owned company is today announcing the Blink Mini 2, which crams in plenty more smart features into that relatively tiny body. Headline features include better image quality day and night, as well as a built-in LED spotlight for color night vision.
Blink
Paired with Blink’s custom system-on-chip, the Mini 2 will also offer smart notifications and person detection. Those features will require a Blink subscription which, for $3 a month, will get you cloud recording, 60 days of video history and live streaming. You’ll also need to pony up some more to use the Mini 2 outside — $49.98 will get you the camera and the necessary weather proof power adapter.
This article originally appeared on Engadget at https://www.engadget.com/blinks-new-mini-2-offers-a-built-in-spotlight-and-person-detection-for-40-130055057.html?src=rss
Proton, the privacy-focused company that offers a variety of internet tools like mail, calendars, online storage and a password manager, continues to built out its portfolio. As of today, Proton's desktop mail app for Windows and macOS is out of beta and now available to all its paid users. At the same time, Proton is also releasing its app for Linux users in beta.
If you've used Proton Mail before (or any recent / modern mail client), the app won't be a surprise —it's the standard three-pane view, with different folders on the left, a list of message in the middle and a preview of the message contents on the right. Like in Gmail, there's a right-hand rail that has icons for your contacts and calendar that'll expand to show the selected item if you click them. But for more calendar details, there's a button to switch the whole window view from mail to calendar and back. Proton Drive and Proton Pass already have a desktop app, but for now Proton is keeping it separate from mail and calendar, which makes sense. Those two tools go hand-in-hand, but storage is kind of its own thing.
Proton
While the new mail app doesn't improve on or change the design of Proton's web tools in any major way, I can say that the beta app felt quite responsive in a little testing I did. And while I wouldn't mind more than a slightly tweaked web wrapper (being able to draft an email in its own window would be nice), I do prefer keeping my email out of my browser window. I'm sure there are other Proton users who feel the same way and will find this app pretty handy for that.
If you're not currently paying for Proton Mail, you can give the new app a try for two weeks, but after that you'll need to upgrade your account to keep using it. The Mail Plus plan costs $4/month if you sign up for a year, or you can get Proton Unlimited for $10 per month with a year plan that includes 500GB of storage (instead of 15GB for Mail Plus) and Proton Drive, Pass and VPN.
This article originally appeared on Engadget at https://www.engadget.com/protons-windows-and-macos-mail-app-is-out-of-beta-and-available-now-110010822.html?src=rss
Epic Games has already accused Apple of "malicious compliance" with the EU's new competition laws, and now it's making the same allegation stateside. In a new legal filing, it accused Apple of non-compliance with a 2021 ruling that allowed developers to bypass Apple's 30 percent cut of in-app payments and is asking the court to enforce the original injunction.
Once the Supreme Court declined to hear an appeal of the ruling, Apple released revised guidelines, forcing developers to apply for an "entitlement," while still offering the option to purchase through Apple's own billing system. Moreover, Apple still charged a 27 percent commission on any sales made through links to external payment systems (or 12 percent for participants in the iOS Small Business Program).
Epic argued that those fees are “essentially the same” as what it charges using its own in-app payment (IAP) system. To that end, it accused the company of failing to comply with the order, with the fees making the links "commercially unusable."
It also said that Apple requires a "plain button style" for external links that's "not a button at all" and violates the injunction forcing Apple to remove restrictions on "steering" users to alternative payment "buttons, external links or other calls to action." It added that Apple violated the injunction in a third way by prohibiting multi-platform apps like Minecraft from showing external payment links. Epic included statements from other developers including Paddle and Down Dog.
"Apple’s goal is clear: to prevent purchasing alternatives from constraining the supracompetitive fees it collects on purchases of digital goods and services," the document reads. "Apple’s so-called compliance is a sham. Epic therefore seeks an order (i) finding Apple in civil contempt, (ii) requiring Apple to promptly bring its policies into compliance with the Injunction and (iii) requiring Apple to remove all anti-steering provisions in Guideline 3.1.3."
Apple previously said that it has complied with the injunction with new rules that allow alternative payment buttons or links in apps, and by letting developers "communicate with customers through points of contact obtained voluntarily from customers through account registration within the app."
This article originally appeared on Engadget at https://www.engadget.com/epic-accuses-apple-of-flouting-court-order-by-charging-for-external-links-on-ios-apps-070036198.html?src=rss
YouTube just announced that it’ll be rolling out a redesign for its TV app over the next few weeks. Concrete details are scant, but the streaming platform says the new design will “open the door for a broad range of new experiences such as shopping for your creators’ favorite products.”
Beyond the pivot to shopping, the update should also improve existing features, with easier access to “video descriptions and comments.” To that end, both the descriptions and comment feed will take up a larger amount of room, when selected, with the actual video shrinking in size. YouTube says that users regularly request a smaller video feed and a prioritization of comments. As it stands, the comment feed lays over the video, so this refresh will allow users to engage with comments without covering up the actual content.
I use the YouTube app on my TV every single day, and I want improved search, an easier way to refresh my personal feed and, most importantly, the ability to look for what I want to watch next as the current video plays. You know, just like with a phone. YouTube acknowledges that the push and pull between the TV-based “lean back” experience and the smartphone-adjacent “lean in” experience was at the heart of this redesign, but there’s no mention of anything I just brought up. You will, however, be able to buy a shirt someone is wearing in a video with a simple click of the remote.
YouTube did tease that sports fans will be able to check on live scores without interrupting a video, but didn’t get into the how of it all. We reached out to the platform and will update this post when we hear back. It also said that the redesign will make it easier to both see and access video chapters, which should be useful.
It’s worth noting that these updates are for the standard YouTube app for TVs, and not the live-service YouTube TV platform. However, the latter is getting its own update in a few days, with the ability to peruse Views without interrupting live content like sporting events.
This article originally appeared on Engadget at https://www.engadget.com/youtubes-redesigned-tv-app-focuses-on-everything-but-video-183722152.html?src=rss
Sony is rolling out a new PlayStation 5 system update that makes your controller sound better, your screen sharing more immersive and your power indicator adjustable. System Update 9.00 entered beta over a month ago and is available in the public software pushed to PS5 owners on Wednesday.
PS5 system software version 24.02-09.00.00 enhances DualSense and DualSense Edge controller audio. The controller speakers are now louder, making the speakers sound clearer when broadcasting in-game sounds and voice chat. The controller’s microphone is also improved. Sony says a new “AI machine-learning model” suppresses background noises from button presses and game audio, leading to an improved voice chat experience.”
The update also adds brightness adjustments for the PS5 power indicator. You can change its levels by heading to Settings > System > Beep and Light > Brightness. You can choose from three settings: dim, medium and bright (default).
PS5 Share Screen pointers
Sony
Share Screen, which lets you broadcast your gameplay straight from the console, adds pointers and emoji reactions. Your live audience can now use a pointer to show you locations on the screen. They can also send emoji reactions highlighting your gameplay triumphs and tragedies from the Share Screen. The features are toggled on by default, but hosts can turn them off from the Share Screen settings.
The 9.00 update also adds Unicode 15.1 emojis to messages. Less specifically detailed changes include performance and stability improvements for the system software, DualSense gamepads, PlayStation VR2 headset and controllers and Access controller.
If you aren’t automatically prompted to update, you can trigger the software download by heading to Settings > System > System Software > System Software Update and Settings, and choosing “Update System Software” under “Update Available.”
This article originally appeared on Engadget at https://www.engadget.com/ps5-system-update-that-makes-your-controller-sound-better-is-rolling-out-today-162511840.html?src=rss
One of the best things about the Android ecosystem is the availability of truly affordable phones for as little as $150. By comparison, the cheapest iPhone is based on a dated design and starts at $429. However, picking the right one can be a bit tricky, as reducing the price of a phone can sometimes result in too many trade-offs. So to give you a hand, we tested a bunch of the most popular options and put together a list of our favorite cheap Android phones.
How low should you go?
We tend to define a budget phone as costing between $150 and $350. Any lower and the device runs the risk of suffering from too many compromises, and above that, you cross over to pricier midrange handsets (if you're open to spending more, we shouted out a couple of our favorites at the very end of this guide).
But for those with a little wiggle room, there are some things to consider. For example, a child may be better off with a cheaper device, especially if it’s intended mainly for emergencies or texting parents (and not social media). On the higher end of this price spectrum, sub-$350 phones have come a long way thanks to improved performance, better cameras and nicer displays. This makes them a viable alternative to premium flagships, even if you have the freedom to spend more.
What to look for in a budget Android phone
When it comes to affordable devices, you get what you pay for. Most phones in this price range are made out of plastic, though the fit and finish of a specific model can vary a lot based on price. A bright screen is also important. Typically you’ll get LCD panels with a 60Hz or 90Hz refresh rate, but some phones may have OLED screens with increased color saturation. Long battery life is critical as well, so we tend to favor devices with larger power cells of around 5,000 mAh. In this price range, performance can vary a lot, so look for devices with at least 8GB of RAM and processors that can deliver stutter-free visuals. It’s also important to consider support length, as periodic operating system and security updates can extend the longevity of your device, which will save you money in the long run.
This article originally appeared on Engadget at https://www.engadget.com/best-budget-android-phone-160029327.html?src=rss