Posts with «technology & electronics» label

Microsoft is finally bringing keyboard and mouse support to Xbox Cloud Gaming titles

It's taken much longer than expected but Microsoft is finally bringing keyboard and mouse (KBM) support to certain Xbox Cloud Gaming titles. We first heard that the company planned to do so in March 2022 and it was suggested that the option might be available by that June, but evidently that did not happen. It's only now that Microsoft is starting to let testers on the Alpha Skip-Ahead ring check out KBM functions on web browsers (Edge and Chrome) and the Xbox PC app. The feature should be available more broadly soon.

To try out the KBM support, you'll need to be a Game Pass Ultimate subscriber (unless you want to check it out on Fortnite, which is totally free to play via Xbox Cloud Gaming). You'll also need to enroll in the PC Gaming Preview program. If you're testing out KBM support on a web browser, there's one more step — you'll have to switch on Preview features on your browser. To do that, click on your profile picture at xbox.com/play, select Settings and then turn on “Preview features.”

Some supported games might still show controller elements on screen at first. You might be prompted to press A to start the game or some such. However, the game should switch to the KBM user interface as soon as you move the cursor or press a button. On browsers, KBM will only work when you're playing in full screen mode and you've clicked on the game stream for it to recognize your mouse input. You can exit KBM use by pressing F9 or hold the ESC button to leave full-screen mode.

The first Xbox Cloud Gaming titles to gain KBM support are Fortnite (browsers only), Ark Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64 and Age of Empires 2. There is a known issue for Atomic Heart at the minute. Microsoft notes that there's some difficulty switching between a controller and KMB while streaming that game.

This is a welcome update, especially for those who want to play first-person shooters with a KBM setup but don't have a PC with enough oomph to run current games natively. It's a good step forward for accessibility too. Xbox's cloud gaming tech is pretty solid, but here's hoping it can keep up with Fortnite players who can build elaborate structures in nanoseconds.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-finally-bringing-keyboard-and-mouse-support-to-xbox-cloud-gaming-titles-200148150.html?src=rss

This camera captures 156.3 trillion frames per second

Scientists have created a blazing-fast scientific camera that shoots images at an encoding rate of 156.3 terahertz (THz) to individual pixels — equivalent to 156.3 trillion frames per second. Dubbed SCARF (swept-coded aperture real-time femtophotography), the research-grade camera could lead to breakthroughs in fields studying micro-events that come and go too quickly for today’s most expensive scientific sensors.

SCARF has successfully captured ultrafast events like absorption in a semiconductor and the demagnetization of a metal alloy. The research could open new frontiers in areas as diverse as shock wave mechanics or developing more effective medicine.

Leading the research team was Professor Jinyang Liang of Canada’s Institut national de la recherche scientifique (INRS). He’s a globally recognized pioneer in ultrafast photography who built on his breakthroughs from a separate study six years ago. The current research was published in Nature, summarized in a press release from INRS and first reported on by Science Daily.

Professor Liang and company tailored their research as a fresh take on ultrafast cameras. Typically, these systems use a sequential approach: capture frames one at a time and piece them together to observe the objects in motion. But that approach has limitations. “For example, phenomena such as femtosecond laser ablation, shock-wave interaction with living cells, and optical chaos cannot be studied this way,” Liang said.

SCARF
Institut national de la recherche scientifique

The new camera builds on Liang’s previous research to upend traditional ultrafast camera logic. “SCARF overcomes these challenges,” INRS communication officer Julie Robert wrote in a statement. “Its imaging modality enables ultrafast sweeping of a static coded aperture while not shearing the ultrafast phenomenon. This provides full-sequence encoding rates of up to 156.3 THz to individual pixels on a camera with a charge-coupled device (CCD). These results can be obtained in a single shot at tunable frame rates and spatial scales in both reflection and transmission modes.”

In extremely simplified terms, that means the camera uses a computational imaging modality to capture spatial information by letting light enter its sensor at slightly different times. Not having to process the spatial data at the moment is part of what frees the camera to capture those extremely quick “chirped” laser pulses at up to 156.3 trillion times per second. The images’ raw data can then be processed by a computer algorithm that decodes the time-staggered inputs, transforming each of the trillions of frames into a complete picture.

Remarkably, it did so “using off-the-shelf and passive optical components,” as the paper describes. The team describes SCARF as low-cost with low power consumption and high measurement quality compared to existing techniques.

Although SCARF is focused more on research than consumers, the team is already working with two companies, Axis Photonique and Few-Cycle, to develop commercial versions, presumably for peers at other higher learning or scientific institutions.

For a more technical explanation of the camera and its potential applications, you can view the full paper in Nature.

This article originally appeared on Engadget at https://www.engadget.com/this-camera-captures-1563-trillion-frames-per-second-184651322.html?src=rss

Apple’s WWDC keynote is scheduled for June 10

Apple just announced that the 35th annual Worldwide Developers Conference (WWDC) is set to occur from June 10 until June 14. The annual keynote is scheduled for June 10 at the Apple Park campus in Cupertino, California. The remaining festivities are online and free for developers to attend.

What should we expect at this year’s keynote? WWDC is typically a software-centric event, so reports indicate that Apple will show off a suite of upcoming updates, including iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11, according to MacRumors. It’s also likely the company will reveal the next operating system for the recently-released Apple Vision Pro headset, visionOS 2.

It’s even possible we’ll get some new hardware announcements. Though typically software-adjacent, last year’s WWDC was chock full of product announcements, from the aforementioned Vision Pro to the 15-inch M2 MacBook Air. The Mac Mini has been missing from recent product refreshes, so maybe the company will announce an M3-based update.

As for the new software, there have been plenty of rumors regarding iOS 18. It has been reported that Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. It’s also been suggested that the smartphone software will allow users to place apps anywhere on the home screen grid and will offer RCS support in the Messages app, along with the usual array of design changes.

The keynote event will be available on the Apple Developer app, the Apple website and YouTube. The company is also inviting 50 winners of its annual Swift Student Challenge to attend WWDC in person.

This article originally appeared on Engadget at https://www.engadget.com/apples-wwdc-keynote-is-scheduled-for-june-10-180558453.html?src=rss

An Apple AirTag four-pack is back down to $80 right now

Apple's AirTag is the top pick for iPhone owners in our Bluetooth tracker buying guide, unsurprisingly, and right now a four-pack of the little devices is back on sale for $80. We've seen this discount several times since the holiday season, but the bundle has retailed for a few bucks more over the last couple of weeks, so this is a decent time to take advantage. The deal is a few dollars shy of the all-time lowest price we've seen, but it's still $19 cheaper than buying from Apple directly. So long as you want to keep tabs on multiple items, it's also cheaper than buying a few single AirTags, as those are currently going for $24 each. This offer is available at multiple retailers, including Amazon, Target and Walmart.

We highlight the AirTag in our guide because it can utilize Apple's giant network of devices to locate items. If you misplace an AirTag-equipped bookbag, for instance, nearby Apple devices can anonymously alert Apple's Find My network when the bag is close, then the Find My app will report that location back to you. Since there are more than two billion iPhones, iPads, Macs and other Apple gadgets active in the wild, the odds of finding something are generally better here than with other trackers that use much smaller crowd-finding networks.

Once you're in the vicinity of a lost item, the AirTag uses a wireless connection called ultrawideband (UWB) to more precisely lead you in the right direction, displaying an arrow and distance estimate when you're nearby. The tracker has an IP67 rating, so it can survive a brief dip underwater, and it's one of the few Apple gadgets with an easily replaceable battery. On its own, Apple says the battery is designed to last "more than a year" before it needs changing.

The biggest disadvantage the AirTag has compared to competitors like Tile is that it's only available in one shape. Its coin-like design is easy to tuck away but doesn't come with a built-in keyring hole or adhesive. If you want to actually attach it to an item, you need to pay for a separate accessory.

It's also worth noting that AirTags aren't designed to find stolen items. They could help with that, but if your AirTag is found moving with someone else, that person will receive an alert telling them so. This feature is meant to hinder those who might use AirTags for stalking, which has been an unfortunate side effect of the device's effectiveness. That said, both Apple and Google have issued updates to further combat bad actors. As a bit of extra security against losing your stuff, the AirTag works well, and this deal makes it a little more accessible. There should be no worry about a new model coming anytime soon, either, as a Bloomberg report earlier this year said a second-generation device isn't expected until 2025.

If you own a Samsung Galaxy phone, meanwhile, we'll note that a four-pack of Samsung's Galaxy SmartTag 2 is also on sale for an all-time low of $70. This is another pick in our buying guide: It's not quite as precise as an AirTag and only works with Samsung phones, but it's easy to setup, it has a built-in cutout and it works similarly if you're a committed Galaxy user.

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This article originally appeared on Engadget at https://www.engadget.com/an-apple-airtag-four-pack-is-back-down-to-80-right-now-161510705.html?src=rss

Google releases a version of Chrome optimized for Snapdragon-powered Windows 11 PCs

Until now, emulation of x86 and x64 apps on Arm-based Windows PCs has hardly been ideal in terms of performance. Qualcomm is trying to assure game developers that most of their will “just work” on upcoming Snapdragon X Elite-powered systems, but apps that have been optimized for or ported to Arm are likely to run more smoothly than those where emulation is involved.

To that end, Google is this week rolling out a version of Chrome that’s optimized for Snapdragon-powered Windows PCs. It started publicly testing a Chrome app that supports the Arm64 architecture back in January.

The company says that the app will make web browsing smoother and faster on PCs with Snapdragon chipsets. Both Qualcomm and Google note that, according to early benchmarking on Snapdragon X Elite reference devices, Chrome is in line for a bigger performance boost when PCs with that chipset start arriving. The first of those systems are expected to go on sale in the next few months.

Optimizing the planet’s most popular browser and likely one of the most-used Windows apps in general is likely to go some way toward making Arm-based Windows more palatable for many. Microsoft released an Arm-optimized version of Edge in 2020, but Chrome is far more widely used.

This article originally appeared on Engadget at https://www.engadget.com/google-releases-a-version-of-chrome-optimized-for-snapdragon-powered-windows-11-pcs-160042086.html?src=rss

Google says its new version of Chrome for Windows laptops with Snapdragon chips is much faster

Google has a new version of Chrome for Windows laptops that run Qualcomm Snapdragon processors. The two companies say the Snapdragon version of Chrome shows “a dramatic performance improvement.” The new Chrome variant is available for download today.

Although there are already Snapdragon Windows laptops you can buy, today’s announcement is mainly about paving the way for upcoming devices running on the Snapdragon X Elite. Qualcomm says the chip will far surpass the speed of its Snapdragon 8cx Gen 3 line. (But if you have a currently available Snapdragon-running computer, the new Chrome for Snapdragon will work there, too.)

Google sees the companies’ long history of working together on Android (dating back 16 years) as a perk as Qualcomm tries to eat into Intel’s PC market share. “Our close collaboration with Qualcomm Technologies will help ensure that Chrome users get the best possible experience while browsing the Web on current ARM-compatible PCs,” Google Senior Vice President Hiroshi Lockheimer wrote in a press release.

The first Snapdragon X Elite PCs are scheduled to launch in the middle of this year. The chip is powered by 12 Oryon cores and has what Qualcomm says is double the CPU performance of Intel’s 13th-gen Core i7-1360P and i7-1355U — while using 68 percent less power. The chip is based on a 4nm design fabricated by TSMC. Typical clock speeds range from 3.8GHz to a dual-core boost of up to 4.3GHz.

Qualcomm even says most Windows games will run at nearly full speed without any need to tweak code or change assets.

Although Intel is Qualcomm’s most direct competitor in Windows, it’s also trying to match or surpass what Apple has done with its M-series silicon. Qualcomm’s challenge is doing that on different hardware from various companies — something Apple doesn’t have to worry about with its integrated model.

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-new-version-of-chrome-for-windows-laptops-with-snapdragon-chips-is-much-faster-160041692.html?src=rss

Microsoft is bringing more Copilot smarts to Teams

Microsoft is continuing on its mission to inject AI into more of its products and features. For one thing, Copilot is coming to more parts of Teams in the coming months, including the meeting chat and the chat compose box.

The AI will soon be able to offer you insights and information from the meeting chat and the transcript, so if something was either written or spoken, Copilot will be able to pull from it. Microsoft says that when you open Copilot in a meeting chat, you’ll have a “more comprehensive and inclusive view” of what you and your collaborators discussed.

As far as bringing Copilot to the message compose box goes, the AI can now help you rewrite a drafted message based on a custom prompt. So if you’d like to add a call to action or a joke, you can ask Copilot to do that. In the near future, the AI will be able to generate a new message by pulling from context in the Teams chat. That should at least give you a jumping-off point and you can tweak the suggested message as you see fit.

In addition, an intelligent call recap feature is coming to Teams. This automatically generates notes and action items from within the Calls app. This will be available for both Teams Premium and Copilot next quarter.

Elsewhere, Microsoft is rolling out some features aimed at improving hybrid meetings. IntelliFrame taps into CloudAI to create an individual video feed for each person who’s physically attending a Teams Rooms meeting, so that everyone has a similar panel. The feature will now be enabled by default on Teams Rooms devices.

On top of that, Microsoft is planning to roll out an option for IntelliFrame called automatic camera switching. This will use AI to present the best view of each person in a meeting room, whether that’s from the front-of-room camera or their own laptop’s webcam. If someone’s obstructed in one camera view, IntelliFrame will try to switch to a clearer look at them.

On a similar note, speaker recognition tech will aim to improve the accuracy of transcripts and Copilot insights. Microsoft says this feature will be available as a preview in Teams Rooms in April.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-bringing-more-copilot-smarts-to-teams-143058238.html?src=rss

The PS5's Game Help feature will start sourcing videos from other players

Game Help, which provides developer-created tips and videos to help you progress without leaving the game, has been a staple of players' PlayStation 5 experience since it launched in 2020. Now, Sony has announced Community Game Help, an expansion of the feature allowing you to view hint videos of other users' gameplay across select titles. 

Community tips will be accessible in the same way as Game Help: click the PS button, launch the Control Center, and find an Action Card labeled "Hints Inside." Any card with gamer videos will have a Community Game Help label. In addition to using these tips, Sony encourages players to rate how helpful each tip is to inform which videos will show up in the future. 

You can opt-in or out of allowing Sony to use clips from your gameplay as hints for other players. If you choose to share, then Sony will automatically capture videos while you play certain parts of a game. However, any streaming or other personal info appearing on your screen won't be shown in the shared videos. You should also receive a notification if Sony shares your gameplay as a hint. Moderators will reportedly sort through all the videos and determine which should be included in the Community Game Help cards — though the feature won't be available for another few months. 

This article originally appeared on Engadget at https://www.engadget.com/the-ps5s-game-help-feature-will-start-sourcing-videos-from-other-players-132115286.html?src=rss

The best Android tablets for 2024

There's a huge range of Android tablets out there. Some are great for reading comics, while others can double as laptop replacements. However, with devices starting at under $200 and going up to well over $1,000, picking the right one for your needs can be kind of tricky. We’ve tested dozens of tablets over the years from companies like Samsung, Lenovo and Google. So to help you select a device that fits your life, we've collected our top picks for the best Android tablets across various prices and use cases.

What we look for in a good Android tablet

Aside from cost, there are several specs and features we check out when evaluating new devices. One of the most important factors is the kind of display a tablet has. Not only its size (from less than seven inches to over 14), but also how bright it gets (ideally upwards of 400 nits) and what type of panel it uses (LCD, Mini LED, OLED, etc.). But it doesn't stop there: it's also crucial to consider things like refresh rate (the higher the better in most cases) as well as color saturation and accuracy, as those can help determine if a tablet is suitable for tasks like photo or video editing.

Performance is also a major benchmark. After all, no one likes to deal with hiccups or lag, especially if you're a gamer as that can make or break your experience. That said, it takes more than a beefy chip to make a device feel truly speedy. If a tablet has sluggish storage or slow wireless connectivity, downloading files or launching apps can become a chore. Generally, we’re looking for at least 8GB of RAM and 128GB of storage with microSD expandability being a major bonus.

Battery life is another major concern because many tablets are designed for use when traveling or working on the go. This means it's critical to consider not just the size of a device's battery, but also how fast it can recharge and if it supports bonuses like wireless power sharing or docking options.

Finally, there are more-specialized features such as stylus support, dedicated desktop modes, and expandable storage that can help tailor a tablet for specific use cases like sketching or productivity. And last but not least, there are design-related factors like dust- and water-resistance that go a long way toward making a device more durable.

This article originally appeared on Engadget at https://www.engadget.com/best-android-tablet-120007530.html?src=rss

The Morning After: The EU is already investigating Apple, Meta and Google over fees and defensive policies

We had the first wave of changes and tweaks to Apple, Google and other big tech companies’ policies and services just before the EU’s sweeping Digital Markets Act (DMA) took a harder line against monopolistic behaviors and practices. See: third-party app stores with Apple, the option to pay for Facebook (haha!), the ability to choose your own default browser, search engine, and more. 

But the EU isn't quite satisfied. Alphabet and Apple, says the European Commission, have not sufficiently allowed “app developers to ‘steer’ consumers to offers outside the gatekeepers’ app stores, free of charge.”

The EC says Alphabet might still be leading users to Google-owned services like Google Flights. Apple may not be allowing users meaningful choice in selecting alternatives to default iOS services or preferences, such as the ability to uninstall any preloaded app.

In January, Apple announced changes to the App Store to comply with the DMA, including the ability to use alternative app marketplaces on iOS in the EU. Included in Apple’s updates was a new “core technology fee” of €0.50 developers will have to pay per user per year after the first million installs of an app — even if a user downloads the software from a third-party marketplace. Many of Apple’s rivals aren’t happy about the App Store changes. Some criticized the company’s fees for third-party payments in the US too.

— Mat Smith

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Florida will require parental consent for kids to join social media

Under-14s are completely banned.

Florida Governor Ron DeSantis just signed a bill into law with far stricter rules on how kids under 16 can use and access social media. The bill requires a parent or guardian’s consent for 14- and 15-year-olds to make an account or use a pre-existing account on a social media platform. The companies behind these platforms must also abide by requests to delete these accounts within five business days. Failing to do so could rack up major fines, as much as $10,000 for each violation. The bill doesn’t name any specific social media platforms but suggests any service that promotes “infinite scrolling” will have to follow the new rules. So yeah, the usual suspects.  

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Spotify trials educational video courses in the UK

You will still have to pay for them.

Spotify has teamed up with content partners BBC Maestro, PLAYvirtuoso, Thinkific Labs Inc. and Skillshare to offer content in making music, getting creative, learning business and living healthily. The test courses are available only to UK users, with free and premium subscribers receiving at least two free lessons per course. The series will range from £20 ($25) to £80 ($101), regardless of a person’s subscription tier. The course content seems to be somewhere between Masterclass and LinkedIn Learning — make of that what you will.

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TikTok turns to its teenage ‘youth council’

15 teens will advise the company.

Getty

Last summer, TikTok said it planned to form a “youth council” of teens to advise the company as part of a broader push to beef up safety features for the app’s youngest users. That group is now official, just as TikTok contends with a bill that would force parent-company ByteDance to sell the app or face a ban in the United States. While it’s unclear how much influence TikTok’s youth council will ultimately wield over the company’s policies, it underscores just how important teens are to the platform. The company has tried to mobilize its users, many of them teens, to oppose the bill being discussed by the US government.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-eu-is-already-investigating-apple-meta-and-google-over-fees-and-defensive-policies-113558285.html?src=rss