Bowers & Wilkins debuted its first true wireless earbuds in the spring of 2021. In fact, it announced two models at that time: the Pi7 and Pi5. Today, the company revealed updated versions for both which will carry the S2 label Bowers & Wilkins typically uses for retooled but not entirely brand new products. While the Pi7 S2 and Pi5 S2 aren't rebuilt from the ground up, there are still some notable upgrades to both.
The Pi7 S2 and Pi5 S2 now both offer five hours of battery life on a charge. That's up from four hours on the Pi7 and Pi5. A 15-minute quick-charge feature still gives you two hours of use and the included cases carry an additional 16 hours for the Pi7 S2 and 19 hours for the Pi5 S2. Both still have wireless charging capabilities, though the case for the Pi7 S2 is equipped with Wireless Audio Retransmission. Like it did for the Pi7, the case can connect to can external audio source — like in-flight entertainment — and wirelessly send sound to the earbuds. This isn't novel to Bowers & Wilkins earbuds, but it is a handy feature nonetheless. Bowers & Wilkins says it also updated the antenna design on the Pi7 and Pi5 to increase Bluetooth range up to 25 meters.
The key difference between the two models is audio quality. The Pi7 S2 supports aptX Adaptive with 24-bit/48kHz streaming from compatible devices and services. 9.2mm balanced armature dynamic drivers are paired with Bowers & Wilkins' digital signal processing tech for higher quality audio that what the Pi5 offers with CD-quality sound and regular aptX. The Pi7 S2 also packs one additional microphone per earbud which should make it the preferred option for calls. And while both feature active noise cancellation (ANC), the Pi7 S2 has an adaptive setup that automatically monitors your surroundings to adjust the audio as needed for "the best possible, uninterrupted listening experience."
Both the Pi7 S2 and Pi5 S2 are available starting today, replacing the Pi7 and Pi5. The $399 Pi7 S2 comes in black, white and dark blue color options while the $299 Pi5 S2 offers light grey, dark grey and purple. A green version of the Pi5 S2 is slated to arrive later this spring.
Don't worry if you hate Twitter's curated For You tab, as you now have a better way to avoid it. Twitter is updating its web and mobile apps to default to the timeline tab you last had open. If you close the app after looking at the chronological Following tab like a sensible human being, you'll see it again when you come back. The tab default is rolling out today on the web, and "coming soon" to the Android and iOS apps.
This won't revert to the old "twinkle" button that saved space. It does let you stick to your preferred timeline, though. This could be particularly helpful if you want to follow time-sensitive events (one of the main reasons many people use Twitter) and would rather not switch tabs every time you check your feed.
Were any of you (all of you) asking for your timeline to default to where you left it last?
Starting today on web, if you close Twitter on the “For you” or “Following” tabs, you will return to whichever timeline you had open last. iOS and Android coming soon! https://t.co/uKz9DpNRux
For You is an algorithmically generated feed that highlights certain tweets based on the users and conversations Twitter believes are relevant to you. While this can surface slightly older posts you might have missed, it also tends to bury content from some users and makes it difficult to follow live events.
The update comes as Twitter faces criticism of its approach to clients following Elon Musk's acquisition last year. The social network now bans third-party clients, forcing developers to shut down popular apps and pivot to rival services like Mastodon. Many of those apps gave users more control over their timeline view and otherwise helped users dodge common Twitter annoyances. This change won't likely satisfy fans of alternative apps. It might, however, reduce the sting of being force to use official software.
Apple's latest 12.9-inch iPad Pro has dropped to its lowest price to date across several configurations. The 512GB version of the tablet, which is powered by an M2 chipset, is $100 off at $1,299. If you'd like to double that storage to 1TB, you'll save $200 off the regular price, as that version has dropped to $1,599. Similarly, a 12.9-inch iPad Pro M2 with 2TB of storage is $200 off at $1,999. These prices are for the WiFi models, but you can also snag the 1TB and 2TB cellular variants for $200 off the regular price. Amazon isn't offering a discount on the 512GB WiFi and cellular version at the minute, unfortunately.
The M2 lineup offers significant CPU and GPU performance boosts over the M1 iPad Pro, based on our testing. The latest generation of Apple chipsets power some neat features on the most recent iPad Pro models, including an Apple Pencil tool called Hover. This allows you to see how apps and other aspects of the user interface will react before you touch the stylus against the tablet. For instance, you may be able to see how colors will blend with each other in watercolor apps before applying the brushstroke. The tablet can also now record video in Apple’s ProRes codec in 4K resolution at 30 frames per second.
All told, we gave the latest iPad Pro a score of 87 in our review. The chip upgrade is a big selling point, especially if you already have an iPad Pro that's a few years old and showing its age. Add in a best-in-class screen and design, as well as great battery life, and the M2-powered 12.9-inch iPad Pro may just be worth your while.
The next version of Android could bar you from installing ancient apps in some circumstances. 9to5Google has spotted a code change indicating that Android 14 will block users from sideloading apps (that is, installing them outside of the Play Store) that don't target a minimum version of the operating system. It will stop the installation of particularly old software at first, but Google expects to "progressively" raise the bar to require at least Android 6.0 Marshmallow.
The move is meant to boost security and privacy. Malware writers can't just target old versions of Android to escape security measures in newer releases, Google says. Google already requires that apps in the Play Store target at least Android 12. This update denies attempts to install vintage apps through the web or third-party stores.
This won't completely thwart you if there's a classic app you're determined to run. It's up to device manufacturers to enable the cutoff, and there will still be a way to install apps through a command shell. The new policy is meant to stop people from unwittingly installing malware. If you sideload an old app on an Android 14 phone with this measure switched on, you likely know exactly what you're doing.
Still, it's notable that Google is limiting sideloading at all. For some, it's a reason to buy an Android phone instead of an iPhone — you're free to install apps that aren't available in the official store. However, it's not surprising that Google is clamping down. Android malware writers frequently (though not always) rely on sideloading precisely because there are fewer restrictions than in the Play Store. A block on old apps won't put an end to malware, but it could tighten the platform's overall security.
If you’ve ever wished you could just show someone what you’re talking about rather than trying to describe it, Apple’s screen sharing function for FaceTime can help. The capability is part of SharePlay, a protocol that lets Apple users do more than just talk to each other on video calls. SharePlay and screen sharing only work between Apple mobile devices running iOS 15 and Macs running MacOS Monterey. While the iOS 15 and Monterey releases did add the ability to FaceTime with Android users via a browser, screen sharing still isn’t available outside of Apple-to-Apple connections.
How to share your screen using an iPhone or iPad
Amy Skorheim / Engadget
After you’ve initiated a FaceTime call, tap on the screen to bring up the control bar and tap the sharing icon, which looks like a rectangle with a person in front of it.
Tap Share My Screen. A three second countdown will begin, then a black window with your initials will appear on the other person’s screen. This is where your shared content will appear once you’ve selected an app. (If you are using an iPhone, your camera turns off while sharing your screen. If you are on an iPad, your camera remains on.)
Swipe up to reveal your home screen.
Choose the app or document you want to share. If you want to share a webpage, open your browser. At this point, your screen will appear for the other person.
By default, your content will be a smaller inset window on other callers’ screens, that they can tap to enlarge.
You’ll see the other person in an inset window, which you can move around, or even slide off-screen to get it out of your way. Keep in mind that if you tap their window, screen sharing will pause.
As you navigate through apps, photos or webpages, people on your call will see exactly what appears on your screen.
How to stop sharing your screen on iPhone
Tap on the active call icon in the upper left then tap the screen sharing icon again. That will immediately end screen sharing.
In our tests, we encountered an occasional problem on iPhones with the camera not coming back on after sharing ends. If that happens, tap on the FaceTime app from your home screen, then tap the camera icon. That should bring your camera back online.
How to take over screen sharing from someone else
If someone else on the call is sharing their screen and it’s your turn to take over, you can switch by following these instructions:
On an iPhone, tap to bring up the FaceTime controls. On an iPad, tap to show your menu bar and tap the green FaceTime icon.
Tap the SharePlay icon, which looks like a person icon with two arcs behind it.
Tap Share My Screen.
A pop-up window will ask if you want to replace the current screen. Tap Replace Existing.
Other callers will see a black screen with your initials until you swipe up and select an app from your home page.
Amy Skorheim / Engadget
How to share your screen using a Mac
If you want to show people content from your MacBook or desktop Mac, the process is largely the same, but you can decide whether to share your entire screen or just one window. Note that, like on an iPad, your camera does not turn off when you screen share on a Mac.
Initiate a FaceTime call. Hover over the FaceTime window to bring up the controls.
Click the screen share icon.
Decide whether you want to share a single window or your entire screen.
If you select Window, hover over your open windows and click on the one you want to share.
If you want to share your whole screen, click anywhere on the screen. If you have two monitors, decide which screen you want to share. Everything there will appear for other people exactly as you see it.
Amy Skorheim / Engadget
How to stop sharing your screen on Mac
Return to the FaceTime window and click on the Screen Share icon again.
A window will open from your menu bar at the top of the screen asking whether you want to switch to window share, screen share or end screen sharing. Click Cancel and then click Stop Sharing Screen.
Who wouldn't want a small box that can spit a 120-inch image onto your wall? That's the basic pitch behind 4K ultra short-throw (UST) projectors, which are sometimes called "Laser TVs." They're technically easier to set up than traditional projectors, and unlike large TVs, they don't require a huge footprint. Once you've placed it in front of a screen (or treated wall), you can summon an enormous cinematic image in an instant.
Now after spending a few months with the company's latest UST, the CineBeam HU915QE, I'm even more enamored. It's brighter than its predecessor, reaching up to 3,700 lumens with a 2,00,000:1 contrast ratio, which makes it ideal for daytime viewing and HDR content. (Unfortunately, it doesn't support Dolby Vision, a rare feature we were surprised to see on the Formovie UST.) The new CineBeam can also be pushed even closer to your wall with the ability to spit out a 90-inch 4K image from 2.2-inches away, or a 120-inch image from 7.2-inches. I just wish it was cheaper than $5,000 — with the Formovie unit coming in at thousands less, it's hard to justify LG's premium.
The HU915QE looks similar to most other UST projectors — it's just a large rectangular box — and its design is practically the same as the previous CineBeam. Still, LG gave it enough flair to make it look at home in a classy living room. Its front speaker is covered in cloth, and the entire unit is encased in a solid light gray plastic. (There's also a black model for better nighttime viewing, though that one inexplicably spits out a darker image.) Around back, there are three HDMI ports, 2 USB connections, an optical audio port and Ethernet. It's not exactly heavy, at 26.9 pounds, but you definitely need a wide table or credenza to align it with your screen.
Devindra Hardawar/Engadget
That setup process, by the way, is more annoying than you'd think. Configuring any projector is a pain, as you'll need to place it in just the right spot to fill your screen. With a traditional long- or short-throw projector, you're often able to shift the lens around manually. But configuring a UST like the CineBeam involves finding the exact height and distance from the screen to make everything look perfect. If it gets nudged by even a millimeter, the image will simply look wrong. That makes USTs less than ideal for homes with small children or overzealous pets. (Also, you don't want kids peeking into the projector lens, as it's bright enough to cause serious eye damage. That’s hard to do with a traditional projector, but far too easy when it’s just sitting on the floor)
When I tested the previous CineBeam HU85L, it took me a few hours to find the proper position to work alongside my dropdown projector screen. That involved buying a small table and stacking a few wide boxes to get everything aligned. Even then, I couldn't quite get the image to fill every corner of my screen properly. That's when I learned that dropdown screens aren't ideal for UST projectors (Engadget's Steve Dent also found that small creases in dropdown screens could lead to rippled images). Ultimately, I was able to get the older CineBeam to fill around 98 percent of my 120-inch screen, but I gave up on the dream of having the whole thing covered.
Thankfully, I was able to drop the HU915QE into the exact same spot as the earlier CineBeam. After tweaking the manual focus wheel a bit, it ended up covering the same area of my screen. If you're building your home theater or living room around a UST projector, you'll ideally want to use a tensioned ALR (ambient light rejection) screen. Those are built to block light from everywhere but your projector, which means they'll deliver even better brightness and contrast. If you want to use a UST during the day like a TV, you'll definitely want to push away as much ambient light as possible.
While my setup wasn't ideal, the CineBeam HU915QE still delivered most of what I wanted: A large and luscious dose of cinema in my basement screening room. Almost immediately, I noticed that it produced richer and more vibrant colors than the CineBeam HU85L. Colorful films like Thor Ragnarok looked just fine on the previous projector, but the new model delivered a far bolder dose of cosmic psychedelia. The improved contrast also made the HU915QE better suited for dark scenes, like the spooky nighttime sequences in Nope where you’re trying to make out something floating through the clouds.
The HU915QE is a triple laser projector, relying on red and blue lasers for their respective primary colors, as well as another blue laser shining through a phosphor to create green. That setup works well, but it can only reach 94 percent of the DCI-P3 color gamut. Newer UST projectors with three distinct RGB lasers, like the HiSense PX1-Pro, can reach a wider 107 percent of the BT.2020 gamut. Like many other UST units, the HU915QE relies on pixel shifting to achieve a visible 4K resolution. It has a native resolution of 2,716 x 1,528, which is shifted twice to hit 4K. The result is an image that's sharper than cheaper projectors, which typically have 1080p native resolutions with four-phase shifting.
After spending a few hundred hours watching everything from streaming shows like Midnight Mass, to blockbuster action films like Top Gun: Maverick, I found myself preferring the experience of using the HU915QE compared to trekking out to the theater for many films. And, to be clear, that’s a pretty big deal for a movie lover like me. Even with the COVID-19 pandemic threatening the viability of theaters, I’ve held out hope for a comeback. The strong box office performance of the Top Gun sequel and Avatar: The Way of Water makes me think that there’s still room for the true cinematic experience (though as I write this, Regal is shuttering more locations in the US after its parent company Cineworld declared bankruptcy last September). Those films, as well as the recent Dune adaptation, are so large and bombastic that even a 120-inch home projector can’t fully capture their grandeur. But the HU915QE sure comes close.
Devindra Hardawar/Engadget
Like most projectors, the CineBeam HU915QE isn’t ideal for gaming thanks to its noticeable input lag. Still, I had a great time playing PS5 titles like God of War Ragnarok, Ratchet and Clank: Rift Apart and even the fast-paced Returnal on my giant screen. LG hasn’t issued any latency figures, but some reviews peg the projector’s input lag between 50ms and 67ms. There’s an auto low-latency mode that cuts off extra processing to speed things up, but you obviously won’t be using this thing for lightning-fast competitive gaming. Based on my experience with the 55-inch Samsung Odyssey Ark, though, that’s not something you’d want to do on a gigantic display anyway. Twitch gaming requires smaller screens so you can actually focus on all of the super-fast action.
When it comes to sound, I can’t imagine that anyone buying a $5,000 projector would be relying on built-in speakers, but it may make sense if you just want to avoid extra clutter in your living room. The CineBeam’s 40-watt 2.2 speaker setup sounds good enough for casual viewing – it’s certainly far better than what you’d get on modern TVs. It’s basically a fairly simple soundbar sitting below the projector, but it delivers clear dialogue and some surprisingly boomy bass. Seriously though, look into surround sound systems if you’re actually buying this thing. You deserve it.
Devindra Hardawar/Engadget
While I spent most of my time using an Apple TV 4K, the HU915QE is also powered by LG’s WebOS platform, which offers all of the smart TV apps you’d expect. That’s nice to have, especially if you don’t want to juggle multiple remotes, but I’d wager most home theater fans will stick with their set-top box platform of choice. If you’re used to WebOS from LG’s OLED TVs, you’ll feel right at home with this projector. It even uses the same Magic Remote found on LG’s TVs, which has voice controls and (so-so) motion controls.
As much as I loved the CineBeam HU915QE, it’s not exactly priced competitively against newer entries like the $3,000 Formovie Theater. Sure, that’s not as bright, but at half the price of the CineBeam, that projector delivers Dolby Vision, great sound and excellent image quality thanks to a modern triple-laser setup. You can easily add in an excellent $2,000 surround sound system to match the CineBeam's price . As for other high-end competitors, the HU915QE competes directly with Hisense’s much-lauded L9G, which currently sells for $4,500 to $5,000 depending on the screen you get. Samsung’s Premiere LSP9T triple-laser UST also retailed for $6,500 when it debuted, though it can now be found for around $3,500 at online sellers.
If you’re an LG loyalist, the CineBeam HU915QE is still a very compelling UST projector. It offers enough brightness to use during the day, and it’s vibrant enough in darker rooms to deliver a truly cinematic experience. But it’ll be an even better buy once it comes down in price.
Microsoft is making a "multibillion-dollar" investment that will lead to wider uses of OpenAI's technology, as well as more robust behind-the-scenes support. Microsoft has launched OpenAI-powered features, like natural language programming and a DALL-E 2 graphic design tool. OpenAI uses Microsoft's infrastructure to train its best-known systems, including DALL-E 2 and the popular ChatGPT bot. ChatGPT is coming to Azure soon. However, don't expect anyone to see ChatGPT in Bing – at least not yet. The expansion may help Microsoft seize a competitive advantage. Google reportedly sees ChatGPT as a threat to its search business,
The versatile AI chatbot is having a surge in popularity. The existing version already had more than one million users around December 2022. That's probably grown, too – and Microsoft wouldn't mind a piece of that.
With its last batch of MacBook Pros, Apple gave its more demanding fans everything they wanted: tons of ports, lots of power and genuinely great screens. This time, it's just a straightforward chip upgrade, featuring the new M2 Pro and M2 Max. They're faster, as you'd expect, and they deliver a few features power users may appreciate, like 8K video output and support for WiFi 6E. The new MacBook Pro 14-inch isn't a dramatic departure from the last model, but the new chips will be incredibly useful to creative professionals.
He took the witness stand again to defend his 'funding secured' tweets.
Elon Musk said he could've sold his SpaceX shares to take Tesla private when he took the witness stand again to defend his 2018 "funding secured" tweets in a lawsuit filed by the automaker's shareholders. According to CNBC, Musk proclaimed: "SpaceX stock alone meant 'funding secured' by itself. It's not that I want to sell SpaceX stock but I could have, and if you look at the Twitter transaction – that is what I did. I sold Tesla stock to complete the Twitter transaction. And I would have done the same here."
The plaintiffs' lawsuit is based on Musk's infamous 2018 tweets in which he said he was "considering taking Tesla private at $420." The judge in this case has already determined his tweets were "objectively false and reckless." However, the plaintiffs still have to prove Musk knew his tweets were misleading and caused their losses to win the case. Musk and Tesla previously had to pay the Securities and Exchange Commission $20 million each to settle a separate lawsuit over the same tweets, accusing him of making "false and misleading statements" that could constitute fraud.
Microsoft is stopping sales of Windows 10 downloads on January 31st, according to a product page spotted by The Verge. That date "will be the last day this Windows 10 download [and all-important license keys] are offered for sale," according to Microsoft. However, it will continue to support Windows 10 with security updates until it's discontinued for good in October 2025. Windows 10 launched in 2015 and will be discontinued exactly 10 years later. The company announced its end date in June 2021 as part of its "modern lifecycle policy," just before the launch of Windows 11.
We're expecting Apple to reveal a mixed reality headset in the coming months. It'll be Apple's first new product category since Apple Watch, which debuted in 2015. Bloomberg's Mark Gurman has shared details about what to expect from the product, which may be called Reality Pro. The standalone device will have an interface similar to an iPhone and iPad and the option to pin widgets to the home screen. Alternatively, it may be used as an external display for a connected Mac. Along with Siri voice commands, there'll be the option to use a Mac, iPhone or iPad keyboard to enter text on the xrOS operating system, according to the report.
For one-on-one chats in which both participants wear a Reality Pro, the report also suggests FaceTime will render realistic versions of their face and body. Yes, that means legs! The device is rumored to appear ahead of Apple's Worldwide Developers Conference in June, with a release to follow in fall. The price, though, may put many off. The headset could retail for around $3,000. That's twice as much as the Meta Quest Pro.
Garmin hasn't yet had a dedicated electrocardiogram (ECG) app despite the health focus of its wearables, but it's filling that gap today. The company has introduced a simply-titled ECG App that, like equivalents on other devices, can study your heart rhythm and look for atrial fibrillation (aka AFib). If there are signs of trouble, you can sync your results with Garmin Connect and create a report you can share with healthcare providers.
You will have to be fussy about your choice of devices to use this software right away. Garmin is currently offering the app only to Venu 2 Plus owners in the US. They'll need to update both their firmware and the Connect app. The company plans to add support for more devices and countries over time, but that will require further government approvals. Don't expect your running watch to get an ECG app for a while.
This is the first app Garmin has cleared with the US Food and Drug Administration. As with similar apps, it's not meant to be a definitive verdict on your heart health and won't detect cardiac arrest. Your watch only offers functionality comparable to a single-lead ECG — your doctor can use a multi-lead system that will present a more accurate picture of your condition. Garmin VP Dan Bartel notes that this app is mainly helpful for spotting AFib in the early stages, when it's "difficult to detect" at a clinic.
There are plenty of alternatives if ECG is a must-have feature. Apple, Google (including Fitbit), Samsung, Withings and others have had the technology in their watches for a while. It's difficult to complain about having more choices, though, and this may be appealing if you prefer Garmin's overall fitness and health tracking capabilities.
Mac users who have been waiting for a native version of WhatsApp can now download it without restrictions, WaBetaInfo has reported. The new app is optimized for Mac hardware and built with Mac Catalyst, so it should be faster and more efficient than the current web-wrapped Electron version. You also get a new interface with three panels to easily flip between chats, calls, archived and starred messages, while seeing contacts and interactions at a glance.
Apple's Catalyst was designed to allow developers to port iOS apps over to macOS or create just one version that can run on either platform. Since the Mac was developed on Catalyst, that lends some hope that a long-awaited version may also come to iOS. In 2021, Meta said that it was expanding multi-device support for WhatsApp, leading to speculation that an iPad app was forthcoming.
Last year, WhatsApp released a native version for Windows 10 that works without the need for a smartphone. It looks much the same as the Mac app and also offers increased reliability and speed.
The native macOS app has been around for several months on TestFlight, but that only offers limited slots for testers. Now that it's in a full beta, though, you can download it directly from WhatsApp's website.
Apple is expected to reveal its long-anticipated mixed reality headset in the coming months. The device has been in the works for several years and it'll be Apple's first new product category since Apple Watch, which debuted in 2015. Many details about the device have emerged through the rumor mill. Although much of the information in his latest piece on the headset has already been reported, Bloomberg's Mark Gurman has revealed some more details about what to expect from the product, which may be called Reality Pro.
It's said to be a standalone device with an interface similar to that of iPhone and iPad and the option to pin widgets to the home screen. Alternatively, it may be used as an external display for a connected Mac. Along with Siri voice commands, there'll be the option to use a Mac, iPhone or iPad keyboard to enter text on the so-called "xrOS" operating system, according to the report. Apple is believed to be working on a way for users to type with their hands in midair, like in many sci-fi movies, but that option likely won't be available when the headset debuts.
It's expected that there will be health-tracking features and the option to install third-party apps. Virtual reality video is said to be a focus, with the company adding support for Apple TV+ content. It's believed that Apple has held talks with Disney, Dolby and other media partners regarding VR content, and that there will be the option to watch video on virtual screens in environments like space or a desert. Users might need to wear AirPods or other supported headphones for spatial audio if they want to be fully immersed. Gaming may be an important aspect of the device as well.
The key selling point for the headset could be Apple's approach to hand and eye tracking. It's believed that the device will have sensors that can follow wearers' eyes and several external cameras that can monitor hand movements. The idea, according to the report, is that users would be able to select an item (such as an app icon or button) by looking at it and then squeezing their thumb and index finger to carry out that action. If this approach works as expected, wearers wouldn't need to use hand controllers — rival headsets typically require those. Meanwhile, the headset may have a screen on the front that can display the wearer's eyes, which might be a little offputting for some.
The device is expected to support virtual reality and augmented reality, with the ability to switch between the two modes using a Watch-like digital crown. Meta's latest headset, the Quest Pro, offers full-color passthrough for AR use and it's expected that Apple will offer a similar function.
Apple may be keeping users who need prescription glasses in mind. Many glasses wearers have found it uncomfortable to wear VR and AR headsets. However, it's claimed that Apple will offer custom lenses that sit within the headset's enclosure, which could make it more comfortable to use.
One intriguing aspect of the headset that doesn't seem to have been reported before is how it will handle one-on-one FaceTime calls. It was previously believed that other people on a call will be displayed as an icon or Memoji. That's still likely to be the case for group calls. For one-on-one chats in which both participants are wearing a Reality Pro, the report suggests that FaceTime will render realistic versions of their face and body. Processing limitations seemingly prevent this feature from being available for group calls. Other companies, such as Meta, typically render users in a more cartoonish fashion (and don't yet include legs).
Any of these features may still yet change as the headset is months away from coming to market. However, it's believed that Reality Pro will be powered by an M2 chipset. A second chip called the "Reality Processor" is expected to handle graphics and mixed-reality experiences.
While other headset makers typically opt for a plastic body, Apple is believed to be constructing Reality Pro using aluminum, glass and cushions with a similar look to the AirPods Max headphones. However, the battery is not expected to be built into the device. According to Gurman, the battery will be in an external pack that connects to the headset via a cable and is placed in a user's pocket. That, and a cooling fan, could help avoid the headset from overheating, but it could lead to a weight imbalance. The battery life is said to be around two hours.
Apple may reveal the device this spring — before this year's Worldwide Developers Conference in June — and release it this fall. The price, though, may put off many who might otherwise be interested in Reality Pro. It's long been expected that the headset will retail for around $3,000. That's twice as much as the Quest Pro.
This is a gamble for Apple as it moves into a new market that hasn't yet seen mass adoption. The report suggests that Apple expects to sell around 1 million units in the first year and the company even anticipates that the first version of Reality Pro won't turn a profit. Another version that will cost around $1,500 is said to be in the pipeline, though that may not arrive until late 2024 or early 2025. The cheaper model may eschew the Reality Pro's 4K displays for ones with lower resolution to reduce the cost.