Posts with «technology & electronics» label

How to choose the best TV for gaming right now

Finding a suitable TV for your PlayStation or Xbox used to require a careful look at spec sheets. But that’s not the case these days as the best TVs for gaming are usually the best TVs you can buy, period. While nobody needs a fancy TV to enjoy a good video game, the right set can help you maximize your gaming hardware’s potential. If you’re unsure of where to start, we’ve laid out some helpful advice for buying the right model below, along with a few recommendations for the best gaming TVs you can buy today.

What to look for in a gaming TV

Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution (which is standard nowadays), sufficient brightness, high contrast ratios with deep and uniform black tones, colors that find the right balance between accuracy and saturation, and wide viewing angles. For video games specifically, you want a TV with minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that ticks all those boxes and fits into your budget can be the trickiest part of the process.

For now, a top OLED TV will offer the best picture quality for gaming or otherwise. Good OLED TVs still tend to cost more than LED LCD alternatives, however, and they still may not get bright enough for those who have their TV set in a particularly well-lit environment. (Some OLED TV makers say they’ll address the latter with future models.) If you opt for an LCD TV, an advanced backlight with mini-LEDs and effective full-array local dimming will usually improve contrast and lighting detail, while a quantum dot filter can enhance colors.

One thing you don’t need to worry about is 8K support. Although the PS5 and Xbox Series X are technically capable of outputting 8K video, very few games are made for that resolution, and 8K’s practical benefits are extremely minimal unless you plan on sitting unreasonably close to a massive TV. The few 8K TVs on the market are also very expensive.

All that said, there are a few terms you should look for in particular when buying a TV for your new game console or high-end graphics card.

HDMI 2.1

To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This is the latest major update to the HDMI spec, enabling a higher maximum bandwidth – 48 gigabits per second, up from HDMI 2.0’s 18 Gbps – and a handful of features that are beneficial for gaming specifically. These include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below.

Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit ultrasharp 4K video at up to 120Hz refresh rate. Not every PS5 or Xbox Series X/S game supports frame rates this high – and some only do so at lower resolutions – but those that do will look and feel especially fluid in motion. HDMI 2.1 also brings support for Enhanced Audio Return Channel (eARC), which allows for higher-quality 5.1- and 7.1-channel audio from a source device connected to the TV to a compatible soundbar or receiver.

The more full HDMI 2.1 ports your TV has, the better. “Full” is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand ports as “HDMI 2.1” even if they lack full (or any) support for the spec’s upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you’re buying a new TV for gaming, make sure your chosen set isn’t trying to hide any capabilities you may consider essential.

HDR — High Dynamic Range

HDR refers to a TV's ability to display a wider range between the darkest and brightest parts of a picture. This broader range can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and, especially, the very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator’s original vision.

To get an HDR picture, you need both content that is mastered to take advantage of the tech and a TV capable of displaying that content. HDR also comes in a variety of formats, which are generally split between those that utilize static metadata (e.g., HDR10) and those that utilize dynamic metadata (e.g., HDR10+, Dolby Vision). In short, the latter allows a TV to optimize its brightness and colors on a per-scene or even per-frame basis, while the former uses one set of optimized settings for the entirety of the given content. Support for these formats can differ depending on the TV, content and game console you use. The Xbox Series X and S, for example, support Dolby Vision for gaming, while the PS5 does not.

The good news is that most TVs you’d buy in 2023 are HDR-ready in some fashion, even on the budget end of the market. The catch is that some TVs are much better at getting the most out of HDR than others. The same goes for actual content mastered in HDR. With video games in particular, there aren’t as many games designed to take advantage of HDR as there are movies (though the number is growing), and the variance in quality tends to be wider.

HGiG — HDR Gaming Interest Group

HGiG stands for the HDR Gaming Interest Group. Sony and Microsoft are both members, as are many TV makers and game developers. What this means is that, ideally, all the groups communicate information so that you can start up a new game on a console or PC and have it automatically recognize your display. Once that happens, the game can adjust the internal settings to adjust for that display's capabilities and give you the best picture quality possible, without losing details in the brightest or darkest areas of the screen. For example, daylight at the end of a dark tunnel may portray a brightly lit environment instead of looking like an overexposed white blob.

This is a good thing, but the reality is a bit more complicated. Not all TVs highlight HGiG compatibility in their settings menu, while only some PlayStation and Xbox games recognize and follow the guidelines. If an HGiG option is listed in your TV's tone mapping settings, you should turn it on prior to running the console's HDR settings. Then, if you're playing a game that supports HDR and HGiG, you should be in good shape without having to adjust the various luminance levels again. Still, how all of this looks to you might differ depending on your TV and the game you’re playing. Owners of certain LG OLED models, for instance, may prefer their TV’s Dynamic Tone Mapping setting. Use whatever settings you think look best.

ALLM — Auto Low Latency Mode

ALLM allows a source (like your PS5 or Xbox) to tell the display to switch into a mode that reduces lag between receiving each frame of an image and displaying it on the TV. This cuts out additional processing that could be the milliseconds of difference between landing a precise input or not. A good modern TV can automatically switch to game mode, then back out when you'd rather watch a movie or TV show.

VRR — Variable Refresh Rate

VRR is a familiar feature to PC gamers, but it’s still relatively new for most TVs. Most gamers have experienced slowdown, screen tearing or stutters that can happen as your system struggles to render each frame at the target speed, which is usually 30 or 60 fps on a TV. If the game stutters, then the TV either stays on the same frame or displays part of two different ones, which is the visual artifact of tearing.

With VRR, however, everything stays in sync — your display won't show the next frame until it's ready, which can make things feel smoother and more responsive, even if the system fails to deliver on its target of 30, 60 or even 120 fps.

There are a few different implementations of VRR available, including Nvidia’s G-Sync, AMD’s FreeSync and the HDMI Forum’s VRR spec, which is part of the full HDMI 2.1 standard. Both a TV and an input device need to support the same VRR tech for it to work, and different devices may only support VRR within a specific refresh rate window. On a 120Hz display, for instance, the PS5’s VRR only works between 48Hz and 120Hz.

As a reminder, the PS5 supports HDMI Forum VRR, the Xbox Series X/S support HDMI Forum VRR and FreeSync, while gaming PCs may support G-Sync or FreeSync depending on whether they use a Nvidia or AMD graphics card. An ideal gaming TV supports all the big VRR formats, but missing, say, G-Sync, isn’t a killer if you only game on a PS5 or Xbox.

The best gaming TVs you can get right now

We’re updating this guide during a transitional period for the TV market. The major brands have largely announced their TV lineups for 2023, but most aren’t available to buy yet. When the new sets do arrive, their prices will be higher out of the gate than last year’s models, which manufacturers often sell for less now to clear out inventory. Since some of those 2022 TVs are still excellent, they can offer strong value while they’re still available at a discount, particularly if their successors only wind up being iterative upgrades.

All of this is to say that, if you can wait for prices on 2023’s TVs to come down, or if you don’t care about paying more for the latest and greatest set, it’s best to hold off and see how this year’s models stack up. However, if you can’t wait for a new TV, a good set from last year should provide the most bang for your buck as of this writing. While Engadget doesn’t formally review TVs, we feel confident in the recommendations below based on our hands-on experience with some of them and the consensus from TV review sites we trust, such as Rtings, Wirecutter, and CNET, among others.

LG C2 OLED

The LG C2’s OLED panel can’t get as bright as a QD-OLED TV like Samsung’s S95B, but it still performs excellently in terms of contrast, input lag, motion response and viewing angles. It’s just less ideal in a brightly-lit room. It follows the HGiG’s HDR guidelines, supports ALLM, works with all the major VRR formats and has four full HDMI 2.1 ports capable of outputting 4K 120Hz with a PS5, Xbox or PC. It also supports all the major HDR standards, including Dolby Vision, and it’s available in a wide variety of sizes, from a 42-inch model to an 83-inch one. It costs a bit less than most competing OLED TVs, too.

Samsung S95B OLED

The aforementioned Samsung S95B uses a QD-OLED panel that combines an OLED panel with a layer of quantum dots. This allows it to display the high contrast and deep blacks of any good OLED TV without sacrificing as much in the way of peak brightness or color saturation. It should deliver consistently smooth motion, and it has four full HDMI 2.1 ports, so it can play up to 4K 120Hz. It also supports ALLM, all the major VRR formats and HDR10 and HDR10+.

However, the S95B doesn’t work with Dolby Vision HDR, and it’s only available in 55- and 65-inch sizes (the new S95C will include a 77-inch model, in addition to supporting a faster official maximum refresh rate of 144Hz). Beyond that, some S95Bowners have complained about issues with the TV’s picture quality while in “Game Mode” after recent firmware updates. This shouldn’t make the S95B anywhere close to a poor TV, and it can still be worth it if you play in a bright room. But with an updated model just around the corner, we’re a little more hesitant to recommend it over the LG C2 for gaming specifically.

Sony A95K OLED

Sony’s A95K is another well-regarded QD-OLED TV, plus it supports Dolby Vision. It doesn’t support HDR10+, though, and it only has two full HDMI 2.1 ports. It’s also much pricier than the C2 or S95B, starting at $2,300 for a 55-inch model as of this writing. The upcoming A95L is worth monitoring, as it’ll be the first TV to support Dolby Vision at 4K 120Hz.

Samsung QN90B

If you’d prefer the extra brightness of a LCD TV, or if you think you might play one game (extremely) long enough to worry about burn-in, consider Samsung’s QN90B. It can’t match the contrast, response time or viewing angles of a good OLED TV, but its Mini LED backlighting and quantum dot color should make for a richer image than most LCD TVs, particularly in HDR. Its motion and input lag shouldn’t cause problems, either, and it can get much brighter than the models above. Like other Samsung TVs, it doesn’t support Dolby Vision, but it has four full HDMI 2.1 ports, ALLM and all the major VRR formats. It also comes in several sizes, with the 43- and 50-inch models capable of hitting a 144Hz refresh rate. The rest go up to 120Hz, which is the max for a PS5 or Xbox Series X/S.

TCL 6-Series

The QN90B isn’t cheap, though. For those on a tighter budget, TCL’s 6-Series (R655) TV should work fine. It’s a step down from the QN90B, particularly when it comes to HDR performance and viewing angles, but it should still look good in any environment, with low input lag, support for all the main HDR and VRR technologies, and a 144Hz refresh rate. It only has two full HDMI 2.1 ports, though. Note that this is a Roku TV – if you’d prefer Google’s TV OS, Hisense’s U8H is a close competitor around the same price.

Vizio MQX

Vizio’s M-Series Quantum X, on the other hand, doesn’t look as nice, but for frame rate junkies it supports a 120Hz refresh rate, with its 50-inch model capable of reaching 240Hz, albeit at a 1080p resolution. For PC gamers who want to dabble in competitive shooters like Counter-Strike, it’s an outlier for a big display in this price range.

TCL 5-Series

On the lower end, TCL’s 5-Series (S555) is a highly-rated QLED TV with low lag, HDR, local dimming and better contrast than most models in this range. It technically supports VRR, too, but like many cheaper TVs, it’s limited to a 60Hz refresh rate and lacks HDMI 2.1.

Richard Lawler contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/best-tvs-for-gaming-180033983.html?src=rss

Google Pixel Buds Pro are back on sale for $145

Android users have a lot of solid wireless earbuds to choose from, but the best are Google’s own Pixel Buds Pro. Now, you can get the flagship buds for $55 less than usual at Wellbots when you use the code ENGTGOOGLE at checkout. That’ll bring them down to $145, which is a return to the lowest price we’ve seen.

Google debuted these wireless earbuds last year after and they are far-and-away better than its first attempt at a pair of higher-end buds. Their key features are ones that will make them a super convenient choice for those with Android phones. In the buds’ companion app, you can tweak things like sound modes, touch controls and Google Assistant features, and Pixel phone users will be able to access some controls directly from their Bluetooth menu. The Pixel Buds Pro also support automatic switching between Android devices, which will make it easier to use them with many of your gadgets.

Sound quality is solid here, as is active noise cancellation. Transparency Mode could use some work as it’s a bit muffled and doesn’t sound as natural as other implementations we’ve tested, but it’ll do when you quickly need to talk to someone. When it comes to battery life, you’ll get up to seven hours with ANC turned on, or up to 11 hours without it. The Pixel Buds Pro come with a wireless charging case that provides an additional 13 to 20 hours of use as well, so they’re ready to be your all-day companion. While these are certainly the best wireless buds for any Android user, those with Pixel phones will be able to use all of their conveniences.

You’re also able to save $55 on the new Google Pixel Watch at Wellbots, too, using the same code at checkout. Google’s first real attempt at a Pixel smartwatch is a decent one, and it’s aided not in small part by the company’s acquisition of Fitbit. However, we found some bit flaws with it when we reviewed it at launch last year. There’s only one size available, plus it can’t compete with the other best smartwatches on the market right now when it comes to battery life. That said, we liked its lovely design, useful watch faces and excellent health and fitness tracking features.

Buy Google Pixel Watch at Wellbots - $295

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This article originally appeared on Engadget at https://www.engadget.com/google-pixel-buds-pro-are-back-on-sale-for-145-130020988.html?src=rss

The 20-year-old metaverse game 'Second Life' is getting a mobile app

Nearly two decades before Facebook and others were talking about the metaverse, Second Life was letting millions of users partake in virtual worlds. Now, all this time later, developer Linden Labs has announced that it's developing a mobile version of the game, Ars Technica has reported. A beta version is expected to launch later this year. 

In a YouTube video posted to Second Life's community forum, the publisher detailed some details about the mobile app. It's being built using Unity, mainly so it'll be easy to build and distribute the game on both iOS and Android phones/tablets. It also shows some footage of characters and environments, and how Linden Labs will try to make it as much like the desktop game as possible. 

Facebook has struggled to get the metaverse off the ground, but over 73 million accounts have been created for Second Life to date, and the number of active users hit 900,000 during the pandemic — 17 years after the game launched. Typical virtual events include "live music performances, shopping fairs, fan fiction conventions, book and poetry readings, academic lectures, fashion shows, and art exhibitions," the company told Vice in 2020. 

Linden Labs had been working on a VR version of the game called Sansar, but ended up stopping development and selling off the rights in 2020. The company said it did so to become "cash-positive," while noting that VR headset adoption didn't come as fast as it hoped. To that end, a pivot to mobile makes sense, but it remains to be seen if people will still be interested in Second Life after all this time. 

This article originally appeared on Engadget at https://www.engadget.com/the-20-year-old-metaverse-game-second-life-is-getting-a-mobile-app-110254437.html?src=rss

Apple's 2022 iPad Air is $100 off right now

Now is a good time to purchase a 2022 Apple M1-equipped iPad Air, as they've dropped back down to all-time low prices. The 64GB WiFi model is now on sale for just $500, or $99 (17 percent) off, while the 256GB model is available for $650, also $99 off the regular $749 price. Note that the savings are applied via voucher that activates when you check out.

The M1 chip gives the 2022 iPad Air a substantial performance boost over the previous model, so it's a solid choice for content creation, gaming and other demanding apps. Throughput is also boosted thanks to the 10Gbps USB-C ports that have double the bandwidth of the last model. At the same time, battery life remains unchanged at an excellent 10 hours. All of those things make the 2022 iPad Air future-proof and helped it garner a top-notch 90 score in our Engadget review.

It has more than speed going for it. You get a 10.9-inch liquid Retina LCD display with Apple’s True Tone feature for optimizing the screen’s color temperature based on ambient light, to start with. It also comes with an improved 12-megapixel ultra wide front camera and supports the same accessories as the last model (keyboard cases, Magic Keyboard and Apple Pencil). The main downside is a lack of Face ID. 

The 64GB iPad Air hits that $500 price (in all colors but blue) thanks to a 7 percent discount and $59 checkout voucher (applied when you click through to checkout). Meanwhile, the 256GB model is marked down to $650 thanks to different combinations of checkout vouchers and discounts. 

Shop 2022 Apple iPad Air at Amazon

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This article originally appeared on Engadget at https://www.engadget.com/apples-2022-ipad-air-is-100-off-right-now-100538907.html?src=rss

Qualcomm's Snapdragon 7+ Gen 2 will debut in mid-range phones this month

Qualcomm has unveiled its latest chipset that will power a wealth of mid-range phones starting later this month. Redmi and Realme are among the brands that will use the Snapdragon 7+ Gen 2 chipset.

As you might expect, the chipset isn't quite as powerful as the Snapdragon 8 Gen 2, but it appears to offer a notable upgrade over the Snapdragon 7 Gen 1. Qualcomm says the CPU will deliver a performance improvement of over 50 percent, with speeds of up to 2.91GHz. The company claims the Snapdragon 7+ Gen 2 will offer improvements in GPU performance (by two times) and power efficiency (by 13 percent) as well. Moreover, Qualcomm says that "on-device AI is integrated across the entire platform."

You can expect over twice the AI performance compared with the Snapdragon 7 Gen 1 and 40 percent better per-watt performance, Qualcomm says. AI Super Resolution is said to be capable of upscaling game visuals and photos from 1080p to 4K resolution.

Other gaming features include volumetric rendering, which adds particle graphics such as fog and smoke. Auto variable rate shading should help to boost performance and power by rendering content that's in focus at full resolution and limiting the background of a scene to a lower resolution, according to Qualcomm. The company claims that Snapdragon Sound with Qualcomm aptX will deliver lossless music streaming and lag-free gaming audio too.

The chipset supports photo captures up to 200MP, along with HDR video capture with triple exposure from two cameras at the same time. Thanks to 18-bit Triple ISP support, it could be easier to capture better images in very low light. Qualcomm says devices using the Snapdragon 7+ Gen 2 can capture 30 images and blend the best parts of them into a single shot to provide you with brighter, clearer and more colorful photos.

On the connectivity front, there's support for 4G and 5G dual SIMs, along with download speeds of up to 4.4 Gbps over a data network thanks to the new X62 5G modem. As for WiFi, Qualcomm says the Snapdragon 7+ Gen 2 will enable download speeds of up to 3.6 Gbps.

This article originally appeared on Engadget at https://www.engadget.com/qualcomms-snapdragon-7-gen-2-will-debut-in-mid-range-phones-this-month-060023883.html?src=rss

FCC proposal would make it easier for smartphones to link to satellites

Satellite-to-phone service is only just getting started, and the Federal Communications Commission (FCC) wants to give a boost. The regulator is proposing rules that would make it easier for phone carriers and satellite operators to provide coverage in remote and underserved areas. Under the plan, satellite companies teaming with cellular providers could get FCC permission to operate on some licensed, flexible wireless spectrum normally reserved for ground-based service.

Operators would have to meet certain requirements. They'd have to use non-geostationary orbit satellites, and get leases from terrestrial spectrum owners in a given area. After that, though, they could provide outdoor service even in areas where cellphones are completely non-functional.

Few devices support satellite connections so far. Apple's iPhone 14 family can use satellites to send emergency messages. Qualcomm's Snapdragon Satellite enables texting off the grid, but only for Android phones using Snapdragon systems-on-chip and the X70 modem. It won't arrive until the second half of 2023, however. Carrier partnerships also won't kick off in earnest until T-Mobile and SpaceX roll out their Starlink-based collaboration. Testing for that begins later this year, although it should work with both standard texting as well as some messaging apps.

The technology usually depends on line of sight to a satellite, and the limited bandwidth of existing solutions makes them impractical for significant data transfers. However, they can help you reach first responders during a hike or confirm your arrival at a camp site in the wilderness. Eventually, the hope is to use satellites for general data.

The FCC is looking for public input on how the satellite-to-cell rules would bolster access to 911 and Wireless Emergency Alerts. The agency is also exploring whether or not it can apply the framework to other purposes, regions and wireless bands. If the proposal moves ahead, though, carriers beyond T-Mobile may have a relatively easy time filling (some) gaps in their networks.

This article originally appeared on Engadget at https://www.engadget.com/fcc-proposal-would-make-it-easier-for-smartphones-to-link-to-satellites-193012161.html?src=rss

'Diablo IV' and 'Redfall' will support NVIDIA's DLSS 3 on launch

NVIDIA's DLSS 3 upscaling (Deep Learning Super Sampling 3) will soon be available for some particularly high-profile games. To begin with, Diablo IV will use the AI-based technology when the game launches on June 6th. If you have a GeForce RTX 40 series GPU, you can push the click-heavy action RPG to a high resolution without worrying so much about a frame rate drop.

Bethesda's open-world vampire shooter Redfall will also support DLSS 3 when it ships on May 2nd. And if you're a fan of arcade-style racing, you'l be happy to know that a Forza Horizon 5 update will introduce the feature on March 28th.

You may see broader game industry support before long. Epic is integrating DLSS 3 support into Unreal Engine 5.2 through an upcoming plug-in, so developers won't have to go to great lengths to add the performance-boosting feature to their titles. At the same time, NVIDIA is making the tech's signature frame generation available through an open source framework.

DLSS 3 builds on earlier iterations by generating whole new frames, not just pixels. It's particularly useful for CPU-limited games like Cyberpunk 2077 and Microsoft Flight Simulator, as it doesn't lean on your computer's processor. The catch, of course, is that you need NVIDIA's latest hardware to use it. While that's more affordable than before thanks to the RTX 4070 Ti and RTX 40 laptop GPUs, you'll still need to invest significant funds to see the benefits.

This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-and-redfall-will-support-nvidias-dlss-3-on-launch-172043183.html?src=rss

Sony WF-1000XM5 leak offers a first look at the unannounced earbuds

Sony may soon release a sequel to its well-received WF-1000XM4 wireless earbuds. The Walkman Blog has discovered certification images for the WF-1000XM5, and there are hints Sony may address the comfort issues we have with the current model. The photos suggest the XM5 design may be curvier — you could listen for longer periods without a flat side digging into your ear. It's not clear if the buds are smaller.

The case also hints at potentially faster wireless charging times. And yes, the charging status light should finally be on the outside of the case. Don't read too much into the plain, sometimes-glossy looks. The buds you see here appear to be prototypes and likely won't reflect what you can buy.

It's too soon to say if the WF-1000XM5 will sound any better or introduce features. A release may come soon, though. An FCC filing appeared in late February, with short-term confidentiality due to expire in August. Given that the XM4 reached the FCC in February 2021 and debuted that June, it won't be surprising if its follow-up is weeks away.

The XM4 remains our pick for the best wireless earbuds, and for good reason. While the buds are on the large side, they provide excellent sound quality, strong active noise cancellation and healthy battery life in a platform-agnostic design. If the XM5 improves on that formula, they may be the go-to option if you'd rather not spring for AirPods or Pixel Buds.

This article originally appeared on Engadget at https://www.engadget.com/sony-wf-1000xm5-leak-offers-a-first-look-at-the-unannounced-earbuds-161044694.html?src=rss

TikTok CEO says selling the app won't satisfy US security concerns

TikTok CEO Shou Zi Chew has claimed that, were parent ByteDance to sell the company, that alone wouldn't be enough to prevent it from scrutiny over security concerns. Chew made the assertion following reports this week (which TikTok has confirmed) that the US government has told TikTok to divest itself from ByteDance or face a national ban. "Divestment doesn’t solve the problem: a change in ownership would not impose any new restrictions on data flows or access," TikTok said in the wake of those reports.

Chew claimed that the US and other countries would still have problems with how the app handles user data were it to have a different owner. Officials have expressed fear that China will gain access to user data linked to their residents. 

TikTok's CEO told The Wall Street Journal that, were Beijing-based ByteDance to sell the company, that won't provide more data protection beyond projects it's already working on. TikTok has promised to protect US user data from China by routing it through domestic Oracle servers and putting other safeguards in place, such as third-party oversight of the app's algorithms.

TikTok has spent billions of dollars on that plan, which it calls Project Texas. It has been working on the project over the last two years in an attempt to address US security concerns after former President Donald Trump attempted to force ByteDance to sell TikTok. The company recently announced a similar project for European user data.

Some officials are worried that ByteDance might be compelled to share data with the Chinese government or that China might demand changes to the content that TikTok's algorithms show to Americans. TikTok has claimed it wouldn't provide data to Chinese officials if they asked for assistance with spying — the company says it has not received such a request.

Meanwhile, a former employee of TikTok's trust and safety team has claimed there are significant flaws with Project Texas. They said it would still theoretically be possible for China to access US data as TikTok could still be linked to ByteDance's Chinese news app Toutiao. That said, reports suggest the person left TikTok months before Project Texas was finalized and that he may not know all the details of how it works.

“The idea behind Project Texas is it won’t matter what the Chinese law or any law says, because we’re taking US user data and we’re putting it out of their reach,” Chew said. “You’re talking about real concerns. I think these are the real solutions.”

Chew hasn't said whether ByteDance is open to selling its stake in TikTok. He has also dismissed the option of listing TikTok on the stock market as a publicly traded company any time soon, but that's something his company and ByteDance are mulling.

Next week, Chew will testify before the House Energy and Commerce Committee. He'll discuss TikTok's links to China as well as issues such as privacy and the app's impact on kids.

The US government and dozens of states have banned their employees from using TikTok on their federal- or state-owned devices. Canada and the European Commission have enacted similar bans in recent weeks, while the UK announced a similar measure earlier today.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-ceo-says-selling-the-app-wont-satisfy-us-security-concerns-153717605.html?src=rss

Microsoft 365 'Copilot' uses AI to automate everyday tasks in multiple apps

Microsoft is using artificial intelligence to help eliminate drudgery at the workplace. At its "Future of Work" event, the company has revealed an AI-powered Microsoft 365 Copilot that, as suggested by leaks, can create content in Office apps using text requests. You can ask PowerPoint to create a presentation based on a Word document, for example, and even get it to apply animations or styles across all your slides.

Other apps have similar functionality. Word can create a proposal based on spreadsheet data, or change a report's entire tone. Excel can break down data or predict the effect of a variable change. Outlook can summarize your emails or draft responses, while Teams can recap meetings or even weigh the pros and cons of a discussion topic. A new Business Chat tool brings in information from multiple apps to deal with project developments, customer incidents and planning strategies.

The new technology is believed to run on the same OpenAI GPT-4 model that powers the upgraded Bing search rolling out to everyone. The technology is more factual, higher performance and less likely to venture out of accepted boundaries than the GPT-3.5 predecessor that currently powers ChatGPT.

Microsoft is already testing 365 Copilot with 20 business customers. It plans to expand access in the "coming months," and will share details of IT administrator controls to help deploy the technology.

The additions come just days after Google said it would bring generative AI to Gmail and Workspace apps like Docs and Slides. The tools will let you draft and revise content, and even autogenerate images and videos for presentations. The feature will only be available to English-language US users by the end of March, but it should reach more languages and countries in the future.

The introduction underscores the race between Microsoft and Google to weave AI into their products. Microsoft is using AI to claim an edge in search, video chat and other common productivity tasks. Google, meanwhile, is treating AI as a defensive tool. Systems like Bard may help it protect its core search business against ChatGPT and other AI systems that Google reportedly sees as threats. However this race ends, it's safe to presume AI is becoming more of a mainstay in the working world.

Developing...

This article originally appeared on Engadget at https://www.engadget.com/microsoft-365-copilot-uses-ai-to-automate-everyday-tasks-in-multiple-apps-151133434.html?src=rss