DJI unveiled its latest high-end drone for professional filmmakers today. The Inspire 3 is a full-frame 8K cinema drone in a “highly portable form factor” that can be yours this summer for a mere $16,499.
The DJI Inspire 3 has a Zenmuse X9-8K Air Gimbal Camera with a wide range of dynamic colors and compatibility with various lenses. Its camera system has dual native ISO for clear low-light footage while covering over 14 stops of dynamic range to help capture highlights and shadows in sunrises and sunsets. It has a Tilt Boost and 360-degree Pan structures. Its FPV camera, visual sensors, positioning antennas and storage slot are “seamlessly integrated into the airframe for a minimalist look and modern industrial aesthetics.” It can capture video in various formats, including CinemaDNG and Apple ProRes RAW.
The drone supports RTK-powered Waypoint Pro and omnidirectional sensing for precise flight paths and improved safety. The drone has nine sensors to help detect and avoid obstacles and protect your $16.5K purchase. In addition, you can toggle horizontal, upward and downward obstacle-sensing independently and manually set its obstacle-alert range if the automatic function doesn’t suit your needs. (With active avoidance turned off, the display will still show incoming obstacles and sound an alert if it’s within a set range.) It also has hot-swappable TB51 intelligent dual batteries for up to 28 minutes of flight time and up to 58.4 mph speeds.
DJI
It uses DJI’s O3 Pro transmission and control system with a range of up to around 9.2 miles with one controller and up to 7.5 miles in dual-control mode (where one person pilots the drone and a second pilot controls the gimbal). It includes a first-person view (FPV) camera with an ultra-wide 161-degree field of view and night vision. The pilot’s feed has a latency of 90ms in 1080p / 60 fps mode. Additionally, it supports 4K / 30 fps feeds, although that mode reduces the drone’s range to an estimated 3.1 miles.
The DJI Inspire 3 will be available “by the end of June.” If you’re a pro filmmaker with over $16,000 to spare, you’ll get Zenmuse X9-8K Air Gimbal Camera, RC Plus remote controller and other accessories. The company’s DJI Care Pro accidental protection plans are also available for an additional cost.
This article originally appeared on Engadget at https://www.engadget.com/djis-newest-drone-is-a-16k-model-for-pro-filmmakers-130047974.html?src=rss
With last year's ROG Phone 6, ASUS got our attention with the world's first "wireless" clip-on Peltier cooler, in the sense that it didn't require plugging into a power bank. That, along with a handful of dedicated gaming features — especially the customizable ultrasonic "AirTriggers" — already made it a seemingly solid gaming phone. While some of the competition struggled to keep up, ASUS attempts to keep mobile gamers interested with its brand new ROG Phone 7 series which, for the first time, incorporates A.I. for automatic gaming capture. The company also managed to throw in a surprise for the new clip-on cooler: it now doubles as a subwoofer to take full advantage of the ROG Phone's already excellent stereo speakers.
The aforementioned A.I. feature can be found in the phone's "Game Genie" dashboard. Dubbed "X Capture," this tool is based on ASUS' very own A.I. pattern recognition system, and it's supposedly able to detect key events such as a "kill, death, victory moment, etc." in supported games. Another new tool, "X Sense," uses the same algorithm and pop-up notifications to help the player with in-game decision making. The catch is that both A.I. features only support Arena of Valor for now, and only in "tier one" markets like Taiwan, Thailand and Vietnam. That said, the product team is apparently already working on supporting more titles, which will no doubt come in handy for gamers who like to show off.
You'll also find two more new gaming features: "vibration mapping" lets you add tactile feedback to your desired virtual buttons, and "background mode" — though already introduced to recent models via an update last year — lets games run in the background when you need to perform certain automatic boring tasks.
ASUS
Naturally, the core specs here offer the latest and greatest that the market has to offer right now. The ROG Phone 7 series pack Qualcomm's Snapdragon 8 Gen 2 processor, up to 16GB of LPDDR5X RAM and up to 512GB of UFS 4.0 storage — a more efficient offering than the earlier UFS 3.1, with at least twice the speed. You still get a generous 6,000mAh dual-cell battery with 65W fast-charging, which now offers a slightly shorter charging time of 42 minutes. The 6.78-inch Samsung AMOLED display features the same 2,448 x 1,080 resolution, 165Hz refresh rate and 720Hz touch-sampling rate as before, but its peak brightness has been bumped up from 1,200 nits to 1,500 nits for better viewing.
As with previous generations, the ASUS ROG Phone 7 series comes with improved thermal design. This time it's all about the bigger rapid-cycle vapor chamber design, and it has two nerdy features: the special trident-shaped wick columns on the long edges vastly increase the surface area for better heat dissipation, and the six liquid-return channels act as highways for cooled water to flow back to the processor. ASUS claims this design increases heat dissipation efficiency "by up to 168%." This is complemented with the Boron Nitride thermal compound on the other side of the CPU, as well as bigger graphite sheets covering the mainboard and RF board.
ASUS
Then there's the new AeroActive Cooler 7 which continues to offer Peltier thermoelectric cooling, and without the need of external power. Similar to its predecessor, this attachment can apparently lower the surface temperature by as much as 25 degrees Celsius, as well as the touch panel temperature by as much as eight degrees Celsius. As with last year's Ultimate variant, the more premium ROG Phone 7 Ultimate comes with the "AeroActive Portal" which, when used with the AeroActive Cooler 7, allows cool air to be blown straight into the phone's body. As a bonus, both the regular and Ultimate models are now IP54-certified (so both dust- and splash-resistant), despite the latter's air vent.
According to ASUS' own hour-long tests using Genshin Impact, the ROG Phone 7 Ultimate (in "X Mode+" performance) equipped with the attachment (in "frosty" cooling mode) was at least 6.4 degrees Celsius cooler than the competition — namely the Samsung Galaxy S23 Ultra — on the back. Keeping the ROG Phone 7 Ultimate cool allowed the game to sustain an impressive frame rate of around 60 fps, which should avoid interruptions in an intense fight.
The AeroActive Cooler 7 also comes with a set of four extra mappable buttons and, for the first time, a subwoofer as well. So yes, together with the enlarged speakers on the ROG Phone 7, you're getting a 2.1-channel audio system tuned by Dirac. You can also stick to your 3.5mm headphones and take advantage of the "Dirac Virtuo For Headphone" spatial sound feature, or go wireless with Snapdragon Sound's super-low-latency Bluetooth.
There's nothing too exciting on the photography side. The rear cameras remain unchanged: you get a 50-megapixel main camera (Sony's IMX766 sensor), a 13-megapixel ultra-wide angle camera (125 degrees) and a not-so-useful 5-megapixel macro camera. That said, ASUS claims that the cameras here will benefit from an improved light trail mode for artistic captures. The selfie camera on the other side, however, has been upgraded with a new 32-megapixel OmniVision OV32C sensor.
ASUS
For those who are in Taiwan and Europe, select models in the ROG Phone 7 series will be available for pre-order starting today. The regular model starts from €999, but if you're going for the Ultimate version for its AeroActive Portal and customizable ROG Vision screen on the back, it starts from €1,399 — you'll get a €110 AeroActive Cooler 7 for free. (All euro prices are inclusive of VAT.)
As for the rest of us, ASUS has confirmed that the ROG Phone 7 series will eventually be launched in the US, but we'll have to wait a bit longer for a date and pricing, so stay tuned.
This article originally appeared on Engadget at https://www.engadget.com/asus-rog-phone-7-ultimate-gaming-phone-pricing-availability-123037730.html?src=rss
If you've been putting off any spring cleaning — who hasn't? — now might be the time to consider a helper. Robot vacuums have been popping up everywhere and, though they can be pricier than a do-it-yourself option, the Shark AI Ultra 2-in-1 robot vacuum is currently making a play for your home with a 43 percent off sale. It's still not an impulse buy in the check out lane, but, at $400 versus $700, it's the best deal we've seen since it launched.
This 2-in-1 model uses smart home mapping to clean in a precise grid, empties itself and has improved suction power. Shark also claims the mops can scrub floors 100 times per minute. Plus, like most robot vacuums, it's controlled through an app.
Shark has produced a few different robovacs in recent years, alongside impressive competitors like iRobot and Anker. This sale makes the 2-in-1 model cheaper than Shark's standard AI Ultra vacuum — even with its price currently down from $600 to $485. The standard model doesn't differ too much from the 2-in-1 model and made the list of our best robot vacuums of the year. But, it is missing a few features, such as the water reservoir, reusable mopping pads and improved suction.
If you don't care too much about your robovac self-emptying, the Shark RV2410WD IQ 2-in-1 Robot Vacuum and Mop is a cheaper option, on sale at $295 versus $380.
This article originally appeared on Engadget at https://www.engadget.com/sharks-new-2-in-1-robot-vacuum-and-mop-is-cheaper-than-its-ever-been-101059636.html?src=rss
IK Multimedia has a launched a new audio interface with features designed specifically for guitar and bass players. Like the brand’s other products in the category, this model, the AXE I/O ONE, is portable and affordable: It’s currently available from the company’s online store and from authorized retailers for $130.
Users can change a guitar’s input from a tighter and sharper tone to a thicker and bolder one using AXE I/O ONE’s Z-TONE input circuit. The audio interface also comes with JFET input that enables warm, tube-like sounds. An external volume pedal gives users access to hands-free control, so they don’t have to stop playing to navigate the accompanying software. There’s also a dedicated Amp Out port, which among other things, allow users to have a hybrid setup with a real and a virtual guitar.
In addition, the AXE I/O ONE comes bundled with thousands of AmpliTube 5 SE presets and TONEX SE tone models. TONEX SE also gives users a way to convert a real rig into a plug-in, so they can have even more rigs to use within their programs. Finally, this audio interface only needs to be plugged in via USB-C and doesn’t need an external power supply. Since the AXE I/O ONE has a compact design and is compatible with the latest iPads, as well, it sounds like IK Multimedia created it for especially for people who need or prefer to record on the go.
This article originally appeared on Engadget at https://www.engadget.com/ik-multimedias-axe-io-one-is-an-affordable-audio-interface-for-guitar-and-bass-players-090631338.html?src=rss
Easily one of the most fascinating devices I've had the pleasure of reviewing is the Polyend Tracker. It's hard to overstate what a unique piece of hardware it is. The company followed up last year with the Play, another sample-based groovebox that took a more immediate approach to music creation. Now the company is back, yet again, taking its undeniable sampling prowess mobile with the Tracker Mini.
The Mini takes the core workflow of the original Tracker and shrinks it down to something under one pound, and just 6.7 by 5.1 inches. That's not the smallest groovebox in the world, but quite a bit smaller than something like the SP-404 MKII. It retains full compatibility with the Tracker though, so you can start a song in the studio and finish it on the go, or vice versa.
The Tracker Mini does lack the satisfying jog wheel, versatile pads and FM radio, but it does gain a microphone and a built-in battery. What's more, it actually has more memory and a faster CPU, so the Mini can hold up to eight minutes of mono samples in its pool, up from just two. Plus it supports audio over USB, stereo sampling and even comes with it's own hard case — a must have for protecting your music making gear on the go.
The 4310 mAh batter should last up to eight hours on a charge, though that will largely depend on how you're using the device, obviously. The mechanical keyboard style controls and jog wheel are replaced with gamepad style buttons. It may make navigating the interface slightly more difficult, but many of the shortcut and function keys made the transition. So creating a track shouldn't require to much menu diving or gratuitous button presses.
Most importantly, though, it has eight tracks of audio and / or MIDI, all the same sample editing tools, effects, beat slicing features, granular and wavetable synthesizers. It is easily capable of not just sketching out an idea, but building an entire song or even album. It looks likely to be one of the most powerful and interesting portable grooveboxes on the market when it starts shipping in July. You can preorder one now directly from Polyend or through retailers like Perfect Circuit for $699.
This article originally appeared on Engadget at https://www.engadget.com/the-polyend-tracker-mini-is-a-powerful-and-portable-studio-in-a-box-001656705.html?src=rss
You no longer have to be a developer to see the benefit of an Android 14 preview. Google has released the first Android 14 beta, and there are a few slight but meaningful improvements for early adopters. Apps can now add custom actions and shortcuts to Android's share sheets. In other words, cross-app functionality should be considerably more powerful once enough software takes advantage of the feature.
You'll also see a "more prominent" back arrow in the gesture-based navigation interface. The arrow also complements your device theme or wallpaper. It's a minor touch, but it theoretically helps users understand how gestures work.
Additional upgrades are behind the scenes. Apps can now limit accessibility services' ability to see sensitive data. This prevents malicious services from peeking at information, and reduces the chances of performing critical actions by mistake. Android 14 Beta 1 also supports new vector-based visual effects in apps, such as interpolation and morphing.
Earlier Android 14 previews improved accessibility, battery life and security. There's also stronger support for foldable phones and tablets as well as regional personalization on a per-app basis.
You'll still need either Android Studio's emulator or a recent-enough Pixel device (the Pixel 4a and newer) to try the Android 14 beta. It's easier to install, however, as you now just have to enroll your Pixel in the Android Beta Program to download this and future updates. We still wouldn't use the beta on a mission-critical phone, but it's now reliable enough that you might want to try it on a secondary handset where glitches are tolerable.
Google may not have revealed everything there is to know about Android 14. It typically waits until its I/O conference in the spring to share the major feature sets for upcoming Android launches, and you won't see the first release candidates until June. The completed OS is likely to arrive late in the summer. Think of this as Google slowly drawing a curtain open — it's not quite ready for the full reveal.
This article originally appeared on Engadget at https://www.engadget.com/the-first-android-14-beta-lets-apps-add-custom-sharing-features-170027699.html?src=rss
Intel and ARM, arguably two of the most important players in modern chipmaking, are joining forces. On Wednesday, the companies announced a “multigeneration” agreement to optimize Intel’s upcoming 18A fabrication process for use with ARM designs and intellectual property. The deal won’t see Intel’s Foundry Services division produce chipsets for ARM. Instead, it will make it easier for ARM licensees, including the likes of Qualcomm and MediaTek, to hire Intel to make chips in the future.
To start, the firms plan to focus on optimizing Intel 18A for mobile system-on-a-chip designs. In the future, Intel and ARM say their partnership could extend to silicon designed for use in cars, Internet of Things devices and data centers. Additionally, the support Intel will offer ARM licensees will extend beyond wafer production to include “packaging, software and chiplets,” suggesting Intel envisions itself acting as a one-stop shop for companies that want it to produce their ARM designs.
Naturally, Intel is also quick to allude to the geopolitical ramifications of the agreement. “This collaboration will enable a more balanced global supply chain for foundry customers working in mobile SoC design on Arm-based CPU cores,” the company said. According to an estimate Counterpoint Research published last July, Taiwan Semiconductor Manufacturing Company (TSMC) produces nearly 70 percent of all the chipsets that are critical to modern smartphones. On Monday, China concluded a three-day military exercise that involved the encirclement of Taiwan. The drills heightened fears of an impending war on the island.
This article originally appeared on Engadget at https://www.engadget.com/intel-is-optimizing-its-fabs-to-become-an-arm-chip-manufacturer-164008043.html?src=rss
Microsoft is planning a change to the default function of the Print Screen button for Windows 11 users. Typically, pressing the button sends a snapshot of what's on your monitor to the clipboard. In the latest Windows 11 Insider Preview builds, however, pressing the button launches the more versatile Snipping Tool instead.
The Snipping Tool enables users to capture a section of their screen, rather than the entire display (although that's still an option). You can capture everything in a single window or just a portion of what you see, thanks to the rectangular and freeform modes.
While the Snipping Tool has more utility than Print Screen's traditional function, power users may not benefit much from the switch. The Print Screen button is out of the way on most keyboards and, for many people, it may be easier to continue using the existing Snipping Tool shortcut (Win key + Shift + S). The Xbox Game Bar app can instantly save a screenshot without any extra steps, though you'll still need to move your hand over to the Print Screen button (the shortcut combo is Win key + Alt + Print Screen).
As BetaNewsnotes, those who aren't happy with the change will be able to revert the Print Screen button's role to the same thing it's been doing for decades through their system's accessibility settings. Moreover, if you've already assigned a custom function to the key, Windows 11 won't automatically change that.
Microsoft is testing the change at the minute and, depending on user feedback, it may reverse course and keep the Print Screen's function as is in retail builds of Windows 11. Still, expanding what the key can do may make it more useful for many folks.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-testing-a-way-to-make-the-print-screen-button-more-useful-143011706.html?src=rss
Don't worry if you were put off by the initially high price of the Galaxy S23 Ultra. Amazon is running a sale on Samsung's latest flagship phones, and the base S23 Ultra with 8GB of RAM and 256GB of storage is down to $1,000, or $200 off. You'll find a comparable discount for the upgraded version with 12GB of RAM and 512GB of storage, too, and the savings apply regardless of color.
You don't have to buy the Ultra to find some good bargains. The 512GB Galaxy S23+ has dropped to $970 (normally $1,120), while the standard S23 with 256GB is available for $760. Lower-capacity editions are also on sale. The discounts may be very helpful if you're planning to take plenty of springtime photos, or just need extra space for your apps and media.
The Galaxy S23 Ultra is ultimately a refinement of its predecessor, but the improvements are in areas that count — this remains the best Android phone you can buy. The 200MP main sensor allows for exceptional detail in some scenarios, and there are upgrades to selfies and video recording. The customized Snapdragon 8 Gen 2 chip is speedier, and the battery life is strong enough to last all day even in heavy use. While $1,000 still isn't trivial, you're getting a lot for your money.
The Galaxy S23+ and S23 are subtler updates, but that still makes them fine choices if you're replacing a years-old phone. They boast improved battery life and tangibly faster performance than their predecessors. They just don't offer major camera upgrades — the Ultra and rivals like the Pixel 7 series are better at low-light photography, for instance. If you're just looking for Samsung's fastest hardware at the lowest possible price, you'll be happy.
Strava has announced a partnership with Spotify to integrate listening controls directly onto its app. Before, anyone recording on the fitness tracker had to switch to the Spotify app — arguably not too big a hassle, but time consuming nonetheless.
Once a Strava user confirms they want to stream Spotify on the app, a little widget for it will appear in the bottom left of the recording screen. Clicking it brings a popup over the map to provide options to pause or switch whatever's being listened to.
Spotify
Strava claims to have 100 million users worldwide, but, with Spotify's 500 million listeners (and many fitness tracker competitors on the market) the integration is a clear sign Strava wants to keep and grow its audience. Mateo Ortega, Strava's Vice President of Connected Partnerships emphasizes as much: "This new feature further solidifies Strava's position at the center of connected fitness and continues to demonstrate the power of the global community of active people on Strava."
Strava is also taking control of creating Spotify's "Workout" playlist from April 20th. What "Strava-curated sounds" look like is something we'll have to wait and see.
In the meantime, while both apps offer paid options, you can get away with trying out Spotify on Strava using the free versions of each.
This article originally appeared on Engadget at https://www.engadget.com/strava-finally-gets-spotify-controls-094029182.html?src=rss