Posts with «technology & electronics» label

Microsoft releases a temporary fix for Surface Pro X camera bug

Microsoft has deployed a critical troubleshooter update for Surface Pro X devices that will give users access to their camera again. On May 23rd, plenty of Surface Pro X owners reported that their cameras had stopped working entirely. Based on stories posted on Reddit, Twitter and the company's own support forums, reinstalling the camera's driver didn't work. Tweaking the device's date and rolling it back to May 22nd did, but it came with its own set of potential issues, such as authentication and scheduling problems. 

In its new patch notes, the tech giant said the affected devices are powered by Qualcomm 8cx Gen 1, Qualcomm 8cx Gen 2, Microsoft SQ1 and Microsoft SQ2 processors. The troubleshooter update will be automatically applied to affected devices, and owners can check if it has been installed by going to their "hardware and devices troubleshooter" history and then looking for an entry that says "[a]utomatically change system settings to fix a problem on your device."

As Ars Technica notes, users are reporting on the Microsoft support forum that the troubleshooter worked sufficiently, save for some posters saying that their cameras were working in slow motion outside of Teams or Zoom. Microsoft admitted in its announcement this workaround isn't perfect — it is, after all, only meant to be a temporary fix. It might "disable some features of the camera or lower the image quality," but it will make the camera functional until Microsoft comes up with a permanent fix. The tech giant is currently working with device manufacturers to release updated camera drivers expected to restore full camera functionality. It doesn't have an ETA for the driver rollout yet, but it promised to share more information when it becomes available. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-releases-a-temporary-fix-for-surface-pro-x-camera-bug-061524664.html?src=rss

Apple Music’s dedicated classical app arrives on Android

Apple Music Classical launched on Android today, bringing the company’s dedicated orchestral app to a non-Apple platform for the first time. It follows the iPhone debut of the service in March.

Apple’s classical music app is separate from the mainline Apple Music app, with plenty of similarities but also distinctive navigation, font and metadata handling for easy searching. (Apple Music has been available for Android since 2015.) However, 9to5Macnotes that Apple Music Classical’s Android arrival means the company launched it on a rival platform before fleshing out its own hardware ecosystem, as it still lacks a dedicated iPad or Mac app. Although the Apple faithful are accustomed to the company rewarding their hardware loyalty, it’s an understandable move given that phones are more common streaming sources than computers or tablets. As a result, Apple can likely reel in more subscribers by stepping outside its walled garden before (presumably) expanding availability for its remaining in-house devices.

The app is the fruit of Apple’s 2021 acquisition of Primephonic, a Netherlands-based classical streaming service known for its superior search capabilities. Apple shut down the service soon after buying it.

Apple Music Classical offers over five million tracks, including “thousands of exclusive albums.” The search feature, carrying over from Primephonic, lets you find pieces based on composer, work, conductor or catalog number thanks to the library’s “complete and accurate metadata.” In addition, it streams in up to 192 kHz / 24-bit Hi-Res Lossless while supporting spatial audio and Dolby Atmos for select tracks. Of course, the service requires an Apple Music subscription; supported plans include individual, student, family or Apple One — but not the voice-only plan aimed at HomePod users.

The Android version requires Android 9 or later. It’s available “worldwide where Apple Music is offered,” except in China, Japan, Korea, Russia, and Taiwan. You can download it now from the Play Store.

This article originally appeared on Engadget at https://www.engadget.com/apple-musics-dedicated-classical-app-arrives-on-android-175118072.html?src=rss

Razer's new gaming earbuds include a low-latency dongle

Wireless earbuds aren't usually your best choice for PC gaming audio between the lag and the lack of Bluetooth on some desktops. Razer thinks it has a simple solution, though: throw in a dongle. The company has introducedHammerhead Pro HyperSpeed buds that include a 2.4GHz RF adapter to plug into the USB-C port (there's an included USB-A adapter) on your computer or console. This expands support to more devices, of course, but it also drops latency to 40ms versus 60ms for the Bluetooth-based Gaming Mode. And yes, you can still connect to your phone over Bluetooth if you need to take a call.

These are otherwise similar to the plain Hammerhead Pro earbuds you saw before. They still offer THX-certified sound with customizable active noise cancellation (ANC) levels. This being Razer, there's Chroma RGB lighting to flaunt your choice of personal audio. How long they last on battery depends on how you're connected and what you're using. You can manage up to 6.5 hours of listening on Bluetooth with ANC and lighting disabled, with 24 hours of extra power from a wireless charging-capable case. That drops to 3.5 hours with ANC and lighting enabled, and using the dongle shrinks that runtime to between three and four hours (plus 11 to 14.5 hours from the case).

The Hammerhead Pro Hyperspeed earbuds are available now for $200. That's a solid price if you're looking for do-it-all earbuds that can work with both your phone and your home gaming PC. With that said, there are options that can sound better or last longer if you're happy to stick to Bluetooth. Razer's latest option is more for those who'd rather not buy a separate gaming headset.

This article originally appeared on Engadget at https://www.engadget.com/razers-new-gaming-earbuds-include-a-low-latency-dongle-172423306.html?src=rss

'Ratchet and Clank: Rift Apart' is coming to PC on July 26th

Fresh on the heels of an in-depth look at Marvel's Spider-Man 2 gameplay, there's more news from the Insomniac Games camp. The studio's previous title, 2021's Ratchet and Clank: Rift Apart, is coming to PC on July 26th.

As is often the case with PC versions of PlayStation exclusives, there are some extra bells and whistles here. There are new "ray-traced shadows for natural light in outdoor areas" which allow for "realistic shadows with natural gradients in softness," as Julian Huijbregts, an online community specialist at Nixxes (the Sony studio that's working on the port), notes on the PlayStation Blog. The gameplay and cutscenes have been optimized for ultra-wide displays, including aspect ratios of 21:9, 32:9 and even 48:9 for triple-monitor setups.

Along with unlocked framerates, there's support for upscaling tech including NVIDIA DLSS 3, AMD FSR 2, Intel XeSS and Insomniac's own Temporal Injection, as well as NVIDIA Reflex and NVIDIA DLAA anti-aliasing. You can opt to use a keyboard and mouse with fully customizable controls or a controller. Plug in a DualSense, and you'll be able to experience the same haptic feedback and dynamic trigger effects that you would on PS5.

I finally got around to playing Ratchet and Clank: Rift Apart after it hit PlayStation Plus recently and enjoyed it immensely. It's a breathtakingly gorgeous game with strong combat, captivating characters and a smart script. Insomniac also makes better use of the DualSense's capabilities than most studios.

Fingers crossed that Insomniac and Nixxes can avoid the kinds of technical issues that have plagued PC versions of other Sony games. The Last of Us Part 1 (Iron Galaxy worked with Naughty Dog on that port) and Horizon Zero Dawn, which Nixxes helped to fix, both had notable problems at the outset on PC.

Ratchet and Clank: Rift Apart relies on the speedy load times of the PlayStation 5 to make the dimension-hopping feature work seamlessly. With that (and the stellar visuals) in mind, it's likely that you'll need a beefy gaming rig to get the most out of the port. So, it's probably worth waiting for Sony to reveal the PC specs before locking in a pre-order on Steam or the Epic Games Store.

This article originally appeared on Engadget at https://www.engadget.com/ratchet-and-clank-rift-apart-is-coming-to-pc-on-july-26th-162146036.html?src=rss

Sony's new WH-CH720N wireless headphones drop to $128 at Amazon

Sony's latest mid-range headphones are already a solid deal at their normal price, and now they've received a significant discount. As part of a wider sale on Sony audio, Amazon is offering the WH-CH720N over-ears for $128, or $22 off. That's the best price we've seen, and makes them an easy choice for commuting or studying.

The WH-CH720N headphones sound great despite costing half as much as Sony's flagship WH-1000XM5 model, with strong bass yet clear details and a wide soundstage. They're comfortable for long listening sessions, and the 35 hours of battery life with active noise cancellation (ANC) means you can use them for multiple workdays without plugging in.

There are areas where Sony's cost-cutting is obvious. While the ANC is usually good, it struggles with human voices. The hard plastic construction doesn't feel premium, and you'll lose conveniences like automatic pausing when you remove the headphones or start speaking. You still get multi-device Bluetooth pairing, though, and there's 360 Reality Audio (read: spatial audio) with compatible streaming services. At this price, there's little room to complain — you're getting a lot for your money.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-new-wh-ch720n-wireless-headphones-drop-to-128-at-amazon-134526140.html?src=rss

The Morning After: NASA's SLS rocket is already $6 billion over budget

According to the latest audit from NASA's inspector general, the Space Launch System (SLS) rocket designed to take astronauts to the Moon is substantially over budget and far behind schedule. NASA's spending on the Artemis Moon Program is expected to reach $93 billion by 2025, including the $23.8 billion already spent on the SLS system through 2022. That sum represents "$6 billion in cost increases and over six years in schedule delays above NASA’s original projections," says the report.

One of the issues has been integrating older NASA technology with newer systems. "These increases are caused by interrelated issues such as assumptions that the use of heritage technologies… were expected to result in significant cost and schedule savings compared to developing new systems for the SLS," the audit states. "However, the complexity of developing, updating and integrating new systems along with heritage components proved to be much greater than anticipated."

The Artemis Moon mission project was based on the Constellation program, launched in 2005 with the goal of returning to the Moon by 2020. Following its cancellation, the NASA Authorization Act of 2010 mandated construction of the SLS and required the repurposing of existing technology, contracts and workforce from Constellation.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

The best gaming handhelds in 2023

Microsoft's Xbox Elite Series 2 controller is $35 off right now

The best VPN for 2023

ARM's latest CPUs push Android phone makers toward 64-bit only devices

NVIDIA's generative AI lets gamers converse with NPCs

It replies to natural speech, though the responses are... stilted.

NVIDIA

NVIDIA’s Avatar Cloud Engine (ACE) technology could allow gamers to speak naturally to non-playable characters (NPCs). The company revealed the tech during its generative AI keynote at Computex 2023, showing a demo called Kairos. The dialogue is rather wooden, but feeding voice-based interactions could be an interesting new dynamic in games. It uses NVIDIA NeMo tech for building, customizing and deploying large language models customized with lore and character backstories while using guardrails to protect against inappropriate conversations. It also deploys a speech recognition and speech-to-text tool called Riva, along with NVIDIA's Omniverse Audio2Face "for instantly creating expressive facial animation of a game character to match any speech track." Check out how it looks below.

Continue reading.

Tesla will open its Supercharger network to other EVs in Canada

Nearly 3,000 EV chargers are also coming to apartments and offices.

The Canadian government revealed Tesla will open access to some of its existing Supercharger network to other brands' EVs. This will start later this year with a pilot route between Ottawa, the capital, and Sudbury. There will be 750 opened stations by the end of 2025, and "at least" 350 of those will be speedy 250kW Superchargers. That performance is important, given the focus on long-distance travel. The government is teaming up with partners to help install nearly 3,000 EV chargers in multi-use residential buildings, offices, public places and fleets. The majority of the chargers will be Level 2 with around 100 faster Level 3 outlets.

Continue reading.

WhatsApp test brings screen sharing to Android phones

It's reportedly rolling out to more users soon.

WhatsApp's newest update takes a page out of work-centric video call platforms like Zoom and Microsoft Teams. The messaging app is adding a screen-sharing feature that will record and display the contents of your screen with whoever is on the other end of the video call, according to WABetaInfo. Screen sharing is only available to select Android beta testers right now but should roll out to more users in the coming weeks. However, it might not work on older Android models, bigger group calls or with people who don't have WhatsApp's latest version.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-nasas-sls-rocket-is-already-6-billion-over-budget-111519603.html?src=rss

NVIDIA's G-Sync ULMB 2 aims to minimize motion blur in games

NVIDIA has revealed G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in competitive games. Compared with ULMB, which it released in 2015, the company says the latest version offers nearly twice as much brightness, along with almost no crosstalk — the strobing or double-image effect that sometimes appears when blur reduction features are enabled.

Motion clarity is largely determined by the monitor's pixel response time. To improve matters, NVIDIA is using "full refresh rate backlight strobing," which builds on the backlight strobing technique from the original ULMB. Although the previous version of the tech improved motion clarity for many, it needed to switch off the monitor's backlight 75 percent of the time. This reduced the brightness of the screen.

With ULMB 2, NVIDIA is able to match the display's refresh rate when it turns the backlight on and off. The aim is to only turn the backlight on when pixels are at the correct color value for each frame. This mitigates crosstalk, as you shouldn't see pixels when they're transitioning to the accurate color.

This approach wasn't really possible with the slower pixel refresh rates of older monitors. ULMB 2 is able to run at the full refresh rate of current displays. On a 360Hz display, each backlight strobe happens every 2.7 milliseconds — a rate that's imperceptible to the human eye.

What this all boils down to is NVIDIA being able to offer more brightness and an effective motion clarity of over 1000Hz. If you use a 360Hz monitor with ULMB 2 on, NVIDIA says you'll get an effective motion clarity of 1440Hz. The company claims that, without ULMB 2, you'd need a monitor that's capable of 1440Hz to get equivalent motion clarity. Given that we've only recentlystarted seeing 500Hz monitors, mass-market 1440Hz displays seem quite a ways off.

NVIDIA offered some brief demos of ULMB 2 in action. In the video below, you'll see what a motorcycle pursuit sequence looks like in slow-motion at 360 frames per second with the feature both off and on.

ULMB 2 is available now as a free update for compatible 1440p, 360Hz G-Sync monitors. Only two such displays are on the market at the minute, NVIDIA says: the Acer Predator XB273U and the ASUS ROG Swift PG27AQN, both of which are 27-inch monitors. The ASUS ROG Swift Pro PG248QP (a 25-inch 1080p, 540Hz display) and the 27-inch AOC AGON AG276QSG G-Sync Monitor are also compatible, and they'll be available soon.

NVIDIA announced ULMB 2 alongside some AI developments at Computex. The company is developing a supercomputer that's designed to help companies build generative AI models. It also showed off tech that will enable players to use their microphones and have somewhat realistic conversations with in-game characters.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-g-sync-ulmb-2-aims-to-minimize-motion-blur-in-games-185800623.html?src=rss

ARM's latest CPUs push Android phone makers toward 64-bit only devices

ARM just sent a not-so-subtle warning to Android phone makers still hanging on to 32-bit technology. The company has introduced its first lineup of CPU core designs that are exclusively 64-bit — unlike last year, there's no legacy tech for vendors to use. The Cortex-X4, Cortex-A720 and Cortex-A520 don't always represent major leaps in performance, but they're likely to set the pace for Android in the near future.

The Cortex-X4, like the X3, is a performance core aimed at flagship phones. Its updated architecture delivers a 15 percent claimed higher performance, but uses 40 percent less power than its predecessor. That translates to faster app launches and a more responsive interface, according to ARM. We also wouldn't be surprised if this led to improved battery life in games and other intensive tasks.

Meanwhile, the Cortex-A720 is a sequel to the A715 "middle" core that handles most computing chores. While it is faster, the focus is on longevity. ARM claims the A720 is over 20 percent more power efficient than last year's design. Chipmakers can even use a smaller 'entry' version to cut costs or shrink their hardware.

We wouldn't discount the Cortex-A520 efficiency core. While it's ultimately meant for background processing and other low-demand duties, it's reportedly 22 percent more efficient than the A510 it's replacing while managing eight percent better performance. Your phone might last longer even if you aren't a heavy-duty user.

Yes, ARM is also paying attention to graphics performance. It's simultaneously launching Immortalis-G720, Mali-G720 and Mali-G620 GPU designs that again offer more performance with a reduced power draw. They notably introduce a deferred vertex shading (DVS) pipeline that uses much less bandwidth (33 percent less in the demanding Genshin Impact), leaving room for more complex scenes and HDR visuals. The Immortalis is said to offer an average 15 percent jump in performance over its predecessor, even as it's 15 percent more efficient. It supports 10 or more cores, while the Mali-G720 supports six to nine cores. The G620 is the budget offering with five cores or less.

ARM hasn't named customers. As virtually the entire mobile industry is built around ARM, though, we'd expect Qualcomm, MediaTek and others to use the new Cortex designs as starting points for their next system-on-chip models. Whether or not Apple uses it isn't clear. Although Apple uses ARM, it hasn't yet made the leap to the newer ARMV9 architecture.

It's safe to say this will influence the Android market, at least. While Apple cut off support for 32-bit hardware and apps with iOS 11's release in 2017, AnandTechnotes that Android has moved relatively slowly, with Chinese brands like Oppo and Xiaomi holding on to 32-bit capable SoCs for a particularly long time. The new ARM range effectively pushes those companies to upgrade — either they use pure 64-bit SoCs or risk being left behind.

This article originally appeared on Engadget at https://www.engadget.com/arms-latest-cpus-push-android-phone-makers-toward-64-bit-only-devices-165606654.html?src=rss

WhatsApp test brings screen sharing to Android phones

WhatsApp's newest update takes a page out of work-centric video call platforms like Zoom and Microsoft Teams. The messaging app is in the process of rolling out a screen sharing feature that will record and display the contents of your screen with whoever is on the other end of the video call, WABetaInfo reports.

An icon of a phone with an arrow pointing out of it represents the feature and sits alongside longstanding tools like switching cameras, muting and disabling video that appear at the bottom of WhatsApp calls. Once you click the new button, a prompt appears asking if you want to "Start recording or casting with WhatsApp?" alongside a disclaimer that the company will have access to any passwords, photos or payment details you display. If you're okay with that, all that's left is to click "Start now." You can then stop sharing your screen at any time during the call.

Screen sharing is only available to select Android beta testers right now but should roll out to more users in the coming weeks. However, it might not work on older Android models, bigger group calls or with people who don't have WhatsApp's latest version downloaded. If you have an iPhone or iPad and don't feel tied to WhatsApp, Apple baked a similar screen sharing feature into FaceTime calls in January.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-test-brings-screen-sharing-to-android-phones-135041152.html?src=rss

Microsoft's Xbox Elite Series 2 controller is $35 off right now

If you're in the market for a quality controller without breaking the bank, now might be a good opportunity. Microsoft's Xbox Elite Series 2 Controller in black is 19 percent off, dropping from $180 to $145. Though it's not the lowest we've seen, it's still a decent-sized drop from its retail price. 

The Xbox Elite Wireless Controller Series 2 is a solid option for Xbox gamers, regardless of your system of choice, as it's compatible with Xbox Series X|S, Xbox One and Windows 10 or 11 devices through Xbox Wireless or Bluetooth. There's also an option to connect it with an included USB-C cord. You can swap parts like D-pads and paddles, save up to three unique profiles to the controller and explore button mapping options through the Xbox Accessories app. It also holds up to 40 hours of battery life.

Microsoft's Xbox Wireless Headset is also on sale, down from $100 to $85 — a 15 percent discount. The headphones are compatible across the same systems as Xbox's wireless controller, such as Xbox Series X|S. Additional features include auto-mute, voice isolation and up to 15 hours of battery life. The headphones have sound technologies like Dolby Atmos and Windows Sonic, with volume control dials located on the left earcup.

The wireless headset is still a good $40 more than its wired counterpart, but if free movement is important to you, the discount certainly helps. If you're looking to update all your accessories for the summer, the sale brings the total price of the wireless headset and controller to $230 — saving you $50 overall.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-xbox-elite-series-2-controller-is-35-off-right-now-114033199.html?src=rss