Amazon is having a big sale on its Fire Kids tablets just in time for summer break. The Fire 7 tablet 16GB boasts one of the best discounts (along with normally being the cheapest option), with a 45 percent off sale bringing it to $60 from $110. However, for only $5 more, the 32GB model is on sale for $65, down from $130 — a 50 percent discount.
Both memory options are designed for kids ages three to seven and include one free year of Amazon Kids+, which has ad-free books, videos, games and Alexa skills. The kid-proof encased tablet also comes with parental controls, up to 10 hours of battery life, dual cameras and a two-year warranty. Plus, you can always add 1TB of extra storage with a microSD.
Amazon is also running sales on its other tablets for three to seven-year-olds, with the Fire HD 8 down from $150 to $90 and the Fire HD 10 down from $200 to $150. They offer many of the same features as the Fire 7 tablet, including parental controls, a sturdy case and a free year of Amazon Kids+. The main differences are increased battery life and the screens being larger and in HD.
For kids ages six to 12, the Amazon Fire HD 10 Kids Pro tablet is 25 percent off — on sale for $150, down from $200. The Fire HD 10 Kids Pro lets kids browse the web with tailored parental controls in place. They can also call approved Alexa-enabled devices and send you requests to buy things like apps and eBooks in the digital store. The screen is a 10.1-inch HD with a kid-friendly case. Each Fire Kids tablet sale applies to certain available colors.
This article originally appeared on Engadget at https://www.engadget.com/amazon-fire-kids-tablets-are-up-to-50-percent-off-right-now-103503750.html?src=rss
"Wow, wow, wow. Bellissimo." That was the first thing I heard from one excited WWDC attendee as I waited to test Apple's Vision Pro mixed reality headset. That level is excitement is exactly what Apple is hoping for. Realistically, not everyone will be able to afford a $3,499 device. But if Apple can get mainstream consumers excited about the idea of spatial computing, then it'll be able to make a bigger splash when it inevitably unveils a more affordable follow-up.
After spending thirty minutes with the Vision Pro, my reaction is more tempered than that excitable attendee. It's undoubtedly the best mixed reality (VR/AR) experience I've had yet, delivering an unparalleled sense of immersion, displays sharp enough to read text on websites, and an intuitive gesture-based user interface. And yet... it's still ultimately a VR headset, with many of the issues endemic to the entire category.
But let's start at the beginning: Before I was anywhere near the Vision Pro, I had to jump through a few setup hoops on an iPhone. First I rotated my head around to map my face, then I gave the phone a full view of my ears for it to personalize the headset's spatial audio. I hopped into another room, took off my glasses, and an Apple representative used a machine to detect my prescription. The Vision Pro can't be used with glasses, so anyone who needs vision correction will have to order additional lenses.
After a few minutes of admiring Apple's meticulously designed corporate campus, I entered a room to see the Vision Pro in action. It looked even more impressive than when I first caught a glimpse of it in the morning, but that's probably because I didn't have to fight off desperate Apple media at the same time. I slipped it on like any other VR headset: I held the front lenses in my left hand, pulled the rear headstrap back a bit, and gently guided the device over my head.
The Vision Pro's stretchy rear headband felt better on my noggin than any of Meta's VR devices, but the headset still placed a bit of pressure against my eyes and around my nose once I securely tightened it with a rear dial. The prototype unit also had a velcro strap going over my head, just like the Meta Quest. That's not visible on any of Apple's promotional materials, but the company tells me that the headset's modular design supports additional straps if necessary.
Even without the overhead strap, though, I'd wager the Vision Pro would still feel noticeable against your eyes. You probably won't forgot you're wearing it, which would ultimately cut into its sense of immersion.
But I'll admit, I mostly forgot about that slight discomfort once I saw the Vision Pro in action. When the screen lit up, I was confronted with the same posh meeting room I initially entered, except this time I could also see an array of app icons hovering in front of me. Thanks to the headset's high-resolution front cameras, I had a clear view of my surroundings, along with the Apple representatives guiding my demo. It wasn't a perfect representation of reality, but it was better than any VR or AR product I've seen yet.
After a bit of eye tracking training, which involved following dots moving around the screen with just my eyes, it also felt like I gained a superpower. A mere glance at an app icon, or a specific menu or button, would instantly highlight it. Then I learned two key gestures, a finger pinch for selecting things, and a pinch-slide motion for scrolling up/down, or left/right. Unlike the Quest, you can also make those hand gestures comfortable on your lap, you don't have to hold your hands up like an amateur symphony conductor.
It may be a cliche to say this, but after just a few seconds of learning those gestures, I felt like Tom Cruise in Minority Report. A glance and a pinch is all it took for me to open up apps and breeze through the interface. I also figured out a flick and pinch motion could quickly scroll through websites, a genuinely intuitive gesture that simply felt delightful. After years of living with touchscreen interfaces on iOS and iPadOS, I don't think anyone is going to have trouble learning how to use the Vision Pro.
With the basics down, I was ready to experience the Vision Pro's most wondrous bits of hardware: Its dual 4K micro-OLED displays. They look sharper than any screen I've seen before, be it a VR headset or a TV. Photos look incredibly crisp, especially panoramic pictures, which completely fill your entire field of vision. And 3D videos shot with the Vision Pro's front cameras look eerily lifelike — almost as if you were replaying a perfectly captured memory.
I was most impressed with how the Vision Pro handled a 3D clip of Avatar: The Way of Water. The movie looked crisp and clear with all of the 3D depth I remembered from the theater. At times, the 3D looked even better than in cinemas, since I didn't have to reduce the brightness of the film with shaded 3D glasses. Apple wouldn't confirm if the Vision Pro could play The Way of Water in in a 48fps high frame rate — the film initially swapped between 24fps and 48fps footage in theaters — but even without that capability, it's something I'd still prefer to watch on headset instead of a 2D 4K TV.
Apple
Like other VR headsets, you can also hop into a virtual cinema to watch videos. By default, that mode puts you in the middle of a theater, but as a dedicated front row sitter, it wasn't nearly close enough for me. (Fight me, I don't care.) Thankfully, the Vision Pro gives you options: I was able to virtually move much closer to the screen, while back row weirdos can also create that experience. Seeing Avatar: The Way of Water projected in clear 3D, at a size close to my local multiplex, felt miraculous. Just imagine slipping this thing on during a long flight and having a movie marathon.
The Vision Pro's side speakers also do a great job of recreating cinematic spatial sound. Since they're basically just tiny speakers, though, other people can also hear them. For a truly private experience, you'll have to slip in a pair of AirPods or AirPods Max.
While I'm mainly dreaming of the private cinema possibilities of the Vision Pro, Apple is positioning it as a next-generation computing platform. You can launch many of the company's native apps from its home screen, including Safari, the aforementioned Photos, and Messages. Keeping the dream of Minority Report alive, you can also drag windows to specific spots in your room. As you open new windows, apps also reposition themselves to make room, as you'd expect.
Apple's visionOS, which powers the headset, feels like a cross between iOS and macOS. Apple fans will be right at home. Tapping the Digital Crown on the upper right side of the headset brings you to the home screen, which is organized into Apps, People and Environments. The latter includes 3D captures of scenic spaces, like Oregon's Mount Hood.
When I loaded that space, I found myself sitting in front of a peaceful lake, but I could still see the Apple meeting room around the edges of my vision. As I rotated the Digital Crown, the 3D environment completely overtook what I was seeing, transforming into a fully VR experience. That seamlessness was astonishing — it's even better than a similar feature I saw on the Magic Leap 2.
I was similarly impressed with a glimpse at Apple's new video format, Apple Immersive Video, which delivers razor-sharp 180-degree videos in 3D. While 360-degree VR videos are nothing new, even the best of them look fuzzier than real life. Apple's tech, which relies on 8K footage from a new camera developed by the company, looks startlingly real. It captured the wonder of flying through the air, as well as the thrilling moment of a well-placed soccer goal. If Apple's spatial vision tech gains some traction, I'm sure plenty of sports fans would be eager to have a field-level view of the action. Notably, the footage still managed to feel immersive, even though it didn't fully wrap me in 360-degrees of video.
A Mindfullness app demo also showed off how effortlessly the Vision Pro can take over your reality. As I worked through a calm breathing exercise for a minute, my field of vision was slowly filled with a virtual flower, which blocked out my view of the meeting room.
As impressed as I was by much of the Vision Pro, it's clear that Apple's mixed reality universe isn't fully baked. While it was fascinating to have a FaceTime chat with another Apple representative wearing her own headset, I found the computer-generated "Persona" avatar to be strangely off-putting. It looked human, but it was stiff and robotic, the uncanniest of valleys. If you were to FaceTime your parent, I'd bet they'd rather see your actual face, with all of its imperfections, instead of a cold CG simulacrum.
I thought back to that 3D video that initially wowed me: It showed a child blowing out their birthday candles and having fun with their siblings. But to take that video, a parent had to be wearing the Vision Pro headset, effectively separating themselves from fully experiencing that moment. Is a moment captured in time worth not being present for the actual moment? (It also brings to mind another scene from Minority Report, where a broken Tom Cruise finds a brief moment of solace by watching a hologram of his missing son.) Perhaps the Vision Pro could be placed on a stand to shoot 3D video, but that doesn't fully solve the odd inhumanity of Apple's initial pitch.
I ended my Vision Pro demo with an encounter with a dinosaur. When I launched the experience, the far wall of my meeting room transformed into an enormous prehistoric portal. I could see small reptiles crawling around the grown, and in the distance, I could hear an enormous dinosaur approaching. After asking if I was comfortable with being up close with a dino, the Apple reps suggested that I get up out of my seat and walk towards the wall. The dinosaur approached end eventually walked through the portal and partially entered the meeting room. It sniffed my hand when I held it out. Its scales looked impossibly real.
But, like so many VR experiences, it was a completely solitary endeavor. Maybe someone could have joined me if they had their own Vision Pro headset nearby, but how many people will actually buy this $3,499 device? Apple is positioning the headset as an alternative to an expensive home theater, but that's also something you can enjoy with other people. I'm pretty sure my wife would rather see Avatar: The Way of Water in 2D on our TV, instead of just hearing me wax about how great it looks in the Vision Pro. (More than one Apple representative suggested that problem could eventually be solved by buying multiple headsets. I laughed.)
Apple is still straddling the line between immersion and isolation with the Vision Pro. Some features, like EyeSight, which projects your eyes onto an OLED screen on the front of the device, can connect the headset's users with others nearby. I also thought the ability to see your hands in mixed reality, as well as to see others when they got close, was all pretty thoughtful. But those hands you see aren't real. The eyes on the headset are just a replication of your own. They're efforts to solve some of the more annoying issues with VR, but they aren't complete fixes.
Perhaps I'd be more enamored with the Vision Pro as a computing platform if I saw more of its capabilities. I couldn't try out the virtual keyboard, or its integration with Bluetooth keyboards, trackpads and mice. I couldn't see what it was like to project my MacBook's screen into a virtual display — something I predicted we'd see last week.
At the very least, Apple has succeeded in crafting the most impressive pitch for spatial computing yet. It's not just about games or forcing people to care about the metaverse. The Vision Pro wants to bring the things you already do on your computers into mixed reality. Perhaps this will lead to cheaper and more consumer-friendly headsets down the line. Maybe it sets Apple up for a hologram-filled future, where you don't even need to wear glasses to see digital elements. So much is uncertain. But for Apple, jumping into spatial computing could be worth the risk.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-hands-on-a-new-milestone-for-mixed-reality-060943291.html?src=rss
Apple’s WWDC 2023 keynote was today, and with it came the company’s long-awaited mixed reality headset. Apple Vision Pro is the company's name for its much-hyped entrance into spatial computing. The headset runs a new operating system called visionOS and starts at $3,499 when it launches next year.
Vision Pro wasn’t Apple’s only new hardware for the day; it also launched several new Macs. The 15-inch MacBook Air is the biggest-ever version of that model, running the M2 chip and starting at $1,299. The company also launched a second-gen Mac Studio and the first-ever Mac Pro with Apple silicon. Of course, it also upgraded its software ecosystem, announcing iOS 17, iPadOS 17, watchOS 10 and macOS Sonoma.
That’s a lot to catch up on, but we’ve made it easier by trimming the company’s announcements down to this 23 minute edit that focuses on the highlights while leaving out the filler and extra details.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/watch-apples-wwdc-2023-keynote-in-23-minutes-233038310.html?src=rss
To say that Apple's WWDC 2023 keynote was packed would be an understatement. The company introduced the Vision Pro, its first foray into mixed reality headsets, as well as a 15-inch MacBook Air. There was also an updated Mac Studio and Mac Pro, both of which use the equally new M2 Ultra chip. As you'd expect Apple announced significant upgrades to all its software platforms.
Apple Vision Pro
Photo by Devindra Hardawar/Engadget
It's safe to say the Vision Pro was Apple's marquee device at WWDC. It's a standalone mixed reality headset with very powerful specs, including an M2 chip (plus an R1 companion chip), 4K displays for each eye and nearly a dozen cameras and sensors that allow for hand gesture input and 3D photography. There's even an external screen that shows your eyes and notifies others when you're using apps.
The Vision Pro runs visionOS, a new platform designed from the ground up for spatial computing. It centers on a mixed reality 3D interface that makes apps, FaceTime calls and other tasks effectively float in physical space. You can control your Mac, play games and run iPad apps using a virtual screen. Disney is even planning a suite of experiences that include a Disney+ app.
The headset won't be cheap. Apple will sell Vision Pro for $3,499, and it won't be available until early 2024. This is a wearable computer for developers, and Apple is pricing it accordingly.
15-inch MacBook Air
Apple
Apple's first hardware announcement at WWDC might also have been the most important one for everyday users. The company launched the 15-inch MacBook Air, its first truly large laptop aimed at everyday users. It has the same fanless M2 chip, MagSafe connector and twin Thunderbolt 4 ports as its 13-inch counterpart, just with a 15.3-inch display and a longer 18-hour battery life. It's billed as the "world's thinnest" 15-inch laptop at 0.45in thick, and relatively light at 3.3lbs.
The 15-inch MacBook Air ships on June 13th starting at $1,299. And if it's larger than you need, Apple has cut the price of the 13-inch Air to $1,099.
Mac Pro and Mac Studio with M2 Ultra
Apple
It took three years, but Apple has finally finished transitioning its computer line to in-house silicon. The company has introduced a Mac Pro that uses a brand new M2 Ultra system-on-chip at its heart. While the workstation shares the same cheese grater look as its Intel-based predecessor, the 24-core CPU, 76-core GPU chip is reportedly up to three times faster. You can't upgrade the RAM yourself, unfortunately, but seven PCIe slots and eight Thunderbolt 4 ports promise the expansion heavy-duty users demand.
The Mac Studio, meanwhile, is a straightforward refresh of last year's compact pro machine. It comes in M2 Max and M2 Ultra configurations with a higher-bandwidth HDMI port that supports up to an 8K resolution and 240Hz refresh rates.
Both systems are due to ship June 13th. The upgraded Mac Studio starts at $1,999, while the Mac Pro begins at $6,599.
iOS 17
Apple
Apple unveiled iOS 17 at WWDC, and this upgrade focuses as much on basic apps as it does extending the iPhone's functionality. Calls now include contact-specific "posters," with live transcripts for voicemail. Messages offers a sleeker interface, transcripts, a more powerful sticker feature and location-based check-ins with friends. FaceTime lets you leave video messages. Sharing has improved with proximity-based data and contact sharing, plus AirPlay sharing in hotels and to in-car infotainment systems. Siri is more powerful with support for back-to-back commands that don't involve the "Siri" keyword, and autocorrect includes sentence-level correction as well as predictions.
A new Journal app in iOS 17 lets you document your activities and thoughts, while mood tracking in Health can help you identify medically relevant emotional changes. Your iPhone can also double as a smart display through StandBy, which shows useful info on widgets while your phone is in landscape mode.
iOS 17 is due in the fall, although a developer preview is available now. A public beta will be ready in July. Notably, Apple is dropping support for the iPhone 8 and iPhone X with this release.
iPadOS 17
Apple
If iOS 17 is about revamping the iPhone experience, iPadOS 17 is about catching up. The newly-announced iPad update adds iOS 16-style lock screen customization, complete with widgets. Those widgets are now interactive on the tablet, though, letting you take actions without jumping into apps. Health is also available on the iPad for the first time, and takes advantage of new iOS features like mood tracking.
The Notes app will let you annotate and collaborate on PDFs for the first time. Stage Manager multitasking will give you more control over windows, and you can use an external monitor's webcam for video calls. iOS 17's Journal app, contact posters and Messages refresh will be available here as well.
iPadOS 17 doesn't arrive until the fall, but a developer preview is available now. A public test release is expected in July.
WatchOS 10
Apple
The Apple Watch is getting its first true interface overhaul with watchOS 10. The new OS includes a Smart Stack of widgets for timers, podcasts and other content you can quickly access by spinning the Digital Crown. Key apps like Activity and World Clock are adding more functionality, too. Cyclists will appreciate bike sensor support as well as heart rate and power data, while hikers may like automatic waypoint creation for emergencies as well as topographical maps (including trail searching) and 3D waypoints.
Other additions are more in line with iOS and iPadOS. The Mindfulness app now includes mood tracking, and you'll get outdoor time tracking to help prevent nearsightedness. You can view FaceTime video messages and join FaceTime group audio chats. If you're a Fitness+ subscriber, you'll have custom workout and meditation schedules.
A developer preview of watchOS 10 is available now, with a public beta arriving in July. The finished upgrade surfaces this fall.
MacOS Sonoma
Apple
Mac software upgrades tend to both match iOS releases while introducing a few new tricks, and that's certainly the case for the just-announced macOS Sonoma. The refresh adds interactive desktop widgets that can sync with your iPhone. Video calls get an upgrade with a presenter overlay, reactions and improved screen sharing. Safari adds stricter anti-tracking measures in Private Browsing as well as web apps in the macOS dock. Gamers will appreciate Game Mode's performance prioritization, and there's even Apple TV-style video screensavers. Accessibility is improved, too.
Developers can try a macOS Sonoma preview today, while a public beta is slate for July. The finished product is due this fall.
Apple TV and AirPods
Devindra Hardawar/Engadget
There were a few nice-to-have updates across the ecosystem. Apple TV users running tvOS 17 will get FaceTime calls using an iPhone. Control Center has been redesigned, and you can use Siri to find a lost remote. If you own the second-generation AirPods Pro, you'll have a new Adaptive Audio feature that adjusts active noise cancellation and transparency mode based on your environment. The earbuds will even predict your volume preferences, and automatically lower the volume when you start speaking to someone else.
This article originally appeared on Engadget at https://www.engadget.com/heres-everything-apple-announced-at-wwdc-2023-223303827.html?src=rss
In addition to a slew of Macs, new Silicon and a compelling new Vision Pro headset, Apple also introduced a 15-inch MacBook Air at its Worldwide Developer Conference (WWDC) today. The larger MacBook Air not only offers a bigger display than its 13-inch counterpart, but it also comes with a more sophisticated sound system and battery life that's rated for hours longer. I was able to pick one up to see how it feels here at Apple Park today, though I wasn't allowed to do much else with it.
I do like how thin and light the new MacBook Air is — at 11.5mm (0.45inches) thin and 3.3 pounds (1.49 kgs), it beats the Dell XPS 15, which is both heavier and thicker. Apple's machine has a slightly smaller 15.3-inch Liquid Retina Display, though, whereas Dell's comes in at 15.6 inches.
The 15-inch MacBook Air's screen can get up to 500 nits of brightness, and though I never got a chance to view it outdoors, the photos and interfaces I did see were lovely and crisp. Colors were vibrant and rich, and when an Apple rep showed me photos of long-haired dogs and a woman in a red dress in front of some cliffs, the details were tack sharp.
I also got to see how the laptop handles tasks like photo-editing and gaming, which thanks to its M2 chip happened impressively quickly. An Apple rep used Photonator to erase multiple kayaks from a topdown photo of canoes on a river, and also changed the colors of certain parts of the image. Everything happened instantly and accurately. They also showed me part of a game called Stray so I could see how the laptop handled the graphics rendering of things like light reflecting off a puddle. These were very controlled demos, so while they all did perform well and without lag, I would rather evaluate the MacBook Air based on our own realworld testing.
I did get to check out the new six-speaker sound system with spatial audio when a rep played some songs for me, including Beyonce's Cuff It. Unfortunately, because the demo space we were in was fairly noisy, it was hard to gauge how well the audio sounded. I stuck my ear right next to the machine and was only barely able to hear the song. This is another feature we'll have to wait for a review unit to test for ourselves.
I wasn't able to do much else with the new laptop, really, but here's a quick recap of some of its features. It has the same notch design from the 13-inch MacBook Air that houses its 1080p webcam, but unlike the smaller model, this year's device comes with a 10-core GPU across the board instead of 8 cores. It also ships with the dual-port 35W charger by default and has a larger trackpad.
If you're intrigued, you can order the 15-inch MacBook Air today, starting at $1,299, and it'll be available in stores on June 13th.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-macbook-air-15-inch-preview-portable-power-213455527.html?src=rss
Apple isn't letting us try on its Vision Pro mixed reality headset just yet, but I was able to briefly glimpse the hardware after fighting through the crowds at WWDC. And, well, it looks like yet another headset — almost like a souped up version of the Meta Quest Pro. But even with just a short glance, it's clear that the Vision Pro is pure Apple: It's like seeing the iPod compared to the clunky MP3 players of its era, or the iPhone next to a BlackBerry.
The Vision Pro is Apple's bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you'd expect from a prestige Apple product.
Still, there's some reason for concern. The required battery pack is a bit un-Apple, since you'll have to stuff it into your pocket or find somewhere to store it. And we've yet to see someone wearing this headset in the real world. Apple's event staff stressed that we couldn't touch the Vision Pro or lean too close. Of course, we won't see if Apple's spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-first-look-spatial-computing-future-201844231.html?src=rss
Like clockwork, Apple will release the latest operating systems for its various products this fall. And, as ever, the company will leave some older generations of its devices by the wayside.
If you're still clinging onto an iPhone 8 (that thing was great, so I don't blame you), iPhone 8 Plus or an iPhone X, you won't be able to update it to iOS 17. In other words, your iPhone will need to have an A12 Bionic or later chip to install the new firmware. If you have an iPhone XR, XS, XS Max, iPhone SE (second-gen) or later, you'll have access to features including Live Voicemail transcripts, the StandBy display mode and, at ducking last, better autocorrect.
Folks using a fifth-generation iPad or the first-gen 12.9-inch iPad Pro will not be able to install iPadOS 17, unfortunately. Apple is adding customizable lock screens, the Health app, interactive widgets and much more to the iPad. The following tablets will be supported:
iPad (6th generation and later)
iPad mini (5th generation and later)
iPad Air (3rd generation and later)
12.9-inch iPad Pro (2nd generation and later)
10.5-inch iPad Pro
11-inch iPad Pro (1st generation and later)
As for Apple Watch users, there's some good news. Apple is continuing to support all devices that run watchOS 9. If you have an Apple Watch Series 4 or later, you'll be able to use watchOS 10, which places more focus on widgets. There are upgrades to the Cycling and Compass apps, along with a slew of other updates.
Widgets are also coming to the Mac via macOS Sonoma. Along with other features, the desktop and laptop operating system will feature a new Game Mode that prioritizes CPU and GPU performance to deliver higher framerates on every game. The following Macs will support macOS Sonoma:
iMac (2019 and later)
Mac Pro (2019 and later)
iMac Pro (2017)
Mac Studio (2022 and later)
MacBook Air (2018 and later)
Mac mini (2018 and later)
MacBook Pro (2018 and later)
Last year's big update, macOS Ventura, was compatible with the 2017 and later iMac, 2019 and later Mac Pro, 2017 iMac Pro, 2018 and later Mac mini, 2018 and later MacBook Air, 2017 and later MacBook and 2017 and later MacBook Pro.
Last but not least, tvOS 17 will finally bring FaceTime to Apple TV. Other new features include a way to find a misplaced remote with the help of your iPhone. The operating system will be available on Apple TV 4K and Apple TV HD.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/ios-17-drops-support-for-iphone-8-and-x-200718892.html?src=rss
Apple's Vision Pro headset will introduce a new approach to security in the company's products: your eyes. The mixed reality device will use an Optic ID system that studies your irises through invisible LED light exposures, and compares it against your enrolled eye data to sign you in. You can use it as a password replacement and to make purchases in the App Store or using Apple Pay.
The company stresses that your eye data is encrypted and isolated in the headset's Secure Enclave. It never leaves the device and isn't available to apps. As with Face ID, then, there won't be actual images of your eyes or ways for intruders to abuse them.
This is a developing story. Please check back for updates.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-headset-will-use-your-eyes-to-sign-in-with-optic-id-191328667.html?src=rss
Apple's new mixed reality headset may have stolen the show at WWDC, but it was not the only piece of tech the company announced. Apple debuted a 15-inch MacBook Air today that will join the classic 13-inch model as the iPhone maker's thinnest and lightest notebooks. The company is positioning the larger model as the ideal 15-inch laptop, boasting that it has a better balance of performance, features and battery life than any 15-inch PC notebook. Here's how you can order the 15-inch MacBook Air, plus the rest of the readily available products announced at WWDC 2023.
The first 15-inch laptop in the Air series runs on Apple's M2 chipset, and it looks much like an enlarged version of the 13-inch MacBook Air. The new laptop has a 15.3-inch Liquid Retina display that's surrounded by 5mm borders and only interrupted by a notch that includes a 1080p webcam for video calls. Its profile is similar to that of the 13-inch model, with rounded square corners, and it measures only 11.5mm thick and weighs 3.3 pounds. Unsurprisingly, such a svelte design doesn't leave a lot of space for ports. The 15-inch MacBook Air has just two Thunderbolt ports on one side, along with a MagSafe charging port, and a headphone jack on the other edge. The 15-inch Air will likely have similar performance to the 13-inch model since it runs on the same chipset, so it should be plenty fast for most people. Apple claims the larger laptop will get 18 hours of battery life as well.
Mac Studio & Mac Pro
The Mac Studio and Mac Pro are available to order today starting at $1,999 and $6,999, respectively. They'll both be more widely available on June 13th.
The second-generation Mac Studio could be seen as a larger and more powerful version of Apple's compact desktop, the Mac Mini. The biggest thing to note about this upgrade is that it can run on the new M2 Max or M2 Ultra chips, which Apple claims will excel at laborious tasks like 8K video editing, 3D modeling and the like. Apple claims the M2 Max version of the Mac Studio will be 50 percent faster than its predecessor, and the M2 Ultra version will be twice as fast as that.
As for the Mac Pro, it remains a very expensive and very powerful desktop that will have even better performance thanks to the M2 Ultra chip. It'll come with a 24-core CPU and it will support up to a 76-core GPU and up to 192GB of memory. In addition to that, the Mac Pro will come with seven PCIe expansion slots, seven Thunderbolt 4 ports, two 10GB Ethernet ports, three USB-A slots and two HDMI connectors that can output 8K resolution at 240Hz. Needless to say, this is overkill for most people, not to mention its sky-high price tag will put it out of reach for most consumers.
Apple Vision Pro
Apple debuted its long-awaited mixed reality headset, the Vision Pro, at WWDC 2023. The headset looks much like the VR headsets we're used to seeing from the likes of Facebook and Sony, but with a unique Apple spin. The Vision Pro is a standalone device that doesn't need a physical controller — instead, users operate it using a mix of hand gestures, voice input and the built-in Digital Crown on the headset. Apple showed off a number of uses cases for the Vision Pro including using with your Mac to expand your screen real estate, using Vision Pro apps alongside Mac apps, watch 3D movies and content from services like Disney+ and play games from Apple Arcade. But unlike the other hardware mention here, Vision Pro is not available today — it'll be available in early 2024 starting at $3,499.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/how-to-order-the-15-inch-apple-macbook-air-190535960.html?src=rss
Apple's Vision Pro mixed reality headset will run on visionOS, company executives announced following the bombshell reveal of its long-rumored wearable at WWDC 2023. The operating system, internally codenamed "Oak," has reportedly been in development since 2017. It's existence further leaked via source code references last February.
Vision Pro's applications will skew hard towards gaming, media consumption, and communication and will offer Apple apps like Messages, FaceTime and Apple Arcade. Apple is already working with a number of media companies to bring their products and content into the new Vision Pro ecosystem. This includes Disney which, as part of its 100th anniversary celebration, announced Monday that it will bring immersive features to Disney+ content, "by combining extraordinary creativity with groundbreaking technology," Disney CEO Bob Iger said. "Disney+ will be available 'day one,' [of the headset's availability]." It appears that ESPN content won't be far behind, based on the few glimpses we saw during the demo.
Apple's announcement comes just days after rival Meta unveiled its own mixed reality headset, the Quest 3.
This is a developing story. Please check back for updates.
This article originally appeared on Engadget at https://www.engadget.com/apple-realityos-ar-vr-headset-operating-system-wwdc-2023-185901735.html?src=rss