Broadcom isn't done attempting major acquisitions. The chip giant is buying cloud- and virtualization-focused software developer VMware for the equivalent of $61 billion in cash and stock. The move would fold Broadcom's software division into VMware and create a theoretical powerhouse that helps companies run apps in all sorts of environments, including "any" cloud service.
The proposed union would have Broadcom take on $8 billion of VMware's debt. The deal should close sometime in Broadcom's fiscal 2023 (no later than early calendar 2023) if regulators approve the deal. Notably, though, VMware isn't yet locked into the merger — a "go-shop" clause will let it consider and even solicit deals from other companies through July 5th.
If the purchase goes forward, it will represent one of the larger tech acquisitions so far. Appropriately, Dell (whose founder sits on VMware's board) set a record for several years when it bought VMware's then-owner EMC for $67 billion in 2015. Microsoft eclipsed that, though, with its still-pending $68.7 billion buyout of Activision Blizzard.
A play like this isn't completely unexpected. On top of its debt, VMware has seen declining profits and modest revenue gains. This could help the firm overcome those hurdles and help its competitiveness. Broadcom may not want to count on the purchase going through, however. Former President Trump blocked Broadcom's purchase of Qualcomm in 2018 over national security concerns. While the administration and acquisition target are clearly different this time around, it wouldn't be surprising if Broadcom faces similar levels of regulatory scrutiny.
Move over Discord, Niantic has its own messaging solution in mind for Pokémon Go players: a social AR app called Campfire. It'll let you organize for events, discover new locations and share content with other players. Think of it like a hyper-local social network built entirely for AR—it's "the 'homepage' of the real-world Metaverse," as Niantic says (as if that makes things any clearer). Campfire is already live in Ingress, the company's first AR game, and it'll be headed to all of its titles starting this summer.
Niantic
Pokémon Go players have typically relied on Discord and other platforms to communicate with others. Given Nintendo and the Pokémon Company's squeamishness around social networking, it likely would have been difficult for Niantic to build social features directly into the game. Ultimately, it makes more sense to release a separate app that can tie into all of the company's experiences.
On top of Campfire, Niantic also unveiled Lightship VPS (virtual positioning system), a new platform that will let developers more accurately learn the position and orientation of users. They'll also be able to anchor AR content in place with "centimeter-level" precision, according to Niantic. That'll help devs produce better localization and persistence, which are the most important factors in any AR experience. To power VPS, the company has produced 3D maps in over 30,000 locations across six cities (San Francisco, Los Angeles, New York, Seattle, London and Tokyo), based on short video contributions from players.
Windows 11 widgets could become more useful in the coming months. Microsoft revealed at its Build developer conference that the operating system will start supporting widgets for third-party apps later this year. Developers will be able to create widgets for their Win32 apps and progressive web apps using Microsoft's Adaptive Cards platform.
"We’re energized by the customer feedback on widgets to date. People are enjoying the quick access to content most important to them in a way that is seamless without breaking their flow," Panos Panay, Microsoft's chief product officer for Windows and devices, said.
Microsoft brought back widgets, which previously appeared in Windows 7, when it released Windows 11 last year. However, it tucked the widgets behind a dedicated button. In any case, we felt they weren't all that useful.
Opening up widgets to third-party developers so they can provide some at-a-glance information Microsoft doesn't offer through its own apps could be handy. You might, for instance, eventually see your Twitter timeline or WhatsApp messages in a widget.
The company shut down widgets (aka gadgets) in Windows 7 in part because they could be exploited. Microsoft hasn't revealed too many details about how third-party widgets will work in Windows 11 just yet, so here's hoping there's some quality control to fend off bad actors.
What's cooler than just sharing your screen with colleagues? Sharing live projects that everyone can edit at the same time. That's at the heart of Microsoft's new Live Share feature, which make it easier for Teams apps to enable real-time collaboration. If this sounds familiar, it's because Microsoft announced plans to make Teams go-to location for collaborative apps last year. Live Share relies on Fluid Framework, Microsoft's attempt at atomizing components of traditional documents, which is also the core of the Loop app it debuted last fall.
Microsoft
Microsoft says some partners, including Accenture, Frame.io and Hexagon, are already building Live Share experiences within Teams. It'll take time to see how developers take advantage of Live Share, but given the rise of remote work over the last few years, it's certainly an intriguing way to spur on more collaboration. Additionally, Microsoft announced a new Teams and Microsoft 365 SDK, as well as general availability for Fluid Framework, both of which should make it easier for developers to bring their apps to the company's cloud offerings.
Amazon’s new Fire 7 tablets — due to arrive this summer — will be equipped with improved software. According to a report on AFTV News. tablets will come with Fire OS 8, an entirely new version of the Fire operating system that is based on Android 11. Given that Google no longer releases security patches or updates for Android 9, this will be welcome news for Fire tablet owners.
As Liliputing points out, most of what Fire OS 8 changes bring to the table seem to be under-the-hood security updates. But users can expect a new system-wide dark mode, which might make browsing your tablet late at night a bit easier on the eyes. The new OS will also support HEIF or (High Efficiency Image File) format images, an update to JPEGs that most Apple and Android smartphones have supported since 2018.
Fire apps will also now be able access your device’s location while running in the background, but you'll need to give permission first. The update also includes a new set of privacy controls, including one-time permissions on location tracking. For a more nuanced breakdown of what to expect in Fire OS 8, check out Amazon’s updated developer guide.
Bandcamp won't have to worry about Google pulling its app from the Play Store in the near future. The music service has entered into an agreement that will let it use its existing in-app payment system on Android while parent company Epic Games continues its antitrust lawsuit against Google. Artists will keep receiving the same share as before, but Bandcamp will put 10 percent of Android-related sales revenue in escrow until the case is resolved. The company said in a blog post that it would absorb that cost rather than pass it along to musicians.
The arrangement takes effect June 1st, the same day Google is set to enforce a new rule requiring that apps like Bandcamp's use only the Play Store billing system for in-app purchases. Google will still have the power to enforce Play Store policies beyond the exception carved out through this deal.
The move is a compromise for both sides. Epic had filed for a preliminary injunction that would have barred Google from pulling Bandcamp's app without the escrow requirement. It has long argued that Google's billing requirement would hurt both artists and its own bottom line by reducing their revenue shares and delaying payouts. Google, meanwhile, claimed Bandcamp and Epic were simply trying to avoid paying for the Play Store's "value" and that the 10 percent fee is less than what those companies charge through their own systems.
Regardless of the arguments, the pact may be good news for music makers. While Bandcamp may change its payouts if Epic loses its lawsuit, that's not likely to be imminent. Artists can expect the status quo to continue for some time.
After entering into a partnership with Zynga last year, TikTok has been testing a pair of mobile minigames on its platform in Vietnam, Reuters has reported. The move could soon allow users to play games directly on the app in what Reuter's sources called a "major push" into gaming.
TikTok confirmed that it has been testing HTML5 games on its app via partnerships with Zynga and other third-party developers. it reportedly plans to release ad-supported games drawing from TikTok parent ByteDance's library to boost revenue and engagement. "We're always looking at ways to enrich our platform and regularly test new features and integrations that bring value to our community," a representative told Reuters via email.
Last year, TikTok announced a partnership with Zynga on an app called Disco Loco 3D (above), an HTML5 app that could work inside the app. The company also created Garden of Good, a FarmVille-style minigame that allows players to earn points to make donations.
While ByteDance is starting with minigames, it supposedly plans to go beyond that, presumably into more advanced types of games. The Chinese version of the game, Douyin, already offers games, and TikTok has also tested streaming via its Live Studio PC app. The company counts over a billion users worldwide and has projected $11 billion in ad revenue this year, more than the Twitter and Snap combined.
The firstOverwatch 2 PvP beta just wrapped up today, and Blizzard is already preparing to reveal what's next for the game with an event on June 16th. Details about what to expect are fairly thin for now, though the studio will provide some info on the next PvP beta as well as its plan for the coming months.
Blizzard could be hoping to use the event to address some of the criticism about the first beta. Along with new hero Sojourn and four fresh maps, the beta introduced another game mode, an upgraded game engine, major changes to many heroes and, most significantly, a shift in the number of team members from six to five.
I loved the beta, for the most part (I'm not a fan of the revamped scoreboard at all). It was only a slice of what Overwatch 2 will eventually become, but it still felt fresh. However, some critics felt that the beta wasn't enough after two years without significant content updates for the original game. Others suggested it was effectively a big patch.
"Overwatch as a world, as a universe, is deeply personal to the team; something that we pour our time, creative energies and passion into," game director Aaron Keller wrote in a letter to fans. "It can be scary putting something that means so much to you out there for other people to look at. Especially when you know that it’s not finished and you’re asking for people’s real and valid criticisms of what you’ve made. But the reason we do it is important — to make a better game, and it’s our players and our community that make it possible."
The Overwatch 2 team said it focused on testing specific elements in the first beta, such as the new maps, shift to 5v5, balance and stability of the build and servers. It promised that more features, heroes and maps will be introduced in upcoming betas. Blizzard will surely try to convince the doubters that it's on the right track with Overwatch 2, hopefully by revealing some more major updates next month.
In the meantime, a new event just started in the original game, offering the chance to snag some new versions of fan-favorite skins and play some limited-time modes. That could help players pass the time until the next beta, whenever that may start.
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It's time to climb the charts with Overwatch Anniversary Remix: Vol. 2 featuring all seasonal brawls, Weekly Challenge Rewind, and 6 remixed Legendary skins.
Global Accessibility Awareness Day is this Thursday (May 19th) and Apple, like many other companies, is announcing assistive updates in honor of the occasion. The company is bringing new features across iPhone, iPad, Mac and Apple Watch, and the most intriguing of the lot is systemwide Live Captions.
Similar to Google's implementation on Android, Apple's Live Captions will transcribe audio playing on your iPhone, iPad or Mac in real time, displaying subtitles onscreen. It will also caption sound around you, so you can use it to follow along conversations in the real world. You'll be able to adjust the size and position of the caption box, and also choose different font sizes for the words. The transcription is generated on-device, too. But unlike on Android, Live Captions on FaceTime calls will also clearly distinguish between speakers, using icons and names for attribution of what's being said. Plus, those using Macs will be able to type a response and have it spoken aloud in real time for others in the conversation. Live Captions will be available as a beta in English for those in the US and Canada.
Apple is also updating its existing sound recognition tool, which lets iPhones continuously listen out for noises like alarms, sirens, doorbells or crying babies. With a coming update, users will be able to train their iPhones or iPads to listen for custom sounds, like your washing machine's "I'm done" song or your pet duck quacking, perhaps. A new feature called Siri Pause Time will also let you extend the assistant's wait time when you're responding or asking for something, so you can take your time to finish saying what you need.
Apple
The company is updating its Magnifier app that helps people who are visually impaired better interact with people and objects around them. Expanding on a previous People Detection tool that told users how far away others around them were, Apple is adding a new Door Detection feature. This will use the iPhone's LiDAR and camera to not only locate and identify doors, but will also read out text or symbols on display, like hours of operation and signs depicting restrooms or accessible entrances. In addition, it will describe the handles, whether it requires a push, pull or turn of a knob, as well as the door's color, shape, material and whether it's closed or open. Together, People and Door Detection will be part of the new Detection mode in Magnifier.
Updates are also coming to Apple Watch. Last year, the company introduced Assistive Touch, which allowed people to interact with the wearable without touching the screen. The Watch would sense if the hand that it's on was making a fist or if the wearer was touching their index finger and thumb together for a "pinch" action. With an upcoming software update, it should be faster and easier to enable Quick Actions in assistive touch, which would then let you use gestures like double pinching to answer or end calls, take photos, start a workout or pause media playback.
But Assistive Touch isn't a method that everyone can use. For those with physical or motor disabilities that preclude them from using hand gestures altogether, the company is bringing a form of voice and switch control to its smartwatch. The feature is called Apple Watch Mirroring, and uses hardware and software including AirPlay to carry over a user's preset voice or switch control preferences from their iPhones, for example, to the wearable. This would allow them to use their head-tracking, sound actions and Made For iPhone switches to interact with their Apple Watch.
Apple is adding more customization options to the Books app, letting users apply new themes and tweak line heights, word and character spacings and more. Its screen reader VoiceOver will also soon be available in more than 20 new languages and locales, including Bengali, Bulgarian, Catalan, Ukrainian and Vietnamese. Dozens of new voices will be added, too, as is a spelling mode for voice control that allows you to dictate custom spellings using letter-by-letter input
Finally, the company is launching a new feature called Buddy Controller that will let people use two controllers to drive a single player, which would be helpful for users with disabilities who want to partner up with their care providers. Buddy Controller will work with supported game controllers for iPhone, iPad, Mac and Apple TV. There are plenty more updates coming throughout the Apple ecosystem, including on-demand American Sign Language interpreters expanding to Apple Store and Support in Canada as well as a new guide in Maps, curated playlists in Apple TV and Music and the addition of the Accessibility Assistant to the Shortcuts app on Mac and Watch. The features previewed today will be available later this year.
Google’s I/O 2022 keynote was disappointing if you were expecting a major Android upgrade that tackled deep-seated issues, at least based on the details shared so far. The company didn’t spend much time discussing Android 13, and most of the announced updates were known, minor or both. They were largely defined by media and privacy controls. The release as-is won’t be a revelation unless you’re a tablet owner. While we might not have seen all of Android 13's features just yet, and there are already some genuinely useful improvements (such as a brand new Wallet app), the status quo will largely remain intact.
And that’s unfortunate. While Android is a very capable platform with some exceptional hardware to match, there’s no one device that nails every experience consistently well. Buy a powerful phone and you’ll probably be saddled with quirky software; get your dream Android variant and you may have to put up with mediocre cameras or chips. It’s time Google and manufacturers worked together to produce devices you could more easily recommend to others.
Software: Too much or not enough?
Sam Rutherford/Engadget
To be fair, Google is only partly responsible for the current state of affairs. The very beauty of Android is the potential for vendors to add their own spin — a uniformly Google-made experience would defeat the point.
The company still plays an important role, though, and it’s increasingly clear there’s more it can do. Use a Pixel 6 or another phone with ‘pure’ Android 12 and you’ll realize the stock OS, while visually cohesive and free of fluff, is still relatively barebones. You won’t get an advanced camera app, extensive media integration, special browser features or other clever tricks you often get with customized Android experiences. The polish isn’t always there, either — just ask Pixel owners. Apple had its share of dodgy updates in years past, but it appears to have ironed out the glitches that Google occasionally leaves in.
You can install apps, launchers and other utilities to flesh things out, but that’s not realistic for some users. I wouldn’t hand a Pixel to a newcomer or anyone who wants strong out-of-the-box capabilities. Google could stand to improve its functionality and quality to more directly compete with its partners beyond the usual handful of (usually) temporary Pixel exclusives. While the company has lately shifted more toward regular feature drops than mammoth OS revisions, Android 13 as we know it is still somewhat disappointing on this front.
That’s not to let those partners off the hook. While phone makers don’t overdo customization as much as in years past, some non-stock Android experiences still include their share of arbitrary tweaks. Samsung is the classic example. While One UI is much cleaner and friendlier to third parties than past Samsung interfaces, it still tends to duplicate Google features or push services you probably won’t use. Do you really need two browsers, or to buy apps from the Galaxy Store? You’ll also see some over-the-top Android implementations from Chinese brands, although we’d note that Xiaomi has been reining in MIUI.
And the situation is seemingly getting worse in some cases. OnePlus originally attracted enthusiasts precisely because its customizations were limited and usually very helpful, but there has been evidence of the creeping influence of parent company Oppo’s top-heavy software design on devices like the OnePlus 10 Pro. The OnePlus Shelf pop-up menu got in the way during our review, for instance. Update policies have likewise sometimes taken steps backward, as Motorola still doesn’t guarantee more than one major OS upgrade for some phones. It would be great to see OnePlus and other vendors strike a more delicate balance that adds thoughtful touches without veering into excess or limiting software updates.
Hardware: Flies in the ointment
Igor Bonifacic/Engadget
Software hiccups wouldn’t be so problematic if the devices were more well-rounded. It’s all too common to find an Android phone that performs superbly in most respects, but has at least one weakness that tarnishes the experience or even proves a dealbreaker.
A quick survey of major Android phones illustrates this all too well. The regular Galaxy S22 series is one of the best all-rounders on the market today, but it has modest, non-expandable storage, a 1080p screen (fine, but not the 1440p some crave) and reduced features in its smallest version. Pixel 6? An outstanding value, but the notoriously fussy fingerprint reader and limited storage can kill interest quickly. The OnePlus 10 Pro is only a slight improvement over its predecessor, and still suffers from lackluster camera quality. You can overcome some of these limitations with spare-no-expense flagships like the S22 Ultra or Sony’s Xperia 1 IV, but then you’re likely spending well over $1,000 for the privilege.
It becomes even more of a challenge with more affordable models. Motorola is increasingly popular among budget users, but its confusing lineup and missing features (like NFC) create serious problems for shoppers. Samsung’s mid-tier phones can be sluggish or otherwise unexciting, and the Galaxy A53 even feels like a step backward. Handsets like the Poco F4 GT and upcoming Pixel 6a offer high-end processing power at a low price, but you can safely assume you’re making compromises in areas like camera tech. And don’t get us started on companies that deliver huge but low-resolution screens that can prove to be eyesores.
To be clear, every phone has its compromises. It wouldn’t be realistic to expect a perfect product from any brand, including those beyond Android. Apple is often conservative with iPhone design, and has been slow to embrace common Android features —120Hz and USB-C, anyone? More often than not, though, you’re choosing an Android device based on the major flaws you’re willing to tolerate, not because it’s clearly the best you can get for the money. Combine that with the software dilemmas mentioned earlier and a truly well-rounded Android phone can be very difficult to find.
Glimmers of hope
Google
This isn’t to say the Android phone industry is in a dire state. The very gripes at the heart of this piece underscore how far the platform has come. Android 12 (and soon 13) is decidedly more polished than previous iterations. Once-obnoxious brands like Samsung have shown some restraint, and it’s much easier to buy a budget phone that will make you genuinely happy, even if there are clear shortcomings.
You can also point to some devices that are showing the way forward. While Sony’s recent Xperia phones are increasingly expensive and geared toward niche audiences, they tend to deliver strong performance, good cameras, top-tier displays and moderately customized software. And if the Pixel 7 can address some of its predecessor’s hiccups, it might just be the Android phone to beat in the second half of the year.
Rather, the concern is that there’s a lot more room to grow. Companies ought to take a more holistic approach to phone design where there are few if any obvious sacrifices in the name of price, bragging rights, storage upsells or peddling services. Google could do more to lead by example, such as matching the more advanced software features of its vendor allies. It’s entirely possible to make a phone that excels simply through the lack of glaring weaknesses — it’s just a matter of finding the resolve to make that happen.