Posts with «software» label

Former ByteDance exec claims company used bots to inflate TikTok engagement

TikTok is still fighting to remain operational in the United States, but a new lawsuit could complicate things even further for the company. A former ByteDance executive has alleged TikTok’s owner used bots and stolen content to inflate the app’s engagement.

The lawsuit, filed by former head of engineering Yintao Yu and reported byThe New York Times, claims that ByteDance wrongly fired Yu after he pushed back on company practices like stealing other apps’ material. It also claims that ByteDance acted as a “useful propaganda tool for the Chinese Communist Party,” and that China-based employees could access US users’ data.

As The New York Times points out, Yu’s allegations “describe how ByteDance operated five years ago” and come after “several years of mediation.” Still, the claims are still likely to fuel even more scrutiny for TikTok, which is facing the prospect of a nationwide ban in the United States. Lawmakers and other officials have claimed that TikTok is a national security threat and that the app can’t be trusted to protect the data of US users.

Yu’s allegations could intensify those concerns. The lawsuit details “a special unit of Chinese Communist Party members” at ByteDance offices in Beijing who “guided how the company advanced core Communist values.” He also alleges that ByteDance employees manipulated Douyin, the Chinese version of TikTok, to suppress content about protests in Hong Kong and “elevate content that expressed hatred for Japan.”

Some of Yu’s claims also relate directly to TikTok. Notably, he claims that ByteDance engineers stole popular content from apps like Instagram and Snapchat and put the videos onto TikTok. He also alleges that the company used bot accounts to juice the app’s engagement metrics when it was just starting out and trying to gain a foothold in the US. (Yu left the company in November 2018, shortly after ByteDance rebranded Musical.ly as TikTok.)

Spokespeople for ByteDance and TikTok didn’t immediately respond to a request for comment. But TikTok has repeatedly tried to downplay its ties to ByteDance and China, including in CEO Shou Zi Chew’s congressional testimony in March. The company has also dedicated more than a billion dollars into Project Texas, which aims to wall off TikTok’s US user data from the rest of ByteDance in an effort to allay the concerns of US regulators.

This article originally appeared on Engadget at https://www.engadget.com/former-bytedance-exec-claims-company-used-bots-to-inflate-tiktok-engagement-211351640.html?src=rss

Apple Silicon Macs now natively support Unreal Engine 5

Fortnite creator Epic Games' Unreal Engine 5 allows anyone to quickly build 3D worlds, so it's great not just for games, but Hollywood virtual sets and more. Until now, recent Mac users have relied on Rosetta technology to run it, but Epic has just released a new update, version 5.2, that works natively on Apple Silicon. That should allow for significantly improved performance on M1 and M2 Macs. 

There's more news for Apple users as well. Epic unveiled a new iPad app (below) for virtual productions that works with the Unreal Engine's ICVFX (In-Camera VFX) editor. It offers "an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume," the company said. In other words, it lets DPs, VFX folks and others tweak lighting and more on virtual sets from a simple, portable interface.

Epic Games

The update is interesting in the context of Apple's antitrust dispute with Epic Games over Fortnite commissions on the App Store. Apple largely won that fight, as an appeal panel found that the company wasn't a monopolist in the distribution of iOS apps. Back in 2020, Apple tried to suspend Epic Games' developer account, but that move was later blocked by a judge. 

Other new features introduced with the Unreal Engine 5.2 update include a "Procedural Content Generation framework" that lets you populate large scenes with the Unreal Engine assets of your choice, making it faster to build large worlds. And another feature called Substrate allows material creation with more control over the look and feel of objects used in in real-time applications like games or for linear content creation. Epic demonstrated that using its previous Rivian demo, giving a metallic-looking paint job to the R1T electric pickup.                                                                                                                         

This article originally appeared on Engadget at https://www.engadget.com/apple-silicon-macs-now-natively-support-unreal-engine-5-124257710.html?src=rss

Facebook Messenger app for Apple Watch is going away after May 31st

Say goodbye to another high-profile Apple Watch app. As MacRumorsnotes, Meta is telling Facebook Messenger users that the Apple Watch version will be unavailable after May 31st. While you'll still get message notifications beyond that point, you won't have the option to respond. Meta didn't provide an explanation in a statement to Engadget. Instead, it pointed users to Messenger on "iPhone, desktop and the web."

Meta (then Facebook) introduced Messenger for the Apple Watch in 2015. The app couldn't offer text responses, but you could send audio clips, stickers and similar smartwatch-friendly responses from your wrist. That made it helpful for quickly acknowledging a message without reaching for your iPhone.

There are a few factors that may play a role. To start, the limited interaction hurt the app's appeal. That may have affected its potential audience. Meta is also laying off roughly 10,000 employees and refocusing its efforts in a bid to cut costs. That means cutting less essential projects, and it's safe to presume Messenger for Apple Watch wasn't a top priority.

Numerous well-known companies have dropped their Apple Watch apps over the years. Meta scrapped its wrist-worn Instagram app in 2018. Slack, Twitter, Uber and others have also ditched their wearable clients. In many cases, developers left due to either a lack of demand or a lack of necessity — there's not much point to a native smartwatch app if you'll likely pick up your phone regardless.

Apple may be aware of this. Rumors suggest watchOS 10 may be redesigned around widgets. Apps might stick around, but the emphasis could be on quick-glance information rather than navigating apps on a tiny screen. Even if you use Messenger for Apple Watch now, there might not be as much incentive to use it going forward.

This article originally appeared on Engadget at https://www.engadget.com/facebook-messenger-app-for-apple-watch-is-going-away-after-may-31st-180252947.html?src=rss

Google makes it easier to build sleek Android TV apps

Expect to see better looking Android TV apps, as well as more offerings from developers, in the future. At Google I/O today, the company announced the alpha version of Compose for TV, a framework that will make it easier to build attractive Android TV apps with less code and more intuitive tools. Google says developers will be able to bring over their existing code, and by moving to Compose it should be easier to update apps moving forward. The framework has direct access to the Android APIs — which most devs are already used to — and will support code from existing Android mobile and tablet apps. Google is also unveiling a set of TV design guidelines to help developers optimize their apps for big screens.    

Google has certainly come a long way when it comes to home entertainment. Its first Google TV platform, released in 2010 before the rise of streaming services, fizzled and died. It bounced back with the cheaper and far more popular Chromecast, which eventually led to Android TV, a platform that now houses a revived "Google TV" interface

When it comes to streaming platforms, Apple still has more tools for developers to build attractive TV apps, but it's nice to see Google making an effort. It's not like there's much competition from Roku or Amazon's Fire TV devices. Android TV's true power is its ubiquity, much like Android itself. According to Strategy Analytics, Android TV shipped on more devices than any other streaming platform last year. (Even my Formovie projector has Android TV built-in.)

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/android-tv-compose-for-tv-ui-framework-210056293.html?src=rss

You can now stream Android phone apps to your Chromebook

You won't have to install Android apps on your Chromebook when you need them in a pinch. After a preview at CES last year, Google has enabled app streaming through Phone Hub in Chrome OS Beta. You can quickly check your messages, or track the status of a food order without having to sign in again.

Once Phone Hub is enabled, you can stream apps by either clicking a messaging app notification or browsing the Hub's Recent Apps section after you've opened a given app on your phone. Google doesn't describe certain app types as off-limits, although it's safe to say that you won't want to play action games this way.

The feature works with "select" phones running Android 13 or newer. The Chromebook and handset need to be on the same WiFi network and physically close-by, although you can use the phone as a hotspot through Instant Tethering if necessary.

Google is ultimately mirroring the remote Android app access you've had in Windows for years. However, the functionality might be more useful on Chromebooks. While app streaming won't replace native apps, it can save precious storage space and spare you from having to jump between devices just to complete certain tasks. This approach is also more manufacturer-independent where Microsoft's approach is restricted to Samsung and Honor phones.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-stream-android-phone-apps-to-your-chromebook-202830500.html?src=rss

Google opens up access to its text-to-music AI

AI-generated music has been in the spotlight lately, between a track that seemingly featured vocals from Drake and The Weeknd gaining traction to Spotify reportedly removing thousands of songs over concerns that people were using them to game the system. Now, Google is wading further into that space as the company is opening up access to its text-to-music AI, which is called MusicLM.

Google detailed the system back in January when it published research on MusicLM. At the time, the company said it didn't have any plans to offer the public access to MusicLM due to ethical concerns related to copyrighted material, some of which the AI copied directly into the songs it generated. 

The generative AI landscape has shifted dramatically this year, however, and now Google feels comfortable enough to let the public try MusicLM. "We’ve been working with musicians like Dan Deacon and hosting workshops to see how this technology can empower the creative process," Google Research product manager Hema Manickavasagam and Google Labs product manager Kristin Yim wrote in a blog post

As TechCrunch points out, the current public version of MusicLM doesn't allow users to generate music with specific artists or vocals. That could help Google to avoid copyright issues and stop users from generating fake "unreleased songs" from popular artists and selling them for thousands of dollars.

You can now sign up to try MusicLM through AI Test Kitchen on the web, Android and iOS. Google suggests that you can try prompts based on mood, genre and instruments, such as “soulful jazz for a dinner party” or "two nylon string guitars playing in flamenco style." The experimental AI will generate two tracks and you can identify your favorite by selecting a trophy icon. Google says doing so will help it to improve the model.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/google-opens-up-access-to-its-text-to-music-ai-202251175.html?src=rss

Google is bringing Zoom, Teams and Webex meetings to Android Auto

At I/O 2023 today, Google shared a few updates for both Android Auto and Android Automotive OS. Perhaps the biggest news is that Google is working with Zoom, Microsoft Teams and Cisco Webex to bring those virtual meeting apps to Android-equipped vehicles. If the thought of joining a video call in your car sounds like a driving hazard, don't worry: the meetings will be audio only with simplified controls on the infotainment display.

Google is also rolling out Waze in the Google Play Store for all vehicles with Google built-in. This means the popular navigation app will be available outside of just Android Auto and beyond Volvo and Polestar models. What's more, the company is allowing developers to integrate the instrument cluster with their navigation apps. As you might expect, this will put turn-by-turn directions in the driver's line of sight. Plus, developers can access vehicle data like range, fuel level and speed to give drivers even more insight on their trips. 

Waze in the Chevrolet Blazer EV
Google

Google has added new app categories to the Android for Cars App Library. That repository now allows developers to add IoT and weather apps for use in vehicles. For example, The Weather Channel app will be available alongside existing software like Weather and Radar later this year. The company is also making it easier for media apps (music, audiobooks, podcasts, etc.) to port their software to Android Auto and Android Automotive OS.

Additionally, the company has new categories for video and gaming apps in its library, with the goal of expanding to browsing apps soon. These are specifically designed for use when the car is parked or by passengers. YouTube is now available for all automakers to add to cars with Google built-in. Google says Polestar, Volvo and other "select partners" have committed to adding the video-streaming app via over-the-air updates. In terms of games, the initial slate includes Beach Buggy Racing 2, Solitaire FRVR, and My Talking Tom Friends. What's more, Google plans to add multi-screen support to Android Automotive OS 14, which will allow "shared entertainment experiences" between drivers and passengers. 

YouTube inside a Polestar vehicle
Google

Google says Android Auto will be available in almost 200 million cars by the end of 2023. The company also says that the number of cars with their infotainment systems powered entirely by Android Automotive OS with Google built-in should nearly double by the end of the year. That latter figure is spurred by adoption by automakers like Chevrolet, Volvo, Polestar, Honda, Renault and more. In March, GM announced it would phase out Android Auto and CarPlay in its EVs in favor of Android Automotive.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/google-is-bringing-zoom-teams-and-webex-meetings-to-android-auto-200029169.html?src=rss

Google Play developers can now use generative AI to create store listings

Generative AI really is everywhere. It's used to make social media avatars. It can help debug code. It can even ask nosey neighbors to be a little more polite to each other. Now, Google is hoping to use it to encourage app developers to expand their use of custom store listings on the Google Play store. New features announced at Google I/O will give developers will access to AI-powered tools that will help them create new listings and convert their existing app listings into multiple languages.

App developers could already create up to 50 custom store listings, but Google hopes these new tools will make managing them easier. To start, it's introducing a store listing groups feature that allows developers to craft a base listing for their app, and then modify specific elements to tailor it to a specific audience demographic or event. Potential users visiting your app's store listing from YouTube might see one set of screenshots, while visitors from another country might see a different series of images, as well as an app description in their native language.

The new AI-powered features seem designed to make that easier. The AI helper, for example, can take developer prompts highlighting a key feature or marketing theme, and spit out ready-made text to help a user craft a targeted Google Play Store listing. There's also a new machine translation tool that can help developers quickly list their app in 10 different languages.

Although most of these new features were built to help developers find and expand their audience, there's at least one new tool being rolled out to average users: AI-powered review summaries. Google says the feature should "help users learn from each other" about what makes an app "special at a glance." Even this is designed to help apps gain more reach, however: at launch it will only help summarize positive reviews in English.

This article originally appeared on Engadget at https://www.engadget.com/google-play-developers-can-now-use-generative-ai-to-create-store-listings-193011363.html?src=rss

Google's redesigned Home app is available to everyone

Given how important smart home devices have become, it’s not a surprise that Google has a lot of updates to its Home app and how Android users can interact with those devices. The most significant update is to the aforementioned Google Home app for both Android and iOS — it has been completely redesigned and will be available tomorrow.

The app has been in preview since last fall, and Google says they’ve been iterating on it significantly based on user feedback. The new design incorporates a familiar five-tab view along the bottom of the screen: favorites, devices, activity, automation and settings. The favorites tab is the default view and lets you pin interactive tiles to the view for devices, actions and automations you use the most.

For example, it can automatically show you a view from a Nest camera, let you adjust specific lights or change the temperature in a specific room. It’ll also pop up media controls when you have an active video or audio stream playing on one of your devices. A bar at the top of the screen also shows “spaces” that are commonly used, like climate, WiFi control, cameras and lights. This makes it quick to jump right into adjusting those settings across your home.

Devices, as you might expect, shows everything you have connected, organized by room. The activity tab lets you see how things have changed with your devices, like your thermostat’s activity over time or camera events. It also contains an inbox that pulls together notifications in one place. Cameras specifically are getting a big improvement here, specifically in terms of performance. Google says cameras are 38 percent faster to show you a live feed in the new app, and accessing clips is 29 percent faster.

The automation tab is the default spot for for building routines that work across multiple devices, and you can schedule them there or active them on the fly. Finally, the settings tab was rebuilt to simplify and bring all controls you need into one place. Google called the old experience fragmented and said that centralizing these tools was a key part of the update.

Google also has some big news around support for the Matter smart home standard. Most significantly, the Google Home app for iOS now has Matter support, which means you can set up and manage Matter-compatible devices in app on your iPhone. Google says this will go live in the “coming weeks” and will require iOS 16.5. There are also new controllers in the Home app for more than 60 apps, which should make it easier to control more devices in the Home app itself.

Along with these app updates, the Google Home app is finally coming to Wear OS — you’ll be able to see your favorites on your wrist and scroll through your rooms to make adjustments as needed. You’ll also get camera notifications on your Wear OS watch with an animated preview of what just happened, so you can see that someone just delivered a package, for example. The Wear OS app will be available on May 15th.

The Home app is also getting updated to work better with tablets. It’s a smart time to do that, given the Pixel Tablet is arriving very soon. Naturally, it’ll take better advantage of a large screen and work in both landscape and portrait orientation. There’s also a new “home panel” that’ll come to both the Pixel Tablet and Pixel smartphones — this will let you do common actions like view a camera, adjust a thermostat or turn on your lights without even going into the Home app. And when the Pixel Tablet is docked, that Home panel will be accessible by anyone so they can adjust things in the house as needed.

Google also has some good news for people who own older Nest Cam devices. The first generation Nest Cam Indoor and the Nest Cam Outdoor will finally be able to be transitioned from the old Nest app to the new Home app. That’ll happen in July, and you’ll need to be using the public preview of the Home app. Google says the transfer takes about 10 minutes, and then all the data and feeds from those cameras will be available in the same app as the rest of your smart home devices.

As is often the case with Google, the timeline for all these updates varies — but the biggest change is easily coming to the Home app itself, and that’ll be available tomorrow. Get ready to mash that “update my apps” button.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/googles-redesigned-home-app-is-available-to-everyone-185733317.html?src=rss

WhatsApp arrives on Wear OS this summer

For the first time, WhatApp is coming to smartwatches. At its I/O 2023 keynote on Wednesday, Google announced that the chat app will be available this summer on Wear OS 3 devices, including Samsung's Galaxy Watch 5 and the Pixel Watch. Among other features, the smartwatch version of WhatsApp allows you to record and send voice messages. You can also use the app to send text messages and see a list of your favorite contacts.

A beta version of the software was spotted earlier in the week by 9to5Google. From that preview, we know adding a Wear OS device to your account will involve typing an eight-digit alphanumeric code provided to you through your phone. Additionally, the beta release features a circular complication that shows unread messages on your watch’s home screen. The complication also has two tiles for contacts and voice messages, allowing you to quickly send messages to your friends and family.

The news that WhatsApp is heading to Wear OS devices comes after Meta announced at the end of last month it had redesigned WhatsApp’s multi-device functionality to make it possible to use one account on more than one phone.

Follow all of the news from Google I/O 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-arrives-on-wear-os-this-summer-182644527.html?src=rss