Posts with «software» label

NVIDIA is testing an app that unifies GeForce Experience and Control Panel

NVIDIA is testing out a new unified app that lets users adjust GPU settings, install software and fine-tune gameplay, all from the same place. Currently, you have to access the dated Control Panel app and do some heavy menu diving to do stuff like configuring G-Sync. There’s also an entirely separate "user-friendly" app called GeForce Experience for basic GPU adjustments, driver updates and quick settings. So this collapses two different things into one.

The appropriately-named NVIDIA app is just a beta for now, but seems to do a whole lot. You can use it to update drivers, discover and install standalone applications like GeForce Now and make all kinds of GPU adjustments. To further simplify things for PC gamers, you can also use it to fine-tune both game settings and driver settings. It’s pretty much a one-stop shop.

There’s a redesigned in-game overlay for easier access to recording tools and performance monitoring. The overlay also lets you apply various gameplay filters, including AI-powered filters available to GeForce RTX users. The app looks to be squarely aimed at those who balk at the perceived complexity of PC gaming. You can even use it to redeem bundles and rewards and opt into experimental features and new RTX capabilities. 

Speaking of new RTX capabilities, the app lets users easily experiment with that new remix tool that adds AI-optimized upscaled textures to older games. The celebrated Half Life 2 is getting an unofficial RTX remaster thanks to this technology. The app will also have access to a new feature called RTX Dynamic Vibrance that beefs up visual clarity and improves upon the current Digital Vibrance feature found in the current Control Panel app.

To celebrate this beta release, NVIDIA has unveiled a new Game Ready Driver for the survival crafting game Nightingale. This driver optimizes the game with DLSS 3 and adds the company’s Reflex latency-reducing tech. As for the beta, it’s available for download right now. So go ahead and give it a shot.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-is-testing-an-app-that-unifies-geforce-experience-and-control-panel-140037038.html?src=rss

Apple Sports puts real-time scores on your iPhone lock screen

Apple has today announced Sports, a new iPhone app offering real-time stats for a number of major leagues. Once installed, users can set their favorite team and get a trove of data on their lock screen in the live activities box when the team is playing. Available free from today in the US, Canada and the UK, the app presently supports Basketball, Hockey and Soccer Football. The company added that other sports, including Baseball and American Football will debut for their upcoming seasons.

There are plenty of reasons you might not be able to watch your team of choice play live. You may have a prior engagement, the game may not be televised, or Todd Boehly has done so much damage to the club you can’t bear to look at it any more. In those situations, push alerts from major sports apps has been a lifeline, but it’s not always entirely reliable.

Now, it has been possible to get this working since iOS 16, if you fancied messing around in the depths of the Apple TV app. And some third-party platforms, like MLB’s homegrown app, would put this data in your lock screen or Dynamic Island. But Apple says that its own setup offers a “simple and fast way to stay up to speed on the teams and leagues they love.” The setup will also sync up with any sports preferences already stored in the Apple TV or Apple News apps.

Of more concern is that Sports will also offer up live betting odds for the games as they’re in play. It’s worth noting it will be possible to deactivate the live odds feature in settings, but it seems like it would have been smarter and less potentially harmful to make that opt-in, rather than opt-out.

Apple Sports is available to download right now, with support for English, while French and Spanish are supported where available.

This article originally appeared on Engadget at https://www.engadget.com/apple-sports-puts-real-time-scores-on-your-iphone-lock-screen-140050382.html?src=rss

Google introduces a lightweight open AI model called Gemma

Google has released an open AI model called Gemma, which it says is created using the same research and technology that was used to build its Gemini AI models. The company says Gemma is its contribution to the open community and is meant to help developers "in building AI responsibly." As such, it also introduced the Responsible Generative AI Toolkit alongside Gemma. It contains a debugging tool, as well as a guide with best practices for AI development based on Google's experience.

The company has made Gemma available in two different sizes — Gemma 2B and Gemma 7B — which both come with pre-trained and instruction-tuned variants and are both lightweight enough to run directly on a developer's laptop or desktop computer. Google says Gemma surpasses much larger models when it comes to key benchmarks and that both model sizes outperform other open models out there. 

In addition to being powerful, the Gemma models were trained to be safe. Google used automated techniques to strip personal information from the data it used to train the models, and it used reinforcement learning based on human feedback to ensure Gemma's instruction-tuned variants show responsible behaviors. Companies and independent developers could use Gemma to create AI-powered applications, especially if none of the currently available open models are powerful enough for what they want to build. 

Google has plans to introduce even more Gemma variants in the future for an even more diverse range of applications. That said, those who want to start working with the models right now can access them through data science platform Kaggle, the company's Colab notebooks or through Google Cloud. 

This article originally appeared on Engadget at https://www.engadget.com/google-introduces-a-lightweight-open-ai-model-called-gemma-130053289.html?src=rss

Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

Apple explains why web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-explains-why-web-apps-will-no-longer-work-on-european-ios-devices-112527267.html?src=rss

Apple Vision Pro now has a native TikTok app

The Apple Vision Pro is officially two weeks old, and the apps are starting to roll in. TikTok was conspicuously absent on launch day, but now our long national nightmare has come to an end. The Vision Pro has a native TikTok app.

This isn’t just the iPad app with a new coat of paint. There are some neat features here that take advantage of Apple’s well-regarded and prohibitively-expensive headset. The navigation bar and like button are moved entirely off-screen, giving users an uninterrupted view of video content.

TikTok

This extends to comment sections and creator profiles, as they both now appear as expansions alongside the feed, which TikTok says provides “a more immersive content viewing experience.” To that end, TikTok integrates with the headset’s immersive environments, so people can watch short-form videos on the moon or surrounded by the lush flora of Yosemite.

TikTok also works with the Vision Pro’s Shared Space feature, allowing the app to exist somewhere in your peripheral as you work on other stuff. The location of the app will remain static, so it’ll be in the same place every time you put on the headset (provided you are in the same room.)

You may notice that these features are primarily intended for content consumers, and not creators. Engadget reached out to TikTok to ask about creator-specific features and we’ll update this post when we hear back.

The app’s available for download right now, though it likely won’t be accessible for TikTok’s core userbase of 10 to 19 year olds. The Apple Vision Pro costs $3,500. That’s like an entire childhood of allowances.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-now-has-a-native-tiktok-app-193214818.html?src=rss

YouTube Shorts now lets you chop up and remix music videos

YouTube just released a new feature that lets users remix music videos and turn them into Shorts. This allows you to adjust various parameters from a full-length music video to create something wholly unique. Does this sound like TikTok? It definitely sounds like TikTok.

Here’s how it works. Just tap “remix” on a music video. You’ll be presented with four options: Sound, Green Screen, Cut and Collab. You can only pick one, so choose wisely. The Sound tool does what you think. It strips the audio and lets you use it in your own YouTube Short. This is the kind of thing that’s hugely popular on TikTok, with many users lip-syncing to various audio clips. This Sound tool is available to any music video and most songs that were automatically uploaded to the platform.  

Green Screen takes things a step further. It turns the video into a background, which you can then dance in front of or whatever. The Cut tool just clips out a five second portion of the video that you can add to any Short. Finally, Collab creates a side-by-side video that places your Short next to the original content. YouTube says this is the perfect option when “you and your friends” want to show off choreography alongside the original artist.

The feature’s already available on the mobile app, though it may not have rolled out to every user yet. If you want to check, just open the app, click on a music video and look for that “remix” option. It’s worth noting that many of these features were already available to Shorts creators, but not in one handy tab.

YouTube/Lawrence Bonk

YouTube Shorts was already a TikTok-alike when it released back in 2021, but these features make it even more, uh, TikTok-ier. With that in mind, YouTube picked the perfect time to officially launch the toolset. Universal Music has pulled its roster from TikTok after a breakdown in financial negotiations. UMG artists include Taylor Swift, Drake, Billie Eilish and many more. 

This has forced TikTok creators to swap out music tracks, as anything sourced from Universal is automatically muted. The record label has accused TikTok of wanting to pay a “fraction” of rates offered by other social media sites. YouTube’s Remix tool has access to Universal’s entire roster.

This article originally appeared on Engadget at https://www.engadget.com/youtube-shorts-now-lets-you-chop-up-and-remix-music-videos-180655627.html?src=rss

A piracy app outranked Netflix on the App Store before Apple pulled it

Over the past week, there was an app called Kimi that curiously outranked well-known streaming services, such as Netflix and Prime Video, in the list of top free entertainment apps for iOS. Now, Apple has pulled down the application... most likely because it gave users access to pirated movies. As Wired reports, Kimi was disguised as an app that tests your eyesight by making you play spot the difference in similar photos. In reality, it was nothing of the sort and instead contained bootlegged shows and movies, including recent blockbusters and award-winning films. 

Its offerings, however, varied in quality in a way that's familiar to those who used to look for shows and movies online before the advent of streaming services. Kimi's copy of the Emma Stone-starrer Poor Things was apparently grainy and pixelated, while other movies available in high-quality copies had ads blocking the view across the top of the screen. The app was so easy to use: Viewers simply had to download it and fire it up to start watching. It was similar to the now-defunct service Popcorn Time, in that it made pirating movies as easy as watching Netflix. Popcorn Time shut down for good in 2022. 

Apple prides itself on privacy and safety and on making sure the apps it makes available for download are on the up and up. When it revealed how it would comply with the European Union's Digital Markets Act (DMA), for instance, it said any alternative app store that makes its way to the company's platforms will need to have stringent rules and moderation tools comparable to its own. Apple itself may have to start keeping a close eye on its App Store, though. Viewers have been expressing their discontent online on having to pay for too many streaming services to be able to watch what they want to, and it seems like more and more people are turning to piracy again. 

This article originally appeared on Engadget at https://www.engadget.com/a-piracy-app-outranked-netflix-on-the-app-store-before-apple-pulled-it-132013246.html?src=rss

NVIDIA’s new AI chatbot runs locally on your PC

NVIDIA just released a free demo version of a chatbot that runs locally on your PC. This is pretty neat, as it gives the chatbot access to your files and documents. You can feed Chat with RTX a selection of personal data and have it create summaries based on that information. You can also ask it questions, just like any chatbot, and it’ll dive into your data for answers.

The company says it allows users to “quickly, easily connect local files on a PC as a dataset to an open-source large language model like Mistral or Llama 2.” NVIDIA gives an example of a user asking the chatbot about a restaurant their partner recommended while in Las Vegas. The software scans local files to find the answer. It supports a whole bunch of file formats, including .txt, .pdf, .doc/.docx and .xml. The company says it’ll load relevant files into its dataset “in seconds.”

Chat with RTX also integrates YouTube videos and playlists. You can add a video URL into the dataset and it’ll integrate the knowledge contained in the clip for contextual queries. NVIDIA says this will be useful when asking for travel recommendations “based on content from favorite influencer videos” or when looking for tutorials and summaries derived from educational resources.

The Verge had some hands-on time with the chatbot and came away impressed, writing that they could see it as “a valuable part of data research for journalists or anyone who needs to analyze a collection of documents.”

This sounds like a big step toward something resembling an actual digital assistant that works within the contextual framework of your personal data. With most chatbots, the data is sent off to the cloud, but Chat with RTX “lets users process sensitive data on a local PC without the need to share it with a third party or have an internet connection.” So it’s safer and more contextually aware.

There are some limitations. This is a demo product so you should expect plenty of bugs, though NVIDIA should start squashing them once users begin issuing error reports and the like. There are also some strict hardware limitations here. Chat with RTX only works on Windows PCs with NVIDIA GeForce RTX 30 Series GPUs or higher and at least 8GB of VRAM.

NVIDIA has really been showing off its AI prowess lately, as the company just launched its next-generation of artificial intelligence supercomputer chips. It’s absolutely swimming in profits, due primarily to the company’s AI and data center segments.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-new-ai-chatbot-runs-locally-on-your-pc-163406121.html?src=rss

Apple won’t have to make iMessage work with other messaging services, EU says

Apple’s blue bubbles are safe from interlopers for now. Following an investigation, European Union officials have determined that iMessage — along with Microsoft's Bing, Edge and Microsoft Advertising — don't hold a dominant enough position in their respective markets to be subject to stricter regulation under the Digital Markets Act. Were iMessage to be brought under the DMA rules, Apple would need to make it interoperable with other messaging services.

The three Microsoft products and iMessage meet the quantitative thresholds for regulation under the DMA. Apple and Microsoft easily clear the law's revenue and market capitalization thresholds, while the four platform services in question each have at least 45 million monthly active users in EU and north of 10,000 yearly active business users in the bloc.

However, the companies argued that iMessage, Bing et al do not qualify as gatekeeper services. In Apple's case, it claimed iMessage's "small scale relative to other messaging services" and other factors meant that it should evade the DMA's rules. Despite Google and mobile carriers pushing the EU to designate iMessage as a gatekeeper service, the bloc ultimately sided with Apple. Still, the EU's executive arm noted that it will "continue to monitor the developments on the market with respect to these services, should any substantial changes arise."

While the EU won't force iMessage to play nicely with other messaging services, Apple has creaked open the door to interoperability. The company has pledged to support the RCS messaging standard starting this year, meaning that messaging between iMessage and Android should be more secure and feature-rich. RCS texts will still be in green bubbles, however, rather than the blue of iMessage missives.

Meanwhile, Apple and Microsoft haven't avoided the DMA's clutches entirely ahead of the rules coming into force on March 7. Some of their other products are subject to the law, including Windows and LinkedIn on the Microsoft side and iOS, the App Store and Safari in Apple's case. Meta, Google, Amazon and TikTok parent ByteDance will also need to abide by the DMA. Notably, the EU has designated Meta's Messenger and WhatsApp as gatekeeper services, meaning they'll need to play nicely with other messaging apps.

Apple recently spelled out how it will open up the App Store to competitors, including third-party payment options, though rivals have called out the company's implementation of the DMA rules. Epic Games CEO Tim Sweeney criticized it for adding "new junk fees on downloads and new Apple taxes on payments they don't process."

This article originally appeared on Engadget at https://www.engadget.com/apple-wont-have-to-make-imessage-work-with-other-messaging-services-eu-says-153458681.html?src=rss