Posts with «small businesses» label

The best finance and security apps for college students

You may be more or less prepared for the academics of college, but the other life stuff can be an eye-opener. College might be the first time you’re in charge of your own finances, and with new living situations, new jobs and new connections, you may also be expanding the amount of personal data you’re putting out into the world. If you could use a little help with budgeting, remembering passwords or making sure everything you do online is secure, here are the finance and security apps we’ve used, tested and ultimately recommend.

Mint

If you’re new to tracking finances, getting an overview of your banking, credit and loan accounts in one place can be helpful. Mint is a simple and free app that does just that. I tested it for our subscription guide and continue to use it. The interface is intuitive and it’s pretty good at correctly categorizing purchases. The main features, like transaction history, self-budgeting and goal-setting, are available free. For $5 per month, you can have Mint cancel subscriptions on your behalf and you won’t see as many ad links peppered throughout the app (though, I’ve never found the ads particularly distracting.)

YNAB

For help creating a more formal budget, a few Engadget staffers use YNAB (You Need A Budget) and we recommend it in our guide to student budgeting. It’s based around a theory that imposes four “rules” to improve your money management, and learning those principles now will benefit you long after graduation. The browser and mobile app interfaces are pretty easy to use, and YNAB has a ton of instructional content for newbies that can point you in the right direction when you’re first setting up expense categories, debt trackers and sinking funds. It’s usually $15 per month or $99 per year, but students who can prove they’re in school can get a year for free.

Goodbudget

Between loans, jobs and, if you’re lucky, scholarships and financial aid, a student’s “extra” money can be pretty limited. Goodbudget translates the envelope technique to an app format, earmarking your money for the things you need to pay for. By visualizing what you have and what you need, you can see when there’s room for stuff you want, like going out with friends or decorating your first apartment. Plenty of graphs and sliders help map out your situation, and Goodbudget also offers free online classes for those who want to get better with money (granted, that may be a hard sell when you’re already in school). The free version gives you twenty total envelopes, split between expenses and goals, and lets you add one bank account. For unlimited accounts and envelopes, the paid version is $8 per month or $70 per year.

Acorns investment

Say you indulge in an Iced Toasted Vanilla Oatmilk Shaken Espresso for $5.75. The Acorns investment app rounds up that last 25 cents and deposits it into an investment account, and over time, your money grows. By providing a simple app and recommending just a few different portfolios, Acorns takes some of the complexity out of investing. For students in particular, it’s also easier to invest a few cents here and there than larger chunks of cash when you’re already just trying to get by. The monthly plan defaults to $5 per month with an option of a $3 plan at sign up. Both come with a checking and a retirement savings account in addition to the investment features, so if you’re totally starting fresh, this could prove useful.

1Password

Our senior security reporter, Katie Malone, put 1Password at the top of Engadget’s guide to password managers. Like all services like this, 1Password one helps you create unique and complex credentials for every site you use, and then saves them securely so you don’t have to remember them all. It works across most platforms and even lets you share logins and credit card info with other people as needed, which will make it easier to access any family accounts you may need while in school. The security and encryption measures are top-notch, with a zero-knowledge policy that ensures the company doesn’t store your data, as well as a bug bounty program that rewards ethical hackers who discover any vulnerabilities.

Proton VPN

If you study in public places where the WiFi is suspect, a VPN can give you an extra layer of protection. It’s not a cure-all for online security woes, but VPNs do create a protected “tunnel” to keep out people who may otherwise have access to your data, like your internet service provider or hackers targeting public WiFi. Proton VPN is the best overall option not just because it’s easy to use. The Switzerland-based company also enforces a no-log policy and their open-source software continually stands up to independent audits. Unlike some VPNs, it didn’t tank our connection speeds in our tests, either. Proton goes for $10 per month to access servers in 65 countries, or you can get the free version with access to just three.

ProtonMail

Free email services are everywhere, but finding one that isn’t propped up by selling your habits and history to advertisers is almost impossible. And while you might get a school email address, a good personal email will serve you long after access to your alumni mail is discontinued. ProtonMail is focused on privacy: It uses end-to-end encryption, whereas a service like Gmail encrypts messages in transit only. Proton’s open-source encryption methods are independently audited, and since the service is supported by paid subscriptions and not advertising, the company has little incentive to snoop your info. Free plans give you one gigabyte of storage and allow for 150 emails per day, while a $12-per-month subscription grants 500GB of storage and removes email limits.

Signal

As a non-profit, there's no tech giant behind the wheel at Signal, which sets it apart from most other messaging services. A phone number is required for set up, but that’s about all the information Signal ever collects. It’s a favorite of journalists, protestors and people living in unstable territories, but students who realize their communications are no one else’s business will find the app useful, too. Texts, videos and images you send are end-to-end encrypted using open-source protocols, and you can even set messages to expire. Recent additions that enhance group chats may make Signal feel a little more like other messaging apps, but the core structure of the service will always be fundamentally more private than many competitors.

Noonlight

Staying safe in college extends beyond online safety, which is where apps like Noonlight come in. Tinder bought a stake in the app a few years ago to help people in the event of a date gone wrong. Within the app, you’ll find a giant white button that you press and hold in sketchy situations. As long as you hold the button, nothing happens. Let go of it, and unless you enter a secret pin to prove you’re safe, the police will be dispatched to your location. A timeline feature lets you add names and images when you’re meeting someone new. The safety network allows your friends and family to request check-ins and take action when they don’t hear from you. The free version includes all three of the features mentioned above, while the $5-per-month plan adds an iPhone widget and the ability to sync with rideshare apps.

This article originally appeared on Engadget at https://www.engadget.com/best-finance-and-security-apps-for-college-students-130035602.html?src=rss

Neopets is fixing its flash games and working on a social life-sim mobile app

The Neopets Team has huge plans for the once-beloved virtual pet website in hopes that it could finally catch up with the times. In a lengthy post on Medium, the team has announced that a new Neopets website is coming on July 20th. It'll still live on the same URL, but it'll contain all the brand's announcements and links to all its different games and products. The people behind the revamp are currently trying to resolve bugs and mobile browser compatibility issues. They're also exploring the use of Ruffle, a Flash player emulator, to make old Flash-based Neopets games playable again. 

The company that owned Neopets planned to create an animated show based on the once-beloved virtual pet website, but it failed to release the series before it shut down. In its announcement, the Neopets team has revealed that it's under new leadership and has raised over $4 million in funding for its future projects. The team members definitely seem optimistic for the future of the brand.

In fact, the team doesn't intend to stop with a revamped website. Apparently, it has decided to transition to a mobile app and to build a social life-simulation game called World of Neopets from the ground up. At the moment, the plan is to develop a game from the perspective of a Neopet. Players will be able to decorate their homes, explore lands in 3D and play mini-games with their friends, akin to titles like Animal Crossing. It sounds like the project is still in its very early stages, though, and it remains to be seen if it will materialize.

This article originally appeared on Engadget at https://www.engadget.com/neopets-is-fixing-its-flash-games-and-working-on-a-social-life-sim-mobile-app-121509727.html?src=rss

ASUS ROG Ally review: The Steam Deck’s most powerful rival

Handheld gaming PCs are booming. Over the last year and a half, we've seen compelling devices from Valve, Ayaneo, GPD and others, and now ASUS is entering the fray with the ROG Ally. It's sleek, it's quiet and it packs a gorgeous 1080p display. And with a new Ryzen Z1 Extreme chip from AMD, it may be the Steam Deck’s most powerful rival yet. It also runs Windows 11 instead of Steam OS, so it has even better game compatibility. However, the Ally is a touch more expensive and there’s a trade-off for all that extra performance, so is it really better than the device that reinvigorated the gaming handheld category back in early 2022?

Price

At $700, the Ally appears to be way more expensive than the Steam Deck, which goes for as little as $400 (or even less during a sale). But because the Ally comes with a 512GB SSD, it’s not really fair to compare it to Valve’s $400 base model, which only has 64GB of onboard storage. I should also mention that a cheaper version of the Ally with a non-extreme version of the Z1 chip is due out sometime later this year, but that wasn’t available for review.

For now, a better comparison is a fully loaded Deck, which features the same amount of storage along with Valve’s upgraded anti-glare etched screen, which is what I used for all my comparisons. Still, even at its most expensive, the Steam Deck costs $650, which is $50 cheaper than the Ally. For people on a budget, Valve’s machine is the better option.

Another thing to consider is that unlike the Steam Deck, the Ally doesn’t come with a case – which will run you an extra $40 from ASUS. And after lugging this thing around for a few weeks, I can definitely say you’ll want some form of protection to prevent scratching the screen or putting too much pressure on the joysticks.

Design and display

Photo by Sam Rutherford/Engadget

Measuring 11 inches wide and weighing 1.34 pounds, the Ally has dimensions that appear quite similar to the Steam Deck. But those figures don’t fully encapsulate how much smaller the ROG really is, because at 0.83 inches, it’s half as thick as the Steam Deck. You also only get two rear paddles instead of four, and ASUS doesn't include little touchpads in front like Valve does, which may be a bit of a downer for anyone hoping to play traditional mouse-and-keyboard games.

That leaves you with a very familiar Xbox-style layout with two joysticks, a standard assortment of face buttons and shoulder triggers, as well as some extra shortcuts for quick settings and ASUS’ Armoury Crate app. There’s also a handy fingerprint sensor built into the power button, a volume rocker and a single USB-C port, which you can use on its own for data and charging, but also for hooking up ASUS’ XG Mobile dock. And just like the Steam Deck, the Ally has a microSD card slot for expandable storage, which is nice.

Photo by Sam Rutherford/Engadget

Overall, it’s a very functional setup. All the controls are easy to reach and I haven’t run into any issues with buttons getting stuck like I’ve heard about from other users. I also appreciate how the Ally’s smaller bezels make the device feel more compact, even if its 7-inch display is the same size as the Steam Deck’s. The one thing I miss though is bigger grips in the back, because while I know ASUS was going for a slimmer frame, holding the Ally just doesn’t feel quite as secure or comfortable.

As for its display, the Ally’s screen is one of its best features. Not only is it a 120Hz panel, its 1080p resolution is also sharper than the Steam Deck’s 800p. On top of that, the Ally is way more colorful and a touch brighter at around 475 nits versus closer to 400 nits on Valve’s handheld. When viewed side by side, there’s no competition — the Ally’s screen pops with rich hues and sharper details, which really helps when you’re trying to read small tooltips on a tiny screen.

Sam Rutherford/Engadget

Without getting into a protracted debate about how much resolution you really need on a portable PC, the Steam Deck’s lower-res and more washed-out-looking display has been one of my biggest complaints about the system since its launch so I’m really happy with the Ally’s panel, even if you can’t always take full advantage of its 120Hz refresh rate in more demanding games.

Performance

As for performance, the Ally has a significant leg up over the Steam Deck, as it sports AMD’s new Z1 Extreme APU and 16GB of RAM. Unfortunately, out of the gate, the Ally’s performance is pretty underwhelming. With both the Ally and the Steam Deck set to 15 watts, framerates were very similar. In Shadow of the Tomb Raider at 720p and high settings, the Ally averaged 43 fps while the Steam Deck hit 42 fps, so they were basically neck and neck. It was a nearly identical situation in Cyberpunk 2077, where both systems hit 44 fps at 720p on medium. Frankly, that’s not very impressive for fancy new silicon and really far off some of the claims ASUS made the Ally pre-launch.

Photo by Sam Rutherford/Engadget

But then I updated the system to install the new drivers and firmware ASUS released two weeks after launch (which took more than a couple of install and restart cycles) and that’s when the Ally started to distinguish itself. With the system fully updated, framerates jumped by 15 to 25 percent, and the Ally started to hit 54 fps in Shadow of the Tomb Raider and 50 fps in Cyberpunk 2077 at the same settings.

That’s a noticeable improvement, but it gets even better. While the Steam Deck tops out at 15 watts, the Ally has a Turbo mode that boosts total power draw to 25 watts, or 30 watts if you’re plugged in. With the 25-watt Turbo mode activated, I was able to get 60 fps in Tomb Raider and 67 fps in Cyberpunk, which is impressive for a handheld PC. So even though the Ally doesn’t even come close to offering double the performance of the Steam Deck like ASUS initially boasted, for people who want big power in a portable device, the Ally is the easy pick.

Battery life

Photo by Sam Rutherford/Engadget

Of course, with all that oomph comes diminished endurance. In general, I found that the Ally typically only lasts about an hour and a half to two hours depending on the title. Meanwhile, the Steam Deck often gives you two and a half to four hours, or even longer for less demanding fare. To put that into perspective, I played Diablo IV on both machines at medium settings, starting at 100 percent and I didn’t stop until they died. The Ally conked out at one hour and 31 minutes compared to 2:07 for the Steam Deck. And let’s not forget, Diablo IV doesn’t have native Linux support, so the Steam Deck runs it in an emulation layer which uses some extra power. In short, if you really care about getting the longest-lasting handheld PC, the Steam Deck is it.

Sound

As for audio, the Ally has some rather punchy front-firing stereo speakers, which sound a lot better than what you’d typically get on a similarly priced laptop. But to me the more impressive thing is what you don’t hear: fans blaring in the background. I’m not entirely sure what kind of voodoo ASUS did, but the Ally is surprisingly quiet. It barely registers above a whisper while running benchmarks, and when compared to the whiny whir that’s almost always coming out of my Steam Deck, the Ally is definitely the more family-friendly device. I can game on it while watching TV with my wife without her needing to turn up the volume (or worse, taking the console from me) and that’s a small but important way to maintain a happy home.

Software

Photo by Sam Rutherford/Engadget

The last major difference between the Ally and the Steam Deck is their software. Instead of going with something like Valve’s Linux-based OS, ASUS went with Windows 11. The idea was to ensure that the system works with all the major online game stores like Steam, Battle.net, Epic and more, which it does. On top of that, ASUS tweaked its Armoury Crate app to serve as a game launcher, while also letting you adjust various settings or RGB lighting. One tap on the dedicated button lets you see all of your installed titles at a glance, while a push of ASUS’s other shortcut key brings up a menu for quick settings like operating modes, game profiles, and more.

The issue is that when you’re not using Armoury Crate, Windows 11 still feels clunky. Microsoft’s OS simply isn’t designed for smaller devices without keyboards that often have to rely on touch controls. ASUS has included a desktop mode toggle that lets you use the right joystick to move your mouse and the right shoulder buttons to click. But that feels more like a band-aid than a real solution, which would probably be a purpose-built gaming UI.

Photo by Sam Rutherford/Engadget

More importantly, even though the Ally can run basically every Windows game ever made, the experience isn’t always smooth. For example, when I tried to play Street Fighter 6, the game booted up in Windowed mode and cut off the bottom of the UI, so I couldn’t see the navigation menu. But even after I sorted that out, the game still ran poorly. At medium settings, I was getting just 20 fps which made the game run in slow-mo. I had to spend the next 10 minutes fiddling with graphics settings. Meanwhile, on the Steam Deck, I got a consistent 60 fps from the jump, which was a big surprise since I was not expecting a game that has only been out for a month to be this well-optimized on Linux.

There’s a flipside to this, though. While you can install games like Diablo IV that aren’t available on Steam and aren’t Deck Verified, it can be a real chore to get them up and running. You have to install the Battle.net launcher, manually change the Steam Deck’s compatibility mode and then add it as a non-Steam Game. Then you have to install Diablo IV itself, change its compatibility mode and manually add that to Steam’s library too. And that’s skipping a lot of the more complicated steps in between. Granted, there are a ton of how-to’s online to guide you through the process. But if this is your first time trying this on Linux, you’re looking at spending 10 to 15 minutes at least. There’s no just sitting down and hitting play. In contrast, getting D4 to run on the Ally is a breeze and even though the game runs relatively well on both systems, there are fewer hitches and stutters on ASUS’ machine.

Overall, Steam OS is generally easier to use — until you run into a game that isn’t Deck Verified or just doesn’t run on Linux, which is where the Ally has the advantage.

Wrap-up

Photo by Sam Rutherford/Engadget

After testing both devices side-by-side, I’ve got a few takeaways. The first is that I’m even more impressed with the Steam Deck now than I was at launch. Over the past year and change, Valve has put a ton of work into polishing and optimizing it. I don’t think any gadget in recent memory has gotten as many updates as this thing. And now that there are over 10,000 Steam Deck-verified games, its library ain’t shabby. We’re at the point where you can play new AAA titles like Street Fighter 6 on day one, while other games like Cyberpunk 2077 are getting custom graphics settings specifically for the Deck so you don’t need to spend a ton of time tweaking performance. But most importantly, with a starting price of $400, the Steam Deck is the easy pick if you’re on a budget.

As for the ROG Ally, simply calling it a more powerful Steam Deck doesn’t feel quite right. Thanks to its AMD Z1 Extreme chip, it definitely has an edge in performance. But for all that speed, there’s a big trade-off in battery life. Even with both systems running at 15 watts, the Steam Deck lasted longer every time, which means the Ally isn’t always the best companion on longer trips. You also don’t get built-in touchpads or as many rear paddles. And while you can run basically any game ever made on it, Windows 11 just isn’t as well-optimized for handheld systems as Steam OS. Valve has a big advantage thanks to being in charge of both software and hardware design for its device. However, while I like and appreciate the Steam Deck, the ROG Ally’s gorgeous screen and super quiet fans would always have me looking over my shoulder like the distracted boyfriend meme.

Photo by Sam Rutherford/Engadget

So which one should you get? To answer that, you need to decide what kind of gamer you are. Thanks to Steam OS, the Steam Deck offers a simpler, more console-like experience, so long as your games have been verified to play nicely on Valve’s software. Meanwhile, if you like to tinker with settings and want higher framerates and a sharper display, the Ally might be the machine for you. It’s also the more portable of the two, and ASUS’ XG Mobile dock lets you plug it into a monitor and other accessories so you can use it as a desktop when you want. But with prices for those starting north of $1,000, it’ll cost you.

The biggest unknown is how well ASUS is going to support the Ally, because as we’ve seen with the Steam Deck, hardware can only take you so far without regular updates. Unfortunately, there just isn’t a one-size-fits-all handheld PC gaming console right now, so picking the right device depends on your preferences for OS, performance, battery life and more. But regardless of which one you pick, there’s a lot to like about the latest generation of handheld PCs, and I hope this is only the beginning of a long line of compelling devices.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-review-the-steam-decks-most-powerful-rival-specs-price-080029032.html?src=rss

Google's Bard AI chatbot has learned to talk

Google's Bard gained a handful of new features and functions Thursday in the chatbot AI's latest round of updates, including expanded linguistic knowledge, more nuanced response controls and the ability to respond with spoken word in addition to text. In all the AI can now converse in nearly four dozen languages. 

Users can now converse with the AI in Arabic, Chinese, German, Hindi and Spanish, among others as well as access the platform from more places on the planet, such as Brazil and "across Europe," Jack Krawczyk, Bard Product Lead, and Amarnag Subramanya, Bard's VP of Engineering, wrote in a blog post Thursday. "As we bring Bard to more regions and languages over time, we’ll continue to use our AI Principles as a guide, incorporate user feedback, and take steps to protect people’s privacy and data."

Bard now literally speaks. Users will have the option to either read or listen to the AI's generated responses, which Krawczyk and Subramanya believe will help immensely when users want to hear the correct pronunciation of words in those 40 newly-added languages. Users have also been afforded more robust controls over how friendly Bard will be with five distinct options for the AI's tone: simple, long, short, professional or casual. Those are only available on English-language requests for the moment but the company is already working to expand it out to more of the 40, "soon."

The chatbot also has some fancy new multimodal eyes, gaining the capacity to interpret images dropped into the chat through the prompt field. Faster and easier than uploading it as a document, users can request more information about the contents of the image or generate content like captions based on it. This also is currently English-only. 

Getting the information and code that Bard generates out of the chat window and into the hands of collaborators is no longer quite such a slog. Starting Thursday, users will be able to export Bard-generated Python code to Replit, in addition to Colab. They'll also be able to copy and share portions of individual chats with other users. The process of organizing and revisiting old conversations being streamlined as well with the addition of pinned conversations, which are what they sound like, and the ability to rename them.

This article originally appeared on Engadget at https://www.engadget.com/googles-bard-ai-chatbot-has-learned-to-talk-070111881.html?src=rss

Google's NotebookLM personalizes the chatbot experience

At Google I/O in May, the company revealed its plans to go all-in on AI with the likes of PaLM 2, Bard, and a whole host of intelligent enhancement features for its myriad products. Tucked into that cavalcade of consumerism was a brief discussion of Google's Project Tailwind, an experimental product geared towards students as an "AI-first notebook" to help them stay organized. On Wednesday, Project Tailwind graduated development to become NotebookLM (NLM).

NLM is essentially note taking software with a large language model tacked onto the side, which is "paired with your existing content to gain critical insights, faster." Basically, it's a chatbot that is continually tuned to your specific data set, so when you ask it a question it pulls from just that information rather than the collective knowledge of whatever the underlying model was built with. This process of "source-grounding" ensures that the virtual assistant stays on topic and provides more relevant responses.

That virtual assistant can do all of the normal chatbot tasks including summarizing newly added documents, deeply answering questions about the text corpus, and generating new content from that information. NLM is being made immediately available to a small cadre of beta testers in the US to provide feedback for further development, though there's no word yet on when it will be made available to the general public. If you want to try it early for yourself, sign up on the waitlist.

 

This article originally appeared on Engadget at https://www.engadget.com/googles-notebooklm-personalizes-the-chatbot-experience-164135240.html?src=rss

TikTok is jumping off the BeReal bandwagon by killing TikTok Now

TikTok has told users that it's discontinuing TikTok Now, effectively a clone of last year's social media sensation BeReal, The Verge reported. According to screenshots posted by various users, parent ByteDance is "updating the TikTok experience and discontinuing TikTok Now."

BeReal was Apple's iPhone app of the year for 2022, but buzz around the social media app has tapered off of late. The app took an interesting approach compared to rivals, sending notifications at a different time each day that prompted you to quickly share photos taken with your device's front and rear cameras at the same time. The idea was to create more spontaneous content, while keeping the experience centered on friends.

TikTok Now had a nearly identical approach, also requiring users to take front and rear photos simultaneously. However, it added the ability to take 10-second TikTok-like videos instead of photos. When it launched, the company said it aimed to create "authentic and spontaneous connections on TikTok." 

The feature was part of the main app in the US, but is also available as a standalone TikTok Now app in other regions. The message sent to TikTok users in the US indicated that the feature was being killed in the main app, but there's no word on the separate TikTok Now app. 

Shortly after it launched, BeReal was successful enough to inspire dual-camera features from Instagram (Candid Stories), SnapChat and others. Since then, however, the number of users has dropped, according to a report from The New York Times in April. BeReal refuted an analytics report behind the story, though, saying it still had 20 million daily active users. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-jumping-off-the-bereal-bandwagon-by-killing-tiktok-now-125023950.html?src=rss

Telegram Stories with customizable expiration times are coming next month

In a series of messages on his Telegram channel, Pavel Durov has revealed that the instant messaging service is launching its own take on Stories next month. He shared that users have been asking for the feature for years but the company has initially been against it "since Stories are already everywhere." Telegram ultimately decided to listen to its users, though, and has created a version of its own that seems to be more customizable than other platforms'. 

The messaging service's Stories feature looks just like Messenger's in that they show up as expandable bubbles at the top of the conversation list. Users will be able to define who sees their posts and can choose to make them viewable to the public, only to their contacts (with exceptions), just a few selected contacts or to list of Close Friends. They can add captions and links to their Stories, and they can tag other people. Users can also share photos and videos captured by the front-facing and the rear cameras simultaneously, similar to posts found on BeReal

If users don't want to see posts from a certain contact, they can move them to the "Hidden" list in their contacts section. But what's perhaps the best thing about Telegram's take so far is that users will be able to choose when their Stories expire. They can set them to disappear in 24 hours like in other services, but they can also choose to make them disappear within 6, 12 or 48 hours. Users can even permanently display their Stories on their profile page. If they do, they won't be forced to make them viewable to anybody and can still choose the privacy setting for each post. 

Durov said Telegram has been testing the feature internally and that it's in the last stages of the testing phase. The company plans to make Stories available on its app sometime in early July. 

This article originally appeared on Engadget at https://www.engadget.com/telegram-stories-with-customizable-expiration-times-are-coming-next-month-113535087.html?src=rss

Instagram finally lets users download Reels

TikTok has enjoyed a significant advantage over Instagram Reels in that anyone can download a TikTok video and post it to another social media network — something that helps draw new users to the platform. Now, Instagram has finally gained that ability, according to a post by CEO Adam Mosseri (using the new broadcast channels feature) spotted by TechCrunch

The feature is only available to US users on mobile for now, and only for public and not private accounts. At the same time, users with public accounts can choose a setting that blocks users from downloading their Reels. To use the feature, you tap on the "Share" icon for a given Reel and select "Download."

Engadget

An image posted by Mosseri (top) appears to show that downloaded Reels will be watermarked with the Instagram logo and name of the account, much as TikTok does. YouTube also started adding watermarks to Shorts videos created on desktop, likely also as a way to bring attention to its short video feature. 

Instagram now appears to be taking the same tack, likely also seeing it as a way to ensure people see Reels on other social media networks. It's not going out of its way to accommodate videos from rival platforms, though. The Meta-owned company allows TikTok and other videos to be uploaded, but its algorithms stopped promoting any watermarked videos from rivals back in 2021. 

This article originally appeared on Engadget at https://www.engadget.com/instagram-finally-lets-users-download-reels-093425845.html?src=rss

Apple may have restricted employee use of ChatGPT due to privacy concerns

Apple is famous for being protective of its projects and for expecting secrecy from its workers. Now, according to The Wall Street Journal, the tech giant is concerned about the possibility of its employees inadvertently leaking proprietary data while using ChatGPT. To prevent that scenario from happening, Apple has reportedly restricted the use of ChatGPT and other AI tools, such as GitHub's Copilot that can autocomplete code. The Journal also says that Apple is working on large language models of its own. 

In early April, The Economist Koreareported that three Samsung employees shared confidential information with ChatGPT. Apparently, one employee asked the chatbot to check database source code for errors, while another asked it to optimize code. The third employee reportedly uploaded a recorded meeting onto the chatbot and asked it to write minutes. It's unclear how Apple is restricting use of generative AI tools and if it's prohibiting their use completely. But in Samsung's case, the company restricted the length of employees' ChatGPT prompts to a kilobyte or 1024 characters of text. 

Large language models like OpenAI's become better the more people use them, because users' interactions are sent back to developers for further training. ChatGPT's terms and conditions, for instance, state that conversations "may be reviewed by [its] AI trainers to improve [its] systems." For a secretive company like Apple, limiting their use doesn't come as a surprise. That said, OpenAI introduced a new privacy control setting in April that enables users to switch off their chat histories so that their conversations can't be used for training. The company made it available after it had to pull ChatGPT for a few hours due to a bug that showed users other people's chat histories

Not much is known about Apple's LLM projects at the moment, if there truly are any, but all its AI efforts are under the supervision of John Giannandrea, who used to lead Google's search and AI teams. The tech giant has also snapped up a number of AI startups over the past few years. When asked about AI in an interview recently, Apple chief Tim Cook hinted that the tech giant is taking a cautious approach by saying: "I do think it's very important to be deliberate and thoughtful in how you approach these things."

This article originally appeared on Engadget at https://www.engadget.com/apple-may-have-restricted-employee-use-of-chatgpt-due-to-privacy-concerns-073141519.html?src=rss

Google Play developers can now use generative AI to create store listings

Generative AI really is everywhere. It's used to make social media avatars. It can help debug code. It can even ask nosey neighbors to be a little more polite to each other. Now, Google is hoping to use it to encourage app developers to expand their use of custom store listings on the Google Play store. New features announced at Google I/O will give developers will access to AI-powered tools that will help them create new listings and convert their existing app listings into multiple languages.

App developers could already create up to 50 custom store listings, but Google hopes these new tools will make managing them easier. To start, it's introducing a store listing groups feature that allows developers to craft a base listing for their app, and then modify specific elements to tailor it to a specific audience demographic or event. Potential users visiting your app's store listing from YouTube might see one set of screenshots, while visitors from another country might see a different series of images, as well as an app description in their native language.

The new AI-powered features seem designed to make that easier. The AI helper, for example, can take developer prompts highlighting a key feature or marketing theme, and spit out ready-made text to help a user craft a targeted Google Play Store listing. There's also a new machine translation tool that can help developers quickly list their app in 10 different languages.

Although most of these new features were built to help developers find and expand their audience, there's at least one new tool being rolled out to average users: AI-powered review summaries. Google says the feature should "help users learn from each other" about what makes an app "special at a glance." Even this is designed to help apps gain more reach, however: at launch it will only help summarize positive reviews in English.

This article originally appeared on Engadget at https://www.engadget.com/google-play-developers-can-now-use-generative-ai-to-create-store-listings-193011363.html?src=rss