Posts with «region|us» label

Amazon Prime customers in the US now get free GrubHub+ delivery

Amazon is permanently offering free restaurant delivery via Grubhub+ as part of its Prime subscription, the company announced. If you live in the US and pay $139 per year for a Prime subscription, you'll pay no fee for eligible GrubHub orders over $12. You'll also see lower service fees, 5 percent credit back on pickup orders and exclusive offers. 

That works out to a value of $120 per year, according to Amazon. The retail giant had previously offered Prime clients a free one-year subscription to GrubHub+, but once it auto-renewed, you had to pay $129 per year on top of your Prime subscription. Now, it appears to be a permanent Prime inclusion.

Amazon's US customers can access GrubHub on Amazon.com and in the Amazon Shopping app with an "identical" ordering experience and prices to Grubhub.com or Grubhub's app, according to Amazon. To activate the offer, go to Amazon.com/grubhub. On top of the free delivery, Prime members can get $5 off GrubHub orders of $25 or more through June 2nd.

Though widely used, restaurant delivery services have been controversial. Both restaurants and customers complain about high delivery fees, and drivers are often receive low pay while shouldering heavy workloads. Most fees don't go to the driver, so many customers feel the need to add a tip onto the already high fees. In Europe, a deal was recently struck to reclassify millions of food delivery app workers as employees. 

Amazon's Prime membership includes other perks like Prime Video and free same-day delivery. However, it recently added an additional $3 per month fee to get Prime Video without ads (except for sporting events), and unlimited grocery delivery from Whole Foods or Amazon Fresh costs an additional $10 per month. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-prime-customers-in-the-us-now-get-free-grubhub-delivery-075319082.html?src=rss

Google makes it easier to multi-task with minimized in-app Chrome tabs

Sometimes, having to open a link from within another app on mobile could be disruptive and take you away from the task you were trying to accomplish. Now an update for Chrome could help keep you focused with the task at hand. When you click on a link within Gmail, for instance, and open a Chrome tab within the app, you can tap on the chevron icon in the toolbar right next to the "x" or the close button to minimize the browser. That turns the open tab into a compact, floating picture-in-picture window that you can drag anywhere on the screen. 

You can keep it minimized while you use the original app, and the moment you're ready to look at its contents, you only have to tap the floating window to restore the tab to its original size. We were already able to use the new feature on Android within Gmail. You'll also be able to take advantage of it soon if you don't have it yet, as long as your default browser is Chrome and you keep it updated. The feature is even enabled by default, so you don't have to do anything to switch it on. Of course, you can always send an in-app tab to the Chrome browser if keeping different tasks open in separate windows makes you more productive.

This article originally appeared on Engadget at https://www.engadget.com/google-makes-it-easier-to-multi-task-with-minimized-in-app-chrome-tabs-060209780.html?src=rss

US House bill would require national security reviews on connected vehicles from China

Newly proposed Congressional legislation would require the US to conduct security reviews for connected vehicles built by automakers from China and “other countries of concern.” Rep. Elissa Slotkin (D-MI), a former CIA analyst and Pentagon official who has championed the issue, introduced the bill on Wednesday.

If passed by Congress (a tall order these days), the Connected Vehicle National Security Review Act would establish a formal review process for connected autos from Chinese companies. It would also allow the Department of Commerce to limit or ban these cars and other vehicles before they reach US consumers.

“Today’s vehicles are more sophisticated than ever, carrying cameras, radars and other sophisticated sensors, plus the ability to process, transmit and store the data they gather from the United States,” said Slotkin. “If allowed into our markets, Chinese connected vehicles offer the Chinese government a treasure trove of valuable intelligence on the United States, including the potential to collect information on our military bases, critical infrastructure like the power grid and traffic systems, and even locate specific U.S leaders should they so choose.”

Rep. Elissa Slotkin

In a speech on the House floor earlier this month, Slotkin noted that Chinese EVs, often sold much cheaper than their US and European counterparts, could quickly gain a significant share of the American market. She cited how Chinese vehicles, first sold in Europe in 2019, now make up almost a quarter of its market. The representative also recently pushed Secretary of the Army Christine Wormuth and Secretary of Defense Lloyd Austin on the security gap.

Alternatively (and perhaps ideally), legislators could pass a comprehensive data privacy law rather than dealing with these issues piecemeal.

The bill’s introduction follows the Biden Administration’s quadrupling of import tariffs on Chinese EVs. The White House’s new EV levies grew from 25 percent to 100 percent, following China’s EV exports rising 70 percent between 2022 and 2023.

In February, the White House also ordered the Department of Commerce to investigate the risks of connected vehicles from China and other adversaries. However, that action was conducted through an executive order and could be undone by future administrations. Slotkin’s legislation would close those loopholes if it makes it through Congress — rarely a safe bet in today’s highly obstructed and contentious political environment.

This article originally appeared on Engadget at https://www.engadget.com/us-house-bill-would-require-national-security-reviews-on-connected-vehicles-from-china-211505179.html?src=rss

Sony pulls fabricated 'interview' with Naughty Dog head Neil Druckmann

Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term "creative entertainment vision" in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could "create nuanced dialogues and characters" and also said that the new game Naughty Dog was developing (but hasn't officially announced) "could redefine mainstream perceptions of gaming." Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises. 

Problem is, Druckmann was wildly misquoted by his own employers. A few days after Sony published its interview, Druckmann took to X and said "this is not quite what I said." He then went full Ellie-in-revenge-mode on Sony, posting a section of the original interview transcript. (He was actually pretty polite if we're being honest — even the powerful can only bite the hand that feeds so hard.) Regardless, things here do not add up.

In editing my rambling answers in my recent interview with SONY, some of my words, context, and intent were unfortunately lost. Well, here's the full long rambling answer for the final question about our future game... pic.twitter.com/tVuxX3LYJF

— Neil Druckmann (@Neil_Druckmann) May 25, 2024

Gaming reporter Stephen Totilo shared his own comparison of what Druckmann said and what Sony published, bolding the words in Sony's answer that Druckmann never said — and those words were the majority of the quote. Sony basically put words in his mouth and published them, kicking off a classic gamer freakout. 

To be fair, if I was Druckmann, I'd be pretty pissed too. Look at this butchery!

If you're curious (about what he said; and how I spend a Friday night when my wife and kids are away), here's a comparison of the original answer and the edited one.

Many changes

No surprise, this was cut: "Not because games need to be movies, or they need to be TV shows" pic.twitter.com/FkxNkqQPY2

— Stephen Totilo (@stephentotilo) May 25, 2024

Now, five days later, Sony has removed the interview from its site entirely. However, they didn't just delete the page — they left it up with an apology to Neil and the Naughty Dog team "for any negative impact this interview might have caused." 

My favorite bit is easily this: 

In re-reviewing our recent interview with Naughty Dog's Neil Druckmann, we have found several significant errors and inaccuracies that don't represent his perspective and values (including topics such as animation, writing, technology, AI, and future projects).Sony

So everything he said about animation, writing, technology, AI and future projects had errors. Hey, at least they nailed his name and title.

For the morbidly curious, you can still read the "interview" on archive.org.

This article originally appeared on Engadget at https://www.engadget.com/sony-pulls-fabricated-interview-with-naughty-dog-head-neil-druckmann-210340146.html?src=rss

The new Framework 13 laptops includee Intel Core Ultra Series 1 processors

Framework, the company known for making unique modular laptops, just announced the latest iteration of its Laptop 13. The big news here is that these computers now come equipped with Intel Core Ultra Series 1 processors, which should offer a serious boost in power along with improved efficiency and battery life. These processors also support up to 96GB of DDR5 RAM, so you can make sure your model is relatively future-proof.

A laptop isn’t just a processor, however, so the Laptop 13 features all kinds of iterative improvements over previous models. There are multiple display options, and the best one features a resolution of 2880x1920 and a refresh rate of 120Hz. That’ll certainly be quite handy for gaming.

There’s a new 9.2MP webcam that steals a bit of tech from modern smartphone cameras to deliver “amazing 1080p performance, especially in low-light conditions.” Framework has also moved to lower-noise microphones for audio clarity.

Of course, this is Framework, so the Laptop 13 is modular. The company offers an array of customization options, including new expansion cards and system modules. There are some new multi-colored USB-C expansion cards and a forthcoming SD expansion card for easy flash storage. It also offers pre-configured models to suit different consumers. For instance, there’s a business version that comes with a 3-year warranty and pre-installed Windows 11 Pro with Autopilot support.

Preorders are available right now, with deliveries starting next month. The Laptop 13 starts at $1,100.

This article originally appeared on Engadget at https://www.engadget.com/the-new-framework-13-laptops-includee-intel-core-ultra-series-1-processors-190323014.html?src=rss

The Atlantic and Vox Media made their own deal with the AI Devil

In the last few months, news organizations have leapt into bed with OpenAI, hatching Faustian bargains where the cash-strapped  media industry exchanges a monetary pittance for OpenAI's right to scrape and integrate their content into things like ChatGPT. Those that have signed in blood include News Corp (publisher of the Wall Street Journal), the Financial Times, People magazine publisher Dotdash Meredith, the AP, and now, as Axios reports, The Atlantic and Vox Media.

The Atlantic quickly confirmed this new deal in a statement on its site. The publication says that it'll be a "premium news source" in OpenAI and that all its citations will be clearly attributed to The Atlantic with links back to the original content. There are concerns from publishers that users of AI chatbots don't actually need to go to the original sources; perhaps the calculus is that, for an industry in the twilight of its lifespan, some inbound link traffic is better than none. Then again, by agreeing to be scraped at all, perhaps The Atlantic is effectively wading directly into the tarpit of its own extinction (and of media as a whole). 

There will also be an experimental "microsite" called Atlantic Labs that'll showcase "new products and features to better serve its journalism and readers." There's no indication yet that that content will involve anything created directly by AI, as sites like CNET and Sports Illustrated have tried with disastrous results.

According to Axios, Vox Media (publisher of its flagship news site Vox, tech site The Verge, the network of sports blogs under the SB Nation banner and many more) will have a similar style of attribution for its content. We've reached out to the company and will update this story if we get any confirmation or details on its deal with Open AI.

Vox Media is also said to be using OpenAI data both internally and in public-facing content. Axios mentions using OpenAI to "match shoppers" with content endorsed by Vox's many commerce channels, like The Strategist section of New York Magazine. Internally, Vox will use OpenAI to as part of its advertising platform to tweak ad creative to make visitors more likely to click; it'll also help them target ads at people likely to buy stuff from them. Details on how both of these programs will work is minimal right now, though.

While a number of publishers have been quick to embrace AI, not everyone is so enthused. The New York Times sued both OpenAI and Microsoft for copyright infringement in December, saying that both companies use its material without permission to train their models. More recently, eight publications owned by the Alden Capital Group, including the Chicago Tribune and New York Daily News, sued both companies with a similar complaint. At this point, it seems like it's either spend time and money in a lawsuit to go after OpenAI's rampant intellectual theft or cut a deal that'll make you some spending cash in a dire media market. 

It was only last week The Atlantic published its own screed decrying media organizations which had taken petty cash from AI interlopers in exchange for something of significantly greater value. The odds unfortunately suggest this story (and my moral high ground) will age just as poorly in the near future.

This article originally appeared on Engadget at https://www.engadget.com/the-atlantic-and-vox-media-made-their-own-deal-with-the-ai-devil-161017636.html?src=rss

Sony is working on a PC adapter for the PlayStation VR2

Sony promised earlier this year that it would free the PlayStation VR2 from the shackles of the PS5 by letting folks use it with their PC. We’re starting to get a fuller picture of what that might look like, as the company appears to be working on a PC adapter for the headset.

A Korean filing recently unearthed by VR and mixed-reality enthusiast Brad Lynch (as noted by The Verge) indicates that the company has created such a peripheral. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection.

Sony is certifying an adapter to allow PSVR2 hardware to work on PCs pic.twitter.com/JFQDJVW7NP

— Brad Lynch (@SadlyItsBradley) May 29, 2024

It’s unclear what kind of connectivity Sony is looking at here. Unlike its convoluted predecessor, PS VR2 hooks up to the PS5 with a single USB-C cable. Meta Quest headsets, meanwhile, use a USB 3 connection for PC gaming. Perhaps Sony is looking at tapping into DisplayPort or HDMI ports to improve image fidelity.

The company will be hoping that PC support will help drive sales of its headset, which hasn’t exactly set the world alight. The PS VR2 hardware is actually pretty great, but it's been held back by several factors, including a limited library of games via PS5. Users will have a far larger selection of VR games to dive into on PC.

As it happens, the PS VR2 is currently $100 off as part of Sony’s Days of Play sale. The discount applies to both the standalone headset (down from $550 to $450) and the Horizon: Call of the Mountain bundle, which has dropped to $500.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-working-on-a-pc-adapter-for-the-playstation-vr2-151529342.html?src=rss

Meta caught an Israeli marketing firm running hundreds of fake Facebook accounts

Meta caught an Israeli marketing firm using fake Facebook accounts to run an influence campaign on its platform, the company said in its latest report on coordinated inauthentic behavior. The scheme targeted people in the US and Canada and posted about the Israel-Hamas war.

In all, Meta’s researchers uncovered 510 Facebook accounts, 11 pages, 32 Instagram accounts and one group that were tied to the effort, including fake and previously hacked accounts. The accounts posed as “Jewish students, African Americans and ‘concerned’ citizens” and shared posts that praised Israel’s military actions and criticized the United Nations Relief and Works Agency (UNRWA) and college protests. They also shared Islamaophobic comments in Canada, saying that “radical Islam poses a threat to liberal values in Canada.”

Meta’s researchers said the campaign was linked to STOIC, a “a political marketing and business intelligence firm” based in Israel, though they didn’t speculate on the motives behind it. STOIC was also active on X and YouTube and ran websites “focused on the Israel-Hamas war and Middle Eastern politics.”

According to Meta, the campaign was discovered before it could build up a large audience and many of the fake accounts were disabled by the company’s automated systems. The accounts reached about 500 followers on Facebook and about 2,000 on Instagram.

The report also notes that the people behind the accounts seemed to use generative AI tools to write many of their comments on the pages of politicians, media organizations and other public figures.“These comments generally linked to the operations’ websites, but they were often met with critical responses from authentic users calling them propaganda,” Meta’s policy director for threat disruption, David Agranovich, said during a briefing with reporters “So far, we have not seen novel Gen AI driven tactics that would impede our ability to disrupt the adversarial networks behind them.”

This article originally appeared on Engadget at https://www.engadget.com/meta-caught-an-israeli-marketing-firm-running-hundreds-of-fake-facebook-accounts-150021954.html?src=rss

Sony's next PlayStation State of Play takes place May 30

We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.

Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.

The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year. 

State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3

Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF

— PlayStation (@PlayStation) May 29, 2024

It wouldn't be a surprise to see Insomniac's Wolverine game making an appearance. Rumors suggest the Silent Hill 2 remake will be featured, though Konami may save that for its own Silent Hill Transmission event, which will follow the State of Play at 7PM ET. 

I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concord seem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.

We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss

Fitbit Ace LTE hands-on: Wearable gaming to make exercise fun (but not too fun)

Google is crossing genres with its latest wearable for kids, combining a gaming system and an activity tracker in the Fitbit Ace LTE. The company is pitching this as a “first-of-its-kind connected smartwatch that transforms exercise into play and safely helps kids lead more active, independent lives.” Basically, think of it as a Nintendo Switch pared down into an activity tracker for children aged 7 and up, with a few safety and connectivity features built in.

The main idea here is to get kids up and moving, in exchange for progress on the Ace LTE’s onboard games. But there are also basic tools that let parents (and trusted contacts) stay in touch with the wearer. Through the new Fitbit Ace app (that adults can install on iOS or Android), guardians can set play time, monitor activity progress and send calls or messages. On the watch itself, kids can also use the onscreen keyboard or microphone to type or dictate texts or choose an emoji.

The Fitbit Ace LTE’s hardware: Basically a Pixel Watch 2

Since the Fitbit Ace LTE uses essentially the same hardware as the Pixel Watch 2, it’s pretty responsive. One major difference, though, is that the kid-friendly tracker uses Gorilla Glass 3 on its cover, in addition to the 5 ATMs of water-resistance that both models share. Google does include a protective case with each Ace LTE, and it doesn’t add much weight.

There are also other obvious differences because the Pixel Watch 2 has a circular face while the Fitbit Ace LTE has a “squircle” (square with rounded corners) with two large buttons on the right side. The latter’s band is also a lot narrower, and it comes “with technology built in,” according to Google’s vice president of product management Anil Sabharwal. That's just a fancy way to say that the Ace LTE recognizes when you swap in a new strap and each accessory comes with unique content.

Cherlynn Low for Engadget

 

 The company is calling these straps “Cartridges” — another reminder of how the Fitbit Ace LTE is a gaming console wannabe. When you snap a new one on, you’ll see an animation of all the bonus material you just got. They include new backgrounds and items for your Tamagotchi-esque pet called “eejie.” Separate bands also add unique cartoony strips, called Noodles, that make their way around the edges of the watch's display every day which chart the wearer’s progress towards daily goals, similar to Apple's activity rings.

I’m dancing around the main part of the Fitbit Ace LTE’s proposition, because I wanted to get the hardware out of the way. The most interesting concept here is the idea of a wearable gaming system. The Ace LTE’s home screen looks fairly typical. It shows you the time and the Noodle activity ring around it, as well as some small font at the very bottom showing the number of points collected.

To the left of this page is what Sabharwal called a “playlist” — a collection of daily quests. Like on other iOS or Android games, this is a bunch of targets to hit within a dictated time frame to ensure you’re engaged, and achieving these goals leads to rewards.

Eejie: Like Tamagotchi but less cute

Most of these rewards are things you can use to jazz up your digital pet’s home over on the right of the home screen. Google calls these things “eejies” — that name doesn’t actually mean anything. Some engineers in a room looked at the letters “I” “J” and “I” and sounded them out and thought sure, why not. (No, those letters don't actually stand for anything, either.)

Cherlynn Low for Engadget

According to Google, “Eejies are customizable creatures that feed off daily activity — the more kids reach their movement goals, the more healthy and happy their eejie gets.” When daily activities are completed and each child earns arcade tickets (or when a new watch strap is attached), they can exchange them for new outfit or furniture items for their eejies.

Even though they’re supposed to be “customizable creatures,” the eejies are anthropomorphic and look like… well, kids. Depending on how you style them, they sort of look like sullen teenagers, even. Don’t expect a cute Pikachu or Digimon to play with, these eejie are two-legged beings with heads, arms and necks. I’d prefer something cuter, but perhaps the target demographic likes feeding and playing with a strange avatar of themselves.

When multiple Ace LTE wearers meet up, their eejie can visit each other and leave emoji messages. Of course, how fun that is depends on how many of your (kid’s) friends have Ace LTEs.

Gaming on the Fitbit Ace LTE

Even without that social component though, the Ace LTE can be quite a lot of fun. It is the home of Fitbit Arcade, a new library of games built specifically for this wearable. So far, I’ve only seen about six games in the collection, including a room escape game, a fishing simulator and a Mario Kart-like racer.

The first game I tried at Google’s briefing was Smoky Lake, the fishing game. After a quick intro, I tapped on a shadow of a fish in the water, and flung my arm out. I waited till the Ace LTE buzzed, then pulled my wrist in. I was told that I had caught a puffer fish, and swiped through to see more information about past catches. I earned five arcade tickets with this catch. 

I gleefully tried again and caught what I was told was the “biggest pineapple gillfish” acquired that day. Other hauls the Ace LTE I was wearing had acquired included a “ramen squid” and a “blob fish,” and tapping an icon on the upper left brought up my library of things that had been caught.

Cherlynn Low for Engadget

I then played a round of Pollo 13, a racing game where I played as a chicken in a bathtub competing in an intergalactic space match against my arch nemesis. There, I tilted my wrist in all directions to steer, keeping my vehicle on track or swerving to collect items that sped me up. Just as I expected based on my prior Mario Kart experience (and also my general lack of skill at driving in real life), I sucked at this game and came in last. Sabharwal gently informed me that this was the poorest result they had seen all day.

I didn’t get to check out other titles installed, like Galaxy Rangers, Jelly Jam or Sproutlings but I was most intrigued by a room escape game, which is my favorite genre.

Google doesn’t want to encourage obsession or addiction to the Ace LTE’s games, though. “We don’t want kids to overexercise. We don’t want kids to feel like they have a streak and if they miss a day, ‘Oh my God, the world is over!’” Sabharwal said.

To that end, progress in each game is built around encouraging the wearer to meet movement goals to advance to new stages. Every two to three minutes, you’ll be prompted to get up and move. In Smokey Lake, for instance, you’ll be told that you’ve run out of bait and have to walk a few hundred steps to go to the bait shop. This can be achieved by walking a number of steps or doing any activity that meets similar requirements. Google is calling this “interval-based gaming,” playing on the idea of “interval-based training.” After about five to 10 sessions, the company thinks each wearer will hit the 60 to 90 minutes of daily required activity recommended by the World Health Organization.

Cherlynn Low for Engadget

The idea of activity as currency for games isn’t exactly novel, but Google’s being quite careful in its approach. Not only is it trying to avoid addiction, which for the target age group is a real concern, but the company also says it built the Ace LTE “responsibly from the ground up” by working with “experts in child psychology, public health, privacy and digital wellbeing.” It added that the device was “built with privacy in mind, front and center,” and that only parents will ever be shown a child’s location or activity data in their apps. Location data is deleted after 24 hours, while activity data is deleted after a maximum of 35 days. Google also said “there are no third-party apps or ads on the device.”

While activity is the main goal at launch, there is potential for the Ace LTE to track sleep and other aspects of health to count towards goals. Since the device has all the functionality of a Pixel Watch 2, it can technically track sleep and prompt the wearer to log their moods and feelings. Parts of the Ace LTE interface also appeared similar to other Fitbit trackers, with movement reminders and a Today-esque dashboard. But from my brief hands-on, it was hard to fully explore and compare.

Though I like the idea of the Ace LTE and was definitely entertained by some of the games, I still have some reservations. I was concerned that the device I tried on felt warm, although Sabharwal explained it was likely because the demo units had been charging on and off all day. I also didn’t care for the thick bezels around the screen, though that didn’t really adversely impact my experience. What did seem more of a problem was the occasional lag I encountered waiting for games to load or to go to the home screen. I’m not sure if that was a product of early software or if the final retail units will have similar delays, and will likely need to run a full review to find out.

The Fitbit Ace LTE is available for pre-order today for $230 on the Google Store or Amazon and it arrives on June 5. You’ll need to pay an extra $10 a month for the Ace Pass plan, which includes LTE service (on Google’s Fi) and access to Fitbit Arcade and regular content updates. If you spring for an annual subscription, you’ll get a collectable Ace Band (six are available at launch) and from now till August 31, the yearly fee is discounted at 50 percent off, making it about $5 a month.

This article originally appeared on Engadget at https://www.engadget.com/fitbit-ace-lte-hands-on-wearable-gaming-to-make-exercise-fun-but-not-too-fun-140059054.html?src=rss