Razer’s Blade family of gaming laptops are among the most premium on the market. And while there aren’t a ton of major changes on the 2024 Blade 14, for the first time ever, it will be available in both classic black and Mercury (aka silver) at launch. Now this might not sound like a big deal, but it means you can get a portable rig with strong performance that doesn’t shout about it like a lot of other gaming laptops do. When you combine that with an exquisite chassis milled from a single block of aluminum and a wealth of ports, you end up with a system that straddles the line between a beefy gaming machine and a portable all-rounder.
Design: Now in silver from the jump
On the outside, Razer is definitely taking the approach of “If it ain't broke, don't fix it.” That’s not a bad thing on a laptop that’s pretty much the closest thing to a MacBook Pro for gaming. The entire system feels incredibly solid with only the slightest bit of flex on spots like the lid. And unlike a MacBook, the Blade offers a wide variety of ports including four USB (two 3.2 Type-A and two Type-C with USB 4), a 3.5mm audio jack and a full-size HDMI 2.1 connector).
Plus, there’s a dedicated power socket so you don’t need to hog an extra slot while charging. The Blade 14 even supports USB-PD (power delivery) so you can use third-party chargers in a pinch, though you won’t get full performance this way due to a lower 100-watt limit (versus 230 watts when using Razer’s included brick).
The two small downsides to the Blade 14 are that its super sturdy frame weighs a touch more (4.05 pounds) than similar laptops like the ASUS ROG Zephyrus G14 (3.31 pounds). You also don’t get an SD card reader like you do on the bigger Blade 16. That’s a bummer for anyone planning to occasionally use this thing as a photo or video editing machine, but it’s not a deal breaker.
Display and webcam: Bright and blazing-fast
Photo by Sam Rutherford/Engadget
Though there’s only a single display option for the Blade 14, it’s a good one. It features a 2560 x 1600 LCD panel that supports AMD FreeSync and a gamut that covers 100% of the DCI-P3 spectrum. It’s also more than bright enough at over 450 nits while the matte anti-glare coating helps keep reflections to a minimum. This means not only do games and movies look great with vivid hues, it’s also accurate enough for editing. The only thing I wish there was a config with an OLED panel like there is on the Blade 16.
Meanwhile, above the display, there’s a 1080p webcam with an IR sensor for Windows Hello. But my favorite thing about this component is that Razer included a tiny physical shutter, which should reduce concerns about government agents spying on you.
Performance: Class-leading speed
Photo by Sam Rutherford/Engadget
The Blade 14 is available in two basic configurations: a base model with an AMD Ryzen 9 8945HS chip, 16GB of RAM, 1TB of SSD storage and an NVIDIA RTX 4060 GPU. There’s also an upgraded model with 32GB of memory and an RTX 4070 (which is the version we reviewed). In short, this thing flies, delivering about as much performance as you can get out of a 14-inch laptop. In PCMark 10, the Blade 14 scored 7,436 versus 6,170 from an ASUS ZenBook 14 OLED with an Intel Core Ultra 7 155H chip. But more importantly, it can handle almost any game you can throw at it with ease.
In Cyberpunk 2077 at 1080p and ultra settings, the Blade 14 hit 101 fps compared to 67 fps from an MSI Stealth 14 Studio with an RTX 4060. When I increased the resolution to 1440p, it still pumped out a very playable 66 fps. Meanwhile in Returnal at 1080p and epic presets, Razer enjoyed a similar lead reaching 92 fps versus 78 for the MSI. So unless you feel like moving up to a larger 15- or 16-inch system with room for an RTX 4080 or above, this performance is essentially as good as it gets in this segment.
Battery Life: Better than expected unless your gaming unplugged
Photo by Sam Rutherford/Engadget
Gaming laptops are notorious for short run times. However, on PCMark 10’s Moden Office rundown test, the Blade 14 turned in a respectable time of 6 hours and 46 minutes. That’s more than an hour longer than the MSI Stealth Studio 14 (5:19) and nearly good enough to last through an entire workday. But it still falls way short of more typical ultraportables without discrete graphics like the ZenBook 14 OLED (12:43).
That said, even with some power-saving tricks like automatically reducing its display to 60Hz when running on battery, you’re still going to want to keep the Razer’s power brick handy. When I played Teamfight Tactics, the Blade’s battery dropped from 85 to 45 percent after a single 40-minute game.
Wrap-up
Photo by Sam Rutherford/Engadget
With a starting price of $2,200 or $2,700 as configured, the Blade 14 is on the pricey side. But that’s not really new for Razer’s laptops and there’s no doubt this thing delivers a thoroughly premium experience, with its excellent build quality, beautiful display and great performance. It’s equally adept at gaming or editing on the go, and with the silver model being available at launch, you can get a machine that blends in better outside of LAN parties. The main thing that would stop me from buying one is the existence of ASUS’ refreshed ROG Zephyrus G14, which has similar specs and a much lower starting price of $1,600. But if you have the means, the Blade 14 won’t do you wrong.
This article originally appeared on Engadget at https://www.engadget.com/razer-blade-14-2024-review-a-portable-but-pricey-powerhouse-specs-price-160020891.html?src=rss
Fisker has announced its future plans alongside preliminary 2023 and Q4 earnings, and it's not looking great for the EV manufacturer. The company plans to lay off 15 percent of its workforce — nearly 200 people — as it shifts from a direct-to-consumer to a Dealer Partner model. The company is halting all investments in upcoming models and will resume only if in partnership with another automaker.
The company's fourth-quarter revenue increased to $200.1 million from $128.3 million in Q3. However, its gross margin was negative 35 percent, and it lost $1.23 per share. Its sole EV on the market, the Ocean SUV, also had 10,193 units produced but 4,929 vehicles delivered.
The automaker first introduced its pivot to a Dealer Partner Model in January and claims it has received interest from 250 dealers across North America and Europe, along with 13 signed agreements. "We are aware that the industry has entered a turbulent, and unpredictable period," Henrik Fisker, chairman and CEO of Fisker, said in a statement. "With that understanding and taking the lessons learned from 2023, we have put a plan in place to streamline the company as we prepare for another difficult year. We have adjusted our outlook for 2024 to be much more conservative than in 2023." The company plans to deliver between 20,000 and 22,000 Ocean models across the world.
Fisker is currently negotiating with "a large automaker" for an investment and joint production of future EVs. This means that previously announced vehicle production, such as the Alaska EV pickup with humungous cup holders and a designated cowboy hat space, will be on hold indefinitely. Fisker originally planned to start production on the Alaska EV pickup in early 2025.
This article originally appeared on Engadget at https://www.engadget.com/fisker-halts-work-on-new-ev-models-until-it-finds-more-money-140050091.html?src=rss
This week, Cherlynn and Devindra discuss some of the editorial changes happening at Engadget. We’ve lost some amazing colleagues, but we’re still here aiming to deliver the best tech coverage possible. As for this week’s news, we chat about the reported death of Apple’s “Project Titan” EV car project. It never felt quite real, but it still would have been fun to see.
Here’s a hot take: Maybe the Apple Car felt redundant since Tesla basically built it already. Say what you will about Elon Musk today, but Tesla certainly disrupted the car industry in all of the ways we’d expect Apple to. Agree? Disagree?
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Topics
What happened with Engadget last week: layoffs and our continued commitment to tech journalism – 0:31
RIP Apple Car 2014-2024 – 9:11
Nintendo’s successor to the Switch delayed to 2025 – 21:53
Microsoft opens more Xbox exclusives to PS5 and Switch – 25:24
Google renames AI suite, ends up in hot water over image generation – 33:47
Video doorbells manufactured by a Chinese company called Eken, sold under different brands for around $30 each, have serious security issues, according to Consumer Reports. These doorbell cameras are sold on Walmart, Sears and even with an Amazon Choice badge on Amazon.
As is often the case with basic technology products, the device is available under multiple brands, including Eken, Tuck, Fishbot, Rakeblue, Andoe, Gemee and Luckwolf, among others. Most pair with an app called Aiwitt.
These devices aren’t encrypted and can expose the user’s home IP address and WiFi network name to the internet, making it easy for scumbags to gain entry. Worse, somebody could easily take control of it by creating an account on the Aiwit app, going up to the doorbell and then pressing a button to put it into pairing mode, which then connects it with their phone.
Worse still, even if the original owner regains control, the hijacker can still get time-stamped images from the doorbell, as long as they know its serial number.
There’s no way to protect yourself if you do own this doorbell series. Temu told Consumer Reports it’s looking into the issue. Amazon, Sears and Shein reportedly didn’t respond.
The XPS 16 stands out from most other large laptops by combining power and beauty. But you’ll have to suffer through some usability tradeoffs. For example, the XPS 16’s invisible trackpad, a lovely divisive design feature, is still annoying and not for everyone. A lack of ports counteracts that minimalist design. (No HDMI, no SD card reader.)
The UK government is actively promoting the use of AI to do the work normally done by civil servants, including drafting responses to parliamentary inquiries, the Financial Times reports.
UK Deputy Prime Minister Oliver Dowden will unveil a red box tool that can allegedly absorb and summarize information from reputable sources, like the parliamentary record. A separate instrument is also being trialed that should work for individual responses to public consultations. The Telegraph quoted Dowden arguing that implementing AI technology is critical to cutting civil service jobs — something he wants to do. “It really is the only way, I think, if we want to get on a sustainable path to headcount reduction.”
The tab is already gone in the UK, France and Germany.
In early April, the Facebook News tab will disappear for users in the US and Australia. Meta has announced it’s pulling the dedicated tab to “align [its] investments to [its] products and services people value the most.” Meta added that the number of people using the News tab in the US and Australia over the past year has dropped by 80 percent.
By pulling the News tab in Australia, the company will stop paying publishers in the country for their content after their current deals end. A few years ago, Facebook blocked Australian news links in response to the then-proposed law requiring companies like Meta to pay media organizations for their content. The company unblocked news links just a few days after striking deals with Australian media organizations.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-your-cheap-video-doorbell-may-have-serious-security-issues-121525353.html?src=rss
X has updated its abuse and harassment page in January, and it has added a new section that explains its new rule against intentionally using the wrong pronouns for a person or using a name they no longer go by. As noticed by Ars Technica, the new section entitled "Use of Prior Names and Pronouns" states that the service will "reduce the visibility of posts" that use pronouns for a person different from what they use for themselves and those who are now using a different name as part of their transition.
The social networking service formerly known as Twitter removed its longtime policy against deadnaming and misgendering transgender individuals just as quietly back in April 2023. GLAAD CEO Sarah Kate Ellis said at the time that X's decision was "the latest example of just how unsafe the company is for users and advertisers alike." It's worth noting that Elon Musk, the website's owner, has a history of liking and sharing anti-trans posts and talking points.
Under the new policy, X will only act on a post if it hears from the target themselves "given the complexity of determining whether such a violation has occurred." That puts the onus on the target who might end up being blamed for not reporting if they choose to distance themselves from the abuse. Jenni Olson, GLAAD's senior director of social media safety, told Ars that the organization doesn't recommend self-reporting for social media platforms. Still, policies clearly prohibiting the deadnaming and misgendering of trans people are still better than vague ones that don't clarify whether or not they're in violation of a platform's rules, Olson said.
X reduces the visibility of posts by removing them from search results, home timelines, trends and notifications. These posts will also be downranked in the replies section and can only be discovered through the authors' profiles. Finally, they will not be displayed on the X website or app with ads adjacent to them, which could prevent a repeat of the ad revenue losses the company suffered last year. In late 2023, advertisers pulled their campaigns from the website just before the holidays after Media Matters published a report showing ads on the website right next to antisemitic content.
This article originally appeared on Engadget at https://www.engadget.com/x-reinstates-policy-against-deadnaming-and-misgendering-114608696.html?src=rss
In early April, the Facebook News tab will start disappearing for users in the US and Australia. Meta has announced that it's deprecating the dedicated tab found in the bookmarks section of its social network as part of its efforts to "align [its] investments to [its] products and services people value the most." The company already retired the News tab in the UK, France and Germany in early December 2023, explaining that it's funneling its resources to other things that people want to see more of, such as short form videos.
In Meta's new post, it said the number of people using the News tab in the US and Australia over the past year has dropped by 80 percent. News makes up less than three percent of what users see on Facebook apparently, and it's just not a big part of their experience. "We know that people don’t come to Facebook for news and political content — they come to connect with people and discover new opportunities, passions and interests," the company wrote.
By pulling the News tab in Australia, the company will also stop paying publishers in the country for their content after their current deals end. A few years ago, Facebook blocked news links in the country in response to the then-proposed law that would require companies like Meta to pay media organizations for their content. The company unblocked news links just a few days later after it started striking deals with Australian media organizations.
According to The Age, the Australian Competition and Consumer Commission believes that Google and Meta inked deals with dozens of outlets, including Guardian Australia and News Corp Australia, worth about $200 million a year. Meta is responsible for around one-third or $66 million of that total amount, meaning its decision is bound to have a huge impact on the news business in the country. And there seems to be no room for negotiation: The company made it clear in its announcement that it's not going to enter new commercial deals for traditional news content in any of the regions where it has already removed the News tab.
Meta has not blocked news links in the aforementioned countries, however, and Facebook users can still access any that's been posted on the social network. Publishers can also continue posting links to their stories on their official pages as usual.
This article originally appeared on Engadget at https://www.engadget.com/meta-is-killing-the-facebook-news-tab-in-the-us-and-australia-082750820.html?src=rss
Saber Interactive has reportedly found an exit strategy from the death grip of its parent company, Embracer Group AB. Bloombergreported Thursday that “a group of private investors” will buy the studio in a deal worth roughly $500 million. Saber would then become a private company with about 3,500 employees.
Engadget emailed a spokesperson from Saber for confirmation about the alleged buyout. The studio declined to comment.
The alleged agreement would be one of Embracer’s most significant cost-cutting moves since the collapse of a reported $2 billion deal with a group backed by Saudi Arabia’s sovereign wealth fund. Some criticized the imperiled deal as the gaming equivalent of “sportswashing,” using popular sporting acquisitions and partnerships to boost beleaguered governments’ global images. That followed US intelligence’s conclusion that the Saudi regime murderedThe Washington Post reporter Jamal Khashoggi in late 2018.
Other cost-cutting moves at Embracer have included laying off about 900 employees in September, cutting another 50 or so jobs at Chorus developer Fishlabs and implementing more layoffs at Tiny Tina’s Wonderland developer Lost Boys Interactive, Beamdog, Crystal Dynamics and Saber subsidiary New World Interactive. Embracer also closed Saints Row studio Volition Games and Campfire Cabal.
Aspyr had reportedly already been working on the game for years before providing a demo for Lucasfilm and Sony in June 2022; a week later, Aspyr fired its design director and art director. (Reports of the KOTOR demo costing a disproportionate amount of time and money may indicate a possible reason for the fallout.) By late that summer, Saber had taken over the development of the highly anticipated — and indefinitely delayed — remake.
Embracer bought Saber for $525 million in 2020 as it scooped up gaming studios left and right. It acquired at least 27 companies during that period, folding some of them (Demiurge Studios and New World Interactive) into Saber. Bloomberg reports that the deal to sell Saber to private investors includes an option to “bring along multiple Embracer subsidiaries.”
One studio that’s far too big to be included in this transaction is Borderlands developer Gearbox Entertainment. However, Kotakureported Thursday that Gearbox CEO Randy Pitchford told staff this week that a decision about the studio’s future had been made. He allegedly said he’d be able to share more details with them next month.
In the meantime, a cloud of uncertainty envelops Gearbox — and Embracer’s other remaining studios. “I’ve personally been looking for roles elsewhere not just due to the Embracer layoff fears, but due to pay,” an anonymous developer reportedly said to Kotaku. “Vague and in a holding pattern is definitely par for the course at the moment and has been for most of 2023.”
This article originally appeared on Engadget at https://www.engadget.com/saber-interactive-may-escape-embracers-death-hug-and-become-a-private-company-203623311.html?src=rss
Activision studio Toys for Bob has announced that it's leaving the corporate rat race and is spinning off as an independent developer. This comes just weeks after Activision Blizzard's parent company Microsoft instituted sweeping layoffs at Toys for Bob that impacted 86 employees. That’s more than half of the entire staff.
The developer said the choice to go indie will allow it to return to “being a small and nimble studio”, harkening back to its early days of the 1980s and 1990s when it made hit titles like Star Control. To that end, the company says it's already developing a new game, though there won’t be any official announcements for a while.
Additionally, there looks to be no hard feelings for former parent company Activision and, uh, grandparent company Microsoft. Toys for Bob said that both entities have “been extremely supportive of our new direction and we’re confident that we will continue to work closely together as part of our future.”
This article originally appeared on Engadget at https://www.engadget.com/activision-studio-toys-for-bob-is-going-independent-after-sweeping-xbox-layoffs-201548396.html?src=rss
Dell's XPS 16 takes the minimalist design of the XPS 13 Plus and scales it up to a 16-inch system that's far more powerful and functional. But just like with that earlier machine, which was Dell's first attempt at implementing an "invisible" trackpad in its palm rest, there are some usability tradeoffs. It's hard not to be impressed by how sleek the XPS 16 looks — personally, I consider it one of the most attractive Windows laptops around — but power users who demand a wide variety of ports may find it lacking. (Even Apple can fit a full-sized SD card slot and HDMI port on the MacBook Pros, why can't Dell?)
It's no surprise why Dell is leaning so hard on the XPS 13 Plus's design language: That machine looked unlike any other Windows PC when it debuted two years ago. Now instead of being a separate "Plus" variant, it's talking over the XPS 13 mantle entirely. (Pour one out for the traditional XPS 13 design we've loved so much.) The XPS 14 and 16, meanwhile, are more powerful MacBook Pro competitors that fix some of the problems with the smaller model. They both have headphone jacks, for one, and they also offer a total of three USB-C ports (instead of just two) and a microSD card slot.
Photo by Devindra Hardawar/Engadget
I'll admit, even though I had issues with the XPS 13 Plus, I was still wowed by the XPS 16 the instant I opened it up. Its 16.3-inch OLED screen was glorious to behold, with the barest amount of bezel around the edges. Its all-glass wrist rest and touchpad looked like a crystal clear pond that was frozen over with an elegant layer of frost. And the XPS 16’s elegant keyboard was practically begging to be typed on. It's just so damn pretty.
But will that beauty get in the way of its functionality, as it did for the XPS 13 Plus? The mere presence of more ports (and a headphone jack!) makes it clear that Dell is thinking more practically with the XPS 16. It is, after all, a potential successor to the XPS 15, a product that we've praised as one of the go-to options for 15-inch Windows notebooks.
While Dell is sticking with the invisible trackpad that I found frustrating on the XPS 13 Plus, it's a bit less of a problem on the XPS 16. For one, the actual trackpad area is far larger, stretching between the Windows key on the left and Copilot button on the right, so there's far less chance you'll miss it. Dell also offers adjustable haptics for the touchpad, which you can tweak from absolutely no feedback (a setting for the criminally insane) and to truly deep and satisfying clicks. There's still no real justification for hiding the trackpad entirely, though, and using it takes some adjustment.
I'm all for PC makers taking wild design swings, but Dell's invisible trackpad remains more of a party trick than a leap forward for computing. Techies often criticize Apple for emphasizing aesthetics over functionality, but at least I can clearly tell exactly where a MacBook's trackpad is without looking down. There's still a continuous feeling of smoothness across Apple's palm rests, so Dell doesn't have a major advantage either.
The XPS 16's capacitive top row of buttons, which can switch between function keys and multimedia controls, is another design conundrum. Sure, it looks a bit cleaner than a typical laptop keyboard, and it allows for better airflow since Dell can fit in more cooling hardware underneath it, but it's impossible to touch type any of those keys. Even after several days of testing, I couldn't train my fingers to immediately make their way to a specific function key. That's bad for general usability, as well as for users with accessibility needs.
Most damning of all, the capacitive top row buttons completely disappear in direct sunlight (or even on a cloudy-yet-bright day (see below). You'll need to cup your hands over them or find some sort of shade to change your volume or screen brightness. Is that really worth avoiding another standard row of keys?
Can you see any function keys here?
Photo by Devindra Hardawar/Engadget
At least Dell got the keyboard right, and that's always been a highlight of the XPS lineup. The XPS 16's keyboard is luxuriously wide, with large key caps and a deep 0.3mm dish. Dell was able to make more room for those features by shaving away the space between the keys. I'll admit, it also takes some getting used to since it feels different than most other laptops, but once I suffered through a few hours of typos, I found myself enjoying the typing experience overall. For once, my hands had room to spread out.
The keyboard and trackpad experience will likely feel similar across all of the new XPS models, but it's the glorious 16.3-inch screen that sets the XPS 16 apart. You can choose between a 1080p+ LCD screen with a 120Hz refresh rate, or a 4K+ OLED panel that tops out at 90Hz. The OLED option (which our review unit came with) is the one to go for if you're looking for true color accuracy, since it supports 100 percent of the DCI-P3 gamut (the LCD model covers 100 percent of the sRGB minimum spec). And of course, it also comes with all of the advantages of OLED: High levels of contrast and inky dark black levels.
Photo by Devindra Hardawar/Engadget
The XPS 16's massive display allowed me to multitask easily, and it allowed me to see an expansive timeline while working on an Audacity recording in full screen. With its high level of color accuract, everything just popped on the XPS 16, from browsing the web to watching movies on Netflix. (It also supports Dolby Vision HDR, which adds more depth to dark scenes and higher peak brightness highlights).
It's worth noting that the OLED display is rated at 400 nits of brightness, 100 nits less than the LCD model, but I didn't have any trouble reading off our review unit's screen outdoors in direct sunlight. (It's annoying that the pricier OLED can't reach a 120Hz refresh rate, but it still looks decently smooth at 90Hz.)
In addition to having a tremendous display for creative tasks, the XPS 16 also packs in enough power to get you through an overwhelming work day (and also enough to let you game a bit when you need a break). Our XPS 16 review unit was equipped with Intel's Core Ultra 7 155H, 32GB of RAM, a 1TB SSD and an NVIDIA RTX 4070 GPU, a configuration worth a hefty $3,399.
While I've seen Intel's new CPU in action on the ASUS ZenBook 14 OLED, it was far more impressive on the XPS 16, where it scored almost 3,000 points higher than the ZenBook in the Geekbench 6 CPU benchmark. The XPS 16 was also nearly twice as fast in the Cinebench 2024 benchmark when it came to multi-threaded CPU work. (These scores also make me wonder if the ASUS machine was just terribly unoptimized, since it was one of the first notebooks released with a Core Ultra chip.)
The XPS 16 also soundly bested the Framework Laptop 16, another big screen notebook targeted at creative professionals (along with being almost entirely modular). It scored over 1,000 points higher than the Framework machine in the Geekbench 6 multithreaded CPU benchmark, and it was over twice as fast in the Cinebench 2024 GPU test.
Curiously, the XPS 16 only scored a few hundred points higher in PCMark 10 compared to the 2022 XPS 15 (which used an Intel Core i7-12700H CPU and NVIDIA RTX 3050 Ti), but the advantage this year is that Intel's new chips also feature an NPU for AI tasks. The XPS 16 scored 3,109 points in the Geekbench ML test, a cross-platform benchmark for comparing machine learning capabilities. That puts it on par with an iPad Pro with Apple's M2 chips.
In Windows, NPUs mainly enable special features like Studio Effects, which can blur your background or optimize your lighting in video chats. But developers like Adobe and Audacity have committed to adding more AI-powered tools in their apps, so having a capable NPU could pay off down the line.
Photo by Devindra Hardawar/Engadget
The XPS 16's raw horsepower also makes it a capable (if overpriced) gaming machine. I was able to play Halo Infinite in 1440p+ (2,560 by 1,600 pixels) with maxed out graphics settings at an average of 63fps. Cyberpunk 2077 also reached 63fps on average in 1440p, so long as I enabled NVIDIA's DLSS upscaling and avoided ray tracing. These aren't very impressive scores when compared to dedicated gaming systems, but it's certainly better than what I saw on the XPS 15 a few years ago. The XPS 16's keyboard is well suited to shooters, thanks to its large keys and tactile feedback, but it's a pain if you're playing something that frequently uses function buttons. If you're really eager to game on this system, you're better off opting for the 1080p LCD screen, since it can hit a higher 120Hz refresh rate and requires less GPU rendering power.
After living with the XPS 16 for a few weeks, I'm still genuinely impressed by its sheer beauty and power. But it's not the easiest machine to travel with, since it clocks in at 4.8 pounds. That's about the same weight as the most powerful MacBook Pro 16-inch, so it's not overkill, but is still something to consider. In comparison, the latest XPS 15 weighs 4.5 pounds, while the new XPS 14 is far more portable at 3.7 pounds. If you need a ton of screen space, you've probably already resigned yourself to having a large machine. But it's still worth considering what your actual workflow looks like. Do you truly need a 16 inch screen at all times, or would you rather have something lighter for travel that you pair with a roomier monitor at your desk?
Photo by Devindra Hardawar/Engadget
Another big benefit of a large machine? Tons of battery life. The XPS 16 lasted eight hours and 30 minutes in the PCMark 10 Modern Office benchmark, while the Framework Laptop 16 survived for only four hours. The ZenBook 14 OLED is still our top performer for that test — it went for 12 hours and 43 minutes — but you'll still be able to last a typical workday with the XPS 16 without searching for power.
As you can probably tell from our review unit’s cost, the XPS 16’s price is its biggest potential issue. It starts at $1,899 with the Intel Core Ultra 7, Intel Arc graphics, 16GB of LPDDR5X RAM, a 512GB NVMe SSD and a 1080p+ LCD screen. The latest XPS 15 starts at $1,099 with a 13th-gen Intel Core i7 CPU and a similar build. At the very least, it’s nice to see that Dell isn’t shipping workhorse machines with 8GB of RAM by default (like Apple and so many other companies are). Other upgrades for the XPS 16, unfortunately, will cost you dearly: It’s another $400 to get an NVIDIA RTX 4050 GPU ($600 for the 4060 and $1,100 for the 4070), bumping up to OLED costs another $300 and stepping up to 32GB of RAM is an astounding $600 extra.
Good looks don’t come cheap. But the same is true for every other premium 16-inch laptop (the MacBook Pro 16 starts at $2,499!). This isn’t necessarily a category for finding a good deal, unless you’re looking through older or refurbished models. The XPS 16 is meant for people with deep pockets who demand an enormous screen, tons of power and beautiful hardware. In that respect, it’s a total success — as long as you’re not too annoyed by its invisible trackpad.
This article originally appeared on Engadget at https://www.engadget.com/dell-xps-16-review-beauty-and-power-comes-at-a-cost-200513721.html?src=rss
There's a lot to like about Microsoft's Surface Laptop Studio 2, which is a highly versatile system. However, the normally high price was one of our major complaints about the system when we reviewed it last October. That sticker shock is slightly less of a concern now, as the laptop is on sale at Amazon. The price has dropped by $400 to $2,399. That's a new record low for a configuration that includes 32GB of RAM, a 13th-gen Intel i7 processor and an NVIDIA GeForce RTX 4050 GPU.
Those specs make the laptop more than capable of handling everyday tasks, while the 1TB of included storage should be enough for most folks' needs. You should be able to run most current games on this computer too.
Microsoft says the Surface Laptop 2 will run for up to 18 hours on a single charge, which is respectable. The system has a 14.4-inch touchscreen with true-to-life color and a 120Hz refresh rate. There's Dolby Vision and Dolby Atmos support too. As for connectivity, you'll get two USB-C 4.0 ports with Thunderbolt 4, a USB-A port, a microSD card reader and Surface Connect for docking and charging.
We gave the Surface Laptop 2 a score of 85 in our review, lauding it for many of those factors as well as the unique design. Since the lid is split into two halves, you can pivot the screen 180 degrees or tilt it down into an easel. It effectively gives you the versatility of a 2-in-1 with the power of a mid-range laptop.
On the downside, the Surface Laptop 2 is bulkier than other 14-inch ultraportables and you'll need to buy the Surface Slim Pen 2 separately if you want it. That said, the laptop should be capable of handling all of most people's day-to-day needs.
This article originally appeared on Engadget at https://www.engadget.com/microsofts-surface-laptop-studio-2-is-400-off-at-amazon-185728432.html?src=rss