Posts with «region|us» label

ISPs roll out mandatory broadband 'nutrition' labels that show speeds, fees and data allowances

You can now ensure that you're not going to be hit by hidden fees and taxes before you sign up with an internet service provider (ISP). Starting today, big ISPs with more than 100,000 subscribers will be required to display "nutrition labels" both in store and online under a new FCC rule. Those labels have to show the companies' plans, fees and any additional costs, such as activation fees and upfront or rental fees for modems and other equipment. 

They also have to show whether a particular amount that's being advertised is an introductory or a discounted rate and how long you can enjoy that lower rate. Plus, the labels have to indicate each particular plan's download and upload speeds, as well as any early termination fee associated with it. ISPs can't hide these labels behind multiple clicks or camouflage them with other elements that make them hard to see. They have to be accessible from your customer account portal, and ISPs should give you a copy if you ask. 

The FCC first floated the idea of nutrition labels for ISPs back in 2016, but it wasn't until 2022 that it formally introduced rules requiring them to be displayed at the companies' points of sale. As you can see in the image below, it resembles the nutrition labels for food and will (theoretically and hopefully) account for every dollar you pay for a wired or wireless plan. Back when the rule was announced, FCC Chairperson Jessica Rosenworcel explained that the agency chose to approve and implement it as part of its efforts to "end the kind of unexpected fees and junk costs that can get buried in long and mind-numbingly confusing statements of terms and conditions."

Based on the FCC's website, providers with less than 100,000 subscribers will be given a bit more time to comply and have until October 10. And in case you come across any ISP that isn't displaying any label even when they should or is showing inaccurate information, you can file a complaint with the commission through its official portal

FCC

This article originally appeared on Engadget at https://www.engadget.com/isps-roll-out-mandatory-broadband-nutrition-labels-that-show-speeds-fees-and-data-allowances-103832369.html?src=rss

The Motion Picture Association will work with Congress to start blocking piracy sites in the US

At CinemaCon this year, the Motion Picture Association Chairman and CEO Charles Rivkin has revealed a plan that would make "sailing the digital seas" under the Jolly Roger banner just a bit harder. Rivkin said the association is going to work with Congress to establish and enforce a site-blocking legislation in the United States. He added that almost 60 countries use site-blocking as a tool against piracy, "including leading democracies and many of America's closest allies." The only reason why the US isn't one of them, he continued, is the "lack of political will, paired with outdated understandings of what site-blocking actually is, how it functions, and who it affects."

With the rule in place, "film and television, music and book publishers, sports leagues and broadcasters" can ask the court to order ISPs to block websites that share stolen content. Rivkin, arguing in favor of site-blocking, explained that the practice doesn't impact legitimate businesses. He said legislation around the practice would require detailed evidence to prove that a certain entity is engaged in illegal activities and that alleged perpetrators can appear in court to defend themselves. 

Rivkin cited FMovies, an illegal film streamer, as an example of how site-blocking in the US would minimize traffic to piracy websites. Apparently, FMovies gets 160 million visits per month, a third of which comes from the US. If the rule also exists in the country, then the website's traffic would, theoretically, drop pretty drastically. The MPA's chairman also talked about previous efforts to enforce site-blocking in the US, which critics previously said would "break the internet" and could potentially stifle free speech. While he insisted that other countries' experiences since then had proven those predictions wrong, he promised that the organization takes those concerns seriously.

He ended his speech by asking for the support of theater owners in the country. "The MPA is leading this charge in Washington," he said. "And we need the voices of theater owners — your voices — right by our side. Because this action will be good for all of us: Content creators. Theaters. Our workforce. Our country."

This article originally appeared on Engadget at https://www.engadget.com/the-motion-picture-association-will-work-with-congress-to-start-blocking-piracy-sites-in-the-us-062111261.html?src=rss

Kobo’s new ereaders include its first with color displays

Rakuten has a trio of new Kobo ereaders, including the company’s first two with color displays. On Wednesday, the company revealed the $220 Kobo Libra Colour and $150 Clara Colour alongside the monochrome $130 Clara BW. You can preorder them today, ahead of their April 30 launch.

The Kobo Libra Colour has a seven-inch E Ink Kaleido 3 display, which should have a noticeable improvement with 16 levels of grayscale, 4,096 colors and 30 percent better color saturation than E Ink’s last-gen tech. The Libra Colour is the only one of Kobo’s new ereaders with stylus support for ebook annotations and highlighting. But you’ll need to add the $70 Kobo Stylus 2 (also compatible with the Elipsa 2E) to enjoy that.

The device has a curved, “ergonomic” design with page-turn buttons. It supports portrait and landscape reading and has 32GB of storage (good for around 24,000 ebooks or 150 audiobooks). Rakuten says its battery can last up to 40 days on a single charge, but that’s for reading for 30 minutes daily with the front light at 30 percent brightness and the wireless turned off. (Expect less if you read more than that or turn the brightness higher with wireless radios on.)

Rakuten Kobo

Meanwhile, the six-inch Kobo Clara Colour and Clara BW forgo the Libra Colour’s page-turn buttons and stylus support in favor of more accessible pricing. The Clara BW differs from the last-gen Clara 2 (Engadget’s pick for the best ereader) with a faster processor, more storage (16GB) and the latest E Ink Carta 1300 display tech.

Rakuten says the Clara Colour and Clara BW can last up to 53 days on a charge, but that’s with half an hour of reading per day, the brightness set at a mere 10 percent and WiFi / Bluetooth off.

All three devices have ComfortLightPro for automatic blue-light adjustment. They have an IPX8 water resistance rating, making them suitable for poolside or bathtime reading. The ereaders use recycled and ocean-bound plastics in their build materials, and Rakuten has partnered with iFixit for self-repairs.

You can buy separate covers (made from recycled materials) with built-in stands for all three new devices. The Libra Colour has a standard $30 SleepCover and a $40 NoteBook SleepCover with a magnetic stylus slot. The Clara Colour and Clara BW have $30 SleepCovers and a cheaper $20 Basic SleepCover.

You can preorder the new ereaders from Rakuten Kobo starting today. The Kobo Libra Colour costs $220, the Clara Colour is priced at $150 and the monochrome Clara BW runs $130. All three devices arrive on April 30.

This article originally appeared on Engadget at https://www.engadget.com/kobos-new-ereaders-include-its-first-with-color-displays-040153210.html?src=rss

The bootleg Nintendo Network replacement no longer requires jailbreaking

The Pretendo Network, an open-source Nintendo Network alternative, no longer requires a hacked Wii U console. With Nintendo’s servers for the obsolete console shutting down on Monday, the Pretendo Network shared a new workaround that provides (limited) access to its homebrew servers without jailbreaking your dusty old console.

An SSL (secure sockets layer) is a protocol that encrypts the connection between a device and its servers. The Wii U’s SSL exploit (branded as “SSSL”), discovered by the Pretendo Network’s shutterbug, lets you connect to the network with only a simple DNS change, which you can do on the stock firmware. “We’ve been holding on to this exploit for this day for quite some time, in case Nintendo decided to issue patches for it,” the network’s creators wrote in a blog post announcing the new workaround.

Not everything will work, though. The Pretendo Network team says third-party titles that use their own SSL libraries aren’t compatible. That includes Watch Dogs, the YouTube app and anything running an embedded browser (like TVii, the eShop and the Miiverse applet). However, the network creators stress that in-game Miiverse functionality still works.

The workaround requires a Wii U running at least firmware version 5.5.5. If yours has software lower than that, you should still be able to go online and install the latest update. Nintendo last pushed a Wii U firmware update in August 2022, when the current version (5.5.6) arrived.

Shutting down the Wii U and 3DS online servers doesn’t prevent Nintendo from providing new firmware updates to the consoles. Given Nintendo’s aversion to hacking its devices, the Mario maker could, at least in theory, update the 12-year-old Wii U to patch the DNS workaround.

To take SSSL for a spin in the meantime, you can follow the Pretendo Network’s instructions.

This article originally appeared on Engadget at https://www.engadget.com/the-bootleg-nintendo-network-replacement-no-longer-requires-jailbreaking-192749406.html?src=rss

Arturia stuffed almost all of its software emulations into this new keyboard

Arturia just released a new standalone synthesizer called the AstroLab. This 61-key stage keyboard is basically the company’s Analog Lab software in hardware form, which makes it perfect for live performances. The synth boasts ten dedicated sound engines and access to 35 virtual instruments, including the vast majority of the emulations found with the iconic V Collection. It also costs $2,000.

You could recreate this on the cheap by just buying some software instruments and a MIDI controller, but this is a stage keyboard. In other words, it has been designed with live performance in mind. The casing is durable and built to withstand the rigors of touring and there’s plenty of nifty sound design tools that should come in handy when gigging.

There are 12 insert FX options, with four control knobs, and the ability to loop any sound by up to 32 bars. The instrument even captures the MIDI, so people can easily swap out to another instrument and play the same part. The multitimbral feature allows players to set a split point along the keyboard, to make it easy to pull up two instruments at the same time. This is a big deal when playing live, as you never know how long a keyboard will take to load a preset.

If you want to get people dancing to the sound of a robot voice singing “around the world” over and over until 5 AM, AstroLab keyboards ship with a vocoder and a port to plug in a microphone. Of course, the synthesizer features the usual accouterments like mod wheels, an arpeggiator and various chord scale options. Finally, there’s an affiliated mobile app, AstroLab Connect, that lets users organize their presets and download new sounds from the store. The keyboard is available now through Arturia and various retailers.

This article originally appeared on Engadget at https://www.engadget.com/arturia-stuffed-almost-all-of-its-software-emulations-into-this-new-keyboard-190542557.html?src=rss

Apple Vision Pro two months later: A telepresence dream

Two months after I started using the Apple Vision Pro, it hasn't transformed the way I live. It hasn't replaced my TV, and it doesn't make me want to give up my powerful desktop or slim laptops. It's just another tool in my gadget arsenal — one I can don to catch up on X-Men '97 in bed, or to help me dive deep into research while I'm away from my office. The Vision Pro becomes normal so quickly, it's almost easy to forget how groundbreaking it actually is. Its screens are still absolutely stunning, and the combination of eye tracking and Apple's gesture controls makes for the most intuitive AR/VR interface I've seen yet.

While the Vision Pro still isn't something most people should consider buying, Apple has thrown out a few bones to early adopters. There are more games popping up on the App Store and Arcade every week, and there are also a handful of 3D films being offered to Apple TV+ subscribers. The addition of Spatial Personas also goes a long way towards making the Vision Pro more of a telepresence machine (more on that below). But we're still waiting for the company to make good on the promise of 180-degree Immersive Video, as well as to let users create higher quality Spatial Videos on iPhones.

Photo by Devindra Hardawar/Engadget

How I use the Apple Vision Pro

Once the pressure of reviewing every aspect of the Vision Pro was over, I started incorporating it into my life like a typical user. (Full disclosure: I returned the unit I originally bought, but Apple sent along a sample for further testing.) Mostly, that means not forcing myself to use the headset for large chunks of the day. Instead, my Vision Pro time is more purpose-driven: I slip it on in the morning and project my MacBook's screen to clear out emails and catch up on Slack conversations, all while a YouTube video is virtually projected on my wall.

In the middle of a work session, or sometimes right before diving into a busy workday, I run through a five- or ten-minute meditation session with the Mindfulness app. I can easily meditate without any headgear, but I've found the app's calm narration and the immersive environment it creates (since it completely blocks out the real world) to be incredibly helpful. It's like having your own yoga teacher on staff, ready to help calm your brain whenever you have a free moment.

I've also learned to appreciate the Vision Pro as a way to expand where I can get work done. As someone who's been primarily working from home since 2009, I learned early on that changing locations was an easy way to keep myself engaged. I try not to write in the same place where I've been checking email in the morning, for example. I normally hop between a PC desktop and large monitor (currently it's Alienware's 32-inch 4K OLED) in my office, and a MacBook Air or Pro for writing around the house. Sometimes I'll go to a nearby park or cafe when I need to zone into a writing assignment for several hours.

Photo by Devindra Hardawar/Engadget

With the Vision Pro, I can actually handle some serious multitasking from my deck or kitchen without being tied to a desktop computer. I've found that useful for covering events to avoid getting stuck inside my basement office (I can have a video streaming on a virtual window, as well as Slack and web browsers open via a projected MacBook). I've juggled conference calls while being sick in bed with the Vision Pro, because it felt more comfortable than staring down at a tiny laptop display.

I still haven’t traveled much with the headset, but I can foresee it being useful the next time I take a weekend trip with my family. Tested's Norman Chan told me he's used the Vision Pro during long flights, where it makes the hours just disappear. I'm still working myself up to that — I'd much rather use a small laptop and headphones on planes, but I can imagine the beauty of watching big-screen movies on the Vision Pro while everyone else is staring at tablets or cramped seat-back displays.

The Vision Pro remains a fantastic way to watch movies or TV shows at home, as well. When I'm too tired to head downstairs after putting my kids to sleep, I sometimes just veg in bed while projecting YouTube videos or anime on the ceiling. That's where I experienced a trippy temporal shift while watching X-Men '97: As soon as its remastered theme song spun up, I was immediately transported back to watching the original show on a 13-inch TV in my childhood bedroom. If I could somehow jump back into the past, Bishop-style, it would be impossible to convince my 10-year-old self that I'd eventually be watching a sequel series in a futuristic headset, projected in a 200-inch window. How far we've come.

Photo by Devindra Hardawar/Engadget

Spatial Personas are a telepresence dream

When Apple first announced the Vision Pro last year, I couldn't help but be creeped out by its Persona avatars. They looked cold and inhuman, the exact sort of thing you'd imagine from soulless digital clones. The visionOS 1.1 update made them a bit less disturbing, but I didn't truly like the avatars until Apple unveiled Spatial Personas last week. Instead of being confined to a window, Spatial Personas hover in your virtual space, allowing you to collaborate with friends as if they were right beside you.

The concept isn't entirely new: I tested Microsoft Mesh a few years ago with a HoloLens 2 headset, which also brought digital avatars right into my home office. But they looked more like basic Miis from the Nintendo Wii than anything realistic. Meta's Horizon Workrooms did something similar in completely virtual spaces, but that's not nearly as impressive as collaborating digitally atop a view of the real world.

Apple's Spatial Personas are far more compelling than Microsoft’s and Meta's efforts because they're seamless to set up — you just have to flip on Spatial mode during a FaceTime chat — and they feel effortlessly organic. During a Spatial Persona call with Norm from Tested, we were conversing as if he was sitting right in front of me in my home theater. We were able to draw and write together in the Freeform app easily — when I stood up and reached out to the drawing board, it was almost as if we were standing beside each other at a real white board.

Photo by Devindra Hardawar/Engadget

SharePlay with Spatial Personas

We were also able to customize our viewing experiences while watching a bit of Star Trek Beyond together using SharePlay in the Vision Pro. Norm chose to watch it in 2D, I watched in 3D, and our progress was synchronized. The experience felt more engrossing than a typical SharePlay experience, since I could just lean over and chat with him instead of typing out a message or saying something over a FaceTime call. I also couldn't help but imagine how easy it would be to record movie commentaries for podcasts using Spatial Personas. (We'd have to use separate microphones and computers, in addition to Vision Pros, but it would make for a more comfortable recording session than following movies on a monitor or TV.)

Our attempts to play games together failed, unfortunately, because we were running slightly different versions of Game Room. We also didn’t have enough time during our session to sync our apps up. I eventually was able to try out Chess and Battleship with other Vision Pro-equipped friends and, once again, it felt like they were actually playing right beside me. (Norm and CNET's Scott Stein also looked like they were having a ball with virtual chess.)

The main stumbling block for Spatial Personas, of course, is that they require a $3,500 headset. Apple is laying the groundwork for truly great telepresence experiences, but it won't matter for most people until they can actually afford a Vision Pro or a cheaper Apple headset down the line.

With Horizon Workrooms, Meta allowed non-VR users to join virtual meetings using Messenger on phones and computers, so that they weren’t left out. Standard FaceTime users can also join Vision Pro chats alongside spatial personas, but they'll be stuck in a window. And unlike Meta's offering, regular users won't be able to see any virtual environments (though you could still collaborate on specific apps like FreeForm). Meta's big advantage over Apple was with capacity: Horizon Workrooms supports up to 16 people in VR, as well as 34 more calling in from other devices. Spatial Persona chats, on the other hand, are limited to five participants.

Apple

No momentum for Immersive Video

Apple's 180-degree Immersive Video format was one of the most impressive aspects of the Vision Pro when I previewed it last year, and the handful of experiences at launch were pretty compelling. But the Immersive Video well has been dry since launch — the only new experience was a five-minute short showing off the 2023 MLS Playoffs, which was mostly disappointing.

While that short had such great resolution and depth that it felt like I was actually on the pitch, the MLS experience is disorienting because it cuts far too often, and with no sense of rhythm. Once you get settled into a scene, perhaps watching someone gear up for a well-placed goal, the camera view changes and you have no idea where you are. It's almost like a five-minute lesson in what not to do with Immersive Video. Hopefully, the MLS has a longer experience in the works.

I'm not expecting a tsunami of Immersive Video content, since the Vision Pro is still an obscenely expensive device meant for developers and professionals, but it would be nice to see more of a push from Apple. The company is teasing another six-minute episode of Prehistoric Planet for later this month, but again that isn't really much. Where are the creators pushing Immersive Video to new heights? While the content is likely hard to work with since it's shot in 3D and 8K, the format could be a perfect way for Apple to extol the virtues of its new chips.

In lieu of more Immersive Videos, I’ve been spending more time re-watching Spatial Videos captured with my iPhone 15 Pro. They still look more realistic than 2D clips, but I’ve grown to dislike the 1080p/30fps limitation. It’s just hard to accept that resolution when I know my phone can also produce crisp 4K and 60fps footage. The $3 app Spatialify helps somewhat by unlocking 1080p/60fps and 4k/30fps spatial video capture, but its footage is also more shaky and buggy than the iPhone’s built-in camera. At this point, I’ll consider using Spatialify if my phone is on a tripod or gimbal, but otherwise I’ll stick with the native camera app.

Photo by Devindra Hardawar/Engadget

What’s next for the Apple Vision Pro

We’ll likely have to wait until Apple’s WWDC 24 event in June before we hear about any more major upgrades for Vision Pro or visionOS. That would be appropriate, since last year’s WWDC was the headset’s big debut (and a hellish day for us trying to cover all the news). Now that the hardware is in the wild, Apple has to convince developers that it’s worth building Vision Pro apps alongside their usual iOS, iPadOS and macOS wares. It’s not just some mythical spatial computing platform anymore, after all.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-two-months-later-a-telepresence-dream-181550906.html?src=rss

Formula E kills its latest junior series just days before the first scheduled race

Just four days before the first race of its latest all-electric junior racing series was set to take place, Formula E said the NXT Gen Cup will not be part of the World Championship calendar this season. The cancellation is "due to unexpected constraints faced by the support series,” a Formula E spokesperson said in a statement.

The NXT Gen Cup was scheduled to be part of the four European events in Formula E's Season 10, including this weekend's Misano E-Prix double-header. However, according to The Race, there were last-minute hitches in a deal between Formula E and the support series' organizer, Fredrik Lestrup and the Lestrup Racing Team.

As a result, the electric Mini Cooper SE-based NXT Gen Cup (which debuted at a few events last year) is off the calendar for the time being. Formula E previously ran the Jaguar I-Pace eTrophy support series between 2018 and 2020, but that didn't prove successful.

The NXT Gen Cup decision has left Formula E scrambling to pad out the slate of activities available for fans at Italian circuit Misano. Organizers have added pit-lane autograph sessions, additional pit walks and expanded other promotional activities.

There's arguably more concern for the drivers, engineers and other team members who were set to take part in the NXT Gen Cup. Races were planned to include male and female drivers, many of whom were under 17. The circuit would have given them valuable experience as Formula E and motorsport as a whole attempts to blood the next generation of competitors. However, a spokesperson said that “Formula E remains committed to nurturing the next generation of talent through FIA Girls on Track and other impactful initiatives for young people.”

This article originally appeared on Engadget at https://www.engadget.com/formula-e-kills-its-latest-junior-series-just-days-before-the-first-scheduled-race-180029941.html?src=rss

The owner of WordPress has bought Beeper, the app that flipped the bird to Apple’s iMessage supremacy

WordPress and Tumblr owner Automattic has bought Beeper, the maker of the Beeper Mini app that challenged Apple’s iMessage dominion late last year. Although it ultimately lost that battle (after, oh, about three days), the incident gave the DOJ more ammunition in its antitrust suit against the iPhone maker. Bloomberg reported on Tuesday that Automattic paid $125 million, a surprisingly hefty price for the startup.

Automattic already has an app called Texts that taps into the APIs of various chat services for a universal messaging experience. Beeper has essentially the same mission and branding, and the two competitors will now merge their teams under Beeper CEO Eric Migicovsky, who will join Automattic.

You may also remember Migicovsky as the creator of the Pebble smartwatch, the charmingly simple pre-Apple Watch device that helped kickstart mainstream interest in wearable tech in the early 2010s. On Tuesday, he told The New York Times that Beeper and Texts will launch a combined service later this year. The two teams will reportedly begin work in two weeks during a meeting in Portugal.

On Tuesday, Migicovsky wrote in a blog post that the two companies go way back. “Matt [Mullenweg], Automattic’s CEO, and I have known each other for years,” he wrote. “He was an early user, supporter and investor in Beeper. We’re very well aligned on our goal (build the best chat app on earth), approach (open source where possible), and independence (Beeper will operate independently as part of Automattic’s Other Bets division).”

Automattic’s buying price is a bit of a head-scratcher, considering Beeper Mini’s claim to fame — iMessage integration on Android — was squashed after only a few days in the spotlight. Beeper framed the brief showdown as a fight for open, secure messaging standards. (It also helped the startup make more of a name for itself.) Apple saw it as a threat to one of its walled garden’s main attractions: the iPhone-to-iPhone chats’ blue bubbles with features like reactions and higher-resolution image and video-sharing.

Another reason to question Automattic’s acquisition price is Apple’s plan to bring RCS (rich communication services) support to iPhones later this year. Although the bubbles will remain green between iPhone and Android users, RCS chats replicate much of the iMessage appeal with a similar feature set, including end-to-end encryption.

Automattic’s interim chief executive, Toni Schneider, told The NYT that he sees the regulatory tradewinds blowing in a more open direction that will favor cross-platform, universal messaging apps like Beeper. Still, from my understanding, tapping into other services’ APIs is something the right coders could easily duplicate (including the Texts team Automattic already owned). Perhaps the real main attraction was the brand Beeper built for itself in taking on Apple.

This article originally appeared on Engadget at https://www.engadget.com/the-owner-of-wordpress-has-bought-beeper-the-app-that-flipped-the-bird-to-apples-imessage-supremacy-170033314.html?src=rss

You can now lie down while using a Meta Quest 3 headset

Meta is rolling out the latest update for Meta Quest and, as always, there are some handy features. From now on, whenever you're livestreaming to the Meta Quest app, the broadcast will continue when you take the headset off. That should help avoid interruptions. There are some Quest 3-specific upgrades too, including the ability to use an external mic via the USB-C port, along with resolution and image quality improvements for the passthrough mixed reality feature.

That's not all, though. Quest 3 users will be able to take advantage of an experimental feature that allows them to make use of the headset while supine. If you enable the Use Apps While Lying Down option from the Experimental section of the Settings, you'll simply need to hold the menu button to reset your view when you lie down.

As such, you should be able to kick back and relax into immersive media and gaming experiences without having to keep your head upright. Turning your head to see what's going on elsewhere in the environment might be a bit more of a chore though.

Elsewhere, it'll now be easier to meet up with friends in Horizon Worlds, if any of your friends actually use that app. Whenever a buddy is in a public world with their location turned on, you can join them from the People app in the universal menu.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-lie-down-while-using-a-meta-quest-3-headset-164556039.html?src=rss

Star Wars Outlaws gets a new trailer and a release date of August 30

Ubisoft just dropped another trailer for Star Wars Outlaws, this time focusing on the story. The new trailer spotlights the various smugglers and thieves you’ll be working alongside in a galaxy far, far away. The game also continues to look absolutely gorgeous, thanks to developer Massive Entertainment’s proprietary Snowdrop engine.

It also looks really fun. You play as a scoundrel named Kay Vess as she attempts to win her freedom by completing various jobs for denizens of the underworld. The trailer features Jabba the Hutt, Han Solo frozen in carbonite and all kinds of other "blink and you'll miss it" easter eggs. 

Even better than a new trailer? There’s an actual release date of August 30, which is in a few short months. This release date was originally leaked via a Japanese version of the trailer and was spotted by Insider Gaming, but has now been officially confirmed. 

Star Wars Outlaws will be available on PlayStation 5, Xbox Series X/S, Amazon Luna and PC, with preorders available right now. The base version of the game costs $70, though there are special versions that cost extra. These premium packs include cosmetic DLC, art packs and an exclusive mission.

The August release date means fans will be able to play it directly after finishing the upcoming Star Wars: The Acolyte series on Disney+. Let’s hear it for shared universes!

This article originally appeared on Engadget at https://www.engadget.com/star-wars-outlaws-gets-a-new-trailer-and-a-release-date-of-august-30-162109976.html?src=rss