Posts with «raspberry pi» label

Code Craft: When #define is Considered Harmful

An icon of Computer Science, [Edsger Dijkstra], published a letter in the Communications of the Association of Computer Machinery (ACM) which the editor gave the title “Go To Statement Considered Harmful“. A rousing debate ensued. A similar criticism of macros, i.e. #define, in C/C++ may not rise to that level but they have their own problems.

Macros are part of the preprocessor for the C/C++ languages which manipulates the source code before the actual translation to machine code. But there are risks when macros generate source code. [Bjarne Stroustrup] in creating C++ worked to reduce the need and usage of the preprocessor, especially the use of macros. In his book, The C++ Programming Language he writes,

Don’t use them if you don’t have to. Almost every macro demonstrates a flaw in the programming language, in the program, or in the programmer.

As C retrofitted capabilities of C++, it also reduced the need for macros, thus improving that language.

With the Arduino using the GNU GCC compilers for C and C++ I want to show new coders a couple of places where the preprocessor can cause trouble for the unwary. I’ll demonstrate how to use language features to achieve the same results more cleanly and safely. Of course, all of this applies equally when you use any of these languages on other systems.

We’re only going to be looking at macros in this article but if you want to read more the details about them or the preprocessor see the GNU GCC Manual section on the preprocessor.

Basic Macro Usage

The preprocessor is complex, but described in simplified terms, it reads each line in a compilation unit, i.e. file, scanning for lines where the first non-whitespace character is a hash character (#). There may be whitespace before and after the #. The next token, i.e. a set of characters bounded by whitespace, is the name of the macro. Everything following the name is the argument. A macro has the form:

#define <name> <rest of line>

The simplest macro usage is to create symbols that are used to control the preprocessor or as text substitution in lines of code. A symbol can be created with or without a value. For example:

#define LINUX 
#define VERSION 23 

The first line defines the symbol LINUX but does not give it a value. The second line defines VERSION with the value 23. This is how constant values were defined pre-C++ and before the enhancements to C.

By convention, macro symbol names use all caps to distinguish them from variable and function names.

Symbols without values can only be used to control the preprocessor. With no value they would simply be a blank in a line of code. They are used in the various forms of the #if preprocessor directives to determine when lines of code are included or excluded.

When a symbol with a value appears in a line of code, the value is substituted in its place. Here is how using a macro with a value looks:

const int version_no = VERSION; 

which results in the code

const int version_no = 23; 

This type of macro usage doesn’t pose much of a threat that problems will arise. That said, there is little need to use macros to define constants. The language now provides the ability to declare named constants. One reason macros were used previously was to avoid allocating storage for a value that never changes. C++ changed this and constant declarations do not allocate storage. I’ve tested this on the Arduino IDE, and found that C does not appear to allocate storage but I’ve seen mention that C may do this on other systems.

Here is the current way to define constants:

const int version = 23;
enum {start=10, end=12, finish=24};   // an alternative for related integer consts

Function Macros

Another form of macro is the function macro which, when invoked looks like a function call, but it is not. Similar to the symbol macros, function macros were used to avoid the overhead of function calls for simple sequences of code. Another usage was to provide genericity, i.e. code that would work for all data types.

Function macros are used to pass parameters into the text replacement process. This is fraught with danger unless you pay close attention to the details. The use of inline functions is much safer as I’ll show below.

To illustrate here’s an example of a function macro to multiply two values.

#define MULT(lhs, rhs) lhs * rhs

This function macro is used in source code as:

int v_int = MULT(23, 25);
float v_float = MULT(23.2, 23.3);

Consider this use of the macro, its expansion, and its evaluation, which definitely does not produce the expected result:

int s = MULT(a+b, c+d);
// translates to: int s = a + b * c + d;
// evaluates as: a + (b * c) + d

This can be addressed by adding parenthesis to force the proper evaluation order of the resulting code. Adding the parenthesis results in this code:

#define MULT(lhs, rhs) ((lhs) * (rhs))
int s = MULT(a+b, c+d);
// now evaluates as: (a + b) * (c + d)

The parenthesis around lhs force (a + b) to be evaluated before the multiplication is performed.

Another ugly case is:

#define POWER(value) ((value) * (value))
int s = POWER(a++);
// evaluates as: ((a++) * (a++))

Now there are two problems. First, a is incremented twice, and, second, the wrongly incremented version is used for the calculation. Here again it does not produce the desired result.

It’s really easy to make a mistake like this with function macro definitions. You’re better off using an inline function which is not prone to these errors. The inline equivalents are:

inline int mult(const int x, const int y) { return (x * y); }
inline int power(const int x) { return (x * x); }
 

Now the values of x and y are evaluated before the function is called. The increment or arithmetic operators are no longer evaluated inside the actual function. Remember, an inline function does not produce a function call since it is inserted directly into the surrounding code.

In C, there is a loss of generality using inline over the macro. The inline functions shown only support integers. You can add similar functions for different data types, which the standard libraries do, but the names must reflect the data type. A few cases would be covered by mult_i, mult_f,  mult_l, and mult_d for integer, float, long and double, respectively.

This is less of a problem in C++ where there are two solutions. One is to implement separate functions, as in C, but the function names can all be mult relying on C++’s ability to overload function names.

A nicer C++ version is to use template functions. These really are straightforward for simple situations. Consider:

template <typename T>
inline T mult(const T x, const T y) { return (x * y); }
template <typename T>
inline T power(const T x) { return (x * x); }

You use these just like any other function call and the compiler figures out what to do. There is still one minor drawback. The mult cannot mix data types which MULT has no problem doing. You must use an explicit cast to make the types agree.

The code generated by the inline and template versions are going to be the same as the macro version, except they will be correct. You should restrict the use of macros to preprocessing of code,  not code generation. It’s safer and once you are used to the techniques it’s easy.

If these problems aren’t enough, take a look at the GNU preprocessor manual section which provides more details and examples of problems.

Stringification and Concatenation

The previous sections discussed the problems with macros and how to avoid them using C/C++ language constructs. There are a couple of valuable uses of macros that we’ll discuss in this section.

The first is stringification which converts a function macro argument into a C/C++ string. The second is concatenation which combines two arguments into a single string.

A string is created when a # appears before a token. The result is a string: #quit becomes “quit”.

Two arguments are concatenated when ## appears between them: quit ## _command becomes quit_command.

This is useful in building tables of data to use in a program. An illustration:

#define COMMAND(NAME) { #NAME, NAME ## _command }

struct command commands[] =
{
COMMAND (quit),
COMMAND (help),
...
};

expands to the code

struct command
{
char *name;
void (*function) (void);
};

struct command commands[] =
{
{ "quit", quit_command },
{ "help", help_command },
...
};

Wrapup

The C/C++ preprocessor is powerful and dangerous. The standards committees have followed Stroustrup’s lead in adding features that reduce the need to use the preprocessor. There is still a need for it and probably always will be since it is an inherent part of the languages. Be careful when and how you use #define, and use it sparingly.


Filed under: Hackaday Columns, Software Development, software hacks

Hackaday Links: October 11, 2015

[Kratz] just turned into a rock hound and has a bunch of rocks from Montana that need tumbling. This requires a rock tumbler, and why build a rock tumbler when you can just rip apart an old inkjet printer? It’s one of those builds that document themselves, with the only other necessary parts being a Pizza Hut thermos from the 80s and a bunch of grit.

Boot a Raspberry Pi from a USB stick. You can’t actually do that. On every Raspberry Pi, there needs to be a boot partition on the SD card. However, there’s no limitation on where the OS resides,  and [Jonathan] has all the steps to replicate this build spelled out.

Some guys in Norway built a 3D printer controller based on the BeagleBone. The Replicape is now in its second hardware revision, and they’re doing some interesting things this time around. The stepper drivers are the ‘quiet’ Trinamic chips, and there’s support for inductive sensors, more fans, and servo control.

Looking for one of those ‘router chipsets on a single board’? Here you go. It’s the NixCoreX1, and it’s pretty much a small WiFi router on a single board.

[Mowry] designed a synthesizer. This synth has four-voice polyphony, 12 waveforms, ADSR envelopes, a rudimentary sequencer, and fits inside an Altoids tin. The software is based on The Synth, but [Mowry] did come up with a pretty cool project here.


Filed under: Hackaday Columns, Hackaday links

Spinning a Pyrite Record for Art

Anyone with a record player is familiar with the concept of translating irregularities on a surface into sound. And, anyone who has ever cracked open a CD player or DVD player has seen how a laser can be used to reproduce sound digitally. Combining the two would be an interesting project in its own right, but [Dimitry Morozov] took this a couple of steps further with his pyrite disc sound object project.

Pyrite discs, also known as pyrite suns or pyrite dollars, are a form of pyrite in which the crystallization structure forms a disc with radial striations. Pyrite discs are unique to the area around Sparta, Illinois, and are generally found in coal mines there. They have no real practical use, but are a favorite of mineral collectors because of their interesting aesthetics.

[Dmitry] received his pyrite disc from one such mineral collector in Boulder, CO, with the request that he use it for an interesting project. [Dmitry] himself specializes in art installations and unique instruments, and combined those passions in his pyrite disc sound object called Ra.

The concept itself is straightforward: spin the pyrite disc and use a laser to convert the surface striations into audio. But, as you can see in the photos and video, the execution was far from straightforward. From what we can gather, [Dimitry] used an Arduino Nano and a DIY laser pickup on a servo arm to scan the pyrite disc as it’s being spun by a stepper motor. That data is then sent to a Raspberry Pi where it’s synthesized (with various modulation and effects controls), to produce sound that is output through the single speaker attached to the object. Generating sound from unusual sources is certainly nothing new to regular readers, but the beauty of this part project is definitely something to be applauded.


Filed under: musical hacks
Hack a Day 27 Sep 00:01

Wild Thumper, progress but help/advice requested

Hi all,

I had a lot of trouble with motor driver boards and my Wild Thumper 4WD chassis - in the end I bought a more expensive motor controller said to handle 60A. I am controlling the paired (left/right side) motors by PWM signal and  it now drives forward/backwards/left/right etc.

read more

Let's Make Robots 26 Sep 17:24
arduino  avr  dagu  raspberry pi  thumper  

Wild Thumper, progress but help/advice requested

Hi all,

I had a lot of trouble with motor driver boards and my Wild Thumper 4WD chassis - in the end I bought a more expensive motor controller said to handle 60A. I am controlling the paired (left/right side) motors by PWM signal and  it now drives forward/backwards/left/right etc.

read more

Let's Make Robots 26 Sep 17:24
arduino  avr  dagu  raspberry pi  thumper  

Echo, Meet Mycroft

The Amazon Echo is an attempt to usher in a new product category. A box that listens to you and obeys your wishes. Sort of like Siri or Google Now for your house. Kickstarter creator [Joshua Montgomery] likes the idea, but he wants to do it all Open Source with a Raspberry Pi and an Arduino.

The Kickstarter (which reached its funding goal earlier this month) claims the device will use natural language to access media, control IoT devices, and will be open both for hardware and software hacking. The Kickstarter page says that Mycroft has partnerships with Lucid and Canonical (the people behind Ubuntu). In addition, they have added stretch goals to add computer vision and Linux desktop control to Mycroft.

With or without Mycroft, people are going to hack things like this together. If you dream of being able to start your teapot with the command “Computer. Tea. Earl Grey. Hot.” then Mycroft might be a pretty good leg up on getting started. We’ve also seen Echo integration with Roku and even Nest. We imagine an open platform would spawn a lot of interesting hacks. You can find out more about Mycroft’s plans in the video below.


Filed under: Crowd Funding, home hacks, Raspberry Pi

5 Life-Changing Accessibility Inventions Made in 72 Hours

Makers hacked real problems faced by people with special needs to create tools that will help improve mobility, independence, and comfort.

Read more on MAKE

The post 5 Life-Changing Accessibility Inventions Made in 72 Hours appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

New Project: How to Build a Mission Control Desk

A kid's homework table lifts up to reveal a NASA-inspired mission control center. Follow along for help in building your own.

Read more on MAKE

The post How to Build a Mission Control Desk appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

New Project: How to Make Custom Shields for Your Microcontroller Board

Shields are great for connecting external circuits to your microcontroller board. In this project, you'll learn to make your own custom shields for Arduino.

Read more on MAKE

The post How to Make Custom Shields for Your Microcontroller Board appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

Arduino And IR Remote Turn Off Raspberry Pi

With all of the cool features on the Raspberry Pi, it is somewhat notable that it lacks a power button. In a simple setup, the only way to cut power to the tiny computer is to physically remove the power cord. [Dalton63841] found that this was below his wife’s tolerance level for electronics, and built a simple remote control for his Raspberry Pi.

[Dalton63841] started this project by trying to use the UART TX pin, but this turned out to be a dead-end. He decided instead to use an Arduino to monitor the 3.3V power rail on the Pi. When the Pi is shut down in software, the Arduino can sense that the Pi isn’t on any more and disconnect the power. The remote control is used to turn the Pi on. The Arduino reads the IR code from a remote and simply powers up the Pi. This is a very simple and elegant solution that requires absolutely no software to be installed on the Raspberry Pi.

We know that this isn’t the most technically complex project we’ve ever featured, but it is a good beginner project for anyone just getting started with a Pi, Arduino, or using IR. Plus, this could be the perfect thing to pair up with a battery-backup Raspberry Pi shutdown device that allows it to power itself down in a controlled way when a power outage is sensed.


Filed under: Arduino Hacks