The Oversight Board is urging Meta to update its manipulated media policy, calling the current rules “incoherent.” The admonishment comes in a closely watched decision about a misleadingly edited video of President Joe Biden.
The board ultimately sided with Meta regarding its decision to not remove the clip at the center of the case. The video featured footage from October 2022, when the president accompanied his granddaughter who was voting in person for the first time. News footage shows that after voting, he placed an “I voted” sticker on her shirt. A Facebook user later shared an edited version that looped the moment so it appeared as if he repeatedly touched her chest. The caption accompanying the clip called him a “sick pedophile,” and said those who voted for him were “mentally unwell.”
In its decision, the Oversight Board said that the video was not a violation of Meta’s narrowly-written manipulated media policy because it was not edited with AI tools, and because the edits were “obvious and therefore unlikely to mislead” most users. “Nevertheless, the Board is concerned about the Manipulated media policy in its current form, finding it to be incoherent, lacking in persuasive justification and inappropriately focused on how content has been created rather than on which specific harms it aims to prevent (for example, to electoral processes),” the board wrote. “Meta should “reconsider this policy quickly , given the number of elections in 2024.”
The company’s current rules only apply to videos that are edited with AI, but don’t cover other types of editing that could be misleading. In its policy recommendations to Meta, the Oversight Board says it should write new rules that cover audio and video content. The policy should apply not just to misleading speech but “content showing people doing things they did not do.” The board says these rules should apply “regardless of the method of creation.” Furthermore, the board recommends that Meta should no longer remove posts with manipulated media if the content itself isn't breaking any other rules. Instead, the board suggests Meta “apply a label indicating the content is significantly layered and may mislead.”
The recommendations underscore mounting concern among researchers and civil society groups about how the surge in AI tools could enable a new wave of viral election misinformation. In a statement, a Meta spokesperson said the company is “reviewing the Oversight Board’s guidance and will respond publicly” within the next 60 days. While that response would come well before the 2024 presidential election, it’s unclear when, or if, any policy changes may come. The Oversight Board writes in its decision that Meta representatives indicated the company “plans to update the Manipulated Media policy to respond to the evolution of new and increasingly realistic AI.”
This article originally appeared on Engadget at https://www.engadget.com/maliciously-edited-joe-biden-video-can-stay-on-facebook-metas-oversight-board-says-110042024.html?src=rss
California will float a pair of bills designed to protect children from social media addiction and preserve their private data. The Protecting Youth from Social Media Addiction Act (SB 976) and California Children’s Data Privacy Act (AB 1949) were introduced Monday by the state’s Attorney General Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks. The proposed legislation follows a CA child safety bill that was set to go into effect this year but is now on hold.
SB 976 could give parents the power to remove addictive algorithmic feeds from their children’s social channels. If passed, it would allow parents of children under 18 to choose between the default algorithmic feed — typically designed to create profitable addictions — and a less habit-forming chronological one. It would also let parents block all social media notifications and prevent their kids from accessing social platforms during nighttime and school hours.
“Social media companies have designed their platforms to addict users, especially our kids. Countless studies show that once a young person has a social media addiction, they experience higher rates of depression, anxiety, and low self-esteem,” California Senator Nancy Skinner (D-Berkeley) wrote in a press release. “We’ve waited long enough for social media companies to act. SB 976 is needed now to establish sensible guardrails so parents can protect their kids from these preventable harms.”
L to R: California AG Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks
The Office of Nancy Skinner
Meanwhile, AB 1949 would attempt to strengthen data privacy for CA children under 18. The bill’s language gives the state’s consumers the right to know what personal information social companies collect and sell and allows them to prevent the sale of their children’s data to third parties. Any exceptions would require “informed consent,” which must be from a parent for children under 13.
In addition, AB 1949 would close loopholes in the California Consumer Privacy Act (CCPA) that fail to protect the data of 17-year-olds effectively. The CCPA reserves its most robust protections for those under 16.
“This bill is a crucial step in our work to close the gaps in our privacy laws that have allowed tech giants to exploit and monetize our kids’ sensitive data with impunity,” wrote Wicks (D-Oakland).
The bills may be timed to coincide with a US Senate hearing (with five Big Tech CEOs in tow) on Wednesday covering children’s online safety. In addition, California is part of a 41-state coalition that sued Meta in October for harming children’s mental health. The Wall Street Journalreported in 2021 that internal Meta (Facebook at the time) documents described “tweens” as “a valuable but untapped audience.”
This article originally appeared on Engadget at https://www.engadget.com/proposed-california-bill-would-let-parents-block-algorithmic-social-feeds-for-children-220132956.html?src=rss
Meta is teaming up with the Center for Open Science (COS) to start a pilot program that studies “topics related to well-being.” It looks like the program will dive into our social media data, but on a voluntary basis, as COS says it will use a “privacy-preserving” dataset provided by Meta for the study. The agency says the study should help people understand “how different factors may or may not impact well-being and inform productive conversations about how to help people thrive.”
The specifics of the study remain opaque, but COS says it’ll use “new types of research processes” like pre-registration and early peer review. That last one is important, as it sends proposed research questions to peer review before being issued to study participants. This should help stave off bias and ensure the questions are actually useful. The agency also says that all results will be published and “not just those that confirm one’s hypothesis or support a prevailing theory.”
As for a totally non-scientific study on the effects of social media, using it for even ten minutes transforms any dopamine in my brain to the swamps of sadness from The Neverending Story. You could be the same. It’s no secret that social media is basically a factory that creates mental unease, and this is particularly true for kids and teens.
So, why announce this partnership today of all days? It could be a coincidence, but the timing sure is funny. Meta is set to testify this week in front of the US Senate Judiciary Committee about its failures to protect kids online, along with other social media bigwigs like TikTok, Snap and X. It is worth noting, however, that Meta CEO Mark Zuckerberg and TikTok CEO Shou Zi Chew are willing participants in this testimony. Snap CEO Evan Spiegel, Discord CEO Jason Citron and X CEO Linda Yaccarino had to be formally subpoenaed.
However, Meta has a particularly bad track record when it comes to this stuff. After all, the company’s being sued by 41 states for allegedly harming the mental health of its youngest users. The suit claims Meta knew its “addictive” features were bad for kids and intentionally misled the public about the safety of its platforms.
Unsealed documents from the suit claim that Meta actually “coveted and pursued” children under 13 and lied about how it handled underage accounts once discovered, often failing to disable these accounts while continuing to harvest data. This would be a brazen violation of the Children’s Online Privacy Protection Act of 1998.
Another lawsuit alleges that Facebook and Instagram's algorithms facilitated child sexual harassment, with the complaint stating that Meta's own internal documents said over 100,000 kids were harassed daily. Facebook's "People You May Know" algorithm was singled out as a primary conduit to connect children to predators. The complaint alleges that Meta did nothing to stop this issue when approached by concerned employees.
With all of this in mind, it doesn’t really take a study to recognize that the “well-being” of users isn’t exactly the most important thing on the minds of social media CEOs. Still, if the program helps these companies move in the right direction, that’s certainly cool. COS says the study will take two years and that it’s still in the early planning stages. We’ll know more in the coming months. In the meantime, you can watch CEO Zuckerberg and all the rest testify before congress on Wednesday at 10 AM ET.
This article originally appeared on Engadget at https://www.engadget.com/meta-will-offer-some-of-its-data-to-third-party-researchers-through-center-for-open-science-partnership-181418016.html?src=rss
New York City has officially become the first city in the US to designate social media as a “public health hazard.” During a State of the City address, Mayor Eric Adams shared that Health Commissioner Dr. Ashwin Vasan determined apps like Tik Tok and Instagram are considered “environmental toxins” that impose harm onto young teens and adolescents. “We are going to correct this crisis that is facing our children,” Adams said during the address.
Social media, the mayor explained, is fueling the growing mental health crisis in the city. This can be attributed to the addictive nature of these platforms, he added. On X, Adams wrote, “We won't let Big Tech endanger our kids.” However, besides delivering an advisory warning, the city did not clearly explain how it plans to actually curb the “risk” of social media use. More details about this designation and plans to implement strategies will be explained in the near future.
Social media companies are fueling a mental health crisis, especially for our young people. But we won't let Big Tech endanger our kids.@NYCHealthCommr Vasan is today issuing an advisory officially designating social media as an environmental toxin in New York City. #SOTC2024pic.twitter.com/8Rddkzr1hM
During a convention in June 2023, NYC officials gathered together stakeholders to discuss possible implications of social media use among young people and recommendations for how to tackle the issue. According to experts, a huge part of the initiative to make social media safer for teens can be accomplished by increasing protocols that enforce better data transparency. Tech companies were called on to improve algorithms and moderate harmful content out of feeds. While the Kids Online Safety Act, the Congressional bill passed last year, places the onus on tech companies to make their platforms safer for children, it's unclear how a state-specific initiative could logistically tackle the expansive nation-wide issue.
New York City could follow in California’s footsteps and roll out regulations like the California Age-Appropriate Design Code Act (CAADCA), which sets limits on the amount and kind of information a tech company can collect from underage users. While it doesn't officially become enforceable until July of 2024, when it does, the Attorney General will be able to penalize tech companies with civil fees if they fail to remain compliant. CAADCA is based on the success of policies enforced in the UK designed to protect children online. For example, its enactment encouraged TikTok and Instagram to disable direct messages between children and adults they dont follow on social media.
While New York City’s measures to protect children online is still more of a sentiment than an actionable plan, any moves to further restrict the way tech companies operate in the city might sour some relationships with business leaders and officials. While the social media stance Adams has might be harsh, it could also be perceived as contradictory when considering his administration has been pretty tech-friendly otherwise. For example, the Adams administration openly embraced the rollout of AI within the city’s digital infrastructure. An AI-powered GPT program called the MyCity Chatbot (run on Microsoft Azure’s AI services) is publicly available for New Yorkers to use to help residents find answers about running businesses in the city. Adams’ office is also creating artificial intelligence to make robocalls to residents in several languages.
This article originally appeared on Engadget at https://www.engadget.com/new-york-city-has-designated-social-media-as-a-public-health-hazard-182523034.html?src=rss
It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).
You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.
Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Promodel was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.
Photo by James Trew for Engadget
It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.
I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.
The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.
Apple
Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.
Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.
For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.
What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.
Photo by James Trew for Engadget
It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.
Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.
The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC.The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.
This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss
As a matter of fact, the kitchen gadget ruled the roost at this year’s CES. It made our list of the best devices unveiled at the event and was a regular topic of conversation. A kitchen gadget has to be pretty special to garner buzz when competing with the latest laptops, smart TVs and bunny-shaped anthropomorphic AI assistants. In other words, GE’s Profile Smart Indoor Smoker delivers.
We praised the appliance for offering home cooks a legitimate way to smoke meats indoors, which is something that was previously out of reach for apartment dwellers and the like. The GE device ditches an open flame for electric heating elements to bring low-and-slow smoking indoors.
We also liked the built-in filtration system that prevents odorous smoke from wafting throughout the entire home. As for techy components, this smoker connects to Wi-Fi for remote cooking and monitoring, a feature we admired in our official hands-on with the unit. We got our hands on some brisket prepared by the unit and it sure was delicious.
The primary downside to this device is the price. Spending $1,000 on a smoker is likely to empty bank accounts and speed along divorce proceedings. This discount to $700 makes it a more reasonable purchase option. We'll have an official review of the smoker published soon.
This article originally appeared on Engadget at https://www.engadget.com/the-new-ge-profile-smart-indoor-smoker-is-300-off-right-now-173049256.html?src=rss
With today’s release of Chrome M121, Google announced it will introduce new generative AI features that will make the browser easier to use. The new additions will include a tab organizer, a writing assistant that helps draft text and the option to customize the artwork and themes throughout the browser. The “Experimental AI” toggle must be flipped on in the Settings page — found in the three-dot dropdown menu — to enable these new features.
The Tab Organizer will do pretty much what it says: The built-in AI will automatically suggest ways to classify any open tabs in your Chrome windows and suggest the option to create groups. This might be helpful if you have a lot of recurring tabs open. When you click ‘Organize Similar Tabs,’ the AI will aggregate open pages together based on topics. For example, tabs related to shopping might all cluster together and the AI could suggest a name like ‘Ski-trip shopping gear.
Chrome's new text assist too might also have some practical applications. It will launch as an experimental tool that will help users draft text — including Google reviews or social media posts. To enable this when it launches, you need to select "Help me write" to let the tool finish your sentences or suggest options for continuing the text.
Google
Customization is not new to most Google tools like Mail or Docs and now on Chrome web browsers, you can personalize the browser's visuals — something the company considers an extension of the AI wallpapers it built out for Pixel phones recently. To do so, you need to select the ‘Customize Chrome’ button on the side panel and instruct the AI to generate a theme for you. You can search for a description, such as ‘small beach town’ or ‘Blade Runner vibes,’ and preview the AI-generated theme options before selection.
Introducing these new tools will naturally rival Microsoft's AI-infused Bing engine, which introduced AI-powered tab grouping and a text composition helper back in September. Chrome, however, still dominates the US browser market share by a wide margin, which Bing is usually lumped into the "others" category, well below competitors like Firefox and Opera.
Google
This article originally appeared on Engadget at https://www.engadget.com/googles-next-chrome-update-adds-three-new-generative-ai-features-170032292.html?src=rss
Last December the state of New Mexico sued Meta for failing to protect children, claiming that Facebook and Instagram algorithms recommended sexual content to minors. Now, an unredacted internal Meta presentation has been revealed, with the company's own employees estimating that 100,000 child users were harassed daily, The Wall Street Journal reported.
According to a 2021 internal document, Facebook's "People You May Know" (PMYK) algorithm was singled out as a primary connector of children to predators. When employees reported those findings to Meta executives, they reportedly rejected recommendations that the algorithm be redesigned to stop recommending adults to minors.
The feature was responsible for 75 percent of all inappropriate adult-minor contact, according to one employee. "How on earth have we not just turned off PYMK between adults and children?" another employee said. "It's really, really upsetting," added another.
The issues were particularly insidious on Instagram, according to an internal 2020 memo, with "sex talk" 38 times more prevalent on that platform than Facebook Messenger in the US. In one case an Apple executive reported that his 12-year-old child was solicited on Instagram. "This is the kind of thing that pisses Apple off to the extend of threat[en]ing to remove us from the App Store," said an employee charged with addressing the issue.
New Mexico claims that Meta has failed to address large-scale predation on its platform, particularly around recommendation algorithms. State investigators originally set up phony accounts for children, providing adult dates of birth, as kids often misstate their ages to access online services that they're not supposed to. Then, they implied that the accounts were being used by children, with one posting about a lost baby tooth and starting seventh grade. The suit alleged that, among other things, the accounts were sent child sex images and offers to pay for sex.
The state further alleges that Meta leaders didn't take action to limit adult predation on minors until late 2022, and still stopped short of strict measure recommended by safety staff. Instead it, only attempted to block suggestions to adults who previously demonstrated suspicious behavior toward children. However, according to a Meta study, 99 percent of accounts disabled for grooming children failed to state their age.
Meta recently introduced measures for teen users on Instagram and Facebook, including stopping non-followers from messaging them and blocking offensive comments. On top of the New Mexico complaint, Meta is facing lawsuits from 41 states complaining it harms the mental health of its youngest users. Another recently unsealed complaint filed by 33 states alleges that Meta "coveted and pursued" users under the age of 13 and has been dishonest about how it handles underage users' accounts when they're discovered.
This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagrams-algorithms-facilitated-child-sexual-harassment-state-lawsuit-claims-095314139.html?src=rss
Samsung’s first major hardware event of the year is here and, as expected, it’s primarily focused on the Galaxy S24 series of flagship smartphones. What you might not know, however, is that these smartphones are available for pre-order and that Amazon is already offering a fairly substantial bonus for early adopters.
You can get a gift card, up to $200, by pre-ordering the S24 via Amazon. All you have to do is enter a code at checkout. Once you complete the order, you’ll get an electronic gift card for use throughout the site. Being as how Amazon sells just about everything under the sun, that’s basically free money.
The gift card amount varies depending on the model. To snag the full $200, you’ll have to pony up for the top-of-the-line Galaxy S24 Ultra. The standard S24 gets you a $50 gift card, while the beefier S24+ allows for a $150 gift card. The Ultra costs $1,300, while the S24+ costs $1,000. The regular S24 will set you back $800. Flagship phones are pretty expensive, so the gift card can help offset that a bit. Samsung’s also offering a storage upgrade with pre-orders and Amazon customers get access to this perk.
What’s new with the S24 line? A whole lot, actually. They boast an ultra-durable titanium frame that should seriously increase the phone’s lifespan. To that end, Samsung has promised seven years of software support for these phones. While the specs feature the usual year-to-year bump, the software is packed with, wait for it, AI algorithms that allow for some new use case scenarios.
For instance, AI allows for a drastic increase in optical quality when using the camera’s zoom functionality. The algorithms can also be used to edit photos, create slow-mo footage and even delete and move items in the frame, with the AI automatically filling in the empty space. There’s also AI-enhanced language translation tools, ChatGPT-esque summarization capabilities and automatic copy-editing.
There’s a reason we previously wrote that Samsung “is taking the transition to the AI era incredibly seriously.” Pre-orders start today and official sales of the S24 line are slated for January 31.
This article originally appeared on Engadget at https://www.engadget.com/amazon-includes-up-to-a-200-gift-card-when-you-pre-order-the-samsung-galaxy-s24-series-194428875.html?src=rss
I own a jacket that’s eerily similar to Tess’ in Open Roads. It’s a blue bomber with yellow and burnt orange accents, and it’s not the only thing that Tess and I have in common. As she leisurely explores her childhood bedroom in the first few minutes of the game, Tess comes across set pieces that ground her environment in the early 2000s. There’s a chunky black television set and scattered DVD cases, little bottles of bright nail polish, a black-and-white strip from a photo booth, newspapers remembering 9/11 and hunting for bigfoot, and a bright pink tube of sickly sweet lip balm. These are the leftovers of her adolescence — the room is disheveled and largely empty, with most of her possessions packed away, ready to move. Tess picks through the room’s remaining photos and yearbooks, her hand-drawn fingers reaching out to interact with 3D objects, revealing more of her backstory with each touch. The cuff of her jacket is jarringly familiar every time it enters the frame.
Open Roads is a narrative-driven, exploration-focused game about the road trip that Tess and her mother take when a death in the family uproots their life. After clearing out the house and finding a mysterious diary in the attic, Tess and her mom, Opal, print out directions from RoadBuddy (not MapQuest) and set off on a long drive. Emotional upheaval is bound to ensue.
Annapurna Interactive
I watched developers play the first 15 minutes or so of Open Roads, and the preview reeled me in immediately. Visually, the game is polished and engaging; the settings and interactable objects are 3D, while characters are hand-drawn, carving depth into each scene. Developers at the Open Roads Team uploaded real-life handwriting samples to create yearbook pages, postcards and letters, which removes the threat of pixelated text ruining the immersion. In conversation, the characters float between movements like old-school Disney storyboards, making the entire experience feel like a lucid dream.
Tess and Opal are fully voiced by two mainstream actors, Kaitlyn Dever and Keri Russell, and in the scenes I’ve seen, their performances are fantastic. The interactions between Tess and Opal are simultaneously loving and strained, as mother-daughter relationships can be. The writing is also evocative and genuine; dialogue flows smoothly, even with the various player-chosen paths that each conversation can take. These characters feel real right away.
Annapurna Interactive
The house that Tess and Opal are leaving is lived-in and it has a sense of history. There are personal, hand-crafted touches in every room, and developers added bits of their own lives to the game. The chair by that desk? It was modeled after a developer’s own childhood memories. Those old, creepy ornaments in the attic? A developer’s grandma passed down those exact decorations in real life. The scribbles on the wall? They’re drawings from the creators’ kids. These details won’t be obvious to most players, but they lend a sense of authenticity to the game as Tess explores the closets and corners of her family home.
Open Roads doesn’t just provide early-2000s nostalgia, but it also reaches back and references the ’60s and ’70s, covering multiple generations in Tess’ family. As Tess investigates the house and picks up various objects, Opal provides context and tells stories about their life, and there are branching dialogue paths. At one point during the preview, the developer that was playing decided to make Tess walk away from the refrigerator without shutting its door, and this caused Opal to scold her. Tess and Opal’s relationship is charming and warm, but there’s a sense of tension running through their interactions that I’m eager to examine in the full game.
Open Roads feels like a mix of Gone Home, Life is Strange and What Remains of Edith Finch, in the best possible way. The writing, voice acting and animation style harmonize in the first few minutes of the game to create a realistic and nostalgic world populated with vivid characters. I’m ready to hit the road with Tess, Opal and their printed-out driving directions when the game hits PC, Switch, PlayStation and Xbox on February 22. After all, I already have the jacket.
This article originally appeared on Engadget at https://www.engadget.com/open-roads-preview-bring-me-to-life-in-2003-170007873.html?src=rss