Posts with «personal finance - lifestyle» label

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.

Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.

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This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss

Google engineers modded a PlayStation Portal to emulate PSP games

The PlayStation Portal has turned out to be a bit of a surprise hit for Sony. The portable peripheral is often out of stock and hard to come by, even though it does just one thing: stream games from your own PlayStation 5. The device does not run games locally — unless you find a way to modify it to do so.

Two Google engineers claim to have done just that by getting PPSSPP, a PlayStation Portable emulator, to work natively on the Portal. A photo shows Grand Theft Auto: Liberty City Stories running on the system. Andy Nguyen, one of the engineers, says that no hardware modifications were required to make the emulator run and that the project took “more than a month of hard work” to see through.

After more than a month of hard work, PPSSPP is running natively on PlayStation Portal. Yes, we hacked it. With help from xyz and @ZetaTwo pic.twitter.com/AXuRROo6Ip

— Andy Nguyen (@theflow0) February 19, 2024

Nguyen has discovered PS4 and PS5 exploits in the past, as The Verge notes. It’s not yet clear whether Nguyen will detail how to get PPSSPP working or release a jailbreak so that other folks can install the emulator on the Portal with relative ease. “There’s no release planned in the near future, and there’s much more work to be done,” Nguyen wrote on X. However, Nguyen hinted at posting some videos this weekend to show the emulator in action.

The Portal is clearly popular and it’s evident that players yearn to be able to do more with the system. As things stand, they can't even stream games from Sony's cloud gaming service. Perhaps these factors might be enough to convince Sony to give many fans what they truly want: a proper handheld successor to the PSP and the Vita.

This article originally appeared on Engadget at https://www.engadget.com/google-engineers-modded-a-playstation-portal-to-emulate-psp-games-152256608.html?src=rss

The UK moves another step closer to banning phones in schools

Mobile phone ownership has become standard for people of most ages, and, while there's a convenience argument, experts and regulators alike have expressed concerns about children's well-being and distraction while learning. To that end, the UK government has become the latest to announce guidance for banning the use of phones during school. It follows other European countries like France and Italy, which prohibit phones in classrooms. 

Some schools in the UK already have no-phone policies in place, but these guidelines could bring widespread adoption and uniformity. "This is about achieving clarity and consistency in practice, backing headteachers and leaders and giving staff confidence to act," Gillian Keegan, the UK's secretary of state for education, said in a release. "Today's children are growing up in an increasingly complex world, living their lives on and offline. This presents many exciting opportunities – but also challenges. By prohibiting mobile phones, schools can create safe and calm environments free from distraction so all pupils can receive the education they deserve."

While the UK government encourages schools to create their own policies, it outlines a few overarching options. The first — and most extreme — is a complete ban on mobile phones from school premises. However, the guidance acknowledges that this could create complications or risks for children when traveling to and from school. The next option takes care of that problem while still taking phones away. It suggests having students hand in their phones when arriving at school.

Then there's the locker route, where phones are kept strictly in students' lockers or whatever personal storage they get at school. While this allows students to keep possession of their device, it still wouldn't be usable at any point in the day, even when accessing the locker during breaks. The final option aligns with what many schools do — let students keep their phones in their bags, but they should be turned off and never accessed. 

The guidance also recommends teaching students about the mobile phone's potentially harmful impact on young people. Study after study has found that social media, in particular, can negatively impact young people's mental health. The UK government argues that, in addition to combating the social media issue, restricting phone use can increase students' concentration, time being active and spending time with peers face-to-face. 

Parents are encouraged to contact the school directly rather than through a private phone if they need to get in touch with their child. The guidance also encourages parents to discuss the rules at home and, once again, the risks of phones and the internet.

This article originally appeared on Engadget at https://www.engadget.com/the-uk-moves-another-step-closer-to-banning-phones-in-schools-132518091.html?src=rss

The 14 best Presidents' Day sales at Amazon, Best Buy, Target and others to shop this weekend

Presidents' Day sales are usually more focused on appliances, mattresses and home goods than consumer tech, and that's the case again in 2024. That said, if you're looking for a new gadget, we've managed to pick out a few tech deals that are actually worth considering. Apple's AirPods Max are $100 off, for instance, while Anker's Soundcore Space A40, our favorite set of budget earbuds, is down to $59. The highly-rated Samsung S90C OLED TV is about $200 cheaper than usual, and Microsoft's Xbox Series S console is on sale to $220. We're also seeing good discounts on ASUS' ROG Ally gaming handheld, Samsung's Evo Select microSD card and Apple gift cards. Here are the best Presidents' Day 2024 sales on tech we could find. 

Best Presidents' Day sales on headphones

Best Presidents' Day sales on TVs

Best Presidents' Day sales on gaming gear

Best Presidents' Day sales on smartphones and tablets

Best Presidents' Day sales on other tech

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This article originally appeared on Engadget at https://www.engadget.com/the-14-best-presidents-day-sales-at-amazon-best-buy-target-and-others-to-shop-this-weekend-170018799.html?src=rss

Akai adds a 37-key standalone workstation to its MPC lineup

Akai just officially announced the MPC Key 37, a standalone workstation and groovebox. This is the latest standalone MPC device, following last year’s larger Key 61. The Key 37 has everything you need to make a beat or song from scratch without having to use an actual computer and DAW, with some limitations. 

There are 37 full-size keys, complete with polyphonic aftertouch. There aren’t that many standalone devices out there with a full keybed, so this should excite musicians who lack experience with Akai-style pads. This device does have 16 velocity-sensitive pads for laying down drum parts and triggering samples, so it’s a “best of both worlds” type situation.

The Key 37 ships with 32GB of on-board storage, though 10GB is used up by the OS and included sound packs. Thankfully, there’s a slot for an SD card to expand the storage — these standalone devices fill up fast.

You get the same color 7-inch multi-touch display and four assignable Q-Link knobs as the company’s Key 61 workstation. This is great for making system adjustments and for controlling effects plugins and the like. As a matter of fact, the entire layout recalls the Key 61, though this new release is slightly less powerful.

Akai

The Key 37 features 2GB of RAM, compared to 4GB with the Key 61. This is going to hamper the number of tracks that will play simultaneously without any hiccups. It also lacks the two microphone inputs and associated preamps. There are, however, stereo 1/4-inch inputs and outputs, USB Midi, 5-pin MIDI In/MIDI Out, 4 TRS CV/Gate output jacks and a USB host port. This keyboard also boasts Bluetooth and WiFi connectivity for wireless streaming with platforms like Ableton Link.

Beyond the iconic 16 pad layout, the highlight of any MPC machine is the software. To that end, the Key 37 ships with Akai’s MPC2 desktop software and its standalone suite. You get eight instrument plugins out of the box and a voucher for a premium plug from the company’s ever-growing collection. You even get that cool stem separation software, though it’s not available on the Key 37 yet.

Akai’s latest and greatest may not be as full-featured as 2022’s Key 61, but it’s around half the price. The Key 37 costs $900 and is available to order right now via parent company inMusic and authorized retailers.

This article originally appeared on Engadget at https://www.engadget.com/akai-adds-a-37-key-standalone-workstation-to-its-mpc-lineup-191246047.html?src=rss

Maliciously edited Joe Biden video can stay on Facebook, Meta's Oversight Board says

The Oversight Board is urging Meta to update its manipulated media policy, calling the current rules “incoherent.” The admonishment comes in a closely watched decision about a misleadingly edited video of President Joe Biden.

The board ultimately sided with Meta regarding its decision to not remove the clip at the center of the case. The video featured footage from October 2022, when the president accompanied his granddaughter who was voting in person for the first time. News footage shows that after voting, he placed an “I voted” sticker on her shirt. A Facebook user later shared an edited version that looped the moment so it appeared as if he repeatedly touched her chest. The caption accompanying the clip called him a “sick pedophile,” and said those who voted for him were “mentally unwell.”

In its decision, the Oversight Board said that the video was not a violation of Meta’s narrowly-written manipulated media policy because it was not edited with AI tools, and because the edits were “obvious and therefore unlikely to mislead” most users. “Nevertheless, the Board is concerned about the Manipulated media policy in its current form, finding it to be incoherent, lacking in persuasive justification and inappropriately focused on how content has been created rather than on which specific harms it aims to prevent (for example, to electoral processes),” the board wrote. “Meta should “reconsider this policy quickly , given the number of elections in 2024.”

The company’s current rules only apply to videos that are edited with AI, but don’t cover other types of editing that could be misleading. In its policy recommendations to Meta, the Oversight Board says it should write new rules that cover audio and video content. The policy should apply not just to misleading speech but “content showing people doing things they did not do.” The board says these rules should apply “regardless of the method of creation.” Furthermore, the board recommends that Meta should no longer remove posts with manipulated media if the content itself isn't breaking any other rules. Instead, the board suggests Meta “apply a label indicating the content is significantly layered and may mislead.”

The recommendations underscore mounting concern among researchers and civil society groups about how the surge in AI tools could enable a new wave of viral election misinformation. In a statement, a Meta spokesperson said the company is “reviewing the Oversight Board’s guidance and will respond publicly” within the next 60 days. While that response would come well before the 2024 presidential election, it’s unclear when, or if, any policy changes may come. The Oversight Board writes in its decision that Meta representatives indicated the company “plans to update the Manipulated Media policy to respond to the evolution of new and increasingly realistic AI.”

This article originally appeared on Engadget at https://www.engadget.com/maliciously-edited-joe-biden-video-can-stay-on-facebook-metas-oversight-board-says-110042024.html?src=rss

Proposed California bill would let parents block algorithmic social feeds for children

California will float a pair of bills designed to protect children from social media addiction and preserve their private data. The Protecting Youth from Social Media Addiction Act (SB 976) and California Children’s Data Privacy Act (AB 1949) were introduced Monday by the state’s Attorney General Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks. The proposed legislation follows a CA child safety bill that was set to go into effect this year but is now on hold.

SB 976 could give parents the power to remove addictive algorithmic feeds from their children’s social channels. If passed, it would allow parents of children under 18 to choose between the default algorithmic feed — typically designed to create profitable addictions — and a less habit-forming chronological one. It would also let parents block all social media notifications and prevent their kids from accessing social platforms during nighttime and school hours.

 “Social media companies have designed their platforms to addict users, especially our kids. Countless studies show that once a young person has a social media addiction, they experience higher rates of depression, anxiety, and low self-esteem,” California Senator Nancy Skinner (D-Berkeley) wrote in a press release. “We’ve waited long enough for social media companies to act. SB 976 is needed now to establish sensible guardrails so parents can protect their kids from these preventable harms.”

L to R: California AG Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks
The Office of Nancy Skinner

Meanwhile, AB 1949 would attempt to strengthen data privacy for CA children under 18. The bill’s language gives the state’s consumers the right to know what personal information social companies collect and sell and allows them to prevent the sale of their children’s data to third parties. Any exceptions would require “informed consent,” which must be from a parent for children under 13.

In addition, AB 1949 would close loopholes in the California Consumer Privacy Act (CCPA) that fail to protect the data of 17-year-olds effectively. The CCPA reserves its most robust protections for those under 16.

“This bill is a crucial step in our work to close the gaps in our privacy laws that have allowed tech giants to exploit and monetize our kids’ sensitive data with impunity,” wrote Wicks (D-Oakland).

The bills may be timed to coincide with a US Senate hearing (with five Big Tech CEOs in tow) on Wednesday covering children’s online safety. In addition, California is part of a 41-state coalition that sued Meta in October for harming children’s mental health. The Wall Street Journal reported in 2021 that internal Meta (Facebook at the time) documents described “tweens” as “a valuable but untapped audience.”

This article originally appeared on Engadget at https://www.engadget.com/proposed-california-bill-would-let-parents-block-algorithmic-social-feeds-for-children-220132956.html?src=rss

Meta will offer some of its data to third-party researchers through Center for Open Science partnership

Meta is teaming up with the Center for Open Science (COS) to start a pilot program that studies “topics related to well-being.” It looks like the program will dive into our social media data, but on a voluntary basis, as COS says it will use a “privacy-preserving” dataset provided by Meta for the study. The agency says the study should help people understand “how different factors may or may not impact well-being and inform productive conversations about how to help people thrive.”

The specifics of the study remain opaque, but COS says it’ll use “new types of research processes” like pre-registration and early peer review. That last one is important, as it sends proposed research questions to peer review before being issued to study participants. This should help stave off bias and ensure the questions are actually useful. The agency also says that all results will be published and “not just those that confirm one’s hypothesis or support a prevailing theory.”

As for a totally non-scientific study on the effects of social media, using it for even ten minutes transforms any dopamine in my brain to the swamps of sadness from The Neverending Story. You could be the same. It’s no secret that social media is basically a factory that creates mental unease, and this is particularly true for kids and teens.

So, why announce this partnership today of all days? It could be a coincidence, but the timing sure is funny. Meta is set to testify this week in front of the US Senate Judiciary Committee about its failures to protect kids online, along with other social media bigwigs like TikTok, Snap and X. It is worth noting, however, that Meta CEO Mark Zuckerberg and TikTok CEO Shou Zi Chew are willing participants in this testimony. Snap CEO Evan Spiegel, Discord CEO Jason Citron and X CEO Linda Yaccarino had to be formally subpoenaed.

However, Meta has a particularly bad track record when it comes to this stuff. After all, the company’s being sued by 41 states for allegedly harming the mental health of its youngest users. The suit claims Meta knew its “addictive” features were bad for kids and intentionally misled the public about the safety of its platforms.

Unsealed documents from the suit claim that Meta actually “coveted and pursued” children under 13 and lied about how it handled underage accounts once discovered, often failing to disable these accounts while continuing to harvest data. This would be a brazen violation of the Children’s Online Privacy Protection Act of 1998.

Another lawsuit alleges that Facebook and Instagram's algorithms facilitated child sexual harassment, with the complaint stating that Meta's own internal documents said over 100,000 kids were harassed daily. Facebook's "People You May Know" algorithm was singled out as a primary conduit to connect children to predators. The complaint alleges that Meta did nothing to stop this issue when approached by concerned employees.

With all of this in mind, it doesn’t really take a study to recognize that the “well-being” of users isn’t exactly the most important thing on the minds of social media CEOs. Still, if the program helps these companies move in the right direction, that’s certainly cool. COS says the study will take two years and that it’s still in the early planning stages. We’ll know more in the coming months. In the meantime, you can watch CEO Zuckerberg and all the rest testify before congress on Wednesday at 10 AM ET.

This article originally appeared on Engadget at https://www.engadget.com/meta-will-offer-some-of-its-data-to-third-party-researchers-through-center-for-open-science-partnership-181418016.html?src=rss

New York City has designated social media as a ‘public health hazard’

New York City has officially become the first city in the US to designate social media as a “public health hazard.” During a State of the City address, Mayor Eric Adams shared that Health Commissioner Dr. Ashwin Vasan determined apps like Tik Tok and Instagram are considered “environmental toxins” that impose harm onto young teens and adolescents. “We are going to correct this crisis that is facing our children,” Adams said during the address.

Social media, the mayor explained, is fueling the growing mental health crisis in the city. This can be attributed to the addictive nature of these platforms, he added. On X, Adams wrote, “We won't let Big Tech endanger our kids.” However, besides delivering an advisory warning, the city did not clearly explain how it plans to actually curb the “risk” of social media use. More details about this designation and plans to implement strategies will be explained in the near future.

Social media companies are fueling a mental health crisis, especially for our young people. But we won't let Big Tech endanger our kids.@NYCHealthCommr Vasan is today issuing an advisory officially designating social media as an environmental toxin in New York City. #SOTC2024 pic.twitter.com/8Rddkzr1hM

— Mayor Eric Adams (@NYCMayor) January 24, 2024

During a convention in June 2023, NYC officials gathered together stakeholders to discuss possible implications of social media use among young people and recommendations for how to tackle the issue. According to experts, a huge part of the initiative to make social media safer for teens can be accomplished by increasing protocols that enforce better data transparency. Tech companies were called on to improve algorithms and moderate harmful content out of feeds. While the Kids Online Safety Act, the Congressional bill passed last year, places the onus on tech companies to make their platforms safer for children, it's unclear how a state-specific initiative could logistically tackle the expansive nation-wide issue.

New York City could follow in California’s footsteps and roll out regulations like the California Age-Appropriate Design Code Act (CAADCA), which sets limits on the amount and kind of information a tech company can collect from underage users. While it doesn't officially become enforceable until July of 2024, when it does, the Attorney General will be able to penalize tech companies with civil fees if they fail to remain compliant. CAADCA is based on the success of policies enforced in the UK designed to protect children online. For example, its enactment encouraged TikTok and Instagram to disable direct messages between children and adults they dont follow on social media.

While New York City’s measures to protect children online is still more of a sentiment than an actionable plan, any moves to further restrict the way tech companies operate in the city might sour some relationships with business leaders and officials. While the social media stance Adams has might be harsh, it could also be perceived as contradictory when considering his administration has been pretty tech-friendly otherwise. For example, the Adams administration openly embraced the rollout of AI within the city’s digital infrastructure. An AI-powered GPT program called the MyCity Chatbot (run on Microsoft Azure’s AI services) is publicly available for New Yorkers to use to help residents find answers about running businesses in the city. Adams’ office is also creating artificial intelligence to make robocalls to residents in several languages.

This article originally appeared on Engadget at https://www.engadget.com/new-york-city-has-designated-social-media-as-a-public-health-hazard-182523034.html?src=rss

Wired headphones are about to have a mini revival

It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).

You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.

Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Pro model was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.

Photo by James Trew for Engadget

It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.

I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.

The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.

Apple

Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.

Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.

For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.

What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.

Photo by James Trew for Engadget

It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.

Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.

The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC.The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.

This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss