Posts with «norway» label

Bringing Modern Technology to a Sled

Street sledding, a popular pastime in Norway, is an activity that is slowly dwindling in popularity, at least as far as [Justin] aka [Garage Avenger] has noticed. It used to be a fun way of getting around frozen lakes and roads during winter, and while some still have their sleds [Justin] wanted to see if there was a way to revitalize one of these sleds for the modern era. He’s equipped this one with powerful electric turbines than can quickly push the sled and a few passengers around the ice.

Since this particular sled is sized for child-sized passengers, fuel-burning jet engines have been omitted and replaced with electric motors that can spin their turbine blades at an impressive 80,000 rpm. The antique sled first needed to be refurbished, including removing the rust from the runners and reconditioning the wood. With a sturdy base ready to go, the sled gets a set of 3D printed cowlings for the turbines, a thumb throttle on the upgraded handlebars, and a big battery with an Arduino to bring it all together.

With everything assembled and a sheet of ice to try it out on, the powerful sled easily gets its passengers up to the 20-30 kph range depending on passenger weight and size. There’s a brake built on an old ice skate for emergency stops, and the sled was a huge hit for everyone at the skating pond. There are plenty of other ways to spruce up old sleds, too, like this one which adds a suspension for rocketing down unplowed roads.

Video mixing chess games on tv in Norway using Ethernet Shield

Heidi Røneid with an Arduino Ethernet microprocessor. (Photo: Tore Zakariassen, NRK)

When The Norwegian Broadcasting (NRK) planned the television broadcast of the Chess Olympiad 2014 in Tromsø, Norway, they encountered a challenge: how to mix video, graphics and the results of many ongoing chess games simultaneously, requiring 16 cameras for the games going on at the same time?

On their blog you can find a long and nice post about how they found the solution using Arduino Uno, Arduino Ethernet Shield and the library for Arduino to control such Atem switchers written by Kasper Skårhøj:

At first, the idea was to use a computer with a webcam for each of the 16 games, then mix video images, background animation and results in software on each of them.

Afterwards the finished mix of images would be streamed to separate channels in our web player, so that the online audience would be able to choose which game they wanted to follow. This solution would also provide our outside broadcasting van (OB van) with 16 finished video sources composed of video, graphics and results. This would make the complex job of mixing all video signals much easier.

After thorough thinking we came to the conclusion that for our web-audience, it would be better to skip the stream of individual games, and spend our resources on building websites that could present all games in the championship via HTML in real time. This would also give the audience the opportunity to scroll back and forth in the moves and recall all the previous games in the championship. We started working on it immediately, and you can find the result on our website nrk.no/sjakk.

Arduino Blog 28 Aug 19:14
arduino  chess  ethernet  featured  games  norway  shield  tv