Posts with «mobile apps» label

Engadget Podcast: Our Apple Vision Pro hangover

We still can’t stop thinking about the Apple Vision Pro. This week, Cherlynn and Devindra chat with CNET’s Scott Stein about our post-review impressions of Apple’s headset. We’ve got further thoughts about using it in public (maybe don’t), the isolation of being sealed off from the world, and the way falling asleep with the Vision Pro on can make you lose your sense of reality. We also discuss Mark Zuckerberg’s impression of the headset, and why he thinks the Quest 3 is ultimately a better product. (We agree, with caveats.) In other news, we explore how Arc’s ad-stripped AI mobile search app may be good for its users, but ultimately bad for web creators.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Last thoughts on Apple’s Vision Pro with CNet’s Scott Stein – 1:11

  • Arc Browser AI summaries prompts the question “Who makes money when AI reads the internet for us?” – 38:06

  • Waymo self-driving car attacked and set on fire during Lunar New Year celebration – 49:22

  • Stealth piracy app Kimi briefly passed Netflix on Apple’s App Store charts – 52:48

  • Lyft stock spikes after typo in earnings report – 55:12

  • Around Engadget – 56:53

  • Working on – 59:04

  • Pop culture picks – 59:38

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Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Scott Stein
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-our-apple-vision-pro-hangover-133021630.html?src=rss

Apple explains why web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-explains-why-web-apps-will-no-longer-work-on-european-ios-devices-112527267.html?src=rss

Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

A piracy app outranked Netflix on the App Store before Apple pulled it

Over the past week, there was an app called Kimi that curiously outranked well-known streaming services, such as Netflix and Prime Video, in the list of top free entertainment apps for iOS. Now, Apple has pulled down the application... most likely because it gave users access to pirated movies. As Wired reports, Kimi was disguised as an app that tests your eyesight by making you play spot the difference in similar photos. In reality, it was nothing of the sort and instead contained bootlegged shows and movies, including recent blockbusters and award-winning films. 

Its offerings, however, varied in quality in a way that's familiar to those who used to look for shows and movies online before the advent of streaming services. Kimi's copy of the Emma Stone-starrer Poor Things was apparently grainy and pixelated, while other movies available in high-quality copies had ads blocking the view across the top of the screen. The app was so easy to use: Viewers simply had to download it and fire it up to start watching. It was similar to the now-defunct service Popcorn Time, in that it made pirating movies as easy as watching Netflix. Popcorn Time shut down for good in 2022. 

Apple prides itself on privacy and safety and on making sure the apps it makes available for download are on the up and up. When it revealed how it would comply with the European Union's Digital Markets Act (DMA), for instance, it said any alternative app store that makes its way to the company's platforms will need to have stringent rules and moderation tools comparable to its own. Apple itself may have to start keeping a close eye on its App Store, though. Viewers have been expressing their discontent online on having to pay for too many streaming services to be able to watch what they want to, and it seems like more and more people are turning to piracy again. 

This article originally appeared on Engadget at https://www.engadget.com/a-piracy-app-outranked-netflix-on-the-app-store-before-apple-pulled-it-132013246.html?src=rss

The Morning After: The verdict on Apple’s Vision Pro

Apple took its time to get into mixed reality/spatial computing/putting screens on your face. But finally, the Vision Pro is here. Do you need one? Probably not. Will it change the world in a year? Probably not. Is it meant for developers, wealthy Apple devotees and influencers, hoping it’ll pay dividends in content? Yeah.

Engadget

It also has incredibly sharp, vivid displays, the best augmented reality experiences we’ve ever tried and that Apple knack for intuitive controls and navigation. It’s early days, and if you bought the first iPhone or Apple Watch, you know how that goes. App selections are limited, and battery life isn’t great, but the bigger question remains: Is this the future of computing? Maybe? You should read Devindra Hardawar’s full review, right here.

— Mat Smith

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Meta and TikTok sue over paying the EU’s fee for policing content

Platforms with over 45 million users have to comply with EU stipulations.

TikTok owner ByteDance and Meta are not keen on the idea of paying the European Union to regulate them. The companies have challenged a supervisory fee set by EU moderators, who are now required to monitor Meta, TikTok and other major platforms under the Digital Services Act (DSA).

All designated companies must split the €45.2 million ($48.7 million) EU regulators argue is necessary to properly supervise these companies. However, companies like Amazon and Pinterest, which reported little to no profits, owe nothing. Meta, on the other hand, got a €11 million ($11.9 million) bill under the current arrangement. ByteDance has not publicly announced how much it owes. But a lawsuit might be cheaper.

Continue reading.

Google’s Bard AI chatbot is now Gemini

And has its own Android app.

Just like Microsoft did with Bing to Copilot, Google is trying to simplify its AI chatbot universe — while confusing everyone. Bard and Duet AI are now Gemini, named after Google’s multimodal AI model. Google has also debuted a dedicated Gemini Android app alongside a paid version of the chatbot. Install that app and you can replace Google Assistant as the default on your Android phone. Along with immediate access to Gemini, the overlay will offer contextual suggestions, such as generating a description for a photo you just took or asking for more information about an article.

Continue reading.

Homeworld 3 delayed again until May

The decision was in response to playtesting feedback.

Blackbird Interactive/Gearbox Publishing

Once again, Homeworld 3, the much-anticipated sequel to 20-year-old real-time strategy game Homeworld 2, is delayed. The game was originally pegged for a 2022 release, then 2023, then February 2024, then March 8. It’s now set to come out on May 13, 2024.

For now.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-verdict-on-apples-vision-pro-121550566.html?src=rss

YouTube reportedly has an Apple Vision Pro app on its roadmap

Google reportedly plans to develop a YouTube app for the Apple Vision Pro. The Verge says a YouTube spokesperson confirmed the company’s plans to make a native Vision Pro app, while it optimizes YouTube for Safari as a stopgap. The U-turn comes after developer Christian Selig (creator of the popular Apollo app that Reddit killed in 2023) launched an unofficial YouTube app for Apple’s $3,500 headset.

“We’re excited to see Vision Pro launch and we’re supporting it by ensuring YouTube users have a great experience in Safari,” YouTube spokesperson Jessica Gibby reportedly wrote in an email to The Verge’s Nilay Patel. “We do not have any specific plans to share at this time, but can confirm that a Vision Pro app is on our roadmap.”

Despite Vision Pro launching with over 600 native apps, YouTube said as recently as January 19 that it had no plans for a Vision Pro app. (Netflix is another high-profile holdout.) In addition, a YouTube company spokesperson told Engadget at the time it also had no plans to make its iPad app available on the visionOS App Store. Porting iPad apps is the (relatively) quick and easy way for developers to get their software onto Apple’s “spatial computing” device.

Juno, developer Christian Selig’s unofficial YouTube app for Vision Pro
Christian Selig / Juno

Something changed the company’s mind in the last two-and-a-half weeks. One theory is, despite its staggering $3,500 price, Apple’s mixed reality headset appears to be off to a strong start as the company’s most loyal and deep-pocketed fans quickly scooped up pre-orders. Well-sourced analyst Ming-Chi Kuo estimated Apple sold somewhere between 160,000 and 180,000 headsets during its opening weekend.

Another theory is that YouTube noticed an independent developer picking up its slack. Christian Selig, the maker of the now-defunct Apollo for Reddit app, launched an unofficial third-party YouTube app called Juno that was available at launch. Selig has significant trust and stature among Apple device users: He’s a former Apple developer and creator of one of iOS users’ favorite Reddit apps (before the company’s controversial API rules effectively killed most third-party Reddit apps).

“YouTube is probably one of the parts of the internet I consume the most, so I was more than a little sad when YouTube announced that they don’t have plans to build a visionOS app, and disabled the option to load the iPad app,” Selig explained last week in a blog post. “This leaves you with Safari, and the website is okay, but definitely doesn’t feel like a visionOS app.”

YouTube supports 3D and 360-degree videos, but neither currently works on Vision Pro. It isn’t yet clear if the company plans to incorporate those into its app.

This article originally appeared on Engadget at https://www.engadget.com/youtube-reportedly-has-an-apple-vision-pro-app-on-its-roadmap-210710272.html?src=rss

Here are the most useful Apple Vision Pro apps at launch

Apple’s Vision Pro is here — along with a solid collection of third-party launch apps. Although there are some big-name omissions (Netflix, YouTube and Spotify), the headset already supports over a million compatible App Store apps, Apple’s first-party offerings and over 600 apps developed specifically for the “spatial computing” device. Here are the notable third-party Vision Pro apps you can install on day one.

Microsoft 365

Microsoft

Microsoft didn’t skimp on its entry into the Vision Pro era. Seven of the company’s Office apps are available to install on launch day. These include Microsoft Teams, Word, Excel, PowerPoint, Outlook, OneNote and Loop.

The Windows maker added several tools unique to the mixed-reality headset. For example, Word has a focus mode to block out distractions, PowerPoint includes an immersive environment for practicing presentations in front of a virtual audience and Excel lets you quickly move documents to other apps using Vision Pro’s pinch-to-drag gesture.

Microsoft Teams uses Vision Pro’s “Persona” feature, which gives you a digital avatar. Persona matches your digital representation’s facial expressions to yours; this may give off uncanny valley vibes to your colleagues, but it could also make your virtual self appear more lifelike. In addition, Microsoft’s VisionOS apps include Copilot, the company’s generative AI assistant that can draft text, create summaries and generate PowerPoint presentations.

Disney+

Disney

Given Disney’s longstanding collaboration with Apple (Steve Jobs sat on the company’s board, and Bob Iger sat on Apple’s until 2019), perhaps it isn’t surprising Disney went all-out with its Vision Pro app.

The app lets you stream Disney+ content in one of four 3D virtual environments: the Disney+ Theater (inspired by Hollywood’s historic El Capitan), the Scare Floor from Monsters Inc., Tony Stark’s Avengers Tower and Luke Skywalker’s land speeder on Tatooine. Although we’ve seen virtual environments in countless Meta Quest (and other VR) streaming apps, Vision Pro’s higher resolution should make them feel more immersive.

Disney’s VisionOS app also includes a selection of supported 3D films. The library consists of “dozens of popular movies,” including Avatar: The Way of Water, Avengers: Endgame, Star Wars: The Force Awakens, Elemental and Encanto. (Disney promises the list will expand over time.) You can also buy or rent more 3D movies from the Apple TV apps’ Store tab.

Zoom

Zoom

Zoom is also an early Vision Pro supporter. Like Microsoft Teams, Zoom’s VisionOS app will use Apple’s Personas, displaying you in calls as a 3D virtual avatar that matches your facial expressions and hand movements. The company says you can scale the app’s spatial setup “to the perfect size,” ensuring you feel like you’re in the same room as your colleagues.

A future update to the Zoom app will add support for 3D object sharing, letting designers share and collaborate on 3D models in their virtual space. The app will also eventually include Zoom Team Chat and the ability to pin your fellow meeting participants in space around you. Zoom says the latter will help you “feel more connected to the people in the meeting.”

MLB and NBA

MLB

America’s second and third most popular sports leagues are represented on Vision Pro. The NBA app lets you stream up to five live broadcasts in multi-view while glancing at other game scores and stats off to the side. Meanwhile, the MLB app offers fully immersive environments, including a ballpark with a view from home plate and stats for each pitch. A future update (scheduled for around Opening Day) will add access to “additional MLB.TV content” for subscribers.

The world’s premier baseball league shared its enthusiasm for the app. “If there is an opportunity for a baseball fan to enjoy our sport on any given platform, then we need to have a presence where we can deliver unique storytelling experiences,” wrote MLB Deputy Commissioner Noah Garden.

Max

Warner Bros. Discovery

Warner Bros. Discovery’s Max is available on Vision Pro, offering access to the streaming service’s movies, series, news and sports. The company says select titles will be available in 4K and Spatial Audio with Dolby Atmos.

Like other VisionOS apps, Max will offer at least one virtual environment in which you can stream content: the Iron Throne room from Game Of Thrones and House of the Dragon. “The intricate Targaryen-era adornments will make fans feel like they’re watching the programming available on Max in Westeros during the height of their reign,” wrote HBO / Max Content Chair Casey Bloys.

Lowe’s Style Studio

Lowe's

Lowe’s will use the Vision Pro to make it easier to imagine ways to spend money in its stores. The Lowe’s Style Studio app lets headset owners “step into an immersive, interactive 3D kitchen scene,” allowing you to “experiment in ways that weren’t possible until now.” The idea is to inspire you by stepping into a virtual space “curated by Lowe’s professional designers” with hundreds of customizable real-world materials.

Game Room

Resolution Games

Stockholm-based studio Resolution Games launched the Game Room app, which lets you play tabletop classics in mixed reality or fully virtual environments. Games include chess, solitaire, hearts, yacht and (the Battleship-like) Sea Battle.

It supports one to four players in online play against foes using different Apple devices (not just fellow Vision Pro owners). It also supports single-player against AI opponents.

Other confirmed apps and games

Here are more highlights from Vision Pro’s collection of over 600 launch apps:

  • AmazeVR Concerts - Front-row virtual concerts

  • Animoog Galaxy - Create music in 3D space

  • Apple Arcade games (more than 250 games, including NBA 2K24 Arcade Edition, Sonic Dream Team, and TMNT Splintered Fate)

  • Blackbox - Spatial puzzles

  • Box - Cloud file management and collaboration, including with 3D objects

  • CellWalk - Tour a bacteria cell

  • Complete HeartX - Anatomy, diagnoses and treatments

  • Decathlon - Shop in 3D

  • djay - Turntables and mixing

  • Exploring Mars - Explore Mars with NASA rovers

  • Fantastical - Calendar and tasks

  • Healium - Relax in nature scenes

  • IMAX - View 2D and 3D content

  • Insight Heart - Learn about the human heart

  • J.Crew Virtual Closet - Immersive shopping

  • JigSpace - Interactive presentations in 3D

  • Lego Builder’s Journey - Build with 3D LEGO bricks

  • Loóna - Relaxing 3D dioramas

  • Lungy: Spaces - Breathing exercises and meditation

  • MindNode - Mind maps in spatial reality

  • Mytheresa: Luxury Experience - Shopping with live consultations

  • Navi - Real-time translation with live captions

  • NowPlaying - A peek behind the music

  • Numerics - Live business widgets

  • Odio - Personal sound spaces

  • OmniFocus and OmniPlan - Project management visualizations

  • PGA Tour Vision - Immersive golf experience

  • Red Bull TV - 3D maps of races / immersive videos

  • Sky Guide and Night Sky - Your personal planetarium

  • Skatrix Pro - Physics-driven skateboarding

  • solAR - Explore the solar system

  • Spool - Make music videos

  • STAGE+ - Classical music performances

  • Super Fruit Ninja - Slice and dice

  • Synth Riders - Immersive gameplay

  • tappr.tv - Discover new music and choreography

  • Void-X - Retro arcade shooter

  • Wayfair Decorify - Redesign your space

  • Webex - Immersive meetings

  • Zillow Immerse - Virtual home tours, interactive floor plans

For more on the Apple Vision Pro, you can read Engadget’s early impressions from Senior Editor Devindra Hardawar and a second hands-on with Deputy Editor Cherlynn Low and Editor-in-Chief Dana Wollman.

This article originally appeared on Engadget at https://www.engadget.com/here-are-the-most-useful-apple-vision-pro-apps-at-launch-222817206.html?src=rss

Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Google starts a limited test of generative AI tools in Maps

Google is adding generative AI to Maps. The feature's in early access and only available for certain areas and for select Local Guides members, but it looks to be an interesting use of the technology. Basically, the tool allows you to speak to the app using natural language to discover new places in your hometown or when traveling throughout this great country of ours.

Here’s how it works. Ask the app what you’re looking for, like a restaurant to meet the needs of your friend group with various dietary restrictions. The company’s large-language models will analyze information about more than 250 million places along with insights provided by community members as part of its Local Guides program. It should be able to spit out the perfect spot.

Google says the system will work “no matter how specific, niche or broad your needs might be.” The company gives a far-reaching example involving thrifting in San Francisco. It describes a scenario in which a person asks the app for vintage thrifting spots in the city. The AI models analyzed nearby places, along with photos, ratings and community reviews. The app spit out a range of options, complete with photo carousels and review summaries.

Because this is a generative AI, you can go even further. If you ask the app to find a good lunch spot, it’ll automatically look for something that matches the retro vibe of the aforementioned vintage shop. In other words, it remembers the stuff you like, within reason. 

This feature can also be used on the fly, with Google giving an example of asking the AI for activities in the case of a sudden rainstorm. You can further refine search results by asking followup questions. This all seems pretty neat, but the feature is certainly limited for now, as it's just for US users and only in select areas. Once early access users give enough feedback, it should start popping up in more places.

Of course, this isn’t Google’s first AI rodeo. The company recently added generative AI features to the Chrome browser and made its AI-powered note-taking app available to everyone in the US. It’s also continuing to refine its Bard chatbot and stuffing Pixel phones with all kinds of AI tools.

This article originally appeared on Engadget at https://www.engadget.com/google-starts-a-limited-test-of-generative-ai-tools-in-maps-170012672.html?src=rss

Xbox president thinks Apple's EU App Store plan is 'a step in the wrong direction'

Apple recently announced the changes it's making to the App Store in order to comply with the European Union's Digital Markets Act (DMA) that goes into full effect on March 7. The company's critics quickly denounced its plans and requirements for alternative app stores, with Spotify calling the changes a "total farce." Microsoft's Xbox is one of the latest companies to call out Apple's compliance plans. In response to a post on X by Spotify CEO Daniel Ek talking about the changes at Apple, Xbox president Sarah Bond said the company's new policy is "a step in the wrong direction" and that she hopes it listens to feedback to create a "more inclusive future for all."

We believe constructive conversations drive change and progress towards open platforms and greater competition. Apple's new policy is a step in the wrong direction. We hope they listen to feedback on their proposed plan and work towards a more inclusive future for all. https://t.co/mDRI5KPJf6

— BondSarahBond (@BondSarah_Bond) January 29, 2024

Under DMA rules, platform owners like Apple and Google have to open up their systems to competing app stores. Apple, however, requires these alternative app stores to have stringent rules and moderation tools comparable to its own. Their operators will also need to be able to prove that they have access to a minimum amount of around $1.1 million in credit that they can use to pay developers. Apple has a new rule for developers, as well, requiring them to pay a Core Technology Fee of €0.50 (around 54 cents) per install after an app reaches a 1 million download threshold for the year. That rule applies whether the app is distributed through Apple's App Store or through an alternative marketplace. 

Epic Games CEO Tim Sweeney said Apple's plan "is a devious new instance of Malicious Compliance." He added that Apple is essentially forcing developers to choose between App Store exclusivity and a new "also-illegal anticompetitive scheme rife with new Junk Fees on downloads," as well as new taxes on payments the company doesn't process itself. The App Store is a massive business for Apple, which takes a 15 to 30 percent commission from developers' earnings. For the fiscal year of 2022, for instance, Apple said the App Store ecosystem "facilitated $1.1 trillion in developer billings and sales." 

Epic pulled Fortnite from the App Store in 2020 after violating its rules on purpose and offering discounts to players making purchases outside of Apple's ecosystem. The developer recently announced that it's bringing Fortnite back to the iPhone and iPad in Europe this year after the DMA takes effect and that it's launching its own store for iOS. Spotify, which has also been a vocal critic of Apple, plans to launch its own in-app payment system for iOS users in Europe, as well. 

This article originally appeared on Engadget at https://www.engadget.com/xbox-president-thinks-apples-eu-app-store-plan-is-a-step-in-the-wrong-direction-130551604.html?src=rss