Posts with «mobile apps» label

The 5 best meditation apps for 2024

Meditation is often touted as a mental cure-all, purported to help with stress, sleep, mood, focus and even certain medical conditions. I’ve been meditating most of my adult life. I’ve done silent retreats. I’ve been formally trained in various techniques. I’ve had someone in my contacts list who I referred to as a “guru.” So I feel I’m relatively qualified to give some bad news: Meditation won’t fix your life, despite what David Lynch says. However, there’s also some good news: Despite not actually being a cure-all for everything bad in the universe, meditation can certainly take the edge off.

This is where meditation apps can come into play. Of course, practicing mindfulness doesn’t require an app; people have been doing it for thousands of years, with nary a smartphone in sight. But mindfulness apps can be useful in a number of ways. They provide access to all kinds of guided meditations to suit different styles. Some even offer social connections, which can motivate you to keep up your practice via the magic of peer pressure. They are also particularly well-suited to beginners, with many of them offering a free trial. With all of this in mind, I downloaded some of the most popular meditation apps and set about sitting calmly on a comfortable chair to test them out. What follows is a comparison aimed at real people just looking to squeeze a bit more joy and relaxation out of daily life.

How we tested meditation apps

Every brain is different, so I did not rate these apps based on if they sync up with my preferred meditation style. First and foremost, I looked for apps that cater to various methods and those that offer guided meditations that go beyond what’s free on YouTube. All of the items on this list are available on both Android and iOS, so you won’t have to worry about something being only for iPhone owners.

Of course, there’s lots of free stuff out there, from podcasts and videos on YouTube to audio tracks on streaming services. You can even find guided breathing sessions on an Apple Watch or Fitbit, as well as meditations in Fitness+, Samsung Health or any number of workout video providers. For this guide, I focused on apps that stood out in some way. I liked apps with huge libraries of guided meditations and those that offer additional mindfulness activities, like yoga routines. I also looked for easy-to-use apps with well-designed layouts. You don’t want to start your meditation journey with a clunky app that actually increases anxiety.

The most important thing with meditation is to keep doing it, so I awarded points for clever gamification elements, simple social network integration and anything else that encourages repeat visits. Finally, I considered extra features that set an app apart from the glut of competitors out there. For example, some meditation apps offer novel ways to track your progress, access to yoga routines and a whole lot more.

At the end of the day, each of these apps has its strengths. But if installing an app or using a device is not how you prefer to meditate, you can always turn off your phone and find a quiet room or environment. For those of us who need a little help from a digital guru, though, here are our favorite apps for meditation.

Other meditation gear we tested

Brain-tracking wearables have been around for years, but there are some newer devices that have been tailor-made for meditators. These gadgets track the brain during meditations and offer real-time feedback. It’s a real boon for the data-obsessed, but also a real bank account drainer, with some gadgets costing thousands of dollars. I took two of the more-popular options for a spin to see what they’d make of my brain.

Sens.ai Neurofeedback System

Sens.ai is a weird contraption that not only claims to track brainwaves, but gives real-time feedback to “teach” people how to meditate and enter a flow state. The device involves a giant headset that’s stuffed with brainwave sensors that detect beta, alpha, theta and gamma waves, in addition to heart-rate sensors. It also comes with a truly bizarre companion gadget that uses light stimulation (transcranial photobiomodulation) to keep an eye on focus and attention levels. The whole thing is combined with an app that keeps track of dozens of data metrics and allows access to various guided meditations.

I’m as surprised as you to say that this thing appears to work, with some caveats. It’s uncanny how well it monitors the brain during meditations. If I got lost in a thought spiral about lasagna at six minutes in, sure enough, there would be a dip in analytics at the six-minute mark. It’s also fairly easy to use, despite a process that involves wetting a number of electrodes. As magical as the accurate brain-tracking seems to be, however, I wasn’t as keen on the actual training portion, which often involves staring at a screen throughout the entirety of the practice. It’s also not for the financial faint of heart, as the Sens.ai device costs $1,500.

NeoRhythm Omnipemf

NeoRhythm’s Omnipemf is another wearable to help people get into that ever-elusive flow state. It doesn’t track your brain, but rather floods it with electromagnetic fields at specific frequencies to make it more susceptible to meditation and focus. This is supposed to prime your brain for the meditative state and, in theory, make it easier to capture that zen. However, I didn’t get much from it, other than a placebo-esque buzzing in my head.

To use it, you simply pop on the wearable and go about your day. You aren’t tied to an app, so you can meditate in whatever way you like. There are multiple modes that go beyond meditation, as this thing is supposed to help with focus, pain relief and sleep. I’d wait for some peer-reviewed studies, however, before buying this.

This article originally appeared on Engadget at https://www.engadget.com/best-meditation-app-140047993.html?src=rss

You can now pin up to three important messages in WhatsApp chats

WhatsApp has just made it easier to take note of more important messages from within a conversation. Meta chief Mark Zuckerberg and WhatsApp head Will Cathcart have both announced on their respective WhatsApp channels that you'll now be able to pin up to three messages to the top of a chat, allowing you quick access to any information you want. As TechCrunch notes, you could only pin one message from the time the feature launched in December up until now. But with this update, you may no longer have to save, say, addresses or recipes you get from friends in separate note files. 

The Meta-owned messaging app has also updated its Help Center to reflect the new three-message rule. You can pin not just text messages, but also images and polls, and they'll stay at the top of the chat for 24 hours, 7 days or a whole month. If you pin just one message, it'll show up as the chat banner. But if you pin more, the banner shows how many messages are pinned, with the most recent one appearing first when you tap on it. 

To pin a message, you only have to press on it, select "pin" and choose the duration you want. You can unpin messages the same way if you don't want to see it at the top of your chat anymore before the deadline you set comes up. Back in December WhatsApp also introduced voice messages that self-destruct for those that want an extra layer of security and privacy. And if an unconfirmed report that went out earlier this year is true, then we could expect the service to launch an AirDrop-like file sharing capability in the future. 

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-pin-up-to-three-important-messages-in-whatsapp-chats-085430104.html?src=rss

Apple will allow iOS apps to be distributed on websites in the EU

Days after Apple started allowing iOS users in the EU to use third-party app stores, the company has announced more changes related to how developers can distribute their apps. Most significantly, those who meet certain criteria will be able to let users download apps from their websites.

The Web Distribution option, which will be available this spring, will effectively let developers bypass the app ecosystem entirely for their own apps. To be eligible, devs will need to opt in to new App Store rules that see them pay a fee for each user install after certain thresholds and be an Apple Developer Program member that’s been in good standing for at least two years. They’ll need to “have an app that had more than one million first annual installs on iOS in the EU in the prior calendar year” among other criteria, per a support document.

By setting certain rules for supporting downloads from the web, Apple will be hoping to minimize the risk that users will be installing sketchy apps, such as ones containing malware or those that support piracy. Still, given the criticism levied against the company for seemingly only sticking to the letter of the EU’s Digital Markets Act and not its spirit, the fact that the company is exerting control over app downloads from the web may come under scrutiny too.

In addition, as 9to5Mac notes, Apple is now allowing developers to run app marketplaces that solely contain their own apps. Previously, they were required to offer apps from other devs. As such, this means the likes of Epic Games, Xbox and Meta can have iOS app marketplaces that only include their own apps and games.

Last but not least, developers will have more flexibility over how they can direct users to an external webpage to complete a transaction for digital goods and services. Apple had provided design templates for in-app promotions, discounts and deals, but those are now optional as of today. That means the likes of Spotify and Netflix can now design links out to their websites (and potentially avoid the 30 percent cut Apple takes of subscriptions from app-based signups).

This article originally appeared on Engadget at https://www.engadget.com/apple-will-allow-ios-apps-to-be-distributed-on-websites-in-the-eu-141526111.html?src=rss

The Morning After: More fallout from the Digital Markets Act

The European Union’s Digital Markets Act (DMA) limits the power of big platform holders, but it may have also created a new revenue stream (and some drama) for those same big names. Google has followed Apple’s lead in imposing extra charges on developers who want to circumvent its own app storefront. Companies luring users outside the Play Store will need to pay Google a cut of in-app purchases and subscriptions. I’m sure everyone will treat this as rationally as when Apple announced it too.

At the same time, Apple has once again suspended Epic Games’ developer access, concerned the games giant isn’t going to play by its rules. The iPhone maker pointed to tweets made by (Epic CEO) Tim Sweeney, suggesting a lack of faith in the company’s rules. Apple more or less said out loud it couldn’t trust Epic, especially given its track record of agreeing to work within Apple’s rules and then very publicly breaking those rules.

— Dan Cooper

The biggest stories you might have missed

41 state attorneys general tell Meta to fix its customer support for hacking victims

Rivian R2 specs leak from the automaker’s website

Meta explains how third-party apps will hook into Messenger and WhatsApp

Twitch will overhaul its mobile app for the first time since 2019

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

FDA approves the first over-the-counter continuous glucose monitor

You can buy one without a prescription in the summer.

The FDA has approved Dexcom’s Stelo Glucose Biosensor as the first wearable continuous glucose monitor to be sold over the counter. Sales of the device will begin this summer to help people who aren’t using insulin to manage their diabetes and also for more general use. I was surprised to learn these weren’t available to buy already since, in the UK, a startup called Zoe has been selling implantable monitors as part of its weight loss program for ages.

Continue Reading.

Microsoft engineer who raised concerns about Copilot image creator pens letter to the FTC

Shane Jones has blown the whistle on AI images before.

Microsoft’s rush to incorporate AI into so many user-facing products has driven whistleblower Shane Jones to the FTC. They wrote to the body, saying Copilot Designer can be used to create inappropriate images and should be removed until better safeguards are in place. The Windows giant and OpenAI have both previously said robust tools exist to steer the model away from creating some of the gruesome images Jones has alleged to have generated.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-more-fallout-from-the-digital-markets-act-121534557.html?src=rss

Google is following Apple's lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

Twitch will overhaul its mobile app for the first time since 2019

Twitch is redesigning its mobile app for the first time since 2019. The company’s CEO, Dan Clancy, wrote in an open letter on Wednesday that the discovery feed will be the app’s new landing page. The update, expected later this year, will also make it easier to share quick updates, including uploading short video stories from the mobile app.

“We’re redesigning the mobile app (the first major update since 2019) to bring you a more modern, immersive viewing experience by making the discovery feed available to all Twitch users as the new landing experience in the app,” Clancy wrote. The discovery feed, currently only available as an “experiment” in the mobile app, shows real-time updates blending streams from people you follow with recommended content.

Clancy says the mobile app will also add new features that encourage quick updates for your followers, including the ability to create and upload short video stories from your phone. Other additions will include pinch-to-zoom in photos (better late than never?) and the ability to share portrait videos to stories.

Twitch moderators with iPhones have something to look forward to, as the mobile app will include mod tools for the first time. Previously desktop-only, the mobile tools will be “flexible, easy to use, and move with you,” according to Clancy. The company says the mod tools will roll out to iOS later this year; it hasn’t yet addressed Android availability.

Looking beyond the mobile app, other 2024 Twitch updates will include updated community guidelines. Clancy says the new rules include “clearer, updated harm definitions, and more severe penalties for some types of harassment.” The platform also plans to roll out tools to help users better identify harassment, including some that Clancy claims “would block more harassment before it shows up in your chat.”

Finally, Twitch’s clip editor (which reportedly helped enable child exploitation on the platform) will soon make it easier to share content. Clancy says the feature will make it easier for creators and viewers to share clips to social channels, including an option to export directly to Instagram. In addition, the mobile app’s big update will add the clip editor when it arrives later this year.

This article originally appeared on Engadget at https://www.engadget.com/twitch-will-overhaul-its-mobile-app-for-the-first-time-since-2019-195811175.html?src=rss

EU fines Apple nearly $2 billion for 'blocking' alternative music apps

Following months of speculation, the European Commission has officially handed down its fine to Apple, and it's much higher than initially expected. Apple is on the hook to pay €1.8 billion ($1.95 billion) for restricting alternative music streaming apps on the App Store — the EU's first fine for Apple and its third-largest ever announced. It follows an investigation initially opened in 2020 following Spotify's filed complaint alleging Apple took steps to suppress the music service due to competition with iTunes and Apple Music. 

The Commission has announced "that Apple bans music streaming app developers from fully informing iOS users about alternative and cheaper music subscription services available outside of the app and from providing any instructions about how to subscribe to such offers." The practice, known as anti-steering, is illegal under EU antitrust laws. 

The investigation found that Apple banned app developers from telling users the price of any subscriptions on the internet or the difference in price between in-app and outside purchases. The company also prevented developers from including information about or links to alternative subscription purchasing pages on their websites or in emails. Apple has engaged in these practices for nearly 10 years and might have caused iOS users to pay more for music streaming subscriptions than necessary due to the fees it imposes (that developers then factor into their prices). The Commission found Apple's actions also "led to non-monetary harm," creating a more frustrating user experience. 

The news follows February rumors that Apple would be hit with a fine of €500 million ($542.6 million) due to its antitrust App Store policies — less than a third of the final number. The European Commission claims it set the fine at €1.8 billion to be "sufficiently deterrent" to prevent Apple repeating its actions. However, Apple plans to appeal the decision. 

This article originally appeared on Engadget at https://www.engadget.com/eu-fines-apple-nearly-2-billion-for-blocking-alternative-music-apps-134001372.html?src=rss

Apple backtracks on plans to get rid of web apps on iPhones in the EU

Apple has walked back its decision to remove home screen web apps in the European Union (EU). After initially blaming its decision to ditch them on the Digital Markets Act’s (DMA) requirement to support non-WebKit browsers, Apple now says European users will return to enjoying the same web app experience from before when iOS 17.4 arrives early this month.

“We have received requests to continue to offer support for Home Screen web apps in iOS, therefore we will continue to offer the existing Home Screen web apps capability in the EU,” Apple wrote Friday in an updated developer support document. “This support means Home Screen web apps continue to be built directly on WebKit and its security architecture, and align with the security and privacy model for native apps on iOS.”

Progressive web apps (PWAs) act much like native apps with features like dedicated windows, notifications and local storage. Apple removed them for European customers in the second iOS 17.4 beta, instead asking if users want to open the website in Safari.

At the time, the company claimed web app support could compromise security, given the DMA’s requirement to support non-WebKit browser engines. “Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps,” the company wrote in February.

The Open Web Advocacy organization chimed in quickly to criticize Apple’s now-reversed move. “Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text,” the organization wrote in February. “It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.”

The EU didn’t sound much happier about the web app removal. European Commission officials said in late February they were probing Apple’s decision in what sounded like the build-up to a formal investigation. The Financial Times reported that regulators sent developers questions about the impact of Apple’s PWA removal.

Whatever may have happened between then and now to change Apple’s mind, it’s remaining tight-lipped. Instead, the company is framing its reversal as a simple response to “requests” it received to continue offering home screen web apps. Perhaps EU officials assured the iPhone maker the company wouldn’t need to support PWAs from other browser engines, or maybe the company merely wanted to head off a formal probe (and the bad PR it could generate). Regardless, only European iOS 17.4 beta users are without web apps, and they’ll have them back once the software’s final version arrives.

This article originally appeared on Engadget at https://www.engadget.com/apple-backtracks-on-plans-to-get-rid-of-web-apps-on-iphones-in-the-eu-195232177.html?src=rss

NVIDIA is testing an app that unifies GeForce Experience and Control Panel

NVIDIA is testing out a new unified app that lets users adjust GPU settings, install software and fine-tune gameplay, all from the same place. Currently, you have to access the dated Control Panel app and do some heavy menu diving to do stuff like configuring G-Sync. There’s also an entirely separate "user-friendly" app called GeForce Experience for basic GPU adjustments, driver updates and quick settings. So this collapses two different things into one.

The appropriately-named NVIDIA app is just a beta for now, but seems to do a whole lot. You can use it to update drivers, discover and install standalone applications like GeForce Now and make all kinds of GPU adjustments. To further simplify things for PC gamers, you can also use it to fine-tune both game settings and driver settings. It’s pretty much a one-stop shop.

There’s a redesigned in-game overlay for easier access to recording tools and performance monitoring. The overlay also lets you apply various gameplay filters, including AI-powered filters available to GeForce RTX users. The app looks to be squarely aimed at those who balk at the perceived complexity of PC gaming. You can even use it to redeem bundles and rewards and opt into experimental features and new RTX capabilities. 

Speaking of new RTX capabilities, the app lets users easily experiment with that new remix tool that adds AI-optimized upscaled textures to older games. The celebrated Half Life 2 is getting an unofficial RTX remaster thanks to this technology. The app will also have access to a new feature called RTX Dynamic Vibrance that beefs up visual clarity and improves upon the current Digital Vibrance feature found in the current Control Panel app.

To celebrate this beta release, NVIDIA has unveiled a new Game Ready Driver for the survival crafting game Nightingale. This driver optimizes the game with DLSS 3 and adds the company’s Reflex latency-reducing tech. As for the beta, it’s available for download right now. So go ahead and give it a shot.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-is-testing-an-app-that-unifies-geforce-experience-and-control-panel-140037038.html?src=rss

Apple Sports puts real-time scores on your iPhone lock screen

Apple has today announced Sports, a new iPhone app offering real-time stats for a number of major leagues. Once installed, users can set their favorite team and get a trove of data on their lock screen in the live activities box when the team is playing. Available free from today in the US, Canada and the UK, the app presently supports Basketball, Hockey and Soccer Football. The company added that other sports, including Baseball and American Football will debut for their upcoming seasons.

There are plenty of reasons you might not be able to watch your team of choice play live. You may have a prior engagement, the game may not be televised, or Todd Boehly has done so much damage to the club you can’t bear to look at it any more. In those situations, push alerts from major sports apps has been a lifeline, but it’s not always entirely reliable.

Now, it has been possible to get this working since iOS 16, if you fancied messing around in the depths of the Apple TV app. And some third-party platforms, like MLB’s homegrown app, would put this data in your lock screen or Dynamic Island. But Apple says that its own setup offers a “simple and fast way to stay up to speed on the teams and leagues they love.” The setup will also sync up with any sports preferences already stored in the Apple TV or Apple News apps.

Of more concern is that Sports will also offer up live betting odds for the games as they’re in play. It’s worth noting it will be possible to deactivate the live odds feature in settings, but it seems like it would have been smarter and less potentially harmful to make that opt-in, rather than opt-out.

Apple Sports is available to download right now, with support for English, while French and Spanish are supported where available.

This article originally appeared on Engadget at https://www.engadget.com/apple-sports-puts-real-time-scores-on-your-iphone-lock-screen-140050382.html?src=rss