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INDIKA weaves a mature tale of absurdity, hypocrisy and sexual violence

This story contains discussions of sexual violence.

Multiple scenes from INDIKA are seared into my brain. A palm-sized person crawls out of a nun’s mouth and runs down her arm, frenzied, in the middle of a Catholic ritual. A man is suspended in the air, his torso impaled on a strip of curling rebar, while a guitarist gently encourages him to die. Dozens of bus-sized fish dangle on rotating spits above a blazing silo. The mangled head of a feral dog flops repeatedly against the gears of a mill, neck limp and tongue lolling. The sudden glimpse of a demon: gray skin, too many arms and joints bent the wrong way, bug-like and hulking. When I move, it moves.

Back at home in front of my PC, my skin prickles with goosebumps. INDIKA generates visceral reactions effortlessly and always with a tinge of surprise. It’s a (mostly) third-person narrative adventure set in an alternative 19th century Russia, and it stars an ostracized nun, Indika, who has the devil’s voice in her head. From this foundation, the game offers a flurry of whimsical absurdity and raw human suffering, and even as its visual and mechanical styles shift from scene to scene, everything comes together in a cohesive package. INDIKA is a masterful example of maturity in video games.

Odd Meter

The devil is Indika’s constant companion. As she travels from her convent to deliver a letter in another village, the voice in her head gleefully vocalizes her cruelest thoughts and points out the hypocrisies built into Catholicism, her chosen religion. The devil speaks like he’s narrating a children’s book, a Rumpelstiltskin glee dripping from every syllable as he tells Indika how weak, unloved and naive she is. Indika debates him and, at a few points, he splinters reality around her, opening deep cracks in the scenery, revealing new pathways and filling the world with a red glow. Players can hold down a button to pray, keeping his machinations at bay. To progress in these scenes, Indika has to shift between the devil’s reality and her own, inviting him in at specific moments to make use of his hellish platforms. Indika becomes more comfortable with the devil in her mind as the game progresses, and the “press X to pray” moments are just the first examples of their uneasy alliance.

As a piece of religious criticism, INDIKA plays all the hits. Its jokes about the manipulation, hypocrisy and rigid inhumanity of Catholicism are clear and sharp, though not particularly revelatory. The devil's laughing tone makes every line sound like a lullaby, and to my ears — an atheist who grew up Catholic and was extremely confused by the gaudy, culty exclusion being preached every Sunday — INDIKA is soul-soothing. The game never fully explains whether Indika is experiencing a psychotic break or is truly possessed by the devil in this world; everything exists in the gray area where both of these states meet. Psychosis or Satan, it’s all incredibly real to Indika.

INDIKA is underpinned by a delirious tension between levity and agony, and the developers at Odd Meter got the rhythm just right. Indika’s reality is a frozen hellscape filled with pain, betrayal and isolation, but it also has laugh-out-loud moments that feel more like a rom-com than a psychodrama about a sad nun. The game also slips into a lighter visual style as it delves into her past, mining memories out of pixelated platformers in sun-drenched environments. These contrast sharply against the 3D brutalism of the main scenes, and they’re incredibly engaging, offering smooth jumps with tricky timings.

Odd Meter

This is a game that requires an escape every now and then, and moments of reprieve are built into its progression, perfectly positioned to ease the anxiety as it reaches a fever pitch.

About a quarter of the way through the game, Indika encounters a blood-chilling scene: Through the crack of a doorway, she sees and hears a man attempting to rape a woman, scuffles and screams spilling into the hallway. Indika freezes, accidentally makes a noise, and then hides in a closet as the assaulter turns his attention toward the interruption. The devil taunts Indika — "Did you see the size of that thing?" and "Maybe you wanted to join them?" — as the man searches for her. The danger of the situation bursts through the screen, heavy and white-hot.

This is horror.

Minutes later, Indika is driving a steampunk motorcycle with a trailer full of corpses down a winding path, an unexpected friend perched on the bodies behind her, throwing out cheeky one-liners. Suddenly, it feels like the beginning of a buddy-cop movie. The shift in tone is a huge relief, and this balance of extremes is something that INDIKA does with incredible deftness, time and time again. The (first) sexual assault scene is quick and powerful, showing enough to drive home the depravity of the situation without becoming gratuitous. After I played through it, I took a deep breath, collected myself, and then dove back into the game, eager to uncover more of its commentary. The handling of this topic increased my trust in the developers’ artistic instincts and their ability to reveal the nature of true terror; it made me more invested in the rest of the game.

Odd Meter

Of all the memorable visuals in INDIKA, one remains particularly vibrant in my mind’s eye. Indika is kneeling in a prison cell and a guard enters alone, his intentions clear. He puts his hand on the back of Indika’s head and reality breaks like it often does in this game — but this time it’s softer, slower and all-encompassing. The screen becomes a red pool, and in the center, Indika and the devil float around each other like amoebae in a petri dish, quietly discussing the injustices of human existence. Indika dissociates while her body experiences violence, and the scene lingers on the red womb, providing space for players to absorb the situation from an artistic and philosophical distance. It’s authentic and powerful. It’s oddly calming.

INDIKA stands out for these moments of sexual violence, each so delicately handled. The video game industry in particular is built on a foundation of physical violence — guns, war, blood and murder — but there aren’t many games that broach the subject of sexual abuse. This is largely for the best, as sexual violence is a topic that we’re still learning how to talk about on a cultural scale. It’s the ugliest side of humanity, the most uncomfortable to address, yet it’s pervasive. Sexual abuse is as worthy of compassionate discussion as gun violence, but for a multitude of societal and individual reasons, it’s much harder to look at directly.

Interactive media in particular can be a powerful vessel for immersion and revelatory storytelling. Sexual violence demands empathy if it’s going to be included in any piece of entertainment media, and this is particularly true in video games, where players are acting out the events, placing themselves in the character’s shoes, getting lost in their second-to-second actions. There’s high risk in telling a story about sexual abuse in a video game, and it’s not only about alienating or offending a portion of the audience. The risk lies in the potential to literally retraumatize players. Mishandling a topic like rape can be damaging and perpetuate harmful messages about power, autonomy and self-worth in the real world.

Odd Meter

The best outcome for creators who don’t know how to approach the topic is to leave it alone, and for the most part, video game developers have. The alternative — adding sexual violence to a game without understanding the cruelty of the act, using it for shock value or lazily turning it into a point of motivation for a separate character — will always be much more upsetting.

For example, Immortality. This is one of the few contemporary games that uses sexual violence as a plot point, and, to me, its lens feels lecherous rather than poignant. Immortality employs real-life actors and puts the abuse itself center-screen, using the guise of edgy commentary to let the camera linger on extended scenes of softly lit molestation, the woman’s body in greater focus than her pain. The sexual abuse in Immortality feels like voyeuristic fantasy.

INDIKA, on the other hand, centers the person receiving the violence and reveals the true horror of the act. INDIKA demonstrates how a video game can tell a strange and beautiful story that involves sexual abuse, and proves it can be done without overwhelming the narrative or flow. These scenes add layers of insight and emotional heft to Indika’s journey, revealing truths about her psyche and her world. It’s encouraging to see these themes explored so deftly in a piece of interactive art.

INDIKA is not solely about sexual violence. The bulk of the game is filled with puzzles, platforming and witty wordplay from the devil, and most of it plays out in engaging and ridiculous ways. Plenty of segments in INDIKA are downright jovial, with a warped sense of humor that reminds me of Alice in Wonderland (or, more appropriately, American McGee’s Alice). However, it doesn’t shy away from the dark realities of Indika’s world, where rape is as pervasive as gun violence, war and religious oppression. The assault scenes — presented alongside running themes of death, manipulation, isolation, shame, guilt and cruelty — solidify one of INDIKA’s core messages: With a world like this, how much worse can Hell really be?

This article originally appeared on Engadget at https://www.engadget.com/indika-weaves-a-mature-tale-of-absurdity-hypocrisy-and-sexual-violence-182019378.html?src=rss

Volkswagen indefinitely delays the ID.7 electric sedan’s arrival in North America

Volkswagen has delayed the launch of its ID.7 sedan in the US and Canada. Before Wednesday’s indefinite postponement, the automaker had slated the EV’s North American launch for this year. The ID.7, which was set to be Volkswagen’s first electric sedan in the US, has seen high demand in Europe, where it arrived last year.

“As market dynamics continue to change, Volkswagen is delaying the introduction of the ID.7 sedan in the U.S. and Canada,” the automaker wrote in a press release announcing the delay. Volkswagen added that its Microbus is still slated for a Q4 2025 stateside arrival. The company also touted in its press release how well its electric SUVs did in North America during Q1 2024.

Volkswagen

Volkswagen confirmed to Engadget sister site Autoblog that it doesn’t currently have a new timeline for the delayed ID.7 in North America, not an encouraging sign for folks who were eagerly waiting for the sedan. The Verge notes that the model would fill a gap in the American electric industry’s offerings: a decently affordable electric sedan. Right now, most non-SUV electric vehicles in the American market sit on the high end of the pricing spectrum, starting at around $70,000.

The European ID.7 is an “upper mid-size” EV sedan that merges a powerful and efficient 282-hp motor with a 77-kWh battery. Rated for around 300 miles of range, it was expected to start at around $50,000 in the US.

This article originally appeared on Engadget at https://www.engadget.com/volkswagen-indefinitely-delays-the-id7-electric-sedans-arrival-in-north-america-175929524.html?src=rss

Starliner’s first crew mission gets pushed back yet again, this time with no new launch date

The first crewed flight of Boeing’s Starliner capsule still hasn’t launched more than two weeks after its originally scheduled liftoff date, and as of right now, there’s no telling when it will. In a statement emailed to members of the press late on Tuesday, NASA announced it was calling off the launch attempt set for May 25. Starliner’s maiden crew mission has already been rescheduled multiple times, but in this instance, NASA hasn’t set a new launch date. “NASA will share more details once we have a clearer path forward,” the agency said in its statement, per SpaceNews.

The first attempt at the beginning of the month was scrubbed due to the discovery of a faulty oxygen relief valve on the ULA Atlas V rocket carrying Starliner. Engineers replaced the valve and Starliner was slated to fly later that week, but that attempt was postponed, too. On May 14, NASA revealed that engineers were working to resolve a helium leak in the spacecraft’s propulsion system. In an update a few days later, NASA said the leak was “stable and would not pose a risk at that level during the flight.” A new targeted launch date was set at that time and ultimately rescheduled once more, but it seems the problems are ongoing.

“The team has been in meetings for two consecutive days, assessing flight rationale, system performance, and redundancy,” the agency said in the latest update, according to SpaceNews. “There is still forward work in these areas, and the next possible launch opportunity is still being discussed.” Delays have defined Starliner’s development up until this point, but since two astronauts — Butch Wilmore and Suni Williams — will be on board for this mission, the stakes are especially high; now isn't the time to start cutting corners.

This article originally appeared on Engadget at https://www.engadget.com/starliners-first-crew-mission-gets-pushed-back-yet-again-this-time-with-no-new-launch-date-163020007.html?src=rss

Sure, why not: China built a chatbot based on Xi Jinping

Chatting it up with a fake ScarJo not doing it for you? Why not try a conversation with the leader of China? There’s a new chatbot in town and it's based on Xi Jinping. As a matter of fact, it was trained using the ‘thoughts’ of the Chinese leader. I put thoughts in quotes because researchers didn’t use some kind of new mind-reading technology. Chinese officials just used a bunch of his books and papers for training purposes, according to a report by The Financial Times.

His political philosophy is collectively known as “Xi Jinping Thought on Socialism with Chinese Characteristics for a New Era” or, simply, “Xi Jinping Thought.” This ideological doctrine has been created during his tenure as leader of the Chinese Communist Party (CCP). With that in mind, the chatbot was trained on official literature that falls under that umbrella, including more than 12 books allegedly written by Xi Jinping himself. The training set also includes government regulations, policy documents, state media reports and other official publications.

A single document examined by The Financial Times used to train the chatbot contained over 86,000 mentions of Xi Jinping, with language that urges citizens to “ensure that in thought, politics, and action, we are always in high alignment with the Party Central Committee with General Secretary Xi Jinping at its core.” This chatbot must be really fun at parties.

The technology hasn’t rolled out to the general public yet. It’s being used at a research center under the purview of the Cyberspace Administration of China (CAC), though it may eventually be released for wider use. The model can answer questions, create reports, summarize information and translate between Chinese and English. It’s a basic chatbot, though one that’s likely to disseminate Xi’s ideas on politics, economics and culture.

This move comes amid extensive efforts by Chinese officials to promote the philosophies of Xi and his authoritarian state. As previously mentioned, more than a dozen books are attributed to the leader and they typically take center stage at the country’s book fairs. Popular news apps from companies like Tencent and Netease reserve slots at the top of feeds for articles from official state media, and most of these posts feature Xi. Children as young as ten are required to study his political philosophy, so the chatbot could find a use there.

The major Western AI models aren't available in China, as the CAC mandates that generative AI providers “embody core socialist values” and that the output from any chatbot must not “contain any content that subverts state power.” So there’s no ChatGPT, Google Gemini or anything like that. Chinese companies like Baidu and Alibaba must ensure that their models strictly control generated content related to Xi or any sensitive issue.

This is a huge challenge for these companies, as most groups train their models with some English language data. This introduces the potential for responses that run afoul of the country’s speech regulations. To get around this, Chinese chatbots will typically restart the chat when asked about sensitive topics. The country is, however, leading the way in the “chatbots based on deceased relatives” department. With that in mind, Xi Jinping could very well espouse his philosophy from now until the end of time.

This article originally appeared on Engadget at https://www.engadget.com/sure-why-not-china-built-a-chatbot-based-on-xi-jinping-155828456.html?src=rss

Anker power banks are up to half off ahead of Memorial Day weekend

Many people will be traveling this Memorial Day weekend as the summer unofficially gets underway. It’s important to keep smartphone, tablet and laptop batteries topped up, but you can’t always rely on finding an outlet as you're on the move. So it’s always useful to have a power bank on hand. As luck would have it, Anker’s power banks are on sale for up to 50 percent off. The Anker MagGo Power Bank 10K, for instance, has dropped to $70. That's $20 off the usual price.

This is our pick for the best MagSafe power bank so if you have an iPhone 12 or later, it’s definitely worth considering. It's Qi2 certified, so it can wirelessly charge other supported devices as well, albeit at a slower rate than the 15W speed you'll get on a MagSafe-ready iPhone.

Anker claims the MagGo Power Bank can wirelessly charge an iPhone 15 from zero to 50 percent capacity in 44 minutes. With a 10,000mAh capacity, it can charge an iPhone 15 Pro up to 1.8 times over. It has a built-in stand, so you can prop up your phone to watch videos on a train or plane as it charges. There's also a smart display that'll show you the battery level and remaining usage time of the power bank.

Elsewhere, you can snap up the Anker Prime Power Bank for a record low of $125. That’s $55 less than the usual price. This model has a far larger capacity than the MagSafe offering at 27,650mAh — that's enough to charge a 13-inch, M2-powered MacBook Air 1.28 times or an iPhone 14 around 4.67 times, Anker says.

The power bank has fast charging support for multiple devices at the same time via its dual USB-C and single USB-A port array. Anker claims it can charge a 16-inch M2 Pro MacBook Pro to 50 percent in 28 minutes.

In addition, the Anker Magnetic Power Bank 5K is 50 percent off in this sale, having tumbled to $35. This has a smaller capacity of 5,000mAh (which is good for 0.8 full charges of an iPhone 13) and it doesn't have a screen like the other two models mentioned above. But it's a handy way to keep your phone's battery topped up while you're on the move. It has a built-in kickstand and you can recharge while using it via a USB-C cable.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/anker-power-banks-are-up-to-half-off-ahead-of-memorial-day-weekend-152054276.html?src=rss

Marvel's What If...? for Apple Vision Pro gets a trailer and release date

Earlier this month, Marvel and ILM Immersive announced that What If...? would be coming to the Apple Vision Pro in the form of an "immersive story" based on the Disney+ original. The original announcement didn't offer much in the way of detail but now we've got an official trailer and release date, with the title arriving on May 30.

The mixed reality game's trailer features the Watcher who needs help fighting "dangerous variants from across the Multiverse." Can you guess whose been chosen for this mission? That's right, you. Soon Wong appears and the Watcher tasks them with teaching you to cast spells and harness the Infinity Stones' power — which Wong reluctantly agrees to do. You will also meet game versions of Thanos, Hela, Red Guardian and more characters. 

Overall, What If...? should take you on quite a journey. "As they step into breathtaking environments, they will cross between mixed and virtual reality as they enter new and iconic MCU locations," ILM Immersive stated in a release. "Fans will use their hands and eyes to interact with the world around them, becoming immersed with stunning visuals and spatial audio, and work to save the fate of reality as they live out their narrative journey. Together, these groundbreaking features and more will remind them that time, space, and reality are more than a linear path."

What If...? will be available on Apple Vision Pro starting May 30 and you'll be able to grab it as a free app for a limited time. However, you will need to have dropped $3,500 for the device so it's still going to cross you a pretty penny to play. 

This article originally appeared on Engadget at https://www.engadget.com/marvels-what-if-for-apple-vision-pro-gets-a-trailer-and-release-date-150008952.html?src=rss

Panasonic S9 hands-on: A powerful creator camera with a patented LUT simulation button

Panasonic’s mirrorless cameras have always been popular with pro video shooters, but to date the company hasn’t directly tackled a key segment: influencers. Today, it’s finally jumping in with the S9, a small and stylish full-frame camera with similar capabilities to Sony’s ZV-E1. The S9’s key feature is a dedicated LUT button and app that let you quickly select custom and preset video looks, much like you can with Fujifilm’s simulations.

With the same 24-megapixel sensor as Panasonic’s S5 II, the S9 supports up to 6.2K 30p video and comes with Panasonic’s latest phase-detect and AI-tracking autofocus. It also has advanced in-body stabilization that promises gimbal-like smoothness.

There are a few things missing, though, like a viewfinder and mechanical shutter. Finally, there’s the $1,500 price, which isn’t much less than the more-capable S5 II. So does Panasonic’s first camera for influencers deliver? I tested a pre-production version of the S9 in Japan to find out.

Stylish and petite

At 486 grams (17.1 ounces), the S9 is light for a full-frame camera and just three grams heavier than the ZV-E1. I’ll discuss Panasonic’s new 26mm f/8 lens soon, but with that, the whole system is small enough to slip into a bag and is actually a bit lighter than Fujifilm’s X100 VI.

The S9’s design is cute, but the polycarbonate body doesn’t feel nearly as premium as, say, Fuji’s X100 VI. It comes in a choice of red, blue, green and black in a faux leather covering. It’s not as pretty as Fujifilm’s offerings, but is more stylish than most Lumix cameras.

With that smooth design and no handle, though, it’s a bit hard to grip. This isn’t a problem when using lightweight lenses, but with larger ones like the Lumix 24-70mm f/2.8, the S9 could slip right out of your hand. Panasonic did give us a dedicated SmallRig grip that helps a lot, but that’s not included in the price.

The S9 has stripped-down controls compared to most Panasonic cameras. With no top rear dial or joystick, it's trickier to change settings than on larger models like the S5 II.

What it does have that we’ve never seen is a LUT button that Panasonic actually patented. Those letters stand for look-up table, and pressing the button brings up a choice of built-in or custom simulations.

Steve Dent for Engadget

The flip-around screen is great for vlogging, but the S9 lacks an electronic viewfinder, much like Sony’s ZV-E1. It has just a cold shoe on top, so it can't power flashes, microphones, a viewfinder or other accessories.

It’s also missing a headphone port, which is unfortunate for a camera dedicated to video. And while the Fujifilm X-T30 supports a headphone via the USB-C port, the S9 doesn’t have that option, nor does it support wireless sound. As for storage, the single SD card slot enables UHS-II speeds, but is located inconveniently next to the battery compartment

Photography

For a hybrid camera aimed at videographers, the S9 isn’t bad for stills. You can shoot at 9 RAW frames per second, and the buffer will hold up to 55 shots. The S9 doesn’t have a mechanical shutter, though, and distortion can be problematic with fast-moving subjects.

Continuous autofocus for photos works well, though it’s still behind Canon and Sony. The AI is good at locking onto human faces, bodies and eyes, and also works with animals, cars and motorcycles. It’s not a sports or wildlife camera by any means, but the majority of my photos were in focus.

Like the S5 II, the S9 shoots 14-bit RAW images in single-shot mode but drops to 12-bit RAW for burst shooting. As this was a pre-production camera without the final firmware, I was unable to test RAW quality, but I’d expect it to be in line with the Panasonic S5 II.

Photo quality otherwise is good from what I've seen so far, with realistic colors and skin tones. In low light, I wouldn’t go past about ISO 6400 as noise can get bad compared to cameras with similar sensors, like Nikon’s Z6 II.

Steve Dent for Engadget

I liked the S9 as a street photography camera, as it’s discreet, silent and lightweight. However, the new $200 pancake lens that helps make it so light is manual focus only and has just one f/8 aperture setting which may turn off buyers. On top of that, with no electronics in the lens, the zoom window doesn’t pop up to aid focus. As such, you need to rely on the focus peaking assist.

Video

As a video camera, the S9 is generally excellent, but has some pluses and minuses compared to the ZV-E1. On the positive side, the higher-resolution sensor allows for up to 6.2K 30p or supersampled 4K 30p video using the entire sensor width. It also supports full readout 3:2 capture that makes vertical video easier to shoot.

4K 60p requires an APS-C crop, and to get 120 fps video you need to drop down to 1080p. Like the S5 II, it supports a number of anamorphic formats with supported lenses.

Steve Dent for Engadget

The ZV-E1 has half the resolution, so video isn’t quite as sharp, but Sony’s camera can shoot 4K at up to 120 fps and rolling shutter isn’t nearly as bad.

One potential issue with this camera for creators is the limited continuous recording time, which is capped at just 10 minutes at 6.2K and 15 minutes at 4K. That’s due to the small size and lack of a fan, but you can start recording again immediately after it stops — so this would mainly affect event shooters needing to do long takes. We'll see if these recording times remain in the final firmware.

The S9 has excellent in-body stabilization, with up to 6.5 stops using supported lenses. Like the S5 II, it offers a boost mode that’s best for handheld shooting with limited movement, and an electronic mode with a 1.4x crop in the “high” setting.

Steve Dent for Engadget

The latter can smooth out footsteps and other jolts well enough to replace a gimbal in a pinch. It does a better job than the ZV-E1 with abrupt movements, but the latter crops in slightly less at 1.3x.

Autofocus mostly keeps subjects sharp, but it can occasionally lag. The AI-powered face-tracking stays locked on a subject’s eyes and face, though sometimes the autofocus itself doesn’t keep up. However, these could be pre-production issues. 

With the same sensor as the S5 II, quality is very similar. Video is sharp and colors are realistic, with pleasing skin tones. It’s not quite as good in low light as other 24MP cameras like the Canon R6 II, with noise starting to become noticeable at ISO 6400. The ZV-E1, in comparison, can shoot clean video at ISO 12800 and even beyond.

Steve Dent for Engadget

I enjoy shooting Panasonic V-log video as it’s easy to adjust in post and offers excellent dynamic range. It’s one big reason Panasonic cameras are so popular with professional videographers, so it’s nice to see this on a less expensive model.

So what about the new LUT feature? To get the most out of it, you have to go into the new Lumix Lab app. Panasonic has a handful of presets to get you started, or you can load custom LUTs from a variety of creators. You can also make your own in an editing program like DaVinci Resolve.

Steve Dent for Engadget

Applying the LUT bakes the look into the video, which makes it hard to adjust it later on. However, you can shoot standard or V-Log footage and use the LUT as a preview, then apply that same look in post without being locked in.

The LUT button is a clever idea, as it allows creators to create cool shots without the need to futz around in post. However, many may not even be familiar with the term “LUT,” so Panasonic has an uphill battle selling the benefits. By comparison, many influencers understand the advantages of Fujifilm’s simulations.

Wrap-up

Steve Dent for Engadget

With the S9, Panasonic is trying to attract influencers with a small, stylish camera that makes it easy to create interesting video looks quickly. At the same time, it has nearly all the capabilities of higher-end models like the S5 II.

It does have some flaws that make it a hard sell for photographers. And I’m concerned about the $1,500 price tag, as that’s just a bit less than the S5 II, which has an EVF, mechanical shutter, extra card slot, better ergonomics and more.

So far, it comes out well against the ZV-E1, though. I like the extra resolution and sharpness, and it has superior stabilization. It’s also cheaper, but only by about $300 at the moment. It looks like a good first try and I have a few quibbles, but I’ll know more once I’m able to test the production version.

This article originally appeared on Engadget at https://www.engadget.com/panasonic-s9-hands-on-a-powerful-creator-camera-with-a-patented-lut-simulation-button-140046910.html?src=rss

Ray-Ban Meta smart glasses can now upload photos directly to Instagram Stories

Meta has updated its Ray-Ban Meta smart glasses to give it more hands-free capabilities, starting with a new feature that lets you share images as Instagram Stories without having to take out your phone. You can just say "Hey Meta, share my last photo to Instagram," if you've already snapped the photo you want. But you can also say "Hey Meta, post a photo to Instagram" if you want to be more spontaneous and take a picture to upload as a Story on the spot. It's for those moments you don't mind sharing with your followers, unedited, in real time. 

In addition, you'll now be able to get your glasses to quickly play your tunes on Amazon Music. Just say "Hey Meta, play Amazon Music" to start listening through the smart glasses' open-ear audio system. And yes, you'll be able to control the audio with the device's touch controls or with your voice. If you have a Calm account and need to decompress, you can listen to guided meditation or mindfulness exercises on your smart glasses instead. To do so, just say "Hey Meta, play the Daily Calm." And if you don't have a Calm account, you can get a three-month subscription for free if you follow the on-screen prompts in the Meta View app. All these features are "rolling out gradually," so you'll eventually get access to them if you don't have them yet. 

Last month, Meta also rolled out multimodal AI for the Ray-Ban smart glasses after months of testing. It enables the smart glasses to act as a personal AI gadget outside of the smartphone, similar to the Rabbit R1 and the Humane AI Pin. Thanks to that update, you can now ask the smart glasses to describe objects in the environment, identify landmarks and read signs in different languages, which sounds especially useful for frequent travelers. Meta also gave the device the ability to make hands-free video calls with WhatsApp and Messenger.

This article originally appeared on Engadget at https://www.engadget.com/ray-ban-meta-smart-glasses-can-now-upload-photos-directly-to-instagram-stories-130019041.html?src=rss

Airbnb hosts can get discounts on EV chargers

You might start to see more Airbnb properties with EV accommodations in the future. The online platform is teaming up with ChargePoint to get more Airbnb hosts to install EV chargers, Business Wire reports. The partnership means Airbnb hosts can access an exclusive ChargePoint package and save money. 

ChargePoint is giving Airbnb hosts 25 percent off whichever charger they pick and another $100 off installation fees. Chargers start at $399, meaning customers will get at least $100 off on that purchase alone. However, the installation deal is only available when purchased through the Airbnb page on ChargePoint's website. Airbnb is also giving another $200 off charging hardware for the first 1,000 Airbnb hosts to make purchases.

The partnership could lead to greater success for hosts. According to Airbnb, searches for properties with EV chargers increased by over 80 percent between 2022 and 2023. Also, it claims that, on average, listings with EV chargers get more income and nights booked than those without one. 

This article originally appeared on Engadget at https://www.engadget.com/airbnb-hosts-can-get-discounts-on-ev-chargers-122954626.html?src=rss

Emory University awarded two students $10,000 for their AI study tool, then suspended them

Individuals and organizations are still struggling with how and how much to integrate AI into daily life. Rarely has that been more clear than a case out of Emory University in which the school went from awarding students with an entrepreneurship prize worth $10,000 for their AI-powered studying tool to suspending them for it, 404 Media reports. No, the students didn't suddenly misuse the tool, known as Eightball, in any way; they did just as they said they would, and all the while, Emory promoted them — until they didn't.

Eightball allowed students to turn any coursework or readings into practice tests or flashcards for studying. It also connected to Canvas — the platform professors at Emory use to share course documents with their students. A demo video for Eightball called it similar to ChatGPT but trained on Canvas courses, looking at everything from lectures to slides, rather than students having to upload each PDF individually to the tool. 

Emory's Honor Council accused Eightball's creators of cheating, plagiarizing and helping other students violate the Honor Code in November 2023 and the duo shut the tool down. The Council also claimed Eightball attached to Canvas without permission, despite it being stated during the awards competition in Spring 2023. The body launched an investigation into the students, which found that Eightball hadn't assisted with cheating and that the student creators had never lied about its capabilities.

Yet, the Honor Council recommended a year suspension for one of the students, Benjamin Craver, and expulsion for the other (who ideated Eightball). The Council's director called the situation "unprecedented" due to the harm it could cause at Emory. Craver was eventually suspended for the summer and fall 2024 semesters — after which he would need to apply for readmission. He was also given a mark on his permanent record and required to complete an educational program. His co-creator received a one-year suspension.

Craver filed a lawsuit on May 20 against Emory detailing how Eightball came to be, teachers' support and use, articles promoting it in the university's newspaper and that the students had always been transparent in its use. Among other evidence, the lawsuit also shares words of support from the associate dean of Emory's business school about Eightball following the award and her choice to connect the students with an outside entrepreneur, an Emory Alumnus. "While nothing about Eightball changed, Emory's view of Eightball changed dramatically," Craver's lawsuit states. "Emory concedes that there is no evidence that anyone has ever used Eightball to cheat. And to this day Emory advertises Eightball as an example of student innovation and entrepreneurship."

This article originally appeared on Engadget at https://www.engadget.com/emory-university-awarded-two-students-10000-for-their-ai-study-tool-then-suspended-them-120026233.html?src=rss