Posts with «language|en-us» label

Neil Young is returning to Spotify after boycotting it over Joe Rogan's vaccine comments

Neil Young is back on Spotify after boycotting the platform over two years ago, he said in a new blog post. The Canadian singer ditched the platform over vaccine misinformation on the Joe Rogan podcast, later saying he was fed up with Spotify’s "shitty" sound quality anyway. 

Young returned because Rogan's podcast is no longer exclusive on Spotify. "My decision comes as music services Apple and Amazon have started serving the same disinformation podcast features I had opposed at Spotify," he said, without specifically mentioning the Joe Rogan Experience.

There's no way he could also pull his catalog from Apple Music and Amazon as well, he added, "because my music would have very little streaming outlet to music lovers at all" if he did. Young also expressed hope that Spotify would improve its sound quality, while shouting out Quobuz and Tidal for presenting his songs in high-res. 

"Spotify, you can do it! Really be #1 in all ways. You have the music and listeners!!!! Start with a limited Hi res tier and build from there!" he wrote. (Spotify did announce that it would launch a HiFi tier way back in early 2021, but it has yet to actually do so.) 

Fellow Canadian Joni Mitchell joined Young in the boycott, and her music is still missing from the platform. Both had reason to be incensed about the vaccine misinformation on Rogan's show as both were victims of polio — a disease that was wiped out in North America thanks to vaccines.

It's hard to say how Young's boycott affected Spotify, but it certainly impacted his finances. Last year, Billboard estimated that pulling his songs from Spotify cost him roughly $300,000 in lost recorded music and publishing royalties.

This article originally appeared on Engadget at https://www.engadget.com/neil-young-is-returning-to-spotify-after-boycotting-it-over-joe-rogans-vaccine-comments-071217691.html?src=rss

Bluesky will let users run their own moderation services

Bluesky, the open-source Twitter alternative, is about to start testing out one of its more ambitious ideas: allowing its users to run their own moderation services. The change will allow Bluesky users to and developers to work together to create custom labeling tools for the budding social media platform.

The new moderation tools arrive as Bluesky is seeing a surge in growth after it got rid of its waitlist and opened to all users in February. Since then, the service has added about 2 million new users, bringing its total community to just over 5 million.

The company has said its approach to moderation is based on the same philosophy that has led it to embrace custom feed algorithms. The goal, Bluesky wrote in a blog post, is to create “an ecosystem of moderation and open-source safety tools that gives communities power to create their own spaces, with their own norms and preferences.”

In practice, these moderation tools will take the form of labeling services. Just as Bluesky allows users to set their own moderation preferences — for example, you can choose whether you want the app to “show,” “warn,” or “hide” explicit content — developers will be able to create their own filtering systems others can opt into. “For example, someone could make a moderation service that blocks photos of spiders from Bluesky — let’s call it the Spider Shield,” the company explains. “If you get a jump scare from seeing spiders in your otherwise peaceful nature feed, you could install this moderation service and immediately any labeled spider pictures would disappear from your experience.”

To help make these kinds of experiences possible, Bluesky is open sourcing its collaborative labeling tool called Ozone, which will allow groups of moderators to respond to reports and add labels to content. But the company notes that developers can also create automated labeling systems using Bluesky’s API.

Bluesky CEO Jay Graber has referred to the concept as “composable” or “stackable” moderation. “We're always doing baseline moderation, meaning that we are providing you with a default moderated experience when you come in [to Bluesky],” Graber told Engadget last month. “And then on top of that, you can customize things.”

These new third-party labeling services will start to roll out later this week on the desktop version of Bluesky, with a mobile version coming “soon,” according to the company. And it’s likely users will see more options available in the coming weeks as more developers and groups get their hands on the underlying tools.

This article originally appeared on Engadget at https://www.engadget.com/bluesky-will-let-users-run-their-own-moderation-services-230017647.html?src=rss

Google’s Gemini will steer clear of election talk

Google’s Gemini won’t answer questions about the 2024 election. Reuters reported on Tuesday that the company will block the AI chatbot’s ability to generate responses about elections this year. The company said in December it would restrict the types of political questions the chatbot could discuss as the elections drew closer.

“Out of an abundance of caution on such an important topic, we have begun to roll out restrictions on the types of election-related queries for which Gemini will return responses,” the company wrote in a Google India blog post on Tuesday. “We take our responsibility for providing high-quality information for these types of queries seriously, and are continuously working to improve our protections.”

The guardrails are already in place. When I asked Gemini for interesting facts about the 2024 US presidential election, it replied, “I’m still learning how to answer this question. In the meantime, try Google Search.” In addition to America’s Biden-Trump rematch (and down-ballot races that will determine control of Congress), India and South Africa will hold national elections this year.

When I prompted OpenAI’s ChatGPT with the same question, it provided a long list of factoids. These included remarks about the presidential rematch, early primaries and Super Tuesday, voting demographics and more.

OpenAI outlined its plans to fight election-related misinformation in January. Its strategy focuses more on preventing wrong information than supplying none at all. Its approach includes stricter guidelines for DALL-E 3 image generation, banning applications that discourage people from voting, and preventing people from creating chatbots that pretend to be candidates or institutions.

It’s understandable why Google would err on the side of caution with its AI bot. Gemini got the company in hot water last month when social media users posted samples where the chatbot applied diversity filters to “historical images,” including presenting Nazis and America’s Founding Fathers as people of color. After a backlash (largely from the internet’s “anti-woke” brigade), it paused Gemini’s ability to generate people until it could iron out the kinks. Google hasn’t yet lifted that block, and it now responds to prompts about images of people, “Sorry, I wasn’t able to generate the images you requested.”

This article originally appeared on Engadget at https://www.engadget.com/googles-gemini-will-steer-clear-of-election-talk-205135492.html?src=rss

The System Shock remake finally hits consoles on May 21

The wait is almost over. Nightdive Studios just announced a May 21 release date for the console version of its System Shock remake. It’ll be available on PS4, PS5, Xbox One and Xbox Series X/S, after arriving for PCs last year.

The developer, alongside publisher Prime Matter, dropped a new trailer for the console release, showing off the stunning graphical update to the 1994 first-person shooter/RPG. Combat has also received a significant upgrade, as the mechanics of the genre weren’t quite refined when the game originally released, gulp, 30 years ago.

The PC version of the remake has been well-received, with a positive review score on Metacritic, but this isn’t a simple re-release. Console players are getting some exclusive features to sweeten the pot. It’ll boast 4K visuals with 60FPS on the PS5 and Xbox Series X. There’s also a new ending that “upgrades the final confrontation” with series antagonist Shodan. The controls have been reworked to better suit console gamepads and there’s a new female hacker protagonist.

Prime Matter

There’s also a little bit of something here for collectors. The PS5 and Xbox Series X/S versions are getting a physical release, though it’s a digital-only affair for PS4 and Xbox One players. There’s no pricing information yet, but the game costs $40 on PC.

This remake of the iconic shooter has been a long time coming. It was first announced all the way back in 2016 as part of a successful Kickstarter campaign. Nightdive Studios is also working on an enhanced port of System Shock 2.

This article originally appeared on Engadget at https://www.engadget.com/the-system-shock-remake-finally-hits-consoles-on-may-21-190550537.html?src=rss

Children of the Sun brings FPS puzzles to Steam on April 9

Children of the Sun is a bullet-bending puzzle game set in a trippy world of cults and revenge, and it's due to hit PC via Steam on April 9. In Children of the Sun, players line up a single sniper shot and then control the bullet as it ricochets among the cultists in their sights. The goal is to take everyone out with the most speed, elegance and creativity, curving the bullet around the environment and through objects as the targets attempt to flee in slow motion. It's a repeatable, satisfying set of mechanics.

It's not all senseless violence, either. The sniper is called The Girl, and she's a former cult member who grew up as a victim of its brainwashing. She's now on a mission to dismantle the cult, member by member and bullet by bullet, before finally taking out The Leader. So yes, there is violence in the game, but it's not completely senseless.

The environments in Children of the Sun have a high-contrast, demonic glow about them, and the enemies appear as thermally lit skeletons as The Girl spies on them, lining up each shot. The visuals alone lend the game an unpredictable, adrenaline-fueled edge.

Children of the Sun comes from René Rother, a developer who's big in the world of game jams. Rother has a history of building minimalistic games with loud messages about violence and death — or, sometimes, chewing gum. Children of the Sun is published by Devolver Digital.

Devolver Digital

The demo for Children of the Sun landed on Steam in early February and offered a seven-course taste of the game's core loop. It was a breakout hit of Steam Next Fest; its demo clocked more than 60,000 players that week.

"It's been a few pretty fun weeks after the first announcement of the game and the release of the demo," Rother said on Steam. "There were lots of really nice words and great feedback coming from you. I appreciate everyone who gave the Demo a moment of their time.... So now that release date is public, I guess I finally need to actually finish the game. Ha!"

This article originally appeared on Engadget at https://www.engadget.com/children-of-the-sun-brings-fps-puzzles-to-steam-on-april-9-184030022.html?src=rss

Discord will soon offer more games and apps inside its chats

Discord has been experimenting with embedding apps and games directly in chats for a while, via the Activities feature. Now the company is set to launch a dedicated SDK for developers to join the chat-based fun. The Embedded App SDK rolls out on March 18 and allows devs to build experiences that are embedded in an iframe within Discord.

Discord

“Plenty of Discord Developers out there have had their eyes on Activities, wondering when they could create their own,” the company wrote in a blog post. Prior to this announcement, these tools were limited to select developers. Currently, Discord users can do stuff like watch YouTube, play poker and share a whiteboard while participating in a chat. The SDK should open up the floodgates and allow for a drastic increase in the number of available shared experiences. So how long until Doom shows up?

The platform’s also bringing back app pitches. This program encourages developers to pitch app ideas and snag up to $30,000 in funding. Discord ended up funding some cool stuff last year, including a coral reef cam, a city-building sim and an art portfolio app, among others. Who knows what 2024 will bring.

Discord

Finally, Discord announced that it’s experimenting with technology to allow users to add apps to their accounts, so these experiences will follow them across servers. A beta version of this tool will launch alongside the SDK on March 18. The company says that users will begin to see apps popping up “within DMs, group chats and small servers.”

These updates come just two months after the company announced a brutal round of layoffs that impacted 17 percent of its workforce. CEO Jason Citron said the cuts were necessary to put Discord “in the best position to continue building a strong and profitable business.” To that end, the company recently unveiled a partnership program with game developers to sell themed avatars and various profile effects.

This article originally appeared on Engadget at https://www.engadget.com/discord-will-soon-offer-more-games-and-apps-inside-its-chats-182540566.html?src=rss

Sony's WH-1000XM5 headphones are back on sale for $328

Sony's 1000XM-series headphones have topped our list of the best wireless headphones you can buy for a couple years running. The current top pick is held by the WH-1000XM5 ANC headphones and right now they're $72 off at Amazon, making them $328 instead of their $400 list price. That's not an all time low — we saw them dip to $250 just before the holidays last year and this year they've gone for $300 and $280 at different retailers. But if you don't want to wait and see if those discounts come back, $72 represents a decent savings on a pair of highly recommended over-ear speakers. The sale comes as part of a larger sale on Sony audio at Amazon. 

Even at full price, the WH-1000XM5 are a wise buy if you're looking for superior audio, excellent noise cancellation and an enduringly comfortable fit. Our audio expert, Billy Steele, said these are in a league of their own in his review. The audio is an improvement over the previous generation — which was already great — but now the bass is punchier and the clarity is even more finely tuned. They pack a long, 30-hour battery life and the noise cancellation is adept at blocking human voices, TV sounds and various other environmental noises. There are plenty of easy-to-suss out onboard controls, letting you do things like skip tracks and answer calls. There's even a feature that pauses what you're listening to when you start talking.  

While these are an improvement over the prior model, Sony's WH-100XM4 headphones, those are still a compelling option with great sound and a comfortable fit. They're on sale for a much lower $248. That's $100 off the list price and about $20 more than the all-time low they hit for Black Friday last year.  

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This article originally appeared on Engadget at https://www.engadget.com/sonys-wh-1000xm5-headphones-are-back-on-sale-for-328-164134517.html?src=rss

Epic will charge non-game developers $1,850 'per seat' to use Unreal Engine

Epic Games has announced a new pricing structure for non-game developers to use its Unreal Engine, after teasing the change last year. The Fortnite developer will charge an annual “per seat” subscription of $1,850. The term “per seat” is tech nomenclature that effectively means “a person using the software.” These changes will go into effect with the release of Unreal Engine 5.4 in late April.

Though Unreal Engine is primarily known as a game development tool, it’s regularly used in a diverse array of industries, which is where this pricing structure comes in. Companies that make linear content, like TV shows and movies, will have to cough up that $1,850 fee, as will organizations that develop in-car infotainment platforms and immersive experiences, like theme park rides. Currently, Epic makes no money from the majority of these users, as the end products aren't, as Sweeney put it last year, "royalty-bearing."

The annual fee provides these users with access to the Unreal Engine itself, the Twinmotion real-time visualization tool and the company’s RealityCapture 3D modeling software. However, organizations can purchase standalone licenses for each. Twinmotion will cost $445 per year and RealityCapture will cost $1,250 each year.

There are some exclusions here. Companies that make less than $1 million in annual gross revenue won’t have to pay the fee. The same goes for students, educators and hobbyists. Companies that develop plug-ins for the Unreal Engine can continue to use the software for free, but Epic will take a cut via its revenue share model.

Epic’s real bread and butter, game developers, will continue to have access to Unreal Engine for free, only paying a five percent royalty on software that earns over $1 million in lifetime gross revenue. Epic extended the royalty-free cutoff from $50,000 to $1 million back in 2020

This article originally appeared on Engadget at https://www.engadget.com/epic-will-charge-non-game-developers-1850-per-seat-to-use-unreal-engine-162015997.html?src=rss

The US Government says IP infringement is all over NFT marketplaces'

The non-fungible token (NFT) bubble burst quite some time ago, but the US Government has only just published a report looking into the surrounding legal framework. The study, carried out jointly by the US Copyright Office (USCO) and the Patent and Trademark Office (USPTO) following a 2022 request by the Senate, determined that current intellectual property laws are robust enough to deal with copyright or trademark infringement in NFTs. The agencies also determined that although there are some benefits to the tokens, "trademark infringement and misuse is prevalent on NFT marketplaces."

As a reminder, an NFT is a digital certificate of authenticity conferring ownership of a collectible, such as an artwork or piece of music. It's effectively a verified link to a piece of media which may or may not live on the blockchain, but whoever owns the destination of an NFT's URL can change the media it points to at any time. In one notable case in 2021, Signal founder Moxie Marlinspike created an NFT that he promised would appear to be a poop emoji when someone bought it.

The offices noted that NFTs and associated smart contracts can aid trademark owners in managing, licensing and transferring IP rights. Those who weighed in on the issue in public comments pointed out that NFTs can help artists make money from future sales of their work too. That's not inherently a bad thing, even if a large swath of NFT art is butt-ugly.

However, the study noted "widespread concern that NFT buyers and sellers do not know what IP rights are implicated in the creation, marketing and transfer of NFTs and that NFTs may be used to facilitate copyright or trademark infringement."

The report notes that the decentralized nature of NFTs and blockchain networks complicates any attempts to enforce trademarks. "While some individual NFT platforms have developed protocols to help trademark owners enforce their rights, there is no centralized authority that requires all platforms to do so," the report reads. "There are also no cross-platform mechanisms to allow trademark owners to identify and take down infringing content, settle trademark-related disputes involving blockchain-based domain names, or confirm that sellers own the trademark rights associated with the assets they offer."

With all of that in mind, the offices said that educating the public about NFTs could help ensure a better understanding and awareness of the tokens and how they work. Still, they recommended in their report to Congress that the current use of NFTs doesn't require changes to current IP laws. They also noted that "incorporating NFTs into their registration and recordation practices is not necessary or advisable at this time." In other words, they don't think they should have to deal with NFTs either.

This article originally appeared on Engadget at https://www.engadget.com/the-us-government-says-ip-infringement-is-all-over-nft-marketplaces-155757506.html?src=rss

The Elgato Stream Deck MK.2 is on sale for $130 at Amazon

There's still time to make 2024 the year you upgrade your streaming capabilities. Doing so is currently more affordable with Elgato's Stream Deck MK.2 down to $130 from $150. The 13 percent discount brings it to just $15 more than its record-low price — but we haven't seen that deal since July Prime Day 2023. 

The Elgato Stream Deck MK.2 is one of our must-haves to game-stream like a pro this year. It comes with 15 customizable keys that can complete actions like muting a microphone, changing the lighting and controlling connected accessories. Plus, offers plugins for YouTube, Discord, Spotify, Twitch and more. 

There's also a sale on Elgato's Stream Deck +, with an 11 percent discount dropping its price to $178 from $200 — just $8 off its all-time low. The Stream Deck + has eight customizable LCD buttons for everything from changing scenes to going live. It also has four knobs to control settings such as audio and video, along with a touch bar. Like the Stream Deck MK.2, it has plugins for Twitch, Spotify and more. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-elgato-stream-deck-mk2-is-on-sale-for-130-at-amazon-143940246.html?src=rss