Posts with «language|en-us» label

MLB's Home Run Derby VR launches on the Meta Quest Store

If you're part of the intersection of virtual reality enthusiasts and major league baseball fans, then there's good news for you. MLB has launched Home Run Derby VR on the Meta Quest Store, making it available for Quest 2, Quest 3 and Quest Pro users. The game was previously on Meta's App Lab.

MLB Home Run Derby VR gives gamers the chance to explore 30 different ballparks and play up to 100 different levels. "This upgraded game offers an exciting opportunity to experience each venue like never before and utilizing advanced motion controls and realistic batting mechanics, users can step into the virtual batter's box to emulate their favorite sluggers from anywhere in the world," MLB shared in its announcement.

The game also offers multiplayer mode for up to four people or tournaments for up to eight. Users can choose winners by score, fastest exit velocity or longest home run. Plus, achievements can unlock bat skins, batting gloves and more for their Meta avatars. MLB Home Run Derby VR is available for $30 in the Meta Quest Store, but non-Meta users can pick it up on Rift or Steam VR platforms.

This launch isn't MLB's first foray into VR: The organization hosted its first "virtual ballpark" regular-season game in September. The experience allowed viewers to "enter" the stadium and watch avatars correspond to real-time gameplay between the Tampa Bay Rays and the Los Angeles Angels.

This article originally appeared on Engadget at https://www.engadget.com/mlbs-home-run-derby-vr-launches-on-the-meta-quest-store-130036093.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

More YouTube creators are now making money from Shorts, the company's TikTok competitor

YouTube’s TikTok competitor, Shorts, is becoming a more significant part of the company’s monetization program. The company announced that more than a quarter of channels in its Partner Program are now earning money from the short-form videos.

The milestone comes a little more than a year after YouTube began sharing ad revenue with creators making Shorts. YouTube says it currently has more than 3 million creators around the world in the Partner Program, which would imply the number of Shorts creators making money from the platform is somewhere in the hundreds of thousands.

Because ads on Shorts appear between clips in a feed, revenue sharing for Shorts is structured differently than for longer-form content on YouTube. Ad revenue is pooled and divided among eligible creators based on factors like views and music licensing. The company has said this arrangement is far more lucrative for individuals than traditional creator funds.

So far though, it’s unclear just how much creators are making from Shorts compared with the platform’s other monetization programs. YouTube declined to share details but said the company has paid out $70 billion to creators over the last three years.

Shorts’ momentum could grow even more in the coming months. TikTok, which itself has been trying to compete more directly with YouTube by encouraging longer videos, is facing a nonzero chance that its app could be banned in the United States. Though that outcome is far from certain, YouTube would almost certainly attract former TikTok users and creators.

This article originally appeared on Engadget at https://www.engadget.com/more-youtube-creators-are-now-making-money-from-shorts-the-companys-tiktok-competitor-130017537.html?src=rss

A four-pack of Apple AirTags is down to its lowest price yet of $75

Apple's AirTag is the top pick for iPhone owners in our Bluetooth tracker buying guide (unsurprisingly), and right now a four-pack of the little devices is back on sale for a record low of $75. Most recently, the pack went down to $80, a discount we've seen a number of times since the holiday shopping season. But now, the new discount is in line with the best price we've seen for four AirTags. Plus, as long as you want to keep tabs on multiple items, it's also cheaper than buying a few single AirTags, since those are currently going for $24 each.

We highlight the AirTag in our guide because it can utilize Apple's giant network of devices to locate items. If you misplace an AirTag-equipped bookbag, for instance, nearby Apple devices can anonymously alert Apple's Find My network when the bag is close, then the Find My app will report that location back to you. Since there are more than two billion iPhones, iPads, Macs and other Apple gadgets active in the wild, the odds of finding something are generally better here than with other trackers that use much smaller crowd-finding networks.

Once you're in the vicinity of a lost item, the AirTag uses a wireless connection called ultrawideband (UWB) to more precisely lead you in the right direction, displaying an arrow and distance estimate when you're nearby. The tracker has an IP67 rating, so it can survive a brief dip underwater, and it's one of the few Apple gadgets with an easily replaceable battery. On its own, Apple says the battery is designed to last "more than a year" before it needs changing.

The biggest disadvantage the AirTag has compared to competitors like Tile is that it's only available in one shape. Its coin-like design is easy to tuck away but doesn't come with a built-in keyring hole or adhesive. If you want to actually attach it to an item, you need to pay for a separate accessory.

It's also worth noting that AirTags aren't designed to find stolen items. They could help with that, but if your AirTag is found moving with someone else, that person will receive an alert telling them so. This feature is meant to hinder those who might use AirTags for stalking, which has been an unfortunate side effect of the device's effectiveness. That said, both Apple and Google have issued updates to further combat bad actors. As a bit of extra security against losing your stuff, the AirTag works well, and this deal makes it a little more accessible. There should be no worry about a new model coming anytime soon, either, as a Bloomberg report earlier this year said a second-generation device isn't expected until 2025.

If you own a Samsung Galaxy phone, meanwhile, we'll note that a four-pack of Samsung's Galaxy SmartTag 2 is also on sale for an all-time low of $70. This is another pick in our buying guide: It's not quite as precise as an AirTag and only works with Samsung phones, but it's easy to setup, it has a built-in cutout and it works similarly if you're a committed Galaxy user.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-apple-airtags-is-down-to-its-lowest-price-yet-of-75-161510542.html?src=rss

The Morning After: Hulu officially joins Disney+

A month after taking full ownership of Hulu last November, Disney started beta testing integration with Disney+. Today, Hulu on Disney+ is officially out of beta, making it easy for subscribers to access content for both services. It’s also a way for Disney to push its Hulu bundle, which starts at $9.99 a month with ads. And if you want to go ad-free and download content for offline viewing, there’s the Duo Premium bundle for $19.99 a month.

All your favorite Hulu content is in its own tab, but the big shows (like Shogun) will feature in the main show carousel too. However, if you’re a long-running Hulu viewer, you’ll lose your viewing progress on things you’ve already watched or half-watched.

— Mat Smith

The biggest stories you might have missed

Oregon’s Right to Repair bill is now a law

Samsung Galaxy S24 phones are on sale for record-low prices at Amazon

The White House lays out extensive AI guidelines for the federal government

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Anti-trans hate is ‘widespread’ on Facebook, Instagram and Threads, report warns

GLAAD found plenty of policy violations where Meta took no action.

Surprise! Meta is failing to enforce its own rules against anti-trans hate speech on its platforms. GLAAD warns that “extreme anti-trans hate content remains widespread across Instagram, Facebook and Threads.” It reported on dozens of examples of hate speech from Meta’s apps, between June 2023 and March 2024. Despite the posts clearly violating Meta’s policies, the company either claimed “posts were not violative or simply did not take action on them,” according to GLAAD. The group also shared two examples of posts from Threads, Meta’s newest app where the company has tried to tamp down “political” content and other “potentially sensitive” topics.

GLAAD’s report isn’t the first time Meta’s been criticized for not protecting LGBTQIA+ users. Last year, its own Oversight Board urged Meta to “improve the accuracy of its enforcement on hate speech towards the LGBTQIA+ community.”

Continue reading.

Marvel Rivals is a new Overwatch-like team shooter

You can play as Black Panther, Spider-Man, Magneto and more.

Marvel Games

Marvel Rivals is a third-person 6v6 team-based shooter that sounds very Overwatch-like. It’ll be free to play, and it’s set inside of a “continually evolving universe,” which probably means new levels, new characters and new gameplay modes over time. Testers will be able to play as Spider-Man, Black Panther, Magneto, Magik and eight or nine more unannounced characters. The developers added Rocket Raccoon, Groot, Hulk and Iron Man would also eventually be playable. The alpha will be available in May for PC players. There’s no word on a console release.

Continue reading.

No Man’s Sky gets computer-generated space stations

Eight years after launch.

Yes, No Man’s Sky is still getting major updates. Developer Hello Games’ next update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim. The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do, including interacting with all those guilds.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-hulu-officially-joins-disney-plus-111523594.html?src=rss

Microsoft may be working on a cheaper, disc-free Xbox Series X

Microsoft may be working on a white version of its current all-digital Xbox Series X console, according to leaked images reported by Exputer and documents seen by The Verge. The design appears to be identical to the current black disc version (sans the disc slot) and has the same "robot white" finish as the white Xbox Series S. If accurate, the news may mean delays to a rumored Xbox Series X refresh that carriesas a different design. 

It's not the first time rumors of a white all-digital Xbox Series X have leaked out. Last month, Exputer also reported that Microsoft planned to release a white, all-digital Xbox Series X sometime between June and July 2024, with a retail price $50 to $100 lower than the current Xbox Series X. 

Last year, a large leak indicated that Microsoft would launch an all-digital Xbox Series X with a new cylindrical design, arriving in November of 2024 for $500. The device, code-named Brooklin, was tipped to come with Wi-Fi 6E, Bluetooth 5.2, USB-C front port, an all-new southbridge and a 6-nanometer die shrink. That would allow for a reduced (15 percent) power draw, a new low-power standby mode and increased use of recycled plastic. 

Much of the news around Brooklin was effectively refuted by Xbox boss Phil Spencer shortly after the leak, though. He implied that it was based on early planning and no longer accurate. "It's hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now and in the future," he stated in an X post. "We will share the real plans when we are ready." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-be-working-on-a-cheaper-disc-free-xbox-series-x-104021193.html?src=rss

Twitch bans streams overlaid on boobs and butts

No more Fortnite Twitch streams on butts. I said what I said. If you're out of the loop on all things Twitch, there's a trend going around of streamers projecting their gameplays on green-screened body parts, usually intimate ones like butts and breasts. Because normal picture-in-picture is now apparently too boring. Twitch is putting a stop to its streamers' shenanigans, though, and will officially prohibit "content that focuses on clothed intimate body parts such as the buttocks, groin, or breasts for extended periods of time" starting on March 29.

Our Community Guidelines are designed to help make Twitch a welcoming place. Content on Twitch is always evolving, and we want to make sure our rules work as intended and keep up with emerging behaviors. When needed, we make updates to our rules to capture those shifts in…

— Twitch Support (@TwitchSupport) March 27, 2024

In a writeup on the trend, Kotaku explained that it all started when controversial streamer Morgpie projected her Fortnite gaming session on a closeup of her behind. After that, other streamers followed suit, overlaying their games on body parts both real and fictional, like anime thighs or anime boobs breasting boobily on screen while they're playing. Now, boobs and butts streaming is out. Don't get caught up on the "clothed intimate body parts" wording, as well — of course, their unclothed versions are also prohibited, as per Twitch's policy that doesn't allow users to broadcast or upload "content that contains depictions of real or fictional nudity, regardless of the medium used to create it."

Twitch had previously revised its guidelines due to Morgpie's activities on its platform. The streamer went live with a well-positioned camera that suggested she was gaming topless, shortly after Twitch relaxed its rules for sexual content on the platform. It gave rise to a meta of streamers pretending to be unclothed, prompting the platform to rescind those policy changes and ultimately to bar users from pretending to be fully or partially nude in their streams. 

I’ve officially seen it all 💀pic.twitter.com/gZ96jSa3hD

— ryan 🤿 (@scubaryan_) March 16, 2024

This article originally appeared on Engadget at https://www.engadget.com/twitch-bans-streams-overlaid-on-boobs-and-butts-100542551.html?src=rss

The White House lays out extensive AI guidelines for the federal government

It's been five months since President Joe Biden signed an executive order (EO) to address the rapid advancements in artificial intelligence. The White House is today taking another step forward in implementing the EO with a policy that aims to regulate the federal government's use of AI. Safeguards that the agencies must have in place include, among other things, ways to mitigate the risk of algorithmic bias.

"I believe that all leaders from government, civil society and the private sector have a moral, ethical and societal duty to make sure that artificial intelligence is adopted and advanced in a way that protects the public from potential harm while ensuring everyone is able to enjoy its benefits," Vice President Kamala Harris told reporters on a press call.

Harris announced three binding requirements under a new Office of Management and Budget (OMB) policy. First, agencies will need to ensure that any AI tools they use "do not endanger the rights and safety of the American people." They have until December 1 to make sure they have in place "concrete safeguards" to make sure that AI systems they're employing don't impact Americans' safety or rights. Otherwise, the agency will have to stop using an AI product unless its leaders can justify that scrapping the system would have an "unacceptable" impact on critical operations.

Impact on Americans' rights and safety

Per the policy, an AI system is deemed to impact safety if it "is used or expected to be used, in real-world conditions, to control or significantly influence the outcomes of" certain activities and decisions. Those include maintaining election integrity and voting infrastructure; controlling critical safety functions of infrastructure like water systems, emergency services and electrical grids; autonomous vehicles; and operating the physical movements of robots in "a workplace, school, housing, transportation, medical or law enforcement setting."

Unless they have appropriate safeguards in place or can otherwise justify their use, agencies will also have to ditch AI systems that infringe on the rights of Americans. Purposes that the policy presumes to impact rights defines include predictive policing; social media monitoring for law enforcement; detecting plagiarism in schools; blocking or limiting protected speech; detecting or measuring human emotions and thoughts; pre-employment screening; and "replicating a person’s likeness or voice without express consent."

When it comes to generative AI, the policy stipulates that agencies should assess potential benefits. They all also need to "establish adequate safeguards and oversight mechanisms that allow generative AI to be used in the agency without posing undue risk."

Transparency requirements

The second requirement will force agencies to be transparent about the AI systems they're using. "Today, President Biden and I are requiring that every year, US government agencies publish online a list of their AI systems, an assessment of the risks those systems might pose and how those risks are being managed," Harris said. 

As part of this effort, agencies will need to publish government-owned AI code, models and data, as long as doing so won't harm the public or government operations. If an agency can't disclose specific AI use cases for sensitivity reasons, they'll still have to report metrics

ASSOCIATED PRESS

Last but not least, federal agencies will need to have internal oversight of their AI use. That includes each department appointing a chief AI officer to oversee all of an agency's use of AI. "This is to make sure that AI is used responsibly, understanding that we must have senior leaders across our government who are specifically tasked with overseeing AI adoption and use," Harris noted. Many agencies will also need to have AI governance boards in place by May 27.

The vice president added that prominent figures from the public and private sectors (including civil rights leaders and computer scientists) helped shape the policy along with business leaders and legal scholars.

The OMB suggests that, by adopting the safeguards, the Transportation Security Administration may have to let airline travelers opt out of facial recognition scans without losing their place in line or face a delay. It also suggests that there should be human oversight over things like AI fraud detection and diagnostics decisions in the federal healthcare system.

As you might imagine, government agencies are already using AI systems in a variety of ways. The National Oceanic and Atmospheric Administration is working on artificial intelligence models to help it more accurately forecast extreme weather, floods and wildfires, while the Federal Aviation Administration is using a system to help manage air traffic in major metropolitan areas to improve travel time.

"AI presents not only risk, but also a tremendous opportunity to improve public services and make progress on societal challenges like addressing climate change, improving public health and advancing equitable economic opportunity," OMB Director Shalanda Young told reporters. "When used and overseen responsibly, AI can help agencies to reduce wait times for critical government services to improve accuracy and expand access to essential public services."

This policy is the latest in a string of efforts to regulate the fast-evolving realm of AI. While the European Union has passed a sweeping set of rules for AI use in the bloc, and there are federal bills in the pipeline, efforts to regulate AI in the US have taken more of a patchwork approach at state level. This month, Utah enacted a law to protect consumers from AI fraud. In Tennessee, the Ensuring Likeness Voice and Image Security Act (aka the Elvis Act — seriously) is an attempt to protect musicians from deepfakes i.e. having their voices cloned without permission.

This article originally appeared on Engadget at https://www.engadget.com/the-white-house-lays-out-extensive-ai-guidelines-for-the-federal-government-090058684.html?src=rss

Oregon's Right to Repair bill is now a law

Oregon Governor Tina Kotek has signed the state's Right to Repair bill into law, and it even comes with a provision that potentially makes it stronger than California's and Minnesota's versions. It's the first to prohibit (PDF) a practice called "parts pairing," which requires the use of certain proprietary components for repair. Parts pairing prevents third-party repair services from replacing a broken component with one that didn't come from the brand itself, because it wouldn't work with the company's software. People would usually get error messages if they try to install an unauthorized part, forcing them to buy from the company itself. 

Under the new rules, preventing an independent provider from installing off-brand parts is prohibited. As is reducing the performance of a device that had been fixed with an unauthorized component. Even those error messages and warnings are not allowed. The ban on parts pairing doesn't cover devices that are already out, though, and will only be applicate for anything manufactured after January 1, 2025.

While manufacturers like Apple seem to have changed their tune in recent years and now generally support the Right to Repair movement, Oregon's parts pairing provision was still a point of contention. Apple senior manager John Perry told lawmakers in a testimony that his company "agrees with the vast majority of Senate Bill 1596." However, it's also worried about the security implications of allowing the use of unauthorized parts, such as biometric sensors, for replacement. 

Regardless, the ban on parts pairing is now a rule under Oregon's law, along with making compatible parts available to device owners through the company or authorized service providers for favorable prices and without any "substantial" conditions. Companies are also required to make documentation on how to fix their devices, as well as any special tools needed to repair them, available to repair shops. These rules will apply to all phones sold after July 1, 2021 and to other consumer electronic devices sold after July 1, 2015. 

This article originally appeared on Engadget at https://www.engadget.com/oregons-right-to-repair-bill-is-now-a-law-064955635.html?src=rss

Anti-trans hate is ‘widespread’ on Facebook, Instagram and Threads, report warns

Meta is failing to enforce its own rules against anti-trans hate speech on its platform, a new report from GLAAD warns. The LGBTQ advocacy group found that “extreme anti-trans hate content remains widespread across Instagram, Facebook, and Threads.”

The report documents dozens of examples of hate speech from Meta’s apps, which GLAAD says were reported to the company between June 2023 and March 2024. But though the posts appeared to be clear violations of the company’s policies, “Meta either replied that posts were not violative or simply did not take action on them,” GLAAD says.

The reported content included posts with anti-trans slurs, violent and dehumanizing language and promotions for conversion therapy, all of which are barred under Meta’s rules. GLAAD also notes that some of the posts it reported came from influential accounts with large audiences on Facebook and Instagram. GLAAD also shared two examples of posts from Threads, Meta’s newest app where the company has tried to tamp down “political” content and other “potentially sensitive” topics.

“The company’s ongoing failure to enforce their own policies against anti-LGBTQ, and especially anti-trans hate, is simply unacceptable,” GLAAD’s CEO and President Sarah Kate Ellis said in a statement.

Meta didn’t immediately respond to a request for comment. But GLAAD’s report isn’t the first time the company has faced criticism for its handling of content targeting the LGBTQ community. Last year the Oversight Board urged Meta to “improve the accuracy of its enforcement on hate speech towards the LGBTQIA+ community.”

This article originally appeared on Engadget at https://www.engadget.com/anti-trans-hate-is-widespread-on-facebook-instagram-and-threads-report-warns-215538151.html?src=rss