Posts with «language|en-us» label

George Carlin's estate settles lawsuit against podcasters' AI comedy special

There will be no follow-up to that AI-generated George Carlin comedy special released by the podcast Dudesy. In January, Carlin's estate filed a lawsuit against the podcast and its creators Will Sasso and Chad Kultgen, accusing them of violating the performer's right to publicity and infringing on a copyright. Now, the two sides have reached a settlement agreement, which includes the permanent removal of the comedy special from Dudesy's archive. Sasso and Kultgen have also agreed never to repost it on any platform and never to use Carlin's image, voice or likeness without approval from the estate again, according to The New York Times

The AI algorithm that Dudesy used for the special was trained on thousands of hours of Carlin's routines that spanned decades of his career. It generated enough material for an hour-long special, but it did a pretty poor impression of the late comedian with basic punchlines and very little of what characterized Carlin's humor. In a statement, Carlin's daughter Kelly called it a "poorly-executed facsimile cobbled together by unscrupulous individuals."

Josh Schiller, who represented the Carlin estate in court, told The Times that "[t]he world has begun to appreciate the power and potential dangers inherent in AI tools, which can mimic voices, generate fake photographs and alter video." He added that it's "not a problem that will go away by itself" and that it "must be confronted with swift, forceful action in the courts." The companies making AI software "must also bear some measure of accountability," the lawyer said. 

This lawsuit is just one of the many filed by creatives against AI companies and the people that use the technology by training algorithms on someone's work. Several non-fiction authors and novelists that include George R.R. Martin, John Grisham and Jodi Picoult sued OpenAI for using their work to train its large language models. The New York Times and a handful of other news organizations also sued the company for using their articles for training and for allegedly reproducing their content word-for-word without attribution. 

This article originally appeared on Engadget at https://www.engadget.com/george-carlins-estate-settles-lawsuit-against-podcasters-ai-comedy-special-075224304.html?src=rss

X names its third head of safety in less than two years

X has named a new head of safety nearly a year after the last executive in the position resigned. The company said Tuesday that it had promoted Kylie McRoberts to Head of Safety and hired Yale Cohen as Head of Brand Safety and Advertiser Solutions.

The two will have the unenviable task of leading X’s safety efforts, including its attempts to reassure advertisers that the platform doesn’t monetize hate speech or terrorist content. The company said earlier this year it planned to hire 100 new safety employees after previously cutting much of its safety staff.

Head of safety has been a particularly fraught position since Elon Musk took over the company previously known as Twitter. Musk has previously clashed with his safety leads and McRoberts is the third person to hold the title in less than two years. Previously, Yoel Roth resigned shortly after the disastrous rollout of Twitter Blue in 2022. Roth was replaced by Ella Irwin, who resigned last year after Musk publicly criticized employees for enforcing policies around misgendering.

Not much is known about McRoberts, but she is apparently an existing member of X’s safety team (her X account is currently private and a LinkedIn profile appears to have been recently deleted). “During her time at X, she has led initiatives to increase transparency in our moderation practices through labels, improve security with passkeys, as well as building out our new Safety Center of Excellence in Austin,” X said in a statement.

This article originally appeared on Engadget at https://www.engadget.com/x-names-its-third-head-of-safety-in-less-than-two-years-213004771.html?src=rss

England’s NHS will provide artificial pancreas to thousands of diabetes patients

England’s National Health Service (NHS) said on Tuesday that “tens of thousands of children and adults” with type 1 diabetes will receive an “artificial pancreas” to help manage their insulin levels. The hybrid closed loop system — a sensor under the skin that sends wireless readings to an externally worn pump, which delivers insulin as needed — can help patients avoid the risks of type 1 diabetes without worrying about finger sticks or injections.

This isn’t the first device of its kind. Tandem makes similar insulin pumps in the US after it received FDA authorization in 2019. Gizmodo notes that another company called iLet got FDA approval for a similar device last year. Although the NHS hasn’t said which specific device(s) its program will use, what’s different here is the nation’s publicly funded health care system providing them for free rather than as an exclusive privilege for the well-to-do. (Sigh.)

The hybrid closed loop system starts with a sensor implanted beneath the skin, which continually monitors glucose levels at regular intervals. The sensor sends that data wirelessly to a pump, worn externally, which delivers the proper insulin dosage. The “hybrid” part of its name comes from the fact that some user input, including entering carb intake, is still required in the otherwise self-regulating system.

The government agency gave an ultra-precise figure of 269,095 people in England living with type 1 diabetes, highlighting how many folks could potentially benefit from the rollout. The NHS says local branches will begin identifying patients for the program starting on Tuesday.

“Diabetes is a tough and relentless condition, but these systems make a significant, life-changing difference — improving both the overall health and quality of life for people with diabetes,” Colette Marshall, chief executive of Diabetes UK, wrote in the NHS’s press release announcing the rollout. “This really is a landmark moment and we’ll be working with the NHS and others to ensure a fair rollout that reaches people as quickly as possible.”

This article originally appeared on Engadget at https://www.engadget.com/englands-nhs-will-provide-artificial-pancreas-to-thousands-of-diabetes-patients-203236067.html?src=rss

Amazon just walked out on its self-checkout technology

Amazon is removing Just Walk Out tech from all of its Fresh grocery stores in the US, as reported by The Information. The self-checkout system relies on a host of cameras, sensors and good old-fashioned human eyeballs to track what people leave the store with, charging the customers accordingly.

The technology has been plagued by issues from the onset. Most notably, Just Walk Out merely presents the illusion of automation, with Amazon crowing about generative AI and the like. Here’s where the smoke and mirrors come in. While the stores have no actual cashiers, there are reportedly over 1,000 real people in India scanning the camera feeds to ensure accurate checkouts. 

It’s also incredibly expensive to install and maintain the necessary equipment, which is likely why Just Walk Out technology was only adopted at around half of Fresh stores in the US. There have been plenty of frustrating issues for consumers when using this system, from receipts being sent out hours after purchase to completely mismanaged orders. In other words, it took a vast array of sensitive equipment and 1,000 people staring at video feeds to do the job of one or two people sitting behind cash registers at each store. Ain’t modern innovation grand?

There’s also some major privacy concerns here. Remember those cameras and sensors? They are constantly collecting biometric information as people shop. This goes beyond Amazon’s palm-scanning technology, as the cameras and sensors measure the shape and size of each customer’s body for identification and tracking purposes. This led to a class action suit in New York that accused the company of collecting biometric identifier information without properly disclosing the practices to consumers.

The suit says that Amazon ran afoul of the state’s Biometric Identifier Information Law, which requires businesses to tell customers if they are collecting data used for identification purposes. Peter Romer-Friedman, an attorney representing the plaintiffs, told The Seattle Times that “Amazon owes its customers an explanation about how it’s operating these systems before people enter — so that people can decide for themselves whether they want to provide measurements of the size and shape of their body as a condition of getting a sandwich.”

Amazon tried to sell the technology to other retail chains, but didn’t get too many bites. It teamed up with Starbucks in a few locations and there was a small launch in hospitals for medical staff, but that’s about it. One sticking point? These systems require high ceilings to accommodate the cameras and sensors. Reuters also suggested that many retailers consider Amazon a competitor and disruptor, souring them on a technology partnership. Those 1,000 off-shore cashiers probably didn’t help with the sales pitch either.

Just Walk Out technology will continue to be offered in select stores in the UK. As for the US, Amazon says the removal of these systems is part of a larger effort to revamp its retail grocery arm. The company plans on bringing its Dash smart carts to retail locations, after a test at several Whole Foods and Fresh stores. These smart carts are equipped with scales and sensors to track spending in real time and, of course, allow consumers to skip the checkout.

This article originally appeared on Engadget at https://www.engadget.com/amazon-just-walked-out-on-its-self-checkout-technology-191703603.html?src=rss

Spotify's free audiobook credit is coming to Canada and other countries next week

Spotify Premium users in Canada, Ireland and New Zealand will have access to 15 hours of monthly audiobook listening at no extra cost starting on April 9. Subscribers in the US, UK and Australia have had access to this perk for several months.

The Premium audiobook catalog now includes more than 250,000 titles. That's a notable increase from the 200,000 audiobooks that were in the library as of late 2023. So when you could use a change from the millions of songs and podcasts on Spotify, you'll have a ton of books to choose from.

Those who hit the 15-hour limit can add more audiobook listening time in 10-hour top ups. In the new markets, the extra listening time costs CAD $14.99, IRE €12.99 or NZD $19.99, per TechCrunch.

Since last month, Spotify has offered an audiobook-only subscription plan in the US. At $10, it's $1 per month less than Spotify Premium for the same 15 hours of audiobook listening time. Still, depending on the lengths of books that you listen to, this plan might prove better value than Audible, which grants you one audiobook credit per month for $15. That said, unused audiobook listening time on Spotify doesn't carry over to the next month.

This article originally appeared on Engadget at https://www.engadget.com/spotifys-free-audiobook-credit-is-coming-to-canada-and-other-countries-next-week-182444456.html?src=rss

Xbox’s April Game Pass titles include Lego 2K Drive, Shadow of the Tomb Raider and Harold Halibut

April’s new Xbox Game Pass arrivals give you Lego racing, Lara Croft and a Lil Gator. Subscribers can play the Mario Kart-like Lego 2K Drive starting on Wednesday, the trilogy-wrapping Shadow of the Tomb Raider on April 11 and the charming stop-motion adventure game Harold Halibut on April 16.

Lego 2K Drive, launched in May 2023, lets developer Vision Concepts (known for the NBA 2K and WWE 2K series) take the reins from Travelers’ Tales to create its first Lego game. We were quickly pulled in by its charming vehicle transformations and quirky fun in a game that draws equally from Mario Kart and Forza Horizon 5.

Our gripes (no quick way to restart races and a suspicious nudge toward microtransactions) will be easier to see past when you can download it for free with your Game Pass subscription. Lego 2K Drive will be available to Game Pass members on April 3 for cloud and Xbox consoles.

Shadow of the Tomb Raider: Definitive Edition wraps up Lara Croft’s Survivor Trilogy origin story, which rebooted the series as an Uncharted-esque cinematic epic. Help Croft traverse jungles, caverns and ruins (with tombs!) as she battles the mysterious and all-powerful organization Trinity and completes her transformation into the character known and loved from previous iterations. You can play it on April 11 on cloud, Xbox consoles and PCs.

Slow Bros.

Harold Halibut is a quirky adventure game made in the spirit of old-school Sierra or LucasArts games — with a unique visual twist. Harold works as a lab assistant in a sunken spaceship trapped underwater 250 years after fleeing a doomed Earth. But the game’s stop-motion digital animation steals the show, appropriately illustrating the story’s captivatingly gloomy sci-fi premise.

Developer Slow Bros. created handmade characters, environments and objects, which were scanned and animated digitally, leading to a stand-out old-school motif. Harold Halibut will be available on April 16 on cloud, PC and Xbox Series X/S.

Also available for Game Pass members in April are the time-slowing action-puzzler Superhot: Mind Control Delete (available Tuesday for cloud, console and PC), the innocently family-friendly open-world adventure Lil Gator Game (April 4: cloud / console / PC), EA Sports PGA Tour (April 4: cloud / PC / Xbox Series X/S) and surreal detective game Kona (April 9: cloud / console).

Leaving Xbox Game Pass this month are Amnesia Collection, Amnesia: Rebirth, Back 4 Blood, Phantom Abyss, Research and Destroy and Soma. They’re available until April 15.

This article originally appeared on Engadget at https://www.engadget.com/xboxs-april-game-pass-titles-include-lego-2k-drive-shadow-of-the-tomb-raider-and-harold-halibut-165331429.html?src=rss

Dave the Diver joins the PS Plus catalog on April 16

Dave the Diver is joining the PlayStation Plus catalog on April 16. If you’ve been on the fence about the ocean-faring adventure/restaurant sim, this is a good chance to check it out without spending any extra money, assuming your PS Plus membership hasn’t lapsed.

For those living under a coral reef, Dave the Diver is a wickedly addictive game that wears many hats. The gameplay splits into two primary components. During the day, you explore an ever-changing ocean, with fish to hunt, sharks to fight and mysteries to solve. The deeper you go, the weirder things get.

Once night falls, the action shifts to a sushi restaurant. You hire the staff, plan the menu and serve the guests. This is one part management sim and one part arcade game, with a hectic pace that recalls the coin-op classic Tapper.

The two gameplay mechanics shouldn’t mesh well, being so wildly different, but somehow they do. It’s like, uh, ocean-exploring peanut butter and sushi-making jelly. Dave the Diver is also surprisingly funny, with a large cast of oddballs both over and under the sea. Let me put it this way. You can hire an off-brand Jason Voorhees, a velociraptor and a ninja to be your waiters and sous chefs. There’s a reason why it made our list of the best games of 2023.

PS5 players are getting some slight improvements to suit the console, including haptic feedback that makes use of the adaptive triggers of the DualSense controllers. There’s also Godzilla-based DLC coming in May, which promises “even more enormous threats lurking in the depths.” The game’s already available for the Nintendo Switch and PC, though it remains absent from the Xbox catalog.

In addition to Dave the Diver, PS Plus members will soon be getting another treat. Sony just announced that the action-adventure title Tales of Kenzera: Zau will be a day one exclusive to PlayStation Plus on April 23.

This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-joins-the-ps-plus-catalog-on-april-16-154532307.html?src=rss

Tesla sees EV deliveries drop year-over-year for the first time since 2020

Tesla has revealed how many vehicles it delivered in the first three months of 2024 and the figures dropped significantly from both the previous quarter and the same period in 2023. The company handed over 386,810 EVs during the period.

That's down 20 percent from the 484,507 vehicles Tesla delivered in Q4 2023 and an eight percent dip year-over-year. This was Tesla's first YoY sales drop since 2020, Bloomberg points out. The figures also fell well short of projections — on average, analysts expected Tesla to deliver 449,080 EVs.

There are some mitigating factors at play, as TechCrunch notes. Tesla had to close its factory in Germany for almost a week due to an arson attack. It also put most production at the Berlin-area facility on hold for a fortnight due to shipping disruptions resulting from Houthi attacks on international shipping in the Red Sea. Tesla also pointed to an early production ramp up of the revised Model 3 as another reason for the drop in deliveries.

Tesla says it built 412,376 Model 3 and Y vehicles in the first three months of 2024 and 20,995 other models for a total of 433,371. Of the deliveries, 369,783 were Model 3s and Model Ys. The company didn't detail the number of Cybertrucks it built and delivered.

As is often the case, Tesla tried a few tactics to juice sales at the end of the quarter, such as once again offering a free trial of Full Self-Driving (which, despite the name, is not an autonomous driving system). The company also hinted to prospective buyers who'd been on the fence that they should snap up one of its EVs before a price increase on April 1. Sure enough, on Monday, the company jacked up the price of every Model Y trim by $1,000 in the US.

Earlier this year, Tesla CEO Elon Musk warned that the company was between "two major growth waves" — the boom of the Model 3 and Y, and a lower-cost EV that's expected to arrive in late 2025. As such, he warned investors that Tesla was likely to see "notably lower" sales growth this year.

This article originally appeared on Engadget at https://www.engadget.com/tesla-sees-ev-deliveries-drop-year-over-year-for-the-first-time-since-2020-153020454.html?src=rss

California introduces 'right to disconnect' bill that would allow employees to possibly relax

Burnout, quiet quitting, strikes — the news (and likely your schedule) is filled with markers that workers are overwhelmed and too much is expected of them. There's little regulation in the United States to prevent employers from forcing workers to be at their desks or on call at all hours, but that might soon change. California State Assemblyman Matt Haney has introduced AB 2751, a "right to disconnect" proposition, The San Francisco Standard reports

The bill is in its early stages but, if passed, would make every California employer lay out exactly what a person's hours are and ensure they aren't required to respond to work-related communications while off the clock. Time periods in which a salaried employee might have to work longer hours would need to be laid out in their contract. Exceptions would exist for emergencies. 

The Department of Labor would monitor adherence and fine companies a minimum of $100 for wrongdoing — whether that's forcing employees to be on Zoom, their inbox, answering texts or monitoring Slack when they're not getting paid to do so. "I do think it’s fitting that California, which has created many of these technologies, is also the state that introduces how we make it sustainable and update our protections for the times we live in and the world we’ve created," Haney told The Standard

It's not clear how much support exists for AB 2751, but as a tech hub and a major economic center, the bill has the potential to create tremendous impact for works in California, and pressure other states to follow suit. The bill follows similar legislation in other countries. In 2017, France became the first nation to implement a "right to disconnect" policy, a model which has been copied in Argentina, Ireland, Mexico and Spain.

This article originally appeared on Engadget at https://www.engadget.com/california-introduces-right-to-disconnect-bill-that-would-allow-employees-to-possibly-relax-151705072.html?src=rss

Form’s smart swimming goggles get refined for 2024

In 2019, Form launched a pair of goggles with a built-in display showing real-time data when you swim. Given how many things the company got right the first time around, the word of the day for its successor, the Smart Swim 2, is refinement. But a handful of incremental improvements also means there's no scream-from-the-rooftops reason to upgrade.

Smart Swim is a pair of fancy swim goggles with a chunky box (the “tech pack”) attached to one eye cup and a crystal in the corresponding lens. With it, you can see your statistics like your heart rate, distance, split times and more on a waveguide display without ever having to break your cadence.

Plenty about Swim 2 is carried over from the first model, including the two-button user interface, display resolution (72 x 40) and many of the internals. The addition of the heart rate sensor (which the company says has been tweaked to work well in water) has shaved down the battery life down to 12 hours from 16. But I’m not sure that’s a real issue unless you’re planning on swimming the English Channel.

Instead, Form has nipped and tucked at the existing model, with the tech pack being 15 percent smaller than its predecessor. Comfort and fit have also been worked on, with longer, more adjustable straps and a broader range of swappable nose bridges. Oh, and there were a couple of features that Form built into the first-generation hardware that have, until now, remained dormant. More on that later.

History

Form founder Dan Eisenhardt was in on the ground floor of the wearables craze of the 2010s. His last company, Recon Instruments, was building head-mounted displays long before Google pushed Glass out of the door. After initially considering, and then abandoning plans to make a swimming-focused wearable, it launched a pair of smart goggles for skiing in partnership with Oakley before making Jet, a cycling-focused unit under its own name.

These early successes attracted the attention of Intel while it was looking for the next big thing in computing. It bought Recon, among other wearables companies, with the smart business strategy of… running them all into the ground before cutting its losses a few years later. Once Recon had been scuttled, Eisenhardt and his colleagues went back to the product they had originally founded Recon to pursue, a head-worn swimming display.

Photo by Daniel Cooper / Engadget

In use

It’s not a complicated process to get started once you’ve downloaded the app and paired it with your goggles. Turn it on with a long press of the power button and cycle through the options menu with the other button. You can opt for a pool, open water or a swim spa — the latter available for specific partner gyms. If you’re in the pool, you can then select its length from a list of standard options and press start, with the headwear tracking your motion automatically.

If I’m honest, not a huge amount has changed from the first version in terms of operation and use. If you’d like more details, then you can head back and read my original review which will hold you in pretty good stead. The only differences, really, are that you get your heart rate on the display. And, if memory serves, the markers showing you when the headgear thinks you’re swimming and when you’re at rest are clearer and more regularly updated. But that’s it, really.

Now, remember when I referenced that the first-generation Form had some extra gear on board that was left dormant? SwimStraight is making its debut on the Swim 2 but will also come to the first-generation hardware — so long as you sign up for the premium app subscription. You see, there’s a magnetometer in the tech pack that can act as a compass, and will give you a live directional bearing as you swim. When activated, the bottom half of the display transforms into the compass view, showing you a relatively precise heading.

SwimStraight is designed for open water swimmers who would otherwise rely upon landmarks to chart their course. For instance, if you’re doing a lap in a lake or out at sea, you might be breaking your stroke once every few minutes to make sure you’re lined up with a buoy. But the company showed me GPS telemetry data showing that these intermittent corrections cause swimmers to veer off course a lot. Whereas, if there’s a live compass bearing in your eye at all times, you’ll be able to keep more or less to your intended path.

I’m not going to lie, this feature impressed me far more than it had any business doing, given the low-ish tech nature of the hardware. Thrash your head around and you might force a slight delay as the compass catches up to your orientation but otherwise it’s very quick.

HeadCoach, meanwhile, launched last fall on the first-generation goggles and is similarly held behind the Premium paywall. The system looks at various elements of your form, like the pitch and roll of your head, and how quickly you turn your head to the side to breathe. It then scores you out of 99 for each of these facets, with video lessons and suggestions to get better. You can then set these suggestions onto your goggles for the next time you go into the pool, so you can get a real sense of what you’re doing and how to improve matters.

Form’s Smart Swim 2 is available today across the world, priced at $249 in the US and $339 in Canada. Its predecessor now has a 1 appended to its name and will remain on sale for $179, offering a more affordable entry-point for wary would-be swimmers. Here’s the thing, I actually think that the Smart Swim 1 with Premium is probably a more compelling option for many people. That’s not a diss against the 2 so much as praise for how good the existing model already was. Look, if you’re a Serious Triathlete who cares about your split times and owns a Garmin the size of the Cullinan Diamond, get the 2. But if you’re a better swimmer than I am (and it wouldn’t be hard) but would like some real-time data in the water, get the 1.

This article originally appeared on Engadget at https://www.engadget.com/forms-smart-swimming-goggles-get-refined-for-2024-150056789.html?src=rss