Posts with «interview» label

What have you built with Arduino? Interview 14&15 #MFRome14

Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Bee Uno – Arduino-controlled DJ midi controller, interview with the makers

 

  • ITIS-LS – F. Giordani students’ quad ambient controller

Explore playlist on Youtube >>

What have you built with Arduino? Interview 12&13 #MFRome14


Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Soluppgång (Lampada Solare) – Interactive Sunlight Lamp, university project

 

  • Fablab Torino – Interview with Fabrizio Garda, the latest projects created at Fablab Torino

Explore playlist on Youtube >>

What have you built with Arduino? Interview 4&5 #MFRome14

Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Arduino controlled Exo-Skeleton – Interview with Mel Li (Ph. D) about her latest project
  • Vertical Automatic Garden – Automatic garden controlled by Arduino

 

See playlist on Youtube >>

Arduino Blog 05 Jan 10:20

What have you built with Arduino? Interview 2 and 3


Maker Faire Rome video interviews – “What have you built with Arduino?” – A couple of new protagonists for our short series:

  • Qtechknow –  Quin Etnyre and his new line of maker products
Arduino Blog 24 Dec 14:42

Maker Faire Rome 2014 – What have you built with Arduino?

Many of you were with us last October  in Rome for the European Maker Faire together with more than 500 makers from all over the world! The event was massive and 90 thousands people visited the booths, the workshops and the presentations taking place in those days.

To celebrate the amazing moments we created a series of short videos showcasing the use of Arduino in projects hosted during the Faire. Our crew explored the whole exhibition and talked with a lot of makers presenting a project with Arduino inside. We asked them four simple questions:

  • What have you built?
  • Which problem does your project solve?
  • Why did you use Arduino as a controller
  • How long did it take to make it?

Now it’s time to  share with you the videos.
In this page you can find the video promo with a preview of the upcoming videos and the first interview (of  18 interviews) to the makers: Stefano Ceroni talks about his “Brain-controlled bionic hand”:

Arduino Blog 22 Dec 16:24

Prusa Brothers at Officine Arduino Torino

The feeling of pure joy that is felt when the first object is printed on the Prusa Mendel i3 is a priceless and a compulsary experience for any maker. The super-simple yet sturdy design of the printer is coupled with the easy to use and well maintained software crafted for the purpose of 3D printing Slic3r by Alessandro Ranellucci. The interview with them later that day was interesing too. A lot has been written about Josef Prusa he also has a TEDx talk to his name. His youtube channel has a lot of 3D printing related information. Make magazine recognizes him too! A lot can be found out about him, and google tracks his transition from the time that he was a very young enthusiastic maker to the current open source 3D printing guru. For the newbies, a single line definition of a 3D printer could be, that it is a printer which prints the uploaded 3D file, layer by layer, through an extruder, with a material mostly looking like pastic Eg ABS(Acrylonitrile butadiene styrene). Here is the exclusive interview with the DJ-ing, electronics hacking, Chicken Tikka masala loving Prusa Brothers :

Priya: It was lovely attending your workshop, I see that you are really passionate about 3D printing. If there was another topic that you could talk to me about apart from 3D printing, what would be that?

Michal Pruša: It would definitely be music, Techno and minimal to be preicise. I sometimes perform as DJ too.
Josef Pruša: For me, it would be tinkering in general.

P: How is it Michal, to work with your brother and what are the other interesting things that you have done with electronics?

M: Oh! we have a lot of incomplete projects. I designed an RFID access system for the fablab at home, been doing DIY PCBs for almost 5 years now. Back in high school, since I was not wanting to take exams, I requested the teacher to transfer the exam credits into a project. I successfully built a method of teaching router encoders for school students. The most memorable moment was me wanting to build my own laser cutting machine at home, and trying to import the tubes from china 3 years back, and getting it all broken through the customs. Local access to materials is important! Especially for someone who loves building things.

J: He wants to build everything from scratch, I am more of a person who spends more time in improving stuff and not reinventing the wheel. Michal, lets do one thing, lets start mining tin. (Laughs)

P: What is a regular work schedule for you people is like? All the time on 3D printers? Also what is your favourite tool around the lab?

J: I am mostly working on 3D printing, while he just assists me on workshops. As far as his individual work is concerned, there is loads of electronics, DJ-ing, organising events and of course there is college. We are fuelled by Coke and Pizza on gaming nights. We are big time into playing minecraft as it is exciting to build new stuff. We use an extension called Tekkit which is a very good modpack.
M: Favourite tool, should definitely be the glue gun and hot air solder gun.

P: Josef, what was your first project and did you publish it? Did you both start tinkering around the same time?

J: Michal has been tinkering with electronics since the time he was very young, I started only at the end of high school. But, I was into programing with php and python. My first project was using an Arduino and MaxMSP. MaxMSP talks to the arduino and an iphone. I controlled a remote RC car. (Smiles) I wrote to the local Czech magazine, nobody bothered locally, then I submitted the same to the english magazine, gizmodo and wired covered it. That was in the year 2009. The most recent coverage of that project was when Damien Stolarz of O’Reilly wanted me to write a chapeter in his book of iPhone hacks on the same hack.

M: The first time that I used a multimeter was when I was 9. I have made many projects but I am too lazy to document anything. (I catch a sneaky side glare from the older brother here.)

P: Who do you look up to in the field of technology? Which is the one city that beckons you to live in?

J: I used to look upto Bre Pettis before makerbot became closed source. Massimo Banzi, for of course Arduino and a good sense of humour. I would like to live in NewYork someday.

M: We both grew up watching Mythbusters hence Adam Savage I guess tops the list for us having this innate passion to create stuff.

P: What is the one thing that scares you?

J: Media scares me. The ability of the media to make anyone an overnight star, has lead to a bunch of people 3D printing guns. Which, as I can see, is not good for the 3D printing industry, it might bring a very bad name to all of us who are trying to do good with the same technology.

P: One last question, I saw your TEDx Talk dating 3 years back, your english then to the english now is very different, I see that now you can think in English. Whats the secret?

J: (Smiles) Good question and please do quote me on this. I learnt engish by chatting a lot on IRC channel #reprap on freenode, for the diction I watched a lot of english TV series. That TEDx talk was my first ever public speech at a large platform.

It was indeed a pleasure talking to them. They can be contacted here.
His book: Getting started with RepRap.

Theatrical electronics hero: Ben Peoples

Ever wondered about the extent of diversity in electronics? Been to a theatre and wondered at the sophistication of the live stage set? Welcome to the world of theatrical electronics. An exclusive inteview with this engineer in Arts – Ben Peoples

Priya: What is theatrical electronics? I always thought that theatres bought standard stuff off the shelves.
Ben: Theatrical electonics is a field of science where we try to rapid prototype electronic items on the stage to make things appear more real. Of course, it is a huge field. With 25 different theatres around the place where I live, my plates are generally full!

P: Interesting! How long have you been associated with electronics to capture such prototyping skills? What are the general tools that you use?
B: I have been prototyping electronics for over 20 years. I have been an ardent user of Arduino for the past 6. I loved the community so much that I even teach it to other people.

P: Oh teach too? Like classes for theatre prototyping? I would like more details on that.

B: (Smiles) Well not much, they are just getting started on how to rapidly put things together and program it using an Arduino to give it an “appearence” of more complex stuff like Time machine on stage.

P: Sounds fun. What are the theatre-specific whacky things that you teach them to build in the workshop? What are the general tools needed to attend your class?
B: I teach them to build Reed-candles, an elevator, wireless fireplace, wireless-dimmer, using Xbee radios for the lighting console and more things like that. I typically teach them inside a theatre wherein they need to bring their own laptops and software. They are seated inside a rehersal space so that they get the exact feel of designing things for a theatre. Other than that, its the usual arduino boards, gear motors, LEDs and of course, loads and loads of scotch tape! (Laughs)

P: Woah! How long does it take for you to teach them these?
B: 2-3 hours to teach math and the basics, 5 hours to explain the basic expriments and seeing them prototype their first objects. So yes, in total, 8 hours.

P: What according to you, is the advantage to pick electronic skill in the field of theatre?
B: There is theatre in colleges, the person could rise up to be a technical director, there is huge demand for lighting design, scenery design and of course in this age of television and movies, every drama theatre wants to stand out and do something extra. I see a huge future for it!

P: Okay one question that intrigues me after all this conversation is how different is theatre electronics from electronic arts?

B: Interesting question! For starters, Electronic Arts is very finished and polished. Theatrical electronics is well.. more raw and duct-taped at the back. They are two entirely different industries.

P: What are the things that interest you other than prototyping and what would be your ideal birthday present?

B: I love Ariel photography. Ideal birthday present is anything photography related. For work, I have to shoot digital, but for art I shoot 100% film, and just love it.

P: Any advice for youngsters?
B: Don’t be afraid to try anything new. Ship early, ship often.

(Ben can be contacted from his blog here. Also he is the author of a very cool book speaking on the same topic and yes, I contacted him via reddit. )

Interview of Massimo Banzi by Wired

Watch Massimo Banzi, co-founder Arduino, talk about the Arduino platform and their new product, Arduino-Due.

Arduino Blog 28 Dec 14:04

Digital artist Julien Bayle [Interview]

Julien Bayle is a digital artist and technology developer, and his work is an excellent starting point for anyone interested in the DIY man-machine interfaces.

Back in 2008, Julien created a clone of the Monome, a control surface consisting in a matrix of leds and buttons whose functioning is defined by software.  It was called Bonome and RGB leds were used, instead of  monochromatic leds of the standard model.  Here are the instructions to build it.

Some time later, inspired by the DIY controller used by Monolake, Julien decided to build its own Protodeck to control Ableton Live.

Recently I stumbled upon his post titled “Arduino is the Power” and I discovered that Julien has started writing a book about the Arduino platform. So I thought that regular readers of the Arduino Blog would welcome an interview with this interesting guy. And here it is!

Andrea Reali: Tell us something about you.

Julien Bayle: I’m Julien Bayle from France. I’m a digital artist and technology evangelist. I’m inside computers world since my dad bought us a Commodore 64, around 1982.
I’m working with music softwares since the first sound-trackers and I began to work with visuals too with my Amiga 500, using some first POV-like softwares.
I first began by working as an IT Security Architect by day, then I quit to be only what I am today and especially to be really free to continue my travel inside art & technology.
I’m providing courses & consulting & development around open-source technology like Arduino, java/processing but also & especially with Max6 graphical programming framework which is my speciality. Max6 is really an universe itself and we’d need more than one life to discover all features. As an Ableton Certified Trainer, I’m still teaching that a bit.
All technology always provides tools to achieve art. I guess my path comes from pure technology and goes to pure art.

AR: How did you get interested in the area you’re interested in?

JB: I always thought technology was only a tool to achieve projects, artistic or not.
Progressively, I understood that pure technology could be interesting itself too and I began to learn as a maniac but without forgetting about applying theory, illustrating each bit of knowledge.
Each time I learn something, I feel ideas coming in my head, possible applications appearing in front of my eyes like “wow this totally abstract Interrupt Service Routine is tricky but it can provide THE way to make this RGB Leds matrix driven only by that CPU with few outputs”
I achieved the protodeck like that, progressively learning & making at the same time, encountering some solid walls but finally finding my way breaking them!
We all need huge motivation to make things, especially today. Indeed, all seem integrated, already made, and you have to twist your mind to understand : “Yes, I can make by myself exactly what I need !”
Applying theory, having fun, making things, helps to keep the motivation very high and helps to achieve totally crazy projects! People thought you were insane at the beginning and the same people think you are a guru, at the end.

AR: Describe one of your projects.

JB: The Musée de la Buzine in Marseille is a central point of the Mediterranean cinema. Early 2011, I worked on this project both as a software designer & an hardware developer.
The permanent exhibition is based on 7 rooms in which you can experience visuals, sounds contents.
The system is based on 24 computers and 1 server, everything being federated by a gigabit ethernet network.
There are also 7 touch screens, 10 video-projectors, 20 RFID readers, 7 arduino UNO & MEGA handling buttons and ultra-sonic sensors, and finally 2 multi channels sound systems. Yes, it is a huge installation.
Everything has been made using Max5 (also named Max/MSP before Max6)
Max/MSP is a graphical programming environment which means you can create softwares by connecting virtual boxes on your screen without typing one row of code, if you don’t like that. It is obviously totally possible to use JAVA, C++ and more inside of it.
Each system is based on the same model, in the museum. A kind of template I designed in order to provide similar features like OSC protocol communication system, RFID parsing routines for user language identification, jitter real time subtitling (subtitles on videos according to ID of RFID cards), especially.
The server is able to send command to all machines. This is a nice feature to be able to switch off all 24 computers in one click and to power on them using Wake On Lan too. Of course, everything is scheduled according to a calendar and is be automated.
Arduino takes a particularly important role in this global design.
Indeed, it adds new capabilities & skills to computers by giving them a way to feel our universe with sensors and to act on it too.
In this installation, Arduino are used on the simpler way.
They are reading buttons state. For instance, drawers contain secret switches: when you open a drawer, the switch is triggered and the reading loop circuit is opened too; the board detects that and send bytes to the computer via USB cable basically. The Max patch (= name of programs you make in Max) receives the bytes and act properly by triggering a video, a sound, both or lighting on something.
There is a nice machine installed there : a DMX / Ethernet router.
I can send special bytes over the network from my Max patch to this gear. The router then translates my messages into DMX pre-programmed sequences.
For instance, I wired an ultrasonic distance sensor, used as a presence detector. The Arduino check distance and when the distance is less than a particular value, it fires a specially byte to the computer. This one reacts by triggering a sound and a video on 2 video-projectors. It also sends another peculiar byte to the DMX Router and this one makes a very nice light sequences like fadin lights in different moody way in order to grant an immersive experience to users.

The presence of Arduino made this installation alive, by bringing computers to another level of interaction.
I enjoyed a lot in making this complex project and people seemed very satisfied by the result.

I have been asked to develop more installations like that and now I freely choose which offer to accept.

If you understood me correctly, you know I’ll choose only those with a really strong artistic matter & purpose

AR: What skills did you draw upon?

JB: This project involved a lot of different technology.
I programmed using:
– C with the Arduino IDE
– Max5, including javascript scripting and jitter openGL programming and MSP audio stuff too
I had to wire and solder a bit too, which was nice and made things more real, concrete, physical.
The main thing about this project is the fact I had to mix a lot of things together.
It was interesting to connect all these very open & efficient technologies.
Using open protocol like serial, OSC (Open Sound Control) was a very nice way to keep things simple and indeed, I wanted to keep things simple.
Designing huge projects doesn’t mean you have to raise the complexity.
Often, great & big projects are based on very simple bits.
My advice to readers: Keep it simple! Build some units, then connect them together progressively.
This is my credo when I’m teaching Arduino!

AR: When did you hear about Arduino, and when did you first start using it?

JB: I hear about Arduino as soon as I began to make my own hardwares (around 6 years ago)
It brought me into the hardware gear field.
I began by tweaking leds & buttons with the bonome, an RGB monome clone (http://julienbayle.net/bonome)
It was a nice project and I learned a lot about shift-registering, buttons matrices, LED matrices and especially RGB Leds.
Arduino is THE way to learn about electronic.
I also played a bit with MIDI & OSC protocol directly with Arduino board and I still have a couple of projects I’d like to make available a bit on the monome distribution model. These include a strange drone machine, a 8-bit synthesizer very raw and a little and led based sequencer but with a strong part including shuffling and random.
By diving in the Arduino world, you can easily learn the direct link between the code (software) and the wires (hardware)
The bootloader included in the chip provides a totally user friendly way to upload your C code from the IDE on your computer to the board.
It is useable out-of-the-box without following a 3 years University cycle !
I’ll spread the arduinoword around: it can easily make people learning about electronic and especially about making their own things.
Today we can follow the DIY way  easily because of people like Massimo Banzi, Tom Igoe and the whole community created by the Arduino Team.
They opened a road and gave people more motivation to design and build things themselves.

AR: Where can readers see your works, both past and present?

JB: I have 3 websites.
http://julienbayle.net is the main one. You can find there my blog, and all my communities connection like Soundcloud, Facebook and more.
http://protofuse.net is my music website which will be merged probably into http://julienbayle.net quite soon. Indeed, I’m known as protofuse on the IDM electronic scene.
http://designthemedia.com is my small company. I’m providing Ableton Live devices & max for live stuff.
I am currently writing a book on Arduino and this is the first official place where you see this news.
I’m writing for the very amazing publisher PACKT publishing and I’m really happy about that, enjoy writing, designing things and spreading the following words to the world as far as possible: “yes you can build your own machines without any big companies help !”

AR: What inspired you to make the thing you made?

JB: I’m both a technology-driven guy and a minimalism art admirer.

I guess you can find minimalism in everything I’m making, from the apparently totally complex stuff to the most easy one.
My work is a quest into minimalism & zen digital territories. My latest iOS application is a piece of work which can be felt like an artwork too.
I’m making a lot of ambient music and IDM music too and from the most syncopated rhythm to the most peaceful synthesize soundscape, I feel minimalism.
Artists like Autechre, Brian Eno, Pete Namlook, Aphex Twin, Arpanet, inspire me a lot.
I guess my whole design (sound design, music design, software & hardware design) is inspired by artists like them, but not only.
We definitively need more peace and more quietness in our world.
I’m just trying to find mine making my art and trying to bring my words to people too.

 

I wish a bright and peaceful future for Julien and I deeply thank him for the interview.

 

[Interview] Dorotea Panzarella (Emmo)

Emmo is a ludic and interactive artifact for visually impaired children (age 4-6 y.) based on RFID technology. It is meant to motivate spatial exploration and helping children to develop the capability of creating mental topological maps.
The toy includes lighting and sounding elements for a treasure hunt, a space-related memory game. This activity is improving attention and acoustic capabilities.
The goal of the game is detecting each of the seven lighting elements according to the sound. The player is helped by this “magic wand”  (finder),

Emmo’s main colours are black and white (high chromatic contrast is important to let the childern discrminate colours); lights & sound are further aid, marking different phases of the game.
The command interface is pretty simple and visible. Buttons can be distinguished by colour and shape.
The toy elements are designed in order meet childern needs and  technology requirements.

We asked Dototea Panzarella to answer few questions regarding her project.

Q: Tell us about you and your background.

I was born  in Palermo on 21/04/1985 , in Cefalù, a charming Sicilian town overlooking the sea. I learned the words “project” and “creativity” since childhood, thanks to my dad, architect, and my mother, graduated from the Academy of Fine Arts. During childhood and adolescence I experienced different things:  artistic and rhythmic gymnastics, I learned to play keyboards and I worked in summer camps for children. Not yet having a clear idea about my future, after school, I enrolled at the Liceo Classico Mandralisca Cefalu. After high school, I registered for the Bachelor in Industrial Design at the University of Palermo and I had the opportunity to participate in the Erasmus program and attend the Hochschule fuer FHNW Design and Art in Aarau (CH). In 2008 I moved to Treviso, to follow the specialist degree course in product design of the IUAV University of Venice. Lately I collaborate occasionally with a design studio in Venice, which mainly designs consumer electronics.

(interaction) design is a challenge to me beacuse involves technical-scientific and humanistic-artistic elements: every project is a new discover!

Q: When did you start working on your project and how long did it take?

I started to work on “Emmo” at the end of August 2010 to end in April 2011: 8 months of work. The first 3 months were mainly research and analysis. In December 2010, I started to define the game’s playing features. From January onwards I have dealt with the choice of electronics need for the toy, the design of the artifact itself and eventually the realization of the prototype.
I saw many toys for the stimulation of hearing, the residual vision, touch. Emmo is thought to add something new.

Q: What inspired you to make the thing you made?

The interest in the project “Emmo” is the result of my interest in the world of childhood, science of learning and psychology of perception but also of my interest in electronics and interaction design.

It all started with a workshop of 2 years of specialization at the IUAV in which the teacher (and my future thesis supervisor) asked us to design interactive artifacts. We were also required to create a prototype using Arduino. Having found the theme of the workshop quite exciting I then wanted to continue on the same track with the thesis.In the spring of 2010 I went to Barcelona (Spain) to deepen my knowledge by participating in the 9th International Conference on Interaction Design and Children. I picked up many hints. The theme of low vision was one of many that appeared in the list that I compiled and I chose it because it would give me the ability to use light and sound as real therapeutic tools.

Q: How did you hear about Arduino and why you decided to use this hardware in your project?

I had already seen some Arduino projects of my friends and especially my roommate during the course of the Medienkunst FHNW.

In that circumstance I had appreciated the installations but had not yet grasped the potential of Arduino.  I’ve used in the creation of Emmo because I knew that in case of any difficulty I could find help on the web easily.

 

We are extremely pleased that the Arduino is used in such projects, and we are sure that the community will always give a strong support.

Many thanks to Dorotea for her kindness.