Posts with «hd44780» label

Arduino-Powered Info Display For Your Windows Computer

If you’ve been pining for a retro-chic 16×2 LCD display to enhance your Windows computing experience, then [mircemk] has got you covered with their neat Windows-based LCD Info Panel.

Your everyday garden variety Arduino is the hero here, sitting between the computer’s USB port and the display to make the magic happen. Using the ‘LCD Smartie‘ software, the display can serve up some of your typical PC stats such as CPU and network utilization, storage capacity etc. It can also display information from BBC World News, email clients, various computer games and a world of other sources using plugins.

It’s clear that the intention here was to include the display inside your typical PC drive bay, but as you can see in the video below, this display can just about fit anywhere. It’s not uncommon to see similar displays on expensive ‘gamer’ peripherals, so this might be an inexpensive way for someone to bring that same LED-lit charm to their next PC build. You probably have these parts sitting in your desk drawer right now.

If you want to get started building your own, there’s more info over on the Hackaday.io page. And if PC notifications aren’t your jam, it’s worth remembering that these 16×2 displays are good for just about anything, like playing Space Invaders.

Coding A Dynamic Menu For Character LCDs on Arduino

These days, there’s a huge variety of screens on the market for use with microcontrollers. OLEDs and graphic LCDs abound, while e-ink devices tempt the user with their clean look and low energy consumption. However, for many purposes, the humble HD44780 character LCD does the job just fine. If you’re using such a device, you might want to implement a simple menu system, and in that case, [MyHomeThings] has you covered.

The menu code is simple to modify and implement. It allows the user to define a certain number of menu items, along with button labels and functions to be executed with button presses. By default, it’s set up to work with  left and right function buttons, with up and down buttons to toggle through the menu’s various entries. This suits the commonly available Arduino shields which combine a 16×2 character LCD with a set of four tactile buttons in a cross formation. However, modifying the code to use an alternate button scheme would be simple for those eager to tweak things to their liking.

For the absolute beginner to programming, it’s a great way to put together a simple interface for your microcontroller projects. It’s the sort of thing you might use if you’d built a do-everything Arduino handheld device, as we’ve seen built before. If you find text menus too archaic for your purposes, though, be sure to sound off with your favourite solutions in the comments.

Hack a Day 18 Feb 16:30

Big Time Character LCD Clock

While the SSD1306 OLED has somewhat become the go-to display for up-to-date projects, the good old character displays with their Hitachi HD44780 controller don’t seem to be disappearing just yet either. And why would they, especially if you want to show just text, having a built-in font has certainly its perk compared to worrying about integrating your own characters — which you can still do on top as well. Or perhaps you can combine both worlds, which is what [oldmaninSC] did with his digital clock that takes an entire 16×2 LCD to show each single digit.

The whole clock uses 16 individual, upright rotated 16×2 LCDs that are arranged in two rows of eight LCDs each, turning the entire construct sort of into a giant 8×2 display itself. For some additional information such as the date, there’s also a smaller font available that uses only half the height, allowing up to four total rows of information. To communicate with each LCD via I2C, two TCA9548A I2C multiplexers are connected to an Arduino, along with an RTC to keep track of the time and date itself.

As the TCA9548A has three pins dedicated to define its own address, the entire clock could be scaled up to a total of 64 LCDs — so how about a 16×4 display made out of 16×4 displays? Sure, adding smooth scrolling might become a bit tricky at some point, but imagine playing Tetris on that one!