Posts with «halloween» label

New Project: Arduino-Controlled Halloween Props

I worked out a system that lets you control all your animated Halloween props with a single microcontroller.

Read more on MAKE

Animating A Halloween Door Knocker with Digispark

A software engineer turns a cheap $5 Halloween decoration into an animated nightmare. A Digispark development board controls the LED eyes and knocker actuator for haunting effects.
MAKE » Arduino 11 Oct 16:01

Pumpktris, Tetris-in-a-Pumpkin

Pumpktris is a Tetris game enclosed in October's most celebrated squash, the pumpkin. My favorite part? The stem is the game's joystick.

Read the full article on MAKE

Make the Scariest Pumpkin Ever

This classic project from MAKE alum Mark de Vinck is a great last minute project that will scare the candy out of any unsuspecting trick-or-treater. It's a relatively simple build that can probably be pieced together with items you have laying in your junk pile or picked with a quick trip to RadioShack and the auto parts store.

Read the full article on MAKE

A Halloween Sound Trigger with Raspberry Pi and Arduino

People have been asking me about interesting applications for the Raspberry Pi, and whether Raspberry Pi is an Arduino killer of some sort. The answer to the second question is no; in fact it is an Arduino augmenter. This blog post answers the first question with another question: how about [...]

Arduino voice changer turns you into [Vader]

Halloween is just around the corner, so of course we’re looking forward to a bunch of awesome costumes put together by Hackaday readers. In an effort to match his voice to his costume, [Phil Burgess] over at Adafruit (and former Hackaday alumnus) put together an Arduino-powered voice changer to give his voice the gravitas of [James Earl Jones] or the lightheartedness of a member of the Lollipop Guild.

If you’ve ever played with a turntable, you’ll know playing a 33 RPM record at 45 or 78 RPM turns your treasured copy of Dark Side of the Moon into a lighthearted aural experience with a pitch that is much too high. Likewise, playing a single at 33 or 16 RPM means those once dulcet tones are now recordings of tormented souls in an acoustic hell.

[Phil]‘s voice changer operates on the same principle by recording sounds from a microphone into a circular array and playing them back at a different rate; faster if the desired effect is a Munchkin, and slower if this year’s Halloween costume will be a Sith lord.

The completed build incorporates a 10k pot to dynamically change the timbre of the voice changer, as well as an Adafruit Wave Shield to play back a few pre-recorded sounds of lightsabers clashing. In all, a very cool project for your Halloween costume that’s also a very good introduction to DSP and real-time audio modifications with a microcontroller.


Filed under: Holiday Hacks, musical hacks

Monsters Robot Challenge (With Real Prizes)

The time is soon upon us, that frightful time of the year when monsters and ghosts and things that go bump in the night come out to play. Be afraid, be very afraid...

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Let's Make Robots 25 Sep 02:16

Simple Halloween Skull

 

Maybe it’s too late to present an Halloween project with a lot of function, so we decide to develope a simple application to show how controll a mandible of a skull.

In this project the skull speaks and moves the mandible according to the sound level.
An Arduino analyzes the level sound of a audio source and drives a servo motor connected to the mandible.
All very simple.

The video show how it works.

The sketch:

 

/* Skull
 created 2011
 by Boris Landoni

 This example code is in the public domain.

http://www.open-electronics.org

http://www.futurashop.it

*/

#include <Servo.h> 

Servo myservo;  // create servo object to control a servo 

int potpin = 0;  // analog pin used to connect the potentiometer
int val;    // variable to read the value from the analog pin 

void setup()
{
  myservo.attach(9);  // attaches the servo on pin 9 to the servo object
} 

void loop()
{
  val = (analogRead(potpin)*3);            // reads the value of the potentiometer
  val = map(val, 0, 1023, 50, 0);     // scale it to use it with the servo
  myservo.write(val);                  // sets the servo position according to the scaled value
  delay(15);                           // waits for the servo to get there
}

 

The schemtaics shows how we connect the servo to Arduino.

     Download the Fritzing file

 

Inside the skull we use an old PCB to fix the servo (you can use what you want).

This project wants to be a start point for yours ideas….
Have a good work

Open Electronics 26 Oct 13:53