Posts with «halloween» label
Animating A Halloween Door Knocker with Digispark

Pumpktris, Tetris-in-a-Pumpkin
Make the Scariest Pumpkin Ever


A Halloween Sound Trigger with Raspberry Pi and Arduino

Arduino voice changer turns you into [Vader]
Halloween is just around the corner, so of course we’re looking forward to a bunch of awesome costumes put together by Hackaday readers. In an effort to match his voice to his costume, [Phil Burgess] over at Adafruit (and former Hackaday alumnus) put together an Arduino-powered voice changer to give his voice the gravitas of [James Earl Jones] or the lightheartedness of a member of the Lollipop Guild.
If you’ve ever played with a turntable, you’ll know playing a 33 RPM record at 45 or 78 RPM turns your treasured copy of Dark Side of the Moon into a lighthearted aural experience with a pitch that is much too high. Likewise, playing a single at 33 or 16 RPM means those once dulcet tones are now recordings of tormented souls in an acoustic hell.
[Phil]‘s voice changer operates on the same principle by recording sounds from a microphone into a circular array and playing them back at a different rate; faster if the desired effect is a Munchkin, and slower if this year’s Halloween costume will be a Sith lord.
The completed build incorporates a 10k pot to dynamically change the timbre of the voice changer, as well as an Adafruit Wave Shield to play back a few pre-recorded sounds of lightsabers clashing. In all, a very cool project for your Halloween costume that’s also a very good introduction to DSP and real-time audio modifications with a microcontroller.

Filed under: Holiday Hacks, musical hacks

Monsters Robot Challenge (With Real Prizes)
The time is soon upon us, that frightful time of the year when monsters and ghosts and things that go bump in the night come out to play. Be afraid, be very afraid...
Simple Halloween Skull
Maybe it’s too late to present an Halloween project with a lot of function, so we decide to develope a simple application to show how controll a mandible of a skull.
In this project the skull speaks and moves the mandible according to the sound level.
An Arduino analyzes the level sound of a audio source and drives a servo motor connected to the mandible.
All very simple.
The video show how it works.
The sketch:
/* Skull created 2011 by Boris Landoni This example code is in the public domain. http://www.open-electronics.org http://www.futurashop.it */ #include <Servo.h> Servo myservo; // create servo object to control a servo int potpin = 0; // analog pin used to connect the potentiometer int val; // variable to read the value from the analog pin void setup() { myservo.attach(9); // attaches the servo on pin 9 to the servo object } void loop() { val = (analogRead(potpin)*3); // reads the value of the potentiometer val = map(val, 0, 1023, 50, 0); // scale it to use it with the servo myservo.write(val); // sets the servo position according to the scaled value delay(15); // waits for the servo to get there }
The schemtaics shows how we connect the servo to Arduino.
Download the Fritzing file
Inside the skull we use an old PCB to fix the servo (you can use what you want).
This project wants to be a start point for yours ideas….
Have a good work