Posts with «guitar hero» label

Guitar Game Plays with Enhanced Realism

There’s a lot more to learning how to play the guitar than just playing the right notes at the right time and in the right order. To produce any sound at all requires learning how to do completely different things with your hands simultaneously, unless maybe you’re a direct descendant of Eddie Van Halen and thus born to do hammer ons. There’s a bunch of other stuff that comes with the territory, like stringing the thing, tuning it, and storing it properly, all of which can be frustrating and discouraging to new players. Add in the calluses, and it’s no wonder people like Guitar Hero so much.

[Jake] and [Jonah] have found a way to bridge the gap between pushing candy colored buttons and developing fireproof calluses and enough grip strength to crush a tin can. For their final project in [Bruce Land]’s embedded microcontroller design class, they made a guitar video game and a controller that’s much closer to the experience of actually playing a guitar. Whether you’re learning to play for real or just want to have fun, the game is a good introduction to the coordination required to make more than just noise.

In an interesting departure from standard stringed instrument construction, plucking is isolated from fretting.  The player fingers notes on four strings but plucks a special, fifth string with a conductive pick that closes the plucking circuit. By contrast, the fretting strings are normally high. When pressed, they contact the foil-covered fingerboard and the circuit goes low. All five strings are made of carbon-impregnated elastic and wrapped with 30AWG copper wire.

All five strings connect to an Arduino UNO and then a laptop. The laptop sends the signal to a Bluefruit friend to change Bluetooth to UART in order to satisfy the PIC32. From there, it goes out via 2-channel DAC to a pair of PC speakers. One channel has the string tones, which are generated by Karplus-Strong. To fill out the sound, the other DAC channel carries undertones for each note, which are produced by sine tables and direct digital synthesis. There’s no cover charge; just click past the break to check it out.

If you’d like to get into playing, but don’t want to spend a lot of money to get started, don’t pass up those $30-$40 acoustics for kids, or even a $25 ukulele from a toy store. You could wind your own pickup and go electric, or add a percussive solenoid to keep the beat.


Filed under: Arduino Hacks, Microcontrollers, Musical Hacks

Controlling your webcam with an old Guitar Hero pedal

Hackaday reader [Tom Price] often uses Skype to communicate with family near and far, but he was getting tired of adjusting his webcam each time his kids moved out of frame. While the solution he came up with isn’t fully automated, it is hands-free, which is good enough for his purposes.

[Tom] was looking around for an electronic foot pedal of some sort when he came across a wireless 3rd party Guitar Hero peripheral that happened to fit the bill. Using an Arduino library created by [Bill Porter], he was quickly able to get the toy to communicate with an Arduino-flashed Atmega8, but things kind of fell flat when it came time to relay signals back to his computer. Using another Atmega8 along with the PS2X library, he was able to emulate the Guitar Hero controller that his foot pedal was looking for.

With the pedal portion of his project wrapped up, he focused on his webcam. [Tom] mounted the camera on a small servo, which he then wired up to the receiving end of his foot pedal rig. As you can see in the video below, he can now pan his camera across the room with a tap of his foot, rather than leaning in and manually adjusting it.


Filed under: arduino hacks, news, playstation hacks