Posts with «game» label

Explore This Elegant Wooden Arduino Puzzle Box

If you’re like me, you find yourself fighting the urge to push every button, flip every switch, and turn every knob you see. This arcade-style puzzle box was designed to satiate those deep-seated desires. Powered by an Arduino, with completely custom wooden enclosure and components, this is a wood shop geek’s first […]

Read more on MAKE

The post Explore This Elegant Wooden Arduino Puzzle Box appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

Mimimalist Arduino Gaming Platform

A pretty color LCD screen, an Arduino, a buzzer and a joystick is all you need for a minimalist gaming console for under $20. At least, that’s all [João Vilaça] needed to get this sweet version of Tetris up and running. (He’s working on Breakout right now.)

It’s a testament to the current state of the hardware hacking scene that [João] could put this device together in an afternoon for so cheap, presumably after waiting a while for shipments from China. The 320×240 SPI color TFT LCD screen used to cost twice as much as this whole project did. And wiring it up is a simple matter of connecting this pin to that pin. Almost child’s play.

Equally impressive is the state of open source software. A TFT library from Seeed Studios makes the screen interface a piece of cake. [João] wrote his own sound and joystick code, and of course the Tetris gameplay itself, but it’d be much more than a few weeks’ work without standing on the shoulders of giants. Check out [João]’s Github for the project code and stick with us after the break for a demo video and some of our other favorite Arduino gaming hacks.

 

Now, we’ve seen a whole lot of Arduino-based gaming platforms around here before, and they range from the simplistic black-and-white to the bells-and-whistles of the Gameduino which tacks an FPGA onto your Arduino to enable sprites, awesome sound, and VGA output. But we’ve also got a place in our hearts for simplicity and comprehensibility, and [João]’s device and code has got those in spades.

If you’re ready to push your Arduino skills beyond blinking LEDs, [João]’s game project should be on your reading / building list. We can’t wait to see Breakout.


Filed under: Arduino Hacks
Hack a Day 28 May 03:00
arduino  arduino hacks  avr  game  lcd  tetris  

What if kids could hack a ball? (Prototyped with Arduino!)

Hackaball is a smart and responsive ball that children can program to invent and play games. It was recently backed by more than 1000 people and reached the goal!

As many other projects on Kickstarter, Hackaball was initially prototyped with Arduino using sensors that detect motions like being dropped, bounced, kicked, shaken or being perfectly still.


We got in touch with its team and asked them to tell us a bit more about the creation process:

Our early versions of the ball worked with the Arduino Uno board, progressing to a breadboard Arduino and then making our own SMD designs with the Uno. In the latests prototypes we used the Arduino Leonardo and our current version runs on the Arduino Mega. Our production version will run on an ARM chip.

We hope to offer Arduino Compatibility as one of our stretch goals in the Kickstarter, so that people can buy a board and put their own code on it using the Arduino software, effectively moving one step up from the app in terms of hacking the ball and making it do what you want it to do. We also believe many adults would love an interactive ball that they can control and design their own interactions – its packed full of features! Hopefully it will also allow kids who’ve outgrown our app to experiment with our technology in a more challenging way, bringing longevity to the product.

We’ve approached the kids who’ll play with Hackaball as the future Makers. The idea of hacking and getting close to technology starts with how the ball first arrives in your home. Kids open the packaging to find the ball is broken: Hackaball has crash-landed on earth and needs to be put back together again. After their first achievement, making the ball, kids are challenged to play games, change existing ones, fix broken games and create new ones from scratch.

We specifically designed the ball and packaging to be gender neutral – making it feel accessible to both boys and girls from the very beginning. We also expanded on the ability of the ball to include both hard and soft skills – from the tactile and linear computational thinking, to the storytelling and imagination-driven game creation, teaching a new generation of Makers to combine technology and creativity. We think that the kids who play with Hackaball would move on to Arduino in their teens!

 

You still have some days to back the project and help them reach the stretch goals, making Hackaball even more hackable!

Arduino Blog 19 Mar 20:54

Arduino Tetris on a Multiplexed LED Matrix

[Alex] needed a project for his microcomputer circuits class. He wanted something that would challenge him on both the electronics side of things, as well as the programming side. He ended up designing an 8 by 16 grid of LED’s that was turned into a game of Tetris.

He arranged all 128 LED’s into the grid on a piece of perfboard. All of the anodes were bent over and connected together into rows of 8 LED’s. The cathodes were bent perpendicularly and forms columns of 16 LED’s. This way, if power is applied to one row and a single column is grounded, one LED will light up at the intersection. This method only works reliably to light up a single LED at a time. With that in mind, [Alex] needed to have a very high “refresh rate” for his display. He only ever lights up one LED at a time, but he scans through the 128 LED’s so fast that persistence of vision prevents you from noticing. To the human eye, it looks like multiple LED’s are lit up simultaneously.

[Alex] planned to use an Arduino to control this display, but it doesn’t have enough outputs on its own to control all of those lights. He ended up using multiple 74138 decoder/multiplexer IC’s to control the LED’s. Since the columns have inverted outputs, he couldn’t just hook them straight up to the LED’s. Instead he had to run the signals through a set of PNP transistors to flip the logic. This setup allowed [Alex] to control all 128 LED’s with just seven bits, but it was too slow for him.

His solution was to control the multiplexers with counter IC’s. The Arduino can just increment the counter up to the appropriate LED. The Arduino then controls the state of the LED using the active high enable line from the column multiplexer chip.

[Alex] wanted more than just a static image to show off on his new display, so he programmed in a version of Tetris. The controller is just a piece of perfboard with four push buttons. He had to work out all of the programming to ensure the game ran smoothly while properly updating the screen and simultaneously reading the controller for new input. All of this ran on the Arduino.

Can’t get enough Tetris hacks? Try these on for size.


Filed under: Arduino Hacks, led hacks

New Project: Two Player Simon Memory Game With External Switches

I designed a two player version of Simon that runs on Arduino, letting you play head to head.

Read more on MAKE

This playable Tetris T-shirt requires you to touch yourself

In the 30 years since Alexey Pajitnov first launched Tetris, the world's most popular game has regularly been immortalized in fashion. Luxembourgian Mark Kreger wanted to do the same, but instead of cooking up a colorful print, he's staving off boredom with something much more interactive: a playable Tetris T-shirt. Featuring 128 LEDs powered by an Arduino Uno microcontroller, Kreger's marvellous tee requires only four rechargeable AA batteries to power the game. It'll keep score and display level numbers -- the only thing it appears to be lacking is the super-funky soundtrack.

Filed under: Gaming, Wearables

Comments

Via: Time

Source: Mark Kerger (YouTube)

Engadget 05 Jul 04:10
arduino  game  gaming  t-shirt  tetris  wearables  

Build a Bass Master 3000 Carnival Game

We’ve all been there. You are having fun walking around the carnival when you suddenly find yourself walking past the carnival games. The people working the booths are taunting you, trying to get you to play their games. You know the truth, though. Those games are rigged. You don’t know how they do it. You just know that they do… somehow.

Now you can put your worries to rest and build your own carnival game! [John] built his own “Bass Master 3000” style carnival game and posted an Instructable so you can make one too.

The game is pretty straightforward. You have a giant fish-shaped target with a wide open mouth. You take hold of a small fishing reel with a rubber ball on the end. Your goal is to cast the ball out and hit the fish in its big mouth. If you hit the mouth, you get to hear a loud buzzer and see some flashing lights. The system also uses a webcam to take a candid photo of the winner. A computer screen shows all of the winners of the day.

The brain of the system is an Arduino Yún. The Yún is similar to an Uno but it also has some extra features. Some good examples are an Ethernet port, a wireless adapter, and an SD card slot. The mouth sensors are just two piezo elements. Each sensor is hooked up to the Arduino through a small trim pot. This allows you to dial in the sensitivity of each sensor. The lights and the buzzer are controlled via a relay, triggered by a 5V digital pin on the Arduino.

The Yún actually has a small on-board Linux computer that you can communicate with from inside the Arduino environment. This allows [John] to use the Yún to actually take photos directly from a web cam, store them on the local SD card, and display them on a local web server. The web server runs a simple script that displays a slide show of all of the photos stored on the card.

The final piece of the game is the physical target itself. The target is painted using acrylic paint onto a small tarp. The tarp is then attached to a square frame made from PVC pipe. The mouth of the fish is cut out of the tarp. A large piece of felt is then placed behind the hole with the piezo sensors attached. A short length of copper pipe helps to weigh down the bottom of the felt and keep it in place. The important thing is to make sure the felt isn’t touching the tarp. If it touches, it might be overly sensitive and trigger even when a player misses.

Now you know how to build your own Bass Master 3000 carnival game. Whether you rig the game or not is up to you. Also, be sure to check out a video of the system working below.


Filed under: Arduino Hacks
Hack a Day 28 Jun 12:00

Soccer Penalty Kicks game with Wiring and Arduino

It’s FIFA World Cup time and we have a project for makers who prefer to be active instead of only watching the others play. The exciting penalty shoot-out we’ve always enjoyed in video games was implemented by Germán Carrillo as an electro-mechanical game where you save goals using a control device and kick the ball with your fingers:

It is an interactive game situated between electronics and the real world making you part of the game. The more players the better (we have played 8 people!). The video below shows the construction phase of the project and several sample penalty kicks. The project involves a variety of electronic components such as the Arduino Uno, servos, LEDs, push buttons, a potentiometer, a switch, a piezo buzzer, a gearmotor, and the ATtiny85, among others (great for a first Arduino project, isn’t it?).

 

Arduino Blog 26 Jun 20:06
arduino  game  soccer  

The Lightgame Project: A Multiplayer Arduino Game

Summer is upon us. The Lightgame Project is a multiplayer reaction time based game built around the Arduino. It’s a perfect rainy day project for those restless kids (and adults!). Designed by two undergraduate students [Efstathios] and [Thodoris] for a semester long project, all the hard work has already been done for you.

There are tons of reasons we love games that you can build yourself. For one, it’s an amazing way to get children interested in hobby electronics, making, and hacking. Especially when they can play the game with (and show off to) their friends. Another reason is that it is a perfect way to share your project with friends and family, showcasing what you have been learning. The game is based on your reaction time and whether or not you press your button when another players color is shown. The project is built around two Arduinos connected via I2C. The master handles the mechanics of the game, while the slave handles the TFT LCD and playing music through a buzzer.

I2C is a great communication protocol to be familiar with and this is a great project to give it a try. [Efstathios] and [Thodoris] did a great job writing up their post, plus they included all the code and schematics needed to build your own. It would be great to see more university professors foster open source hardware and software with their students. A special thanks goes out to [Dr. Dasygenis] for submitting his student’s work to us!


Filed under: Arduino Hacks
Hack a Day 29 May 03:00

Strike'm

Primary image

What does it do?

Plays Tic tac toe

Introducing Strike'm,a robot that simply Strikes you out.

So,this is the Tic tac toe robot I have built. Actually inspired from Oddbots challenge,I have made this .

I decided to keep it original. From my point of view ORIGINALITY has two aspects,

1. The game should be kept original, i.e. you have to use a pen and paper,play it,win it or lose it.

2. The robot should be original. i.e. It must not be a copied stuff from some one.

Strike'm satifies both aspects,I think.

So,now here's some pics. This time I have used some ply-wood along with cardboard.

Cost to build

Embedded video

Finished project

Complete

Number

Time to build

Type

URL to more information

Weight

read more