Posts with «game consoles» label

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Sony PlayStation will soon have two CEOs

Sony Interactive Entertainment (SEI) has announced a new leadership structure that puts two people in charge of different parts of its business. Hideaki Nishino, who is currently serving as the SVP for the Platform Experience Group, will become the CEO of SIE's Platform Business Group starting on June 1. On the same day, Hermen Hulst will take on the role of CEO for SIE's Studio Business Group after serving as SVP and Head of PlayStation Studios. 

The two executives are stepping into their roles after Jim Ryan decided to leave his seat as SEI's CEO in March. When he announced his departure, he said he was finding it "increasingly difficult" to juggle his home life in the UK and his job that's located in the US. Ryan helped establish the company's presence in Europe and oversaw the launch of the PlayStation 5 in the midst of the pandemic. Both Nishino and Hulst will report to interim CEO Hiroki Totoki, who will take a step back and continue his role as Chairman of SIE as as well as President, COO and CFO of Sony Group Corporation. 

Nishino currently leads the team that develops all the experiences and tech for PlayStation services and products. He'll continue being responsible for those, but he will also oversee the company's work with third-party publishers and developers. Nishino will be in charge of SIE's commercial operations, including sales and marketing for all PlayStation hardware, services and peripherals, as well. Meanwhile, Hulst has been heading efforts for content development across PlayStation consoles and PCs. He's also in charge of the development of video game adaptations for movies and TV, such as The Last of Us. In the future, he will be "responsible for the development, publishing, and business operations of SIE's first-party content."

This article originally appeared on Engadget at https://www.engadget.com/sony-playstation-will-soon-have-two-ceos-090041004.html?src=rss

What the heck is going on with Helldivers 2?

In the last five days, Helldivers 2 was removed from the PC market in 177 countries and the game’s Steam reviews collapsed under the weight of more than 200,000 negative ratings, dropping from Positive to Mixed. It’s now Tuesday and the Helldivers 2 Steam page is overrun with people ranting against Sony and celebrating democracy, and for anyone taking their first glance at the game, it’s all a bit confusing.

Here’s what’s going on.

Helldivers 2 is a third-person co-op shooter developed by independent team Arrowhead Game Studios and published by Sony Interactive Entertainment. It went live on PlayStation 5 and Steam on February 8, marking a rare instance of cross-platform parity from Sony. Immediately, Helldivers 2 was a hit on PC — it clocked more concurrent players on Steam than any other PlayStation game, beating God of War, Spider-Man Remastered, Horizon Zero Dawn and The Last of Us Part I. Helldivers 2 was so popular in its first few weeks that Arrowhead’s servers had trouble meeting demand and had to be capped at 450,000 players.

“I am completely exhausted by the success,” Arrowhead CEO Johan Pilestedt tweeted one week post-launch. “So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU. Tired, but very, very pleased.”

Sony Interactive Entertainment

Helldivers 2 is one of the first tests of Sony’s long-term multiplatform goals. While Pilestedt was taking stock of Helldivers 2’s launch week, Sony executives were telling investors about their fresh plans to aggressively chase revenue streams on PC. Sony president Hiroki Totoki said the objective was to “proactively work on” releasing first-party games on PC alongside PlayStation, a shift from the company’s longstanding console-first approach.

Helldivers 2 isn’t a first-party Sony game, but it’s console-exclusive to PlayStation 5 and Sony has been supporting its development as its publisher. As long as Helldivers 2 has had a Steam page, it’s also had a dijon-yellow notification box alerting players that they’ll need to link up a PlayStation Network account in order to play. According to Sony, account linking is all in the name of security and cross-platform play, but of course it also helps boost the studio’s PSN monthly active user numbers.

Due to the game’s early network issues, Sony decided to postpone the account-linking requirement when Helldivers 2 went live on Steam on February 8. It hit the digital PC storefront for $40 with no notable region or account-linkage restrictions. For nearly three months, Helldivers 2 had its moment in the sun.

And then it started to burn. On Thursday, May 2, Sony announced that all Helldivers 2 Steam players would be required to log into their PSN accounts in order to continue accessing the game on PC. The requirement would go live for new players on May 6, and existing players would start seeing a mandatory login prompt at the end of the month.

“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony’s announcement said. “That grace period will now expire.”

Usually this wouldn’t be a massive issue, since PSN accounts are free and it’s relatively painless to link one to Steam. However, Helldivers 2 had been sold around the world, and PSN is only available in 73 countries. That would leave well over 100 countries and territories in the lurch, with those players unable to play a game they'd already paid for. Refunds were also out of the question for most players — especially the most dedicated ones — since Steam generally limits those to games that’ve been played for less than two hours. The bad reviews started pouring in.

Sony Interactive Entertainment

Neither Arrowhead nor Sony seemed to know what to do next. Sony published an FAQ in the Helldivers 2 Discord that didn’t offer solutions, and instead seemed to advise affected players to create PSN accounts in different countries, a violation of the platform’s terms. It became readily apparent through tweets and Discord updates that while Sony was the driving force behind the PSN requirement, Arrowhead developers kind of hated it. They even encouraged the review riot.

“I want people to make their displeasure known in a place where it might actually make a difference, Steam reviews and refund requests will do that, angry posting in the Discord won’t,” Arrowhead associate community manager Spitz posted in the game’s Discord server on Friday. “I’m not happy about this decision either.”

Over the weekend, more than 200,000 people posted negative reviews of Helldivers 2 on Steam, tanking its overall rating. On Sunday, May 5, Sony silently removed Helldivers 2 from Steam in 177 countries and territories that don’t have access to PSN.

That same day, Arrowhead CEO Pilestedt tweeted, “We are talking solutions with PlayStation, especially for non-PSN countries. Your voice has been heard, and I am doing everything I can to speak for the community — but I don't have the final say.”

Sony Interactive Entertainment

On May 6, the day the PSN requirement was set to go live for new players, Sony backtracked. The company tweeted that its account-linking plans would “not be moving forward.” The message continued, “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”

Helldivers 2 is now available in every region that has Steam, with the option to link a PSN account. Its PC review score is slowly recovering as the rioters return to adjust their rankings, now alongside cheeky messages about the power of democracy.

On Monday, Pilestedt quoted Sony’s reversal tweet and added, “Firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences.”

With Helldivers 2, the account-linking issue was easily avoidable. Sony was knowingly selling a game to people who wouldn’t be able to play it — but first, it gave them a paid trial and three months of false hope. At best, it looks like Sony was completely unaware of the logistics that would support its bold new PC strategy. At worst, it all feels mildly diabolical.

Sony Interactive Entertainment

It’s unclear what the 2024 Helldivers 2 Steam riots will mean for future Sony games on PC, but there’s another test coming up soon with the release of Ghost of Tsushima Director’s Cut on May 16. Just like Helldivers 2, the game’s Steam page contains a little yellow rectangle warning players that it requires a PSN account for online multiplayer and the PlayStation overlay. According to SteamDB, Ghost of Tsushima is currently on sale in a handful of countries that don’t have PSN. 

As the Helldivers 2 drama began to kick off on May 3, Ghost of Tsushima developer Sucker Punch Productions responded to a concerned fan on X with the following account-linking clarification: "Just so you are aware, A PSN account is required for Legends online multiplayer mode and to use PlayStation overlay. It is not required to play the singleplayer game."

As long as the terms of engagement are clear and Sony doesn't attempt to pull the rug out from under players three months after the game comes out, that all sounds just fine. Account linking isn't a new or even rare scenario in gaming — Microsoft (including Activision Blizzard), Ubisoft, Riot, EA and most other major video game studios require a proprietary sign-in to access their games on Steam and other third-party storefronts. The issue with Helldivers 2 wasn't account linking. The issue was Sony's short-sighted execution of a high-profile PC rollout and its poor communication with upset players after the fact.

Most gaming fans want to see PlayStation titles on PC, and Sony wants to wring as much money out of its core franchises as possible by putting them on additional platforms — this plan should be win-win. With Helldivers 2, it's been more like win-lose-win, but at least we got there in the end.

This article originally appeared on Engadget at https://www.engadget.com/what-the-heck-is-going-on-with-helldivers-2-163829512.html?src=rss

PS5 update will let you invite people to multiplayer games through your smartphone's apps

Sony just announced an interesting feature coming to the PS5 that should streamline the whole process of wrangling people into a multiplayer game. The new tool will let you invite people into a game even when they aren’t at a console or using the PlayStation app. The system generates a link, via the app, that can be shared anywhere online. When the recipient clicks the link, they will be able to hop into a multiplayer session. You don’t even have to be friends. Easy peasy. That sure beats having to send out a lengthy numerical code (side-eyes Nintendo.)

The obvious use case scenario here? You meet some people online via social media and want to jump into a game quickly, without having to pass usernames back and forth. Sony says you’ll be able to “start playing together right away.” The tool will also generate a QR code along with the link, which is something PS5 owners are already familiar with when it comes to multiplayer games. 

There are some caveats. This feature isn’t coming until later in the year and it’s only for PS5 games. Sony also warns that some titles may require an update before everything works seamlessly. Of course, most PS5 games require a PlayStation Plus subscription to use multiplayer, and those subscriptions went up in price last year.

Sony has even developed a custom live widget for multiplayer invites in Discord. When you share a link via Discord, the widget automatically refreshes to show whether or not a multiplayer session is active or not, so you won’t jump into an empty lobby to watch tumbleweeds roll by. Just like the forthcoming invite tool, the Discord widget is only available for PS5 games.

Sony

Finally, the company’s working on a related tool that will let people share their PlayStation Network profile on any messaging or social app by generating a link on the PlayStation app, similar to how the aforementioned feature will work. This is also coming later this year.

This article originally appeared on Engadget at https://www.engadget.com/ps5-update-will-let-you-invite-people-to-multiplayer-games-through-your-smartphones-apps-184933903.html?src=rss

Microsoft confirms its next Xbox Game Showcase is on June 9 at 1PM ET

Microsoft has officially announced the next Xbox Games Showcase. In a blog post, the company said the summer version will be on Sunday, June 9, at 10AM PT / 1PM ET.

The event will be followed by a cryptic “[REDACTED] Direct” that probably isn’t much of a mystery. The teaser logo looks like something ripped from the Call of Duty franchise, and reports already pointed to the military shooter’s next installment arriving this year. Microsoft describes the direct event as “a special deep-dive into the next installment of a beloved franchise.”

Further squashing any intrigue, The Verge says it’s confirmed the event will focus on Activision-Blizzard’s long-running franchise. This will be the first Xbox showcase with the Call of Duty maker officially within Microsoft’s grasp.

The company wants to turn heads with its new post-acquisition portfolio, and Xbox will use the entire week (which coincides with Summer Game Fest) to pump up its lineup. “June 9’s double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire and The Official Xbox Podcast, featuring updates and deep-dives on a ton of games,” the company wrote.

Engadget will have all your Xbox Games Showcase and Summer Game Fest news in early June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-confirms-its-next-xbox-game-showcase-is-on-june-9-at-1pm-et-153704263.html?src=rss

The EA Play subscription service is getting more expensive

Electronic Arts just raised the price of its EA Play subscription service. The standard EA Play tier increased from $5 per month to $6 per month, while the annual fee rose to $40 from $30. These updated prices also impact premium EA Play Pro subscriptions, which allows access to the publisher’s games as soon as they launch. This tier now costs $17 per month, an increase from $15, and $120 each year, an increase from $100. 

EA confirmed the changes to Engadget via email and noted that the prices are increasing in every country the company does business in. According to a report by Gamesindustry.biz, the new cost structure was decided on to “bring fees in line with market value.” The price increase is live for new members but pre-existing subscribers won't get dinged until May 10. 

For the uninitiated, EA Play is a subscription service that gives players access to a select number of games from the company, along with additional incentives like discounts and DLC. It’s available on Xbox consoles, PlayStation consoles and PC. The service is in line with Microsoft Game Pass, PlayStation Plus and Ubisoft+, among others. As previously mentioned, EA Play Pro takes things a step further by letting subscribers play newly-released games. It's worth noting that Game Pass Ultimate members still have access to the standard EA Play tier as part of their subscription.

It’s always a bummer when these subscriptions go up in price, and EA is hardly alone here. Sony raised the price of PS Plus last year and Microsoft did the same for Game Pass subscriptions. Ubisoft+ Premium is likely the closest analog to Play Pro and it costs $18 per month, which is right in line with EA’s updated pricing model.

This article originally appeared on Engadget at https://www.engadget.com/the-ea-play-subscription-service-is-getting-more-expensive-172942011.html?src=rss

The bootleg Nintendo Network replacement no longer requires jailbreaking

The Pretendo Network, an open-source Nintendo Network alternative, no longer requires a hacked Wii U console. With Nintendo’s servers for the obsolete console shutting down on Monday, the Pretendo Network shared a new workaround that provides (limited) access to its homebrew servers without jailbreaking your dusty old console.

An SSL (secure sockets layer) is a protocol that encrypts the connection between a device and its servers. The Wii U’s SSL exploit (branded as “SSSL”), discovered by the Pretendo Network’s shutterbug, lets you connect to the network with only a simple DNS change, which you can do on the stock firmware. “We’ve been holding on to this exploit for this day for quite some time, in case Nintendo decided to issue patches for it,” the network’s creators wrote in a blog post announcing the new workaround.

Not everything will work, though. The Pretendo Network team says third-party titles that use their own SSL libraries aren’t compatible. That includes Watch Dogs, the YouTube app and anything running an embedded browser (like TVii, the eShop and the Miiverse applet). However, the network creators stress that in-game Miiverse functionality still works.

The workaround requires a Wii U running at least firmware version 5.5.5. If yours has software lower than that, you should still be able to go online and install the latest update. Nintendo last pushed a Wii U firmware update in August 2022, when the current version (5.5.6) arrived.

Shutting down the Wii U and 3DS online servers doesn’t prevent Nintendo from providing new firmware updates to the consoles. Given Nintendo’s aversion to hacking its devices, the Mario maker could, at least in theory, update the 12-year-old Wii U to patch the DNS workaround.

To take SSSL for a spin in the meantime, you can follow the Pretendo Network’s instructions.

This article originally appeared on Engadget at https://www.engadget.com/the-bootleg-nintendo-network-replacement-no-longer-requires-jailbreaking-192749406.html?src=rss

Nintendo's online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

Microsoft may be working on a cheaper, disc-free Xbox Series X

Microsoft may be working on a white version of its current all-digital Xbox Series X console, according to leaked images reported by Exputer and documents seen by The Verge. The design appears to be identical to the current black disc version (sans the disc slot) and has the same "robot white" finish as the white Xbox Series S. If accurate, the news may mean delays to a rumored Xbox Series X refresh that carriesas a different design. 

It's not the first time rumors of a white all-digital Xbox Series X have leaked out. Last month, Exputer also reported that Microsoft planned to release a white, all-digital Xbox Series X sometime between June and July 2024, with a retail price $50 to $100 lower than the current Xbox Series X. 

Last year, a large leak indicated that Microsoft would launch an all-digital Xbox Series X with a new cylindrical design, arriving in November of 2024 for $500. The device, code-named Brooklin, was tipped to come with Wi-Fi 6E, Bluetooth 5.2, USB-C front port, an all-new southbridge and a 6-nanometer die shrink. That would allow for a reduced (15 percent) power draw, a new low-power standby mode and increased use of recycled plastic. 

Much of the news around Brooklin was effectively refuted by Xbox boss Phil Spencer shortly after the leak, though. He implied that it was based on early planning and no longer accurate. "It's hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now and in the future," he stated in an X post. "We will share the real plans when we are ready." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-be-working-on-a-cheaper-disc-free-xbox-series-x-104021193.html?src=rss

Cyberpunk 2077 will have a free trial on PS5 and Xbox Series X/S this weekend

Night City is looking for new residents — even if they’re only temporary ones who happen to be in the neighborhood for a few hours. CD Projekt Red is offering PlayStation 5 and Xbox Series X/S players the chance to check out Cyberpunk 2077 for free over the Easter weekend.

You’ll be able to play up to five hours of the sprawling first-person RPG at no extra cost between 11AM ET on March 28 and 2:59AM ET on April 1. PlayStation Plus Premium members also have access to a five-hour trial of the base game, but CDPR notes that no subscription is necessary to hop in this weekend.

Try out #Cyberpunk2077 for free!

Get a taste of Night City in a free trial coming soon to @PlayStation 5 and @Xbox Series X|S. Deets below 👇 pic.twitter.com/CTcs2Sm3ZJ

— Cyberpunk 2077 (@CyberpunkGame) March 25, 2024

If you’re an efficient player, five hours of game time might just be enough to see you through the pivotal heist mission toward the end of the first act. It’s there that the story really opens up and perhaps might entice you to buy the full game to keep playing.

Cyberpunk 2077 had a disastrous debut in 2020 and was in such rough shape that Sony pulled it from the PlayStation Store and offered refunds. The game’s in much better condition these days. I dropped off of Cyberpunk 2077 after playing for a few hours at launch. The arrival of the current-gen console versions in early 2022 pulled me back in and I ended up enjoying the base game. I've yet to check out the highly regarded Phantom Liberty expansion or the 2.0 update that overhauled some of the key systems, but newcomers will be able to get a taste of the latter for free this weekend.

This article originally appeared on Engadget at https://www.engadget.com/cyberpunk-2077-will-have-a-free-trial-on-ps5-and-xbox-series-xs-this-weekend-184444112.html?src=rss