Posts with «esplora» label

Using Arduino Esplora with graphical programming languages

Alan Yorinks shared on Arduino Community on Gplus a physical computing environment he created to make it easier for 10 and 11 year old’s to start playing. He picked up an Arduino Esplora, and wrote some software so that it could be controlled from the Scratch and Snap! graphical programming languages. According to Alan, the Arduino Esplora has on-board integrated sensors, actuators and make it a perfect match for the graphical programming languages that the kids love to use.

By combining an Arduino Esplora microcontroller with the esp4s library and either the Scratch or Snap! programming languages, that first line of code can be written in minutes!

Take a look at his documentation on Github.

Arduino Blog 31 Mar 18:50
arduino  esplora  featured  kids  scratch  snap  

Learning Game Programming with Esplora at the Iron Yard

Anne Mahaffey is an engineer with Analog Devices and was one of the beta testers for the Arduino Due. Anne’s been an ardent advocate for Arduino at Analog, and recently contacted us about a workshop she was planning with the Iron Yard, an accelerator in her hometown of Greenville, South Carolina. The workshop was to introduce kids to programming in Scratch, and to let them build their own game controller with Arduino. She had plans to do it the way many Arduino workshops go: introduce the kids to a little electronics, then a little code, then get them building. She happened to reach us about the time we were putting the finishing touches on the new Esplora, and since we had a good reationship with her as a beta tester, we suggested that she try the Esplora instead. We had a good feeling about it, but no one had used it for a class yet. But Anne’s game for anything, so she said yes.

Anne Mahaffey teaching with the Esplora. Photo: Chris Brank

 

When she got the boards in hand, she was a bit skeptical:

“I won’t lie. The Esplora was not at all what I had in mind… what about the breadboard? The wires? The hookup diagrams? Isn’t that the fun part? Is it possible likely certain that my perceptions/opinions are being colored by my extremely specialized professional experience as an Analog/RF-centric Electrical Engineer?”

But she gave it a try. The results were promising:

“My first class was last night. I had 17 kids, mostly aged 10-12, if I had to guess. Each child (or sometimes, pair of siblings) had a parent. I had 5 or so volunteers, as I anticipated the first class would be the most challenging.

“It only took about 10 minutes to hand out Esploras, connect them, select correct board and port, and upload EsploraBlink. We had two Windows machines that we had to work with b/c they had many COM ports, so we needed to investigate which COM port was associated with the Esplora.”"

“In an hour and a half, I was able to send everyone home with a known working Esplora, which had run EsploraBlink, EsploraAccelerometer, and EsploraMusic; knowledge of how to select board, port, open example, upload to board, and open serial port; my e-mail, and a link to my tumblr… with the ability to ask me questions via both…

“Everyone, including parents were very engaged. They were very attentive, and I think everyone had a really good time!”

The Iron Yard Arduino Class. Photo: Chris Brank

We’re excited about this because it bears out what we’d hoped would happen with the Esplora: sometimes you want to learn about microcontrollers only a little bit, without a lot of time spent on the electronics. After her second class, Anne notes:

“It’s interesting now, to look at the differences in the approach that I’m able to take with the Esplora, vs. the approach I would have to take with [other boards and an electronics kit]… when working with breadboards, wires, etc, what’s you’re teaching is the hookup, and then you’re just loading an example, and hitting upload.  [you don't] really go into much detail on the program, and how it works.

Alternatively, I’m teaching the Esplora class with minimal focus on the “electronics,” and am able to focus on the programming.  I think this is going to work out well in the end… when we move on from the Esplora, the kids will have a much stronger understanding of all the programming aspects, and can focus on the electronics.”

We’re thankful that Anne was willing to take a risk with a brand new product, and we’re eager to hear more about her classes as they go along. We’re hoping this opens the doors for teachers who want to get students thinking about the relationship between software, physical interface, and hardware without having to run an electronics class. Keep an eye on Anne’s blog posts on the Iron Yard blog for further updates.

Arduino Esplora makes a great controller

The folks at Arduino seem to be stepping up their game. With the new Arduino Leonardo board able to emulate USB keyboards and mice right out of the box, it seems the perfect time for Arduino designers to come up with a proper video game controller. This new board is called the Arduino Esplora and packs enough buttons and sensors inside to capture just about any user input you can imagine.

On board the Esplora is the same ATMega 32U4 microcontroller found in the newest Arduino boards. For input, the designers included an analog joystick, four tact switches, a linear pot, a microphone, and light sensor. The Esplora also includes a three-axis accelerometer, RGB LED, buzzer, and a breakout for an SPI-controlled TFT LCD display, lest you would want to recreate something like the new Wii U controller on your own.

You can check out everything the Esplora can do over on the official Arduino site for the Esplora library.


Filed under: arduino hacks
Hack a Day 11 Dec 18:01

Arduino Esplora Announced

The Arduino Esplora looks super cool! It’s a game pad with a built-in Arduino Leonardo. It packs an ATMega 32U4, as well as sound, light, and temperature sensors, a linear pot, a buzzer, joystick, controller buttons, and RGB LED. I can’t wait to see all the cool games folks make [...]

Read the full article on MAKE

MAKE » Arduino 10 Dec 17:30
arduino  esplora  

Arduino Esplora helps you learn microcontrollers without the pesky breadboard

Arduino is the go to board for most folks looking for an introduction to microcontrollers. That's largely thanks to its sizable community, ease of use and surprising versatility. But, there is one small stumbling block for those just looking to dip their toes in the ATmega-powered waters: you'll need to provide your own sensors, components and breadboard. (At least you will unless you're satisfied just making the built-in LED blink.) The Esplora bakes some of those essential bits and pieces right on to the board. It's crafted around the same core as the Leonardo, but adds an accelerometer, microphone, analog joystick, four buttons, a light sensor, temperature sensor, linear potentiometer and a buzzer to the mix. While the gamepad-like layout means you wont be able to connect to any of the dozens of Arduino shields out there, it does have a pair of TinkerKit inputs and outputs for expanding the Esplora's capabilities. There's also a place to connect an upcoming LCD module. The Esplora is available now direct from Arduino for €41.90.

Continue reading Arduino Esplora helps you learn microcontrollers without the pesky breadboard

Filed under: Misc

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Source: Arduino

Engadget 10 Dec 16:44

Meet The Arduino Esplora

Here’s a new piece of hardware from your beloved OSHW project. The Arduino Esplora is meant for newbies and anybody willing to enter in the world of Arduino, without having to deal with breadboards or soldering. Shaped like a game controller, it’s designed to be used out of the box without extra parts since it comes with many sensors and actuators already on it.

Have a look at the Esplora Page on the Arduino site, you will find Arduino Esplora at Radioshack’s in its Retail Version (like the one you see on top) and soon on the Arduino Store and from our distributors in both Standard and Retail versions.