Posts with «consumer discretionary» label

‘G.I. Joe: Wrath of Cobra’ continues the retro beat-‘em-up renaissance

A new G.I. Joe beat 'em up is on its way. Hasbro, developer Maple Powered Games and publisher Freedom Games announced G.I. Joe: Wrath of Cobra today. The upcoming retro game will let you play as series stalwarts Duke, Scarlett, Snake Eyes, Roadblock and other classic characters. It joins TMNT: Shredder’s Revenge and Double Dragon reboot as the latest evidence that 2D side-scrolling punch-fests are enjoying an unexpected 2020s renaissance.

The game’s developers promise a variety of locales to bash and kick your way through as you try to defeat Cobra. “Navigate land, air, sea, and even space through iconic locations like Cobra Island, the Pit, Cobra’s top-secret underwater base, and more as you thwart the devious Cobra Commander’s latest scheme to take over the world,” the game’s announcement reads. It promises an arsenal of weapons, explosives and more.

Hasbro / Maple Powered Games / Freedom Games

G.I. Joe: Wrath of Cobra has story and arcade modes, each supporting up to four co-op players (online or locally). It includes “lovingly hand-drawn pixel art” and “classic style cartoon cutscenes.” The soundtrack, crafted by Tee Lopes (composer of its spiritual sibling, TMNT: Shredder’s Revenge), appears to include a modern take on the animated series’ classic theme song. (No word yet on whether it will take timeouts for “Knowing is half the battle” PSAs.)

“G.I. Joe is one the most iconic brands from the 80s and it was the golden era of arcade games. To celebrate the growing popularity of retro themed games we’re thrilled to partner with Maple Powered Games and Freedom Games to bring G.I. Joe fans our first ever Hasbro Retro Arcade experience in this exciting interpretation of a classic 2D beat ‘em up,” said Eugene Evans, Hasbro’s SVP of Digital Strategy and Licensing.

G.I. Joe: Wrath of Cobra will launch on Switch, Windows, macOS and Linux in Q1 2024. You can wish-list the game today on Steam and Epic.

This article originally appeared on Engadget at https://www.engadget.com/gi-joe-wrath-of-cobra-continues-the-retro-beat-em-up-renaissance-212256623.html?src=rss

Sony's $200 PlayStation Portal handheld arrives on November 15th

PlayStation Portal, Sony’s $200 handheld for PS5 game streaming, is available to pre-order today before its November 15th launch. The company announced the availability details today in an update to its announcement post from last week. The upcoming device requires a PS5 and a persistent WiFi connection.

Sony markets the device as “the handheld gateway to your PS5 games.” Its eight-inch LCD screen offers 1080p visuals at 60 frames per second, and it includes haptic feedback and adaptive triggers. Engadget’s Kris Holt aptly described the device’s appearance as “a bit like a tablet wedged between two halves of a DualSense controller.”

However, PlayStation Portal doesn’t support cloud streaming through PlayStation Plus Premium or similar services. Nor does it have any local apps. The device merely acts as a WiFi remote streaming controller for the PS5 you already own. However, at least it supports long-distance remote play as long as your console is up and running at home.

You can pre-order the PlayStation Portal Remote Player exclusively from Sony.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-playstation-portal-handheld-arrives-on-november-15th-190222052.html?src=rss

Get a $100 Xbox gift card for $90 at Amazon

In what essentially amounts to free money, Amazon’s selling $100 Xbox gift cards for just $90, a savings of ten percent. This deal only applies to digital codes, not physical gift cards. Additionally, only the $100 card gets the discount, so other denominations are the same price as always. The final caveat? You can only buy two at a time, but that’s nearly enough for four AAA games or a lengthy subscription to Game Pass.

The codes can be used to purchase full games, DLC, various subscriptions, in-game currency and more. You can even use them to buy controllers and other must-have Xbox accessories, so long as the products are available directly from Microsoft. Gift cards don’t go on sale often, for obvious reasons, so the deal will likely sell out before too long.

This is a suspiciously-timed deal, as the hotly-anticipated sci-fi RPGStarfield releases next week, on September 6th. In other words, a whole lot of people are going to use their brand-new gift cards to get the brand-new Bethesda adventure. There’s also a new Forza game on the horizon, in addition to Alan Wake 2 and a bevy of cross-platform titles. You’ll have no shortage of games to spend your digital cash on.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/get-a-100-xbox-gift-card-for-90-at-amazon-184600576.html?src=rss

Super Mario Bros. Wonder hands-on: A delightful reinvention of a classic

It’s hard to believe that the last brand-new 2D Mario game came out more than 10 years ago. That’s not to say I don’t appreciate updates to classics like Super Mario 35 or remixes such as the Super Mario Maker series. But without a fresh entry to the franchise, it felt like there was something missing. However, after getting a chance to go hands-on with Super Mario Bros. Wonder ahead of its official release on October 10th, it feels like the magic is back.

By shifting locations from the Mushroom Kingdom to the Flower Kingdom Nintendo gave itself the freedom to update practically every aspect of the game, while staying true to the core formula that is running, jumping, smashing blocks and collecting everything in sight. There are power-ups like the new elephant suit that lets you bash enemies with your trunk. And while classic items like the Fire Flower are still around, there are refreshing twists like the Bubble Flower that give you the ability to both attack and reach new heights by jumping on the orbs you shoot out.

Nintendo

Super Mario Bros. Wonder also boasts the largest roster of characters in any Mario sidescroller yet, including the 2D return of Daisy along with, Peach, Luigi, Toad, Nabbit and multiple colors of Yoshi (the latter two having some important gameplay implications). Unlike the others, Yoshi and Nabbit can’t transform, but they also don’t take damage from enemies, projectiles or even the environment (like falling debris). Not only does this provide an easy way to adjust game difficulty on the fly, it’s also the perfect way to introduce 2D platformers to a new generation. After all, think about how many kids whose first glimpse of Mario might have been in a movie theater instead of on an 8 or 16-bit console. And if that’s not enough, Wonder even provides individual difficulty ratings for every level.

Mario’s horde of enemies has increased as well. There are Koopas wearing roller skates and herds of angry rhinos to contend with. We’ll even see entirely new genera of foes like Goombrats, which look like Goombas if they were based on tomatoes instead of mushrooms.

Nintendo

Aside from in-game power-ups, there’s also the new badge system which is divided into two types (Action badges and Boost badges), giving you yet another way to customize your gameplay. Action badges like the “Wall Climb Jump” and the “Floating High Jump” can make it easier to reach secrets while Boost badges like the Coin badge and the “Add ! Blocks” badge can change how you traverse a stage. And because you can swap in new badges before starting each level, it adds another measure of gameplay customization and replayability. Unfortunately, my preview didn't show how new badges are earned, so that's something we'll have to figure out when the game officially goes on sale. 

The most impactful new mechanic though is Wonder Flowers, which can completely turn a level on its head. Suddenly, warp pipes are crawling around on the ground like worms while Super Stars fall from the sky. Day becomes night and in some levels you might even find yourself floating through the sky. The effect of Wonder Flowers on each stage is different, but no matter what happened, I found myself smiling at the delightful subversion of my expectations.

Nintendo

On a more granular level, I love all the little details and animations Nintendo has added. This is easily the most expressive 2D Mario game yet. Mario’s face changes the faster he runs while his hat flaps around in the wind. Meanwhile, small gouts of flame pop off your feet every time you jump with a Fire Flower equipped. And in the background, there are happy little flowers that cheer you on as you speed by. Everything looks sharp and snazzy to the point where I feel like I’d be happy just sitting there watching someone else play. It’s a real treat for the eyes.

Finally, while it’s not as big a part of the game as in something like Super Mario Maker, I enjoyed Wonder’s online multiplayer. You can play with up to four people online (or up to two locally with another two online) in two different modes. There’s a straightforward race mode similar to time trials in Mario Kart with ghosts (or in this game, shadows) that show the progress of other players as you zoom through levels. There’s also a more collaborative mode that allows you to see how other players tackle certain challenges, but more importantly, they can even help you out by hitting checkpoints so you don’t have to go all the way back to the beginning of a stage if you die.

Nintendo

With Super Mario Bros. Wonder, Nintendo has managed to reinvent its platformer for a new generation while keeping all the charm and playfulness that made the series a classic almost 40 years ago. And, even though I only got a quick preview of what’s in store, Nintendo’s next 2D sidescroller already feels like an instant buy.

This article originally appeared on Engadget at https://www.engadget.com/super-mario-bros-wonder-hands-on-a-delightful-reinvention-of-a-classic-180012480.html?src=rss

Speedrunning charity event Awesome Games Done Quick returns in January

The annual Awesome Games Done Quick (AGDQ) speedrunning charity gaming event is returning in January. It’s going to be an in-person affair once again, the first time since COVID. It all takes place in Pittsburgh at the Wyndham Hotel from January 14th to the 21st. Despite the change to an in-person format, you’ll be able to stream the festivities via the Games Done Quick Twitch channel.

For the uninitiated, AGDQ is a speedrunning marathon event that runs all day and night throughout the week. AGDQ 2024 will be held in support of the Prevent Cancer Foundation and you’ll be able to quickly donate to the charity on Twitch or via the Games Done Quick website. The event raised over $3.5 million for the foundation back in 2022 and $2.6 million last year. There’s also a sibling event held in the summer that has raised millions of dollars for Doctors Without Borders.

AGDQ 2024 is still months away, so the organizers have yet to issue a list of participants and games. Past years have seen speedrunners take on hundreds of releases, from newer titles like Sekiro: Shadows Die Twice to retro-flavored gems like Super Mario Galaxy 2 and Doom. Yes, labeling 2010's Super Mario Galaxy 2 as retro makes me feel old too, but it is what it is. 

Games Done Quick has stated that speedrunners don’t have to head to Pittsburgh to take part, as there will be remote runs available for those unable to travel. The organization is accepting speedrunning submissions from September 1st to the 10th, so start practicing your runs now.

This article originally appeared on Engadget at https://www.engadget.com/speedrunning-charity-event-awesome-games-done-quick-returns-in-january-183533237.html?src=rss

Sony is jacking up annual PlayStation Plus plans by as much as $40

A couple months after Microsoft revealed plans to increase Game Pass subscription prices, Sony is getting in on the act. The company is bumping up the annual prices of all three PlayStation Plus plans on September 6th.

An annual Essential subscription will soon cost $80 per year, up from $60. The Extra plan is going up by $35 to $135 per year, while an annual Premium plan will soon cost $40 more at $160. The price changes won't take effect for current PS Plus users on an annual plan until their next renewal date that's on or after November 6th. If you make any changes to your plan between September 6th and then (such as changing tiers), the new pricing will apply.

Sony has not announced changes to the monthly ($10 for Essential, $15 for Extra and $18 for Premium) or quarterly ($25 for Essential, $40 for Extra and $50 for Premium) for the time being. It notes that the annual plan is still less expensive than a monthly or quarterly subscription in the long run.

You still have a few days to stack an extra year (or two or three) onto your existing PS Plus plan at the current prices. It's too early to tell whether it will be worth waiting until Black Friday in case there are better deals, so if you have the cash to spare, now might be the time to add extra time to your plan.

Sony notes that it's bumping up PS Plus plans globally to "enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service." That's maybe a difficult case to make given the three monthly games that will be available for all three tiers in September: the reboot of Saints Row, Black Desert – Traveler Edition and (a game I'm admittedly interested in) Generation Zero, all of which have received middling or poor reviews.

Although they're somewhat different offerings, it's worth noting that PS Plus is generally less expensive than the equivalent Game Pass tiers. An annual PS Plus Essential plan is $52 less than a year of Xbox Game Pass, while a 12-month PS Plus Premium membership is $44 less expensive than Game Pass Ultimate over the same timeframe.

That said, Microsoft offers access to all of its first-party games via Game Pass upon their release, an enticing offering that Sony can't match. The new Game Pass Core tier (which is replacing Xbox Live Gold) is $60 per year and includes full online multiplayer access and an initial library of 25 games.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-jacking-up-annual-playstation-plus-plans-by-as-much-as-40-164534502.html?src=rss

Samsung debuts its own 'AI-powered' smart recipe app

As it promised last week, Samsung has launched Food, a "personalized, AI-powered food and recipe" app in eight languages and 104 countries around the world. It draws on the food database of Whisk, an app Samsung acquired a few years back — and resembles a version of Whisk the company revealed last year. Given Samsung's large presence in kitchens with its smart fridges and other appliances, the release of a food and recipe app seems a logical step for the company.

The app allows users to search for recipes around the world, save them and make weekly eating plans. The company prepared over 160,000 recipes for launch, with that number set to increase down the road. Samsung Food can also be run on mobile phones and Samsung Family Hub smart appliances like refrigerators, while allowing users to manage ingredients, shopping, etc.

Samsung

Users can save recipes anytime, and the app analyzes them, standardizes the format and organizes them to create shopping lists based on the ingredients. It can also provide recipe recommendations based on available food items as managed by the user. It even has a "personalize recipe" function that uses the AI to alter recipes recipes and create vegan or vegetarian versions, for instance. "Users will even be able to create fusion recipes, such as Korean versions of Italian dishes, and adjust cook time or skill level of recipes," Samsung adds.

It uses AI to create recommendations for individualized daily meal plans based on dietary preferences and favorite cuisine types. Nutritional ingredient breakdowns can be viewed at any time, and users can add items to shopping lists and then send them straight to a retailer's e-commerce checkout. With connected cooking, it lets users preheat ovens, set timers and transfer cook settings to supported appliances via a step-by-step guided cooking mode. 

Last week, Samsung said it hoped to secure a million users for the app around the world. While there are numerous recipe apps out there (Mealtime, Paprika, Yummly etc.), Samsung may have an edge with the millions of its smart appliances sold — making it a known quantity to consumers. 

Samsung plans to add new features, like integration with Samsung Health to sync parameters like BMI and calorie consumption, while offering suggestions for diet management. The app will incorporate AI vision tech by 2024, allowing Samsung Food to recognize food items through the camera and provide details like nutrition information. Samsung Food is now available for download on Android and iOS. 

This article originally appeared on Engadget at https://www.engadget.com/samsung-debuts-its-own-ai-powered-smart-recipe-app-104521190.html?src=rss

Panic's first games showcase highlights five deliciously weird titles

Panic is an odd little company. It started out in the late 1990s as an app developer, and in 2016 it pivoted to video game publishing with Firewatch, followed by Untitled Goose Game in 2019. Both of these were breakout indie hits, resulting in significant success for the developers and Panic itself. And then, in 2022, Panic debuted the Playdate, a tiny yellow game console with a crank on the side and a monochromatic display. Playdate was a verified hit and its library is still being updated today.

Now it's mid-2023, and Panic just unveiled a fresh slate of projects it's publishing in its first-ever games showcase. Panic showed off five games and teased new titles from the makers of FAR: Changing Tides (Okomotive) and the team behind Untitled Goose Game (House House).

Nour: Play with your Food is what happens when high art meets a food fight, and honestly, it looks delicious. Nour lays out a bright and colorful landscape where players can mess around with bubbly, 3D versions of doughnuts, burgers, boba tea and other foodstuffs, creating strangely beautiful scenes or simply exploding noodles everywhere. It's all set to music and there are tiny challenges to complete, but Nour is mostly about making digital edible art. It all comes from Missouri studio Terrifying Jellyfish, helmed by designer and digital artist TJ Hughes. Nour is due to hit PC, PlayStation 4 and PS5 on September 12th, and it features DualSense-specific interactions — like slurping soup through the controller's microphone — on PS5.

Thank Goodness You're Here! got center-stage treatment during Gamescom's Opening Night Live showcase last week, and developers Will Todd and James Carbutt offered additional, sheep-laden context for the game during Panic's event today. Thank Goodness You're Here! is a slapstick platformer reminiscent of Don't Hug Me I'm Scared, but in a hand-crafted Gumball or Adventure Time art style. It's a silly romp through a Northern English town, starring a traveling salesman who picks up odd jobs from the equally odd people of Barnsworth. Thank Goodness You're Here! comes from Yorkshire studio Coal Supper and it's set to come out in 2024 for PC, Switch and PS5.

Arco is a complex archery game masquerading as a pixelated, top-down adventure, and it comes complete with a rich original soundtrack. Arco is the product of an international team of developers: Polish pixel artist Franek Nowotniak, Australian game developer Max Cahill, Spanish composer and sound designer José Ramón "Bibiki" García, and Mexican industry veteran Antonio "Fayer" Uribe. Arco is a tactical turn-based RPG with a unique combat system that has players plan moves in real-time, dodging incoming shots and taking aim in the moments between seconds. It's heading to PC and consoles (no specifics yet) in 2024.

There were no specific updates for this next game, Despelote, but its segment was powerful regardless. Despelote comes from Ecuadorian developers Julián Cordero and Sebastián Valbuena, and they use childhood memories of playing football around the city of Quito to tell their country's story of economic ruin and resurgence in the early 2000s. Panic's showcase highlighted personal stories from Cordero and Valbuena, and dove into the making of the game: Its dialogue is based on recordings of conversations they've had with family members and friends who lived through Ecuador's economic downturn in the late 1990s, and those who witnessed the country unite ahead of the 2002 World Cup. The backgrounds of the game, covered in static and color, are photographs of real places around Quito, and interactable objects, like the soccer ball, are highlighted in black and white. Despelote is coming to PC, Xbox Series X/S and PS5 in 2024.

The final confirmed game in Panic's lineup is Time Flies. This one has been generating buzz for a while now, and we had a great time with the preview at Summer Game Fest in 2022, but the big news today is that Panic has signed on to publish it. Time Flies is a simplistic, black-and-white game about the short life of a fly — and, in effect, the person playing as the fly. With mere seconds to live, players get to choose how a lonely housefly will live out its existence, completing a series of small challenges or just buzzing around, enjoying the scenery. The game comes from Michael Frei and Raphaël Munoz, it's produced by Frei's studio Playables, and is now being published by Panic. Time Flies will land on PC, Switch and PlayStation 5 in 2024 (a delay from its initial 2023 window).

The final two projects in Panic's lineup are just teases, for now. The Swiss team behind FAR: Changing Tides and FAR: Lone Sails, Okomotive, is working on a new game that will be published by Panic. Additionally, the developers of Untitled Goose Game, House House, are building something new, and they're pitching it as a totally different experience than the honk-fest that put them on the map. Panic published Untitled Goose Game, and the studio is on board to handle whatever comes next from House House.

This article originally appeared on Engadget at https://www.engadget.com/panics-first-games-showcase-highlights-five-deliciously-weird-titles-173045645.html?src=rss

Watch Panic's first games showcase here at 1PM ET

Quirky game publisher Panic's first-ever digital games showcase is about to kick off. The event, dubbed the Panic Games Showcase, can be streamed directly on Panic’s YouTube channel starting today at 1PM ET, or you can come back right here to catch all the action.

The showcase will feature a 20-minute video presentation with Panic's games publishing roadmap, including new looks at previously announced games Nour: Play With Your Food and Despelote. During the event, you can also expect to hear about new unannounced titles, along with new game development partnerships. While there are no further details on upcoming games, we do know there will be no mention of the Playdate. It's likely that the games being discussed at this event will be for PC or more popular gaming consoles, like the PS5 and Nintendo Switch.

With this event, Panic is hoping to gain more recognition as a full-fledged game publisher by showing off the games in its pipeline. Despite its smaller size, Panic is known for pushing unconventional but interesting games that really capture players. Untitled Goose Game is one example of that, as is just about everything that’s been released for Panic’s Playdate hardware.

In a press release, co-founder Cabel Sasser expressed his excitement about the Panic Games Showcase. He also hinted at a wide variety of games, saying viewers will come away excited about at least one new game that piqued their interest.

"A lot of people out there know us as makers of Mac software like Transmit and Nova. And some people know us as the creators of the Playdate handheld video game system. And honestly, not very many people know us as the publisher of Firewatch and Untitled Goose Game”, Sasser said. “We thought it’d be fun to put on a little show and let the world know about the wonderful games we’ve been working on publishing, from amazing developers all around the world.”

This article originally appeared on Engadget at https://www.engadget.com/watch-panics-first-games-showcase-here-at-1pm-et-163024545.html?src=rss

The 'Gran Turismo' movie can't help but be cringe

Not since The Wizard hyped up an entire generation for Super Mario Bros. 3 has a film about video games felt as naked a marketing ploy as Gran Turismo. Based on an improbable true story, the movie follows Jann Mardenborough (Archie Madekwe), a 20-something Gran Turismo fanatic who wins a Nissan-sponsored contest to race professionally. Even more improbable (and this is technically a spoiler, but hell, it's also real life), he manages to hold his own in the racing world. The original story was already a dream marketing win for Nissan and Sony, but now the two companies can milk it once again to bolster the mythology of Gran Turismo. Don't call it a game – it's a driving simulator.

Cynicism aside, the Gran Turismo film, directed by Neill Blomkamp (District 9, Chappie), successfully hits every mile marker you'd expect. Mardenborough doesn't have much support from his parents early on, but he ultimately proves them wrong. There's an entitled rival racer from the Cobra Kai school of villainy who you can't help but hate. And the movie sports genuinely thrilling race sequences, thanks to Blomkamp's inventive camera work and use of visual effects. Gran Turismo even manages to get some genuinely moving performances from David Harbour and Djimon Hounsou. It's the very definition of a crowd pleaser.

But the film also constantly reminds you that it's meant to sell you Sony products in an alien reality where Apple doesn't exist. No joke: One character is inexplicably attached to his Walkman cassette player, and he only moves on when he's gifted a modern Walkman digital music player in an overwrought emotional moment. (Outside of Hideo Kojima's Twitter feed, I've never seen a normal human use one of those things.) (Ed note: It’s debatable whether or not the guy who created Death Stranding is a “normal human”.)

Had Sony just relaxed a bit, the film would have seemed less like a desperate marketing ploy. But as it stands, I couldn't help but cringe every time we encountered another moment of corporate promotional synergy. Even before we're introduced to Mardenborough, the movie begins with a short promo reel hyping up Gran Turismo creator Kazunori Yamauchi, who spent five years developing the first game in the series. It's the sort of over-produced clip you'd expect during one of Sony's PlayStation Showcase events or the Game Awards – not a theatrically released film.

Sony also doesn’t trust the audience to view actual footage from the Gran Turismo games. We see Mardenborough playing early on, but it looks far too sharp to be Gran Turismo 5 on the PS3 – the title he actually competed with in real life. Instead, we're shown footage that looks closer to the incredibly realistic PlayStation 5 version of the game (though I wouldn't be surprised if it's all CG generated, instead of showing us actual gameplay). Rather than lean into the incredible lengths Sony pushed the PlayStation 3 at the time, the film sells a beautiful lie.

Of course, you can argue that every adaptation is ultimately a marketing ploy. But even the incredibly safe Super Mario Bros. Movie didn't feel as desperate as Gran Turismo. Sure, Mario was filled with oodles of references for fans, but there was a level of confidence in that movie that Gran Turismo lacks. Nintendo didn't need to push new hardware or games through that movie, its mere existence promoted the company's overall brand.

Sony Pictures Entertainment

It’s almost a miracle that Gran Turismo still manages to be enjoyable. It’s more fun than the forgettable Uncharted movie, and you can’t help but root for Mardenborough. He achieves the ultimate gamer dream: What if you could actually bring your virtual skills to the real world? It’s just a shame that the true story is fundamentally a PlayStation ad, and Sony couldn’t help but use the film to sell itself even more.

This article originally appeared on Engadget at https://www.engadget.com/gran-turismo-movie-review-neill-blomkamp-153939839.html?src=rss