Posts with «consumer discretionary» label

Spider-Man 2 is following the Sony sequel playbook, and I'm not mad about it

Spider-Man is easily one of the most recognizable fictional characters of the last 50-plus years, appearing in countless iterations across comics, movies, cartoons, video games and other media I am surely forgetting. Fans will argue about the best iteration — but for my money, the Spider-universe Insomniac Games introduced in 2018 on the PS4 with Marvel’s Spider-Man is an all-time great. It spent no time rehashing Peter Parker’s origins, throwing the player into a vibrant and massive rendering of Manhattan. The city felt alive, with tons to do investigate and a horde of Spider-Man’s most famous villains to contend with. It also skillfully introduced a world in which Parker would eventually fight side-by-side with a second Spider-Man, Miles Morales.

But, most importantly, Marvel’s Spider-Man was an absolute delight to play. Insomniac nailed the mechanics of swinging around the city and fighting bad guys to such a degree that I think web-slinging around Manhattan is up there with my all-time favorite game mechanics.

As I’ve contemplated with other single-player, story-drive masterpieces from Sony like The Last of Us,Horizon Zero Dawn and God of War: What the helldo you dofor an encore? I played about two hours of Marvel’s Spider-Man 2 at a press event earlier this week, and it seems the answer is “go bigger.” That’s the same tactic used for the sequels to those three games I mentioned earlier, and the results were always impressive, if not a bit overstuffed. Of course, it’s too early to say whether Insomniac got the balance right, because we’ve seen plenty of open-world games that simply try and do too much. But based on Insomniac’s history and the excellent ingredients it has to work with, I have high hopes for the latest spider-adventure.

Insomniac Games

My demo started well into the game’s narrative — which I won’t spend too much time on, as I didn’t get the whole picture of what was going on. I do know that classic villain Kraven is hunting another iconic Spider-Man bad guy, Dr. Curt Connors (better known as the Lizard), and Peter and Miles are both trying to defend the city from Kraven’s hunters while also finding a cure to turn the Lizard back into his mild-mannered human form.

In a demo like this, getting a feel for the gameplay is a lot more important than digging into story beats, and Spider-Man 2 had plenty to show me. Because the world in this game is almost twice as big as the original, with the addition of Brooklyn and Queens, finding new ways for players to get around was a major focus for Insomniac. Enter the web wings, a tool that allows you to glide around the city, catching wind tunnels and updrafts that sling you around at high speed. It’s not meant to replace the core web-slinging mechanic, but augment it. Given how amazing swinging around Manhattan felt in the original games (and still feels here), that’s a tall order. But it didn’t take me long to get the hang of gliding through long stretches of the city, and mixing in web-swings to regain height.

Insomniac Games

The web wings are also particularly useful in places like Central Park or Queens, where there aren’t nearly as many tall buildings to swing from. Getting around Central Park always felt a little awkward in the first game, so this is a welcome addition that makes traversing different terrain much easier. It’s also great for getting across rivers — or doing battle on them. Gameplay footage revealed earlier this year showed both Spider-Men chasing the Lizard down a river while also being chased by Kraven’s hunters (both on the river and in the sky), and the web wings were crucial for catching up and dispatching the massive crew of baddies.

Another side mission saw me controlling Miles as he chased down one of Kraven’s drones — to keep up with it, you had to use the web wings to draft behind it while downloading data from it. Once you got all the data downloaded, you could take it down, but getting all that data takes a while. So you need to stay right on its tail, twisting and turning throughout the city. There’s definitely a learning curve to making tight turns and quick ascensions with the web wings, and I bounced off numerous buildings that slowed me down enough that the drone made its escape.

I got the hang of it after a few tries, but even then I was on the edge of my seat trying to keep pace – it almost had the feeling of a racing game. Challenges like this are a smart way of introducing these new mechanics and schooling players on how to best use them, though.

Unsurprisingly, combat has also gotten a few tweaks, though anyone who played the previous Insomniac games can jump right in here and start beating up the countless goons roaming New York City. Both Parker and Morales have four special moves that correspond to the four face buttons on the controller – holding L1 and pressing one of those buttons activates a special attack. When I was playing as Peter, they all involved the symbiote suit going wild, while Miles had variations on the electrical attacks introduced in his game. They charge up as you fight, and you have to wait for them to replenish; I assume you can also learn and slot new ones as the game progresses.

Insomniac Games

In the first games, mashing the circle button to dodge was a big part of combat, but Insomniac mixed things up here. Now, there are some enemies whose attacks you have to parry by pressing the block button at just the right moment – dodging won’t keep you safe. Other attacks require a dodge, as they can break through any parry or block you try. These different attacks are represented by a color flash above the enemy, indicating when it’s the right time to throw up a block or dodge away. Dealing with these attacks threw a wrench into the familiar gameplay, as it took me a while to remember that my old habits from prior games weren’t going to be enough to keep me alive here.

The gadgets both Spider-Men carry got a big improvement over the older games, too. Before, you could hold down R1 and switch from your standard web-shooters to various other hardware to help you in battle. But now, R1 defaults to web-shooters, always, a change I appreciated. From there, you can hold R1 and select a face button to activate a specific gadget.

This gives you immediate access to as many as four gadgets at once, plus your web shooter. Truth be told, I didn’t dive into the menus to find out much about the tools at my disposal, but they’re things like web bombs that wrap up multiple enemies or shock traps that zap everyone around you. Naturally, all these abilities can be leveled up with skill points you accumulate through the game, and there are the expected skill trees here as well.

It’s going to take more than just a few hours of playing to see just how well these new additions fit into the core game, but one thing was undeniable from the start: Spider-Man 2 is a visual feast. It’s the first game of the series developed exclusively for the PS5, and it shows in everything from the sunsets and water on the river to the details of the different spider-suits I tried on. Character models also look impressive, perhaps none more so than the Lizard himself, with glistening fangs and incredibly textured green skin. The amount of detail in that model was stunning, but Peter’s symbiote suit is a close second. When it gets hurt, it writhes in pain and truly feels like a living creature. Even when it’s just serving as a Spider-Man suit, the variety of textures and details is impressive – it’s a lot more than just a black outfit.

Insomniac Games

Perhaps the most exciting thing about this sequel, though, is the fact that you can control both Peter Parker and Miles Morales. When you’re in the open world and not directly in a main story quest, you can swap between the two Spider-Men at will by going to your communicator and holding down a button, GTA V style. Each character has their own main quests, and the game will move you back and forth between the two depending on what’s next on the docket, but there’s plenty of freedom to pick your character and explore NYC.

There are also parts of the story that’ll bounce you between both characters as things progress. We saw a look at this in the aforementioned gameplay preview a few months ago, but I got to play it out this time. The battle started with me playing as Peter, beating up some thugs in a Queens neighborhood, but then it switches to Miles across the city so you can get the jump on more hunters before they track the Lizard down. Peter eventually joins you, all hell breaks loose, and then you’re flying down the river taking out hunters on jet skis as Miles and bringing down a massive chopper as Peter.

All these changes were fluid and natural (but also very scripted) and the basic experience of controlling both Spiders-Man is similar enough that it didn’t throw me off. I am hoping that there are missions where you can decide which character you want to use, or flip between both depending on what play style you’re feeling at the moment. Regardless, having missions where you play as both significantly expanded the scope of this epic set piece.

Insomniac Games

The preview ended with Peter uncharacteristically going off on his own to track the Lizard down after he escapes into the sewers — he’s clearly showing some symbiote-inspired darkness that Miles says is totally out of character for him. But the demo didn’t stop, and I instead was treated to the only true “boss battle” of the demo, with Peter squaring off against Connors. This was a positively huge, multi-stage showdown that required me to use all the skills I picked up over the prior two hours, including a lot of well-timed dodging and all the special attacks I had at my disposal.

As with the big battles in prior Spider-Man games, there were multiple tricks I needed to figure out to make the Lizard vulnerable – just trying my standard set of attacks wasn’t going to be enough. I died a handful of times trying to get the hang of it, but fortunately these deaths didn’t feel cheap. Usually, it was a case of me not recognizing the need to dodge rather than block, or some other variation on me not executing a skill the game had taught me. Once I got the hang of things, I made semi-quick work of the Lizard. At least, I thought I did, until the demo ended on a big old cliffhanger that made me think Peter might pay a bit of a price for going rogue.

Fortunately, I won’t have to wait long to find out how things turn out – Spider-Man 2 will be out on the PS5 on October 20. We’ll have to wait to do a full review before we can give it a full recommendation, but I think anyone who enjoyed the first games will want to check this one out. And if you haven’t tried them before, you should be able to jump right into this new one without much trouble. While I enjoy the stories Insomniac has crafted for the two Spider-Men, the delight of swinging and fighting around NYC is still one of my favorite gaming experiences out there, and it’s one that doesn’t require an encyclopedic knowledge of Spider-Man’s history.

This article originally appeared on Engadget at https://www.engadget.com/spider-man-2-is-following-the-sony-sequel-playbook-and-im-not-mad-about-it-150058690.html?src=rss

How to take a screenshot on an Apple Watch

You can take a screenshot on your iPhone, your MacBook, your iPad, you name it. But what about your Apple Watch? If there’s an alert you want to keep safe, or you want to show off your personalized watch face to a friend, you can easily do that without whipping out your iPhone to take a picture of your watch. The Apple Watch has a built in way that makes taking a screenshot more accessible — it just takes a few steps to enable. Here’s how to take a screenshot on an Apple Watch.

How to set up the screenshot feature on an Apple Watch

To take a screenshot on an Apple Watch, you first have to enable the feature, which you can do directly from your wearable. Just go into the Watch’s settings and select general, then scroll to screenshots. Toggle on the enable screenshots option.

Photo by Julia Mercado / Engadget

How to set up the screenshot feature from an iPhone

You can also use your iPhone to set up the screenshot feature for your Watch. Go into the Watch app, select general and scroll down to toggle the enable screenshots option.

Photo by Julia Mercado / Engadget

How to take a screenshot on the Apple Watch

To take a screenshot on the Apple Watch, press the Digital Crown and the side button simultaneously. They will go right to your Photos library.

How to view Apple Watch screenshots

You can find Apple Watch screenshots in the Photos app on your iPhone under media types in the screenshots folder. If you would like to see those screenshots on the Watch itself, you can sync the album from your iPhone to show them on your watch. To enable this, go to your Watch app, tap Photos and select photo syncing then tap sync album to link the album of your choice.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-a-screenshot-on-apple-watch-120036396.html?src=rss

The Morning After: Nintendo’s Direct showcase marks the return of a classic

This week, Nintendo's Direct livestream showcased a bunch of new games for the Switch, and an awful lot of them featured the company mascot (and movie star) Mario, if not his brother Luigi,Princess Peach and moreDonkey Kong. And this is all on top of the incomingSuper Mario Wonder.

To start, the company is bringing another classic Mario RPG to the Switch. The company plans to release an updated version of Paper Mario: The Thousand-Year Door on the console in 2024, 20 years after the original game debuted on the GameCube. That’s not the only game getting remade: Mario vs. Donkey Kong, originally a GameBoy Advance game, is on its way and we’re waiting on Super Mario RPG’s remake too.

Nintendo

Nintendo revealed it’s also bringing back one of its oldest hits, space racer F-Zero, but with a twist. F-Zero 99 is the first new game in the series in nearly 20 years. We’ve had battle royale Tetris and Mario. Now, it’s F-Zero. 99 cars on a single track — chaos ensues. It’s available to play now for Switch Online subscribers.

And if you’re more a PlayStation gamer, then Sony’s State of Play revealed new PS5 colors and a Final Fantasy 7 Rebirth release date — and trailer!

— Mat Smith

The biggest stories you might have missed

The new COVID-19 vaccines are here for the fall

Final Fantasy VII Rebirth will hit PS5 on February 29, 2024

Baby Steps inches toward a summer 2024 release

Bose debuts QuietComfort Ultra Headphones and Earbuds with spatial audio

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

This is apparently an electric microscooter

Honda’s Motocompacto will retail for ‘under $995’ this November.

Honda

This is Honda’s Motocompacto, a throwback all-electric rideable inspired by the short-lived Honda Motocompo scooter of the ’80s. Yes, it looks like Muji toaster or something. Honda says its aluminum frame and wheels keep it “lightweight,” but at 41 pounds, it’s firmly in the same weight class as regular e-bikes. And with a range of “up to 12 miles,” it’s not getting you very far either. After you’ve used its 12-mile range, it takes 3.5 hours to rejoice.

Continue reading.

How to update your iPhone to iOS 17

When Monday comes around.

After several months of betas, iOS 17 is about ready to launch to the public. The new software, landing Monday, September 18, includes significant upgrades to Messages, FaceTime, keyboard and more. FaceTime adds video voicemails, so you can let your friends see you as you leave them a message. iOS 17 also works with tvOS 17, so you can take FaceTime calls on Apple TV, using your iPhone or iPad as a camera. The update also includes a new StandBy mode that transforms your iPhone into a smart display when it’s charging on the horizontal. Meanwhile, Contact Posters give you customizable full-screen profiles that flash on your phone’s screen when friends and family call.

Continue reading.

Samsung’s Galaxy Watch 6 review

More of the same.

Engadget

Samsung’s Galaxy Watch 6 is a modest upgrade from its predecessor, the Galaxy Watch 5. There are some health tracking improvements and a slightly sleeker design. The caveat is that the Watch 6’s predecessors, dating back to the Watch 4, will have access to all these updates. So, if you have one of the previous two models, you might not need to upgrade.

Continue reading.

The Angels face the Marlins in MLB’s first regular-season virtual ballpark game

They just made baseball even duller.

Major League Baseball is ready to test its virtual ballpark for a regular-season game. Fans can enter the digital stadium on Wednesday, September 20, to watch the Tampa Bay Rays host the Los Angeles Angels.

The league debuted the digital park earlier this summer for a celebrity softball game, but next week’s game will mark the first non-exhibition game to deploy the metaverse-like digital park. The entire setup sounds like something you’d eventually use with a VR or AR headset, like the Meta Quest or Apple’s upcoming Vision Pro. While it may be a precursor to those more immersive experiences, you’ll access this game on flat screens through a web browser.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-nintendos-direct-showcase-marks-the-return-of-a-classic-111519036.html?src=rss

PlayStation's 'Deep Earth Collection' will outfit your PS5 in metalic red, blue and silver

The easiest way to gussy up your PlayStation 5 is to buy a customizable console cover — which PlayStation helpfully sells for $55 each. Now the company is getting ready to launch a premium option: a set of three metallic colors it's calling the "Deep Earth Collection."

PlayStation is calling the three new colors Volcanic Red, Cobalt Blue and Sterling Silver, and says all three draw "inspiration from the beautiful and powerful hues found in the depths of planet Earth." A metallic finish sets the new colors apart from the other console covers available from PlayStation Direct. It may also be why they cost more: each of the new covers will sell for $59.99, a $5 premium over the regular price. DualSense controllers will also be available in the new colorway, selling for $74.99.

Pre-orders for the new colors begin on October 4, with the hues themselves launching in waves: Volcanic Red and Cobalt Blue colorways will be available on November 3, with the Sterling Silver accessories arriving on January 26.

This article originally appeared on Engadget at https://www.engadget.com/playstations-deep-earth-collection-will-outfit-your-ps5-in-metalic-red-blue-and-silver-000418501.html?src=rss

The Angels face the Marlins in MLB's first regular-season 'virtual ballpark' game

Major League Baseball is ready to test its virtual ballpark for a regular-season game. Fans can “enter” the digital stadium on Wednesday, September 20, to watch the Tampa Bay Rays host the Los Angeles Angels. The league debuted the digital park earlier this summer for a celebrity softball game during this year’s All-Star Game activities. Next week’s game will mark the first non-exhibition game to deploy the metaverse-like digital park.

The game will include a “3D representation” of on-field avatars corresponding to the game’s real-time action, tracked using the same Sony Hawk-Eye cameras used for the league’s Statcast data. In addition, participants who prefer a traditional view can watch the game’s television broadcast on the virtual park’s giant Jumbotrons floating around the field and parking lot. There should be plenty to keep you occupied if the on-field play gets dull: The stadium supports spatial audio, and you can talk with nearby fans, play trivia games and take part in a scavenger hunt to win NFT collectible “cards.”

The entire setup sounds like something you’d eventually use with a VR or AR headset like the Meta Quest or Apple’s upcoming Vision Pro. While it may be a precursor to those more immersive experiences, you’ll access this game on flat screens through a web browser. MLB says a desktop or laptop provides the best experience, but it recommends Safari on iOS or Chrome on Android if you want to tune in on mobile.

The experience begins at 6:40PM ET on September 20. You’ll need to create an MLB profile to join. After that, you can head to the park’s webpage to create a custom avatar (rocking your favorite team’s apparel) and start exploring.

This article originally appeared on Engadget at https://www.engadget.com/the-angels-face-the-marlins-in-mlbs-first-regular-season-virtual-ballpark-game-202934979.html?src=rss

Watch Sony’s latest State of Play here at 5PM ET

Sony is hosting a State of Play livestreamed event today. Sony says the announcement will include “something for everyone,” focusing primarily on indie and third-party titles and promising updates on flagship games and PS VR2.

The State of Play follows the Nintendo Switch Direct from earlier today. Upcoming titles revealed in that event included the Switch games Mario vs. Donkey Kong, Princess Peach: Showtime, Paper Mario: The Thousand-Year Door and Dave the Diver.

The PlayStation State of Play stream starts at 5PM ET today and will be available on PlayStation’s YouTube, Twitch and TikTok accounts. Or you can watch the embedded video below.

This article originally appeared on Engadget at https://www.engadget.com/watch-sonys-latest-state-of-play-here-at-5pm-et-193021890.html?src=rss

Valve's Steam Deck is up to 20 percent off right now

The Steam Deck is on sale again, for those on the fence about purchasing the ubermensch of portable gaming consoles. This is part of Steam’s 20th anniversary celebration and new buyers get 10 to 20 percent off, depending on which model you choose. The bare-bones 64GB version now costs $360 instead of $400, the mid-level 256GB iteration costs $450 instead of $530 and the baddest of the bunch, the 512GB behemoth, sets you back $520 instead of $650.

This matches a sale from earlier this summer for the console. Previous discounts have capped out at around ten percent, so a deep cut of 20 percent for the 512GB model is nothing to sneeze at. You’ll have to wait one to two weeks to get your precious portable console, but early adopters had to stand by for months and months, so consider yourself lucky.

The Steam Deck is a powerful portable console that plays AAA titles like Elden Ring and even Baldur’s Gate 3, in addition to hundreds upon hundreds of unique indie games. Some of the more popular releases that excel on the platform include Hogwarts Legacy, The Witcher 3 and, of course, Vampire Survivors.

Valve’s anniversary sale also extends to games, with deep discounts on self-published titles like Half Life 2 and standout hits from the past 20 years, such as Counter-Strike and Left 4 Dead. Newer games are also getting in on the fun, as Resident Evil: Village, Valheim, Mass Effect: Legendary Edition and other modern classics are on sale. The discounts stop on September 19th, so grab your games or console while you can.

This article originally appeared on Engadget at https://www.engadget.com/valves-steam-deck-is-up-to-20-percent-off-right-now-190052126.html?src=rss

Blackmagic Design unveils its first full-frame model, the Cinema Camera 6K

Blackmagic Design has unveiled the Cinema Camera 6K, its debut model with the L-Mount alliance and first full-frame camera. It comes with an all-new 24.6-megapixel sensor (6,048 x 4,032), shoots up to 6K and has dual native ISO for "incredible low-light performance," the company said. Instead of using Canon's EF mount as it has in the past, it will work with L-mount lenses from Panasonic, Leica, Sigma and other partners in the L-mount alliance. As with other Blackmagic Design cameras, it's designed for cinema shooting so it lacks basic features like continuous autofocus and built-in stabilization. 

"With the new Blackmagic Cinema Camera 6K, we wanted to create the most portable camera possible for high end, large format cinematography," said CEO Grant Petty. "That’s why we took the Pocket Cinema Camera platform but completely re-engineered the electronics inside around a full frame sensor and L-Mount."

Blackmagic Design

The new sensor offers a number of advantages for film shooters, namely shallower depth of field and better performance in low light. To that end, the company is promising 13 stops of dynamic range and dual ISO performance up to 25,600. With the L-mount, it's also Blackmagic Design's first mirrorless style mount, with a relatively short flange distance that makes it slimmer than past models. The disadvantage to that, though, is that there's no room for the built-in ND filter found on past models.

The Cinema Camera 6K can shoot in all standard resolutions and frame rates up to DCI 4K and 6K, and stills at up to 24.6 megapixels. 6K open gate (3:2) is available at up to 36fps, or 60fps at 6,048 x 2,520 (2.4:1) and 60fps at 4,096 x 2,160 (4K DCI). "Customers can even work in true anamorphic 6:5 at much higher resolutions than other cameras using anamorphic lenses in 4.8K 24fps at 4,838 x 4,032," the company said. The maximum 120fps frame rate is available in HD.

Blackmagic Design

It comes with a very bright 1,500 nit 5-inch tilting (but not fully articulating) HDR touchscreen that makes it possible to check HDR video straight from the camera, even in bright conditions. Blackmagic offers the usual shooting aids like histogram, focus peaking, levels, frame guides and more. You can also apply your own 3D LUTs for monitoring. It has the Blackmagic's touch interface that's intuitive and pleasant to use.

Video is recorded in the 12-bit Blackmagic RAW (BRAW) or H.264 proxy formats, either to CFexpress B or an SSD via the USB-C port. Other features include a wide range of audio ports, including a locking XLR port, an HDMI output, NP-F570 batteries (along with a locking DC power connector) and an optional BMPCC Pro Grip. The Cinema Camera 6K is now on sale for $2,595 — making it the lowest-price full-frame cinema-specific camera out there. 

Blackmagic Design

Along with the Cinema Camera 6K, Blackmagic Design debuted the Blackmagic Camera iPhone app that gives users cinema-like camera controls and looks. "Customers can adjust settings such as frame rate, shutter angle, white balance and ISO all in a single tap. Or record directly to Blackmagic Cloud in industry standard 10-bit Apple ProRes files up to 4K," the company wrote. It also works with Blackmagic Cloud, letting creators collaborate with other users. It's now available on the App Store as a free download. 

This article originally appeared on Engadget at https://www.engadget.com/blackmagic-design-unveils-its-first-full-frame-model-the-cinema-camera-6k-185049016.html?src=rss

Sony’s Gran Turismo AI racer can drift now, making it even more unbeatable

The world’s leading Gran Turismo 7 players have had their shot at beating Sony’s AI racer, GT Sophy, and they lost spectacularly. Now, the bot has added drifting to its move set to rub salt on the wounds, as seen in a video from the Gran Turismo World Series 2023 event. The video clearly shows an AI-controlled vehicle drifting around the track like an absolute maniac. Meanwhile, most people can’t pull off successful drifts in Mario Kart, let alone in realistic racers like Gran Turismo.

GT Sophy, you can guess what the GT stands for, is the result of more than six years of development between Sony AI and Sony Interactive Entertainment, and utilizes deep reinforcement learning methods. These methods have trained the artificial intelligence algorithm to control the digital race car within the game’s structure and limitations. When first unveiled, Sophy was a master at various racing tactics like slipstreaming, passing and blocking, though drifting is a new move for the bot.

Sony says that GT Sophy is here to stay, stating that the company’s continuing its efforts to make the AI a “permanent part of the game.” To that end, Sony let regular Gran Turismo 7 players face off against GT Sophy last year for a limited time, so maybe that promotion will return.

For the uninitiated, drifting is a popular move in both real-world racing and its digital equivalent. First introduced in the 1980s by Japanese racer Keiichi Tsuchiya, drifting involves steering a vehicle so it makes a controlled skid sideways through a turn. This allows you to quickly take steep turns, shaving off crucial seconds from a run.

Now that algorithms can perform this feat, don’t count on outracing any evil robots when the AI apocalypse starts. You should probably just hide instead, or ply Alexa with compliments to get on her good side.

This article originally appeared on Engadget at https://www.engadget.com/sonys-gran-turismo-ai-racer-can-drift-now-making-it-even-more-unbeatable-171636815.html?src=rss

League of Legends spinoff Song of Nunu finally arrives this November

Riot Forge, the spinoff-focused publishing label of Riot Games, announced two League of Legends universe updates today. Song of Nunu: A League of Legends Story, which Riot Forge delayed a year ago, finally has a release date: November 1. The Riot Games subsidiary also announced a cozy and adorable new League of Legends spinoff, Bandle Tale. They follow League of Legends offshoots The Mageseeker and Convergence, which launched earlier this year.

Song of Nunu is a story-driven adventure where you embark on “the ultimate road trip” with League champions Nun and Willump. “Players will hike, climb, and sled their way across the Freljord, a frostbitten land full of harsh blizzards, ferocious wolves and enchantment,” the game’s press release reads. “Gamers must use their wits to progress through the frozen landscape and uncover what secrets lie hidden beneath the ice.” Tequila Works developed the Riot Forge-published title.

The $30 game will launch on November 1 on Nintendo Switch and PC via Steam, GOG and the Epic Games Store. (Riot Forge says other console launch dates will be announced later.) Digital pre-orders for the title are available today, and those who reserve the game will get a bonus digital art book. Riot will also try to entice you with a $100 Collector’s Edition that adds Willump and Poro plush dolls, an art book, four postcards, five enamel pins, a collectible art print and a pop-up diorama.

The cute Bandle Tale doesn’t yet have a release date, but it does have a charming trailer that showcases the title’s retro top-down aesthetic. You play as a yordle (the quirky little residents of Bandle City) as you “gather and craft to fulfill quests with beloved League of Legends champions to rescue Bandle City and reunite its inhabitants.” Riot Forge describes it as a laid-back experience appealing to “cozy game” fans.

Riot Forge will have more Bandle Tale release details and news about a collector’s edition “soon.” In the meantime, you can better grasp Lazy Bear Games’ mechanics and charming style in the trailer below.

This article originally appeared on Engadget at https://www.engadget.com/league-of-legends-spinoff-song-of-nunu-finally-arrives-this-november-170007297.html?src=rss