Posts with «consumer discretionary» label

A popular Japanese digital pet with the weirdest mode of interaction is coming to the US

Japan’s hit virtual pet, Punirunes, will be released in the US this summer and I can almost guarantee most of you have never seen a toy quite like this before. A play on the Japanese mimetic word for “squishy” (punipuni), Punirunes has a design quirk that sets it apart from other gadgets of its ilk: a doughy button at the center of the device that serves to simulate physical contact with your pet. How do you get to that button? By sticking your finger into the quarter-sized hole in the side of the plastic shell.

It is undeniably a little weird. The device will even display an animation of your finger on the screen when you do this (you can choose from a variety of skin colors during setup). But once you get past the strangeness of the aforementioned act and really get into the things it allows you to do, Punirunes’ oddest feature actually makes for a pretty rich virtual pet experience. The squishy button feels like a joystick wrapped in mochi, which makes sense because the characters themselves are adorable, gummy-like creatures that start their lives as small blobs. You can pat them on the head to show them affection and bounce them to catch items; you can even drag them around to clean the virtual floor using their sticky bodies as a mop.

Spin Master/Takara Tomy

The device has a full-color, LCD display and the potential to raise 55 different characters. There are 6 built-in games, each of which make use of the squish mechanism, plus a food cooking activity in which you have to mix the ingredients yourself. To play the mini-games or visit the other locations — including the marketplace and the forest — you have to bounce your character through a window portal Super Mario 64-style. You can also accessorize your pet and change up the decor in its room. I've been playing around with Punirunes for a few days now, and I've got to say, I'm having a lot of fun with it. The characters are so cute it hurts. 

Spin Master/Takara Tomy

Anyone who follows the digital pet space closely has probably come across Punirunes at some point. The toys were first released in Asian markets from Takara Tomy in 2021 and have since grown to include multiple generations of the devices. They even inspired an anime series, which was released in the fall of 2022. I myself have had my eye on Punirunes for some time, but was hesitant to purchase the Japanese-language version because the gameplay seemed a bit more complex than something like a Tamagotchi.

Their expansion to the US comes through a partnership with Spin Master, the company behind Paw Patrol, Hatchimals and a slew of other popular kids’ brands. Punirunes will make its US debut in August and be available in the teal shell from all major retailers for $40.

This article originally appeared on Engadget at https://www.engadget.com/a-popular-japanese-digital-pet-with-the-weirdest-mode-of-interaction-is-coming-to-the-us-130050165.html?src=rss

The Morning After: Preparing for Summer Games Fest 2024

I hope you had a quiet Memorial Day. It was a quiet one tech-wise, and I briefly fought the urge to copy and paste yesterday’s TMA into today’s newsletter hopper.

There were a few teases and glimpses of gaming news, with E3 successor Summer Games Fest kicking off in just over a week. SGF’s game showcase is set for June 7. Leaks suggest we may see a new soccer game to rival EA’s non-FIFA franchise at some point, while there will also be more 2D remakes of classic RPGs and hopefully big reveals at the Xbox Games Showcase on June 9. Expect to hear a lot more about the next Call of Duty title. And what is PlayStation up to? It’ll have a presence, but will it have any new games?

While SGF is a young show, it’s done a good job at platforming indie games, something Devolver Digital may capitalize on, while celebrating its 15-year anniversary. In summary, there should be lots of games to play. And if you’re not a gamer? Don’t worry: Apple’s WWDC kicks off just as SGF ends.

The biggest question though: Where are the best tacos in DTLA and can you tell me? I’ll be in Los Angeles to report on the games show in a few weeks.

— Mat Smith

The biggest stories you might have missed

The Dragon Quest 3 HD-2D remake is coming to Switch, Xbox Series X/S, PS5 and PC

It’s a golden age of puzzle games, even if you suck at puzzle games

Apple’s 16-inch MacBook Pro M3 Max is $250 off

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

The best ereaders for 2024

Kindles aren’t your only ebook reader option.

Hot off the back of that new color ereader from Kobo, we take another look at the ereader landscape and select our top picks. Yes, there’s a lot of Kindle. No surprise. But there are other valid options too. And if your ereader’s seen better days, maybe it’s time for an upgrade.

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Are breadmakers better than making bread by hand?

The old ways are the best ways.

Engadget

Engadget’s Dan Cooper contends with breadmaking, both manual and with helpful appliances. He tests some of the top breadmakers, while kneading out his own creations. Would a breadmaker work for you? Or is it time to get your hands dirty? (No more rhetorical questions in this newsletter, I swear.)

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-preparing-for-summer-games-fest-2024-111537892.html?src=rss

Amazon’s Fire TV Stick 4K Max is better as a retro gaming device than a streamer

Here’s an open secret: Every cheap streaming stick kind of sucks. Yes, it’s great that people can access so many shows and movies with devices that cost less than $50. It’s great that the best of them no longer force you to suffer through constant lag and performance hiccups, too. But over time, the Faustian bargain we make with these things becomes increasingly obvious. We save cash upfront, then we repay our debt through a shoddy user experience.

I’ve been thinking about this since buying Amazon’s Fire TV Stick 4K Max a couple of months ago. It’s a good example of that handshake: It’s been on sale for $40 for most of the past few months, and at that price, its hardware is a tremendous bargain. It’s fast, it works with the major HDR formats and Dolby Atmos and it supports all the requisite apps.

But Amazon’s Fire OS is shamelessly bloated. Big honking ads dominate the UI, most of which put Amazon services like Freevee or MGM+ or Prime Video — still the Blockbuster bargain bin of streaming services — front and center. Some ads straight up promote products you can shop on Amazon. Friend, you have not seen the dystopian future until the top third of your 55-inch TV suggests you buy a KitchenAid espresso machine. Once I’m actually streaming something, the Fire TV Stick 4K Max is great. But I have to resist all the ads it peddles to me, to mentally block parts of the device I bought with my own money, to get the most out of it.

So why did I still buy one? Mainly because I’m not using it the way Amazon intends. Instead, I’m using it to emulate old video games, which is forever the easiest path to my heart. It’s possible to run retro games on just about anything today, of course — a PC, an iPhone, a million different handhelds, a fridge and more. You can do this kind of thing with other Android streamers such as the Google Chromecast or Amazon’s cheaper Fire TV Stick 4K as well. The Delta emulator was newly allowed on iOS, and you can also get at it with an Apple TV too, albeit over AirPlay instead of a native connection. I settled on the 4K Max simply because it seems to have more of a performance safety net than most other low-cost streamers. And it’s much cheaper than a higher-end box like the Apple TV or NVIDIA Shield.

Regardless, having a dedicated device for TVs is convenient in a way those non-streaming sticks aren’t. I’m not lugging a giant gaming PC from my desk to my living room, and I’m not paying extra for a mini PC when I can spend so much less on a dongle that emulates well enough. Official consoles like the Nintendo Switch and PlayStation 5 have plenty of retro games in their libraries, but far from everything. And while I’m a collector who has spent way too much on consoles and games from decades past, the process of getting that original hardware to run decently on a modern TV is famously laborious. Sometimes I just want to play a half-hour of NHL ‘94, Ken Griffey Jr. Presents Major League Baseball or Chrono Trigger without having to pull out the SNES (or Genesis), upscaler and heap of cables from my closet. (Related: I’d also like a bigger apartment, but c’est la vie in NYC.) Emulating on the Fire TV Stick isn’t as faithful as the real thing in terms of image quality, but it’s certainly playable and generally less of a hassle to just turn on and use.

After you get it set up, that is. Turning a Fire TV Stick into a retro game center isn’t especially complicated but requires a little prep. There are plenty of tutorials out there that’ll walk you through the full process, but here’s how I got it to work. First, I needed a few accessories: a Bluetooth controller, some sort of USB thumb drive (any older USB 2.0 model will do) and an OTG adapter with a microUSB connector that can power the Fire TV while connecting that external storage. I’ve been using this old SNES-style 8BitDo controller, just to get a more period-appropriate feel, though a PS4 or PS5 gamepad would also work. The USB drive holds the ROM and BIOS files for the games and systems I want to emulate. This is where I remind you that Engadget does not condone piracy, and while emulators are perfectly legal, sharing ROMs on the internet is not, so tread lightly. But backing up files of old games I’ve already bought, for personal use only, is at least fuzzier.

After formatting my thumb drive and loading it up with my games, it was simply matter of downloading the popular frontend RetroArch from Amazon’s app store, downloading the “cores” for each console I wanted to emulate within RetroArch, pointing the app toward the right folders on the USB drive and configuring my gamepad’s controls. I’ve done this on dozens of devices over the past couple years as I’ve sunk deeper into the retro-gaming rabbit hole, so the whole process took me well under an hour. Demystifying RetroArch would take me another 1,000 words, so I’ll direct you to this superb video tutorial from Retro Game Corps. It’s long, but this stuff always requires a little pain upfront, and I think it’s worth it. Turning a device like this into something completely different feels like I’m getting away with something. It’s exciting, even if it means I end up sounding like this guy.

As for what’s actually playable on this thing, I’ve found the 4K Max to work best emulating consoles up to the original PlayStation. Games from the PS1, NES, SNES, Game Boy, GBA, Genesis and old arcade machines have been consistently smooth. It’s technically possible to run stuff from the N64, Dreamcast, PSP or Nintendo DS, but those are more hit-or-miss, so I wouldn’t bank on them unless you’re the kind of sadist who enjoys futzing with resolution scaling and cycling between emulators. Still, this leaves me with hundreds of games to enjoy. Some are essential (Donkey Kong), some have been lost to time (U.N. Squadron), some make me want to self-defenestrate (Ecco the Dolphin) and none are live-service dross designed to disrespect my time.

I understand that this is a weird, niche pursuit. Emulators are daunting at first, and many old games feel like relics for a reason. Yet, in a small way, turning this ad-riddled, data-sucking streamer into a mini retro console has felt like reclaiming ownership of the gadget I paid for. The ads are still there, and my home screen will continue to badger me to watch Anne Hathaway’s latest rom-com on Prime Video. (My wife and I caved; it was fine.) But with a little trickery, I’ve bent it to show more of what I want to see — and gained an easier way to engage in some nostalgic fun in the process.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-stick-4k-max-is-better-as-a-retro-gaming-device-than-a-streamer-160022685.html?src=rss

It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task's rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I've been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it's not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won't start, but fortunately there's a hotel close by. As it turns out, that's where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It's 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei's photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I'll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It's not clear which direction to move in, what the objective is, what your character is or why you're there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5's DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don't use an intended item or route.

I don't find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it's available for Netflix subscribers), it's perhaps the puzzle game I've found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It's the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I'd been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it's on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there's a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I'll soon get to find out whether I'm better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

Roomba robot vacuums are up to $425 off for Memorial Day

If you’ve been craving some help with cleaning, this Memorial Day Roomba sale may be up your alley. Wellbots has the iRobot Roomba Combo J9+, Engadget’s favorite vacuum-mop combo, for $425 off. The machine not only cleans floors and carpets; its redesigned dock can automatically empty debris and refill it with mopping liquid. Use the exclusive code ENG425 to get iRobot’s top-of-the-line combo cleaner for $974.

Although that’s still a hefty price for a cleaning robot, you’re getting a premium product in return. The Roomba Combo J9+ has an upgraded motor and a four-stage cleaning system that takes multiple passes across your floors and carpets. This latest model, which arrived only last fall, has dual rubber brushes for optimal suction and pressurized scrubbing.

The robot has an updated Clean Base that automatically refills its water tank while looking more like a nice home appliance than a gadget’s charging dock. It automates as much of the setup process as possible, leaving you only to attach its mop pad and add water and cleaning solution. As for upkeep, you merely swap out its mop pads when needed and clean the Roomba’s bristles and bin.

Wellbots also offers the standard Roomba J9+ — the mop-less variant — for $325 off with the code ENG325. This model has all the vacuuming features from the more expensive Combo version. That includes stronger suction, multi-surface rubber brushes and a three-stage cleaning system. Usually $899, the coupon brings its price down to $574.

If you’re looking for a vacuum-mop combination robot for cheaper, the previous-generation Roomba Combo J7+ is $225 off with the code ENG225 (usually $999). This model skips out on some of the high-end features in the J9+ but still offers obstacle avoidance and a four-stage cleaning system. It can return to its base when it’s full and empty itself for up to 60 days before you have to empty its bin.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/roomba-robot-vacuums-are-up-to-425-off-for-memorial-day-130015162.html?src=rss

The Morning After: Samsung’s secret war on repair

Manufacturers may hate independent repair stores, but Samsung and Apple appeared to accept the direction the political wind was blowing in. Sadly, Samsung’s warm-hearted embrace of third party repair may not have been as loving as had originally been suggested. Details of the contract the Korean giant asks repair stores to sign include some pretty user-unfriendly rules.

That includes sending your details and device identification to HQ, including all of the details of your repair issue. And, if your phone is found to be using an aftermarket, or non-Samsung part, the store has to instantly disassemble it and raise the alarm. That’s quite problematic, and also probably in violation of US laws around the right to use third-party parts for repair.

The repair gurus at iFixit announced that it was ending its partnership with Samsung around the same time. iFixit said there were irreconcilable differences between the pair’s philosophies, like the high price of replacement parts and the mostly-unrepairable nature of Samsung’s phones.

— Dan Cooper

The biggest stories you might have missed

OpenAI scraps controversial nondisparagement agreement with employees

Meta and Google want to make AI deals with Hollywood studios

Netflix’s cozy take on Animal Crossing hits Android and iOS in June

Robocaller behind AI Biden deepfake faces charges and hefty FCC fine

Google plans to run a fiber optic cable from Kenya to Australia

Atari just bought Intellivision, putting an end to the very first console war

The next Call of Duty is Black Ops 6

Leica takes on Fujifilm with the compact D-Lux 8

Microsoft's Azure AI Speech lets Truecaller users create an AI assistant with their own voice

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Ticketmaster owner sued by DOJ and 30 attorneys general over alleged monopoly

Its alleged control of the live ticket marketplace harms consumers.

The Justice Department and 30 state and district attorneys general have slapped a big pile of legal documents down on Ticketmaster owner Live Nation’s desk. They allege the company has the live entertainment industry in a chokehold, harming fans, promoters and artists. And, if this lawsuit really was prompted by the issues people faced while trying to get tickets to Taylor Swift’s Era’s tour, then we all know who to thank if Live Nation gets broken up.

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Spotify’s Car Thing will soon transform into Spotify’s Car Brick

Gee, thanks guys.

Billy Steele for Engadget

Spotify’s Car Thing, a hardware product bringing streaming audio to less well-equipped cars, will soon be no more. The company announced that the product will stop working on December 9, as an attempt to “streamline” its offerings. If you bought a Car Thing, for the admittedly cheap price of $90, before they were discontinued in 2022, there’s not much you can do about it.

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Kobo Clara Colour review: Judging books by their covers is now more fun

It’s sure to provoke envious glances from Kindle users.

Amy Skorheim for Engadget

Color e-readers aren’t new, but Kobo has managed to beat Amazon to the punch with its Clara Color. We’ve put this model through its paces and found that it beats the socks off any of its rivals with fast processing and a great display. Unfortunately, the downside is the same as always: It’s not a Kindle, and so you’re losing out on the vastness of Amazon’s library.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-samsungs-secret-war-on-repair-111508423.html?src=rss

Netflix’s cozy take on Animal Crossing hits Android and iOS in June

Netflix’s mobile gaming lineup will soon have one more entry. Cozy Grove: Camp Spirit, the sequel to the 2021 Animal Crossing-esque Cozy Grove, will arrive on Android and iOS on June 25.

The Cozy Grove sequel is the first game from developer Spry Fox since Netflix bought the studio in 2022. In the game, you’ll embark on the high-stakes mission of helping ghostly bears upgrade their haunted island. The developer describes it as a “heartwarming adventure” where you’ll “experience new activities, new ghost stories, new furry companions with stories and abilities of their own and much more.”

Netflix’s mobile gaming portfolio has grown exponentially since it began dabbling in the arena in 2017 with its Stranger Things tie-in. Netflix now has a roster of “nearly 100” mobile games. Cozy Grove: Camp Spirit will be the third game from an in-house studio after the streaming service began scooping up indie studios, including Spry Fox, Night School Studio, Boss Fight Entertainment and Next Games. It’s also building studios in Helsinki and Los Angeles, where it’s working on a AAA game.

You can pre-register for the game on Google Play and the App Store and check out the trailer for the chillaxing title below.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-cozy-take-on-animal-crossing-hits-android-and-ios-in-june-204905615.html?src=rss

Samsung reportedly requires independent repair stores to rat on customers using aftermarket parts

If you take in your Samsung device to an independent shop for repair, Samsung requires the store to send your name, contact information, device identifier, and the nature of your complaint to the mothership. Worse, if the repair store detects that your device has been previously repaired with an aftermarket or a non-Samsung part, Samsung requires the establishment to “immediately disassemble” your device and “immediately notify” the company.

These details were revealed thanks to 404 Media, which obtained a contract that Samsung requires all independent repair stores to sign in exchange for selling them genuine repair parts. Here’s the relevant section from the contract: “Company shall immediately disassemble all products that are created or assembled out of, comprised of, or that contain any Service Parts not purchased from Samsung.” It adds that the store “shall immediately notify Samsung in writing of the details and circumstances of any unauthorized use or misappropriation of any Service Part for any purpose other than pursuant to this Agreement. Samsung may terminate this Agreement if these terms are violated.” Samsung did not respond to a request for comment from Engadget.

Samsung’s contract is troubling — customers who take their devices to independent repair stores do not necessarily expect their personal information to the sent to the device manufacturer. And if they’ve previously repaired their devices by using third-party parts that are often vastly cheaper than official ones (and just as good in many cases), they certainly do not expect an repair store to snitch on them to the manufacturer and have their device rendered unusable.

Experts who spoke to 404 Media said that consumers are within their rights to use third-party parts to repair devices they own under the Magnuson Moss Warranty Act, a federal law that governs consumer product warranties in the US.So far, Right to Repair legislation exists in 30 states in the country according to the Public Interest Research Group (PIRG), a consumer advocacy organization. But in states like New York, Minnesota and California where this legislation goes into effect this year, contracts like the one Samsung makes repair stores sign would be illegal, 404 Media pointed out.

“This is exactly the kind of onerous, one-sided ‘agreement’ that necessitates the right-to-repair,” Kit Walsh, a staff attorney at the Electronic Freedom Foundation told the publication. “In addition to the provision you mentioned about dismantling devices with third-party components, these create additional disincentives to getting devices repaired, which can harm both device security and the environment as repairable devices wind up in landfills.”

This isn’t the only incident around device repair that Samsung has found itself in hot water. Hours before the report from 404 Media, repair blog and parts retailer iFixit announced that it was ending its collaboration with Samsung to launch a “Repair Hub” less than two years into the partnership. “Samsung’s approach to repairability does not align with our mission,” iFixit said in a blog post, citing the high prices of Samsung’s parts and the unrepairable nature of Samsung’s devices that “remained frustratingly glued together” as reasons for pulling the plug.

This article originally appeared on Engadget at https://www.engadget.com/samsung-reportedly-requires-independent-repair-stores-to-rat-on-customers-using-aftermarket-parts-203925729.html?src=rss

Spotify’s Car Thing will soon transform into Spotify’s Car Brick

Spotify’s Car Thing, a limited hardware “test” the company began shipping only three years ago, is about to bite the dust. The company wrote on Thursday that the device, which brought Spotify to automobiles without Apple CarPlay or Android Auto, will “no longer be operational” as of December 9.

Car Thing was aimed at drivers who want to listen to Spotify in their cars but don’t have modern systems with built-in streaming apps. The $90 device let you control the service with voice recognition and preset buttons, and it had a four-inch color touchscreen. However, Spotify had already discontinued it by mid-2022.

In our 2021 preview, Engadget’s Billy Steele wrote that the gadget seemed unnecessary at first but proved useful after two weeks of use. “While it seems only Spotify die-hards would be interested in something like this, it does offer an upgrade for older cars,” our audio gear expert wrote. “I’m never getting built-in voice control in [the 2006 Honda] Element, and the ability to keep Waze on my phone and Spotify on another display definitely reduced the need to fiddle with either while driving.”

Billy Steele for Engadget

Spotify’s official explanation for ditching its first hardware product is that it’s “part of our ongoing efforts to streamline our product offerings” (read: save money) and that it lets the streaming service “focus on developing new features and enhancements that will ultimately provide a better experience to all Spotify users.”

Those new features and enhancements are anyone’s guess because the company adds that it doesn’t plan on launching a replacement product or a new version of Car Thing. Of course, you can listen to Spotify in your car with your phone connected through Bluetooth or a cable, and many drivers now have Android Auto and Apple CarPlay, which provide access to much more than a single music app.

Spotify recommends factory resetting the Car Thing and disposing of it after it kicks the bucket in December. The company isn’t offering any refunds or trade-in options — something to keep in mind if it ever rolls out more limited hardware experiments.

This article originally appeared on Engadget at https://www.engadget.com/spotifys-car-thing-will-soon-transform-into-spotifys-car-brick-180208232.html?src=rss

Atari just bought Intellivision, putting an end to the very first console war

Atari just announced that it has acquired the Intellivision brand, along with more than 200 games from Intellivision Entertainment LLC. This puts an end to the very first console war, as Atari and Intellivison were bitter rivals going all the way back to 1979. The original Intellivision console, released by Mattel, went up against the Atari VCS (later named the 2600) a full decade before Nintendo and Sega started their beef.

“Uniting Atari and Intellivision after 45 years ends the longest-running console war in history,” said Mike Mika, the studio head at Atari-owned Digital Eclipse.

The deal doesn’t include the long-delayed Intellivision Amico retro console. Intellivision Entertainment LLC will continue working on the Amico as a separate and rebranded company and will use a license provided by Atari to release Intellivision games on it. The company has had a difficult time getting the console funded after originally announcing it back in 2018. It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, "one janky piece of crap."

Time to get the tee ☺️https://t.co/wMIHMw4RlN pic.twitter.com/11zcG9yGjA

— Atari (@atari) May 23, 2024

As for Atari, it’s already making use of the Intellivision brand by adding items like t-shirts to its online store. Atari CEO and chairman Wade Rosen said on X that the acquisition presented a “very rare opportunity to unite former competitors and bring together fans of Atari, Intellivision and the golden age of gaming.” The ColecoVision, another console from the early 1980s, was also part of this golden age of gaming, but has yet to be snatched up by Atari.

This article originally appeared on Engadget at https://www.engadget.com/atari-just-bought-intellivision-putting-an-end-to-the-very-first-console-war-172320606.html?src=rss