Posts with «consumer discretionary» label

How to watch Sony’s PlayStation State of Play event this evening

Sony’s next PlayStation State of Play livestream event kicks off this evening at 6PM ET and it's extremely easy to watch. The stream will be available on the company’s YouTube page, on Twitch and even TikTok. Sony says the event should last around 30 minutes.

So what’s on the agenda? The company promises the stream will spotlight 14 games coming to the PS5 and PS VR2. Sony hasn’t announced many first-party titles for the months and years ahead, so this should finally give us a glimpse into the future of both the PS5 and its VR headset accessory. Wait, 14 games in 30 minutes? You had better not take a break to make popcorn.

Sony remains mum as to which 14 games will get some TLC during the stream, but we have some likely guesses. It’s been nearly three years since the teaser trailer for Insomniac’s Wolverine game dropped, and the near-indestructible mutant has been all over the pop culture landscape lately. It’s highly likely we’ll get an actual gameplay trailer and maybe, just maybe, a release date.

Rumors have suggested that the long-awaited Silent Hill 2 remake will get another trailer, but Konami is holding its own event immediately following State of Play. Konami’s event is called Silent Hill Transmission, so we’re definitely getting something about the neglected horror franchise. We just don’t know if it’ll be at 6PM ET or sometime after 7PM ET.

Konami

It’d be really nice if Sony finally announces Ghost of Tsushima 2, particularly after the release of that stellar PC port of the original game. Haven's Fairgame$ and Firewalk's Concord are likely to show up. Also, Bungie is getting ready to release a Destiny 2 expansion called The Final Shape. That’ll likely get a shoutout. Reports suggest a new Astro game from Team Asobi is currently in development.

Now onto hopes. We know Guerilla is working on more games in the Horizon universe, so it’d be nice to get some information about that. Sony owns a bunch of studios and they all have to be working on something. Just one surprise from Naughty Dog or Media Molecule could set the internet on fire. In any event, we don’t have that long to wait.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-sonys-playstation-state-of-play-event-this-evening-130041039.html?src=rss

Amazon Prime customers in the US now get free GrubHub+ delivery

Amazon is permanently offering free restaurant delivery via Grubhub+ as part of its Prime subscription, the company announced. If you live in the US and pay $139 per year for a Prime subscription, you'll pay no fee for eligible GrubHub orders over $12. You'll also see lower service fees, 5 percent credit back on pickup orders and exclusive offers. 

That works out to a value of $120 per year, according to Amazon. The retail giant had previously offered Prime clients a free one-year subscription to GrubHub+, but once it auto-renewed, you had to pay $129 per year on top of your Prime subscription. Now, it appears to be a permanent Prime inclusion.

Amazon's US customers can access GrubHub on Amazon.com and in the Amazon Shopping app with an "identical" ordering experience and prices to Grubhub.com or Grubhub's app, according to Amazon. To activate the offer, go to Amazon.com/grubhub. On top of the free delivery, Prime members can get $5 off GrubHub orders of $25 or more through June 2nd.

Though widely used, restaurant delivery services have been controversial. Both restaurants and customers complain about high delivery fees, and drivers are often receive low pay while shouldering heavy workloads. Most fees don't go to the driver, so many customers feel the need to add a tip onto the already high fees. In Europe, a deal was recently struck to reclassify millions of food delivery app workers as employees. 

Amazon's Prime membership includes other perks like Prime Video and free same-day delivery. However, it recently added an additional $3 per month fee to get Prime Video without ads (except for sporting events), and unlimited grocery delivery from Whole Foods or Amazon Fresh costs an additional $10 per month. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-prime-customers-in-the-us-now-get-free-grubhub-delivery-075319082.html?src=rss

US House bill would require national security reviews on connected vehicles from China

Newly proposed Congressional legislation would require the US to conduct security reviews for connected vehicles built by automakers from China and “other countries of concern.” Rep. Elissa Slotkin (D-MI), a former CIA analyst and Pentagon official who has championed the issue, introduced the bill on Wednesday.

If passed by Congress (a tall order these days), the Connected Vehicle National Security Review Act would establish a formal review process for connected autos from Chinese companies. It would also allow the Department of Commerce to limit or ban these cars and other vehicles before they reach US consumers.

“Today’s vehicles are more sophisticated than ever, carrying cameras, radars and other sophisticated sensors, plus the ability to process, transmit and store the data they gather from the United States,” said Slotkin. “If allowed into our markets, Chinese connected vehicles offer the Chinese government a treasure trove of valuable intelligence on the United States, including the potential to collect information on our military bases, critical infrastructure like the power grid and traffic systems, and even locate specific U.S leaders should they so choose.”

Rep. Elissa Slotkin

In a speech on the House floor earlier this month, Slotkin noted that Chinese EVs, often sold much cheaper than their US and European counterparts, could quickly gain a significant share of the American market. She cited how Chinese vehicles, first sold in Europe in 2019, now make up almost a quarter of its market. The representative also recently pushed Secretary of the Army Christine Wormuth and Secretary of Defense Lloyd Austin on the security gap.

Alternatively (and perhaps ideally), legislators could pass a comprehensive data privacy law rather than dealing with these issues piecemeal.

The bill’s introduction follows the Biden Administration’s quadrupling of import tariffs on Chinese EVs. The White House’s new EV levies grew from 25 percent to 100 percent, following China’s EV exports rising 70 percent between 2022 and 2023.

In February, the White House also ordered the Department of Commerce to investigate the risks of connected vehicles from China and other adversaries. However, that action was conducted through an executive order and could be undone by future administrations. Slotkin’s legislation would close those loopholes if it makes it through Congress — rarely a safe bet in today’s highly obstructed and contentious political environment.

This article originally appeared on Engadget at https://www.engadget.com/us-house-bill-would-require-national-security-reviews-on-connected-vehicles-from-china-211505179.html?src=rss

Sony is working on a PC adapter for the PlayStation VR2

Sony promised earlier this year that it would free the PlayStation VR2 from the shackles of the PS5 by letting folks use it with their PC. We’re starting to get a fuller picture of what that might look like, as the company appears to be working on a PC adapter for the headset.

A Korean filing recently unearthed by VR and mixed-reality enthusiast Brad Lynch (as noted by The Verge) indicates that the company has created such a peripheral. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection.

Sony is certifying an adapter to allow PSVR2 hardware to work on PCs pic.twitter.com/JFQDJVW7NP

— Brad Lynch (@SadlyItsBradley) May 29, 2024

It’s unclear what kind of connectivity Sony is looking at here. Unlike its convoluted predecessor, PS VR2 hooks up to the PS5 with a single USB-C cable. Meta Quest headsets, meanwhile, use a USB 3 connection for PC gaming. Perhaps Sony is looking at tapping into DisplayPort or HDMI ports to improve image fidelity.

The company will be hoping that PC support will help drive sales of its headset, which hasn’t exactly set the world alight. The PS VR2 hardware is actually pretty great, but it's been held back by several factors, including a limited library of games via PS5. Users will have a far larger selection of VR games to dive into on PC.

As it happens, the PS VR2 is currently $100 off as part of Sony’s Days of Play sale. The discount applies to both the standalone headset (down from $550 to $450) and the Horizon: Call of the Mountain bundle, which has dropped to $500.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-working-on-a-pc-adapter-for-the-playstation-vr2-151529342.html?src=rss

Sony's next PlayStation State of Play takes place May 30

We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.

Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.

The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year. 

State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3

Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF

— PlayStation (@PlayStation) May 29, 2024

It wouldn't be a surprise to see Insomniac's Wolverine game making an appearance. Rumors suggest the Silent Hill 2 remake will be featured, though Konami may save that for its own Silent Hill Transmission event, which will follow the State of Play at 7PM ET. 

I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concord seem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.

We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss

Fitbit Ace LTE hands-on: Wearable gaming to make exercise fun (but not too fun)

Google is crossing genres with its latest wearable for kids, combining a gaming system and an activity tracker in the Fitbit Ace LTE. The company is pitching this as a “first-of-its-kind connected smartwatch that transforms exercise into play and safely helps kids lead more active, independent lives.” Basically, think of it as a Nintendo Switch pared down into an activity tracker for children aged 7 and up, with a few safety and connectivity features built in.

The main idea here is to get kids up and moving, in exchange for progress on the Ace LTE’s onboard games. But there are also basic tools that let parents (and trusted contacts) stay in touch with the wearer. Through the new Fitbit Ace app (that adults can install on iOS or Android), guardians can set play time, monitor activity progress and send calls or messages. On the watch itself, kids can also use the onscreen keyboard or microphone to type or dictate texts or choose an emoji.

The Fitbit Ace LTE’s hardware: Basically a Pixel Watch 2

Since the Fitbit Ace LTE uses essentially the same hardware as the Pixel Watch 2, it’s pretty responsive. One major difference, though, is that the kid-friendly tracker uses Gorilla Glass 3 on its cover, in addition to the 5 ATMs of water-resistance that both models share. Google does include a protective case with each Ace LTE, and it doesn’t add much weight.

There are also other obvious differences because the Pixel Watch 2 has a circular face while the Fitbit Ace LTE has a “squircle” (square with rounded corners) with two large buttons on the right side. The latter’s band is also a lot narrower, and it comes “with technology built in,” according to Google’s vice president of product management Anil Sabharwal. That's just a fancy way to say that the Ace LTE recognizes when you swap in a new strap and each accessory comes with unique content.

Cherlynn Low for Engadget

 

 The company is calling these straps “Cartridges” — another reminder of how the Fitbit Ace LTE is a gaming console wannabe. When you snap a new one on, you’ll see an animation of all the bonus material you just got. They include new backgrounds and items for your Tamagotchi-esque pet called “eejie.” Separate bands also add unique cartoony strips, called Noodles, that make their way around the edges of the watch's display every day which chart the wearer’s progress towards daily goals, similar to Apple's activity rings.

I’m dancing around the main part of the Fitbit Ace LTE’s proposition, because I wanted to get the hardware out of the way. The most interesting concept here is the idea of a wearable gaming system. The Ace LTE’s home screen looks fairly typical. It shows you the time and the Noodle activity ring around it, as well as some small font at the very bottom showing the number of points collected.

To the left of this page is what Sabharwal called a “playlist” — a collection of daily quests. Like on other iOS or Android games, this is a bunch of targets to hit within a dictated time frame to ensure you’re engaged, and achieving these goals leads to rewards.

Eejie: Like Tamagotchi but less cute

Most of these rewards are things you can use to jazz up your digital pet’s home over on the right of the home screen. Google calls these things “eejies” — that name doesn’t actually mean anything. Some engineers in a room looked at the letters “I” “J” and “I” and sounded them out and thought sure, why not. (No, those letters don't actually stand for anything, either.)

Cherlynn Low for Engadget

According to Google, “Eejies are customizable creatures that feed off daily activity — the more kids reach their movement goals, the more healthy and happy their eejie gets.” When daily activities are completed and each child earns arcade tickets (or when a new watch strap is attached), they can exchange them for new outfit or furniture items for their eejies.

Even though they’re supposed to be “customizable creatures,” the eejies are anthropomorphic and look like… well, kids. Depending on how you style them, they sort of look like sullen teenagers, even. Don’t expect a cute Pikachu or Digimon to play with, these eejie are two-legged beings with heads, arms and necks. I’d prefer something cuter, but perhaps the target demographic likes feeding and playing with a strange avatar of themselves.

When multiple Ace LTE wearers meet up, their eejie can visit each other and leave emoji messages. Of course, how fun that is depends on how many of your (kid’s) friends have Ace LTEs.

Gaming on the Fitbit Ace LTE

Even without that social component though, the Ace LTE can be quite a lot of fun. It is the home of Fitbit Arcade, a new library of games built specifically for this wearable. So far, I’ve only seen about six games in the collection, including a room escape game, a fishing simulator and a Mario Kart-like racer.

The first game I tried at Google’s briefing was Smoky Lake, the fishing game. After a quick intro, I tapped on a shadow of a fish in the water, and flung my arm out. I waited till the Ace LTE buzzed, then pulled my wrist in. I was told that I had caught a puffer fish, and swiped through to see more information about past catches. I earned five arcade tickets with this catch. 

I gleefully tried again and caught what I was told was the “biggest pineapple gillfish” acquired that day. Other hauls the Ace LTE I was wearing had acquired included a “ramen squid” and a “blob fish,” and tapping an icon on the upper left brought up my library of things that had been caught.

Cherlynn Low for Engadget

I then played a round of Pollo 13, a racing game where I played as a chicken in a bathtub competing in an intergalactic space match against my arch nemesis. There, I tilted my wrist in all directions to steer, keeping my vehicle on track or swerving to collect items that sped me up. Just as I expected based on my prior Mario Kart experience (and also my general lack of skill at driving in real life), I sucked at this game and came in last. Sabharwal gently informed me that this was the poorest result they had seen all day.

I didn’t get to check out other titles installed, like Galaxy Rangers, Jelly Jam or Sproutlings but I was most intrigued by a room escape game, which is my favorite genre.

Google doesn’t want to encourage obsession or addiction to the Ace LTE’s games, though. “We don’t want kids to overexercise. We don’t want kids to feel like they have a streak and if they miss a day, ‘Oh my God, the world is over!’” Sabharwal said.

To that end, progress in each game is built around encouraging the wearer to meet movement goals to advance to new stages. Every two to three minutes, you’ll be prompted to get up and move. In Smokey Lake, for instance, you’ll be told that you’ve run out of bait and have to walk a few hundred steps to go to the bait shop. This can be achieved by walking a number of steps or doing any activity that meets similar requirements. Google is calling this “interval-based gaming,” playing on the idea of “interval-based training.” After about five to 10 sessions, the company thinks each wearer will hit the 60 to 90 minutes of daily required activity recommended by the World Health Organization.

Cherlynn Low for Engadget

The idea of activity as currency for games isn’t exactly novel, but Google’s being quite careful in its approach. Not only is it trying to avoid addiction, which for the target age group is a real concern, but the company also says it built the Ace LTE “responsibly from the ground up” by working with “experts in child psychology, public health, privacy and digital wellbeing.” It added that the device was “built with privacy in mind, front and center,” and that only parents will ever be shown a child’s location or activity data in their apps. Location data is deleted after 24 hours, while activity data is deleted after a maximum of 35 days. Google also said “there are no third-party apps or ads on the device.”

While activity is the main goal at launch, there is potential for the Ace LTE to track sleep and other aspects of health to count towards goals. Since the device has all the functionality of a Pixel Watch 2, it can technically track sleep and prompt the wearer to log their moods and feelings. Parts of the Ace LTE interface also appeared similar to other Fitbit trackers, with movement reminders and a Today-esque dashboard. But from my brief hands-on, it was hard to fully explore and compare.

Though I like the idea of the Ace LTE and was definitely entertained by some of the games, I still have some reservations. I was concerned that the device I tried on felt warm, although Sabharwal explained it was likely because the demo units had been charging on and off all day. I also didn’t care for the thick bezels around the screen, though that didn’t really adversely impact my experience. What did seem more of a problem was the occasional lag I encountered waiting for games to load or to go to the home screen. I’m not sure if that was a product of early software or if the final retail units will have similar delays, and will likely need to run a full review to find out.

The Fitbit Ace LTE is available for pre-order today for $230 on the Google Store or Amazon and it arrives on June 5. You’ll need to pay an extra $10 a month for the Ace Pass plan, which includes LTE service (on Google’s Fi) and access to Fitbit Arcade and regular content updates. If you spring for an annual subscription, you’ll get a collectable Ace Band (six are available at launch) and from now till August 31, the yearly fee is discounted at 50 percent off, making it about $5 a month.

This article originally appeared on Engadget at https://www.engadget.com/fitbit-ace-lte-hands-on-wearable-gaming-to-make-exercise-fun-but-not-too-fun-140059054.html?src=rss

Samsung's largest union calls its first-ever strike

Samsung's largest workers' organization, the National Samsung Electronics Union, has announced that it's planning to stage a walkout next week as part of its fight for fair compensation. Members are threatening to skip work for a day, on June 7, in hopes that the company would listen to their demands after their wage negotiations over the past months had come to a standstill. If it pushes through, BNN Bloomberg says it'll be the first strike ever by the company's employees since Samsung was founded. As Reuters reports, Samsung agreed to a 5.1 percent increase in wages this year, but the union is also negotiating to add one more day to workers' annual leaves and for more transparency when it comes to performance bonuses.

"What we want is not a 1-2 percent wage increase. What we want is to be paid fairly for the amount of work done," union leaders said in front of Samsung's offices in Seoul. "We want to be compensated for our labor fairly and transparently."

The National Samsung Electronics Union has 28,000 members, which represent over a fifth of the company's workforce. Union leaders aren't expecting the strike to have a significant impact on Samsung's production since most of its manufacturing processes are automated anyway, but they're still hoping that their walkout could compel the company to take them seriously. The union certainly has more power to negotiate now — apparently, its membership grew four-fold over the past couple of years after the company pledged to stop its union-busting schemes. 

Samsung used to be notorious for suppressing organized labor activities. In 2018, board chairman Lee Sang-hoon was indicted for sabotaging legitimate labor activities by threatening to lower wages of employees who join them, deliberately stalling negotiations between management and laborers and digging up dirt on key union personnel to persuade them to cease their activities. Lee stepped down as chairman of the board in 2020, the same year Samsung's Executive Chairman Jay Y. Lee promised to end the company's union-busting practices. 

The union said, however, that there's "no change in the management’s attitude" despite Lee's promise to eliminate non-union management. "We can no longer stand by the company's lack of will to negotiate," it added. If the company refuses to engage in meaningful talks, the union is planning to stage more walkouts in the future. A Samsung spokesperson told BNN Bloomberg, however, that "the company remains committed to engaging in good faith negotiations with the unions, and is making every sincere effort to an agreement."

This article originally appeared on Engadget at https://www.engadget.com/samsungs-largest-union-calls-its-first-ever-strike-123035998.html?src=rss

Ooni's larger, dual-zone Koda 2 Max pizza oven is now available for pre-order

In April, Ooni revealed its largest pizza oven yet, but the company was clear that you wouldn't be able to order one until May. Well, the time has come. Starting today, you can pre-order the Koda 2 Max pizza oven for $999. The outdoor beast is scheduled to start shipping in July, which means you'll still have to wait a few weeks to take advantage of this unit's upgrades. In addition to a larger cooking area, the new features include dual-zone temperature controls, improved heat distribution, a new digital display and Bluetooth connectivity to your phone. 

None of these items are a surprise as they were part of the initial reveal, but Ooni's full spec sheet for the Koda 2 Max does offer more info on how the Bluetooth feature will work. The company explains that the Digital Temperature Hub takes readings from "various spots" inside the oven and shows them on both the color display and the Ooni app. There are also two meat probes, similar to what you'd see on the best smart grills, that allow you to monitor internal temps during the cooking process. Via Ooni Connect, which is the name the company is using for the wireless setup and the app, you can see an average ambient temperature, individual zone temps and the status of the two food probes on your phone. What's more, the app can send you alerts along the way, just in case you venture away from the onboard display.

Aside from the new smart connectivity, the main appeal of the Koda 2 Max is its size. The 24-inch cooking area is enough for larger, 20-inch pizzas. Of course, you can also bake two smaller ones at the same time to increase your efficiency during a pizza party. And thanks to the dual-zone temperature controls, you can roast meats and veggies side-by-side at different temps to help complete your meal in a timely fashion. This is an Ooni oven after all, which means it can hit temperatures of 950 degrees Fahrenheit and cook certain pizza styles in as little as 60 seconds. As always, there's no final judgement on this making the list of best pizza ovens until several pies are stretched, baked and consumed, which will hopefully happen before the Koda 2 Max starts shipping to backyard pizzaiolos this summer. 

This article originally appeared on Engadget at https://www.engadget.com/oonis-larger-dual-zone-koda-2-max-pizza-oven-is-now-available-for-pre-order-183424519.html?src=rss

June’s PlayStation Plus offerings include PS VR2 games for the first time

Sony has revealed the lineup of games PlayStation Plus members can add to their library in June. For the first time, players will have access to PS VR2 titles through the Premium plan.

First up, subscribers on all tiers will be able to claim SpongeBob Squarepants: The Cosmic Shake, Streets of Rage 4 and the solid wrestling game AEW Fight Forever starting on June 4 and retain access as long as their PS Plus membership stays active. Those with a Premium plan and a PS VR2 headset will be able to play Ghostbusters: Rise of the Ghost Lord, Walkabout Mini Golf, Synth Riders, Before Your Eyes and The Walking Dead: Saints & Sinners – Chapters 1 & 2 at no extra cost starting on June 6. Premium members can also dive into PS2 games Tomb Raider Legend, Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus starting on June 11.

In addition, Sony will gradually bring more offerings to the PS Plus Catalog for Extra and Premium members over the coming weeks. Dredge, one of last year’s standout indies, will join the lineup on May 29. Lego Marvel Super Heroes 2 (May 31), Cricket 24 (June 5) and Grand Theft Auto: San Andreas – The Definitive Edition (June 7) will also be available. More Game Catalog additions will be revealed soon.

Meanwhile, Sony’s Days of Play sale will start on May 29 and run for two weeks. It will include discounts on the PlayStation 5 and PS VR2 (with a year of Netflix Premium bundled in for PS Plus members who buy either), savings on PS Plus plans for newcomers and deals galore on digital games, including 24-hour flash sales.

One interesting thing to note is that Sony announced all of this on a Tuesday morning. It normally reveals PS Plus additions on Wednesdays. That could mean Sony has more PlayStation announcements up its sleeve for this week, such as details about a long-rumored showcase.

This article originally appeared on Engadget at https://www.engadget.com/junes-playstation-plus-offerings-include-ps-vr2-games-for-the-first-time-140040334.html?src=rss

A popular Japanese digital pet with the weirdest mode of interaction is coming to the US

Japan’s hit virtual pet, Punirunes, will be released in the US this summer and I can almost guarantee most of you have never seen a toy quite like this before. A play on the Japanese mimetic word for “squishy” (punipuni), Punirunes has a design quirk that sets it apart from other gadgets of its ilk: a doughy button at the center of the device that serves to simulate physical contact with your pet. How do you get to that button? By sticking your finger into the quarter-sized hole in the side of the plastic shell.

It is undeniably a little weird. The device will even display an animation of your finger on the screen when you do this (you can choose from a variety of skin colors during setup). But once you get past the strangeness of the aforementioned act and really get into the things it allows you to do, Punirunes’ oddest feature actually makes for a pretty rich virtual pet experience. The squishy button feels like a joystick wrapped in mochi, which makes sense because the characters themselves are adorable, gummy-like creatures that start their lives as small blobs. You can pat them on the head to show them affection and bounce them to catch items; you can even drag them around to clean the virtual floor using their sticky bodies as a mop.

Spin Master/Takara Tomy

The device has a full-color, LCD display and the potential to raise 55 different characters. There are 6 built-in games, each of which make use of the squish mechanism, plus a food cooking activity in which you have to mix the ingredients yourself. To play the mini-games or visit the other locations — including the marketplace and the forest — you have to bounce your character through a window portal Super Mario 64-style. You can also accessorize your pet and change up the decor in its room. I've been playing around with Punirunes for a few days now, and I've got to say, I'm having a lot of fun with it. The characters are so cute it hurts. 

Spin Master/Takara Tomy

Anyone who follows the digital pet space closely has probably come across Punirunes at some point. The toys were first released in Asian markets from Takara Tomy in 2021 and have since grown to include multiple generations of the devices. They even inspired an anime series, which was released in the fall of 2022. I myself have had my eye on Punirunes for some time, but was hesitant to purchase the Japanese-language version because the gameplay seemed a bit more complex than something like a Tamagotchi.

Their expansion to the US comes through a partnership with Spin Master, the company behind Paw Patrol, Hatchimals and a slew of other popular kids’ brands. Punirunes will make its US debut in August and be available in the teal shell from all major retailers for $40.

This article originally appeared on Engadget at https://www.engadget.com/a-popular-japanese-digital-pet-with-the-weirdest-mode-of-interaction-is-coming-to-the-us-130050165.html?src=rss