Posts with «consumer discretionary» label

Dead by Daylight maker Behaviour announces its second round of layoffs this year

For the second time this year, Behaviour Interactive has announced a round of layoffs. The Dead by Daylight maker says it will dismiss as many as 95 employees, 70 of whom are based in its home city of Montreal. The company also has studios in Toronto, Seattle, the UK and the Netherlands. It previously shed 45 jobs in January.

Behaviour said in a press release that its ranks had grown from 575 to 1,300 over the last five years, buoyed by the success of Dead by Daylight and its service business (it works "alongside the industry’s global leaders to develop hundreds of high-quality titles"). The company says neither the service business nor DbD development will be affected by the layoffs.

It notes that the high level of competition in the gaming space has led it to narrow its focus on its core strengths, with the restructuring process leading to the layoffs. The company will concentrate on horror games and working with its development partners. It also claims it will "explore the possibilities of location-based entertainment," without detailing what that means.

This is the second blow for Montreal's gaming sector in as many days. On Monday, Just Cause creator Avalanche closed studios in the city and New York, laying off 50 people as a result. Avalanche had only opened the Montreal office in October after buying Monster Closet Games.

The gaming industry at large is in a state of turmoil. The estimated number of video game layoffs so far this year sits at 10,300, which is already nearing the 2023 total of around 10,500.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-maker-behaviour-announces-its-second-round-of-layoffs-this-year-170725177.html?src=rss

Summer Game Fest 2024: What to expect and how to watch games revealed live

E3 might be dead and buried but there's still a ton of gaming news to look forward to in the coming days as Summer Game Fest 2024 is standing in the old expo's stead. SGF has gradually taken on more importance over the last few years as an umbrella for all the various game showcases that take place each June.

From June 7 until June 10, a string of SGF events will highlight dozens of games. The big announcements will all be livestreamed for you to watch at home but there's also an in-person component to SGF. Engadget will have boots on the ground to bring you some extra insight as well as our impressions of many of the games featured throughout the event.

For those of you who'll be enjoying the festivities from afar, here's the lowdown on how to watch Summer Game Fest 2024 and what to expect.

Summer Game Fest 2024 schedule:


How to watch Summer Game Fest Live - June 7, 5pm ET

How to watch: YouTube and Twitch

We've seen some major announcements at the two-hour tentpole SGF showcase over the last few years, but it seems the 2024 edition will be more muted. SGF organizer and host Geoff Keighley has tried to temper expectations by saying that most of what's shown this year will be new info on previously announced games.

He has confirmed that Monster Hunter Wilds, Kingdom Come 2: Deliverance and Metaphor: Refantazio (a fantasy JRPG from the team behind Persona) will get some time in the spotlight. Also on deck are the release date for free co-op shooter The First Descendant, a peek at 3D fighter Dragon Ball: Sparking! Zero and a look at the Among Us animated series.

Metal Gear Solid 3: Snake Eater, Kingdom Hearts IV, The Wolf Among Us 2 and Ken Levine's definitely-not-BioShock followup to BioShock Judas will not be featured. There will be some fresh reveals, though maybe try to keep your hype levels in check for this one. "There definitely are things that are being announced but this is not a show that has a lot of like 'coming in 2026' or '2027', or teasers for games that are years and years out," Keighley said.

Chances of a Hollow Knight: Silksong appearance: Moderate.


Day of the Devs - June 7, 7PM ET

How to watch: YouTube (the same stream as SGF Live above) and Twitch

Day of the Devs is a reliably great showcase of upcoming indie games. The team always manages to assemble a collection of diverse and intriguing titles. Last year's Game Awards edition, for instance, included peeks at Open Roads, Crow Country and Mars After Midnight, all of which we've enjoyed so far this year. I inevitably end up adding at least four or five games from Day of the Devs to my Steam wishlist, so it's a must watch.

Chances of a Hollow Knight: Silksong appearance: Team Cherry is an indie studio, but nope.


Devolver Direct - June 7, 8PM ET

How to watch: YouTube (the same stream as SGF Live above) and Twitch

Devolver Digital's annual helping of chaos is once again upon us. The publisher's reliably kooky Direct stream will include details on at least a few games. Here's hoping we get release dates for The Plucky Squire and Skate Story, the latter which has been at the top of my to-play list for a couple of years. Both titles are supposed to be arriving in 2024, so now would be a great time for an update. Keep your fingers crossed for details on man-baby walking simulator Baby Steps amid the "exciting new reveals" Devolver has planned.

Chances of a Hollow Knight: Silksong appearance: Highly unlikely.


Xbox Games Showcase - June 9, 1PM ET

How to watch: YouTube and Twitch (ASL option)

This could well be the biggest showcase of the week in terms of major game announcements. It’s the first time that Xbox Game Studios, Bethesda and Activision Blizzard have all been part of one of these events.

Microsoft has quite a few games and major updates on its 2024 slate. We’ll likely get details and or release dates on Indiana Jones and the Great Circle, Avowed, Microsoft Flight Simulator 2024, Starfield and Diablo IV expansions and the next season of Overwatch 2. Hopefully we'll get a glimpse of Arkane Lyon's Blade game too. Expect to hear about more titles that are on the way to Game Pass, and possibly additional first-party games making the leap over to PlayStation and Switch.

For many, the main event will take place after the main showcase as we’ll learn all about Call of Duty: Black Ops 6. The next installment of the series is likely set during the Gulf War. It’s the first Call of Duty title that will be available on Game Pass on its release day. It marks a major risk for Microsoft in foregoing sales of boxed copies of the game in favor of a boost in subscriber numbers.

Chances of a Hollow Knight: Silksong appearance: Medium to high. The last we heard much about the game was at this showcase in 2022.


Ubisoft Forward - June 10, 3PM ET

How to watch: YouTube (with English subtitles, audio description and American Sign Language options) and Twitch

Monday is going to be a busy ol' day for the Engadget crew as we'll be rolling straight from Apple's Worldwide Developers Conference keynote into Ubisoft Forward. The publisher has a couple of major games lined up for the rest of the year in Star Wars Outlaws and Assassin’s Creed Shadows, and it's promising "exclusive looks" at both.

XDefiant will get the same treatment. We'll probably hear about what's next for some of Ubisoft's other ongoing games, such as Rainbow Six: Siege and Skull and Bones, and perhaps some future plans for The Division. Ubisoft Forward will have a preshow and a postshow, so there's lots ahead from the company.

Chances of a Hollow Knight: Silksong appearance: Unless [shudders] Ubisoft suddenly buys Team Cherry, nil.


Nintendo Direct - ?

ASSOCIATED PRESS

How to watch: YouTube

The house that Mario built has assured the world that there will be a Nintendo Direct sometime in June, but it has yet to announce the particulars. One thing that will not be a factor in this showcase is the successor to the Nintendo Switch. While the company has pledged to announce its next flagship system by next March, it will not be doing so here.

Chances of a Hollow Knight: Silksong appearance: High, especially if Xbox doesn't feature it.


And that's not all, folks. There are several other showcases taking place over the coming days. Atlus is hosting a YouTube stream dedicated to Metaphor: ReFantazio on Friday at 9PM ET. Saturday in particular has a bunch to check out, including the Future of Play Direct, Wholesome Direct (both of which feature family-friendly games), the Latin American Games Showcase and a Women-Led Games stream. These will run throughout the day, starting at 11AM ET. On Sunday, the PC Gaming Show will follow the Call of Duty Direct at 4PM ET.

This article originally appeared on Engadget at https://www.engadget.com/summer-game-fest-2024-what-to-expect-and-how-to-watch-games-revealed-live-165058094.html?src=rss

Samsung’s Odyssey G8 might be the best 32-inch gaming monitor of the year

After getting officially announced way back at CES 2024, all of Samsung’s new 2024 gaming monitors are finally available for pre-order today. However, while the massive 49-inch Odyssey G9 (G95SD) garnered most of the attention when initial details came out in January, I recently had a chance to check out its smaller siblings in person (plus one of Samsung’s new smart monitors), which are just as impressive due to their lower prices and more-practical screen sizes.

Similar to the Alienware AW3225QF and HP Omen Transcend 32, the 2024 Odyssey G8 OLED (G80SD) and Odyssey G6 OLED (G60SD) are based on Samsung’s third-gen QD-OLED tech. That means you get rich colors and deep blacks along with support for AMD FreeSync Premium Pro and increased brightness compared to traditional OLED displays. But from there, the two monitors diverge slightly with the 32-inch G8 being more of an all-rounder thanks to its 4K resolution and 240Hz refresh rate. Meanwhile, the smaller G6 is better suited for competitive gaming with its 2,560 x 1,440 resolution and 360Hz refresh rate.

Photo by Sam Rutherford/Engadget

My favorite of the two is the G8, as it features a flat display (not curved like the Alienware) with an anti-reflective matte coating and an extremely sleek design that lets you appreciate its super-thin 0.15-inch panel. Meanwhile, Samsung has equipped both the G8 and G6 with a dynamic cooling system that better reduces temperatures and can even preemptively control brightness if needed. And, for the first time, Samsung is offering a three-year warranty in case the monitor succumbs to burn-in.

I also appreciate that even though it’s a relatively large monitor, the G8 supports height adjustment and the ability to rotate into portrait mode. As a nod towards convenience, it comes with built-in stereo speakers and a solar remote (similar to what you get from Samsung’s flagship TVs), so you can easily connect it to gaming consoles alongside a traditional PC. And in case that’s not enough, the G8 also features Samsung’s Gaming Hub, which allows you to access streaming services like NVIDIA GeForce Now and Xbox Cloud Gaming without needing to connect to another device.

Photo by Sam Rutherford/Engadget

Alternatively, for more hardcore gamers, the G6 packs almost all of the same tech (including the remote and matte coating) into an even more practical 27-inch display. You still get Samsung’s CoreLighting+ module in back to supply some ambient RGB hues and a similarly sleek metal design. Samsung even redesigned the G8 and G6’s feet to give people with unusual gaming setups more flexibility and room to position their mouse and keyboard.

Finally, while it’s neither OLED nor a gaming display, Samsung’s M80D Smart Monitor is a neat take on 4K office productivity. It features a magnetic mount for a detachable webcam, so you can easily position it without the need for a tripod or quickly remove it at the end of a video call. You can also pair it over Wi-Fi with other Samsung devices, allowing you to easily move images or files from one to another. Just like the G8 and G6, it supports Samsung’s Gaming Hub and the ability to stream shows from apps like Netflix natively on the monitor.

Photo by Sam Rutherford/Engadget

The G9 remains the true flagship of Samsung’s gaming monitors, but the company has now made great options at smaller sizes too. The Odyssey G8 and G6 will start at $1,300 and $900, respectively, while the M80D Smart Monitor will go for $700. Pre-orders go live today and will come with a $300 discount for anyone who makes an early purchase before official sales begin later this month.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-odyssey-g8-might-be-the-best-32-inch-gaming-monitor-of-the-year-140026504.html?src=rss

The 2024 Moto Edge combines a 6.6-inch OLED screen with mid-range pricing

Motorola unveiled the 2024 Moto Edge on Tuesday. The $550 mid-range phone is slightly more expensive than the Pixel 8a but has different strengths and weaknesses. It will be available starting on June 20.

The 2024 Motorola Edge combines the mid-range Snapdragon 7s Gen 2 processor with a 6.6-inch pOLED display (much larger than the Pixel 8a’s 6.1-inch display) at 2400 x 1080 resolution (402ppi). It supports a 144Hz variable refresh rate and a 360Hz touch rate that’s only available when using the handset in Game Mode.

The 2024 Moto Edge has a big 5,000mAh battery and fast 68-watt wired “TurboPower” charging. It also has 256GB of built-in storage and 8GB of RAM.

Motorola

Its main camera is a 50MP shooter using Sony’s LY7-700C sensor. The phone’s backside includes a 13MP ultra-wide lens, while a 32MP sensor sits on the front.

As companies tend to do in 2024, Motorola pointed out the handset’s AI capabilities, in this case when using Google Photos (Magic Editor, Magic Eraser, Photo Unblur and Google Auto Enhance). Of course, that pales in comparison to the Pixel 8a’s full suite of Tensor G3-powered AI tools, also including Audio Magic Eraser, Best Take and unlimited uses of the Magic Editor.

The phone is 7.99 mm (0.31 inch) thick and weighs 174g. Its back is made of blue synthetic leather, which should provide a reasonably sophisticated look and feel without killing any cows. It has an IP68 water and dust resistance rating, meaning it can withstand up to half an hour of submersion in 1.5 meters of water.

Beginning on June 20, the 2024 Moto Edge will be available unlocked for $550 on Motorola’s website, Amazon and Best Buy. The company says “subsequent availability” will roll out later at T-Mobile, Metro by T-Mobile, Spectrum, Consumer Cellular, Straight Talk, Total By Verizon and Visible.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-moto-edge-combines-a-66-inch-oled-screen-with-mid-range-pricing-130055585.html?src=rss

Samsung sues Oura to block Oura from suing Samsung over the Galaxy Ring

Samsung has filed a lawsuit against Oura to try to head off intellectual property disputes as the Galaxy Ring launch draws near. The suit notes that Oura has used its patent portfolio to sue smaller wearable tech competitors and has hinted it may do the same against the much larger Samsung. Welcome to the weird modern world of mega-corporations suing startups to prevent them from filing suits of their own.

“Oura’s actions and public statements demonstrate that Oura will continue asserting patent infringement against other entrants into the U.S. smart ring market, including Samsung,” the lawsuit, first reported on by The Verge, reads. “Oura’s immediate response to the announcement of the Galaxy Ring was to point to the purported strength of its intellectual property portfolio.”

The lawsuit claims the Galaxy Ring doesn’t infringe on Oura’s patents. However, in justifying its suit, it lays out a pattern of what it frames as aggressive IP protection by the Finnish startup. It lists cases where Oura sued smaller competitors like Ultrahuman, Circular and RingConn “as soon as, or even before, they entered the U.S. market.”

The document also cites Oura embarking on a media tour immediately following the Galaxy Ring announcement, touting the company’s “over 150 patents.” It specifically calls out patent-related quotes published by TechCrunch and a CNBC interview where Oura CEO Tom Hale hinted the company may use its IP portfolio against Samsung.

Daniel Cooper for Engadget

Samsung’s legal filing essentially tries to paint Oura as a patent troll, claiming many of the Finnish company’s patent disputes have been for features common to the entire category of smart rings, like electronics, sensors, a battery and scores that weigh health metrics. That approach conjures memories of Samsung’s old patent disputes with Apple. A common theme in those decade-old courtroom battles was Samsung accusing the iPhone maker of holding bogus patents that should never have been granted because they used obvious technologies or methods shared by the entire industry. (It worked with mixed results in those cases.)

Samsung filed its new lawsuit against Oura in the Northern District of California, San Francisco Division. Oura is based in Finland but has a US wing of its operations based in Delaware, including offices in San Francisco with more than 50 employees.

The lawsuit reveals extra detail about Samsung’s Galaxy Ring, which the company first showed off in a render in January before revealing physical models at the Mobile World Congress in February. The document says Samsung only finalized the Galaxy Ring’s design in “mid-May 2024” and plans to enter mass production in mid-June.

It adds that the Galaxy Ring will arrive in the US “in or around August of this year,” which aligns with expectations that the company will launch it at a summer Unpacked event.

This article originally appeared on Engadget at https://www.engadget.com/samsung-sues-oura-to-block-oura-from-suing-samsung-over-the-galaxy-ring-203353759.html?src=rss

NVIDIA's latest AI feature is in-game help

If you've ever wanted an AI assistant to do make sure your PC is optimized for whatever game you're playing, NVIDIA may have the answer. The company is showing off a new demo called G-Assist, a GeForce-powered AI chatbot that might one day help reduce the more tedious aspects of gaming. 

G-Assist performs a couple of key functions around both setup and directly in games. In a demo running inside ARK: Survival Ascended, NVIDIA shows it answering queries like "what's the next early game weapon and where do I find the crafting materials for it." In response, it points out that the best one is a spear and describes how to gather wood, flint and fiber to make one.

Some purists might see that as cheating, but another G-Assist tool looks to be less ethically fraught. If you ask it to optimize settings for a game like Cyberpunk 2077, it can do things like directly apply the highest quality graphics settings. It can also analyze your system as a whole and recommend changes like boosting your 4K monitor refresh rate from 60Hz to 144Hz. 

NVIDIA has used the G-Assist name before for a 2017 April Fool's joke, saying the AI would play games for you in "Ghostplay" mode while you went to pay for a pizza at the door. The new G-Assist can't do that, but it could still be helpful by eliminating the busywork needed for system optimization. It's just a demonstration for now, but NVIDIA is actively signing up developers interested in learning more about the project. 

This article originally appeared on Engadget at https://www.engadget.com/nvidias-latest-ai-feature-is-in-game-help-131826701.html?src=rss

The ASUS ROG Ally X improves on the original in all the right ways

ASUS was the first major PC maker to try its hand at making a gaming handheld. And despite a few issues like a wonky microSD card reader, the ROG Ally succeeded at giving people a powerful way to take their games on the go. But after about a year on the market, ASUS’ portable is getting a major revamp and it feels like it’s becoming the device we wanted all along.

Now just to be clear, the Ally X isn’t a true sequel to the original, it’s more of a mid-cycle refresh similar to what Nintendo did for the Switch back in 2019. Except I’d argue ASUS has done more to boost the new model’s capabilities. That’s because while the Ally X has the same Ryzen Z1 Extreme chip and 7-inch 120Hz LCD screen used in its predecessor, nearly everything else on the system has been tweaked or improved in some way.

Inside, ASUS doubled the size of the Ally X’s battery to a whopping 80Wh, up from 40Wh on the old model. Same goes for storage, with the handheld featuring a 1TB M.2 SSD (up from 512GB). Unlike before, it’s a full-size 2280 module, so anyone planning on adding a larger drive later on will have lots of options for third-party add-ons. Even its memory is getting a big bump up to 24GB (up from 16GB) of faster LPDDR5X 75000 RAM. And to keep everything cooled properly, ASUS installed a new fan system that the company says is 23 percent smaller while delivering 24 percent better airflow.

Sam Rutherford for Engadget

Now all this would be a more-than-welcome change, especially when it comes to performance and battery life. But ASUS didn’t stop there. The Ally X also features a new black exterior and it’s a touch thicker than before, which allows for more pronounced grips and a slightly more ergonomic button layout. There’s also a new precision D-Pad, which is something I’m happy to see as the previous one felt a bit numb and spongy. And while ASUS didn’t opt for Hall Effect joysticks, the company says it switched to stiffer springs, which should increase durability and make them feel more responsive.

Finally, around back, the Ally X features smaller rear paddles that should be harder to press by accident. However, one of my favorite changes is that in addition to a new third vent on top, ASUS also ditched its proprietary XG mobile connector in favor of a second USB-C port. And because this one supports both USB 4 and Thunderbolt 4, it’s fast enough to use with an external GPU (if you’re into that kind of thing) while leaving the other jack open for charging or other wired accessories.

In a lot of ways, it feels like ASUS has finally made the Ally X the handheld I wanted all along. The bigger battery solves one of the main issues with the previous model, which often conked out after a little more than an hour when playing modern games. Then there’s the addition of a second USB-C port, which makes the system a lot more versatile and better equipped to pull double duty as a pseudo desktop in a pinch. And I can’t say enough about the larger grips. That’s because even though the X is only a few millimeters thicker than before, it’s way more comfortable, which is obviously super important for any handheld device.

Sam Rutherford for Engadget

But potentially the biggest impact of all this is that ASUS is turning its first mover's advantage into an even bigger lead. Because while rivals like the Legion Go are still on their first model (not to mention others like the MSI Claw that arrived way late to the party, stayed tuned for my review coming coon), ASUS is already iterating on its handheld. And that’s coming from a device with a solid foundation. For anyone who has been as enamored with the recent wave of gaming handhelds as I have, it’s really encouraging to see these devices mature so quickly. Plus, starting at $800, which is just $100 more than the original Ally, the Ally X feels very reasonably priced.

The ROG Ally X is available for pre-order today from Best Buy, with official sales set to begin sometime in July.

This article originally appeared on Engadget at https://www.engadget.com/the-asus-rog-ally-x-improves-on-the-original-in-all-the-right-ways-090008278.html?src=rss

Dyson 360 Vis Nav review: Superior suction at a steep price

Dyson helped pioneer the cordless vacuum space, and now it’s testing the waters of the robot vacuum arena. The Dyson 360 Vis Nav has been available in other parts of the world for a little while, but it recently came stateside to the tune of $1,200. The company claims a 360-degree vision system, complete with cameras and LED lights, along with suction power akin to that of its stick vacuums sets the 360 Vis Nav apart from competitors. But even if that’s true, Dyson is undeniably late to the party. Robot vacuums have gotten a lot better in the past three to five years, and there are dozens on the market — including some that offer much more in the way of features for a similarly exorbitant price. That said, did Dyson pull an Apple and shake up a product category despite its late entry to the stage? I spent some time with the 360 Vis Nav to find out.

Setup and design

Unboxing and setting up the 360 Vis Nav is similar to any other robot vacuum. In addition to the device, the box contains a charging cable and the vacuum’s base, a rectangular, purple unit with two black-and-white checkered spots at either corner. While it’s refreshing to see a gadget that doesn’t wear the typical black or gray uniform, the 360 Vis Nav and its dock stick out like sore thumbs among the other items and furniture in my home. There’s no semblance of “blending into the decor” with this robo-vac.

Once docked for the first time, the Dyson 360 Vis Nav’s small onboard display prompts you to choose a preferred language and get connected via the mobile app. The screen doubles as a button, too, so you can press fully down on it to select options and move forward in the setup process. As I learned while using the machine, the display also shows helpful maintenance tips and accompanying graphics when you need to clean the robot’s sensors. The My Dyson app (on iOS and Android) provides all of the same information and more, and will guide you to connect the machine to your home’s Wi-Fi network, update the firmware if necessary and finish the prerequisites before you get to cleaning. Aside from waiting a few minutes for my review unit to update its firmware, the entire process took me only about 15 minutes.

To get the lay of the land, let’s revisit the few things Dyson claims set the 360 Vis Nav apart from other robot vacuums. The D-shaped design isn’t one of them, but it certainly helps the machine’s side-edge actuator when cleaning room corners. Dyson claims the actuator only opens up when cleaning corners like this, and it uses suction (rather than sweepers like other robo-vacs do) to capture debris from these hard-to-reach places. Along with that, the machine has a 360-degree vision system that helps it map our your home and clean around furniture and other objects, plus a sensor that detects the amount of dust present so it can kick up the suction when necessary and create a heat map of the dirtiest parts of your home. Those are the main differentiators, along with the claim that the 360 Vis Nav essentially has a similar level of suction power as one of Dyson’s cordless stick vacuums.

Performance

So how did all of that come together in practice? Pretty well, as it turns out. For the initial go-around, I had the Dyson 360 Vis Nav clean the main floor of my home, rather than map it out first. I did this mainly because I like chaos, but also because I wanted to see how the machine would navigate around coffee tables, couches and other furniture, plus small things like cat toys left in its path. Dyson states very clearly in the setup process that you should remove all small obstacles out of the way of the 360 Vis Nav before it cleans — I picked up a couple of reusable bags languishing from our last grocery run and the smaller cat toys, but I left some charging cables snaking on the ground because, let’s be real, most people aren’t going to clean before sending the robot they bought to clean for them out to do its job.

I was quickly struck by how many times the Dyson 360 Vis Nav came to a complete stop, “looked” around and kept moving during the first cleaning. It did a decent job avoiding large pieces of furniture like chairs and couches because — when it did get close to pieces like that — it seemed to sense it a few inches before hitting it, so it could then stop and redirect itself. It was most confused by a coffee table with a supporting beam that runs on the floor in between two legs. The 360 Vis Nav has adjustable wheels that allow it to “climb” on top of things like thicker rugs when it’s cleaning, and I think it confused this roughly 0.5-inch supporting beam for a piece of decor. The robo-vac tried so hard to climb over it; it was borderline concerning, but I was rooting for it the whole way. It actually did manage to climb over the beam, get back down onto the floor and keep cleaning, so kudos to the little guy for never giving up.

After that thrilling show, I left the 360 Vis Nav to its own devices. It proceeded to clean the main floor of my home for almost an hour, audibly notching up the suction when it detected a messier area. Notably, it seemed better at avoiding furniture than other robot vacuum cleaners I’ved tried. Yes, it did knock into a few things, but the number of times that happened was slim to none. The first run I did was in Auto mode, the default cleaning setting and one of four you have to choose from, and while the machine was a tad loud, it’s nothing that will drive pets or young children from a room. It’s loudest when the machine automatically kicks the motor into high gear upon detecting a high-dust area, which it did a few times in the highest trafficked areas of my kitchen and on top of a few area rugs. Like any other robot vacuum worth its salt, the 360 Vis Nav automatically returned to its dock to recharge when the battery got low.

I deemed that first cleaning job a success, and the case was the same when I did the first mapping run. The 360 Vis Nav is much quieter when it’s puttering around your home not sucking up dirt, but rather just using its vision system to create a map of your home and all its furniture and obstacles. The map it created of my main floor was accurate, and the Dyson app makes it simple to add boundaries and create rooms that you can label. Once you do this, you can create no-go zones and other restrictions like cleaning without the brush bar. And like most other vacuums with smart mapping, you can tell the 360 Vis Nav to only clean certain rooms with each job if you please.

Like most other robot vacuums, the companion app experience focuses on home maps, schedules and basic on-off controls. Dyson lets you choose from Auto, Quick, Quiet and Boost cleaning modes before you start a job, and if you have rooms designated on your map, you can customize cleaning modes for each room every time. For example, I could tell the machine to clean my kitchen in Auto mode and then the den in Quiet mode. The app presents a heat map of your home after every job that highlights the areas with the most dust, which is interesting to look at but didn’t provide me with a ton of groundbreaking information. I was not surprised that the dirtiest spots on my main floor were almost always next to the front door and my deck door.

Ultimately, the two things that impressed me the most about the Dyson 360 Vis Nav were its suction power and its obstacle avoidance capabilities. I live in a one-cat household, but if you saw how much cat hair my cordless stick vacuum sucks up every time I use it, you’d think I live with a few more felines. There’s always more fur in the bin after I clean the upper floor of my home, since it’s carpeted. After leaving the 360 Vis Nav on my upper floor to clean for almost an hour, I was surprised to see that the contents of its bin looked nearly identical to that of my cordless stick vac after cleaning up there. Even the best robot vacuum cleaners I’ve used in the past never sucked up this much pet fur in one go-around on carpeted floors — it’s impressive.

As for obstacle avoidance, I didn’t expect much from the 360 Vis Nav in this department because the instructions tell you, more than once, to clear your floors of any obstructions before cleaning. Most of the time, I had at least a few pairs of shoes, a couple of charging cables and other small objects on the floor while the machine was cleaning, but I never once got an alert that it was stuck. Some robot vacuums I’ve tested have sent me close to a half dozen alerts during a cleaning job, and I’d have to remove an object they were choking on before they could start up again. That never happened with Dyson’s machine.

The competition

With the Dyson 360 Vis Nav coming in at an eye-watering $1,200, the competition squarely within that price range is pretty slim. The $1,400 iRobot Roomba Combo j9+ is arguably its most direct competitor and it offers quite a bit more for that extra $200. (We’ve seen the Combo j9+ drop to as low as $1,000 in the past, so you might be able to pick it up for even less than Dyon’s machine.) As a “combo” device, the j9+ vacuums and mops without the help of a human (mostly) and it’s smart enough to know when it needs to switch from sucking up dirt to mopping floors using its built-in scrubbing pad and water reservoir. It also comes with a self-emptying base that can hold up to 60 days worth of dry debris and refill the water reservoir with clean supply. While auto-mopping is more of a nice-to-have than a requirement on a robot vacuum, it’s painful that Dyon’s $1,000+ machine doesn’t come with a clean base — a piece of hardware included in some models half of its price.

Wrap-up

When you understand the lay of the robot-vacuum landscape, the Dyson 360 Vis Nav seems almost quaint — and a bit confusing. Robot vacuums aren’t new, they’ve been around for a long time — long enough where you can get a pretty decent one for less than $300. For Dyson’s machine, spending $1,200 gets you a damn good robot vacuum with possibly the best suction power I’ve experienced on one, impressive obstacle avoidance, good home mapping and a clean app experience. But none of those features are unique to the 360 Vis Nav. Its suction power and obstacle avoidance may be superior, but is that enough to justify the cost? If you’re already willing to spend $1,000 or more on a robot vacuum, you have other options that will give you similar features and more, including mopping and self-emptying capabilities. That said, there are two groups of people who I’d recommend the 360 Vis Nav to: those who are willing to give up advanced features in exchange for the most suction power possible (and have cash to burn), and Dyson diehards.

This article originally appeared on Engadget at https://www.engadget.com/dyson-360-vis-nav-review-superior-suction-at-a-steep-price-130010791.html?src=rss

Sony's Astro Bot is getting the Mario-like adventure it deserves

Sony’s lovable robo-mascot is getting a new game. During its PlayStation State of Play on Thursday, Sony dropped a trailer for the upcoming PS5 title Astro Bot. The 3D Mario-esque title, a sequel to the beloved pack-in, Astro’s Playroom, arrives on September 6.

The trailer sees our pal Astro wading through puddles full of pink flamingos, grappling across platforms like Bionic Commando and summoning a PS5 console to help fight a giant green alien in a UFO (as one tends to do). In a nod to old-school PlayStation, the trailer even includes a cameo from PaRappa the Rapper.

Sony describes Astro Bot as a “supersized adventure” that spans over six galaxies and 80 levels as you search for your lost crew. You’ll have over 15 new abilities, and, like in its predecessor, it will serve as a showcase for the various sensors and haptics in the DualSense controller.

Astro Bot will be available for pre-order on June 7 ahead of its September 6 release date.

This article originally appeared on Engadget at https://www.engadget.com/sonys-astro-bot-is-getting-the-mario-like-adventure-it-deserves-225716801.html?src=rss

Until Dawn is coming to PS5 and PC this fall

The Until Dawn remaster is heading to PS5 and PC this fall. Sony gave the announcement at its State of Play event after teasing the game earlier this year. The company also dropped a new trailer, and it certainly looks like a spooky delight. In other words, that fall release date is starting to make sense from a themed holiday perspective.

The Until Dawn remake was built in Unreal Engine 5 and boasts several new features that were missing from the original PS4 title. You'll be able to experience the action from a third-person perspective for the first time, which is pretty neat. Developer Ballistic Moon, taking the reins from original dev Supermassive Games, has also said it has expanded the color palette to make it more cinematic and to allow for contextual character movement animations.

We don’t have an exact release date other than fall, but I’ll put money on October. In related news, Sony’s prepping an Until Dawn movie which should release sometime in the nearish future.

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-is-coming-to-ps5-and-pc-this-fall-223945702.html?src=rss