Warner Bros Discover (WBD) has scored a coup by inking a "Pay-1" deal with indie darling A24 for priority streaming rights, the company announced. That means new releases from A24 like Iron Claw (above) will appear first on HBO, Max and Cinemax before streaming on any other platform. The deal also extends WBD's licensing for A24's film catalog, giving it access to titles like Uncut Gems, Everything Everywhere All At Once and others.
"Movies included in the pay-1 output agreement include Dicks: The Musical, Priscilla, Dream Scenario, The Zone of Interest, Stop Making Sense(2023),The Iron Claw, Love Lies Bleeding, Civil War, and more," Warner Bros Discovery wrote in a press release. "Between the existing and new library of A24 films, subscribers will have access to more than one hundred A24 titles over the term of the agreement."
Typically films start in theaters, then go to digital purchase/rental before heading to streaming or OTA broadcast. Pay-1 gives streaming companies exclusive access to titles for a period of 12-18 months before they had to Pay-2 for general licensing and syndication.
Paramount's Showtime has held the Pay-1 deal with A24 since 2019, but it expired in November 2022 (and was then extended a year), according to IndieWire. WBD only mentions having Pay-1 access to A24 movies released after the new deal, so anything released before that (Talk to Me, The Inspection and others) will likely remain Pay-1 on Showtime.
In any case, the deal will be a boon for A24 and viewers in general. WBD's Max and Discovery+ have a combined 95.1 million subscribers, while Paramount+ has 63 million subs, and not all of those have the ad-free "with Showtime" tier. Around the end of 2022, HBO and HBO Max gained access to some of A24's older films, but they'll now have many more, over 100 in total.
Just ahead of the A24 deal, WBD was touting the improved tech and a updated UI of the Max streaming app. Other upcoming A24 films include Tuesday (2024, starring Julia Louis-Dreyfus) and Problemista (2024, Julio Torres, Tilda Swinton and RZA).
This article originally appeared on Engadget at https://www.engadget.com/a24-movies-will-stream-first-on-hbo-and-max-as-part-of-a-new-multiyear-deal-104550565.html?src=rss
Netflix just announced that it has renewed Squid Game: The Challenge for a second season. The reality show is a toned-down version of the dystopian drama of the same name, a program known for its harsh critique of capitalism. Production on the second season is already ramping up, as casting is currently underway.
The Challenge recreates many of the more popular scenarios from the original show, complete with fake deaths by gunshot when a player exits the game. Despite being a fictional version of the drama, the real-life players were put in dangerous situations while competing. Many players said they suffered injuries during the game, and others claimed that provisions were so scarce that people were forced to use condoms as lip balm, among other complaints.
Just like its fictional counterpart, the cash prize was so large that people were willing to put up with less-than-ideal and potentially hazardous circumstances. The winner of the first season will be announced tonight and will take home $4.65 million dollars, $10,000 for each of the 465 contestants. That’s the largest payout in reality show history. However, its winner takes all, so 464 players get nothing. As an aside, Netflix is valued at around $200 billion.
Despite the controversy surrounding the show, it's obviously a hit. Squid Game: The Challenge has consistently perched atop the streamer’s top ten, likely helped by the abundance of news regarding the precarious conditions on-set. Bread and circuses, baby!
The streamer has also revealed a bit more information regarding an upcoming video game set “in the Squid Game universe.” Netflix notes that players will “compete with friends in games they’ll recognize from the series,” so we know it has multiplayer at the very least. It also leaves us with one glaring question. The Squid Game… universe? The MCU better watch out.
This article originally appeared on Engadget at https://www.engadget.com/netflix-renews-the-squid-game-reality-show-for-a-second-season-of-mostly-fake-torture-180528484.html?src=rss
Day of the Devs is awesome. It’s a showcase that pops up a few times a year to promote promising, in-progress indie games, irrespective of publisher, genre, budget, visual style or release window. It’s curated by the folks at Double Fine and iam8bit, and they’ve been hosting Day of the Devs live events and digital showcases for the past 11 years.
The latest Day of the Devs celebration wrapped up on December 6, the day before The Game Awards, and it featured 20 marvelous and strange independent projects. The virtual show included a few world premieres and release date announcements, but mostly, it was a celebration of creativity and innovation in indie games. This is particularly relevant right now: The Game Awards reignited the debate around the definition of “indie” in November, when its jury voted Dave the Diver into the Best Independent Game category — even though the title is made by Nexon, one of the largest studios in South Korea.
Indie is more than a label; it identifies teams that are operating outside of the AAA system, without a safety net, and it helps players determine where to spend their money. We published nearly 2,000 words on the topic of defining indie games, so read that if you want more juice. But right now, efforts like Day of the Devs feel extra necessary.
Day of the Devs: The Game Awards Edition 2023 offered a non-stop flow of indie goodness, so watch the whole show if you’re into cool stuff like that. We’ve broken out the news and highlights here:
New games
Kind words 2 (lofi city pop)
Kind Words (lo fi chill beats to write to) came out at both the perfect and most upsetting time — it landed in September 2019, a few months before the pandemic shut down everyday life across the globe. Kind Words is a game about listening to smooth lo-fi beats and writing real letters to real people, and during quarantine, it served as an outlet for thousands of players seeking interpersonal connection, warmth and encouragement.
Kind Words 2 (lofi city pop) is an expanded sequel coming from the original team, Popcannibal. Writing nice letters to strangers is still a core gameplay mechanic, but players are no longer confined to their bedrooms. There’s a whole city to explore, with coffee shops for writing poetry, mountaintops for making wishes on stars, and public spaces filled with people to talk to. The sequel also introduces a social media system with no quantitative feedback — no likes, no popularity metrics, just good vibes.
The studio behind Boyfriend Dungeon is back with something completely different, but potentially just as sexy. Loose Leaf is a tea-drinking, tarot-reading, witchy experience with a serene 3D art style, and Kitfox Games is advertising it as the most in-depth tea-brewing simulator ever created. It looks like an incredibly detailed version of the potion-making minigame from Pottermore, with a side of social interaction in the form of tarot readings.
Loose Leaf is a game about patience, friendships and the magic therein. There’s no release date at the moment, but it has a Steam page.
The Mermaid’s Tongue
SFB Games, the team that brought us Snipperclips and Tangle Tower, has a new project called The Mermaid’s Tongue. It’s part of the Tangle Tower universe and stars Grimoire and Sally, the two detectives from that series. The Mermaid’s Tongue is a murder mystery game about the death of a submarine captain, and players have to interrogate bystanders, investigate their surroundings and solve environmental puzzles.
The Mermaid’s Tongue is heading to Steam and Xbox in 2024, and a Steam demo is out now.
Nirvana Noir
Genesis Noir is one of the most visually striking games of the past few years, and its sequel, Nirvana Noir, looks just as stunning. Nirvana Noir is Feral Cat Den’s follow-up to Genesis, and it offers a jazzy, psychedelic twist on the series. The main character, No Man, is caught in a cosmic conspiracy and players will use dialogue-based detective work to understand the surrounding characters, read between the lines and hunt for clues.
There’s no release date for Nirvana Noir at the moment, but it's coming to Steam, the Epic Games Store and Xbox. It'll be published by Fellow Traveller.
Release dates
Flock
Flock looks like a charming, cozy game about soaring around fantastical environments and collecting flying friends, with singleplayer and multiplayer settings. It comes from Hollow Ponds and Richard Hogg, one of the creators of Hohokum, and it is incredibly cute. Aside from befriending birds, the game includes a creature guide for identifying new beasts and there’s a wool-collecting mechanic tied to the sheep roaming the lands below. Flock didn’t have a release window until today: It’s due out in spring 2024 on Steam, PlayStation and Xbox, published by Annapurna Interactive.
Annapurna Interactive
Open Roads
Open Roads has been on the indie radar for a while now, and it finally has a release date: February 22, 2024. Open Roads follows a mother and her 16-year-old daughter on a road trip that reveals hard truths about their family and ultimately tests their bond. It looks like an emotional, moving story, and it stars actors Keri Russel and Kaitlyn Dever.
Open Roads comes from The Open Roads Team, a group of developers that split off from indie studio Fullbright. It’s published by Annapurna Interactive and it's heading to PC, PlayStation, Xbox and Switch. It'll be on Game Pass at launch.
Annapurna Interactive
These look especially dope
Cryptmaster
Cryptmaster looks like Inscyrption mixed with hell’s cel-shader, and I’m personally very into it. Cryptmaster blends word puzzles with action sequences; players build their arsenals by solving letter-guessing games with text or voice, unlocking the resulting attack skills. It comes from Paul Hart and Lee Williams, published by Akupara Games, and it’s due to hit Steam in 2024.
Akupara Games
Drag Her!
This one’s for the royalty in everyone. Drag Her! is a fighting game featuring real-life superstar drag queens and kings from RuPaul’s Drag Race, Boulet Brothers’ Dragula and beyond, and it looks like a camp ol’ time. Drag Her! stars Alaska, Asia O’Hara, BenDeLaCreme, Kim Chi, Landon Cider and Laganja Estranja, with voice acting by each performer and unique attacks based on their personalities.
Drag Her! comes from Fighting Chance Games and it’s slated for release in early 2025.
Holstin
Holstin brings horror to a small Polish town in the 1990s, with beautifully dark pixel-art scenes that swap between isometric and first-person perspectives. The developers at Sonka grew up in this world of post-communism religious influence, and they used their experiences to build a game dripping in psychological and supernatural horror. Holstein is an eerie game that values investigation and sharpshooting in equal measure, set in a rare locale.
There’s no release date for Holstin, but it’s coming to PC, Xbox, PlayStation and Switch eventually. A demo showing off its first-person combat system recently went live on Steam, and another demo is coming in 2024.
Home Safety Hotline
As a true ’90s kid, this one is weirdly comforting. Home Safety Hotline is a text-based horror game that plays out on a Windows 96 desktop, complete with pixelated icons and sad gray pop-up windows. Players log on to work at a call center, where they help their clients get rid of spooky, paranormal creatures and occurrences invading their homes.
Home Safety Hotline is heading to PC in early 2024 (a slight delay from its original release date).
Night Signal Entertainment
Militsioner
Militsioner is essentially 1984, the video game: It features a cop as an all-seeing colossus, sitting watch over a quiet town, alert and eager to throw you in jail. Players have to escape without attracting the attention of the giant policeman, learning when to sneak and how to talk their way out of capture, and exploring empty buildings and solving spatial puzzles along the way.
Militsioner comes from Tallboys and doesn’t have a release date, but its Steam page is live.
Tallboys
If you're still craving more, check out the full Day of the Devs: The Game Awards 2023 show here.
This article originally appeared on Engadget at https://www.engadget.com/heres-the-cream-of-the-crop-from-the-day-of-the-devs-game-awards-stream-174701334.html?src=rss
Everyone's favorite hooved menace is back on mobile with the launch of Goat Simulator 3 for iOS and Android, Swedish developer Coffee Stain Studios announced. As before, you play in an open world as a mayhem-loving goat in order to cause maximum chaos and ruin the day of as many NPC's as possible. The latest version dials up the destruction with accessories like jetpacks, rocket launchers and supercharged headbutts, while letting you kit out your goats with dubious fashion accessories.
The mobile versions offers much the same feature set found on PS5, Xbox Series X/S and PC, particularly the co-op multiplayer support. Other mobile features include multiple goat options (tall, fishy, with hats), an "OK amount" of quests in the open world, mini-games, "ragdoll physics that slap Newton in the face" and more, according to the Play Store listing.
Goat Simulator famously started as a jokey demo for Global Game Jam 2014, replete with bugs, bizarre physics and just a weird, weird concept. Flocks of players loved the alpha version, though, so Coffee Stain elected to release it as a full game, leaving the floppy necks and ability to use your goat's tongue to somehow walk up construction cranes.
Goat Simulator 3 is actually the second game in the series (the developer famously skipped over 2), appearing last year a full eight years after the original. The original version appeared shortly after the alpha, and basically left most of the bugs in — part of the charm or terribleness of the game, depending on your point of view. It turns out that "buggy and stupid" is hard to do on purpose though, as GS3's creative director put it, hence the long delay. In any case, it's now available on Android and iOS for $13.
This article originally appeared on Engadget at https://www.engadget.com/goat-simulator-3s-headbutting-mayhem-finally-arrives-to-mobile-111553057.html?src=rss
Amid COVID-prompted lockdowns, many major movies skipped US theaters entirely and went straight to streaming services. Those included the Pixar films Soul, Luca and Turning Red, all of which debuted on Disney+. In 2024, though, you'll get the chance to see those animated films on the big screen. Soul will get a theatrical release on January 12, Turning Red will hit cinemas on February 9 and Luca will emerge on a silver screen near you on March 22.
Given that these movies have been around for as long as three years, it's unlikely that they'll set the box office charts alight. But the theatrical releases mean you'll have a chance to enjoy these films as originally intended.
They could also help pad out Disney's bottom line a bit during a rough spell for the company. Among other issues, Disney is slated to release just one Marvel movie next year, Deadpool 3. In addition, the three Pixar films will act as a lead up to the studio's next film and perhaps help get very young viewers accustomed to going to the movies. Inside Out 2 will arrive in theaters on June 14.
This article originally appeared on Engadget at https://www.engadget.com/pixars-disney-pandemic-movies-are-hitting-theaters-after-all-193622444.html?src=rss
Every day it feels like there’s a new handheld gaming PC hitting the market. But instead of churning out yet another Windows-based rival for the Steam Deck, Lenovo is putting its spin on the category with the Legion Go. It combines top-notch performance with a huge OLED display and borrows some design traits from the Nintendo Switch. The result is a powerful though somewhat bulky $700 gaming machine that also offers some hidden tricks.
Design and display: An XL gaming handheld
Packing a 2,560 x 1,600 8.8-inch OLED display, the Legion Go has one of the largest, if not the largest screens on any gaming handheld today. But it’s not just big, because with a 144Hz refresh rate, it’s rather speedy and thanks to a peak brightness of around 500 nits, it’s pretty vibrant too. This makes the panel a great centerpiece for Lenovo’s handheld. The only thing it’s missing is full variable refresh rate support (VRR).
Photo by Sam Rutherford/Engadget
Flanking its display are a pair of controllers that can be detached just like with the Nintendo Switch. The two highlights are a built-in touchpad for smoothly mousing around Windows and Hall effect joysticks that are just a touch more responsive and accurate than on ASUS’ ROG Ally or Valve’s Steam Deck. Elsewhere, the Legion Go features an Xbox-style button layout complemented by four rear paddles and a kickstand so you can easily prop the system up when needed.
The whole package feels rather sturdy even when you factor in its removable controllers (though detaching them does take a little practice as they slide down and outwards instead of up like on the Switch). You even get two USB-C ports (both of which support USB 4), which is one than on its rivals, plus a microSD card slot for expandable storage. My two small gripes are that the touchpad doesn’t support haptics or the ability to press down on it. This means you have to perform more of a quick tap to simulate a traditional left click while not having an easy shortcut for right-clicking. I also wish the Legion Go had a fingerprint sensor like the ROG Ally, as that would make unlocking the device faster and easier.
Photo by Sam Rutherford/Engadget
But that’s not all, because on the bottom of the right controller, there’s a toggle that lets you activate FPS mode. When you flip this switch and then slot the controller into Lenovo’s bundled puck, it turns the controller into a vertical mouse, at which point you can play FPS games (hence the name of the switch) with even greater precision, assuming you’re into that kind of thing. However, for someone like me who isn’t a huge fan of shooters, I find this setup is better simply for navigating through Windows, especially for anyone planning to hook this up to an external monitor and keyboard and use it like a desktop. Lenovo even included a little wheel on the right controller so you can quickly scroll through docs and web pages.
The downside to Lenovo’s XL-sized design is that since it weighs 1.88 pounds and measures 11.76 inches across, the Legion Go is noticeably larger and bulkier than both the ROG Ally and the Steam Deck. That said, none of the current crop of gaming handhelds are what I’d call pocketable, so you’re still going to have to toss any of them in a separate bag for traveling. And to Lenovo’s credit, the Legion Go comes with a case that has a clever cutout that lets you snake in a power cord so you can charge it while it’s nestled safely inside. Meanwhile, the ROG Ally doesn’t come with at case at all.
Performance: Big power that needs some optimizing
Photo by Sam Rutherford/Engadget
The Legion Go is based on an AMD Ryzen Z1 Extreme processor along with 16GB of RAM and up to 1TB of storage. This is the same chip and amount of memory as the top-spec ROG Ally, and as you’d expect performance is very similar and about as good as it gets among current handheld gaming PCs. You can play major AAA releases like Elden Ring and Starfield, though if you’re dead set on hitting 60 fps, you will need to fiddle around with graphics settings.
Like the ROG Ally, the Legion Go offers a range of preset performance modes (Quiet, Balanced and Performance) and a custom setting that allows users to select a TDP (thermal design power) ranging from 5 to 30 watts. The issue is that since the Legion Go was released more recently, Lenovo hasn’t had as much time as ASUS to refine its software and drivers. Unfortunately, this meant that when I tried to benchmark both systems at 25 watts, I ran into an issue where framerates on the Legion Go fell far short of expectations. When I reached out to Lenonvo, I was told this is a known bug with the current software build and should be addressed in an upcoming patch. Thankfully, after I installed some beta drivers and a BIOS update (which are expected to be officially released sometime in the coming weeks), framerates jumped back up to levels that matched the ROG Ally.
Photo by Sam Rutherford/Engadget
In Cyberpunk 2077 at 800p and medium settings with FSR set to Performance, at 15 watts the Legion Go hit 45 fps, essentially matching the ROG Ally’s 46 fps at the same power level. And when set to 25 watts, both systems remained close, with the Legion Go pulling ahead slightly with 74 fps versus 71 fps for the ASUS. Notably, Valve’s OLED Steam Deck beat both systems at 15 watts in Cyberpunk 2077, hitting 53 fps, though because it doesn’t have a higher power setting, it still falls short in terms of overall performance.
Software: barebones but functional
One of the big knocks against Windows-based handhelds is that Microsoft’s OS still feels clunky when you’re not playing games. This is still the case here, though Lenovo tries to address that with its Legion Space app, which serves as a one-stop shop for tweaking performance, customizing the system’s RGB lighting or quickly launching titles. It’s functional, but it also feels half-baked. Things like performance modes aren’t properly labeled, so there’s no clear indication that Performance mode on the Legion Go means a TDP of 20 watts instead of 25 like on the ROG Ally. And while the app makes it easy to see all of your installed games across various services like Steam, Epic and others, the tab for Android Games is simply a link to download the Amazon App Store. But the most annoying thing is if you want to buy games directly inside Legion Space, clicking the Game Store tab brings you to a page that kind of looks like Steam but is actually run by a different third-party retailer in Gamesplanet. Now, this isn’t a knock against Gamesplanet itself because the service does provide a legit way to buy new titles, but purchasing game keys and then needing to enter them in a separate app is kind of awkward and confusing.
Battery life
Photo by Sam Rutherford/Engadget
One of the concerns with having big performance in a handheld is the impact that has on battery life. However, Lenovo has done its best to counteract that with a large 49.2Wh battery (versus 40Wh on the ROG Ally). The result is a system that lasts between an hour and a half to three hours depending on the game you’re playing and your power settings. At 15 watts, the Legion comes up short against the Steam Deck, which still reigns supreme in terms of efficiency with runtimes of over two hours. But when compared to the ASUS machine, the Legion Go typically lasts 30 to 45 minutes longer when playing the same title.
Wrap-up
The Legion Go is an interesting take on a handheld gaming PC. With its kickstand and detachable controllers, it’s appropriated the adaptability that Nintendo introduced on the Switch. But Lenovo took things further with a built-in touchpad and a clever FPS mode that makes the system easier to use as a PC. And capping things off is a gorgeous 8.8-inch OLED display that makes the Legion Go’s potent performance shine.
Photo by Sam Rutherford/Engadget
On the flipside, its bulk feels like it’s pushing the definition of a handheld device. Any bigger and you might as well carry around a thin-and-light gaming laptop and a dedicated controller. And while Lenovo’s beta software addresses some of the performance hangups I ran into, the Legion Go isn’t going to reach its full potential until its software is properly optimized, which might not happen for another month or two.
In a lot of ways, the Legion Go is like a super-sized alternative to the ROG Ally. What it lacks in portability it more than makes up for in flexibility. Between its dual USB-C ports and FPS mode, I think it’s a better laptop replacement than the Ally, too. Granted, the Legion Go isn’t as affordable or long-lasting as either version of the Steam Deck, but it offers way more horsepower. So while some might find its size a bit excessive, that big, vibrant display is hard to say no to. I just hope Lenovo can polish off its software sooner rather than later.
This article originally appeared on Engadget at https://www.engadget.com/lenovo-legion-go-review-the-xl-alternative-to-the-steam-deck-141522230.html?src=rss
As smartphone capabilities continue to close in on standalone cameras, I’ve been using my phone a lot more for shooting video. However, the best shots demand a tripod, and carrying one of those defeats the point of using my phone instead of dragging a camera around.
Peak Design’s stealthy little phone tripod fixes that. I’ve already praised it in our updated guide to the best iPhone cases, but I like it even more a few weeks later. If you’re a fan of their camera bags (or their floaty light carbon-fiber tripod, like me), you know what to expect from Peak Design: stylish, considerate design, careful material choice and a spendy price tag.
This aluminum tripod folds down to a credit-card-sized profile, a little thicker than Apple’s MagSafe wallets. With a solid micro-ball head, you can adjust the angle of your phone while it’s in tripod mode. Better still, it can firmly attach magnetically to the phone in both vertical and horizontal orientations.
The tripod works best (that is, attaches most solidly) with Peak Design’s smartphone cases, which have launched in a new array of colors for the iPhone 15 series. However, if you have a MagSafe-capable iPhone (from the iPhone 12 onwards) or case, you can still attach this tripod, whether folded away, but it seems a little weaker.
Peak Design also has cases for the latest Pixel 8 phones, meaning, gasp, an accessory I could use for my favorite phones this year. (It also has a Samsung case series and a universal adapter that adheres to the back of any phone.)
There are many things to like, but the main draw is that I can keep it attached to my phone and in my pocket, which means I’ve ditched my GorillaPod tripod. Unlike other foldable phone stands, the micro-ball head means I can adjust the angle and positioning. Peak Design’s attention to detail is… something. The company included a tiny hex key built into the tripod legs for tightening the ball head. The key magnetically locks in place, so there’s no fear of losing it.
Photo by Mat Smith/Engadget
It can also magnetically attach to your phone in vertical and horizontal orientations, making it an excellent stand even when you’re not trying to shoot video or photos propped up on your desk. If you’re desperate, you can use the tripod legs as a short selfie grip.
The only drawback is the price, especially if you compare this to MagSafe phone stands from Moft and Anker. However, these only prop up your iPhone – I wouldn’t call them tripods. Also, if you want to ensure this tripod is securely attached, I’d recommend spending more on a Peak Design case, too. But compared to other smartphone cases and peripheral kits, I appreciate that you don’t have to buy the companion case – and the tripod seems solid enough to last until your next smartphone purchase in a few years.
This article originally appeared on Engadget at https://www.engadget.com/this-is-my-favorite-smartphone-tripod-140057093.html?src=rss
Car manufacturers continue pushing out EVs, and the government keeps offering incentives, but accessing charging stations is still a barrier for many people considering purchasing an EV. To that end, last year, General Motors partnered with Pilot Travel Centers and EVgo to install up to 500 charging stations at Pilot Flying J rest stops, and the first ones are now open.
Currently, there are 17 charging stations open across 13 states, with GM estimating that number will jump to at least 25 before the end of 2023 — with 100 chargers between them. GM states that "many" stations will include multiple chargers with 350kW (which can be reduced depending on a car's charging needs), around-the-clock access with onsite staff, pull-through charging stations, Plug and Charge compatibility and protective canopies. They will also have typical rest stop amenities, such as restrooms and food, along with free Wi-Fi.
EV drivers can locate charging stations in a few ways, including the GM vehicle brand, Pilot myRewards Plus and EVgo apps. The myRewards Plus app will have food, drink and merchandise deals for all EV owners. But, starting in Spring 2024, GM customers will also get discounts on charging fees and be able to reserve charging stations ahead of time.
The 500 total stations should have up to 2,000 charging stalls and connect both urban and rural areas across the United States. While there's no end date for the project's completion, the trio plans to open 200 charging stations by the end of 2024.
This article originally appeared on Engadget at https://www.engadget.com/gms-first-ev-chargers-at-flying-j-rest-stops-are-now-open-120239403.html?src=rss
Rockstar has released the trailer of Grand Theft Auto VI, the next game in the blockbuster video game franchise a day earlier than expected. You can watch it here:
It's been a decade since Rockstar Games released Grand Theft Auto V. While fans have been more than able to keep themselves busy with GTA Online and a few re-releases, they've been waiting patiently (or impatiently) for more single-player action. The wait's now much shorter as Rockstar has revealed the first official look at the game's debut trailer.
As indicated by a recent teaser image and various rumors, GTA VI will be set in Vice City, Rockstar's take on Miami. Given the weapons and other tech on display, it seems to be a contemporary game, rather than one set in the '80s like 2002's Grand Theft Auto: Vice City. It also appears that, as rumored, the game will have a playable female character for the first time in the franchise.
A major leak last year saw 90 videos of a GTA VI test build emerge online. The clips indicated that the game would mark a return to Vice City and that there'd be two playable characters.
GTA VI will be released in 2025, 12 years after its predecessor, which is the second-best selling video game of all time.
This is a developing story and will be updated with more details.
This article originally appeared on Engadget at https://www.engadget.com/rockstar-just-released-a-trailer-for-grand-theft-auto-vi-233306692.html?src=rss
Toyota said Monday it plans to expand its European lineup of battery electric vehicles (BEVs) to six models by 2026. The automaker revealed two new concepts for its upcoming EV fleet, including a “close-to-production” Urban SUV and a Sport Crossover scheduled for a 2025 European launch. Toyota, which Reutersnotes is the world’s largest automaker by sales, currently sells only one fully electric model, the bZ4X. It aims for 100 percent carbon neutrality by 2035.
The company’s two newly revealed concepts will join the bZ4X and a Compact SUV it showcased last year. Toyota’s new Urban SUV concept is slated for a European launch in 2024. Its “authentic SUV design” draws inspiration from the company’s Yaris Cross, a top seller in its class. The Urban SUV concept will come in front-wheel and all-wheel-drive options and two battery tiers — a budget one and another with a longer range.
Meanwhile, Toyota had less to say about its Sport Crossover concept. We know it has a sloping fastback profile, which the company will use to position it as a sleeker alternative to traditional SUVs. The automaker expects that concept to enter production in 2025.
Toyota’s Sport Crossover (left) and Urban SUV concepts.
Toyota
Toyota plans to launch next-generation batteries in 2026 and beyond. The first will focus on performance, offering a conventional structure with double the range and a 20 percent cheaper price tag than the bZ4X.
A second battery will be a “good quality, low-cost” one designed to spur EV adoption. It will have a “new shape” with a bipolar structure, primarily using cheaper lithium iron phosphate (LFP). With this cell, Toyota aims for a 20 percent higher range and 40 percent lower cost than the bZ4X.
A third battery will be strictly high-performance, using high nickel cathode and bipolar technologies. “Even lower costs and a further extended driving range are expected” was all Toyota said about that battery’s range and pricing goals.
Finally, Toyota teased progress with its first solid-state batteries, which may still be three or four years away. “We have made a technological breakthrough that overcomes the long-standing challenge of solid state battery durability,” said Andrea Carlucci, vice president of Toyota Europe, in a press release. “A method for mass production is currently being developed and we are striving for commercialisation in 2027-2028 with production capacity of several tens of thousands of vehicles.” With its solid-state cells, the automaker’s goal is a charging time of 10 to 80 percent in only 10 minutes.
This article originally appeared on Engadget at https://www.engadget.com/toyota-unveils-two-ev-crossover-concepts-arriving-by-2025-181138687.html?src=rss