Posts with «consumer discretionary» label

Movies Anywhere is using AI to create lists of the movies you own

Movies Anywhere, the streaming hub that pulls together films you purchase for a variety of digital stores, has added a feature many users have long been hoping for: lists. Not only will this help you better organize your library, the system will automatically generate personalized lists based on the movies you own. You should now see a My Lists tab next to My Movies.

Organizing a Movies Anywhere library presents a different challenge to grouping titles together on the likes of Netflix and Amazon Prime Video. While subscribers of those services have access to the same content based on the country they're in, every Movies Anywhere user has a unique selection of films in their locker.

Movies Anywhere is looking to avoid having the same movie in too many lists. As such, movies are typically funneled into categories to which they're most closely matched.

One key part of the My Lists feature is that it takes into account viewing behavior. During a demo last week, Movies Anywhere didn’t go into too much detail about how this works. However, if you watch a few minutes of any film, the algorithm, artificial intelligence and machine learning systems will consider what you're interested in watching when they organize your lists.

Movies Anywhere’s content team classifies the films and there are around 2,000 different potential categories as things stand. These are centered around things like genres, franchises, people (say, actors, directors or composers) and themes. So, if you have a lot of movies about robots or cyborgs in your library, they might be grouped together in a list. Same thing goes for a collection of Marvel Cinematic Universe films. Other lists might focus on movies focused on antiheroes or musicians. The system might generate a list of nostalgic flicks, or classify films into subgenres.

Lists that Movies Anywhere creates for you are marked as "automatic lists." You can also create and modify lists. You'll be able to add and remove films, reorganize lists and rename them. If you own all the Star Wars movies, for instance, you can place them in release order, sort them in the canonical timeline or even arrange them in the so-called Machete order. It’s up to you.

One thing you can't do right now is modify any lists on the Movies Anywhere smart TV app. You can only browse your lists there. But because your lists sync across devices, you can make changes on a phone, tablet or computer, and you'll see those reflected on your smart TV.

This is a useful update, especially for Movies Anywhere users who pick up a ton of movies during sales or those who redeem tons of digital codes from Blu-ray purchases. The service says that My Lists is "a direct response to specific requests" from users. It should bring some more order to users' libraries, which can get unwieldy as they grow in size.

EA pledges not to sue over its accessibility patents and technologies

EA won't be filing any lawsuit against other developers that use the patented accessibility mechanics it uses in its games. The video game giant has announced that it's making a Patents Pledge, which gives rival developers free access to any of its accessibility-related technologies. While not all gameplay mechanics are patented, some companies have taken to making sure competitors aren't legally allowed to use their technologies. Critics condemn the practice, accusing the companies of stifling creativity and innovation in the industry. EA at least won't be suing anybody that incorporate its accessibility features in their games, including Apex Legends' "ping" system.

The feature gives players in the same team a way to communicate with each other without using voice chat. They can simply tap buttons to tell their teammates where they are on a map, to alert others of a threat or to tag targets. Supposedly, Epic Games borrowed Apex's ping system for Fortnite. The Patents Pledge also covers at least four more EA features, three of which make video games more accessible to players with vision issues. Those technologies, already in use in the Madden NFL and FIFA franchises, can automatically detect colors and then modify their brightness and contrast to make them more visible. 

The last patent in the five EA specifically mentioned covers a technology allowing players with hearing issues to modify or create their own music. EA says it will add any future accessibility patents to the pledge and that it hopes the move can "encourage others to build new features that make video games more inclusive."

Chris Bruzzo, EA's EVP of Positive Play, Commercial and Marketing, said in a statement: 

"At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players. Our accessibility team has long been committed to breaking down barriers within our video games, but we realize that to drive meaningful change, we need to work together as an industry to do better for our players.

We hope developers will make the most of these patents and encourage those who have the resources, innovation and creativity to do as we have by making their own pledges that put accessibility first. We welcome collaboration with others on how we move the industry forward together."

Rare commemorative Game & Watch handheld sells for $9,100 at auction

In recent weeks, we’ve seen one retro Nintendo game after another shatter the record for the most expensive video game sold at auction. At the start of July, a copy of The Legend of Zelda went for $870,000. Days later, a mint version of Super Mario 64 sold for $1.56 million. Now another Nintendo collectible has set a sales record, but this one is a bit different.

About this Game & Watch, yes it is extremely rare, and comparred to some other recent video game prices, the final price paid is very low. This piece is museum level (1/3) https://t.co/aKsDgbMDcP

— Beforemario (@beforemario) August 21, 2021

Over the weekend, a special commemorative edition of a Game & Watch system sold for approximately $9,100 on Yahoo Japan. As most Nintendo fans know, the Game & Watch predates the far more successful Game Boy. What makes this unit unique is that it was commissioned by Game & Watch creator Gunpei Yokoi after Nintendo sold more than 20,000 million units of the handheld. Before this weekend, this version of the console had never come on the market before.

What’s unclear is just how many units of the commemorative edition Game Nintendo produced. According to Beforemario, a blog devoted to games and toys the company made between the 1960s and 1980s, the unit is “extremely” rare. “If I had to guess, I would say there were more than three made [one for each of the individuals pictured on the plaque], but again, just a guess,” John Hardie, the director of the National Videogame Museum in Fresco, Texas, told Ars Technica.

Given the current state of the video game collectibles market, what seems like a one-of-a-kind historical artifact selling for so little is surprising. Part of that could be the result of the Game & Watch market. As Ars Technica points out, you can find common versions of the handheld for about $50. Rarer variants like the Ballon Fight one can go for as much as $2,000 if they’re in good condition.

The OnePlus Buds Pro feature smart ANC and a white-noise mode

It's not exactly a secret that OnePlus has been working on new earbuds. In July, it sought fans to test an upcoming model without disclosing too many details. Fast forward a few weeks, and the company has formally revealed the OnePlus Buds Pro.

OnePlus has adopted a different design from the original Buds, which it released last year. The Buds Pro boast adaptive noise cancellation (ANC), which filters out background sound levels of up to 40dB. You can lower that to a maximum of 25dB to keep closer tabs on your surroundings. There's a scene detection feature too.

Each earbud has a trio of microphones. OnePlus says the mics work in concert with its noise reduction algorithms and a mechanical design intended to tamp down wind noise. All of those features are included with the aim of delivering clearer audio. 

There's also a feature called OnePlus Audio ID, a sound profile that customizes each song based on the wearer's sensitivity to different sounds, as established by a listening test. You can expect Dolby Atmos support too.

OnePlus

You'll get up to seven hours of use on a single charge, and five hours if ANC is enabled, OnePlus says. The charging case can add up to 31 hours of playback time, and an extra 23 hours if you use ANC. Fast charging adds 10 hours of playback after 10 minutes of charging time via a USB-C cable. The case is also Qi-certified for wireless charging.

The earbuds are IP55-rated for water and sweat resistance, while the charging case is IPX4-rated. Other features include low latency for gaming on certain OnePlus phones (around 94ms), fast pairing, voice assistant support, automatic pausing when you take the buds out of your ears and a Zen mode that can play white noise.

The original $79 OnePlus Buds didn't exactly blow us away. Engadget Senior News Editor Billy Steele found the AirPods-style earbuds delivered muddy audio and were uncomfortable to wear. Here's hoping OnePlus has upped its game this time around.

The OnePlus Buds Pro will go on sale in the US and Canada on September 1st in two colors: Matte Black and Glossy White. They cost $150.

Google is shutting down the Android Auto phone app

Android Auto is best-known as a way to access your phone through a car's dashboard — this lets you easily access Google Maps, music apps and data without needing to use your phone. But for years now, Google has also offered an Android Auto experience directly on a phone, for people who don't have a compatible dashboard unit. More recently, Google has also been working on an "Assistant driving mode" (pictured above) that arrived earlier this year after a few delays. Now that Google Assistant driving mode is finished, though, the company will stop offering the old Android Auto experience on phones running Android 12.

A statement from Google shared with 9to5Google confirms this plan. Google Assistant driving mode is our next evolution of the mobile driving experience," the statement reads. "For the people who use Android Auto in supported vehicles, that experience isn’t going away. For those who use the on phone experience (Android Auto mobile app), they will be transitioned to Google Assistant driving mode. Starting with Android 12, Google Assistant driving mode will be the built-in mobile driving experience. We have no further details to share at this time."

Before Google confirmed this change, some Pixel owners running Android 12 received a notification when trying to run the Android Auto app on their phones. It said that Android Auto was now "only available for car screens" and recommended that they try the Google Assistant driving experience instead. Given that the new Google Assistant experience will clearly be the focus going forward, switching over probably isn't a big deal for most people. But if you don't upgrade your phone to Android 12, you'll be able to keep running the Android Auto app, at least for the time being.

Four new games land on... the Atari Lynx

If you’re a retro gamer, it’s hard not to ignore the Atari Lynx. The first color hand-held it might have been, but its small library of games (under 100 official titles) and general mishandling by Atari itself earned it little more than a walk-on role in gaming history for most people. As such, the homebrew and indie scene for the Lynx is pretty thin compared to its contemporaries (the Game Boy and the Game Gear).

The system still has its fans, though, (me included) and a few dedicated folks still hold a candle for the chonky handheld, with new titles now more common than they were a decade ago. But the real rarity is the full, physical release. Here are four new games you can play on original hardware, complete with cartridge and box, just as nature intended.

For Lynx diehards, there’s one destination to gather: AtariAge. And user Fadest (real name, Frédéric Descharmes) is one of the long-standing members of the handheld’s forum there. He’s perhaps best known for his Yastuna series of puzzle games. His two new releases keep the puzzle trend, but with a shoot-em-up/adventure twist.

Descharmes began programming for the Lynx as a way to channel his enthusiasm for retro gaming while he soothed his son to sleep late at night. He came to the Lynx specifically for its technological limitations (although it was advanced for its time). “I like the NES and Game Boy, and even code for them, but in my beginner situation, the Lynx was probably the best choice when I started in 2004,” he told Engadget.

Raid on TriCity - Second Wave

Fadest

Raid on TriCity takes the classic Tetris format and introduces a shoot-em-up component. As the blocks fall, you can’t move them or rotate them, but you can shoot them away brick by brick. You score, as normal, by completing lines (and not by shooting), and some of the Tetrominoes contain power-ups or enemies/ways to die.

Descharmes already released a pay-what-you-want ROM-only version of Raid on TriCity. “Second Wave” is essentially the same game as a physical release with some new in-game perks. The two most important ones would be the addition of an EEPROM for storing progress/high scores (no retail Lynx games ever had batteries or memory like some Game Boy titles did) and a new story mode which injects some life into an otherwise pick-up-and play time killer.

As simple as the game may sound, the hybrid dynamic picks the best elements of both genres and blends them to great effect. As you see blocks falling you have to make a quick decision about whether you want to go for a complete line, or whether a power-up might be more appealing or perhaps you have to sacrifice one to get rid of a baddie behind it. Sometimes this can be a bit of a gamble if a power-up you want has blocks above it that might bring you closer to the upper threshold and thus the end of the game.

Likewise, as lines complete and bring any power-ups above it one row down, a helpful bomb can become a death sentence (bombs trigger when a line is completed taking anything one square around it along with it — including your spaceship if you’re not careful).

The story mode isn’t exactly its own adventure, more it serves as a way to break up the game play with some narrative interludes and an element of interactivity in choosing your “path” through a network of levels. The levels themselves are really just more of the same shoot-a-block business, but it makes it feel more like making progress, and thus a game with an end to reach (rather than a high score to beat).

Asteroid Chasers

Fadest

Fadest’s second new title is another puzzler, but this time it’s more about strategy and fortune. I say fortune, but it’s usually mis-fortune to be fair. The game looks like it’s going to be a retro space shooter at first glance, but is more akin to a card game. Each turn you’ll be presented with an item/card and can only place it one square away in any direction from your last move. But each item/card will either be a scoring opportunity or a penalty of some kind.

This simple premise is deceptively addictive. There are four main “cards” to place: A probe, an asteroid (two types!) a mine or a pirate ship. Your job is to surround the asteroids with four probes to earn points (hence the game’s name). However, the pirates have other ideas and will disable any probes adjacent to them. This not only robs you of points, but can also be fatal: mines are diffused by surrounding them with probes, and you can only have three “live” ones on the map at any time. This means an ill-placed pirate, or just a string of bad luck with many mine cards can end your mission in a snap.

The goal is simple, reach the end of the “deck” while scoring as many points as you can along the way. At first, the game feels frustrating, as if you are merely at the whim of whatever cards are in the pile. And while this is true, you soon learn some strategies to increase your chances of getting to the end and racking up some points to boot.

For me, the fun of the game is built right into that frustrating nature. Many times I was killed early on, which only stoked my desire to beat the game and make it to the end. Once you do, you find yourself wanting to then beat your own high score. As with Raid on TriCity, Asteroid Chasers can remember your high scores giving the game longer term appeal. There are also many achievements to unlock (fortunately, also remembered) which will reward you with different music and other goodies giving this relatively simple game a lot more longevity than it first suggests.

Songbird Productions

If you’ve paid any attention to Atari’s handheld or the Jaguar indie scene in the last 20 years, you’ll be familiar with Songbird Productions. Not only is it a popular retailer of rare and homebrew games, its founder, Carl Forhan, is responsible for a number of Lynx titles being saved from obscurity by finding unfinished IP and seeing them through to completion, along with some original titles of his own.

One such title is CyberVirus, a first person space shooter. “In CyberVirus, I had to redo all the missions, redo the health and powerup system, and add new features to the game which were not in the original prototype.” Forhan told Engadget. I also enjoy the purity of these older, smaller machines where you have to fight for RAM and CPU cycles to do everything. It's a fun challenge for my brain, I suppose.”

Cyber Virus - Lost Missions

James Trew / Engadget

This new title, as the name suggests, is a follow-up to the original CyberVirus. The first version was released almost 20 years ago and is one of the “unfinished” games that Songbird rescued. It’s also a rare first-person/3D shooter on the Lynx. Lost Missions is a collection of levels that were also in the original, developed initially by Beyond Games, and presented to Atari as a demo back in 1993.

The nine new missions see you take on a familiar cast of robotic foes as you seek to achieve your objective. This could be as simple as destroying some communication towers, but the number of enemies soon ramps up making each mission exponentially harder. You have a selection of weapons at your disposal and a semi-open 3D world to explore, not bad for a console released in 1989.

CV-TLM will appeal to fans of early first person shooters like Doom, but instead of a complex map you must navigate open terrain. Thank’s to the game’s origins, the graphics and gameplay are much nearer to those found in official releases (given that this nearly was one) compared to even some of the more ambitious homebrew titles that have emerged since the Lynx’s commercial demise.

The result is a fun, frantic shooter that deserved to make it onto shelves back in the '90s. Forhan’s given the game the next best thing in this release which comes with a slick, glossy box and a physical cartridge that’s indistinguishable from the originals (many homebrew releases, including the above are 3D printed).

Unnamed

The catalog of official releases for the Lynx tends to skew toward arcade titles, puzzlers and racing games. There’s a little bit of everything for sure, but adventure games and RPGs are generally lacking. Unnamed is a welcome salve, then, for fans of either of those genres. While the game is published by Songbird, it’s the work of Marcin Siwek who’s other Lynx title — Unseen — was a dark, choose your own adventure style game. Siwek’s second title is much more immersive with your onscreen character free to move around, find items and solve puzzles.

You awaken in a strange place with no memory of how you got there. Your task is to figure out why and how they find themselves in this strange world. Along your journey you find new rooms to explore and items to help you along the way. It’s a classic recipe, but one that lends itself particularly well to the handheld format.

Unnamed is refreshing, not just for its playstyle, but as a true indie game (rather than a rescued abandoned title) it has a surprising amount of depth and atmosphere. Within moments of playing, I knew that this is a game that I would truly want to “get into” and complete. As with Descharmes‘ titles, Unnamed features an EEPROM for saving progress meaning you can pick it up without having to start from scratch every time.

The graphics are a good blend of cute and sinister and the music strikes the perfect balance of ambiance without being a distraction. The challenges and puzzles to be solved are pitched just at the right level and there’s a genuine sense of wondering if you might have missed something — which might sound annoying, but I think is the hallmark of a good RPG.

GM expands fire risk recall to cover all Chevy Bolts sold worldwide

Back in November 2020, GM recalled over 68,000 Chevrolet Bolt EVs after five of the vehicles caught fire between 2017 and 2019. Now, the automaker has expanded the recall to cover all Bolt EVs and Bolt EUVs sold worldwide, starting from the first model up until the latest ones. This recall covers 73,000 additional vehicles, 60,000 of which are in the US, on top of the first batch of recalled Bolts. 

Upon investigating the initial incidents, GM found a manufacturing defect in the Bolt's batteries manufactured at an LG Chemical Solution plant in South Korea. That became the basis for the models the automaker included in the first recall. AP reports that GM started investigating the newer Bolts after a 2019 model that wasn't included in the recall last year caught fire in Chandler, Arizona a few weeks ago, bringing the total number of battery-related fire incidents to 10. The company found that batteries made in LG's other sites could also suffer from defects, hence the recall expansion.

GM will replace all five battery modules for models 2017 to 2019, while only defective modules will be replaced in newer vehicles. All fresh modules installed will come with a new eight year, 100,000 mile warranty. Until owners can get their cars in for module replacement, GM is advising them to limit charging to 90 percent of the battery capacity and to park outdoors. (The company previously determined that the vehicles that went up in flames were almost fully charged.) An email sent to owners contained a link to instructions on how to do just that by using the Target Charge Level mode. The automaker is also advising owners to charge their vehicle more frequently to avoid depleting their battery until there's less than 70 miles of remaining range.

This second batch of recalls will cost the company $1 billion in addition to the $800 million it's had to spend for the first one. Further, it remains to be seen how it would affect GM's EV push. In June, the automaker increased its combined EV and self-driving investment from 2020 through 2025 to $35 billion, in hopes that it can have 30 electric vehicles on the market by the end of 2025 and that it can exclusively sell EVs by 2035. For now, the company said it will stop producing and selling Bolts until it determines that there are no longer problems with LG's batteries.

Rhythm game 'Tetris Beat' is now available on Apple Arcade

In the nearly 40 years since Alexey Pajitnov created Tetris, the game has inspired many permutations. The latest example is Tetris Beat, an Apple Arcade exclusive that adds rhythm elements to the title's classic line-clearing formula. In the game’s beat mode, the more you keep to the rhythm of a song, the more points you’ll earn. However, if you want a more traditional Tetris experience, the included Marathon mode offers that. As with all Apple Arcade titles, Tetris Beat does not include any in-app ads or purchases.

With today’s launch, the game features 18 exclusive songs, with more to come every month. Some of the current contributors include well-known artists like Alison Wonderland, Hannah Diamond, and my personal favorite among the group, Dauwd. What’s more, if you own a pair of AirPods Pro or Max, the game supports Apple’s Spatial Audio technology, so you can look forward to a more immersive experience.

You can download Tetris Beat on iPhone, iPad, Mac and Apple TV starting today. An Apple Arcade subscription costs $5 per month. It’s also included in the company’s Apple One membership.

Samsung's Galaxy Buds Pro are 37 percent off at B&H Photo

While Samsung redesigned the latest Galaxy Buds 2 with the budget-conscious in mind, the Galaxy Buds Pro are its complete-package wireless earbuds. They debuted in January and we found them to be Samsung's best wireless earbuds to date — but they're also the company's most expensive at $200. But B&H Photo has a limited-time sale going on right now that knocks 37 percent off the buds, bringing them down to $127. That's close to an all-time low and a great price on the most premium Samsung earbuds.

Buy Galaxy Buds Pro at B&H - $127

Samsung had many iterations of its earbuds before the Galaxy Buds Pro came along, and it took all previous criticism to hear when designing the Pros. They have a compact, comfortable design with an IPX7 waterproof rating, so you could use them while working out. Active noise-cancellation is solid, blocking out sounds from things like running dishwashers well, and Android users can download the companion mobile app to change noise-cancellation settings.

The mobile app also lets you do things like enable hands-free Bixby and disable voice detection, which will automatically lower the volume and switch to ambient sound mode when you're speaking. We were also impressed by the buds' sound quality — the 11mm woofer handles the low-end well and highs are crisp and punchy. The Galaxy Buds Pro also support 360 Audio, which is Samsung's equivalent to Apple's Spatial Audio on AirPods Pro.

As far as battery life goes, it's decent but nothing to write home about. You'll get roughly 18 hours of listening time out of the buds, and that includes the extra charges carried by its case. We do like that the case supports wireless charging, though, so you can sit them on any Qi pad in your home to get extra juice. These remains the most premium earbuds you can get from Samsung, and considering B&H's sale makes them more affordable than even the new Galaxy Buds 2, it's a solid buy if you want the best Samsung has to offer.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Waymo's autonomous vehicles have clocked 20 million miles on public roads

Although other companies that are working on autonomous driving might get more attention, Waymo is still hard at work on the technology. The Alphabet subsidiary just provided an update on its Waymo Driver AI as well as more details about its self-driving tests.

An array of LiDAR, radar and cameras can track what's going on all around the vehicle in a variety of weather conditions, Waymo says. The system generates a 3D view of the vehicle's surroundings that humans would be able to understand. Along with other cars, the system can render pedestrians in addition to cyclists who narrowly pass by the vehicle.

The company says Waymo Driver can detect small objects and movements at a distance, such as a truck door in the middle of traffic and someone jumping out to deliver a package. It claims the AI can recognize steam emanating from utility holes and drive the vehicle through it, and understand the difference between a stop sign and its reflection.

Waymo has been testing its vehicles in San Francisco since 2009 and it ramped up its efforts in the city earlier this year. Its vehicles now clock north of 100,000 miles on SF's roads every week. Between narrow streets, drastic changes in elevation and intersections right at the top of hills, San Francisco isn't an easy city to drive in, which makes it an effective testing ground for AVs.

The company's vehicles have autonomously driven more than 20 million miles on public roads as well as 20 billion miles in simulations. That's a significant bank of data to draw from. Waymo says the AI can recognize and adapt to local driving behaviors, such as what lane to turn in at each intersection. According to the company, Waymo Driver can also mimic other vehicles' behavior, such as in SF, where people tend to drive a little slower while going up steep slopes.

Fully autonomous driving is likely several years away from going mainstream, but it seems Waymo is making significant strides toward that goal. Hopefully, Waymo Driver is getting more comfortable around safety cones.

Elsewhere, Waymo is beefing up its autonomous truck ambitions. On Wednesday, the company announced that it's building a trucking hub in Dallas-Fort Worth and partnering with Ryder to manage its fleet.

Meanwhile, Tesla's AI Day event takes place today. According to an invitation, the company will provide attendees with "an inside look at what’s next for AI at Tesla beyond our vehicle fleet." CEO Elon Musk said there'll be a live stream of the event.