The PlayStation VR2 doesn’t seem to have been a major hit for Sony. Just over a year after the headset debuted, the company has paused production until it deals with a stockpile of unsold inventory, according to Bloomberg.
The company is said to have manufactured well more than 2 million units. According to analysts at IDC, the company sold around 1.7 million headsets in 2023. Perhaps most concerningly for Sony, sales appeared to have slowed significantly throughout the year. Hardware sales often pick up ahead of the holidays, but the fourth quarter was the most sluggish sales period yet for PS VR2 per IDC — the firm says Sony sold just 325,200 units during those three months.
A dearth of compelling games (or at least the perception that's the case) hasn't helped make the PS VR2 attractive to prospective buyers. Overall, Sony has only released four VR experiences for the headset and is yet to announce any other first-party games for the platform. It also recently shuttered its London Studio, one of its few in-house developers that had been making VR games. The lack of backward compatibility for games from the original PS VR headset may have harmed the current model's prospects too.
In our review, senior editor Devindra Hardawar gave the PS VR2 a score of 84, feeling that while it was a great headset overall, the high price and doubts over long-term support were significant concerns. Additionally, the headset only works with a PS5, but that could be about to change.
Sony recently revealed that it was testing official PC support for the PS VR2, and it hopes to roll that out later this year. That could potentially give the company a much larger customer base for those who are interested in the hardware but don’t want a PS5. As such, that might help it sell some of its stockpile. Another thing that would help is reducing the price. At $550, the PS VR2 costs more than a PS5, which is absurd.
This article originally appeared on Engadget at https://www.engadget.com/sony-may-have-paused-ps-vr2-production-to-clear-a-backlog-of-unsold-units-142930523.html?src=rss
Yeah, it’s not just Nintendo prepping new console hardware for 2024. Insider Gaming reports details for the PS5 Pro come from documentation Sony recently sent to third-party developers.
Hold onto your skepticism. Based on the reports, the PS5 Pro will offer a more consistent frame rate (fps) at 4K and a performance mode for 8K resolution. It’s also expected to render games up to 45 percent quicker and have ray tracing capabilities two to three times faster than current PS5 consoles.
The report says Sony may target a holiday release for the PS5 Pro, to target those heightened sales. Can it make Baldur’s Gate 3 look pretty like it does on PC? Please?
ISPs must now offer 100 Mbps down and 20 Mbps up to slap the coveted label on their services.
At the end of last week, the FCC raised the speeds required to describe internet service as “broadband” for the first time since 2015. The agency’s annual high-speed internet assessment concluded that 100 Mbps downloads and 20 Mbps uploads will be the new standard. The FCC’s report also broke down several areas where the country’s online infrastructure falls short, with broadband not being deployed quickly enough, especially to those in rural areas and those living on Tribal lands.
The FCC can’t force ISPs to boost their speeds, but it can prevent them from marketing their services as “broadband” internet if they don’t meet these new thresholds.
LinkedIn may soon offer puzzle-based games to give its users something to do besides networking. App researcher Nima Owji posted a series of screenshots on X this weekend showing some games. Employees’ scores will reportedly affect how the companies they work for rank in the games, which suddenly sounds stressful.
Starbucks is pulling the plug on Odyssey, its Web3 rewards program that gives members access to collectible NFTs. The company updated its FAQ on Friday to let members know the beta program is closing on March 31 and they have a little over a week to complete any remaining activities (called journeys). Those will shut down March 25.
Don’t worry, Nifty Gateway will continue to host the priceless Stamps (Starbucks’ NFTs). And they will remain priceless. I mean… worthless.
LinkedIn, a platform that surely everybody associates with fun, may soon offer puzzle-based games to give its users something to do besides networking. App researcher Nima Owji posted a series of screenshots on X this weekend showing some of the games LinkedIn is working on, and the company has since confirmed the plan to TechCrunch. Employees’ scores will reportedly affect how the companies they work for are ranked in the games.
Per TechCrunch, the titles LinkedIn is working on so far include “Queens,” “Inference” and “Crossclimb.” LinkedIn provided the publication with some newer images of the games, but for everyone just anxiously awaiting their rollout, there’s no timeline yet for when they’ll be released. It’s unclear if games will be available in full to free users or reserved for LinkedIn’s paid subscribers.
This article originally appeared on Engadget at https://www.engadget.com/linkedin-is-developing-in-app-games-to-further-distract-you-from-your-job-hunt-205953683.html?src=rss
Recteq revealed five new smart pellet grills in October, including unique dual-chamber and griddle options. Now, the company is back with two more models: a larger version of the recently overhauled Flagship 1100 and a built-in design for outdoor kitchens.
The Flagship XL 1400 has all of the updates that were announced with the Flagship 1100 last fall, including the updated Wi-Fi-enabled controller and sturdier leg design. The key difference on this new version is increased cooking capacity. The Flagship XL 1400 has 1,437 square inches of grilling space, with a second grate situated above the main cooking surface. Recteq also increased the size of the pellet hopper, which can now hold a massive 60 pounds of fuel when full. Depending on which brand you use, that's at least three bags of pellets — way more than even the longest brisket cook will require.
Like the Flagship 1100, this XL version does more than low-and-slow smoking as it has a temperature range of 180-650 degrees Fahrenheit. And the Wi-Fi connectivity means you can adjust cooking temps and monitor internal food temperatures from your phone. The Flagship XL 1400 is available now for $1,599.
Recteq Flagship XL 1400
Recteq
Permanent outdoor kitchens have become increasingly popular spaces for socializing at home. These typically include a grill that's been mounted into some type of fixed counter or cabinetry, but there aren't a lot of options if you want to do that with a pellet grill. Most people simply remove the legs or cart for a pellet model to make it work in these setups, but Recteq has a new option that's specifically designed for outdoor kitchens.
The E-Series Built-In 1300 is a fully stainless steel smart pellet grill with 1,300 square inches of cooking space. This model also packs Recteq's recently updated Wi-FI controller with dual-band connectivity and compatibility with the company's app. Like the SmokeStone griddle, the E-Series Built-In has a front-fill hopper for easy access and removable secondary cooking grates. The company says an a-frame-shaped drip pan makes grease drainage more efficient and a cast iron deflector helps evenly distribute the heat.
Like the company's other pellet grills, the E-Series Built-In is more than just a smoker, which means it can be the cornerstone of an outdoor kitchen without needing another grill. This model can run at 180-700 degrees Fahrenheit, which will accommodate everything from barbecue to searing. Grills like this that are permanently installed are typically quite pricey, and the E-Series Built-In 1300 is no exception. It's $3,499, which is $900 more than the company's 2,535-square inch "BFG" unit, previously the most expensive option in the Recteq arsenal.
This article originally appeared on Engadget at https://www.engadget.com/recteq-adds-flagship-xl-and-built-in-models-to-its-smart-pellet-grill-lineup-181449204.html?src=rss
It's that time of year once again. The Steam spring sale is now live. It's typically not as extensive as the summer and winter editions, and there's no Steam Deck discount this time, unfortunately, but there are still plenty of deals worth paying attention to.
Like a Dragon: Infinite Wealth, which only came out in late January, is already 20 percent off. A bundle of Cyberpunk 2077 and its well-regarded Phantom Liberty expansion is down by 43 percent while the base game is half off. Grand Theft Auto V has dropped by 63 percent for the 15 people out there who don't already own it, while you can save 40 percent on Mortal Kombat 1.
That's barely scratching the surface of the huge sale, which includes thousands of games. If there's something you've had on your wishlist for a while, it's worth taking a peek to see if there's a discount on it. The Steam spring sale runs until March 21.
This article originally appeared on Engadget at https://www.engadget.com/the-steam-spring-sale-is-here-to-raid-your-wallet-175109711.html?src=rss
Series like Final Fantasy Tactics, Fire Emblem and Tactics Ogre (which got a lovely remaster in 2022) tend to dominate the conversation around SRPGs. And rightly so. However, with its latest release – Unicorn Overlord – developer Vanillaware is taking cues from older titles in a way that pays tribute to the classics while also providing something fresh and engaging for 2024. And after being completely engrossed by this beautiful mash-up of old and new, Unicorn Overlord feels like a must-play for strategy game fans.
Vanillaware isn’t shy about where it drew inspiration for Unicorn Overlord. Instead of typical grid-based battlefields, the game plays a lot like Ogre Battle 64, which has you commanding a handful of smaller squads that you maneuver around the map to intercept enemy forces and capture strongholds. Each squad has a captain who lends a passive bonus with party sizes that grow to five over the course of the game. But because you don’t have direct control over individual characters during fights, you need to be crafty about setting them up for success.
Screenshot by Sam Rutherford/Vanillaware
Strategy is dictated not only by the position of each squad but also by which classes you choose and the actions you set (e.g. setting a command to attack the lowest health enemy or only hitting an opponent that’s already been debuffed). This results in gameplay that feels like fantasy football but for war. Look at you, you’re the general now. Except it’s better because you can see how well your art of war plays out, like when your archers take out flying enemies such as gryfons and wyverns that are naturally susceptible to their attacks.
But the strategizing doesn’t stop there, because outside of combat, there are other ways to manipulate battles. You can commandeer siege units like catapults and ballistas to rain damage down on opposing units before they get close. Alternatively, you can spend Valor points (which are earned by defeating enemies) to buff friendly combatants (haste, extra stamina, etc.) or soften up foes with targeted strikes like a cavalry charge. Then there’s all the various equipment and loot you’ll gather, which adds another layer of customization to your army.
Screenshot by Sam Rutherford/Vanillaware
On top of straightforward spec bumps, you can give units additional turns or alter their abilities by adding poison damage to a spear or other weapon. And when you get everything set up just right, the results are devastating. One of my favorite combos was giving an archer and swordsman fire-based attacks to afflict a burn on enemies. Then I followed this up with a mage that ignites every burning opponent with additional party-wide damage at the end of a fight and I think you can see where this is going. Honestly, I’ve lost track of the amount of time I’ve spent looking at menus to tweak ascactions and equipment. But min-maxing each squad’s potential is a ton of fun all by itself.
Meanwhile, another feature Unicorn Overlord borrows from franchises like Fire Emblem is its Rapport mechanic. Characters in the same squad will grow closer over time, offering upgraded stats over time. Alternatively, you can improve rapport by sharing meals or giving gifts, and after enough bonding, you’ll get a cutscene that dives deeper into two people’s relationship. On top of that, the main character, Alain, can develop a romance allowing you to choose your best girl (or boy, in some cases, though I haven’t had the chance to try that out myself).
Screenshot by Sam Rutherford/Vanillaware
Unicorn Overlord’s roster is massive too. It felt like every other battle I added a new member to my ranks, and before I even explored 50 percent of the map, I had more than 30 unique story characters. And if that’s not enough, you can also recruit mercenaries, which is arguably a more strategic decision as that lets you customize a unit’s growth (e.g. Keen types get extra crit while all-rounders receive more balanced stats and so on).
I also want to call out Unicorn Overlord’s visual design, which is flat-out gorgeous. It’s a clear homage to the 2D sprite-based graphics of old-school SRPGs, but it’s been polished up for modern HD screens. Portraits and character models are incredibly detailed and the animations are a joy to watch even after the 1000th time. Granted, Vanillaware occasionally succumbs to the trope of girl armor in games where male characters have huge sheets of metal protecting them while some female characters are much more scantily clad. Why does the witch class wear a bikini? We may never know, though this has been Vanillaware’s style for the last 20 years, so it’s not exactly a surprise. Really, my gripe with this is that there should be a few more himbos to balance things out.
Screenshot by Sam Rutherford/Vanillaware
As for more general cons, the main one is that the game’s plot is a bit generic. It’s not bad, it’s just based on a familiar setup centered around disenfranchised Prince Alain (who probably not coincidentally looks a lot like Magnus from Ogre Battle 64, right down to the blue hair) and his quest to liberate his nation from the clutches of evil emperor Galerius. That said, there are still plenty of touching moments to keep the plot from getting too dull.
The other potential issue is that some may find the game a bit too easy. To start, there are three difficulty levels, plus an even harder setting once you beat the game. However, the amount of strategizing you can do means you can almost always have an advantage in battle, so depending on how you look at it, the game is hurting itself for having such a high level of control and customization. Though in my opinion, that’s a good problem to have.
Screenshot by Sam Rutherford/Vanillaware
The most important thing about Unicorn Overlord is that it feels like a passion project from start to finish. Its visuals are wonderfully hand-crafted, and by adopting and then updating features and gameplay from Hall of Fame strategy titles, the game feels like a love letter to the genre as a whole. Heck, the CEO of Vanillaware even went so far as to pay for the game’s development out of pocket after its budget ran out. So while Unicorn Overlord might not appeal to everyone, tactics fans just got a new instant classic.
This article originally appeared on Engadget at https://www.engadget.com/unicorn-overlord-review-a-must-play-for-tactics-fans-173259209.html?src=rss
If you happen to find yourself at a loose end this weekend, it might not be a bad idea to fire up the Apple TV app and check out some Major League Soccer action. All 14 of this weekend's games will be available to watch for free in English and Spanish, so you won't need an MLS Season Pass subscription.
Apple Vision Pro users will be able to check out MLS games on a virtual screen that appears to be up to 100 feet wide. The Apple TV app is also available on smart TVs, set-top boxes, game consoles and of course on Apple's own devices.
Among the games you'll be able to watch are Inter Miami's visit to DC United. Ticket prices for Miami games have gone through the roof since Lionel Messi, arguably the greatest player of all-time, joined the team last year. So, getting to watch the match for free is nothing to complain about. (Messi is likely to miss the game due to injury anyway, so you might be glad you didn't spend up to four figures on a ticket.) I'll most likely be watching my local team CF Montreal playing away at Chicago Fire, which takes place at the same time as the Miami match on Saturday afternoon.
This article originally appeared on Engadget at https://www.engadget.com/apple-tv-will-stream-every-mls-game-for-free-this-weekend-170045330.html?src=rss
Paper Trail, the game that lets you fold the world around you, finally has a release date after multiple delays. The top-down puzzler is now scheduled to launch on May 21.
Developed and published by the UK-based Newfangled Games, Paper Trail combines craft-inspired art with a unique folding mechanic that lets you crease and bend your environment to connect new paths and solve puzzles. “Alter the fabric of your world, contorting, spinning, rotating, twisting around — as you try to untangle the puzzle of the Paper Trail,” the game’s Steam description reads.
The game’s art style matches its folding mechanic, drawing inspiration from flat aesthetic styles, including printmaking and watercolor. You play as Paige (get it?), an 18-year-old aspiring astrophysicist with fuddy-duddy parents, making her way to University to pursue her calling in scientific research. The developer describes Paper Trail as easy to grasp but difficult to master, and you can imagine how the game could rack your brain when it ramps up in intensity and complexity as you reach the later levels.
Paper Trail will be available on PC, consoles (PS5 / PS4, Xbox Series X / S, Xbox One and Switch) and the Netflix mobile app (iOS and Android) on May 21. If PC is your platform of choice, you can already wishlist the game on Steam.
This article originally appeared on Engadget at https://www.engadget.com/origami-inspired-adventure-game-paper-trail-finally-launches-on-may-21-195913317.html?src=rss
On Wednesday, Sony unveiled the latest catalog of games for PlayStation Plus Extra and Premium subscribers. The latest batch of titles includes the Resident Evil 3 remake, Marvel’s Midnight Suns and NBA 2K24 (among others). You can play the games for free starting on Tuesday, March 19.
Capcom’s Resident Evil 3 remake (PS5 / PS4) arrived in early 2020. You play as Jill Valentine as you try to escape the virus-infected and zombie-overrun Raccoon City. Meanwhile, Marvel’s Midnight Suns (PS5 / PS4) is a tactical RPG set “in the darker side of the Marvel Universe.” Playable characters include Iron Man, Spider-Man, Wolverine, Captain America, Doctor Strange, Hulk, Deadpool and Captain Marvel.
Spurs rookie Victor Wembanyama in NBA 2K24
2K Sports / Take-Two Interactive
You can also claim the NBA 2K24 Kobe Bryant Edition (PS5 / PS4). The most current version of 2K’s long-running basketball franchise has updated rosters and historic teams, along with a “Mamba Moments” mode that relives some of the late Lakers Hall of Famer’s most memorable career highlights.
Lego DC Supervillains (PS4 only) is a 2018 game that takes the Lego franchise’s goofy, family-friendly fun and flips the script — letting you play as the bad guys. You can control villains like The Joker, Harley Quinn, Lex Luthor, Catwoman, Two-Face and the Penguin.
Other claimable titles include turn-based death match Blood Bowl 3 (PS5, PS4), puzzler Mystic Pillars: Remastered (PS5), side-scrolling RPG Super Neptune (PS4) and action RPG Dragon Ball Z: Kakarot (PS5). The classics appearing this month include the Phoenix Wright: Ace Attorney Trilogy (PS4), Jak and Daxter: The Lost Frontier (PS5, PS4), Cool Boarders (PS5, PS4), Gods Eater Burst (PS5, PS4) and JoJos Bizarre Adventure: All-Star Battle R.
This article originally appeared on Engadget at https://www.engadget.com/ps-plus-latest-free-games-include-resident-evil-3-midnight-suns-and-nba-2k24-181904818.html?src=rss
“When you think about the history of Bluetooth, and specifically about audio, you really have to go back to the mid-to-late ’90s.”
Chuck Sabin is a Bluetooth expert. As a senior director at Bluetooth Special Interest Group (SIG), he oversees market research and planning as well as business development. He’s also leading the charge for emerging uses of Bluetooth, like Auracast broadcast audio. In other words, he’s an excellent person to speak to about how far Bluetooth has come — from the days of mono headsets solely used for voice communication to today’s devices capable of streaming lossless-quality music.
In the mid ’90s, mobile phones were starting to become a thing, and of course so were regulations about hands-free use of them in cars. Sabin previously worked in the cellular industry, and he remembers how costly and intrusive the early hand-free systems were in vehicles. Bluetooth originated from cell phone companies working together to cut the cord to headphones since using those not-yet-wireless audio accessories in the car was cumbersome. One of the first mobile phones with Bluetooth was from Ericsson in the late ’90s, although an updated model didn’t make it to consumers until 2001. That same year, the IBM ThinkPad A30 became the first laptop with Bluetooth built in. At that time, the primary intent of the short-range radio technology was for voice calls.
The Bose Bluetooth Headset Series 2
Bose
“You had a lot of people who ended up with these mono headsets and boom mics,” he explained. You know, the people we all probably made fun of — at least once. Most of these things were massive, and some had obnoxious blinking lights. They’re definitely a far cry from the increasingly inconspicuous wireless earbuds available now.
Bluetooth as a specification continued to evolve, with companies leveraging it for music and streaming audio. To facilitate music listening, there had to be faster communication between headphones and the connected device. Compared with voice calling, continuous streaming required Bluetooth to support higher data speeds along with reduced latency. Where Bluetooth 1.0 was call specific, version 2.0 began to achieve the speeds needed for audio streaming at over 2 Mb/s. However, Sabin says, the 2.1 specification adopted by Bluetooth SIG in 2007 was when all streaming audio capabilities were implemented in automobiles, phones, headphones, headsets and more.
Of course, it would still be a few years before wireless headphones were mainstream. In the early 2000s, headphones were still directly connected to a mobile phone or other source device. Once Bluetooth became a standard feature in all new phone models, as well as its inclusion in laptops and PCs, consumers could count on wireless connectivity being available to them. Even then, music had to be loaded onto a memory card to get it on a phone, as dedicated apps and streaming services wouldn’t be a thing until the 2010s.
“The utility of the device that you carried around with you all the time was evolving,” Sabin said. “Bluetooth was ultimately riding that continued wave of utility, by providing the opportunity to use that phone as a wireless streaming device for audio.”
Bragi Dash true wireless earbuds
Photo by James Trew/Engadget
About the time wireless headphones had become popular, a few companies arrived with a new proposition in 2015: true wireless earbuds. Bluetooth improvements meant reduced power requirements leading to much smaller devices with smaller batteries — and still provide the performance needed for true wireless devices. Bragi made a big splash at consecutive CESs with its Dash earbuds. The ambitious product had built-in music storage, fitness tracking and touch controls, all paired with a woefully short three-hour battery life. Perhaps the company was a bit overzealous, in hindsight, but it did set the bar high, and eventually similar technologies would make it into other true wireless products.
“Companies that were building products were really starting to stretch the specification to its limits,” Sabin explained. “There was a certain amount of innovation that was happening [beyond that] on how to manage the demands of two wireless earbuds.” Bluetooth’s role, he said, was more about improving performance of the protocol as a means of inspiring advances in wireless audio devices themselves.
He was quick to point out that, for the first few years, true wireless buds accepted the Bluetooth signal to only one ear and then sent it to the other. That’s why the battery in one would always drain faster than the other. In January 2020, Bluetooth SIG announced LE Audio at CES as part of version 5.2. LE Audio delivered lower battery consumption, standardized audio transmission and the ability to transmit to multiple receivers — or multiple earbuds. LE Audio wouldn’t be completed until July 2022, but it offers a lower minimum latency of 20 to 30 milliseconds versus 100 to 200 milliseconds with Bluetooth Classic.
“All of the processing is now done back on the phone itself and then streamed independently to each of the individual earbuds,” Sabin continued. “That will continue to deliver better performance, better form factors, better battery life and so on because the processing is being done at the source level versus [on] the individual earbuds.”
The increased speed and efficiency of Bluetooth has led to improvements in overall sound quality too. Responding to market demands for better audio, Qualcomm and others have developed various codecs, like aptX, that expand what Bluetooth can do. More specifically, aptX HD provides 48kHz/24-bit audio for wireless high-resolution listening.
“One of the elements that came into the specification, even on the classic side, was the ability for companies to sideload different codecs,” Sabin explained. “Companies could then market their codec to be available on phones and headphones to provide enhanced audio capabilities.”
LE Audio standardizes Bluetooth connectivity for hearing aids, leading to a larger number of supported devices and interoperability. The use cases range from tuning earbuds to a user’s specific hearing or general hearing assistance needs, with or without the help of active noise cancellation or transparency mode, to simply being able to hear valuable info in public spaces via their earbuds or hearing aid.
“Bluetooth is becoming integral for people with hearing loss,” he explained. “Not only for medical-grade hearing aids, but you’re seeing hearing capabilities built into consumer devices as well.”
Sony's CRE-E10 OTC hearing aids
Sony
Sabin also noted how the development of true wireless earbuds have been key for people with hearing loss and helped reduce the stigma around traditional hearing aids. Indeed, companies like Sennheiser and Sony have introduced assistance-focused earbuds that look no different from the devices they make for listening to music or taking calls. Of course, those devices do that too, it’s just their primary aim is to help with hearing loss. The boom, which has been going on for years, was further facilitated by a 2022 FDA policy change that allowed over-the-counter sale of hearing aids.
One of the major recent developments for Bluetooth is broadcast audio, better known as Auracast. Sabin described the technology as “unmuting your world,” which is exactly what happens when you’re able to hear otherwise silent TVs in public spaces. You simply select an available broadcast audio channel on your phone, like you would a Wi-Fi network, to hear the news or game on the TV during your layover. Auracast can also be used for things like PA and gate announcements in airports, better hearing at conferences and sharing a secure audio stream with a friend. Companies like JBL are building it into their Bluetooth speakers so you can link unlimited additional devices to share the sound at the press of a button.
“You’re seeing it in speakers, you’ll see it in surround sound systems and full home or party-in-a-box type scenarios,” he said. Sabin also noted that applications beyond the home could simplify logistics for events, since Auracast audio comes from the same source before it’s sent to a PA system or connected earbuds and headphones with no latency. Sabin said the near-term goal is for Bluetooth audio to be as common in public spaces as Wi-Fi connectivity, thanks to things like Auracast and the standard’s constant evolution.
Even after 20 years, we’re still relying on Bluetooth to take calls on the go, but both the voice and audio quality have dramatically improved since the days of the headset. Smaller, more comfortable designs can be worn all day, giving us constant access to music, podcasts, calls and voice assistants. As consumer preferences have changed to having earbuds in at all times, the desire to tune into our surroundings rather than block them out has increased. “Unmuting your world” is now of utmost importance, and the advancement of Bluetooth technology, from the late ’90s through LE Audio, continues to adapt to our sonic preferences.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/from-mono-to-mainstream-20-years-of-bluetooth-audio-153031600.html?src=rss