Posts with «consumer discretionary» label

Facebook Messenger now lets you play multiplayer games during video calls

Facebook just announced it is implementing multiplayer games into the video call feature within Messenger. This functionality allows you to converse with friends and family as you kick their booty in 14 currently-available titles. Trash talk is back, baby!

The video call gaming feature is available on Messenger for iOS, Android and the web, with no specialized installations required. The 14 games being showcased at launch include old favorites like Words With Friends and Mini Golf FRVR to newer titles like Card Wars and Exploding Kittens. Each game is designed to be played by as few as two people, though each title boasts differing maximum player numbers.

Each game is optimized for the service, with clearly-demarcated leader boards, and a user interface that leverages the Messenger experience. All you have to do is start a video call on Messenger, tap the group mode button, tap the “Play” icon, and then browse through the library of available games. The company has been experimenting with Messenger-enabled games for the past few years, but nothing has really stuck, so one hopes this new mode has some staying power.

The launch lineup here is relatively slim, at 14 titles, but Facebook Gaming says more free games are on the horizon later this year. To that end, the company is urging interested developers to contact their Partner Manager for details on how to add games to the platform. This news comes mere months after Meta shuttered the standalone Facebook Gaming app.

This article originally appeared on Engadget at https://www.engadget.com/facebook-messenger-now-lets-you-play-multiplayer-games-during-video-calls-191632154.html?src=rss

Amazon lays off more than 100 employees across its gaming divisions

Amazon's ongoing layoffs now include those more directly involved in game production. The company has provided an internal memo from gaming VP Christoph Hartmann (originally shared by Bloomberg) announcing layoffs of "just over" 100 employees across gaming divisions that include Prime Gaming, Game Growth and Amazon Games' San Diego studio. The internet giant is also reassigning workers to projects that fit its "strategic focus," the executive says.

The teams in Irvine (which develops the online RPG New World) and Montreal (on an unannounced project) will continue to grow, Hartmann adds. Amazon's publishing efforts will also expand. Laid off employees are already being notified, and will get severance pay, health benefits and paid time to find new jobs.

The company hasn't elaborated on the reasons for the layoffs. In his memo, Hartmann says the cuts come after Amazon weighed its ongoing projects against its "long-term goals." The company tells Engadget it doesn't have more to share beyond the note.

Amazon's game development efforts haven't fared well. The company is only offering New World at the moment. Its attempt at a free-to-play shooter, Crucible, was only briefly available to the public and was shut down after just a few months. There has also been turmoil at the San Diego location. John Smedley, a Sony Online Entertainment veteran who ran Amazon Games' San Diego studio for six years, said in January that he would leave after a transition period.

The news comes just weeks after Amazon outlined plans to slash 9,000 positions, including some at the livestreaming service Twitch. The tech giant is looking to reduce costs company-wide while dealing with a turbulent global economy and the effects of the pandemic recovery. In that context, the gaming layoffs represent a small piece of a larger strategy.

This article originally appeared on Engadget at https://www.engadget.com/amazon-lays-off-more-than-100-employees-across-its-gaming-divisions-190634108.html?src=rss

Catan creator Klaus Teuber has passed away at 70

Klaus Teuber, who created the board game sensation Settlers of Catan, has passed away at the age of 70. According to the official Catan website, Teuber died on April 1st after a “brief and severe illness.” He is survived by his wife Claudia and their two sons, Guido and Benny, all of which are involved with publisher Catan Studios.

It is hard to do justice to how important Catan was (and is) to the board game space. Teuber invented the multiplayer resource-trading game in 1995 and is one of the first European board games to achieve massive success throughout the rest of the world. As of 2020, over 32 million copies of Catan in 40 different languages have been sold globally.

It’s not just board games. The popularity of Catan has allowed for multiple digital versions available for smartphones, video game consoles and PCs. The game has also left quite a pop culture footprint, inspiring countless references in media properties like The Big Bang Theory, Parks and Recreation, Supergirl and South Park. It even inspired a short film in 2014, The Lord of Catan, starring Amy Acker. There have also been rumors of a forthcoming Sony-produced feature film floating around since 2015.

Teuber may be best known for creating Catan, but the designer also had his hand in many popular board games like Barbarossa, Wacky Wacky Wacky and more. All told, he won the Game of the Year award a whopping four times. Not bad for a former dental technician who didn’t even begin developing games seriously until the 1990s, when he was in his 40s.

“I developed games to escape,” he told The New Yorker in 2014. “This was my own world I created.”

It is with profound sadness that we at CATAN Studio acknowledge the passing of Klaus Teuber, legendary game designer and creator of the beloved board game CATAN. Our hearts go out to Klaus' family during this incredibly difficult time. pic.twitter.com/gPPIVtleHJ

— CATAN - Official (@settlersofcatan) April 4, 2023

Teuber also founded publisher Catan Studios, which posted a memorial tweet today urging the title’s many fans to honor his impact on the world of gaming by “being kind to one another” and pursuing their dreams to the fullest.

This article originally appeared on Engadget at https://www.engadget.com/catan-creator-klaus-teuber-has-passed-away-at-70-163347610.html?src=rss

PlayStation Store finally adds accessibility tags for PS4 and PS5 games

Sony just made it decidedly easier to find games that accommodate people with disabilities. As of this week, the company is rolling out accessibility tags on the PlayStation Store for PS5 users. Press the triangle button when looking at game's hub and you'll see whether a title has features to support those with visual, audio and motor needs. You'll know if a game has alternative colors, a screen reader or controller adjustments, for instance.

The tags will be generally available this week. Most of the initial support revolves around marquee games like Death Stranding Director's Cut, God of War Ragnarök and Spider-Man: Miles Morales. Sony says it's working with a "wide range of developers" to deploy tags going forward, so you can expect to see them from smaller studios.

The option comes roughly a year and a half after Microsoft unveiled similar tags for Xbox gamers. Not that PlayStation developers have been waiting for Sony to act. The Last of Us creator Naughty Dog has made a point of prioritizing accessibility in its games, such as a feature that plays dialogue through the PS5's DualSense controller as haptic feedback. In that regard, the store upgrade helps expose and promote these efforts.

Sony hasn't been standing still. The firm is developing an accessible PS5 controller that, like Microsoft's Xbox Adaptive Controller, helps people with limited motor control play games that might otherwise be unusable. The tags are just part of a broader strategy to make gaming viable for many more people — provided they can find a PS5 in the first place, of course.

This article originally appeared on Engadget at https://www.engadget.com/playstation-store-finally-adds-accessibility-tags-for-ps4-and-ps5-games-144030448.html?src=rss

Samsung Galaxy Watch users can now view their heart rate on Peloton equipment

Peloton owners with a Samsung Galaxy Watch 5 (including the Watch 5 Pro) or Galaxy Watch 4 can now monitor their heart rate on their exercise equipment. The Peloton Wear OS app update that enables the feature begins rolling out today.

The pairing process is similar to that of the Apple Watch, which launched its Peloton app in 2019 and added direct heart rate support in March 2022. Once you’ve installed the Peloton app update on your Galaxy Watch, choose a workout on your exercise equipment, open the app on your wearable and follow the “Connect” prompt. You should see your heart rate synced in real-time on your exercise machine. Peloton launched its Wear OS app last October, but it only showed users’ heart rates on the watch, not the workout equipment.

The update arrives as Samsung and Peloton (the latter especially) could use the strategic partnership. After years of being one of the only big-name Android smartwatches, Samsung’s flagship wearable has new competition in the Pixel Watch, which launched last October. Meanwhile, Peloton has struggled financially after a lockdown-era boom, leading to four rounds of layoffs last year that cut over half its workforce.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-watch-users-can-now-view-their-heart-rate-on-peloton-equipment-140056941.html?src=rss

Motorola's Edge 40 Pro offers 125W fast charging and a 165Hz screen

Now that Lenovo has given up on Legion gaming smartphones, it can focus on its primary brand: Motorola. To wit, the company just launched a new flagship that offers some of Legion's gaming cred, the Motorola Edge 40 Pro. Some of the impressive features include a fast 165Hz screen, the latest Snapdragon 8 Gen 2 chipset and extremely fast charging. 

The Edge 40 uses a screen that curves inward, even at the top, for what Moto calls "unparalleled comfort" — though anyone who's ever owned a curved screen phone knows they tend to slip in your hands. It comes with an anti-fingerprint coating on the front and anti-glare glass inlay on the back, with both sides protected by Corning's Gorilla Glass Victus. 

The 6.67-inch FHD+ pOLED display runs at up to a 165Hz refresh rate, making it one of the faster flagship phone displays out there And if it's entertainment you're into, it's also the first Motorola phone with Dolby Vision HDR (and HDR10+) playback, offering a bright and accurate view of HDR movies and games. It also uses Dolby Atmos sound, along with a new feature called Moto Spatial Sound for music, movies and games. It sounds a lot like Apple's spatial audio, offering an immersive surround sound experience.

For demanding games and tasks, the Edge 40 Pro users Qualcomm's latest Snapdragon 8 Gen 2 mobile platform, along with LPDDR5X RAM and UFS 4.0, the fastest RAM and storage currently available. Meanwhile, the 4,600 mAh battery can be charged at up to 125W, letting you fully juice it in 23 minutes, right up there with the best Android phones.

Finally, on the camera front, the Edge 40 Pro has a triple high-res camera system with a 50-megapixel (MP) wide camera that features optical image stabilization (OIS) and phase-detect AF for every pixel. The ultrawide camera is also 50-megapixels, and the third camera is a 12MP 2x telephoto. There's a 60MP selfie pinhole camera up front. Video can be captured in 8K30p, 4K HDR10+ at 30fps, and 4K at up to 60fps. Naturally, it features AI tricks like auto smile capture, Google Lens integration, auto night vision and more. 

Unfortunately, the Motorola Edge 40 pro will only be available in Europe in the coming days and Latin America a little bit later — there's no sign of US availability so far. It starts at €900 in Europe, a reasonable price for such a high-spec phone. 

This article originally appeared on Engadget at https://www.engadget.com/motorolas-edge-40-pro-offers-125w-fast-charging-and-a-165hz-screen-110018477.html?src=rss

Sony’s next pair of budget earbuds will reportedly cost $120 when they arrive this month

Sony’s upcoming WF-C700N earbuds have leaked courtesy of Best Buy. In a listing spotted by WinFuture’s Roland Quandt, the retailer revealed the true wireless buds will go on sale on April 21st for $120. That’s $20 more than the WF-C500 model they’re expected to replace.

According to Android Police, which saw the listing before it was removed by Best Buy, the WF-C700N will offer active noise cancellation, thanks to the inclusion of Sony’s “Noise Sensor Technology.” Bluetooth 5.2 connectivity means the earbuds will also support two simultaneous connections. Additionally, the WF-C700N will carry over a few features from the WF-C500. Expect the inclusion of Sony’s Digital Sound Enhancement Engine for restoring lost detail in Bluetooth audio and IPX4-certified splash protection.

MySmartPrice

Battery life reportedly comes in at 15 hours total with the included charging case. It’s unclear if that takes ANC use into account. For comparison, you can get up to 20 hours of total playtime from the WF-C500, but then they don’t feature noise cancelation. One thing Best Buy didn’t reveal is what Bluetooth codecs the WF-C700N will come with out of the box. It would be nice to see aptX and LDAC support, but given that the WF-C500 limit you to SBC and AAC, that may be hoping for too much. Provided the listing is accurate, we’ll get clarity on those details soon enough.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-pair-of-budget-earbuds-will-reportedly-cost-120-when-they-arrive-this-month-180247649.html?src=rss

Netflix hopes making fewer original movies will make them better

Netflix released at least one movie a week over the past two years, but for 2023, the company is changing course. According to Bloomberg, the streaming giant is restructuring its movie division and releasing fewer movies overall. Netflix will combine the team working on small projects with a budget $30 million or less and the unit that produces mid-budget films that cost $30 million to $80 million to make. The restructuring will result in a "handful" of layoffs — the company didn't specify a number — and the departure of two notable executives. Lisa Nishimura, who oversees documentaries like Tiger King and small budget films, as well as VP for film Ian Bricke are both leaving the company after over a decade. 

As Bloomberg notes, Netflix ramped up its film development efforts after studios started building their own streaming services instead of licensing their movies to the company. In addition to the units working on small and mid-budget films, Netflix has one more division developing big-budget projects. It's unclear if the last group is also affected by the restructuring.

Despite the sheer number of titles Netflix previously released, only a few had won accolades, had reached millions of hours of streaming, or had the kind of cultural impact some of the biggest blockbusters had achieved. (According to the company's Top 10 page, its most watched movies for 2021 and 2022 include Red Notice, Don't Look Up and Glass Onion: A Knives Out Mystery.) Netflix Film chief Scott Stuber reportedly decided to cut down on the titles the service is releasing this year so he could ensure that the division is producing more high-quality projects. 

Stuber didn't say how many people are losing their jobs from the shakeup, but the numbers are supposed to be smaller than the layoffs that happened at the company last year. Netflix implemented job cuts before many of its rivals in the film, TV and entertainment space did. HBO and HBO Max had to let some production staff members go as part of a larger Warner Bros. Discovery restructuring back in August, while Disney recently announced that it's laying off 7,000 workers, including those involved with media and distribution.

This article originally appeared on Engadget at https://www.engadget.com/netflix-hopes-making-fewer-original-movies-will-make-them-better-075456182.html?src=rss

Polestar 3 first look: Possibly the best-looking EV for 2023

Polestar started out as a racing team that was then turned into a performance tuning division for Volvo before becoming its own brand in 2017.And after testing the waters with the Polestar 1 and Polestar 2, the company is poised to take another big step forward with the upcoming release of its first EV SUV: the Polestar 3. So when the car recently came to New York City for its North American debut, we couldn’t pass up the chance to check it out because it might just be the best-looking new SUV in 2023.

The Polestar 3 is built on the same platform as the Volvo EX90, but the company has made some significant changes that ensures there won’t be confusion between the two. Instead of three rows of seats, the Polestar 3 maxes out at two, with slightly less rear storage in favor of a more spacious cabin. So despite a relatively low roof line, the combination of a glass roof, a long wheelbase and rear seats that are reclined a bit more than usual gave me and my 6-foot frame a very relaxed seating position with tons of leg room. There were even a couple throw pillows in the back seat, which might be a bit unnecessary, but really adds to the premium loungey feel Polestar is going for.

Meanwhile, in front the Polestar 3 features a more enclosed cockpit-style layout, mixed with a bit of Scandinavian minimalism. There’s a big armrest and an extended console featuring a built-in wireless charger. As for infotainment, Polestar is continuing to use a system based on Android Automotive centered around a big 14.5-inch touchscreen with Google Maps as your default navigation system and a very familiar touch-based UI. Like in a lot of modern cars, pretty much everything from climate control to music is handled on the display, with the only physical controls being a big knob on the console for volume/play/pause along with some additional haptic touch points on the steering wheel.

On the outside, the Polestar sports a much more aggressive design than the EX90, thanks to dual wings (one on the hood and one above the rear window), a front splitter, big wheels (either 21 or 22 inches depending the spec) and a new two bladed-version of the company’s signature Thor’s Hammer headlights. I know not everyone will agree, but I think the Polestar 3 looks fantastic. It’s got just enough futuristic sci-fi design cues without going overboard like Tesla’s Cybertruck.

Photo by Sam Rutherford/Engadget

The Polestar has the tech to back up its sci-fi looks too. In addition to things like automatic lane keeping and blindspot detection, it features a bevy of monitoring components including 12 ultrasonic sensors, five exterior radars, five cameras, two driver monitoring sensors and even four interior radars spread throughout the car. The most important use of these new sensors is that alongside the EX90, the Polestar 3 will be one of the first cars to offer an onboard passenger detection system as standard.

This means in the event a child or a pet is left in the back seat (or the trunk), the car will warn the driver, prevent the car from being locked and will continue to maintain a safe climate unless a manual override is given. The goal is to prevent any occupants from overheating if left in the car, which is sadly a very preventable cause of death that’s occurred to more than 900 children in the U.S. since 1998.

Another interesting feature is the Polestar 3’s headlights which feature a 1.3-megapixel DLP sensor that allows the car to more easily focus and adjust its beams to suit the driving conditions. And while it wasn’t on the model we saw, Polestar says the 3 will also have an optional Pilot Pack that includes a LiDAR sensor from Luminar and an NVIDIA Drive Orin chip, which will support some level of autonomous or semi-autonomous driving capabilities.

Finally, as part of the company’s commitment to making a fully carbon-neutral car by 2030, the 3 also includes a number of sustainability features including paneling and pieces of trim made from flax fiber, “Microtech” upholstery made from a pine oil-based vinyl (instead of petroleum), and floor mats created from recycled PET bottles.

That said, possibly my favorite thing about the Polestar 3 is the way the carmaker has integrated the vehicle’s design, tech and sustainability into a single cohesive package. Little elements like labeling the size of the Polestar 3’s battery on the outside of the car, right next to its name, help add a sense of transparency to its construction. As a part-time design nerd, the little labels everywhere are like a typographer's dream. On top of that, Polestar is even using blockchain technology to trace the origins of the components that go into the car's battery, to make sure they are coming from conflict-free regions. And when you pair all this with a striking design, you get a really enchanting vision of where the EV market is heading.

However, I still have two main concerns about the Polestar 3: its pricing and its energy efficiency. With the standard dual-motor long-range model starting at $83,900 or $89,900 for the Performance Pack model, this clearly isn’t an EV for the masses. And with the number of luxury electric SUVs like the BMW iX and others hitting the roads, Polestar is wading into an increasingly competitive market.

Photo by Sam Rutherford/Engadget

On top of that, despite costing $30,000 more than a Tesla Model Y and having a big 111 kWh battery (versus just 75kWh for the Tesla), the Polestar 3 is currently only expected to get around 300 miles of range compared to 330 for the Model Y. And it’s a similar situation for the Polestar’s 250 kW DC charging, which isn’t quite as fast as what you’d get from a similar but less expensive rival like the Hyundai Ioniq 5. Granted, the Polestar has yet to receive its final official range figures from the EPA, but just going by the numbers we have so far, its battery and charging tech aren't quite as impressive as you might expect. Still, the Polestar 3 looks great and hopefully we'll know more later this year when the car goes on sale for real sometime in Q4.

This article originally appeared on Engadget at https://www.engadget.com/polestar-3-first-look-possibly-the-best-looking-ev-for-2023-133508992.html?src=rss

Netflix is testing TV games that can use phones as controllers

Netflix might have started (or is at least looking to start) testing games for TV, based on code within its app that developer Steve Moser has shared with Bloomberg. Moser reportedly found hidden code referencing games played on television, as well as additional code that indicates the possibility of being able to use phones as controllers to play them. One line from within the app apparently reads: "A game on your TV needs a controller to play. Do you want to use this phone as a game controller?" Moser also previously found hints that the service's then-upcoming ad-supported plan might not come with offline viewing. He turned out to be spot on

The streaming giant launched its gaming experience on Android, iPhones and iPads in 2021. It requires mobile users to download games from the App Store or from Google Play due to rules set by Apple and Google. But since the point of these games is to increase engagement and retain users, they can be launched from within the Netflix app and an active subscription is necessary to be able to access them. On the Netflix app for TV, these games are notably absent. 

It remains to be seen how the company intends to implement gaming on TVs and whether it will also require users to download the games before being able to play them. Netflix VP of game development Mike Verdu said last year, though, that the company was "seriously exploring a cloud gaming offering" and that it's looking to launch more than just casual games for television. 

For now, users will have to make do with what's available on mobile. At the moment, Netflix's catalogue has around 55 titles available, though it's rolling out 40 more games throughout 2023. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-is-testing-tv-games-that-can-use-phones-as-controllers-070118171.html?src=rss